========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.7.1 Passed cmdline options: -spec_exp 11 -fov 0.4 -ogl_spec 60 -spec_static 0.8 -spec_point 0.6 -spec_tube 0.4 -ambient_factor 75 -noenv -missile_lighting -nomotiondebris -3dshockwave -soft_particles -post_process -fb_explosions -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod blueplanetSVN,blueplanetSVN\advtest_bp2,blueplanetSVN\adv_bp2-r2,blueplanetSVN\test_bp2,blueplanetSVN\bp2-r2,blueplanetSVN\BP Complete\bpc-advanced,blueplanetSVN\BP Complete\bpc-core,blueplanetSVN\BP Complete\bpc-visuals3,blueplanetSVN\BP Complete\bpc-visuals2,blueplanetSVN\BP Complete\bpc-visuals1,blueplanetSVN\BP Complete\bpc-audio1,blueplanetSVN\BP Complete\bpc-audio2,mediavps_3612 -no_set_gamma -res 1366x768 Building file index... Found root pack 'D:\FreeSpace2\mediavps_3612\MV_A-Glows.vp' with a checksum of 0xd79ff293 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x0608eab4 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0xdbeb9bd7 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0x060f4274 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0x933edca7 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb5a895a7 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x4282a836 Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6b254f89 Found root pack 'D:\FreeSpace2\mediavps_3612\SobekMod-Hi.vp' with a checksum of 0x83e4bc71 Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\FreeSpace2\blueplanetSVN\' ... 122 files Searching root 'D:\FreeSpace2\blueplanetSVN\advtest_bp2\' ... 22 files Searching root 'D:\FreeSpace2\blueplanetSVN\adv_bp2-r2\' ... 27 files Searching root 'D:\FreeSpace2\blueplanetSVN\test_bp2\' ... 342 files Searching root 'D:\FreeSpace2\blueplanetSVN\bp2-r2\' ... 220 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-advanced\' ... 408 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-core\' ... 127 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals3\' ... 2481 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals2\' ... 699 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-visuals1\' ... 1961 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio1\' ... 725 files Searching root 'D:\FreeSpace2\blueplanetSVN\BP Complete\bpc-audio2\' ... 533 files Searching root 'D:\FreeSpace2\mediavps_3612\' ... 788 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_A-Glows.vp' ... 1641 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1744 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 54 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 2043 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 300 files Searching root pack 'D:\FreeSpace2\mediavps_3612\SobekMod-Hi.vp' ... 11 files Searching root 'D:\FreeSpace2\' ... 1 files Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files Searching root 'e:\' ... 0 files Found 34 roots and 22973 files. ERROR: Unknown Language Checksum: -1162327434 Using default language settings... TBM => Starting parse of 'mv_root-lcl.tbm' ... Setting language to English TBM => Starting parse of 'mv_root-lcl.tbm' ... Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior Game Settings Table: External shaders are DISABLED Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: Stereo Mix (Realtek High Defini ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1366x768 with 16-bit color... Initializing WGL... Requested WGL Video values = R: 5, G: 6, B: 5, depth: 16, stencil: 1, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 610M/PCIe/SSE2 OpenGL Version : 4.4.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Using extension "GL_ARB_texture_float". Using extension "GL_ARB_draw_elements_base_vertex". Using extension "GL_EXT_framebuffer_blit". Using extension "GL_EXT_geometry_shader4". Using extension "GL_EXT_texture_array". Found special extension function "wglSwapIntervalEXT". Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling deferred light shader... Loading built-in default shader for: deferred-v.sdr Loading built-in default shader for: deferred-f.sdr Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: ls-f.sdr Compiling post-processing shader 8 ... Loading built-in default shader for: shadowdebug-v.sdr Loading built-in default shader for: shadowdebug-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.40 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'bp2-turretHotkey-sct.tbm' ... TBM => Starting parse of 'bp2-trigger-sct.tbm' ... TBM => Starting parse of 'bp2-tcard-sct.tbm' ... TBM => Starting parse of 'bp2-stupid-sct.tbm' ... TBM => Starting parse of 'bp2-equip-sct.tbm' ... TBM => Starting parse of 'bp2-debrisgrav-sct.tbm' ... TBM => Starting parse of 'bp2-csc-sct.tbm' ... TBM => Starting parse of 'bp2-betty-sct.tbm' ... TBM => Starting parse of 'promptBox-sct.tbm' ... TBM => Starting parse of 'zmisc-sct.tbm' ... TBM => Starting parse of 'partCol-sct.tbm' ... TBM => Starting parse of 'deathPart-sct.tbm' ... TBM => Starting parse of 'shipsaveload-sct.tbm' ... TBM => Starting parse of 'screencam-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'bp2-sdf.tbm' ... TBM => Starting parse of 'bp-sdf.tbm' ... Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'... Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'... TBM => Starting parse of 'pulse-snd.tbm' ... TBM => Starting parse of 'TEI_Beams-snd.tbm' ... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'bp-mus.tbm' ... TABLES => Starting parse of 'colors.tbl'... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'bp2-mfl.tbm' ... TBM => Starting parse of 'bp-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'bp2-amr.tbm' ... TBM => Starting parse of 'mv_assets-aip.tbm' ... TBM => Starting parse of 'bp-aip.tbm' ... Warning: "$perform less checks for death screams" flag is deprecated in favor of "$perform fewer checks for death screams" Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start" WARNING: Unrecognized parameter in ai_profiles: $Default Profile: BP $Profile Name: BP $Play TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'bp2-wxp.tbm' ... TBM => Starting parse of 'bp-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (exp50.eff) with 92 frames at 30 fps. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. TBM => Starting parse of 'mv_root-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'NewCM-wep.tbm' ... TBM => Starting parse of 'mekhu-wep.tbm' ... TBM => Starting parse of 'fs2_primaries-wep.tbm' ... TBM => Starting parse of 'bp-wep.tbm' ... Ignoring free flight speed for weapon 'Trebuchet#Aegis' TBM => Starting parse of 'bp2-r2-wep.tbm' ... TBM => Starting parse of 'TEI_stuff-wep.tbm' ... TBM => Starting parse of 'localssm-wep.tbm' ... TBM => Starting parse of 'furystuff-wep.tbm' ... Ignoring free flight speed for weapon 'Eos#Hecate' TBM => Starting parse of 'darius-wep.tbm' ... TBM => Starting parse of 'beams-wep.tbm' ... TBM => Starting parse of 'axemstuff-wep.tbm' ... TBM => Starting parse of 'apocalypse-gef-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'bp2-obt.tbm' ... TBM => Starting parse of 'bp2-r2-obt.tbm' ... Ship GVF Seth species was Terran, is now Vasudan Ship GVF Horus species was Terran, is now Vasudan Ship GVF Thoth species was Terran, is now Vasudan Ship GVF Serapis species was Terran, is now Vasudan Ship GVF Tauret species was Terran, is now Vasudan Ship GVB Sekhmet species was Terran, is now Vasudan Ship GVB Osiris species was Terran, is now Vasudan Ship GVB Bakha species was Terran, is now Vasudan Ship GVF Ptah species was Terran, is now Vasudan Ship GVS Nephthys species was Terran, is now Vasudan Ship GVT Isis species was Terran, is now Vasudan Ship PVFR Ma'at species was Terran, is now Vasudan Ship GVFr Bes species was Terran, is now Vasudan Ship VAC 5 species was Terran, is now Vasudan Ship VAC 4 species was Terran, is now Vasudan Ship GVFr Satis species was Terran, is now Vasudan Ship GVG Anuket species was Terran, is now Vasudan Ship GVC Aten species was Terran, is now Vasudan Ship GVC Mentu species was Terran, is now Vasudan Ship GVCv Sobek species was Terran, is now Vasudan Ship GVD Typhon species was Terran, is now Vasudan Ship GVSG Ankh species was Terran, is now Vasudan Ship GVSG Edjo species was Terran, is now Vasudan Ship GVEP Ra species was Terran, is now Vasudan Ship GVA Setekh species was Terran, is now Vasudan Ship GVD Hatshepsut species was Terran, is now Vasudan Ship SF Dragon species was Terran, is now Shivan Ship SF Basilisk species was Terran, is now Shivan Ship SF Manticore species was Terran, is now Shivan Ship SF Aeshma species was Terran, is now Shivan Ship SF Mara species was Terran, is now Shivan Ship SF Astaroth species was Terran, is now Shivan Ship SB Nephilim species was Terran, is now Shivan Ship SB Taurvi species was Terran, is now Shivan Ship SB Nahema species was Terran, is now Shivan Ship SB Seraphim species was Terran, is now Shivan Ship ST Azrael species was Terran, is now Shivan Ship SFr Dis species was Terran, is now Shivan Ship SAC 3 species was Terran, is now Shivan Ship SFr Mephisto species was Terran, is now Shivan Ship SC 5 species was Terran, is now Shivan Ship SFr Asmodeus species was Terran, is now Shivan Ship SAC 2 species was Terran, is now Shivan Ship SC Lilith species was Terran, is now Shivan Ship SC Rakshasa species was Terran, is now Shivan Ship SC Cain species was Terran, is now Shivan Ship SD Demon species was Terran, is now Shivan Ship SD Ravana species was Terran, is now Shivan Ship SD Lucifer species was Terran, is now Shivan Ship SSG Trident species was Terran, is now Shivan Ship SSG Belial species was Terran, is now Shivan Ship SSG Rahu species was Terran, is now Shivan Ship SCv Moloch species was Terran, is now Shivan Ship SJ Sathanas species was Terran, is now Shivan Ship SJD Sathanas species was Terran, is now Shivan Ship SpaceHunk species was Terran, is now Shivan Ship Shivan Comm Node species was Terran, is now Shivan TBM => Starting parse of 'Sobek-shp.tbm' ... TBM => Starting parse of 'mv_root-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mentu-shp.tbm' ... TBM => Starting parse of 'vasudans-shp.tbm' ... TBM => Starting parse of 'terrans-shp.tbm' ... TBM => Starting parse of 'shivans-shp.tbm' ... TBM => Starting parse of 'Seth-shp.tbm' ... TBM => Starting parse of 'Serapis-shp.tbm' ... TBM => Starting parse of 'Sekhmet-shp.tbm' ... TBM => Starting parse of 'Osiris-shp.tbm' ... TBM => Starting parse of 'NewCM-shp.tbm' ... TBM => Starting parse of 'bp-shp.tbm' ... Ship GTF Atalanta species was Terran, is now GTVA-TEI Ship GTF