;; ;; This file is messages.tbl. It specifies all generic messages that can be sent to the player ;; during the mission (at least for single player). Format is as follows: ;; ;; #Personas ;; $Persona: ;; persona name ;; ;; repeat the above '$Persona:' field for as many personas as needed ;; ;; $Name: ;; name is an identifier used in Freespace to play the message ;; $Message: ;; message is what actualy gets displayed to the player ;; +Persona: ;; name of persona for this message. Must match one of the above personas ;; +Wave Name: ;; optional name of a wave file to play with this message ;; +Avi Name: ;; optional name of a flick to play with this message ;; ;; ;; CoS Stuff Added June 16th 2005 ;; ;; Children of Shiva Custom Personas ;; Grizzly (Alpha 1): TP-1 ;; Dart (Alpha 3): TP-3 ;; Rage (Beta 1): TP-2 ;; Tech (Beta 2): TP-4 ;; Herc (Beta 3): TP-6 ;; Arid (Delta 1/Beta 2): VP-1 ;; ;; FYI, Terran Command is commented out, along with anything else GTVA-ish #Personas $Persona: Wingman 1 $Type: wingman $Persona: Wingman 2 $Type: wingman $Persona: Wingman 3 $Type: wingman $Persona: Wingman 4 $Type: wingman $Persona: Wingman 5 $Type: wingman $Persona: Wingman 6 $Type: wingman +Vasudan $Persona: Wingman 7 $Type: wingman +Vasudan $Persona: Support Ship $Type: support $Persona: Support Ship Vasudan $Type: support +Vasudan $Persona: Large Ship $Type: large $Persona: Large Ship Vasudan $Type: large +Vasudan $Persona: Terran Command $Type: Command $Persona: Grizzly $Type: wingman $Persona: Dart $Type: wingman $Persona: Rage $Type: wingman $Persona: Tech $Type: wingman $Persona: Herc $Type: wingman $Persona: Arid $Type: wingman +Vasudan #Messages ;; ALL CLEAR .................................................................................. $Name: All Clear $Message: XSTR("Command, we have secured the area.", 2725) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_allclear.wav $Name: All Clear $Message: XSTR("All hostiles are down. Area secure.", 2726) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_allclear.wav $Name: All Clear $Message: XSTR("All clear, Command.", 2727) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_allclear.wav $Name: All Clear $Message: XSTR("Area is secure.", 2728) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_allclear.wav $Name: All Clear $Message: XSTR("Bandits neutralized. All clear.", 2729) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_allclear.wav $Name: All Clear $Message: XSTR("All enemy forces negated.", 2730) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_allclear.wav $Name: All Clear $Message: XSTR("All hostile targets neutralized.", 2731) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_allclear.wav $Name: All Clear $Message: XSTR("Too easy...", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: All Clear $Message: XSTR("How do you like that?", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: All Clear $Message: XSTR("That was pathetic.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: All Clear $Message: XSTR("They just weren't trying.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: All Clear $Message: XSTR("Damn! I'm good!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: All Clear $Message: XSTR("Die.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; ARRIVAL (Enemy) ................................................................... $Name: Arrive Enemy $Message: XSTR("Bandits incoming!", 1079) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_arrival.wav $Name: Arrive Enemy $Message: XSTR("Heads up! Enemy wing closing in!", 1078) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_arrival.wav $Name: Arrive Enemy $Message: XSTR("IFF confirmed! Hostiles inbound!", 2732) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_arrival.wav $Name: Arrive Enemy $Message: XSTR("Hostiles approaching fast!", 2733) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_arrival.wav $Name: Arrive Enemy $Message: XSTR("We've got company!", 1080) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_arrival.wav $Name: Arrive Enemy $Message: XSTR("Reading hostile indicators.", 2734) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_arrival.wav $Name: Arrive Enemy $Message: XSTR("Enemy wing inbound.", 2735) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_arrival.wav ;;$Name:Arrive Enemy ;;$Message: XSTR("Incoming jump signature! Hostile configuration!", 2736) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_arrival.wav $Name: Arrive Enemy $Message: XSTR("Don't show them any mercy!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Arrive Enemy $Message: XSTR("Looks like the Loser Brigade as arrived.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Arrive Enemy $Message: XSTR("Oh look. Cannon fodder.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Arrive Enemy $Message: XSTR("Hostile signatures detected!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Arrive Enemy $Message: XSTR("Hoo-ya! Party time!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Arrive Enemy $Message: XSTR("My lunch has arrived.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; ATTACK MY TARGET ........................................................................... $Name: Attack Target $Message: XSTR("Roger that, sir. Engaging your target.", 2737) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_attack.wav $Name: Attack Target $Message: XSTR("Yes, sir! We'll take em down!", 2738) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_attack.wav $Name: Attack Target $Message: XSTR("Breaking to attack.", 2739) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_attack.wav $Name: Attack Target $Message: XSTR("I've got em in my sights!", 2740) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_attack.wav $Name: Attack Target $Message: XSTR("Target acquired.", 2741) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_attack.wav $Name: Attack Target $Message: XSTR("Affirmative. We will destroy your target.", 2742) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_attack.wav $Name: Attack Target $Message: XSTR("Commencing attack on your target.", 2743) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_attack.wav $Name: Attack Target $Message: XSTR("Time to send em to hell!