========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.7.1.11027 Passed cmdline options: -noenv -nospec -nonormal -noheight -nolightshafts -cache_bitmaps -rearm_timer -warp_flash -mod blueplanet2,blueplanet,mediavps_2014 -window -output_scripting Building file index... Found root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8 Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x197f24fc Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0xe11fa333 Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-radaricons.vp' with a checksum of 0x57682d73 Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0x6d4fc101 Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x29336967 Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x07c8f9a5 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0xe28816e0 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x18665023 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xd1643a1f Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0xfdc39076 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0x06487554 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357 Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e Found root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 1 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 91 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-radaricons.vp' ... 88 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2482 files Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 40 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 406 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files Searching root 'C:\Games\Freespace 2\mediavps_2014\' ... 0 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files Searching root 'C:\Games\Freespace 2\' ... 25 files Searching root pack 'C:\Games\Freespace 2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\Freespace 2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files Found 36 roots and 22612 files. TBM => Starting parse of 'mv_root-lcl.tbm' ... Setting language to English TBM => Starting parse of 'mv_root-lcl.tbm' ... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED TBM => Starting parse of 'bp2-mod.tbm' ... Game Settings Table: Removed extension on ignored campaign file name FreeSpace2 Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Microphone (Realtek High Defini ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1366x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : Intel OpenGL Renderer : Intel(R) HD Graphics 4400 OpenGL Version : 4.2.0 - Build 10.18.10.3412 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Unable to find extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Max texture units: 8 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 4.20 - Build 10.18.10.3412 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Outputting scripting metadata... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ... TBM => Starting parse of 'bp2-tcard-sct.tbm' ... TBM => Starting parse of 'bp2-stupid-sct.tbm' ... TBM => Starting parse of 'bp2-equip-sct.tbm' ... TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ... TBM => Starting parse of 'bp2-csc-sct.tbm' ... TBM => Starting parse of 'bp2-betty-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'bp-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'bp-mus.tbm' ... TBM => Starting parse of 'bp2-mus.tbm' ... TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)... TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'bp-mfl.tbm' ... TBM => Starting parse of 'bp2-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'bp2-amr.tbm' ... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'bp-aip.tbm' ... TBM => Starting parse of 'bp2-aip.tbm' ... Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams" Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start" TBM => Starting parse of 'mv_root-wxp.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'bp-wxp.tbm' ... TBM => Starting parse of 'bp2-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps. TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'bp-wep.tbm' ... TBM => Starting parse of 'bp2-wep.tbm' ... Ignoring free flight speed for weapon 'Trebuchet#Aegis' TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'bp2-obt.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'bp-shp.tbm' ... TBM => Starting parse of 'bp2-radaricons-shp.tbm' ... TBM => Starting parse of 'bp2-shp.tbm' ... The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. Particle effect for impact spew disabled on ship 'Moon Landscape'. Particle effect for damage spew disabled on ship 'Moon Landscape'. Particle effect for impact spew disabled on ship 'The GRID'. Particle effect for damage spew disabled on ship 'The GRID'. TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps. TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'bp-str.tbm' ... TBM => Starting parse of 'bp2-str.tbm' ... loading animated cursor "cursor" TBM => Starting parse of 'bp-main-hall.tbm' ... TBM => Starting parse of 'bp2-main-hall.tbm' ... MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 805 TrackIR Init Failed - 1 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Loading 'Testor.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! PLR => Verifying 'RestingPlace.