Nyx species was Terran, is now GTVA-TEI Ship GTF Draco species was Terran, is now GTVA-TEI Ship GTB Rhea species was Terran, is now GTVA-TEI Ship GTD Carthage species was Terran, is now GTVA-TEI Ship GTI Asteria species was Terran, is now GTVA-TEI Ship GTC Cretheus species was Terran, is now GTVA-TEI Ship GTSG Alastor Bravo species was Terran, is now GTVA-TEI Ship GTC Hyperion species was Terran, is now GTVA-TEI Ship GTCv Chimera species was Terran, is now GTVA-TEI Ship GTCv Bellerophon species was Terran, is now GTVA-TEI Ship GTCv Diomedes species was Terran, is now GTVA-TEI Ship GTD Titan species was Terran, is now GTVA-TEI Ship GTD Raynor species was Terran, is now GTVA-TEI Ship GTL Anemoi species was Terran, is now GTVA-TEI Ship Alliance Jump Gate species was Terran, is now GTVA-TEI Ship Spacesuit species was Terran, is now GTVA-TEI Ship SJ Dante species was Terran, is now Shivan Ship Vishnan Preserver species was Terran, is now Vasudan Ship Vishnan Arbiter species was Terran, is now Vasudan Ship Vishnan Sacred Keeper species was Terran, is now Vasudan Ship Vishnan Missionary species was Terran, is now Vasudan Ship Vishnan Preacher species was Terran, is now Vasudan Ship Vishnan Seeker species was Terran, is now Vasudan Ship Vishnan Inquisitor species was Terran, is now Vasudan Ship Vishnan Protector species was Terran, is now Vasudan Ship UEFg Karuna#AoA species was Terran, is now UEF Ship GVL Tawaret species was Terran, is now Vasudan Ship SC Asura species was Terran, is now Shivan Ship Great Darkness species was Terran, is now Shivan Ship UEF Uhlan species was Terran, is now UEF Ship UEF Kentauroi species was Terran, is now UEF The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "secondary_bank" animation type name is deprecated. Specify "secondary-bank" instead. Ship UEF Uriel species was Terran, is now UEF The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. The "primary_bank" animation type name is deprecated. Specify "primary-bank" instead. Ship UEF Izra'il species was Terran, is now UEF Ship UEF Lao Tze species was Terran, is now UEF Ship UEF Ainsarii species was Terran, is now UEF Ship UEF Ainsarii#Dream species was Terran, is now UEF Ship UEB Durga species was Terran, is now UEF Ship UEB Vajradhara species was Terran, is now UEF Ship UEB Lapith species was Terran, is now UEF Ship UEA Oculus species was Terran, is now UEF Ship UEC Sanctus species was Terran, is now UEF Ship UEC Sanctus MK2 species was Terran, is now UEF Ship UEC Custos species was Terran, is now UEF Ship UEFg Karuna species was Terran, is now UEF Ship UEFg Karuna MK2 species was Terran, is now UEF Ship UEFg Narayana species was Terran, is now UEF Ship UEFg Narayana#Prefit species was Terran, is now UEF Ship UED Solaris species was Terran, is now UEF Ship UES Aranyaka species was Terran, is now UEF Ship UENB Alexandria species was Terran, is now UEF Ship GEFg Purusha species was Terran, is now UEF Ship Morena MacDuff species was Terran, is now UEF Ship UEFg Karuna#Player species was Terran, is now UEF Ship UEC Custos-X species was Terran, is now UEF Ship UED Solaris#Toutatis species was Terran, is now UEF Ship UEM Florence species was Terran, is now UEF-Civ Ship UET Kadmos species was Terran, is now UEF-Civ Ship UET Corsair species was Terran, is now UEF-Civ Ship UET Upanishad species was Terran, is now UEF-Civ Ship UESh Mercury species was Terran, is now UEF-Civ Ship UEFr Demeter species was Terran, is now UEF-Civ Ship UEC-DEM species was Terran, is now UEF-Civ Ship UEI Kumari species was Terran, is now UEF-Civ Ship Intrasystem Gate species was Terran, is now UEF-Civ Ship Intrasystem Gate#nocollide species was Terran, is now UEF-Civ Ship UEI Bretonia species was Terran, is now UEF-Civ Ship Claymore species was Terran, is now UEF-Civ Ship Subspace Motivator species was Terran, is now UEF-Civ Ship Huge Asteroid species was Terran, is now UEF-Civ Ship Cometary Habitat species was Terran, is now UEF-Civ Ship Moon Landscape species was Terran, is now UEF-Civ Particle effect for impact spew disabled on ship 'Moon Landscape'. Particle effect for damage spew disabled on ship 'Moon Landscape'. Ship Luna City species was Terran, is now UEF-Civ Ship Luna Dome species was Terran, is now UEF-Civ Ship Lunar Tower species was Terran, is now UEF-Civ Ship Lunar Magnetic Levitator species was Terran, is now UEF-Civ Ship City Base species was Terran, is now UEF-Civ Ship Skyscraper 2 species was Terran, is now UEF-Civ Ship Skyscraper 3 species was Terran, is now UEF-Civ Ship Skyscraper 4 species was Terran, is now UEF-Civ Ship Space Port species was Terran, is now UEF-Civ Ship Gas Refinery species was Terran, is now UEF-Civ Ship Cargo Platform species was Terran, is now UEF-Civ Ship Cargo Platform#Gauss species was Terran, is now UEF-Civ Ship Cargo Platform#Missile species was Terran, is now UEF-Civ Ship Cargo Platform#Flak species was Terran, is now UEF-Civ Ship Cargo Platform#Sensor species was Terran, is now UEF-Civ Ship Dakota Hovertank species was Terran, is now UEF-Civ Ship Point species was Terran, is now UEF-Civ Ship VirtualPath species was Terran, is now UEF-Civ Ship The GRID species was Terran, is now UEF-Civ Particle effect for impact spew disabled on ship 'The GRID'. Particle effect for damage spew disabled