#Mission Info $Version: 0.10 $Name: XSTR("Caught in the Middle", -1) $Author: FireSplat ;-) $Created: 05/07/00 at 15:29:21 $Modified: 06/16/00 at 18:14:40 $Notes: Originally submitted to the Ground Freespace Sidewinder Giveaway Contest This is version 1.01 of Caught in the Middle Created by Mark Herscher (FireSplat) Send feedback to marco_polo14@hotmail.com$End Notes: $Mission Desc: XSTR("Trapped by the sudden Shivan incursion into Gamma Draconis, the remote science outpost of Jensen Base is trapped and alone. They must use all their forces and smarts if they hope to survive. ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 1 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: 1983.404907, 21355.189453, 1936.765625 +Viewer orient: -0.005588, -0.000000, 0.999984, -0.998209, 0.059564, -0.005578, -0.059563, -0.998224, -0.000333 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing $Stage Text: XSTR("-----Shivan Attack----- The Shivans have returned. At 0115 hours, they attacked and destroyed the GTC Vigilant as it patrolled the Gamma Draconis node. The node has since been secured by Allied forces, but Shivan warships continue to enter the system from an unknown source. These warships appear to be scouting the system to find targets of opportunity. What they found was us.", -1) $end_multi_text $Ani Filename: cb_sm1-04_a.ani +Wave Filename: none $Stage Text: XSTR("-----Jensen Science Base----- At 0220 hours, a Shivan battle group consisting of three cruisers and a destroyer stumbled upon our position, Jensen Science Base. Situated in a remote sector of the Gamma Draconis system, Jensen Base studies long wavelength solar radiation from the sun, as well as performing other low-level classified experiments. It is a rather large science base, but in recent years it has fallen by the wayside and is not considered an important installation. The military presence here had been recently reduced, but is still adequate to deal with any pirate attack. A Shivan attack, however, is another story.", -1) $end_multi_text $Ani Filename: cb_sm2-04_a.ani +Wave Filename: none $Stage Text: XSTR("-----No Reinforcements----- The Shivan battle group jumped in roughly eight kilometers away, and is moving in to attack us. We cannot send a distress call because all transmission frequencies are jammed. We have only four ships and eight fighters capable of subspace jumps, and they cannot carry the seven thousand inhabitants of the facility out. Sending a ship to go for help is not an option, as it will have to enter Capella to find the nearest GTVA ship. By then it will be too late. We are on our own.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 8 $start_stage $multi_text XSTR("Our base is under attack by a $h Shivan battle group. Jumping out of the system is not a possibility, and all transmissions are being jammed by the $h Demon destroyer. We do not have the firepower to engage this fleet head-on. Instead, we must think tactically.", -1) $end_multi_text $voice: none.wav $camera_pos: 15476.004883, 8676.976563, 4480.859863 $camera_orient: -0.005588, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 6464.199707, 0.023208, 4614.460938 $label: Jensen Facility +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $h Shivan attack force consists of a $h Demon class destroyer, the $h Brahma, three cruisers, the $h Lakshmi, the $h Surya, and the $h Gayatri, and whatever fighters the $h Brahma carries. Against this force we have only three wings of fighters, two $f Isis transports, and a $f Mentu cruiser, the $f Harakhti.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 4985.067871, 0.017952, 4817.444336 $label: Jensen Facility +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 6470.631836, 0.030788, 21165.669922 $label: Brahma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 9604.341797, 209.949173, 21133.666016 $label: Surya +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 2595.604492, 161.586319, 21657.921875 $label: Lakshmi +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 6383.532227, 209.942291, 25340.214844 $label: Gayatri +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 6782.706055, -136.453674, 15208.670898 $label: Harakhti +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 9563.917969, -345.448975, 15741.967773 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 6377.925781, -340.269226, 17854.660156 $label: Alpha +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 8410.917969, -340.267242, 11945.905273 $label: Delta 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 4378.400391, 1694.760132, 15279.099609 $label: Gamma +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 4873.236816, -1665.703491, 10340.836914 $label: Delta 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("This might seem like insurmountable odds, but we have a plan. The weakness of this battle group is its mobility: the $h Demon is slow moving and only has cannons in the front section, making it vulnerable to a rear attack. Two of the three cruisers are old $h Cains, which are very vulnerable to fighters. The other cruiser is of an unknown class, but we have learned it has been designated $h Rakshasa. It's capabilities are unknown, so be careful.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 18 $Flags: 0 $Formula: ( true ) $start_icon $type: 15 $team: Friendly $class: GTI Arcadia $pos: 4985.067871, 0.017952, 4817.444336 $label: Jensen Facility +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 2494.939209, -340.273773, 6642.037109 $label: SG +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 6470.631836, 0.030788, 21165.669922 $label: Brahma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 9604.341797, 209.949173, 21133.666016 $label: Surya +id: 10 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 2595.604492, 161.586319, 21657.921875 $label: Lakshmi +id: 11 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 6383.532227, 209.942291, 25340.214844 $label: Gayatri +id: 12 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 6782.706055, -136.453674, 15208.670898 $label: Harakhti +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 9563.917969, -345.448975, 15741.967773 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 6377.925781, -340.269226, 17854.660156 $label: Alpha +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 8410.917969, -340.267242, 11945.905273 $label: Delta 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 4378.400391, 1694.760132, 15279.099609 $label: Gamma +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 4873.236816, -1665.703491, 10340.836914 $label: Delta 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The battle group is now about 6,000 meters from the base, so we must move fast. The $f Harakhti and the $f Isis transports have already jumped several thousand kilometers away in preparation for the counterattack. The cruisers must be destroyed to give them a fighting chance. $f Alpha wing will disarm or destroy the cruisers, while $f Beta and $f Gamma wings cover them.