MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 0.312 (0.312) ML 06/07 23:20:14~ Sending NETPLAYER_UPDATE ML 06/07 23:20:17~ Sending NETPLAYER_UPDATE ML 06/07 23:20:20~ Sending NETPLAYER_UPDATE ML 06/07 23:20:23~ Sending NETPLAYER_UPDATE ML 06/07 23:20:26~ Sending NETPLAYER_UPDATE Frame 0 too long!!: frametime = 0.306 (0.306) ML 06/07 23:20:29~ Sending NETPLAYER_UPDATE ML 06/07 23:20:32~ Sending NETPLAYER_UPDATE Frame 0 too long!!: frametime = 0.252 (0.252) ML 06/07 23:20:35~ Sending NETPLAYER_UPDATE ML 06/07 23:20:38~ Sending NETPLAYER_UPDATE ML 06/07 23:20:41~ Sending NETPLAYER_UPDATE ML 06/07 23:20:44~ Sending NETPLAYER_UPDATE ML 06/07 23:20:47~ Sending NETPLAYER_UPDATE Frame 0 too long!!: frametime = 0.325 (0.325) ML 06/07 23:20:50~ Sending NETPLAYER_UPDATE ML 06/07 23:20:53~ Sending NETPLAYER_UPDATE ML 06/07 23:20:56~ Sending NETPLAYER_UPDATE Frame 0 too long!!: frametime = 0.299 (0.299) ML 06/07 23:20:59~ Sending NETPLAYER_UPDATE ML 06/07 23:21:02~ Sending NETPLAYER_UPDATE ML 06/07 23:21:05~ Sending NETPLAYER_UPDATE Loading model 'fighter2v-03.pof' IBX: Found a good IBX to read for 'fighter2v-03.pof'. For "fighter2v-03.pof" I couldn't find fighter2v-03A.ani but I did find fighter2v-03A.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03A-glow.ani or fighter2v-03A-glow.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03A-shine.pcx For "fighter2v-03.pof" I couldn't find thruster01-glow.ani or thruster01-glow.pcx. For "fighter2v-03.pof" I couldn't find thruster01-shine.pcx For "fighter2v-03.pof" I couldn't find fighter2v-03B.ani but I did find fighter2v-03B.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03B-glow.ani or fighter2v-03B-glow.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03B-shine.pcx For "fighter2v-03.pof" I couldn't find fighter2v-03C.ani but I did find fighter2v-03C.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03C-glow.ani or fighter2v-03C-glow.pcx. For "fighter2v-03.pof" I couldn't find fighter2v-03C-shine.pcx Loading fighter2v-03A.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2v-03B.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading fighter2v-03C.pcx for the first time. MEMLEAK DEBUG: lock pcx ML 06/07 23:21:06~ Sending NETPLAYER_UPDATE Frame 0 too long!!: frametime = 0.329 (0.329) ML 06/07 23:21:06~ Sending NETPLAYER_UPDATE ML 06/07 23:21:06~ Sending NETPLAYER_UPDATE ML 06/07 23:21:08~ Sending NETPLAYER_UPDATE ML 06/07 23:21:11~ Sending NETPLAYER_UPDATE ML 06/07 23:21:14~ Sending NETPLAYER_UPDATE ML 06/07 23:21:14~ Sending NETPLAYER_UPDATE ML 06/07 23:21:14~ Client received mission start from server - entering mission Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_MULTI_STD_WAIT (39) ML 06/07 23:21:14~ Sending NETPLAYER_UPDATE Entering game at time = 1076.028 Frame 1 too long!!: frametime = 0.386 (0.386) Loading attacker.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI Head-VP1b.ani with size 120x120 (6.3% wasted) 3287 frames executed in 30.001 seconds, 109.563 frames per second. Frame 4266 too long!!: frametime = 0.315 (0.315) Frame 4458 too long!!: frametime = 0.285 (0.285)