on ship 'The GRID'. TBM => Starting parse of 'bp2-r2-shp.tbm' ... Ship UEFg Murugan species was Terran, is now UEF Ship UEI Goliath species was Terran, is now UEF-Civ Ship GTDr Zeus#Drone species was Terran, is now GTVA-TEI Ship GTCv Aegis species was Terran, is now GTVA-TEI Ship Wyvern species was Terran, is now GTVA-TEI Ship IMS Hephaestus species was Terran, is now UEF Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1t: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1b: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1l: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd1r: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd2t: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship IMS Hephaestus, subsystem bd2b: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Ship Dakota Hovertank species was UEF-Civ, is now UEF Ship Mars Landscape species was Terran, is now UEF-Civ Ship City Layer species was Terran, is now UEF-Civ TBM => Starting parse of 'Murugan-shp.tbm' ... TBM => Starting parse of 'misc-shp.tbm' ... Ship UEB Mahadeva species was Terran, is now UEF Ship UEFg Sanat Kumara species was Terran, is now UEF Ship Spinner species was Terran, is now GTVA-TEI Ship UED Sanctuary species was Terran, is now GTVA-TEI Ship GTB Stheno species was Terran, is now GTVA-TEI Ship Constellation species was Terran, is now GTVA-TEI TBM => Starting parse of 'localssm-shp.tbm' ... TBM => Starting parse of 'furystuff-shp.tbm' ... Ship GTC Aeolus#MK2 species was Terran, is now GTVA-TEI Ship GVC Mentu#MK2 species was Terran, is now Vasudan Ship GVCv Sobek#MK2 species was Terran, is now Vasudan Ship GVD Hatshepsut#MK2 species was Terran, is now Vasudan TBM => Starting parse of 'erebus-shp.tbm' ... Ship GTD Erebus species was Terran, is now GTVA-TEI TBM => Starting parse of 'axemstuff-shp.tbm' ... Ship City Cluster 1 species was Terran, is now UEF-Civ Ship City Cluster 2 species was Terran, is now UEF-Civ TBM => Starting parse of 'Vnhu-shp.tbm' ... Ship VF Nhu species was Terran, is now Vasudan TBM => Starting parse of 'shipsave-shp.tbm' ... TBM => Starting parse of 'Setep-shp.tbm' ... Ship GVB Setep species was Terran, is now Vasudan TBM => Starting parse of 'screencam-shp.tbm' ... TBM => Starting parse of 'Petbe-shp.tbm' ... Ship GVB Petbe species was Terran, is now Vasudan TBM => Starting parse of 'Mihos-shp.tbm' ... Ship GVF Mihos species was Terran, is now Vasudan TBM => Starting parse of 'Hathor-shp.tbm' ... Ship GVB Hathor species was Terran, is now Vasudan TBM => Starting parse of 'Ennead-shp.tbm' ... Ship GVF Ennead species was Terran, is now Vasudan TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) BMPMAN: Found EFF (BPstealthgauge.eff) with 3 frames at 30 fps. BMPMAN: Found EFF (viewfinder.eff) with 1 frames at 30 fps. BMPMAN: Found EFF (BPsignalgaugetop.eff) with 1 frames at 30 fps. BMPMAN: Found EFF (BPsignalgauge.eff) with 11 frames at 30 fps. TBM => Starting parse of 'promptBox-hdg.tbm' ... BMPMAN: Found EFF (proBox.eff) with 1 frames at 15 fps. BMPMAN: Found EFF (proLine.eff) with 3 frames at 15 fps. TBM => Starting parse of 'screencam-hdg.tbm' ... ANI emptyhud with size 25x21 (34.4% wasted) ANI currentspeed with size 124x30 (6.3% wasted) ANI scspeed with size 50x179 (30.1% wasted) ANI timesc with size 60x23 (28.1% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'bp2-str.tbm' ... TBM => Starting parse of 'bp-str.tbm' ... TBM => Starting parse of 'bp2-r2-str.tbm' ... loading animated cursor "cursor" TBM => Starting parse of 'bp2-main-hall.tbm' ... TBM => Starting parse of 'bp-main-hall.tbm' ... MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 678 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) PLR => Verifying 'Alpha 1.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! PLR => Verifying 'New.plr' with version 1... PLR => Parsing: Flags... PLR => Warning: (0x0001) Short read, information may have been lost! PLR => Verifying complete! Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) PLR => Loading 'New.plr' with version 1... PLR => Parsing: Flags... PLR => Parsing: Info... PLR => Parsing: Scoring... PLR => Parsing: ScoringMulti... PLR => Parsing: HUD... PLR => Parsing: Variables... PLR => Parsing: Multiplayer... PLR => Parsing: Controls... PLR => Parsing: Settings... PLR => Loading complete! CSG => Loading 'New.bp2-p1.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! CSG => Loading 'New.bp2-p1.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 0.481 (0.481) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Loading built-in default shader for: main-g.sdr Shader features: Geometry Transformation Shadow Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Deferred lighting IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xc6f91c19, IBX checksum: 0xde0e1dd6 -- "fighter01.pof" Frame 0 too long!!: frametime = 1.540 (1.540) Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... CSG => Loading 'New.bp2-p1.csg' with version 2... CSG => Parsing: Flags... CSG => Parsing: Info... CSG => Parsing: Missions... CSG => Parsing: Techroom... CSG => Parsing: Loadout... CSG => Parsing: Scoring... CSG => Parsing: RedAlert... CSG => Parsing: HUD... CSG => Parsing: Variables... CSG => Parsing: Settings... CSG => Parsing: Controls... CSG => Parsing: Cutscenes... CSG => Parsing: Last Missions... CSG => Loading complete! Frame 0 too long!!: frametime = 0.892 (0.892) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) PLR => Saving 'New.plr' with version 1... PLR => Saving: Flags... PLR => Saving: Info... PLR => Saving: Scoring... PLR => Saving: ScoringMulti... PLR => Saving: HUD... PLR => Saving: Variables... PLR => Saving: Multiplayer... PLR => Saving: Controls... PLR => Saving: Settings... PLR => Saving complete! =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Deferred lighting IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Deferred lighting Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'bp2-02.fs2' Hmmm... Extension passed to mission_load... Using callsign: Brie Using callsign: Kassim Using callsign: Laporte Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 66th Scarlet Horse Using callsign: 77th Tactical Strike Using callsign: 77th Tactical Strike Using callsign: 77th Tactical Strike Using callsign: 77th Tactical Strike Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 744th ESMS 'Avalanche' Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 75th Vigilantes Using callsign: 744th ESMS 'Avalanche' Starting mission message count : 294 Ending mission message count : 368 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'FtUhlan.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Deferred lighting IBX: Found a good IBX to read for 'FtUhlan.pof'. IBX-DEBUG => POF checksum: 0x5901ee52, IBX checksum: 0x87cfaaf4 -- "FtUhlan.pof" Loading model 'Tethis.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Animated Effects Utility mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Animated Effects Utility mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Utility mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Utility mapping Deferred lighting Potential problem found: Unrecognized subsystem type 'RotatorLRa', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'RotatorSMa', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis.pof Found live debris model for 'Engine01a' Found live debris model for 'Engine02a' Found live debris model for 'Engine03a' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorLRa' Found live debris model for 'RotatorSMa' Found live debris model for 'RotatorSMa' Found live debris model for 'Turret01a' Found live debris model for 'Turret02a' IBX: Found a good IBX to read for 'Tethis.pof'. IBX-DEBUG => POF checksum: 0x47c0510f, IBX checksum: 0x1e3c2171 -- "Tethis.pof" Submodel 'Engine01b' is detail level 1 of 'Engine01a' Submodel 'Engine01b-destroyed' is detail level 1 of 'Engine01a-destroyed' Submodel 'Engine02b' is detail level 1 of 'Engine02a' Submodel 'Engine02b-destroyed' is detail level 1 of 'Engine02a-destroyed' Submodel 'Engine03b' is detail level 1 of 'Engine03a' Submodel 'Engine03c' is detail level 2 of 'Engine03a' Submodel 'Engine03b-destroyed' is detail level 1 of 'Engine03a-destroyed' Submodel 'RotatorLRb' is detail level 1 of 'RotatorLRa' Submodel 'RotatorLRc' is detail level 2 of 'RotatorLRa' Submodel 'RotatorLRb-destroyed' is detail level 1 of 'RotatorLRa-destroyed' Submodel 'RotatorSMb' is detail level 1 of 'RotatorSMa' Submodel 'RotatorSMc' is detail level 2 of 'RotatorSMa' Submodel 'RotatorSMb-destroyed' is detail level 1 of 'RotatorSMa-destroyed' Submodel 'Turret01b' is detail level 1 of 'Turret01a' Submodel 'Turret01b-destroyed' is detail level 1 of 'Turret01a-destroyed' Submodel 'Turret02b' is detail level 1 of 'Turret02a' Submodel 'Turret02b-destroyed' is detail level 1 of 'Turret02a-destroyed' Allocating space for at least 34 new ship subsystems ... a total of 200 is now available (34 in-use). Loading model 'cruiser2t-01.pof' IBX: Found a good IBX to read for 'cruiser2t-01.pof'. IBX-DEBUG => POF checksum: 0xb6b2d965, IBX checksum: 0x8b764fcf -- "cruiser2t-01.pof" Loading model 'corvette2t-01.pof' Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Animated Effects Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Deferred lighting IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x3aaebe96, IBX checksum: 0x42b3e9a3 -- "corvette2t-01.pof" Loading model 'KarunaMk1.pof' Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship KarunaMk1.pof Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship KarunaMk1.pof Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship KarunaMk1.pof Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship KarunaMk1.pof Found live debris model for 'navigation' Found live debris model for 'navigation' Found live debris model for 'sensors' IBX: Found a good IBX to read for 'KarunaMk1.pof'. IBX-DEBUG => POF checksum: 0x3771aad4, IBX checksum: 0x68db40ff -- "KarunaMk1.pof" Submodel 'engine01b' is detail level 1 of 'engine01a' Submodel 'engine01c' is detail level 2 of 'engine01a' Submodel 'engine01d' is detail level 3 of 'engine01a' Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed' Submodel 'engine01c-destroyed' is detail level 2 of 'engine01a-destroyed' Submodel 'engine01d-destroyed' is detail level 3 of 'engine01a-destroyed' Submodel 'engine02b' is detail level 1 of 'engine02a' Submodel 'engine02c' is detail level 2 of 'engine02a' Submodel 'engine02d' is detail level 3 of 'engine02a' Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed' Submodel 