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 2494.939209, -340.273773, 6642.037109 $label: SG +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 6298.329590, 0.028803, 18222.644531 $label: Brahma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 9581.080078, 209.949493, 18900.771484 $label: Surya +id: 10 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Cain $pos: 2356.932129, 161.585846, 19070.251953 $label: Lakshmi +id: 11 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: SC Rakshasa $pos: 6161.727051, 209.946655, 22486.253906 $label: Gayatri +id: 12 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 8075.226074, -345.452515, 13092.057617 $label: Beta +id: 14 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 5715.035645, -340.270081, 14999.979492 $label: Alpha +id: 15 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 2562.019531, 3.662674, 11949.971680 $label: Gamma +id: 19 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Two minutes into the attack, the $f Harakhti and the transports will jump in directly behind the $h Demon, safe from its beams. The $f Harakhti will open fire on the $h Demon's engines, thus disabling it and leaving it dead in the water, defenseless. The two $f Isis transports will defend the $f Harakhti while it picks away at the destroyer.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 14 $Flags: 0 $Formula: ( true ) $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 2494.939209, -340.273773, 6642.037109 $label: SG +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 6298.329590, 0.028803, 18222.644531 $label: Brahma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 6038.884277, -136.451797, 21925.296875 $label: Harakhti +id: 13 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 8075.230957, -345.446930, 13092.060547 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 5715.035645, -340.270081, 14999.979492 $label: Alpha +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 8698.450195, -340.271881, 23986.482422 $label: Delta 2 +id: 16 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 2562.019531, 3.662674, 11949.971680 $label: Gamma +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 796.984985, -1665.707520, 25974.103516 $label: Delta 1 +id: 20 $hlight: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If all goes according to plan, the $f Harakhti will be aft of the defenseless $h Demon, firing on it. With the escort cruisers disarmed or destroyed, the only way to destroy the $f Harakhti will be for the $h Shivans to launch bombers. Be advised that the position of the $f Harakhti means it will be unable to open fire with most of its anti-fighter weaponry, meaning it must be defended even more.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 15 $Flags: 0 $Formula: ( true ) $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 2494.939209, -340.273773, 6642.037109 $label: SG +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 6 $team: Hostile $class: SD Demon $pos: 3437.869873, 0.028365, 18066.458984 $label: Brahma +id: 9 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 2937.115479, -136.452927, 22590.648438 $label: Harakhti +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 9172.986328, -345.448792, 13350.098633 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules Mark II $pos: 6216.293945, -340.269073, 12723.340820 $label: Alpha +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 4943.970215, -340.269409, 24794.230469 $label: Delta 2 +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Hostile $class: SB Nahema $pos: 8268.239258, 0.015911, 18375.697266 $label: Bombers +id: 17 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Myrmidon $pos: 2562.019531, 3.662674, 11949.971680 $label: Gamma +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVT Isis $pos: 796.984985, -1665.707520, 25974.103516 $label: Delta 1 +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The key to this plan is the $f Harakhti. Without it, we have no chance of stopping the $h Brahma. Even if the $h Brahma is disabled, we cannot leave it, as the $h Shivans have incredibly fast repairing procedures. Without a constant barrage of beam fire, it will simply repair its engines. Cover the cruiser at all costs.", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GVC Mentu $pos: 6393.040039, -136.452087, 18420.572266 $label: Harakhti +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The six thousand people onboard the facility are counting on you. They are our comrades, our families, our friends. Best of luck, pilots. Report to the flight deck immediately. Dismissed. ", -1) $end_multi_text $voice: none.wav $camera_pos: 19218.085938, 12396.865234, 18558.173828 $camera_orient: -0.005587, -0.000001, 0.999984, -0.697583, 0.716493, -0.003897, -0.716482, -0.697594, -0.004004 $camera_time: 1000 $num_lines: 0 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 3304.119873, -3.449392, 1368.038086 $label: SG +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 2 $team: Friendly $class: TC-TRI $pos: 6032.324219, -23377.126953, 2824.829346 $label: Lab 2 +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 3744.381592, -130.571320, 4789.713379 $label: Fighter Dock 1 +id: 4 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7729.275391, -340.274078, 1648.790405 $label: SG +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Friendly $class: GVSG Edjo $pos: 7979.510254, -340.273254, 7244.532227 $label: SG +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTDR Amazon Advanced $pos: 7301.090820, -340.272186, 4747.772461 $label: Figher Dock 2 +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 10 $Formula: ( is-goal-true-delay "defend base" 0 ) $Multi text XSTR("Despite the fact that you were facing nearly insurmountable odds, had no reinforcements, and only a few ships, your wings and the Harakhti managed to come through and successfully hold off a Shivan attack. While the base was not an important one, what you saved was important: the lives of the 6,000 onboard the installation. You, and all the other pilots, will be bestowed with the Medal of Honor at 1030 hours tomorrow.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Harakhti" ) ( not ( is-destroyed-delay 0 "Brahma" ) ) ) $Multi text XSTR("From the reports, there appears to have been little you could have done to save the base. You were outnumbered and outgunned considerably, and were unable to stop the Shivan destroyer Brahma. The Brahma destroyed Jensen Science Facility, killing all 6,000 aboard. ", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( has-departed-delay 0 "Harakhti" ) $Multi text XSTR("The Harakhti, the ship that made the operation work, survived the battle intact and is currently in repair. After the skill her crew has shown, she will be transferred out of the job of guarding wayside installations and onto the front line. Her crew will receive the Military Defense medal.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Harakhti" ) $Multi text XSTR("The Harakhti did not survive the battle. The damage sustained by bombers was too much, and she went down with all her crew.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Make sure your wingmen are attacking the cruisers and not running off. Disabling the beam cannons on the Rakshasa will help, too. When the Harakhti arrives, bombers will follow, so be ready.", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Harakhti" ) $Multi text XSTR("Her sacrifice was not in vain, however. Before she went down, she managed to destroy the SD Brahma, saving the 6,000 onboard the installation from certain death. All her crew will be award the GTVA Legion of Honor posthumously tomorrow at 1200 hours.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Harakhti" ) ( not ( is-destroyed-delay 0 "Brahma" ) ) ) $Multi text XSTR("As a result, you did not have the firepower to stop the Brahma, and it was able to repair its engines and continue with its murderous mission. If the Harakhti had been able to survive, there is a possibility the facility could have been saved. Still, it is doubtful.