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Testor.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! PLR => Verifying 'Testor.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Verifying complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'Testor.plr' with version 2... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'Testor.bp2-p2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! CSG => Loading 'Testor.bp2-p2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 0.406 (0.406) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.644 (1.644) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'Testor.bp2-p2.csg' with version 5... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 3.051 (3.051) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'Testor.plr' with version 2... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x966cb914, IBX checksum: 0x8899b070 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'huh' Starting mission message count : 294 Ending mission message count : 294 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'ss01.pof' IBX: Found a good IBX to read for 'ss01.pof'. IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0x395f4efb -- "ss01.pof" Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'Nephthys.pof' IBX: Found a good IBX to read for 'Nephthys.pof'. IBX-DEBUG => POF checksum: 0x10846167, IBX checksum: 0x853c6cdf -- "Nephthys.pof" Loading model 'uefsupport.pof' IBX: Found a good IBX to read for 'uefsupport.pof'. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof" About to page in ships! ANI genericshield with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) ANI Lamprey_Particle with size 92x86 (32.8% wasted) BMPMAN: Found EFF (Vishnan_Particle.eff) with 11 frames at 25 fps. Loading model 'avenger3.pof' Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'avenger3.pof'. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof" Loading model 'VulcanGUN.pof' Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'VulcanGUN.pof'. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof" Loading model 'FB11a.pof' Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'FB11a.pof'. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof" Loading model 'machinegun.pof' Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'machinegun.pof'. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof" Loading model 'Talon.pof' Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Talon.pof'. IBX-DEBUG => POF checksum: 0x3716c44a, IBX checksum: 0x1d16f8c1 -- "Talon.pof" Loading model 'TachyionGUN.pof' Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'TachyionGUN.pof'. IBX-DEBUG => POF checksum: 0x93a351da, IBX checksum: 0x012e3508 -- "TachyionGUN.pof" Loading model 'Shotgun.pof' Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Shotgun.pof'. IBX-DEBUG => POF checksum: 0xcfc39449, IBX checksum: 0x36ab02a2 -- "Shotgun.pof" Loading model 'Redeemer.pof' Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Redeemer.pof'. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof" Loading model 'Massdriver.pof' Model Massdriver.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Massdriver.pof'. IBX-DEBUG => POF checksum: 0x3d8d51d2, IBX checksum: 0xa6bbb7a7 -- "Massdriver.pof" Could not find a usable bitmap for 'Ammo Pack'! WARNING: "Could not find a usable bitmap (invisible) for weapon 'Ammo Pack'!" at weapons.cpp:3175 Could not find a usable bitmap for 'ERA Kit'! WARNING: "Could not find a usable bitmap (invisible) for weapon 'ERA Kit'!" at weapons.cpp:3175 Could not find a usable bitmap for 'Repair System'! WARNING: "Could not find a usable bitmap (invisible) for weapon 'Repair System'!" at weapons.cpp:3175 BMPMAN: Found EFF (Particle_Blue.eff) with 11 frames at 22 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof" Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof" Loading model 'tag-a.pof' IBX: Found a good IBX to read for 'tag-a.pof'. IBX-DEBUG => POF checksum: 0x405ce81e, IBX checksum: 0x9839dc21 -- "tag-a.pof" Loading model 'tag-b.pof' IBX: Found a good IBX to read for 'tag-b.pof'. IBX-DEBUG => POF checksum: 0x0096f4df, IBX checksum: 0xee96bb27 -- "tag-b.pof" Loading model 'tag-c.pof' IBX: Found a good IBX to read for 'tag-c.pof'. IBX-DEBUG => POF checksum: 0x2160e1af, IBX checksum: 0x7e284d13 -- "tag-c.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0x9979da66, IBX checksum: 0x66cab9a1 -- "infyrno.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps. Loading model 'cyclops.pof' IBX: Found a good IBX to read for 'cyclops.pof'. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "cyclops.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'VasudanCM.pof' IBX: Found a good IBX to read for 'VasudanCM.pof'. IBX-DEBUG => POF checksum: 0xd34373aa, IBX checksum: 0xe4136763 -- "VasudanCM.pof" Loading model 'S_Rockeye.pof' BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" Loading model 'S_Infyrno.pof' IBX: Found a good IBX to read for 'S_Infyrno.pof'. IBX-DEBUG => POF checksum: 0xeb80bc30, IBX checksum: 0xc27597a8 -- "S_Infyrno.