========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.17.9481 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 0.3 -spec_tube 1.5 -ambient_factor 35 -missile_lighting -noglow -3dshockwave -dualscanlines -orbradar -rearm_timer -targetinfo -ship_choice_3d -weapon_choice_3d -snd_preload -mod blueplanet,mediavps_3612 Building file index... Found root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' with a checksum of 0x670cbd97 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' with a checksum of 0x58f866a1 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' with a checksum of 0x213dcdf3 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' with a checksum of 0xe5b684cd Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' with a checksum of 0x1604e6d1 Found root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' with a checksum of 0xcb7237b9 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\Freespace 2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files Searching root pack 'C:\Games\Freespace 2\blueplanet\adv-bp.vp' ... 358 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio1.vp' ... 41 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-audio2.vp' ... 683 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-core.vp' ... 47 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals1.vp' ... 400 files Searching root pack 'C:\Games\Freespace 2\blueplanet\bp-visuals2.vp' ... 1561 files Searching root 'C:\Games\Freespace 2\mediavps_3612\' ... 2 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'C:\Games\Freespace 2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'C:\Games\Freespace 2\' ... 44 files Searching root pack 'C:\Games\Freespace 2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files Found 28 roots and 16946 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Software on Динамики (Realtek High Definition Audio) Capture device: Микрофон (Realtek High Definiti ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1280x800 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8600M GS/PCI/SSE2 OpenGL Version : 2.1.1 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Using extension "GL_ARB_texture_float". Unable to find extension "GL_ARB_draw_elements_base_vertex". Using extension "GL_EXT_framebuffer_blit". Using extension "GL_EXT_geometry_shader4". Using extension "GL_EXT_texture_array". Found special extension function "wglSwapIntervalEXT". No hardware support for shadow mapping. Shadows will be disabled. Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling deferred light shader... Loading built-in default shader for: deferred-v.sdr Loading built-in default shader for: deferred-f.sdr Max texture units: 4 (32) Max elements vertices: 4096 Max elements indices: 4096 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 1.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'bp-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'bp-mus.tbm' ... TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'bp-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'bp-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'bp-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'bp-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'bp-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'bp-str.tbm' ... loading animated cursor "cursor" TBM => Starting parse of 'bp-main-hall.tbm' ... MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 2981 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Verifying 'b.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'bp-pilot.plr' with version 0... PLR => Parsing: Flags... PLR => Verifying complete! PLR => Verifying 'bp2-pilot.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'Cosmonavt.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'e-pilot.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'fs1-pilot.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'the choosen one.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'bp-pilot.plr' with version 0... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Frame 0 too long!!: frametime = 1.844 (1.844) Frame 0 too long!!: frametime = 1.380 (1.380) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Frame 0 too long!!: frametime = 1.370 (1.370) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) PLR => Saving 'bp-pilot.plr' with version 0... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Frame 0 too long!!: frametime = 1.519 (1.519) Frame 0 too long!!: frametime = 0.299 (0.299) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Loading built-in default shader for: main-g.sdr Shader features: Geometry Transformation Shadow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Deferred lighting IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Deferred lighting Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'bp-10.fs2' Hmmm... Extension passed to mission_load... Using callsign: Bei Using callsign: Corey Using callsign: Taylor Using alternate ship type name: Sleeper Ship Using callsign: Iwakura Using callsign: Tell Starting mission message count : 244 Ending mission message count : 283 Current soundtrack set to -1 in event_music_reset_choices Loading model 'pfighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Deferred lighting IBX: Found a good IBX to read for 'pfighter01.pof'. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Loading model 'cruiser2s-01.pof' Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof IBX: Found a good IBX to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0xf522fb26 -- "cruiser2s-01.pof" Submodel 'cruiser2s-01b' is detail level 1 of 'cruiser2s-01a' Submodel 'cruiser2s-01c' is detail level 2 of 'cruiser2s-01a' Submodel 'cruiser2s-01d' is detail level 3 of 'cruiser2s-01a' Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof" Loading model 'bomber2t-01.pof' IBX: Found a good IBX to read for 'bomber2t-01.pof'. IBX-DEBUG => POF checksum: 0x13bb548d, IBX checksum: 0xad039fff -- "bomber2t-01.pof" Submodel 'bomb0x-d' is detail level 3 of 'bomb0x-a' Submodel 'bomb0x-c' is detail level 2 of 'bomb0x-a' Submodel 'bomb0x-b' is detail level 1 of 'bomb0x-a' Loading model 'Gate2a-01.pof' Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' IBX: Found a good IBX to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4fb22f4 -- "Gate2a-01.pof" Submodel 'jumpgateb' is detail level 1 of 'jumpgatea' Submodel 'jumpgatec' is detail level 2 of 'jumpgatea' Submodel 'jumpgated' is detail level 3 of 'jumpgatea' Submodel 'jump2b' is detail level 1 of 'jump2a' Submodel 'jump2c' is detail level 2 of 'jump2a' Submodel 'jump2d' is detail level 3 of 'jump2a' Submodel 'jump1b' is detail level 1 of 'jump1a' Submodel 'jump1c' is detail level 2 of 'jump1a' Submodel 'jump1d' is detail level 3 of 'jump1a' Loading model 'cruiser3t-01.pof' IBX: Found a good IBX to read for 'cruiser3t-01.pof'. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x81089a12 -- "cruiser3t-01.pof" Loading model 'corvette3t-01.pof' IBX: Found a good IBX to read for 'corvette3t-01.pof'. IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof" Loading model 'orion2.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship orion2.pof IBX: Found a good IBX to read for 'orion2.pof'. IBX-DEBUG => POF checksum: 0xcfd3885f, IBX checksum: 0xff104a5a -- "orion2.pof" Submodel 'radardish01b' is detail level 1 of 'radardish01a' Submodel 'radardish02b' is detail level 1 of 'radardish02a' Submodel 'radardish03b' is detail level 1 of 'radardish03a' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Loading model 'Miner.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Normal Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Normal Mapping Deferred lighting Potential problem found: Unrecognized subsystem type 'Tank8a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank7a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank6a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank5a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank4a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank3a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank2a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'Tank1a', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'hangarbay1', believed to be in ship Miner.pof Potential problem found: Unrecognized subsystem type 'hangarbay2', believed to be in ship Miner.pof IBX: Found a good IBX to read for 'Miner.pof'. IBX-DEBUG => POF checksum: 0xf254334d, IBX checksum: 0x1ec62964 -- "Miner.pof" Submodel 'Tank8b' is detail level 1 of 'Tank8a' Submodel 'Tank7b' is detail level 1 of 'Tank7a' Submodel 'Tank6b' is detail level 1 of 'Tank6a' Submodel 'Tank5b' is detail level 1 of 'Tank5a' Submodel 'Tank4b' is detail level 1 of 'Tank4a' Submodel 'Tank3b' is detail level 1 of 'Tank3a' Submodel 'Tank2b' is detail level 1 of 'Tank2a' Submodel 'Tank1b' is detail level 1 of 'Tank1a' Loading model 'carrier3t-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship carrier3t-01.pof IBX: Found a good IBX to read for 'carrier3t-01.pof'. IBX-DEBUG => POF checksum: 0x8a02ddbd, IBX checksum: 0x12e7200d -- "carrier3t-01.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof" Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull' Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull' Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull' Loading model 'bomber2s-01.pof' IBX: Found a good IBX to read for 'bomber2s-01.pof'. IBX-DEBUG => POF checksum: 0x3987c5bd, IBX checksum: 0xb5730434 -- "bomber2s-01.pof" Submodel 'bomber2-05b' is detail level 1 of 'bomber2-05a' Submodel 'bomber2-05c' is detail level 2 of 'bomber2-05a' Submodel 'bomber2-05d' is detail level 3 of 'bomber2-05a' Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' Loading model 'fighter2s-01.pof' IBX: Found a good IBX to read for 'fighter2s-01.pof'. IBX-DEBUG => POF checksum: 0x13f78ccd, IBX checksum: 0xf6be3bb5 -- "fighter2s-01.pof" Submodel 'hull-d' is detail level 3 of 'hull-a' Submodel 'hull-b' is detail level 1 of 'hull-a' Submodel 'hull-c' is detail level 2 of 'hull-a' Loading model 'capital2s-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship capital2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship capital2s-01.pof IBX: Found a good IBX to read for 'capital2s-01.pof'. IBX-DEBUG => POF checksum: 0xb93e46fe, IBX checksum: 0xde07f881 -- "capital2s-01.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Loading model 'ComancheHTL.pof' IBX: Found a good IBX to read for 'ComancheHTL.pof'. IBX-DEBUG => POF checksum: 0x6d8bef43, IBX checksum: 0x79f205fc -- "ComancheHTL.pof" Loading model 'SeminoleHTL.pof' IBX: Found a good IBX to read for 'SeminoleHTL.pof'. IBX-DEBUG => POF checksum: 0xf112b571, IBX checksum: 0xa6021feb -- "SeminoleHTL.pof" Loading model 'CherokeeHTL.pof' IBX: Found a good IBX to read for 'CherokeeHTL.pof'. IBX-DEBUG => POF checksum: 0xedcab405, IBX checksum: 0xb06bfa81 -- "CherokeeHTL.pof" Loading model 'NavajoHTL.pof' IBX: Found a good IBX to read for 'NavajoHTL.pof'. IBX-DEBUG => POF checksum: 0xf239629b, IBX checksum: 0xc0821f9f -- "NavajoHTL.pof" Loading model 'YurokHTL.pof' IBX: Found a good IBX to read for 'YurokHTL.pof'. IBX-DEBUG => POF checksum: 0x42ece01a, IBX checksum: 0xd02362ea -- "YurokHTL.pof" Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xb236e2c1, IBX checksum: 0x153c31b5 -- "fighter2t-02.pof" OpenGL: Created 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 461 new ship subsystems ... a total of 600 is now available (122 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldbt-01 with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shieldfs-01 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shield-b08 with size 112x93 (27.3% wasted) ANI shieldbs-01 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) ANI shieldkulas with size 112x93 (27.3% wasted) ANI shield-f13 with size 112x93 (27.3% wasted) ANI shield-f05 with size 112x93 (27.3% wasted) ANI shield-f06 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) ANI shield-b09 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'MissileL.pof' IBX: Found a good IBX to read for 'MissileL.pof'. IBX-DEBUG => POF checksum: 0xb1f8614e, IBX checksum: 0xb0afd483 -- "MissileL.pof" Loading model 'mx-50.pof' DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format IBX: Found a good IBX to read for 'mx-50.pof'. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "mx-50.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldbt-01.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shieldfs-01.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shield-b08.ani with size 112x93 (27.3% wasted) ANI shieldbs-01.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) ANI shieldkulas.ani with size 112x93 (27.3% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shield-f05.ani with size 112x93 (27.3% wasted) ANI shield-f06.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) ANI shield-b09.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2550/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 803, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules mark ii DRM: 0.25 DE: 3 DM: 1 Class: gtf ares DRM: 0.25 DE: 3 DM: 1 Class: gtf erinyes DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf pegasus DRM: 0.25 DE: 3 DM: 1 Class: gtf perseus DRM: 0.25 DE: 3 DM: 1 Class: gtf myrmidon DRM: 0.25 DE: 3 DM: 1 Class: sf mara (terrans) DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis d.h. DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb boanerges DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtfr triton DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt argo DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtsg alastor DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth DRM: 0.25 DE: 3 DM: 1 Class: gvf horus DRM: 0.25 DE: 3 DM: 1 Class: gvf thoth DRM: 0.25 DE: 3 DM: 1 Class: gvf serapis DRM: 0.25 DE: 3 DM: 1 Class: gvf tauret DRM: 0.25 DE: 3 DM: 1 Class: gvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: gvb osiris DRM: 0.25 DE: 3 DM: 1 Class: gvb bakha DRM: 0.25 DE: 3 DM: 1 Class: gvf ptah DRM: 0.25 DE: 3 DM: 1 Class: gvs nephthys DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 3 DM: 1 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: gvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvsg edjo DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: gva setekh DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf aeshma DRM: 0.25 DE: 3 DM: 1 Class: sf mara DRM: 0.25 DE: 3 DM: 1 Class: sf astaroth DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb taurvi DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr dis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: ssg belial DRM: 0.25 DE: 3 DM: 1 Class: ssg rahu DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf aurora DRM: 0.25 DE: 3 DM: 1 Class: gtf kulas DRM: 0.25 DE: 3 DM: 1 Class: gtf comanche DRM: 0.25 DE: 3 DM: 1 Class: gtf seminole DRM: 0.25 DE: 3 DM: 1 Class: gtf cherokee DRM: 0.25 DE: 3 DM: 1 Class: gtb yurok DRM: 0.25 DE: 3 DM: 1 Class: gtb navajo DRM: 0.25 DE: 3 DM: 1 Class: gtc hyperion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtcv chimera DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtcv bellerophon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtd titan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd raynor DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtl anemoi DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: orion refit DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: alliance jump gate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: sj dante DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan preserver DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan arbiter DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: vishnan sacred keeper DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vishnan missionary DRM: 0.25 DE: 3 DM: 1 Class: vishnan preacher DRM: 0.25 DE: 3 DM: 1 Class: vishnan seeker DRM: 0.25 DE: 3 DM: 1 Class: vishnan inquisitor DRM: 0.25 DE: 3 DM: 1 Class: vishnan protector DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg karuna#aoa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: vishnan huge turret BEI: 0.2 BEDu: 90 BEDi: 45 Class: hred BEI: 0.2 BEDu: 800 BEDi: 400 Class: lrsred BEI: 0.2 BEDu: 100 BEDi: 50 Class: terslashblue BEI: 0.2 BEDu: 425 BEDi: 212.5 Class: bfblue BEI: 0.2 BEDu: 2200 BEDi: 1100 Class: hblue BEI: 0.2 BEDu: 1850 BEDi: 925 Class: bblue BEI: 0.2 BEDu: 1500 BEDi: 750 Class: mblue BEI: 0.2 BEDu: 900 BEDi: 450 Class: sblue BEI: 0.2 BEDu: 320 BEDi: 160 Class: abeamtiny BEI: 0.2 BEDu: 200 BEDi: 100 Class: sabeam BEI: 0.2 BEDu: 400 BEDi: 200 Class: babeam BEI: 0.2 BEDu: 870 BEDi: 435 Class: lrabeam BEI: 0.2 BEDu: 2500 BEDi: 1250 Class: mass driver#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: gauss cannon#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: vishnan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: vishnan ultrabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: eos FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: supernova FR: 200 FE: 7 BEI: 0.6 BEDu: 5000 BEDi: 2500 Class: apocalypse#karuna FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI CB_default.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 360.148 (360.148) Frame 0 too long!!: frametime = 0.886 (0.886) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x437b0cfb, IBX checksum: 0x7a6fa692 -- "fighter2t-03.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof" Loading model 'Bomber2T-03.pof' IBX: Found a good IBX to read for 'Bomber2T-03.pof'. IBX-DEBUG => POF checksum: 0xd02b1bbd, IBX checksum: 0xf53ed53f -- "Bomber2T-03.pof" Loading model 'bomber09.pof' IBX: Found a good IBX to read for 'bomber09.pof'. IBX-DEBUG => POF checksum: 0x59c15d34, IBX checksum: 0xffa1fdf0 -- "bomber09.pof" Loading model 'fighterCW-02t.pof' IBX: Found a good IBX to read for 'fighterCW-02t.pof'. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof" ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" Loading model 'newhornet_tech.pof' IBX: Found a good IBX to read for 'newhornet_tech.pof'. IBX-DEBUG => POF checksum: 0xe97f1fa7, IBX checksum: 0xb0958a83 -- "newhornet_tech.pof" Loading model 'crossbow_tech.pof' IBX: Found a good IBX to read for 'crossbow_tech.pof'. IBX-DEBUG => POF checksum: 0x3c2d3c20, IBX checksum: 0xe793cd75 -- "crossbow_tech.pof" Loading model 'trebuchet_tech.pof' IBX: Found a good IBX to read for 'trebuchet_tech.pof'. IBX-DEBUG => POF checksum: 0xdf1a4879, IBX checksum: 0x7c3ba1e5 -- "trebuchet_tech.pof" Loading model 'stilettoII_tech.pof' IBX: Found a good IBX to read for 'stilettoII_tech.pof'. IBX-DEBUG => POF checksum: 0xf50214c4, IBX checksum: 0xc31b26fb -- "stilettoII_tech.pof" ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI icont-cruiserW with size 143x39 (39.1% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) Frame 0 too long!!: frametime = 20.168 (20.168) ANI icont-node.ani with size 100x100 (21.9% wasted) ANI iconT-vette.ani with size 80x31 (3.1% wasted) ANI icont-cruiser.ani with size 70x18 (43.8% wasted) ANI icont-cap.ani with size 97x54 (15.6% wasted) Frame 0 too long!!: frametime = 1.215 (1.215) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) Couldn't load model file fighterCW-02t.pof in missionshipchoice.cpp Frame 0 too long!!: frametime = 1.434 (1.434) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping ANI iconwing01.ani with size 32x28 (12.5% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Animated Effects Frame 0 too long!!: frametime = 3.543 (3.543) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Frame 0 too long!!: frametime = 1.157 (1.157) ANI iconSD4.ani with size 56x24 (25.0% wasted) ANI iconScalpel.ani with size 56x24 (25.0% wasted) ANI iconflail.ani with size 56x24 (25.0% wasted) ANI iconPromR.ani with size 56x24 (25.0% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping ANI iconKayser.ani with size 56x24 (25.0% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 1.239 (1.239) ANI 2_tornado.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 0.351 (0.351) ANI 2_Kayser.ani with size 332x304 (40.6% wasted) ANI 2_hornet.ani with size 332x304 (40.6% wasted) ANI 2_cross.ani with size 332x304 (40.6% wasted) ANI 2_Flail2.ani with size 332x304 (40.6% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 472.841 ANI shieldAurora with size 112x93 (27.3% wasted) ANI shieldAurora.ani with size 112x93 (27.3% wasted) Frame 1 too long!!: frametime = 5.554 (5.554) Frame 48 too long!!: frametime = 0.304 (0.304) Frame 65 too long!!: frametime = 0.426 (0.426) Frame 70 too long!!: frametime = 0.392 (0.392) Frame 96 too long!!: frametime = 0.750 (0.750) Frame 97 too long!!: frametime = 0.690 (0.690) message 'We're in' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) Frame 104 too long!!: frametime = 0.952 (0.952) message 'Duke coming soon' with invalid head. Fix by assigning persona to the message. ANI Head-CM15a.ani with size 160x120 (6.3% wasted) 390 frames executed in 30.021 seconds, 12.991 frames per second. message 'Delta on station' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 160x120 (6.3% wasted) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Deferred lighting Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! 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Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 982 too long!!: frametime = 0.340 (0.340) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 1008 too long!!: frametime = 0.260 (0.260) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 1059 too long!!: frametime = 1.220 (1.220) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP6b.ani with size 160x120 (6.3% wasted) Frame 1082 too long!!: frametime = 0.306 (0.306) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP8b.ani with size 160x120 (6.3% wasted) ANI Head-TP8c.ani with size 160x120 (6.3% wasted) Frame 1166 too long!!: frametime = 0.276 (0.276) nothing ok to fire Frame 1675 too long!!: frametime = 0.299 (0.299) nothing ok to fire nothing ok to fire nothing ok to fire message 'Duke arrives' with invalid head. Fix by assigning persona to the message. ANI Head-CM14b.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire message 'Maras down' with invalid head. Fix by assigning persona to the message. message 'Temeraire engaging' with invalid head. Fix by assigning persona to the message. Frame 2000: Could not create debris, no more slots left Frame 2000: Could not create debris, no more slots left Frame 2008: Could not create debris, no more slots left Frame 2012: Could not create debris, no more slots left Frame 2013: Could not create debris, no more slots left Frame 2013: Could not create debris, no more slots left Frame 2027: Could not create debris, no more slots left Frame 2034: Could not create debris, no more slots left Frame 2034: Could not create debris, no more slots left Frame 2041: Could not create debris, no more slots left Frame 2041: Could not create debris, no more slots left Frame 2041: Could not create debris, no more slots left Frame 2047: Could not create debris, no more slots left Frame 2047: Could not create debris, no more slots left Frame 2047: Could not create debris, no more slots left Frame 2047: Could not create debris, no more slots left Frame 2050: Could not create debris, no more slots left Frame 2054: Could not create debris, no more slots left Frame 2054: Could not create debris, no more slots left Frame 2076 too long!!: frametime = 0.545 (0.545) message 'Lakshmi wing' with invalid head. Fix by assigning persona to the message. ANI Head-CM14a.ani with size 160x120 (6.3% wasted) Frame 2172 too long!!: frametime = 0.364 (0.364) message 'Duke damaged' with invalid head. Fix by assigning persona to the message. nothing ok to fire Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2817: Could not create debris, no more slots left Frame 2820: Could not create debris, no more slots left Frame 2820: Could not create debris, no more slots left Frame 2820: Could not create debris, no more slots left Frame 2822: Could not create debris, no more slots left Frame 2822: Could not create debris, no more slots left Frame 2822: Could not create debris, no more slots left Frame 2822: Could not create debris, no more slots left Frame 2826: Could not create debris, no more slots left Frame 2826: Could not create debris, no more slots left Frame 