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-incomplete "defend base" ) $Multi text XSTR("You were not authorized by your base commander to jump out of the battle area, pilot. Your desertion resulted in the destruction of the Jensen Science Facility and all its supporting facilities. Running from a battle because the odds are not in you favor is no excuse. You will face a court martial at 2145 hours.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Don't warp out until you are ordered to.", -1) $end_multi_text $Formula: ( not ( is-goal-incomplete "defend base" ) ) $Multi text XSTR("The GTVA has managed to secure the Shivan's entry point into the Gamma Draconis system. You'll be briefed about the situation there soon.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "defend base" 0 ) $Multi text XSTR("Again, great job pilot. Already this victory is raising the morale of everyone in the GTVA. If the Shivans cannot destroy a simple science station, they cannot be that much of a threat to us anymore. They seem to have lost their power.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( not ( is-goal-incomplete "defend base" ) ) $Multi text XSTR("You will be reassigned to the front line, assisting in the upcoming campaign in the nebula. Get some rest, you'll need it. Dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: Fighter Dock $Alt: $Alt: Solar Collector $Alt: SB Unknown $Alt: SF Unknown #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 13 "Prometheus R" 11 "Rockeye" 40 "Hornet" 640 "Harpoon" 224 ) #Objects ;! 73 total $Name: Alpha 1 ;! Object #0 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1604.135986, 1810.442505, 932.205566 $Orientation: 0.678310, 0.328569, -0.657221, 0.098378, 0.845786, 0.524374, 0.728161, -0.420344, 0.541381 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Subach HL-7" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Brahma ;! Object #1 $Class: SD Demon $Team: Hostile $Location: 5097.162109, 0.003050, 3847.212891 $Orientation: -0.617069, 0.000000, 0.786909, 0.203657, 0.965929, 0.159701, -0.760098, 0.258806, -0.596045 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-waypoints-once "Brahma Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base +Subsystem: turret02-base +Subsystem: turret03a-base +Subsystem: turret04-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret05-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret09-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret10-base +Subsystem: turret11-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret12-base +Primary Banks: ( "Shivan Turret Laser" ) +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22 +Sbank Ammo: ( 0 ) +Subsystem: turret23 +Sbank Ammo: ( 0 ) +Subsystem: turret24 +Sbank Ammo: ( 0 ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 840 $Name: Surya ;! Object #2 $Class: SC Cain $Team: Hostile $Location: 5445.662109, 1441.232666, 4019.512451 $Orientation: -0.576007, 0.000000, 0.817445, 0.201196, 0.969237, 0.141771, -0.792298, 0.246128, -0.558287 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Surya Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Lakshmi ;! Object #3 $Class: SC Cain $Team: Hostile $Location: 5364.450684, -735.835938, 2711.056396 $Orientation: -0.610643, 0.000000, 0.791906, 0.200139, 0.967537, 0.154328, -0.766198, 0.252730, -0.590819 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Lakshmi Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "S-AAA-Weak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) +Subsystem: turret09 +Secondary Banks: ( "" ) +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Gayatri ;! Object #4 $Class: SC Rakshasa $Team: Hostile $Location: 3789.322021, -723.715454, 4815.861328 $Orientation: -0.613364, 0.000000, 0.789800, 0.204284, 0.965970, 0.158648, -0.762924, 0.258653, -0.592492 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Gayatri Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 2 +Hotkey: 7 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Delta 1 ;! Object #5 $Class: GVT Isis $Team: Friendly $Location: 2320.742188, 2381.208984, 3225.656982 $Orientation: -0.643748, -0.114452, -0.756630, 0.497918, 0.688171, -0.527730, 0.581091, -0.716465, -0.386021 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Delta 2 ;! Object #6 $Class: GVT Isis $Team: Friendly $Location: 2353.136719, 2086.457031, 3761.568115 $Orientation: -0.719733, 0.105534, -0.686183, 0.564730, 0.663889, -0.490236, 0.403812, -0.740347, -0.537422 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 16385 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Beta 1 ;! Object #7 $Class: GTF Myrmidon $Team: Friendly $Location: 2251.878418, 2033.684570, 811.275146 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Beta 2 ;! Object #8 $Class: GTF Myrmidon $Team: Friendly $Location: 2211.147949, 2046.572510, 762.610352 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Beta 3 ;! Object #9 $Class: GTF Myrmidon $Team: Friendly $Location: 2194.565430, 2043.509766, 844.083984 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Beta 4 ;! Object #10 $Class: GTF Myrmidon $Team: Friendly $Location: 2157.417480, 2055.668213, 794.770630 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 7 $Name: Alpha 2 ;! Object #11 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1772.477539, 2197.134766, 758.846985 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #12 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1758.140137, 2193.592041, 840.190186 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #13 $Class: GTF Hercules Mark II $Team: Friendly $Location: 1721.560791, 2205.326660, 794.530090 $Orientation: -0.037101, -0.255065, -0.966212, 0.212482, 0.942755, -0.257032, 0.976460, -0.214839, 0.019220 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 100 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Hornet" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Harakhti ;! Object #14 $Class: GVC Mentu $Team: Friendly $Location: 2484.600098, 2135.000000, 3496.899902 $Orientation: -0.134632, 0.614307, -0.777497, 0.855665, 0.467771, 0.221423, 0.499712, -0.635466, -0.588618 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Primary Banks: ( "SVas" ) +Subsystem: turret16 +Primary Banks: ( "SVas" ) $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 220 ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "akira arrive" 11 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 3 +Hotkey: 4 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Pisces 1 ;! Object #15 $Class: SF Mara $Team: Hostile $Location: 5313.195313, 1741.424316, 2843.605957 $Orientation: -0.419315, 0.504764, 0.754579, 0.021479, 0.836463, -0.547603, -0.907587, -0.213411, -0.361583 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 2 ;! Object #16 $Class: SF Mara $Team: Hostile $Location: 5356.985352, 1790.284668, 2919.958496 $Orientation: -0.419315, 0.504764, 0.754578, 0.021479, 0.836463, -0.547603, -0.907587, -0.213411, -0.361583 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 3 ;! Object #17 $Class: SF Mara $Team: Hostile $Location: 5400.822266, 1727.940430, 2826.446777 $Orientation: -0.419315, 0.504764, 0.754578, 0.021479, 0.836463, -0.547603, -0.907587, -0.213411, -0.361583 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pisces 4 ;! Object #18 $Class: SF Mara $Team: Hostile $Location: 5433.961914, 1772.501465, 2895.812988 $Orientation: -0.419315, 0.504764, 0.754578, 0.021479, 0.836463, -0.547603, -0.907587, -0.213411, -0.361583 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Trebuchet" "Hornet#Weak" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 