'engine02c-destroyed' is detail level 2 of 'engine02a-destroyed' Submodel 'engine02d-destroyed' is detail level 3 of 'engine02a-destroyed' Submodel 'engine03b' is detail level 1 of 'engine03a' Submodel 'engine03c' is detail level 2 of 'engine03a' Submodel 'engine03d' is detail level 3 of 'engine03a' Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed' Submodel 'engine03c-destroyed' is detail level 2 of 'engine03a-destroyed' Submodel 'engine03d-destroyed' is detail level 3 of 'engine03a-destroyed' Submodel 'engine04b' is detail level 1 of 'engine04a' Submodel 'engine04c' is detail level 2 of 'engine04a' Submodel 'engine04d' is detail level 3 of 'engine04a' Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed' Submodel 'engine04c-destroyed' is detail level 2 of 'engine04a-destroyed' Submodel 'engine04d-destroyed' is detail level 3 of 'engine04a-destroyed' Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed' Submodel 'rotatorc-destroyed' is detail level 2 of 'rotatora-destroyed' Submodel 'rotatord-destroyed' is detail level 3 of 'rotatora-destroyed' Submodel 'rotatorb' is detail level 1 of 'rotatora' Submodel 'rotatorc' is detail level 2 of 'rotatora' Submodel 'rotatord' is detail level 3 of 'rotatora' Loading model 'pfighter01.pof' IBX: Found a good IBX to read for 'pfighter01.pof'. IBX-DEBUG => POF checksum: 0x16a8c577, IBX checksum: 0x325a9ebe -- "pfighter01.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0x23600360, IBX checksum: 0x18b36b49 -- "fighter2t-03.pof" Loading model 'artemisDH.pof' IBX: Found a good IBX to read for 'artemisDH.pof'. IBX-DEBUG => POF checksum: 0x43cc9916, IBX checksum: 0x5fdeac0e -- "artemisDH.pof" Loading model 'corvette3t-01.pof' IBX: Found a good IBX to read for 'corvette3t-01.pof'. IBX-DEBUG => POF checksum: 0x67019812, IBX checksum: 0x78728516 -- "corvette3t-01.pof" Loading model 'corvette3t-03.pof' IBX: Found a good IBX to read for 'corvette3t-03.pof'. IBX-DEBUG => POF checksum: 0xdbfc9fea, IBX checksum: 0xca45d74c -- "corvette3t-03.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xb0d6f2dc, IBX checksum: 0xf1d6ccc4 -- "fighter2t-02.pof" Loading model 'fighterCW-02t.pof' IBX: Found a good IBX to read for 'fighterCW-02t.pof'. IBX-DEBUG => POF checksum: 0xb1df84c2, IBX checksum: 0x26adb128 -- "fighterCW-02t.pof" Loading model 'Charybdis.pof' Potential problem found: Unrecognized subsystem type 'rad_backleft', believed to be in ship Charybdis.pof Potential problem found: Unrecognized subsystem type 'rad_backright', believed to be in ship Charybdis.pof Potential problem found: Unrecognized subsystem type 'rad_forward', believed to be in ship Charybdis.pof Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' IBX: Found a good IBX to read for 'Charybdis.pof'. IBX-DEBUG => POF checksum: 0x150d2574, IBX checksum: 0x254a0da3 -- "Charybdis.pof" Submodel 'radarb' is detail level 1 of 'radara' Submodel 'radarc' is detail level 2 of 'radara' Loading model 'bonus2t-02.pof' IBX: Found a good IBX to read for 'bonus2t-02.pof'. IBX-DEBUG => POF checksum: 0xf059a804, IBX checksum: 0xb4b2424f -- "bonus2t-02.pof" Loading model 'Saracen.pof' Potential problem found: Unrecognized subsystem type 'bbaylf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdrivera', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdriverb', believed to be in ship Saracen.pof IBX: Found a good IBX to read for 'Saracen.pof'. IBX-DEBUG => POF checksum: 0x3b31c5ae, IBX checksum: 0x98939fbd -- "Saracen.pof" Submodel 'massdriverb' is detail level 1 of 'massdrivera' Loading model 'Wraith.pof' Potential problem found: Unrecognized subsystem type 'poddoorf', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'armcoverl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'armcoverr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'poddoorl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'poddoorr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'barrelclamp', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'barrel', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gunbzrdr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gunbzrdl', believed to be in ship Wraith.pof IBX: Found a good IBX to read for 'Wraith.pof'. IBX-DEBUG => POF checksum: 0x658031e2, IBX checksum: 0xa4f88111 -- "Wraith.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof" Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (205 in-use). Loading model 'htsb.pof' Model htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'htsb.pof'. IBX-DEBUG => POF checksum: 0x817cd0e6, IBX checksum: 0xe35865e5 -- "htsb.pof" =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Loading model 'uefsupport.pof' IBX: Found a good IBX to read for 'uefsupport.pof'. IBX-DEBUG => POF checksum: 0x63b67740, IBX checksum: 0xcc358647 -- "uefsupport.pof" Allocating space for at least 415 new ship subsystems ... a total of 800 is now available (250 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-02x with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shieldbt-03 with size 112x93 (27.3% wasted) ANI shieldAurora with size 112x93 (27.3% wasted) ANI shieldkulas with size 112x93 (27.3% wasted) ANI shieldlancer with size 112x93 (27.3% wasted) ANI shieldwraith with size 112x93 (27.3% wasted) ANI