#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Joel Reimer $Created: 07/11/05 at 19:16:44 $Modified: 07/11/05 at 19:42:36 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 18.166420, 465.783356, 79.396919 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.124155, 0.992263, 0.000000, -0.992263, 0.124155 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 0 "AppleShip" "GTF Hercules Mark II" "string" 1 "BananaShip" "GVF Serapis" "string" 2 "OrangeShip" "GTB Artemis" "string" 3 "PlayerShip" "GTF Ulysses" "string" 4 "TEMP" "Temp" "string" 5 "TempShip" "Temp" "string" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 4 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 8 $Name: Apple ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: -169.180435, -0.000246, 161.420929 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Banana ;! Object #2 $Class: GVF Serapis $Team: Friendly $Location: -2.425726, 0.000041, 275.354370 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near +AI Class: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Orange ;! Object #3 $Class: GTB Artemis $Team: Friendly $Location: 205.513275, -0.000357, 173.501938 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags:( ) #Events ;! 3 total $Formula: ( every-time ( key-pressed "1" ) ( key-reset "1" ) ( modify-variable "@TempShip[Temp]" "@PlayerShip[GTF Ulysses]" ) ( modify-variable "@PlayerShip[GTF Ulysses]" "@AppleShip[GTF Hercules Mark II]" ) ( modify-variable "@AppleShip[GTF Hercules Mark II]" "@TEMP[Temp]" ) ( change-ship-class "@PlayerShip[GTF Ulysses]" "Alpha 1" ) ( change-ship-class "@AppleShip[GTF Hercules Mark II]" "Apple" ) ) +Name: Exchange with Apple +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( key-pressed "2" ) ( key-reset "2" ) ( modify-variable "@TempShip[Temp]" "@PlayerShip[GTF Ulysses]" ) ( modify-variable "@PlayerShip[GTF Ulysses]" "@BananaShip[GVF Serapis]" ) ( modify-variable "@BananaShip[GVF Serapis]" "@TEMP[Temp]" ) ( change-ship-class "@PlayerShip[GTF Ulysses]" "Alpha 1" ) ( change-ship-class "@BananaShip[GVF Serapis]" "Banana" ) ) +Name: Exchange With Orange +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( key-pressed "3" ) ( key-reset "3" ) ( modify-variable "@TempShip[Temp]" "@PlayerShip[GTF Ulysses]" ) ( modify-variable "@PlayerShip[GTF Ulysses]" "@OrangeShip[GTB Artemis]" ) ( modify-variable "@OrangeShip[GTB Artemis]" "@TEMP[Temp]" ) ( change-ship-class "@PlayerShip[GTF Ulysses]" "Alpha 1" ) ( change-ship-class "@OrangeShip[GTB Artemis]" "Orange" ) ) +Name: Exchange with Banana +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 150 +Bank: 12 +Heading: 50 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End