2826: Could not create debris, no more slots left Frame 2826: Could not create debris, no more slots left Frame 2827: Could not create debris, no more slots left Frame 2827: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2828: Could not create debris, no more slots left Frame 2829: Could not create debris, no more slots left Frame 2829: Could not create debris, no more slots left Frame 2829: Could not create debris, no more slots left Frame 2831: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2837: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2838: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2839: Could not create debris, no more slots left Frame 2840: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2841: Could not create debris, no more slots left Frame 2842: Could not create debris, no more slots left Frame 2842: Could not create debris, no more slots left Frame 2842: Could not create debris, no more slots left Frame 2843: Could not create debris, no more slots left Frame 2843: Could not create debris, no more slots left Frame 2843: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2844: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2845: Could not create debris, no more slots left Frame 2846 too long!!: frametime = 0.332 (0.332) Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Frame 2846: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2847 too long!!: frametime = 0.258 (0.258) Frame 2847: Could not create debris, no more slots left Frame 2847: Could not create debris, no more slots left Frame 2847: Could not create debris, no more slots left Frame 2847: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2848 too long!!: frametime = 0.258 (0.258) Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Frame 2848: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2850: Could not create debris, no more slots left Frame 2850: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2851 too long!!: frametime = 0.263 (0.263) Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Frame 2851: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2852 too long!!: frametime = 0.256 (0.256) Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Frame 2852: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2853 too long!!: frametime = 0.276 (0.276) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2854 too long!!: frametime = 0.277 (0.277) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2855 too long!!: frametime = 0.254 (0.254) Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Frame 2855: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2857: Could not create debris, no more slots left Frame 2857: Could not create debris, no more slots left Frame 2857: Could not create debris, no more slots left Frame 2857: Could not create debris, no more slots left Frame 2857: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2858 too long!!: frametime = 0.251 (0.251) Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Frame 2858: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2859 too long!!: frametime = 0.324 (0.324) Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Frame 2859: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2860 too long!!: frametime = 0.281 (0.281) Frame 2860: Could not create debris, no more slots left Frame 2860: Could not create debris, no more slots left Frame 2860: Could not create debris, no more slots left Frame 2860: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2861 too long!!: frametime = 0.263 (0.263) Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Frame 2861: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2862 too long!!: frametime = 0.275 (0.275) Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Frame 2862: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2863 too long!!: frametime = 0.266 (0.266) Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Frame 2863: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2864 too long!!: frametime = 0.269 (0.269) Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Frame 2864: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2865 too long!!: frametime = 0.264 (0.264) Frame 2865: Could not create debris, no more slots left Frame 2865: Could not create debris, no more slots left Frame 2865: Could not create debris, no more slots left Frame 2865: Could not create debris, no more slots left Frame 2865: Could not create debris, no more slots left Frame 2865: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2866 too long!!: frametime = 0.270 (0.270) Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Frame 2866: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2867 too long!!: frametime = 0.272 (0.272) Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Frame 2867: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2868 too long!!: frametime = 0.270 (0.270) Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Frame 2868: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2869 too long!!: frametime = 0.273 (0.273) nothing ok to fire Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Frame 2869: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2870 too long!!: frametime = 0.290 (0.290) Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Frame 2870: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2871 too long!!: frametime = 0.313 (0.313) Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Frame 2871: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2872 too long!!: frametime = 0.315 (0.315) Frame 2872: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2873 too long!!: frametime = 0.334 (0.334) Frame 2873: Could not create debris, no more slots left Frame 2873: Could not create debris, no more slots left Frame 2873: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2874 too long!!: frametime = 0.329 (0.329) Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Frame 2874: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2875 too long!!: frametime = 0.379 (0.379) Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Frame 2875: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2876 