1 ;! Object #19 $Class: SF Manticore $Team: Hostile $Location: 4151.134277, 1405.704468, 3945.802979 $Orientation: -0.608795, -0.514136, 0.604179, -0.364930, 0.857709, 0.362163, -0.704411, 0.000000, -0.709793 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 2 ;! Object #20 $Class: SF Manticore $Team: Hostile $Location: 4152.657227, 1381.523315, 4101.574707 $Orientation: -0.608795, -0.514136, 0.604179, -0.364930, 0.857709, 0.362163, -0.704411, 0.000000, -0.709793 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 3 ;! Object #21 $Class: SF Manticore $Team: Hostile $Location: 4349.555664, 1437.596924, 3912.453369 $Orientation: -0.608795, -0.514136, 0.604179, -0.364930, 0.857709, 0.362163, -0.704411, 0.000000, -0.709793 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Libra 4 ;! Object #22 $Class: SF Manticore $Team: Hostile $Location: 4388.337402, 1413.075806, 4125.133301 $Orientation: -0.608795, -0.514136, 0.604179, -0.364930, 0.857709, 0.362163, -0.704411, 0.000000, -0.709793 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sagittarius 1 ;! Object #23 $Class: SB Taurvi $Alt: SB Unknown $Team: Hostile $Location: 5619.120605, 0.031213, 1576.567139 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sagittarius 2 ;! Object #24 $Class: SB Taurvi $Alt: SB Unknown $Team: Hostile $Location: 5687.528809, 0.031162, 1483.641357 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Sagittarius 3 ;! Object #25 $Class: SB Taurvi $Alt: SB Unknown $Team: Hostile $Location: 5558.693848, 0.031369, 1488.628662 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Gemini 1 ;! Object #26 $Class: SF Basilisk $Team: Hostile $Location: 6093.084961, 0.031237, 1586.918579 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 2 ;! Object #27 $Class: SF Basilisk $Team: Hostile $Location: 6152.454102, 0.031226, 1488.694946 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Major $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Gemini 3 ;! Object #28 $Class: SF Basilisk $Team: Hostile $Location: 6022.323242, 0.031266, 1480.846313 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aquarius 1 ;! Object #29 $Class: SB Nahema $Alt: SB Unknown $Team: Hostile $Location: 5365.255371, 0.031193, 1619.012451 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aquarius 2 ;! Object #30 $Class: SB Nahema $Alt: SB Unknown $Team: Hostile $Location: 5453.768066, 0.031141, 1485.169678 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Aquarius 3 ;! Object #31 $Class: SB Nahema $Alt: SB Unknown $Team: Hostile $Location: 5306.663574, 0.031147, 1497.478271 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Cyclops#short" "Cyclops#short" "Cyclops#short" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Collector 1 ;! Object #32 $Class: GVA Setekh $Alt: Solar Collector $Team: Friendly $Location: -3319.382324, 2692.296631, 149.977844 $Orientation: 0.733781, -0.262862, 0.626473, -0.380934, 0.604340, 0.699759, -0.562543, -0.752115, 0.343320 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Collector 2 ;! Object #33 $Class: GVA Setekh $Alt: Solar Collector $Team: Friendly $Location: -4147.124023, 1694.780396, 158.860291 $Orientation: 0.790435, -0.296679, 0.535905, -0.312151, 0.557668, 0.769135, -0.527043, -0.775234, 0.348192 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Collector 3 ;! Object #34 $Class: GVA Setekh $Alt: Solar Collector $Team: Friendly $Location: -4201.729492, 1694.781494, -675.948425 $Orientation: 0.706770, -0.168893, 0.686987, -0.457402, 0.631713, 0.625878, -0.539685, -0.756581, 0.369224 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Collector 4 ;! Object #35 $Class: GVA Setekh $Alt: Solar Collector $Team: Friendly $Location: -3400.709473, 2692.296631, -682.446716 $Orientation: 0.767985, -0.321574, 0.553885, -0.308303, 0.572406, 0.759803, -0.561380, -0.754282, 0.340457 $IFF: IFF 1 $AI Behavior: None +AI Class: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Jensen Facility ;! Object #36 $Class: GTI Arcadia $Team: Friendly $Location: -2409.414551, 1694.755249, 16.447998 $Orientation: -0.056165, -0.314567, 0.947573, -0.018613, 0.949236, 0.314016, -0.998248, 0.000000, -0.059169 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "beam-protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Jensen TSC 1 ;! Object #37 $Class: TSC 2 $Team: Friendly $Location: -3062.900146, 1423.460205, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Experiments", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 2 ;! Object #38 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1423.460205, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Experiments", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 3 ;! Object #39 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1423.460205, -2071.557861 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Experiments", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 4 ;! Object #40 $Class: TSC 2 $Team: Friendly $Location: -3062.900146, 1423.460205, -2071.557861 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Experiments", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 5 ;! Object #41 $Class: TSC 2 $Team: Friendly $Location: -3062.900146, 1623.760254, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Experiments", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Jensen TSC 6 ;! Object #42 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1623.760254, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Dehydrated Water", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Jensen TSC 7 ;! Object #43 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1623.760254, -2071.457764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Zerglings", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Jensen TSC 8 ;! Object #44 $Class: TSC 2 $Team: Friendly $Location: -3062.900146, 1623.760254, -2071.457764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Dehydrated Water", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 2 $Name: Jensen TSC 9 ;! Object #45 $Class: TSC 2 $Team: Friendly $Location: -3062.900146, 1824.060181, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Dehydrated Water", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 10 ;! Object #46 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1824.060181, -2271.757813 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Science Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 11 ;! Object #47 $Class: TSC 2 $Team: Friendly $Location: -2862.600342, 1824.060181, -2071.457764 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Science Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Jensen TSC 12 ;! Object #48 $Class: TSC 2 $Team: Friendly $Location: -3062.854736, 1824.039795, -2071.487793 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Science Equipment", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: Gamma 1 ;! Object #49 $Class: GTF Myrmidon $Team: Friendly $Location: 2224.984375, 2119.944580, -281.497864 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 2 ;! Object #50 $Class: GTF Myrmidon $Team: Friendly $Location: 2178.208008, 2119.945068, -346.529541 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 3 ;! Object #51 $Class: GTF Myrmidon $Team: Friendly $Location: 2151.166260, 2119.944824, -231.677719 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Gamma 4 ;! Object #52 $Class: GTF Myrmidon $Team: Friendly $Location: 2107.951416, 2119.944824, -292.797241 $Orientation: 0.160104, 0.000000, -0.987100, 0.000000, 1.000000, 0.000000, 0.987100, 0.000000, 0.160104 