Fred2 Open version: 3.7.2.10723 Passed cmdline options: -spec_exp 15 -ogl_spec 50 -spec_static 1.7 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 5 -missile_lighting -nomotiondebris -3dshockwave -soft_particles -post_process -fxaa -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -stretch_menu -snd_preload -mod fsport-mediavps,fsport,MediaVPs_2014 -window Building file index... Found root pack 'D:\Games\FreeSpace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xeb1fe49a Found root pack 'D:\Games\FreeSpace2\fsport-mediavps\mv_fsport_music.vp' with a checksum of 0xeb795f15 Found root pack 'D:\Games\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x0e155670 Found root pack 'D:\Games\FreeSpace2\fsport\fsport3_4.vp' with a checksum of 0x27404416 Found root pack 'D:\Games\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146 Found root pack 'D:\Games\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x9548edb1 Found root pack 'D:\Games\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0x033f612f Found root pack 'D:\Games\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x69946372 Found root pack 'D:\Games\FreeSpace2\fsport\tango_hi1_fs1.vp' with a checksum of 0x110c971c Found root pack 'D:\Games\FreeSpace2\fsport\tango_hi2_fs1.vp' with a checksum of 0xe3c8d13b Found root pack 'D:\Games\FreeSpace2\fsport\tango_hi3_fs1.vp' with a checksum of 0x5ddd28f7 Found root pack 'D:\Games\FreeSpace2\fsport\tango_hi4_fs1.vp' with a checksum of 0x52d85c46 Found root pack 'D:\Games\FreeSpace2\fsport\tango_hi5_fs1.vp' with a checksum of 0xf615f6be Found root pack 'D:\Games\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' with a checksum of 0x337ffc37 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' with a checksum of 0x23b7997e Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' with a checksum of 0x6fbd3357 Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' with a checksum of 0x6c8f665e Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a Found root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' with a checksum of 0x107a739e Found root pack 'D:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Games\FreeSpace2\fsport-mediavps\' ... 6 files Searching root pack 'D:\Games\FreeSpace2\fsport-mediavps\mv_fsport.vp' ... 544 files Searching root pack 'D:\Games\FreeSpace2\fsport-mediavps\mv_fsport_music.vp' ... 122 files Searching root 'D:\Games\FreeSpace2\fsport\' ... 0 files Searching root pack 'D:\Games\FreeSpace2\fsport\fsport-missions.vp' ... 219 files Searching root pack 'D:\Games\FreeSpace2\fsport\fsport3_4.vp' ... 967 files Searching root pack 'D:\Games\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1219 files Searching root pack 'D:\Games\FreeSpace2\fsport\stu_fs1.vp' ... 1553 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_fs1.vp' ... 92 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_hi1_fs1.vp' ... 9 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_hi2_fs1.vp' ... 26 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_hi3_fs1.vp' ... 28 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_hi4_fs1.vp' ... 13 files Searching root pack 'D:\Games\FreeSpace2\fsport\tango_hi5_fs1.vp' ... 16 files Searching root pack 'D:\Games\FreeSpace2\fsport\warble_fs1.vp' ... 111 files Searching root 'D:\Games\FreeSpace2\MediaVPs_2014\' ... 4 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_A-Glows.vp' ... 1735 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Advanced.vp' ... 1654 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Assets.vp' ... 2015 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_CB_ANI_2.vp' ... 57 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Effects.vp' ... 2063 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Music.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Games\FreeSpace2\MediaVPs_2014\MV_Root.vp' ... 848 files Searching root 'D:\Games\FreeSpace2\' ... 16 files Searching root pack 'D:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 36 roots and 20410 files. TBM => Starting parse of 'mv_root-lcl.tbm' ... Setting language to English ========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (High Definition Audio Device) Capture device: Microphone (High Definition Aud ... OpenAL successfully initialized! Initializing OpenGL graphics device at 640x480 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GT 635M/PCIe/SSE2 OpenGL Version : 4.4.