Index: code/ship/ship.cpp
===================================================================
--- code/ship/ship.cpp	(revision 10904)
+++ code/ship/ship.cpp	(working copy)
@@ -374,6 +374,7 @@
 	{SF2_STEALTH,					"stealth",						2,	},
 	{SF2_FRIENDLY_STEALTH_INVIS,	"friendly-stealth-invisible",	2,	},
 	{SF2_HIDE_SHIP_NAME,			"hide-ship-name",				2,	},
+	{SF2_PRIMITIVE_SENSORS,			"primitive-sensors",			2,	},
 	{SF2_AFTERBURNER_LOCKED,		"afterburners-locked",			2,	},
 	{SF2_PRIMARIES_LOCKED,			"primaries-locked",				2,	},
 	{SF2_SECONDARIES_LOCKED,		"secondaries-locked",			2,	},
Index: code/ship/ship.h
===================================================================
--- code/ship/ship.h	(revision 10904)
+++ code/ship/ship.h	(working copy)
@@ -424,7 +424,7 @@
 	int flag_list;						// is this flag in the 1st or 2nd ship flags list?
 } ship_flag_name;
 
-#define MAX_SHIP_FLAG_NAMES					16
+#define MAX_SHIP_FLAG_NAMES					17
 extern ship_flag_name Ship_flag_names[];
 
 // states for the flags variable within the ship structure