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Harpoon" "Harpoon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Aries 1 ;! Object #53 $Class: SF Aeshma $Alt: SF Unknown $Team: Hostile $Location: 6326.937988, 0.000425, 1579.173218 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 2 ;! Object #54 $Class: SF Aeshma $Alt: SF Unknown $Team: Hostile $Location: 6234.830566, 0.000351, 1490.031372 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 3 ;! Object #55 $Class: SF Aeshma $Alt: SF Unknown $Team: Hostile $Location: 6376.600586, 0.000328, 1487.666870 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Aries 4 ;! Object #56 $Class: SF Aeshma $Alt: SF Unknown $Team: Hostile $Location: 6298.406738, 0.000459, 1409.645142 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Carthage ;! Object #57 $Class: GTD Orion $Team: Friendly $Location: 1229.110718, -1665.698608, 6923.365234 $Orientation: -0.998450, 0.041508, -0.037066, 0.032996, 0.977930, 0.206309, 0.044811, 0.204766, -0.977785 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Carthage Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Brahma" "Surya" "Lakshmi" "Gayatri" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "carthage arrive" 33 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Dahshor ;! Object #58 $Class: GVCv Sobek $Team: Friendly $Location: 1991.710693, -1531.398682, 6845.564941 $Orientation: -0.984839, 0.172902, 0.014037, 0.170648, 0.951095, 0.257485, 0.031169, 0.255976, -0.966180 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Dahshor Path" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 20 "Brahma" "Surya" "Lakshmi" "Gayatri" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "carthage arrive" 33 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 400 $Name: Akira ;! Object #59 $Class: GTCv Deimos $Team: Friendly $Location: -534.891418, 2453.980469, -3063.703857 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Jensen Facility" "Left Dock" "Bigship docking" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 14 "Carthage" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "akira undock" 9 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Sigma 1 ;! Object #60 $Class: GTFR Poseidon $Team: Friendly $Location: -834.698059, 2666.019043, -2701.270996 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Jensen TSC 9" "cargo dock" "cargo dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Sigma 2 ;! Object #61 $Class: GTFR Poseidon $Team: Friendly $Location: -1020.731873, 2698.666016, -2934.899902 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Jensen TSC 12" "cargo dock" "cargo dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Sigma 3 ;! Object #62 $Class: GTFR Poseidon $Team: Friendly $Location: -882.552185, 2711.543213, -2572.261719 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Jensen TSC 10" "cargo dock" "cargo dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Sigma 4 ;! Object #63 $Class: GTFR Poseidon $Team: Friendly $Location: -1175.971191, 2723.395508, -2953.152832 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-dock "Jensen TSC 11" "cargo dock" "cargo dock" 50 ) ( ai-warp-out 49 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: Zeta 1 ;! Object #64 $Class: GTF Perseus $Team: Friendly $Location: -1345.928223, 2753.692383, -2504.754639 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 2 ;! Object #65 $Class: GTF Perseus $Team: Friendly $Location: -1245.474121, 2753.692383, -2503.076416 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 3 ;! Object #66 $Class: GTF Perseus $Team: Friendly $Location: -1313.655762, 2753.692383, -2588.368164 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 4 ;! Object #67 $Class: GTF Perseus $Team: Friendly $Location: -1154.647949, 2753.691895, -2490.002197 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Zeta 5 ;! Object #68 $Class: GTF Perseus $Team: Friendly $Location: -1280.543457, 2753.692383, -2680.695313 $Orientation: 0.573520, 0.000000, 0.819192, 0.000000, 1.000000, 0.000000, -0.819192, 0.000000, 0.573520 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 14 $Name: Scorpio 1 ;! Object #69 $Class: SF Astaroth $Alt: SF Unknown $Team: Hostile $Location: 5849.644531, 0.000230, 1617.995117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 2 ;! Object #70 $Class: SF Astaroth $Alt: SF Unknown $Team: Hostile $Location: 5905.379883, 0.000290, 1536.263428 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 3 ;! Object #71 $Class: SF Astaroth $Alt: SF Unknown $Team: Hostile $Location: 5794.769043, 0.000204, 1541.927979 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Scorpio 4 ;! Object #72 $Class: SF Astaroth $Alt: SF Unknown $Team: Hostile $Location: 5850.366699, 0.000251, 1472.061279 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 #Wings ;! 13 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "jensen destroyed" 12 ) ( is-event-true-delay "akira arrive" 10 ) ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-chase "Surya" 50 ) ( ai-chase "Lakshmi" 49 ) ( ai-chase "Gayatri" 48 ) ( ai-guard "Harakhti" 47 ) ( ai-ignore "Brahma" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "jensen destroyed" 12 ) ( is-event-true-delay "akira arrive" 10 ) ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-chase-wing "Pisces" 50 ) ( ai-chase-wing "Libra" 49 ) ( ai-guard "Harakhti" 48 ) ( ai-ignore "Brahma" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Near Ship +Arrival Distance: 435 $Arrival Anchor: Harakhti $Arrival Cue: ( has-arrived-delay 5 "Harakhti" ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "jensen destroyed" 12 ) ( is-event-true-delay "akira arrive" 10 ) ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-waypoints-once "Delta Path" 50 ) ) +Hotkey: 3 +Flags:( "no-arrival-message" ) $Name: Pisces $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Pisces 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pisces 1" "Pisces 2" "Pisces 3" "Pisces 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 11 $Name: Libra $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Libra 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( and ( has-time-elapsed 12 ) ( not ( has-arrived-delay 0 "Harakhti" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Libra 1" "Libra 2" "Libra 3" "Libra 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 11 $Name: Sagittarius $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Sagittarius 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( or ( has-arrived-delay 40 "Harakhti" ) ( and ( is-destroyed-delay 10 "Surya" "Lakshmi" "Gayatri" ) ( has-arrived-delay 10 "Harakhti" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Sagittarius 1" "Sagittarius 2" "Sagittarius 3" ) $AI Goals: ( goals ( ai-chase "Harakhti" 50 ) ( ai-chase-any 49 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 6 +Wave Delay Max: 8 $Name: Gemini $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( has-arrived-delay 12 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Gemini 1" "Gemini 2" "Gemini 3" ) $AI Goals: ( goals ( ai-chase "Harakhti" 50 ) ( ai-chase-any 49 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 5 +Wave Delay Max: 5 $Name: Aquarius $Waves: 5 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( is-destroyed-delay 10 "Sagittarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Aquarius 1" "Aquarius 2" "Aquarius 3" ) $AI Goals: ( goals ( ai-chase "Harakhti" 50 ) ( ai-chase-any 49 ) ) +Flags:( "no-dynamic" ) +Wave Delay Min: 9 +Wave Delay Max: 10 $Name: Gamma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gamma 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( or ( is-event-true-delay "jensen destroyed" 12 ) ( is-event-true-delay "akira arrive" 10 ) ) $Ships: ( ;! 