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Loading palette gamepalette1-01 No cached palette file TBM => Starting parse of 'mv_effects-sdf.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_root-wxp.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_loadout-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of '2014-shp.tbm' ... The "docking" animation type name is deprecated. Specify "docking-stage-2" instead. Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). TBM => Starting parse of 'mv_effects-str.tbm' ... ANI iconfighter with size 24x23 (28.1% wasted) ANI Fadeiconfighter with size 24x23 (28.1% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI Fadeiconfighterw with size 50x46 (28.1% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconcargo with size 24x23 (28.1% wasted) ANI FadeiconCargo with size 24x23 (28.1% wasted) ANI iconcargow with size 50x46 (28.1% wasted) ANI FadeiconCargow with size 50x46 (28.1% wasted) ANI iconscience with size 55x40 (37.5% wasted) ANI Fadeiconscience with size 55x40 (37.5% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconscienceW with size 112x73 (43.0% wasted) ANI FadeiconscienceW with size 112x73 (43.0% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI IconCapital with size 97x29 (9.4% wasted) ANI FadeIconCapital with size 97x29 (9.4% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconplanet with size 128x130 (49.2% wasted) ANI FadeiconPlanet with size 128x130 (49.2% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconasteroid with size 117x123 (3.9% wasted) ANI FadeiconAsteroid with size 117x123 (3.9% wasted) ANI IconWaypoint with size 23x26 (18.8% wasted) ANI FadeIconWaypoint with size 23x26 (18.8% wasted) ANI iconsupport with size 35x22 (31.3% wasted) ANI FadeiconSupport with size 35x22 (31.3% wasted) ANI IconFreighter with size 64x24 (25.0% wasted) ANI FadeIconFreighter with size 64x24 (25.0% wasted) ANI iconhighlight01 with size 172x172 (32.8% wasted) ANI IconFreighterC with size 64x33 (48.4% wasted) ANI FadeIconFreighterC with size 64x33 (48.4% wasted) ANI IconFreighterWing with size 130x49 (23.4% wasted) ANI FadeIconFreighterW with size 130x49 (23.4% wasted) ANI IconFreighterCWing with size 129x67 (47.7% wasted) ANI FadeIconFreighterCW with size 129x67 (47.7% wasted) ANI iconInstallation with size 130x91 (28.9% wasted) ANI FadeiconInstallation with size 130x91 (28.9% wasted) ANI iconbomber with size 34x34 (46.9% wasted) ANI Fadeiconbomber with size 34x34 (46.9% wasted) ANI iconbomberw with size 70x70 (45.3% wasted) ANI Fadeiconbomberw with size 70x70 (45.3% wasted) ANI iconcruiser with size 70x29 (9.4% wasted) ANI Fadeiconcruiser with size 70x29 (9.4% wasted) ANI iconcruiserW with size 142x57 (10.9% wasted) ANI FadeiconcruiserW with size 142x57 (10.9% wasted) ANI iconunknownw with size 62x42 (34.4% wasted) ANI FadeIconUnknownw with size 62x42 (34.4% wasted) ANI iconfighterp with size 24x23 (28.1% wasted) ANI Fadeiconfighterp with size 24x23 (28.1% wasted) ANI iconfighterwp with size 50x46 (28.1% wasted) ANI Fadeiconfighterwp with size 50x46 (28.1% wasted) ANI iconbomberp with size 34x34 (46.9% wasted) ANI Fadeiconbomberp with size 34x34 (46.9% wasted) ANI iconbomberwp with size 70x70 (45.3% wasted) ANI Fadeiconbomberwp with size 70x70 (45.3% wasted) ANI iconminiplanet with size 24x24 (25.0% wasted) ANI fadeiconminiplanet with size 24x24 (25.0% wasted) ANI IconBigShipW with size 85x73 (43.0% wasted) ANI FadeIconBigShipW with size 85x73 (43.0% wasted) ANI IconBigShip with size 35x41 (35.9% wasted) ANI FadeIconBigShip with size 35x41 (35.9% wasted) ANI iconHades with size 145x74 (42.2% wasted) ANI fadeiconHades with size 145x74 (42.2% wasted) ANI iconLucifer with size 145x45 (29.7% wasted) ANI fadeiconLucifer with size 145x45 (29.7% wasted) ANI fenrisicon with size 97x61 (4.7% wasted) ANI fenrisfade with size 97x61 (4.7% wasted) ANI orionicon with size 97x40 (37.5% wasted) ANI orionfade with size 97x40 (37.5% wasted) Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_fsport-mus.tbm' ... Adding default sun. Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 C:\Users\Ondro\Desktop\mission\test.fs2(line 145): Error: Required token = [#Wings] or [$Name:], found [+old: nameplate]. ERROR: C:\Users\Ondro\Desktop\mission\test.fs2(line 145): Error: Required token = [#Wings] or [$Name:], found [+old: nameplate]. File: parselo.cpp Line: 333 Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Int3(): From c:\code\fs2_open_3_7_2_rc3\code\globalincs\windebug.cpp at line 1254