too long!!: frametime = 0.410 (0.410) Frame 2876: Could not create debris, no more slots left Frame 2876: Could not create debris, no more slots left Frame 2876: Could not create debris, no more slots left Frame 2876: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2877 too long!!: frametime = 0.432 (0.432) Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Frame 2877: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2878 too long!!: frametime = 0.429 (0.429) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2879 too long!!: frametime = 0.437 (0.437) Frame 2879: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2880 too long!!: frametime = 0.450 (0.450) Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Frame 2880: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2881 too long!!: frametime = 0.558 (0.558) Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Frame 2881: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2882 too long!!: frametime = 0.429 (0.429) Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Frame 2882: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2883 too long!!: frametime = 0.458 (0.458) Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Frame 2883: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2884 too long!!: frametime = 0.457 (0.457) Frame 2884: Could not create debris, no more slots left Frame 2884: Could not create debris, no more slots left Frame 2884: Could not create debris, no more slots left Frame 2884: Could not create debris, no more slots left Frame 2884: Could not create debris, no more slots left Frame 2884: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2885 too long!!: frametime = 0.509 (0.509) Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Frame 2885: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2886 too long!!: frametime = 0.424 (0.424) Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Frame 2886: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2887 too long!!: frametime = 0.443 (0.443) Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Frame 2887: Could not create debris, no more slots left Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 2888 too long!!: frametime = 0.452 (0.452) Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2888: Could not create debris, no more slots left Frame 2889 too long!!: frametime = 0.348 (0.348) message 'Labouchere arrives' with invalid head. Fix by assigning persona to the message. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Frame 3000 too long!!: frametime = 5.191 (5.191) Frame 3001 too long!!: frametime = 0.297 (0.297) Frame 3009 too long!!: frametime = 0.262 (0.262) ANI Head-TP2b.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Frame 3444 too long!!: frametime = 0.272 (0.272) Frame 3445 too long!!: frametime = 2.889 (2.889) Frame 3446 too long!!: frametime = 0.640 (0.640) Frame 3451 too long!!: frametime = 0.462 (0.462) Frame 3456 too long!!: frametime = 1.153 (1.153) nothing ok to fire nothing ok to fire Frame 3491 too long!!: frametime = 2.208 (2.208) nothing ok to fire Frame 3527 too long!!: frametime = 0.372 (0.372) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 3611 too long!!: frametime = 0.640 (0.640) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 3694 too long!!: frametime = 1.405 (1.405) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 3727 too long!!: frametime = 0.369 (0.369) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire message 'Bretonia arrives' with invalid head. Fix by assigning persona to the message. Frame 3773 too long!!: frametime = 0.396 (0.396) Out of lights! Out of lights! Out of lights! Out of lights! Frame 3776 too long!!: frametime = 0.270 (0.270) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 3777 too long!!: frametime = 0.257 (0.257) message 'Duke departs' with invalid head. Fix by assigning persona to the message. Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 3778 too long!!: frametime = 0.340 (0.340) nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! nothing ok to fire nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 3780 too long!!: frametime = 0.253 (0.253) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 3782 too long!!: frametime = 0.259 (0.259) nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 3931 too long!!: frametime = 0.638 (0.638) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4283 too long!!: frametime = 0.282 (0.282) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Solace arrives' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4342 too long!!: frametime = 0.344 (0.344) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Nephilim' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4446 too long!!: frametime = 3.677 (3.677) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4463 too long!!: frametime = 0.257 (0.257) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Sanctuary arrives' with invalid head. Fix by assigning persona to the message. ANI Head-CM13b.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Labouchere leaves' with invalid head. Fix by assigning persona to the message. nothing ok to fire message 'Sanct fighters at command' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire Frame 4712 too long!!: frametime = 0.258 (0.258) Frame 4725 too long!!: frametime = 0.304 (0.304) Frame 4732 too long!!: frametime = 0.251 (0.251) nothing ok to fire nothing ok to fire message 'Naberus attacks' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4961 too long!!: frametime = 0.274 (0.274) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4978 too long!!: frametime = 0.968 (0.968) nothing ok to fire nothing ok to fire Frame 4979 too long!!: frametime = 1.784 (1.784) Frame 4980 too long!!: frametime = 9.960 (9.960) nothing ok to fire nothing ok to fire Frame 4981 too long!!: frametime = 2.763 (2.763) Frame 4982 too long!!: frametime = 7.011 (7.011) nothing ok to fire nothing ok to fire nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4983 too long!!: frametime = 9.276 (9.276) Frame 4983 too long!!: frametime = 0.537 (0.537) Frame 