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Attack Target $Message: XSTR("Aw, do I have to?", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Attack Target $Message: XSTR("He's mine!", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Attack Target $Message: XSTR("Got it.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Attack Target $Message: XSTR("I'll tear him to shreds!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Attack Target $Message: XSTR("Engaging your target.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; BACKUP ARRIVAL (previously named "REINFORCEMENTS") ......................................... $Name: Backup $Message: XSTR("Reinforcements on station. Request status brief.", 2744) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_backup.wav $Name: Backup $Message: XSTR("Reinforcements here. Standing by for orders.", 2745) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_backup.wav $Name: Backup $Message: XSTR("Sir, reinforcements are now in position!", 2746) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_backup.wav $Name: Backup $Message: XSTR("The cavalry has arrived, sir.", 2747) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_backup.wav $Name: Backup $Message: XSTR("Reinforcements have arrived. Awaiting orders.", 2748) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_backup.wav $Name: Backup $Message: XSTR("We are here to assist. What is your status?", 2749) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_backup.wav $Name: Backup $Message: XSTR("We will reinforce your wing. Please transmit orders.", 2750) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_backup.wav $Name: Backup $Message: XSTR("Okay, backup here. Now what?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Backup $Message: XSTR("You called for backup?", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Backup $Message: XSTR("Backup here, this had better not be a false alarm.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Backup $Message: XSTR("Reinforcements here. What's the problem?", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Backup $Message: XSTR("Your saviour has arrived!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Backup $Message: XSTR("Your reinforcements are here.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; BETA WING ARRIVAL .......................................................................... $Name: Beta Arrived $Message: XSTR("Beta wing here. Standing by.", 2751) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_beta.wav $Name: Beta Arrived $Message: XSTR("This is Beta wing. What's your status?", 2752) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing now in position.", 2753) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing has arrived. Awaiting orders.", 2754) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing here. We're now in system, Command!", 2755) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_beta.wav $Name: Beta Arrived $Message: XSTR("Beta wing is on station.", 2756) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_beta.wav $Name: Beta Arrived $Message: XSTR("This is Beta wing. Standing by for orders.", 2757) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_beta.wav $Name: Beta Arrived $Message: XSTR("Yeah, we're here now. So what?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Beta Arrived $Message: XSTR("Never fear, Dart's here.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Beta Arrived $Message: XSTR("Right, we're here.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Beta Arrived $Message: XSTR("Hope I didn't miss anything.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Beta Arrived $Message: XSTR("Let's get this party started!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Beta Arrived $Message: XSTR("Where is my prey?", -1) +Persona: Arid +Avi Name: Head-VP1 ;; CHECK YOUR SIX ............................................................................. $Name: Check 6 $Message: XSTR("Check your six!", 2758) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Check6.wav $Name: Check 6 $Message: XSTR("Bandit on your tail!", 2759) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Check6.wav $Name: Check 6 $Message: XSTR("Watch your back, pilot!", 2760) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Check6.wav $Name: Check 6 $Message: XSTR("Behind you, pilot!", 2761) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Check6.wav $Name: Check 6 $Message: XSTR("On your six! On your six!", 2762) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Check6.wav $Name: Check 6 $Message: XSTR("Take evasive action, pilot!", 2763) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Check6.wav $Name: Check 6 $Message: XSTR("Bandit at six o'clock!", 2764) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Check6.wav $Name: Check 6 $Message: XSTR("Move faster!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Check 6 $Message: XSTR("Move! Move! Move!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Check 6 $Message: XSTR("I'd do something about that guy behind you.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Check 6 $Message: XSTR("Watch it, he's right behind you!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Check 6 $Message: XSTR("Damn, you're popular with the enemies!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Check 6 $Message: XSTR("You have a hostile behind you!