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" Loading model 'amissile.pof' IBX: Found a good IBX to read for 'amissile.pof'. IBX-DEBUG => POF checksum: 0x49a52765, IBX checksum: 0x9b487593 -- "amissile.pof" BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 10 fps. Loading model 'abomb.pof' IBX: Found a good IBX to read for 'abomb.pof'. IBX-DEBUG => POF checksum: 0x6a7b0021, IBX checksum: 0xfb3b9fa2 -- "abomb.pof" Loading model 'Longbow.pof' IBX: Found a good IBX to read for 'Longbow.pof'. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof" Loading model 'dirk1pod.pof' Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'dirk1pod.pof'. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof" Loading model 'dart.pof' IBX: Found a good IBX to read for 'dart.pof'. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof" Loading model 'swarmpod.pof' Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'swarmpod.pof'. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof" Loading model 'InterceptorT.pof' IBX: Found a good IBX to read for 'InterceptorT.pof'. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof" Loading model 'DirkPodHC.pof' Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'DirkPodHC.pof'. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof" Loading model 'Slammer.pof' IBX: Found a good IBX to read for 'Slammer.pof'. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof" Loading model 'SlammerPOD.pof' Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SlammerPOD.pof'. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof" Loading model 'paveway12.pof' IBX: Found a good IBX to read for 'paveway12.pof'. IBX-DEBUG => POF checksum: 0xfd1fbe88, IBX checksum: 0x06b8aa20 -- "paveway12.pof" Loading model 'paveway12rack.pof' Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'paveway12rack.pof'. IBX-DEBUG => POF checksum: 0x91c338a9, IBX checksum: 0xc0a88b15 -- "paveway12rack.pof" Loading model 'hellfire.pof' IBX: Found a good IBX to read for 'hellfire.pof'. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof" Loading model 'hellfireEXT.pof' Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireEXT.pof'. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof" Loading model 'shrike.pof' IBX: Found a good IBX to read for 'shrike.pof'. IBX-DEBUG => POF checksum: 0x0e73f43e, IBX checksum: 0xef52313e -- "shrike.pof" Loading model 'shrikeEXT.pof' Model shrikeEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shrikeEXT.pof'. IBX-DEBUG => POF checksum: 0x25ced99c, IBX checksum: 0x963444a5 -- "shrikeEXT.pof" Loading model 'treb2.pof' IBX: Found a good IBX to read for 'treb2.pof'. IBX-DEBUG => POF checksum: 0x968f230a, IBX checksum: 0xe55d68b5 -- "treb2.pof" Loading model 'treb2EXT.pof' Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'treb2EXT.pof'. IBX-DEBUG => POF checksum: 0x77a743f3, IBX checksum: 0xf95794cf -- "treb2EXT.pof" BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 10 fps. Loading model 'GBU-240.pof' IBX: Found a good IBX to read for 'GBU-240.pof'. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof" Loading model 'GBU-240ext8.pof' Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'GBU-240ext8.pof'. IBX-DEBUG => POF checksum: 0x3b871ed2, IBX checksum: 0x5e47e157 -- "GBU-240ext8.pof" Loading model 'SledgehammerA.pof' IBX: Found a good IBX to read for 'SledgehammerA.pof'. IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof" Loading model 'SledgeHammerAEXT.pof' Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'. IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof" Loading model 'JackhammerMK2.pof' IBX: Found a good IBX to read for 'JackhammerMK2.pof'. IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof" Loading model 'JackhammerMK2EXT.pof' Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'. IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'SlammerCluster.pof' IBX: Found a good IBX to read for 'SlammerCluster.pof'. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI genericshield.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted) User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2246/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 312, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules mark ii DRM: 0.25 DE: 3 DM: 1 Class: gtf ares DRM: 0.25 DE: 3 DM: 1 Class: gtf erinyes DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf pegasus DRM: 0.25 DE: 3 DM: 1 Class: gtf perseus DRM: 0.25 DE: 3 DM: 1 Class: gtf myrmidon DRM: 0.25 DE: 3 DM: 1 Class: sf mara (terrans) DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis d.h. DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb boanerges DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtfr triton DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt argo DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtsg alastor DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth DRM: 0.25 DE: 3 DM: 1 Class: gvf horus DRM: 0.25 DE: 3 DM: 1 Class: gvf thoth DRM: 0.25 DE: 3 DM: 1 Class: gvf serapis DRM: 0.25 DE: 3 DM: 1 Class: gvf tauret DRM: 0.25 DE: 3 DM: 1 Class: gvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: gvb osiris DRM: 0.25 DE: 3 DM: 1 Class: gvb bakha DRM: 0.25 DE: 3 DM: 1 Class: gvf ptah DRM: 0.25 DE: 3 DM: 1 Class: gvs nephthys DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 3 DM: 1 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: gvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvsg edjo DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: gva setekh DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf aeshma DRM: 0.25 DE: 3 DM: 1 Class: sf mara DRM: 0.25 DE: 3 DM: 1 Class: sf astaroth DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb taurvi DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr dis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: ssg belial DRM: 0.25 DE: 3 DM: 1 Class: ssg rahu DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf aurora DRM: 0.25 DE: 3 DM: 1 Class: gtf kulas DRM: 0.25 DE: 3 DM: 1 Class: gtf comanche DRM: 0.25 DE: 3 DM: 1 Class: gtf seminole DRM: 0.25 DE: 3 DM: 1 Class: gtf cherokee DRM: 0.25 DE: 3 DM: 1 Class: gtb yurok DRM: 0.25 DE: 3 DM: 1 Class: gtb navajo DRM: 0.25 DE: 3 DM: 1 Class: gtc hyperion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtcv chimera DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtcv bellerophon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtd titan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd raynor DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtl anemoi DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: orion refit DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: alliance jump gate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: sj dante DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan preserver DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan arbiter DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: vishnan sacred keeper DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vishnan missionary DRM: 0.25 DE: 3 DM: 1 Class: vishnan preacher DRM: 0.25 DE: 3 DM: 1 Class: vishnan seeker DRM: 0.25 DE: 3 DM: 1 Class: vishnan inquisitor DRM: 0.25 DE: 3 DM: 1 Class: vishnan protector DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg karuna#aoa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf atalanta DRM: 0.25 DE: 3 DM: 1 Class: gtf nyx DRM: 0.25 DE: 3 DM: 1 Class: gtf draco DRM: 0.25 DE: 3 DM: 1 Class: gtb rhea DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtcv diomedes DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc cretheus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gvl tawaret DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uef uhlan DRM: 0.25 DE: 3 DM: 1 Class: uef kentauroi DRM: 0.25 DE: 3 DM: 1 Class: uef uriel DRM: 0.25 DE: 3 DM: 1 Class: uef izra'il DRM: 0.25 DE: 3 DM: 1 Class: uef lao tze DRM: 0.25 DE: 3 DM: 1 Class: uef ainsarii DRM: 0.25 DE: 3 DM: 1 Class: ueb durga DRM: 0.25 DE: 3 DM: 1 Class: ueb vajradhara DRM: 0.25 DE: 3 DM: 1 Class: ueb lapith DRM: 0.25 DE: 3 DM: 1 Class: uem florence DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uet kadmos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uet corsair DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: uet upanishad DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uea oculus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: uec sanctus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uec custos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uefg karuna DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: uefg karuna mk2 DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: uefg narayana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ued solaris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ues aranyaka DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: uefr demeter DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: uec-dem DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uei kumari DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: intrasystem gate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uei bretonia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: scimitar DRM: 0.25 DE: 3 DM: 1 Class: gec ancamna DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uefg karuna#player DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: vishnan huge turret BEI: 0.2 BEDu: 90 BEDi: 45 Class: hred BEI: 0.2 BEDu: 800 BEDi: 400 Class: lrsred BEI: 0.2 BEDu: 100 BEDi: 50 Class: terslashblue BEI: 0.2 BEDu: 425 BEDi: 212.5 Class: bfblue BEI: 0.2 BEDu: 2200 BEDi: 1100 Class: hblue BEI: 0.2 BEDu: 1850 BEDi: 925 Class: bblue BEI: 0.2 BEDu: 1500 BEDi: 750 Class: mblue BEI: 0.2 BEDu: 900 BEDi: 450 Class: sblue BEI: 0.2 BEDu: 320 BEDi: 160 Class: abeamtiny BEI: 0.2 BEDu: 200 BEDi: 100 Class: sabeam BEI: 0.2 BEDu: 400 BEDi: 200 Class: babeam BEI: 0.2 BEDu: 870 BEDi: 435 Class: lrabeam BEI: 0.2 BEDu: 2500 BEDi: 1250 Class: mass driver#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: gauss cannon#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: vishnan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: vishnan ultrabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: eos FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: supernova FR: 200 FE: 7 BEI: 0.6 BEDu: 5000 BEDi: 2500 Class: apocalypse#karuna FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Class: archer BEI: 0.2 BEDu: 350 BEDi: 175 Class: redeemer BEI: 0.2 BEDu: 120 BEDi: 60 Class: vajra BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gauss cannon#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: gauss cannon#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gattler turret#solaris BEI: 0.2 BEDu: 20 BEDi: 10 Class: gattler turret#karuna BEI: 0.2 BEDu: 10 BEDi: 5 Class: warhammer FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: sledgehammer FR: 100 FE: 6 BEI: 0.6 BEDu: 7500 BEDi: 3750 Class: jackhammer FR: 100 FE: 6 BEI: 0.6 BEDu: 4000 BEDi: 2000 Class: warhammer#sanctus FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: apocalypse#narayana FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: apocalypse#solaris FR: 125 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: hydra#spawn FR: 25 FE: 6 BEI: 0.4 BEDu: 125 BEDi: 62.5 Class: warhammer#custos FR: 50 FE: 6 BEI: 0.4 BEDu: 150 BEDi: 75 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (51) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-04 with size 32x28 (12.5% wasted) Loading model 'fighterCW-02t.pof' IBX: Found a good IBX to read for 'fighterCW-02t.pof'. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof" Loading model 'pfighter01.pof' IBX: Found a good IBX to read for 'pfighter01.pof'. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Loading model 'TF-13_Kvasir.pof' IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'. IBX-DEBUG => POF checksum: 0xdab01ff6, IBX checksum: 0xdfad7b59 -- "TF-13_Kvasir.pof" Loading model 'ezec8guns.pof' IBX: Found a good IBX to read for 'ezec8guns.pof'. IBX-DEBUG => POF checksum: 0x14c538ad, IBX checksum: 0xf254c52f -- "ezec8guns.pof" Loading model 'fighterSC-01.POF' IBX: Found a good IBX to read for 'fighterSC-01.POF'. IBX-DEBUG => POF checksum: 0x9f1b1ad7, IBX checksum: 0xbbb21ae0 -- "fighterSC-01.POF" Loading model 'fgstrikebmb.pof' IBX: Found a good IBX to read for 'fgstrikebmb.pof'. IBX-DEBUG => POF checksum: 0x8b007a2a, IBX checksum: 0x6f16966c -- "fgstrikebmb.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02d' is detail level 3 of 'thruster02a' Loading model 'FtUhlan.pof' IBX: Found a good IBX to read for 'FtUhlan.pof'. IBX-DEBUG => POF checksum: 0x92a35910, IBX checksum: 0x02a07057 -- "FtUhlan.pof" Loading model 'jackal-e.pof' Potential problem found: Unrecognized subsystem type 'gundoorbl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'gundoorbr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'gundoortl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'gundoortr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'guns', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'hullpodl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'hullpodr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'leftintake', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'leftventbl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'leftventbr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'leftventtl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'leftventtr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'rightintake', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'rightventbl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'rightventbr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'rightventtl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'rightventtr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tailbl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tailbr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tailtl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tailtr', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector1', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector10', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector11', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector12', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector2', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector3', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector4', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector5', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector6', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector7', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector8', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'tdeflector9', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'throttle', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'wingpodl', believed to be in ship jackal-e.pof Potential problem found: Unrecognized subsystem type 'wingpodr', believed to be in ship jackal-e.pof IBX: Found a good IBX to read for 'jackal-e.pof'. IBX-DEBUG => POF checksum: 0x6da1d174, IBX checksum: 0x9f2f794b -- "jackal-e.pof" Loading model 'Wraith.pof' Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof IBX: Found a good IBX to read for 'Wraith.pof'. IBX-DEBUG => POF checksum: 0x55be5250, IBX checksum: 0x22b19923 -- "Wraith.pof" Loading model 'banshee.pof' Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunbarrelL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunbarrelR', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunclawBL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunclawBR', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunclawTL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'gunclawTR', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'guncoverBL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'guncoverBR', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'guncoverTL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'guncoverTR', believed to be in ship banshee.pof IBX: Found a good IBX to read for 'banshee.pof'. IBX-DEBUG => POF checksum: 0x2e34e7df, IBX checksum: 0x9b47ced8 -- "banshee.pof" Loading model 'fighterh01.pof' IBX: Found a good IBX to read for 'fighterh01.pof'. IBX-DEBUG => POF checksum: 0x93690d49, IBX checksum: 0x3a6cff33 -- "fighterh01.pof" Loading model 'nighthawk.pof' IBX: Found a good IBX to read for 'nighthawk.pof'. IBX-DEBUG => POF checksum: 0xbbd23708, IBX checksum: 0x9b3d3ae9 -- "nighthawk.pof" Submodel 'detail-1b' is detail level 1 of 'detail-1a' Loading model 'Saracen.pof' Potential problem found: Unrecognized subsystem type 'bbaylf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdrivera', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdriverb', believed to be in ship Saracen.pof IBX: Found a good IBX to read for 'Saracen.pof'. IBX-DEBUG => POF checksum: 0xccf65e9d, IBX checksum: 0x0306eb30 -- "Saracen.pof" Submodel 'massdriverb' is detail level 1 of 'massdrivera' Loading model 'HellRaiserXA.pof' Potential problem found: Unrecognized subsystem type 'BBayLin', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayLout', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayRin', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BBayRout', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'BbayBtms', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GArmL', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GArmR', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GProbes', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GRail', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'Gbarrel', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverFRNT', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverL', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverR', believed to be in ship HellRaiserXA.pof Potential problem found: Unrecognized subsystem type 'GcoverTop', believed to be in ship HellRaiserXA.pof IBX: Found a good IBX to read for 'HellRaiserXA.pof'. IBX-DEBUG => POF checksum: 0x906537f1, IBX checksum: 0x947da071 -- "HellRaiserXA.pof" Loading model 'ReaverB.pof' Potential problem found: Unrecognized subsystem type 'MslL', believed to be in ship ReaverB.pof Potential problem found: Unrecognized subsystem type 'MslR', believed to be in ship ReaverB.pof Potential problem found: Unrecognized subsystem type 'WingL', believed to be in ship ReaverB.pof Potential problem found: Unrecognized subsystem type 'WingR', believed to be in ship ReaverB.pof Potential problem found: Unrecognized subsystem type 'podL', believed to be in ship ReaverB.pof Potential problem found: Unrecognized subsystem type 'podR', believed to be in ship ReaverB.pof IBX: Found a good IBX to read for 'ReaverB.pof'. IBX-DEBUG => POF checksum: 0x803f4f02, IBX checksum: 0x0f54c6dd -- "ReaverB.pof" Loading model 'aldo_tf_leto.pof' IBX: Found a good IBX to read for 'aldo_tf_leto.pof'. IBX-DEBUG => POF checksum: 0x6cdcf2af, IBX checksum: 0xeade1c9b -- "aldo_tf_leto.pof" Loading model 'gtfclaymore.pof' IBX: Found a good IBX to read for 'gtfclaymore.pof'. IBX-DEBUG => POF checksum: 0x2f6dfa89, IBX checksum: 0x7b1acb3a -- "gtfclaymore.pof" ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconmd4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) Loading model 'ArcherTECH.pof' Model ArcherTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'ArcherTECH.pof'. IBX-DEBUG => POF checksum: 0x81b57dec, IBX checksum: 0xc1b00a28 -- "ArcherTECH.pof" ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagA with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI iconTagC with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) Loading model 'Dirk1TECH.pof' Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Dirk1TECH.pof'. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof" Loading model 'SlammerTECH.pof' Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SlammerTECH.pof'. IBX-DEBUG => POF checksum: 0x3c502a43, IBX checksum: 0x5049ba9f -- "SlammerTECH.pof" Loading model 'Paveway12tech.pof' Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Paveway12tech.pof'. IBX-DEBUG => POF checksum: 0x344be43d, IBX checksum: 0x75449096 -- "Paveway12tech.pof" Loading model 'hellfireTECH.pof' Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireTECH.pof'. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof" Frame 0 too long!!: frametime = 90.845 (90.845) CSG => Saving 'Testor.bp2-p2.csg' with version 5... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 159.101 WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 108 frames executed in 48.758 seconds, 2.215 frames per second. Frame 108 too long!!: frametime = 46.915 (46.915) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 109 too long!!: frametime = 2.301 (2.301) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 110 too long!!: frametime = 2.216 (2.216) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 111 too long!!: frametime = 3.667 (3.667) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 112 too long!!: frametime = 1.883 (1.883) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 113 too long!!: frametime = 2.384 (2.384) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Frame 114 too long!!: frametime = 1.885 (1.885) WARNING: "Support not allowed for Alpha 1 because its model lacks a rearming dockpoint!" at ship.cpp:16029 Freeing all existing models...