4983 too long!!: frametime = 1.971 (1.971) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4984 too long!!: frametime = 1.043 (1.043) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4985 too long!!: frametime = 0.621 (0.621) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4986 too long!!: frametime = 0.916 (0.916) nothing ok to fire nothing ok to fire nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4987 too long!!: frametime = 1.234 (1.234) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4988 too long!!: frametime = 1.017 (1.017) nothing ok to fire nothing ok to fire nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4989 too long!!: frametime = 0.511 (0.511) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4990 too long!!: frametime = 0.457 (0.457) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Out of lights! Out of lights! Frame 4991 too long!!: frametime = 0.352 (0.352) nothing ok to fire Frame 4992 too long!!: frametime = 0.548 (0.548) nothing ok to fire nothing ok to fire Frame 4993 too long!!: frametime = 0.343 (0.343) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 4995 too long!!: frametime = 0.385 (0.385) Frame 4996 too long!!: frametime = 0.573 (0.573) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 4997 too long!!: frametime = 0.356 (0.356) Frame 4998 too long!!: frametime = 0.255 (0.255) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5001 too long!!: frametime = 0.302 (0.302) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5006 too long!!: frametime = 0.267 (0.267) Frame 5011 too long!!: frametime = 0.384 (0.384) Frame 5012 too long!!: frametime = 0.321 (0.321) nothing ok to fire Frame 5014 too long!!: frametime = 0.668 (0.668) Frame 5017 too long!!: frametime = 0.330 (0.330) nothing ok to fire Frame 5018 too long!!: frametime = 0.310 (0.310) Frame 5020 too long!!: frametime = 0.363 (0.363) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire vm_forward_interpolate: Bad rotation nothing ok to fire nothing ok to fire Frame 5044 too long!!: frametime = 0.273 (0.273) nothing ok to fire Frame 5046 too long!!: frametime = 0.282 (0.282) nothing ok to fire vm_forward_interpolate: Bad rotation Frame 5047 too long!!: frametime = 0.262 (0.262) nothing ok to fire nothing ok to fire vm_forward_interpolate: Bad rotation nothing ok to fire Frame 5049 too long!!: frametime = 0.630 (0.630) nothing ok to fire Frame 5050 too long!!: frametime = 0.335 (0.335) nothing ok to fire nothing ok to fire Frame 5051 too long!!: frametime = 0.319 (0.319) nothing ok to fire Frame 5053 too long!!: frametime = 0.257 (0.257) nothing ok to fire nothing ok to fire Frame 5054 too long!!: frametime = 0.279 (0.279) nothing ok to fire nothing ok to fire Frame 5056 too long!!: frametime = 0.303 (0.303) nothing ok to fire nothing ok to fire ANI Head-TP2a.ani with size 160x120 (6.3% wasted) Frame 5057 too long!!: frametime = 0.368 (0.368) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5060 too long!!: frametime = 0.264 (0.264) nothing ok to fire Frame 5061 too long!!: frametime = 0.275 (0.275) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5067 too long!!: frametime = 0.324 (0.324) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5122 too long!!: frametime = 0.259 (0.259) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5135 too long!!: frametime = 0.422 (0.422) nothing ok to fire nothing ok to fire nothing ok to fire message 'Temeraire damaged' with invalid head. Fix by assigning persona to the message. ANI Head-CM15b.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5140 too long!!: frametime = 0.475 (0.475) Frame 5141 too long!!: frametime = 0.567 (0.567) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5143 too long!!: frametime = 0.377 (0.377) Frame 5144 too long!!: frametime = 0.370 (0.370) nothing ok to fire Frame 5145 too long!!: frametime = 0.274 (0.274) Frame 5146 too long!!: frametime = 0.256 (0.256) nothing ok to fire Frame 5147 too long!!: frametime = 0.263 (0.263) nothing ok to fire Frame 5148 too long!!: frametime = 0.319 (0.319) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5165 too long!!: frametime = 0.812 (0.812) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5200 too long!!: frametime = 0.288 (0.288) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5225 too long!!: frametime = 0.259 (0.259) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5227 too long!!: frametime = 0.276 (0.276) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5262 too long!!: frametime = 0.252 (0.252) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP6a.ani with size 160x120 (6.3% wasted) Frame 5317 too long!!: frametime = 0.585 (0.585) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5330 too long!!: frametime = 8.041 (8.041) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5366 too long!!: frametime = 0.618 (0.618) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5434 too long!!: frametime = 0.804 (0.804) nothing ok to fire Frame 5435 too long!!: frametime = 0.610 (0.610) nothing ok to fire nothing ok to fire Frame 5436 too long!!: frametime = 0.262 (0.262) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5442 too long!!: frametime = 0.341 (0.341) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Sanctuary damaged' with invalid head. Fix by assigning persona to the message. ANI Head-CM13a.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5473 too long!!: frametime = 0.280 (0.280) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5477 too long!!: frametime = 0.408 (0.408) nothing ok to fire nothing ok to fire Frame 5478 too long!!: frametime = 0.608 (0.608) nothing ok to fire Frame 5479 too long!!: frametime = 0.416 (0.416) nothing ok to fire nothing ok to fire Frame 5480 too long!!: frametime = 0.616 (0.616) nothing ok to fire Frame 5481 too long!!: frametime = 0.445 (0.445) nothing ok to fire nothing ok to fire Frame 5482 too long!!: frametime = 0.503 (0.503) nothing ok to fire Frame 5483 too long!!: frametime = 0.341 (0.341) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5543 too long!!: frametime = 0.258 (0.258) nothing ok to fire Frame 5545 too long!!: frametime = 0.271 (0.271) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire message 'Bretonia leaves' with invalid head. Fix by assigning persona to the message. nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire ANI Head-TP7a.ani with size 160x120 (6.3% wasted) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5618 too long!!: frametime = 0.334 (0.334) message 'Temeraire arrives' with invalid head. Fix by assigning persona to the message. Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 5619 too long!!: frametime = 1.248 (1.248) nothing ok to fire Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Out of lights! Frame 5620 too long!!: frametime = 0.793 (0.793) nothing ok to fire Frame 5625 too long!!: frametime = 0.283 (0.283) Frame 5629 too long!!: frametime = 0.278 (0.278) Frame 5630 too long!!: frametime = 0.631 (0.631) Frame 5631 too long!!: frametime = 0.548 (0.548) Frame 5632 too long!!: frametime = 0.614 (0.614) nothing ok to fire Frame 5635 too long!!: frametime = 0.492 (0.492) nothing ok to fire Frame 5636 too long!!: frametime = 0.399 (0.399) Frame 5637 too long!!: frametime = 0.266 (0.266) nothing ok to fire nothing ok to fire nothing ok to fire Frame 5648 too long!!: frametime = 0.353 (0.353) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5731 too long!!: frametime = 0.373 (0.373) Frame 5732 too long!!: frametime = 0.261 (0.261) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 5737 too long!!: frametime = 0.257 (0.257) Frame 5738 too long!!: frametime = 0.268 (0.268) Frame 5741 too long!!: frametime = 0.253 (0.253) Frame 5745 too long!!: frametime = 0.288 (0.288) Frame 5774 too long!!: frametime = 0.345 (0.345) Frame 5776 too long!!: frametime = 0.749 (0.749) nothing ok to fire nothing ok to fire Frame 5839 too long!!: frametime = 0.284 (0.284) nothing ok to fire Frame 5843 too long!!: frametime = 0.286 (0.286) nothing ok to fire Frame 5846 too long!!: frametime = 0.326 (0.326) Frame 5847 too long!!: frametime = 0.334 (0.334) Frame 5849 too long!!: frametime = 0.311 (0.311) Frame 5877 too long!!: frametime = 0.265 (0.265) Frame 5878 too long!!: frametime = 0.262 (0.262) Frame 5879 too long!!: frametime = 0.285 (0.285) Frame 5880 too long!!: frametime = 0.340 (0.340) Frame 5882 too long!!: frametime = 0.443 (0.443) Frame 5883 too long!!: frametime = 0.267 (0.267) Frame 5884 too long!!: frametime = 0.283 (0.283) Frame 5886 too long!!: frametime = 0.328 (0.328) Frame 5887 too long!!: frametime = 0.416 (0.416) Frame 5888 too long!!: frametime = 0.305 (0.305) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Frame 5954 too long!!: frametime = 0.264 (0.264) nothing ok to fire Frame 5956 too long!!: frametime = 0.287 (0.287) Frame 5969 too long!!: frametime = 0.690 (0.690) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Throwing out event 33 because of state set from 2 to 1 SOUND: d:\fso\scp bp branch\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation' Unloading in mission messages CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Frame 6016 too long!!: frametime = 2.271 (2.271) Frame 6016 too long!!: frametime = 0.351 (0.351) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Frame 6016 too long!!: frametime = 8.664 (8.664) Frame 6016 too long!!: frametime = 4.096 (4.096) Called captureCallback()! TECH ROOM: Dumping excess ship textures... Loading model 'ss01.pof' IBX: Found a good IBX to read for 'ss01.pof'. IBX-DEBUG => POF checksum: 0xf1684686, IBX checksum: 0x395f4efb -- "ss01.pof" Frame 6016 too long!!: frametime = 3.812 (3.812) Called captureCallback()! TECH ROOM: Dumping excess ship textures... Loading model 'Comm2S-01.pof' Potential problem found: Unrecognized subsystem type 'piece1a', believed to be in ship Comm2S-01.pof Potential problem found: Unrecognized subsystem type 'piece2a', believed to be in ship Comm2S-01.pof Potential problem found: Unrecognized subsystem type 'piece3a', believed to be in ship Comm2S-01.pof Potential problem found: Unrecognized subsystem type 'piece4a', believed to be in ship Comm2S-01.pof Potential problem found: Unrecognized subsystem type 'piece5a', believed to be in ship Comm2S-01.pof Potential problem found: Unrecognized subsystem type 'core', believed to be in ship Comm2S-01.pof IBX: Found a good IBX to read for 'Comm2S-01.pof'. IBX-DEBUG => POF checksum: 0x41c0fde1, IBX checksum: 0xf6df38b5 -- "Comm2S-01.pof" Submodel 'shcommb' is detail level 1 of 'shcomma' Submodel 'shcommc' is detail level 2 of 'shcomma' Submodel 'shcommd' is detail level 3 of 'shcomma' Submodel 'piece1b' is detail level 1 of 'piece1a' Submodel 'piece1c' is detail level 2 of 'piece1a' Submodel 'piece2b' is detail level 1 of 'piece2a' Submodel 'piece2c' is detail level 2 of 'piece2a' Submodel 'piece3b' is detail level 1 of 'piece3a' Submodel 'piece3c' is detail level 2 of 'piece3a' Submodel 'piece4b' is detail level 1 of 'piece4a' Submodel 'piece4c' is detail level 2 of 'piece4a' Submodel 'piece5b' is detail level 1 of 'piece5a' Submodel 'piece5c' is detail level 2 of 'piece5a' Frame 6016 too long!!: frametime = 4.298 (4.298) Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Frame 6016 too long!!: frametime = 6.417 (6.417) Loading model 'SuperCap2S-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x33218381, IBX checksum: 0xa1acc7db -- "SuperCap2S-01.pof" Submodel 'supercap2s-01c' is detail level 2 of 'supercap2s-01a' Submodel 'supercap2s-01b' is detail level 1 of 'supercap2s-01a' Frame 6016 too long!!: frametime = 5.151 (5.151) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'bp-pilot.bp.csg' with version 0... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Loading complete! Frame 6016 too long!!: frametime = 2.075 (2.075) Frame 6016 too long!!: frametime = 0.390 (0.390) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) PLR => Saving 'bp-pilot.plr' with version 0... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! CSG => Saving 'bp-pilot.bp.csg' with version 0... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving complete! Freeing all existing models... ... Log closed, Thu May 15 16:20:52 2014