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; DEATH (previously wingman scream)................................................... $Name: Death $Message: XSTR("Noooooooo!!!", 2765) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Death.wav $Name: Death $Message: XSTR("Aaaaaaaah!!!", 2766) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Death.wav $Name: Death $Message: XSTR("Help me!!!", 2767) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Death.wav $Name: Death $Message: XSTR("Mayday! Mayday!", 2768) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Death.wav $Name: Death $Message: XSTR("I'm going down! I'm going down!", 2769) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Death.wav $Name: Death $Message: XSTR("Avenge me!", 2770) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Death.wav $Name: Death $Message: XSTR("Long live the Emperor!", 2771) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Death.wav $Name: Death $Message: XSTR("Ejecting!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Death $Message: XSTR("Hoooly craaap.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Death $Message: XSTR("Fighter's a goner, ejecting!", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Death $Message: XSTR("Hull integrity critical, ejecting!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Death $Message: XSTR("Ejecting! YEEEEHAAAW!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Death $Message: XSTR("Send for pilot recovery, I am ejecting!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; DELTA WING ARRIVAL ......................................................................... $Name: Delta Arrived $Message: XSTR("This is Delta wing. What's your status?", 2772) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing now in position.", 2773) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing now on station. Awaiting orders.", 2774) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Delta.wav $Name: Delta Arrived $Message: XSTR("This is Delta wing. Give us a target, sir!", 2775) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing here. Standing by.", 2776) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Delta.wav $Name: Delta Arrived $Message: XSTR("Delta wing is ready to assist, pilot.", 2777) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Delta.wav $Name: Delta Arrived $Message: XSTR("This is Delta wing. What is your command?", 2778) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Delta.wav $Name: Delta Arrived $Message: XSTR("Yeah, we're here now. So what?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Delta Arrived $Message: XSTR("Never fear, Dart's here.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Delta Arrived $Message: XSTR("Right, we're here.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Delta Arrived $Message: XSTR("Hope I didn't miss anything.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Delta Arrived $Message: XSTR("Let's get this party started!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Delta Arrived $Message: XSTR("Where is my prey?", -1) +Persona: Arid +Avi Name: Head-VP1 ;; DEPART (previously named "WARPOUT") ........................................................ $Name: Depart $Message: XSTR("Yes, sir! I'm outta here!", 2779) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_depart.wav $Name: Depart $Message: XSTR("You don't have to tell me twice!", 2780) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_depart.wav $Name: Depart $Message: XSTR("Roger that, sir. See you back home.", 2781) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_depart.wav $Name: Depart $Message: XSTR("Right away, sir. Jump drive engaged.", 2782) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_depart.wav $Name: Depart $Message: XSTR("Acknowledged. Returning to base now.", 2783) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_depart.wav $Name: Depart $Message: XSTR("We are departing as ordered.", 2784) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_depart.wav $Name: Depart $Message: XSTR("Returning to base.", 2785) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_depart.wav $Name: Depart $Message: XSTR("I copy. Engaging jump drive now.", 2786) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_depart.wav $Name: Depart $Message: XSTR("Departing field of engagement.", 2787) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_depart.wav $Name: Depart $Message: XSTR("We are departing as ordered.", 2788) +Persona: Large Ship Vasudan +Avi Name: Head-VP1 +Wave Name: 6_depart.wav $Name: Depart $Message: XSTR("Guess it's time to go home.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Depart $Message: XSTR("Aw, what the matter? Don't you like me?", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Depart $Message: XSTR("Alright alright. I'm leaving.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Depart $Message: XSTR("Got it, leaving for home.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Depart $Message: XSTR("See you guys at the bar!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Depart $Message: XSTR("As you wish. Returning to base.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; DISABLE TARGET ............................................................................. $Name: Disable Target $Message: XSTR("Roger that, sir. Disabling your target.", 2789) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Disable.wav $Name: Disable Target $Message: XSTR("Yes, sir! Targeting engines now!", 2790) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Disable.wav $Name: Disable Target $Message: XSTR("Acquiring lock on engines.", 2791) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Disable.wav $Name: Disable Target $Message: XSTR("I copy that. Disabling your target now.", 2792) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Disable.wav $Name: Disable Target $Message: XSTR("Roger that. We'll knock out those engines for you, sir!", 2793) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Disable.wav $Name: Disable Target $Message: XSTR("Affirmative. Disabling your target.", 2794) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Disable.wav $Name: Disable Target $Message: XSTR("Acknowledged. Engine subsystem targeted.", 2795) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Disable.wav $Name: Disable Target $Message: XSTR("Hope they have money for the tow home.