shieldsaracen with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. Loading model 'avenger3.pof' Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'avenger3.pof'. IBX-DEBUG => POF checksum: 0x8855f87f, IBX checksum: 0x08b235f9 -- "avenger3.pof" Loading model 'VulcanGUN.pof' Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'VulcanGUN.pof'. IBX-DEBUG => POF checksum: 0x67299b6b, IBX checksum: 0xa705cb68 -- "VulcanGUN.pof" Loading model 'FB11a.pof' Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'FB11a.pof'. IBX-DEBUG => POF checksum: 0x987c87de, IBX checksum: 0x807e2c36 -- "FB11a.pof" Loading model 'machinegun.pof' Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'machinegun.pof'. IBX-DEBUG => POF checksum: 0xf9286466, IBX checksum: 0xea61a66d -- "machinegun.pof" Loading model 'Redeemer.pof' Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Redeemer.pof'. IBX-DEBUG => POF checksum: 0x318c1042, IBX checksum: 0xb212a769 -- "Redeemer.pof" ANI Kayser_Particle with size 80x80 (37.5% wasted) BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x4d87a860, IBX checksum: 0xef94b81e -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x4181e059, IBX checksum: 0xd8629386 -- "bombardier.pof" Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x436327ba, IBX checksum: 0xf7664532 -- "trebuchet.pof" Loading model 'tag-c.pof' IBX: Found a good IBX to read for 'tag-c.pof'. IBX-DEBUG => POF checksum: 0x2160e1af, IBX checksum: 0x7e284d13 -- "tag-c.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 10 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x4ddb3dec, IBX checksum: 0x3994e5c5 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'Longbow.pof' IBX: Found a good IBX to read for 'Longbow.pof'. IBX-DEBUG => POF checksum: 0x9ed18a4a, IBX checksum: 0xab339ee0 -- "Longbow.pof" Loading model 'dirk1pod.pof' Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'dirk1pod.pof'. IBX-DEBUG => POF checksum: 0xc39767db, IBX checksum: 0xc8c3d73f -- "dirk1pod.pof" Loading model 'dart.pof' IBX: Found a good IBX to read for 'dart.pof'. IBX-DEBUG => POF checksum: 0x5c10bb69, IBX checksum: 0xdfc3e934 -- "dart.pof" Loading model 'swarmpod.pof' Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'swarmpod.pof'. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0xa04f292a -- "swarmpod.pof" Loading model 'InterceptorT.pof' IBX: Found a good IBX to read for 'InterceptorT.pof'. IBX-DEBUG => POF checksum: 0x8d57e22a, IBX checksum: 0x34f751a7 -- "InterceptorT.pof" Loading model 'DirkPodHC.pof' Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'DirkPodHC.pof'. IBX-DEBUG => POF checksum: 0x1a57e9d9, IBX checksum: 0xd238d70f -- "DirkPodHC.pof" Loading model 'Slammer.pof' IBX: Found a good IBX to read for 'Slammer.pof'. IBX-DEBUG => POF checksum: 0xa43d47ec, IBX checksum: 0x99fe9d26 -- "Slammer.pof" Loading model 'SlammerPOD.pof' Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SlammerPOD.pof'. IBX-DEBUG => POF checksum: 0xb2f95f62, IBX checksum: 0xb2f3ac57 -- "SlammerPOD.pof" Loading model 'hellfire.pof' IBX: Found a good IBX to read for 'hellfire.pof'. IBX-DEBUG => POF checksum: 0x095d2434, IBX checksum: 0xbf74030a -- "hellfire.pof" Loading model 'hellfireEXT.pof' Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireEXT.pof'. IBX-DEBUG => POF checksum: 0x80933ea9, IBX checksum: 0xb4bff5af -- "hellfireEXT.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 10 fps. Loading model 'SledgehammerA.pof' IBX: Found a good IBX to read for 'SledgehammerA.pof'. IBX-DEBUG => POF checksum: 0xd5afb853, IBX checksum: 0x413f87ae -- "SledgehammerA.pof" Loading model 'SledgeHammerAEXT.pof' Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'SledgeHammerAEXT.pof'. IBX-DEBUG => POF checksum: 0xf0d5f02e, IBX checksum: 0xa055b69e -- "SledgeHammerAEXT.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 10 fps. Loading model 'JackhammerMK2.pof' IBX: Found a good IBX to read for 'JackhammerMK2.pof'. IBX-DEBUG => POF checksum: 0x693b82d3, IBX checksum: 0xfc9bd391 -- "JackhammerMK2.pof" Loading model 'JackhammerMK2EXT.pof' Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'JackhammerMK2EXT.pof'. IBX-DEBUG => POF checksum: 0xd46d401f, IBX checksum: 0x34dd3a27 -- "JackhammerMK2EXT.pof" Loading model 'MissileM.pof' IBX: Found a good IBX to read for 'MissileM.pof'. IBX-DEBUG => POF checksum: 0x00957668, IBX checksum: 0x7b7e1778 -- "MissileM.pof" Loading model 'MissileXL.pof' IBX: Found a good IBX to read for 'MissileXL.pof'. IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'SlammerCluster.pof' IBX: Found a good IBX to read for 'SlammerCluster.pof'. IBX-DEBUG => POF checksum: 0x615fcf8e, IBX checksum: 0x41858756 -- "SlammerCluster.pof" BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 10 fps. Loading model 'GBU-240.pof' IBX: Found a good IBX to read for 'GBU-240.pof'. IBX-DEBUG => POF checksum: 0xb388876a, IBX checksum: 0x7eebd3b1 -- "GBU-240.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI emptyhud.ani with size 25x21 (34.4% wasted) ANI currentspeed.ani with size 124x30 (6.3% wasted) ANI scspeed.ani with size 50x179 (30.1% wasted) ANI timesc.ani with size 60x23 (28.1% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-02x.