4 total "Gamma 1" "Gamma 2" "Gamma 3" "Gamma 4" ) $AI Goals: ( goals ( ai-chase-wing "Libra" 50 ) ( ai-chase-wing "Pisces" 49 ) ( ai-chase-any 48 ) ( ai-ignore "Brahma" 50 ) ) +Hotkey: 2 +Flags:( ) $Name: Aries $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Aries 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( or ( is-destroyed-delay 0 "Pisces" ) ( is-destroyed-delay 0 "Libra" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aries 1" "Aries 2" "Aries 3" "Aries 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 11 $Name: Zeta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Zeta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 14 "Carthage" ) $Departure Location: Hyperspace $Departure Cue: ( is-event-true-delay "akira undock" 9 ) $Ships: ( ;! 5 total "Zeta 1" "Zeta 2" "Zeta 3" "Zeta 4" "Zeta 5" ) $AI Goals: ( goals ( ai-guard "Akira" 50 ) ) +Flags:( "no-arrival-message" ) $Name: Sigma $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 14 "Carthage" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" ) +Flags:( ) $Name: Scorpio $Waves: 4 $Wave Threshold: 0 $Special Ship: 0 ;! Scorpio 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: Brahma $Arrival Cue: ( is-destroyed-delay 10 "Aries" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Scorpio 1" "Scorpio 2" "Scorpio 3" "Scorpio 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ) +Flags:( ) +Wave Delay Min: 10 +Wave Delay Max: 11 #Events ;! 50 total $Formula: ( when ( true ) ( cap-waypoint-speed "Surya" 20 ) ( cap-waypoint-speed "Lakshmi" 20 ) ( cap-waypoint-speed "Gayatri" 20 ) ( beam-free-all "Brahma" ) ( beam-free-all "Surya" ) ( beam-free-all "Lakshmi" ) ( beam-free-all "Gayatri" ) ) +Name: mission setup +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 3 ) ( send-message-list "Alpha 2" "High" "lets go" 0 "Alpha 4" "High" "evil" 9000 "Beta 1" "High" "cut chatter" 7000 "Gamma 1" "High" "flanking" 21000 "Gamma 2" "High" "roger that" 5000 "" "High" "too fast" 8000 ) ) +Name: let's get at it +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 180 ) ( send-message "#GVC Harakhti" "High" "harakhti arrive soon" ) ) +Name: harakhti arrive soon +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Harakhti" ) ( send-message-list "Harakhti" "High" "harakhti arrive" 0 ) ( beam-lock "Brahma" "turret01-base" "turret02-base" "turret03a-base" ) ) +Name: harakhti arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Surya" "Lakshmi" "Gayatri" ) ( add-goal "Surya" ( ai-chase "Harakhti" 89 ) ) ( add-goal "Lakshmi" ( ai-chase "Harakhti" 89 ) ) ( add-goal "Gayatri" ( ai-chase "Harakhti" 89 ) ) ) +Name: shivans respond +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( true ) ( fire-beam "Harakhti" "turret15" "Brahma" "engine" ) ( fire-beam "Harakhti" "turret16" "Brahma" "engine" ) ( sabotage-subsystem "Brahma" "engine" 70 ) ) +Name: harakhti shoot engines +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( is-subsystem-destroyed-delay "Brahma" "engine" 2 ) ( send-message-list "Harakhti" "High" "demon disabled" 0 "" "High" "you heard him" 6000 ) ) +Name: demon disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( beam-free-all "Harakhti" ) +Name: beam free harakhti +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Surya" "Lakshmi" "Gayatri" ) ( beam-lock "Harakhti" "turret15" "turret16" ) ) +Name: beam lock harakhti +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( fire-beam "Harakhti" "turret15" "Brahma" ) +Name: harakhti shoot turret 15 +Repeat Count: 999 +Interval: 15 +Chained: 10 +Team: 0 $Formula: ( fire-beam "Harakhti" "turret16" "Brahma" ) +Name: harakhti shoot turret 16 +Repeat Count: 999 +Interval: 15 +Chained: 2 +Team: 0 $Formula: ( when ( < ( hits-left "Brahma" ) 51 ) ( send-message "" "High" "demon damaged" ) ) +Name: demon damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Brahma" ) 21 ) ( send-message "Jensen Facility" "High" "demon critical" ) ) +Name: demon critical +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Brahma" ) ( send-message-list "" "High" "demon destroyed" 0 "Jensen Facility" "High" "mop up" 6000 ) ( ship-invulnerable "Jensen Facility" "Harakhti" ) ) +Name: demon destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( ship-vulnerable "Harakhti" ) +Name: harakhti invul off +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 2" ) 50 ) ( ship-invulnerable "Alpha 2" ) ) +Name: alpha 2 invul on +Repeat Count: 999999 +Interval: 20 +Team: 0 $Formula: ( when ( < ( hits-left "Alpha 4" ) 50 ) ( ship-invulnerable "Alpha 4" ) ) +Name: alpha 4 invul on +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-subsystem-destroyed-delay "Harakhti" "turret15" 0 ) ( is-subsystem-destroyed-delay "Harakhti" "turret16" 0 ) ) ( repair-subsystem "Harakhti" "turret15" 100 ) ( repair-subsystem "Harakhti" "turret16" 100 ) ) +Name: repair harakhti guns +Repeat Count: 9999 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Gayatri" ) 2 ) ( beam-lock-all "Gayatri" ) ) +Name: ubiquitous anti-frustrate sexp +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 50 "Alpha" "Beta" "Gamma" ) ( send-message "Jensen Facility" "High" "heavy losses" ) ) +Name: heavy losses +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 60 "Sagittarius" ) ( send-message-list "Jensen Facility" "High" "more power?" 0 "Harakhti" "High" "we can't" 7000 "Jensen Facility" "High" "very well" 6000 ) ) +Name: more power? +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Sagittarius" ) ( send-message-list "" "High" "enemy bombers" 0 "" "High" "never seen" 7000 ) ) +Name: enemy bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 6 "Aquarius" ) ( send-message "" "High" "new bombers" ) ) +Name: new bombers +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 7 "Aries" ) ( send-message "" "High" "more fighters" ) ) +Name: new fighters +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Surya" ) ( send-message "" "High" "surya down" ) ) +Name: surya down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 2 "Lakshmi" ) ( send-message "Jensen Facility" "High" "lakshmi down" ) ) +Name: lakshmi down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 3 "Gayatri" ) ( send-message "" "High" "gayatri down" ) ) +Name: gayatri down +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Harakhti" ) 51 ) ( send-message "Harakhti" "High" "harakhti damaged" ) ) +Name: harakhti damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Harakhti" ) ( send-message "Jensen Facility" "High" "harakhti destroyed" ) ) +Name: harakhti destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( not ( is-destroyed-delay 0 "Brahma" ) ) ( send-message-list "Jensen Facility" "High" "mission failed 1" 0 "Jensen Facility" "High" "mission failed 2" 8000 "Jensen Facility" "High" "mission failed 3" 6000 "Jensen Facility" "High" "mission failed 4" 4000 "" "High" "mission failed 5" 4000 ) ( ship-invulnerable "Brahma" ) ( repair-subsystem "Brahma" "turret01-base" 100 ) ( repair-subsystem "Brahma" "turret02-base" 100 ) ) +Name: mission failed +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( repair-subsystem "Brahma" "engine" 100 ) +Name: repair engines +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( when ( true ) ( fire-beam "Brahma" "turret01-base" "Jensen Facility" ) ( fire-beam "Brahma" "turret02-base" "Jensen Facility" ) ) +Name: brahma fire +Repeat Count: 999 +Interval: 10 +Chained: 13 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 6 "Harakhti" ) ( is-destroyed-delay 6 "Brahma" ) ) ( send-message "" "High" "but brahma dead" ) ) +Name: but brahma dead +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Jensen Facility" ) 50 ) ( send-message "Jensen Facility" "High" "jensen damaged" ) ) +Name: jensen damaged +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( < ( hits-left "Jensen Facility" ) 5 ) ( send-message-list "Jensen Facility" "High" "jensen destroyed 1" 0 "" "High" "jensen destroyed 2" 8000 ) ) +Name: jensen destroyed +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: return to base-failed +Repeat Count: 1 +Interval: 1 +Chained: 9 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 4 "Carthage" ) ( send-message-list "Carthage" "High" "carthage arrive" 0 "" "High" "we won" 5000 "Dahshor" "High" "took it out" 6000 "Jensen Facility" "High" "good thing" 7000 "Carthage" "High" "sending ships" 6000 "Carthage" "High" "gotta go" 6000 "Jensen Facility" "High" "now we wait" 8000 ) ( beam-free-all "Carthage" ) ( beam-free-all "Dahshor" ) ) +Name: carthage arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 3 "Akira" ) ( send-message-list "Akira" "High" "akira arrive" 0 "Jensen Facility" "High" "departure cleared" 7000 "Sigma 1" "High" "sigma moving in" 6000 "Akira" "High" "moving in to dock" 5000 "Zeta 1" "High" "you can stay" 6000 ) ) +Name: akira arrive +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: return to base-success +Repeat Count: 1 +Interval: 1 +Chained: 8 +Objective: XSTR("Return to Base", -1) +Team: 0 $Formula: ( when ( has-departed-delay 3 "Sigma" ) ( send-message "Zeta 1" "High" "sigmas gone" ) ) +Name: sigmas gone +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-docked-delay "Akira" "Jensen Facility" 1 0 ) ( clear-goals "Akira" ) ( add-goal "Akira" ( ai-undock 89 ) ) ( add-goal "Akira" ( ai-waypoints-once "Akira Depart" 88 ) ) ( send-message-list "Akira" "High" "all onboard" 0 "Akira" "High" "warping out" 7000 ) ) +Name: akira undock +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Surya" "Lakshmi" "Gayatri" ) ( do-nothing ) ) +Name: destroy cruisers +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Cruisers (F12)", -1) +Team: 0 $Formula: ( when ( has-departed-delay 0 "Harakhti" ) ( do-nothing ) ) +Name: protect harakhti +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Protect Harakhti (F9)", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Libra" ) ( do-nothing ) ) +Name: destroy libra +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Libra", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Pisces" ) ( do-nothing ) ) +Name: destroy pisces +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pisces", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Sagittarius" ) ( do-nothing ) ) +Name: destroy sagittarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sagittarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gemini" ) ( do-nothing ) ) +Name: destroy gemini +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gemini", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: destroy aquarius +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aries" ) ( do-nothing ) ) +Name: destroy aries +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Aries", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Scorpio" ) ( do-nothing ) ) +Name: destroy scorpio +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Scorpio", -1) +Team: 0 #Goals ;! 3 total $Type: Primary +Name: defend base $MessageNew: XSTR("Defend Jensen Science Base", -1) $end_multi_text $Formula: ( and ( not ( is-destroyed-delay 0 "Jensen Facility" ) ) ( is-event-true-delay "akira arrive" 8 ) ) +Score: 100 $Type: Primary +Name: destroy cruisers $MessageNew: XSTR("Destroy the Shivan cruisers (F12)", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "Surya" "Lakshmi" "Gayatri" ) +No music +Score: 200 $Type: Primary +Name: assist cruiser $MessageNew: XSTR("Protect the GVC Harakhti (F9)", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Brahma" ) ( not ( is-destroyed-delay 0 "Harakhti" ) ) ) +No music +Score: 250 #Waypoints ;! 8 lists total $Name: Brahma Path $List: ( ;! 2 points in list ( 2968.261963, 1018.963501, 2120.765869 ) ( 382.043365, 1018.962830, -137.747421 ) ) $Name: Lakshmi Path $List: ( ;! 2 points in list ( 3818.825439, 283.134155, 1277.869751 ) ( 954.907898, 283.134521, -1453.719727 ) ) $Name: Gayatri Path $List: ( ;! 2 points in list ( 3187.691162, 295.242340, 3996.112061 ) ( -917.815247, 295.240845, 643.737061 ) ) $Name: Surya Path $List: ( ;! 2 points in list ( 3029.300049, 1873.819580, 2328.500000 ) ( 318.366547, 1873.820801, 307.858673 ) ) $Name: Carthage Path $List: ( ;! 2 points in list ( 1257.145386, -1665.685547, 2599.220459 ) ( 1257.204712, -1635.274902, -534.234558 ) ) $Name: Dahshor Path $List: ( ;! 2 points in list ( 2040.942871, -1531.400146, 2777.222900 ) ( 2060.842773, -1531.400146, -591.776855 ) ) $Name: Akira Depart $List: ( ;! 1 points in list ( -4889.182129, 1517.205200, -850.879456 ) ) $Name: Delta Path $List: ( ;! 1 points in list ( 2802.024170, 1454.715942, 2754.865479 ) ) #Messages ;! 259 total $Name: lets go $Team: -1 $MessageNew: XSTR("There they are, let's get moving. Beta and Gamma wings, cover us. We'll take down the cruisers, starting with the Surya.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav $Name: evil $Team: -1 $MessageNew: XSTR("Look at those ships! They look so...evil.", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: generic.wav $Name: surya down $Team: -1 $MessageNew: XSTR("The SC Surya is toast!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: lakshmi down $Team: -1 $MessageNew: XSTR("The Lakshmi has been destroyed, excellent work.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: gayatri down $Team: -1 $MessageNew: XSTR("The Rakshasa is down!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: generic.wav $Name: harakhti arrive soon $Team: -1 $MessageNew: XSTR("This is the Harakhti, we are starting our subspace jump in thirty seconds. Be ready for us.", -1) $end_multi_text +Wave Name: generic.wav $Name: harakhti arrive $Team: -1 $MessageNew: XSTR("This is the GVC Harakhti. We are opening fire on the destroyer's engines.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: generic.wav $Name: demon disabled $Team: -1 $MessageNew: XSTR("We have destroyed the engines of the Brahma, cutting speed. Defend us, pilots, we are vulnerable.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: generic.wav $Name: enemy bombers $Team: -1 $MessageNew: XSTR("Bombers have been launched from the Brahma. Intecept them before they destroy the Harakhti!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: harakhti damaged $Team: -1 $MessageNew: XSTR("We are taking major damage. You must cover us.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: generic.wav $Name: harakhti destroyed $Team: -1 $MessageNew: XSTR("The GTC Harakhti has been destroyed!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: mission failed 1 $Team: -1 $MessageNew: XSTR("Without the cruiser, we aren't going to be able to destroy the Brahma! Abort mission! Everyone warp out who can!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: mission failed 2 $Team: -1 $MessageNew: XSTR("The Brahma has repaired its engine! It's moving in to open fire!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: mission failed 3 $Team: -1 $MessageNew: XSTR("Pilots, your orders are to depart! Get out of here! There's nothing you can do for us!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: mission failed 4 $Team: -1 $MessageNew: XSTR("We're not leaving without everybody! We'll go down with you!