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Disable Target $Message: XSTR("Hey, great idea. Engines targetted.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Disable Target $Message: XSTR("Right, disabling engines.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Disable Target $Message: XSTR("Engine subsystems targetted, let's blow it to hell!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Disable Target $Message: XSTR("You got it, hombre! Disabling target.", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Disable Target $Message: XSTR("It won't be moving much soon.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; DISARM TARGET .............................................................................. $Name: Disarm Target $Message: XSTR("Yes, sir! Targeting weapons now!", 2796) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Disarm.wav $Name: Disarm Target $Message: XSTR("Target data received. Acquiring lock.", 2797) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Disarm.wav $Name: Disarm Target $Message: XSTR("I copy, sir. Disarming your target.", 2798) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Disarm.wav $Name: Disarm Target $Message: XSTR("I'm on it.", 2799) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Disarm.wav $Name: Disarm Target $Message: XSTR("Roger that, sir. Disarming target now.", 2800) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Disarm.wav $Name: Disarm Target $Message: XSTR("Acknowledged. Weapon subsystem targeted. ", 2801) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Disarm.wav $Name: Disarm Target $Message: XSTR("I copy. Neutralizing weapons.", 2802) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Disarm.wav $Name: Disarm Target $Message: XSTR("No problem. I'll have that done in no time.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Disarm Target $Message: XSTR("Let's do this!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Disarm Target $Message: XSTR("Weapons systems in my sights.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Disarm Target $Message: XSTR("I hear ya, targetting weapons.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Disarm Target $Message: XSTR("Gotcha, taking out their weapons.", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Disarm Target $Message: XSTR("I'll make sure a container has better weapons when I'm done with it!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; ENGAGE ENEMY ............................................................................... $Name: Engage $Message: XSTR("Roger that.", 2803) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_engage.wav $Name: Engage $Message: XSTR("Yes, sir! Breaking to attack!", 2804) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_engage.wav $Name: Engage $Message: XSTR("Engaging enemy now, sir.", 2805) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_engage.wav $Name: Engage $Message: XSTR("With pleasure, sir.", 2806) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_engage.wav $Name: Engage $Message: XSTR("I'm on it, sir.", 2807) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_engage.wav $Name: Engage $Message: XSTR("By your command. Engaging enemy.", 2808) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_engage.wav $Name: Engage $Message: XSTR("Breaking to attack.", 2809) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_engage.wav $Name: Engage $Message: XSTR("Time to die.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Engage $Message: XSTR("Go! Go! Go!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Engage $Message: XSTR("I am so there.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Engage $Message: XSTR("We'll show them!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Engage $Message: XSTR("Time for some ass-kicking!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Engage $Message: XSTR("Lunchtime!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; EPSILON ARRIVAL ............................................................................ $Name: Epsilon Arrived $Message: XSTR("Epsilon wing now on station.", 2810) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("Epsilon has arrived in system. Awaiting orders.", 2811) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("Epsilon here. Ready to engage!", 2812) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("Epsilon here. Standing by.", 2813) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("This is Epsilon wing. What's your status?", 2814) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("Epsilon wing standing by. Transmit orders.", 2815) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("This is Epsilon. We are in position. Requesting orders.", 2816) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_epsilon.wav $Name: Epsilon Arrived $Message: XSTR("Yeah, we're here now. So what?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Epsilon Arrived $Message: XSTR("Never fear, Dart's here.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Epsilon Arrived $Message: XSTR("Right, we're here.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Epsilon Arrived $Message: XSTR("Hope I didn't miss anything.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Epsilon Arrived $Message: XSTR("Let's get this party started!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Epsilon Arrived $Message: XSTR("Where is my prey?", -1) +Persona: Arid +Avi Name: Head-VP1 ;; GAMMA ARRIVAL .............................................................................. $Name: Gamma Arrived $Message: XSTR("Gamma wing has arrived. Awaiting orders.", 2817) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_gamma.wav $Name: Gamma Arrived $Message: XSTR("Gamma here. Ready to assist.", 2818) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_gamma.wav $Name: Gamma Arrived $Message: XSTR("Gamma wing is standing by.", 2819) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_gamma.wav $Name: Gamma Arrived $Message: XSTR("This is Gamma wing. What's your status?", 2820) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_gamma.wav $Name: Gamma Arrived $Message: XSTR("Gamma is now in system.", 2821) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_gamma.wav $Name: Gamma Arrived $Message: XSTR("This is Gamma wing. Please transmit orders.", 2822) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_gamma.wav $Name: Gamma Arrived $Message: XSTR("Gamma wing on station.", 2823) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_gamma.wav $Name: Gamma Arrived $Message: XSTR("Yeah, we're here now. So what?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Gamma Arrived $Message: XSTR("Never fear, Dart's here.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Gamma Arrived $Message: XSTR("Right, we're here.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Gamma Arrived $Message: XSTR("Hope I didn't miss anything.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Gamma Arrived $Message: XSTR("Let's get this party started!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Gamma Arrived $Message: XSTR("Where is my prey?", -1) +Persona: Arid +Avi Name: Head-VP1 ;; HELP (REDUDANT TO ASSIST??) ................................................................ $Name: Help $Message: XSTR("Hull integrity failing! Get me out outta here, Command!", 2824) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_help.wav $Name: Help $Message: XSTR("I can't hold them off much longer!", 2825) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_help.wav $Name: Help $Message: XSTR("Get this bandit off me!", 2826) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_help.wav $Name: Help $Message: XSTR("Cover me! Cover me!", 2827) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_help.wav $Name: Help $Message: XSTR("This crate's gonna blow!", 2828) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_help.wav $Name: Help $Message: XSTR("Sustained critical damage. Hull failure imminent.", 2829) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_help.wav $Name: Help $Message: XSTR("Systems are failing. Please assist.", 2830) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_help.wav $Name: Help $Message: XSTR("This thing won't hold together for much longer!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Help $Message: XSTR("Aaah!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Help $Message: XSTR("A little help boys?", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Help $Message: XSTR("I don't know if this thing will make it.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Help $Message: XSTR("My beautiful face!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Help $Message: XSTR("A mere scratch!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; IGNORE TARGET .............................................................................. $Name: Ignore Target $Message: XSTR("Yes, sir!", 2831) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_ignore.wav $Name: Ignore Target $Message: XSTR("All yours, sir. Good luck!", 2832) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_ignore.wav $Name: Ignore Target $Message: XSTR("Hope you know what you're doing, sir.", 2833) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_ignore.wav $Name: Ignore Target $Message: XSTR("Ignoring your target.", 2834) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_ignore.wav $Name: Ignore Target $Message: XSTR("Knock yourself out, sir.", 2835) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_ignore.wav $Name: Ignore Target $Message: XSTR("Disregarding your target.", 2836) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_ignore.wav $Name: Ignore Target $Message: XSTR("By your command. The kill is yours.", 2837) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_ignore.wav $Name: Ignore Target $Message: XSTR("Make it quick.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Ignore Target $Message: XSTR("Aw, I wanted him.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Ignore Target $Message: XSTR("No problem.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Ignore Target $Message: XSTR("Hit 'em hard!", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Ignore Target $Message: XSTR("You got it buddy.", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Ignore Target $Message: XSTR("It is all yours.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; NEGATIVE REPLIES ........................................................................... $Name: No $Message: XSTR("No can do, sir.", 2838) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_no.wav $Name: No $Message: XSTR("Sorry, sir. Unable to comply.", 2839) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_no.wav $Name: No $Message: XSTR("Not a chance, pilot.", 2840) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_no.wav $Name: No $Message: XSTR("With all due respect, sir, you're out of line.", 2841) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_no.wav $Name: No $Message: XSTR("That's an invalid order, pilot.", 2842) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_no.wav $Name: No $Message: XSTR("Negative. I cannot execute your command.", 2843) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_no.wav $Name: No $Message: XSTR("I will not perform that action.", 2844) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_no.wav $Name: No $Message: XSTR("I really don't think so.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: No $Message: XSTR("I'm pretty sure we can't do that.