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: generic.wav $Name: jensen damaged $Team: -1 $MessageNew: XSTR("Hull is breaching on all decks! Reactor core breach imminent!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: jensen destroyed 1 $Team: -1 $MessageNew: XSTR("Full structural failure, this is it...", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: mission failed 5 $Team: -1 $MessageNew: XSTR("They are opening fire!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: jensen destroyed 2 $Team: -1 $MessageNew: XSTR("Oh my God! They've been destroyed! All our families...let's get out of here, it's not worth staying. All ships depart.", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: generic.wav $Name: but brahma dead $Team: -1 $MessageNew: XSTR("At least the SD Brahma has been destroyed, otherwise this would have been a disaster.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav $Name: flanking $Team: -1 $MessageNew: XSTR("They're trying to flank us! Gamma 2 and 4, cut starboard to counter!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: generic.wav $Name: roger that $Team: -1 $MessageNew: XSTR("Affirmative, breaking starboard at 23 degrees, watch the Demon's flak!", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav $Name: anderson arrive $Team: -1 $MessageNew: XSTR("This is the GTSC Anderson, moving in to assist. Keep them off us.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: generic.wav $Name: you heard him $Team: -1 $MessageNew: XSTR("You heard him, pilots. Stay alert! Intecept all bombers!", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: generic.wav $Name: carthage arrive $Team: -1 $MessageNew: XSTR("This is the GTD Carthage and the GVCv Dahshor. Command just alerted us you were out here. ", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: generic.wav $Name: we won $Team: -1 $MessageNew: XSTR("Oh my God, are we happy to see you. We just held off a Shivan battle group. Are any more incoming?", -1) $end_multi_text +AVI Name: Head-TP1 +Wave Name: generic.wav $Name: took it out $Team: -1 $MessageNew: XSTR("Probably not. We just destroyed the Shivan blockade of the Capella node. We're on our way to help fighter wings secure the Shivan entry point into this system.", -1) $end_multi_text +AVI Name: Head-VC2 +Wave Name: generic.wav $Name: good thing $Team: -1 $MessageNew: XSTR("Well, good thing you did. We wouldn't have survived another attack.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: gotta go $Team: -1 $MessageNew: XSTR("The fighters are calling for assistance, preparing to depart area. Call for help if you fall under attack again. Carthage out.", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: generic.wav $Name: sending ships $Team: -1 $MessageNew: XSTR("Command is sending freighters to get everyone out, along with more warships. This is now the GTVA's front line. ", -1) $end_multi_text +AVI Name: Head-CM5 +Wave Name: generic.wav $Name: akira arrive $Team: -1 $MessageNew: XSTR("This is the GTCv Akira. We are here to evacuate all personell and vital equipment from this area. All fighters, jump to the Capella node. We'll take over.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: generic.wav $Name: departure cleared $Team: -1 $MessageNew: XSTR("Roger that, Akira, preparing to evacuate all personell. All ships, you are cleared to depart. Thanks for your help.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: moving in to dock $Team: -1 $MessageNew: XSTR("We are moving in to dock and take all personell on board. It will be crowded, but it can be done. Let's do this quickly.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: generic.wav $Name: all onboard $Team: -1 $MessageNew: XSTR("All personell are onboard, disengaging from the installation.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: generic.wav $Name: sigma moving in $Team: -1 $MessageNew: XSTR("This is Sigma, we are moving in to recover the most important containers.", -1) $end_multi_text +AVI Name: Head-CM3 +Wave Name: generic.wav $Name: you can stay $Team: -1 $MessageNew: XSTR("We've got the operation under control, Alpha 1, but you can stay if you want.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav $Name: cut chatter $Team: -1 $MessageNew: XSTR("Cut the chatter, Alpha 4. Break and attack!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: too fast $Team: -1 $MessageNew: XSTR("These fighters are too fast! I'm having trouble hitting them!", -1) $end_multi_text +AVI Name: Head-TP4 +Wave Name: generic.wav $Name: heavy losses $Team: -1 $MessageNew: XSTR("We're taking heavy casualties in all wings! Be careful pilots, you're all there is.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: demon damaged $Team: -1 $MessageNew: XSTR("The Demon is taking major damage! Keep it up, Harakhti!", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: demon destroyed $Team: -1 $MessageNew: XSTR("The Brahma is going down! We've won!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: mop up $Team: -1 $MessageNew: XSTR("Mop up the fighters and stand by, we're calling for reinforcements.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: now we wait $Team: -1 $MessageNew: XSTR("Well, now we wait for the GTVA. ", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: demon critical $Team: -1 $MessageNew: XSTR("The destroyer's hull is taking critical damage.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: new bombers $Team: -1 $MessageNew: XSTR("Some more unknown enemy bombers have arrived! We don't know their capabilities, intecept them!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: more power? $Team: -1 $MessageNew: XSTR("You're only inflicting minor damage at a time, Harahkti. It will take a long time to destroy them. Can you get any more power to your cannons?", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: we can't $Team: -1 $MessageNew: XSTR("We cannot spare any more power, or the cannons will melt down. We are pushing too much as it is.", -1) $end_multi_text +AVI Name: Head-VC +Wave Name: generic.wav $Name: very well $Team: -1 $MessageNew: XSTR("Very well. Pilots, you'll just have to keep defending her until the Brahma is dead.", -1) $end_multi_text +AVI Name: Head-CM2 +Wave Name: generic.wav $Name: sigmas gone $Team: -1 $MessageNew: XSTR("All of the Sigma freighters have departed the area.", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav $Name: warping out $Team: -1 $MessageNew: XSTR("Engaging subspace drive, see you back at base, Alpha 1.", -1) $end_multi_text +AVI Name: Head-CM4 +Wave Name: generic.wav $Name: never seen $Team: -1 $MessageNew: XSTR("I've never seen this class before. They're fast, that's for sure!", -1) $end_multi_text +AVI Name: Head-TP3 +Wave Name: generic.wav $Name: more fighters $Team: -1 $MessageNew: XSTR("Some more fighters have launched. I've never seen them before, but they seem to be designed for heavy assault. Stay away from their front!", -1) $end_multi_text +AVI Name: Head-TP2 +Wave Name: generic.wav #Reinforcements ;! 0 total #Background bitmaps ;! 3 total $Num stars: 1500 $Ambient light level: 0 $Sun: SunWhite +Angles: 0.244346 5.235984 1.221730 +Scale: 1.500000 $Starbitmap: neb12 +Angles: 5.235984 5.235984 5.235984 +ScaleX: 10.000000 +ScaleY: 10.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb12 +Angles: 6.265727 6.108648 2.617992 +ScaleX: 13.000000 +ScaleY: 13.000000 +DivX: 5 +DivY: 5 $Starbitmap: neb12 +Angles: 0.488692 0.000000 0.000000 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 5 +DivY: 5 #Asteroid Fields #Music $Event Music: 3: Leviticus $Briefing Music: Brief6 #End