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: No $Message: XSTR("Er... no.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: No $Message: XSTR("You're either stupid or crazy. Or both.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: No $Message: XSTR("No dice.", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: No $Message: XSTR("That would not be wise.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; NO TARGET .................................................................................. $Name: No Target $Message: XSTR("Sorry, sir. I am unable to acquire your target.", 2845) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_notarget.wav $Name: No Target $Message: XSTR("Confirm your target, pilot. I can't get a reading.", 2846) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_notarget.wav $Name: No Target $Message: XSTR("Say again, sir?", 2847) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_notarget.wav $Name: No Target $Message: XSTR("Target? What target?", 2848) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_notarget.wav $Name: No Target $Message: XSTR("And what target would that be, sir?", 2849) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_notarget.wav $Name: No Target $Message: XSTR("Your target data is invalid.", 2850) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_notarget.wav $Name: No Target $Message: XSTR("You must specify a target.", 2851) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_notarget.wav $Name: No Target $Message: XSTR("You as stupid as Dart or something?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: No Target $Message: XSTR("What?", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: No Target $Message: XSTR("You want me to shoot empty space?", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: No Target $Message: XSTR("You sure you're doing it right?", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: No Target $Message: XSTR("Uh, okay...", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: No Target $Message: XSTR("I don't see it.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; Oops 1 (Player "accidentally" fires upon friendly .......................................... $Name: Oops 1 $Message: XSTR("Whose side are you on, pilot?", 2852) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_oops1.wav $Name: Oops 1 $Message: XSTR("Don't make me hurt you, pilot!", 2853) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_oops1.wav $Name: Oops 1 $Message: XSTR("You got a problem with your IFF, sir?", 2854) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_oops1.wav $Name: Oops 1 $Message: XSTR("Back off, pilot! You're out of line!", 2855) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_oops1.wav $Name: Oops 1 $Message: XSTR("You think that's funny?", 2856) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_oops1.wav $Name: Oops 1 $Message: XSTR("Disengage, pilot!", 2857) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_oops1.wav $Name: Oops 1 $Message: XSTR("Constrain your actions, pilot.", 2858) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_oops1.wav ;;$Name: Oops 1 ;;$Message: XSTR("Invalid target! Hold your fire!", 2859) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_oops1.wav $Name: Oops 1 $Message: XSTR("Wanna die now?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Oops 1 $Message: XSTR("Not again!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Oops 1 $Message: XSTR("Knock it off!", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Oops 1 $Message: XSTR("Might want to get your IFF checked there.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Oops 1 $Message: XSTR("Woah! Calm down there sparky!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Oops 1 $Message: XSTR("Stop firing or I shall return the favour!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; PLAYER KILLED (previously "player died")........................................... $Name: Player Dead $Message: XSTR("Pilot down! Pilot down!", 2860) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_p_dead.wav $Name: Player Dead $Message: XSTR("Squad lost a pilot!", 2861) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_p_dead.wav $Name: Player Dead $Message: XSTR("Squadmate down!", 2862) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_p_dead.wav $Name: Player Dead $Message: XSTR("We've lost a pilot!", 2863) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_p_dead.wav $Name: Player Dead $Message: XSTR("Friendly down!", 2864) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_p_dead.wav $Name: Player Dead $Message: XSTR("Friendly neutralized!", 2865) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_p_dead.wav $Name: Player Dead $Message: XSTR("No sorrow but vengeance.", 2866) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_p_dead.wav ;; PRAISE ..................................................................................... $Name: Praise $Message: XSTR("Objective neutralized!", 2867) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_praise.wav $Name: Praise $Message: XSTR("That's a confirmed kill!", 2868) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_praise.wav $Name: Praise $Message: XSTR("Show us how it's done, sir!", 2869) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_praise.wav $Name: Praise $Message: XSTR("You got em!", 2870) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_praise.wav $Name: Praise $Message: XSTR("Bandit down!", 2871) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_praise.wav $Name: Praise $Message: XSTR("Formidable!", 2872) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_praise.wav $Name: Praise $Message: XSTR("You fight like a Vasudan!", 2873) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_praise.wav $Name: Praise $Message: XSTR("Nice job.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Praise $Message: XSTR("Yeah! Take that!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Praise $Message: XSTR("Nice shot!", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Praise $Message: XSTR("Chalk up another kill.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Praise $Message: XSTR("Boo-ya!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Praise $Message: XSTR("You'll surpass Grizzly in no time.", -1) +Persona: Arid +Avi Name: Head-VP1 ;; REARM ...................................................................................... $Name: Rearm $Message: XSTR("Missile banks depleted! Calling in support!", 2874) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_rearm.wav $Name: Rearm $Message: XSTR("I need to rearm!", 2875) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_rearm.wav $Name: Rearm $Message: XSTR("Support, need more ordnance here!", 2876) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_rearm.wav $Name: Rearm $Message: XSTR("Secondary banks empty! Calling in support!", 2877) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_rearm.wav $Name: Rearm $Message: XSTR("Ordnance depleted!", 2878) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_rearm.wav $Name: Rearm $Message: XSTR("I must rearm. Requesting support.", 2879) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_rearm.wav $Name: Rearm $Message: XSTR("Secondaries depleted. Require support.", 2880) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_rearm.wav $Name: Rearm $Message: XSTR("Runnin' out of ammo here!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Rearm $Message: XSTR("Need more stuff that goes boom!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Rearm $Message: XSTR("Support! ASAP!", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Rearm $Message: XSTR("More ammo needed, where is that support ship?", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Rearm $Message: XSTR("Hey Support Ship, mind picking up a few drinks on your way here?", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Rearm $Message: XSTR("I need more explosives!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; REPAIR ..................................................................................... $Name: Repair $Message: XSTR("Systems failing! Get support here pronto!", 2881) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_repair.wav $Name: Repair $Message: XSTR("Command, systems are blown! I need a repair!", 2882) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_repair.wav $Name: Repair $Message: XSTR("Subsystems are down! I need support here!", 2883) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_repair.wav $Name: Repair $Message: XSTR("Disengaging now for repair!", 2884) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_repair.wav $Name: Repair $Message: XSTR("My systems are going berserk! Calling in support!", 2885) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_repair.wav $Name: Repair $Message: XSTR("Requesting subsystem repair.", 2886) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_repair.wav $Name: Repair $Message: XSTR("Subsystems incapacitated!", 2887) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_repair.wav $Name: Repair $Message: XSTR("Repairs! NOW!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Repair $Message: XSTR("Don't listen to Grizzly, my fighter needs repairs!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Repair $Message: XSTR("You got some time to repair my ship, repair boy?", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Repair $Message: XSTR("I need a few touch ups for this thing.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Repair $Message: XSTR("Hey Support Ship, mind picking up a few drinks on your way here?", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Repair $Message: XSTR("I need this fighter repaired!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; STRAY ............................................................................ $Name: Stray $Message: XSTR("You know where you're going, sir?", 2888) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Stray.wav $Name: Stray $Message: XSTR("With all due respect, sir, we seem to be off course.", 2889) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Stray.wav $Name: Stray $Message: XSTR("Let's focus on our objectives, sir.", 2890) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Stray.wav $Name: Stray $Message: XSTR("What about our mission, sir?", 2891) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Stray.wav $Name: Stray $Message: XSTR("We have orders to follow, sir.", 2892) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Stray.wav $Name: Stray $Message: XSTR("You are deserting the field of engagement, Terran.", 2893) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Stray.wav $Name: Stray $Message: XSTR("You are violating our mission directives, Terran.", 2894) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Stray.wav $Name: Stray $Message: XSTR("You sure you know where you're going?", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Stray $Message: XSTR("This doesn't look right.", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Stray $Message: XSTR("Did you ask Dart for directions?", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Stray $Message: XSTR("You're uh, going the wrong way.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Stray $Message: XSTR("Hey buddy, wrong way!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Stray $Message: XSTR("This is not the way!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; TRAITOR ........................................................................... $Name: Traitor $Message: XSTR("Sorry it had to end like this, sir!", 2895) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_Traitor.wav $Name: Traitor $Message: XSTR("No mercy for traitors in this unit!", 2896) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_Traitor.wav $Name: Traitor $Message: XSTR("See you in hell, pilot!", 2897) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_Traitor.wav $Name: Traitor $Message: XSTR("You just had to keep firing, didn't you?", 2898) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_Traitor.wav $Name: Traitor $Message: XSTR("That's what you get when you don't play nice.", 2899) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_Traitor.wav $Name: Traitor $Message: XSTR("No refuge for traitors!", 2900) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_Traitor.wav $Name: Traitor $Message: XSTR("You disgrace your species, Terran.", 2901) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_Traitor.wav ;;$Name: Traitor ;;$Message: XSTR("All units, terminate the traitor!", 2902) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_Traitor.wav $Name: Traitor $Message: XSTR("Have fun in hell, bastard!", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: Traitor $Message: XSTR("Why?!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: Traitor $Message: XSTR("So that's the way you want to play.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: Traitor $Message: XSTR("Way to betray us like this.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: Traitor $Message: XSTR("Geez, you're a real treat. Die sucker!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: Traitor $Message: XSTR("No traitor escapes me!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; YES ............................................................................... $Name: yes $Message: XSTR("Affirmative.", 2903) +Persona: Wingman 1 +Avi Name: Head-TP1 +Wave Name: 1_yes.wav $Name: yes $Message: XSTR("Roger that.", 2904) +Persona: Wingman 2 +Avi Name: Head-TP5 +Wave Name: 2_yes.wav $Name: yes $Message: XSTR("I'm on it.", 2905) +Persona: Wingman 3 +Avi Name: Head-TP6 +Wave Name: 3_yes.wav $Name: yes $Message: XSTR("Yes, sir!", 2906) +Persona: Wingman 4 +Avi Name: Head-TP7 +Wave Name: 4_yes.wav $Name: yes $Message: XSTR("I copy.", 2907) +Persona: Wingman 5 +Avi Name: Head-TP8 +Wave Name: 5_yes.wav $Name: yes $Message: XSTR("Acknowledged.", 2908) +Persona: Wingman 6 +Avi Name: Head-VP1 +Wave Name: 6_yes.wav $Name: yes $Message: XSTR("By your command.", 2909) +Persona: Wingman 7 +Avi Name: Head-VP2 +Wave Name: 7_yes.wav $Name: yes $Message: XSTR("Alright.", -1) +Persona: Grizzly +Avi Name: Head-TP1 $Name: yes $Message: XSTR("Yes!", -1) +Persona: Dart +Avi Name: Head-TP3 $Name: yes $Message: XSTR("Yeah, sure. Whatever.", -1) +Persona: Rage +Avi Name: Head-TP2 $Name: yes $Message: XSTR("I got it.", -1) +Persona: Tech +Avi Name: Head-TP4 $Name: yes $Message: XSTR("No problemo!", -1) +Persona: Herc +Avi Name: Head-TP6 $Name: yes $Message: XSTR("It shall be done!", -1) +Persona: Arid +Avi Name: Head-VP1 ;; SUPPORT SHIP SECTION .............................................................. $Name: On Way $Message: XSTR("I copy, pilot. Support ship in transit.", 2910) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_onway.wav $Name: On Way $Message: XSTR("Acknowledged. Standby to rearm.", 2911) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_onway.wav $Name: Rearm On Way $Message: XSTR("Stand by, pilot. We're on our way.", 2912) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_onway2.wav $Name: Rearm On Way $Message: XSTR("Support request confirmed. Please stand by.", 2913) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_onway2.wav $Name: Rearm warping in $Message: XSTR("Deploying support ship now. Please stand by.", 2914) +Persona: Terran Command +Avi Name: Head-CM2 +Wave Name: TC_help.wav $Name: Repair Done $Message: XSTR("Rearming complete, sir. You're good to go.", 2915) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_rearm.wav $Name: Repair Done $Message: XSTR("Rearming procedure complete.", 2916) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_rearm.wav $Name: Repair Aborted $Message: XSTR("Rearming sequence aborted.", 2917) +Persona: Support Ship +Avi Name: Head-TP3 +Wave Name: S_abort.wav $Name: Repair Aborted $Message: XSTR("Rearming procedure terminated.", 2918) +Persona: Support Ship Vasudan +Avi Name: Head-VP2 +Wave Name: VS_abort.wav $Name: Support Killed $Message: XSTR("Support ship is down!", 2919) +Persona: Terran Command +Avi Name: Head-CM2 +Wave Name: TC_S_Dead.wav ; MISC TERRAN COMMAND ;;$Name: All Alone ;;$Message: XSTR("No reinforcements are available, pilot. You're on your own.", 2920) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_Loner.wav $Name: Instructor Hit $Message: XSTR("Invalid target! Hold your fire! ", 2921) +Persona: Terran Command +Avi Name: Head-CM2 +Wave Name: TC_oops1.wav $Name: Instructor Attack $Message: XSTR("Your instructor is not a valid target, pilot.", 2922) +Persona: Terran Command +Avi Name: Head-CM2 +Wave Name: TC_oops2.wav ;;$Name: Stray Warning ;;$Message: XSTR("Desertion is grounds for a court martial, pilot. Return to the battle.", 2923) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_stray.wav ;;$Name: Stray Warning Final ;;$Message: XSTR("Pilot, this is your final warning. Complete your mission objectives.", 2924) ;;+Persona: Terran Command ;;+Avi Name: Head-CM2 ;;+Wave Name: TC_strayfinal.wav $Name: Awacs at 75 $Message: XSTR("AWACS has sustained moderate damage! Please assist!", 2925) +Persona: Large Ship +Avi Name: Head-CM1 +Wave Name: Awacs75.wav $Name: Awacs at 25 $Message: XSTR("AWACS hull integrity has fallen below critical! Request immediate fighter cover!", 2926) +Persona: Large Ship +Avi Name: Head-CM1 +Wave Name: Vawacs25.wav $Name: Awacs at 75 $Message: XSTR("Command, AWACS is under attack! Request fighter cover!", 2927) +Persona: Large Ship Vasudan +Avi Name: Head-VC +Wave Name: Awacs75.wav $Name: Awacs at 25 $Message: XSTR("Mayday! AWACS hull failure imminent! Please assist!", 2928) +Persona: Large Ship Vasudan +Avi Name: Head-VC +Wave Name: Vawacs25.wav #End