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shieldbt-03.ani with size 112x93 (27.3% wasted) ANI shieldAurora.ani with size 112x93 (27.3% wasted) ANI shieldkulas.ani with size 112x93 (27.3% wasted) ANI shieldlancer.ani with size 112x93 (27.3% wasted) ANI shieldwraith.ani with size 112x93 (27.3% wasted) ANI shieldsaracen.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2510/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 549, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules DRM: 0.25 DE: 3 DM: 1 Class: gtf hercules mark ii DRM: 0.25 DE: 3 DM: 1 Class: gtf ares DRM: 0.25 DE: 3 DM: 1 Class: gtf erinyes DRM: 0.25 DE: 3 DM: 1 Class: gtf loki DRM: 0.25 DE: 3 DM: 1 Class: gtf pegasus DRM: 0.25 DE: 3 DM: 1 Class: gtf perseus DRM: 0.25 DE: 3 DM: 1 Class: gtf myrmidon DRM: 0.25 DE: 3 DM: 1 Class: sf mara (terrans) DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis DRM: 0.25 DE: 3 DM: 1 Class: gtb artemis d.h. DRM: 0.25 DE: 3 DM: 1 Class: gtb medusa DRM: 0.25 DE: 3 DM: 1 Class: gtb ursa DRM: 0.25 DE: 3 DM: 1 Class: gtb zeus DRM: 0.25 DE: 3 DM: 1 Class: gtb boanerges DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon DRM: 0.25 DE: 3 DM: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gtfr triton DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 3 DM: 1 Class: tsc 2 DRM: 0.25 DE: 3 DM: 1 Class: tac 1 DRM: 0.25 DE: 3 DM: 1 Class: ttc 1 DRM: 0.25 DE: 3 DM: 1 Class: gtc fenris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 3 DM: 1 Class: gtt argo DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog DRM: 0.25 DE: 3 DM: 1 Class: gtsg cerberus DRM: 0.25 DE: 3 DM: 1 Class: gtsg alastor DRM: 0.25 DE: 3 DM: 1 Class: gtep hermes DRM: 0.25 DE: 3 DM: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth DRM: 0.25 DE: 3 DM: 1 Class: gvf horus DRM: 0.25 DE: 3 DM: 1 Class: gvf thoth DRM: 0.25 DE: 3 DM: 1 Class: gvf serapis DRM: 0.25 DE: 3 DM: 1 Class: gvf tauret DRM: 0.25 DE: 3 DM: 1 Class: gvb sekhmet DRM: 0.25 DE: 3 DM: 1 Class: gvb osiris DRM: 0.25 DE: 3 DM: 1 Class: gvb bakha DRM: 0.25 DE: 3 DM: 1 Class: gvf ptah DRM: 0.25 DE: 3 DM: 1 Class: gvs nephthys DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 3 DM: 1 Class: pvfr ma'at DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 3 DM: 1 Class: vac 4 DRM: 0.25 DE: 3 DM: 1 Class: gvfr satis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh DRM: 0.25 DE: 3 DM: 1 Class: gvsg edjo DRM: 0.25 DE: 3 DM: 1 Class: gvep ra DRM: 0.25 DE: 3 DM: 1 Class: gva setekh DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon DRM: 0.25 DE: 3 DM: 1 Class: sf basilisk DRM: 0.25 DE: 3 DM: 1 Class: sf manticore DRM: 0.25 DE: 3 DM: 1 Class: sf aeshma DRM: 0.25 DE: 3 DM: 1 Class: sf mara DRM: 0.25 DE: 3 DM: 1 Class: sf astaroth DRM: 0.25 DE: 3 DM: 1 Class: sb nephilim DRM: 0.25 DE: 3 DM: 1 Class: sb taurvi DRM: 0.25 DE: 3 DM: 1 Class: sb nahema DRM: 0.25 DE: 3 DM: 1 Class: sb seraphim DRM: 0.25 DE: 3 DM: 1 Class: st azrael DRM: 0.25 DE: 3 DM: 1 Class: sfr dis DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 3 DM: 1 Class: sfr asmodeus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 3 DM: 1 Class: sc lilith DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident DRM: 0.25 DE: 3 DM: 1 Class: ssg belial DRM: 0.25 DE: 3 DM: 1 Class: ssg rahu DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf aurora DRM: 0.25 DE: 3 DM: 1 Class: gtf kulas DRM: 0.25 DE: 3 DM: 1 Class: gtf comanche DRM: 0.25 DE: 3 DM: 1 Class: gtf seminole DRM: 0.25 DE: 3 DM: 1 Class: gtf cherokee DRM: 0.25 DE: 3 DM: 1 Class: gtb yurok DRM: 0.25 DE: 3 DM: 1 Class: gtb navajo DRM: 0.25 DE: 3 DM: 1 Class: gtc hyperion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtcv chimera DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtcv bellerophon DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtd titan DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd raynor DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtl anemoi DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: orion refit DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: alliance jump gate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: sj dante DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan preserver DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan arbiter DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: vishnan sacred keeper DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vishnan missionary DRM: 0.25 DE: 3 DM: 1 Class: vishnan preacher DRM: 0.25 DE: 3 DM: 1 Class: vishnan seeker DRM: 0.25 DE: 3 DM: 1 Class: vishnan inquisitor DRM: 0.25 DE: 3 DM: 1 Class: vishnan protector DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg karuna#aoa DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf atalanta DRM: 0.25 DE: 3 DM: 1 Class: gtf nyx DRM: 0.25 DE: 3 DM: 1 Class: gtf draco DRM: 0.25 DE: 3 DM: 1 Class: gtb rhea DRM: 0.25 DE: 3 DM: 1 Class: gtd orion DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtcv diomedes DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc cretheus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gvl tawaret DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uef uhlan DRM: 0.25 DE: 3 DM: 1 Class: uef kentauroi DRM: 0.25 DE: 3 DM: 1 Class: uef uriel DRM: 0.25 DE: 3 DM: 1 Class: uef izra'il DRM: 0.25 DE: 3 DM: 1 Class: uef lao tze DRM: 0.25 DE: 3 DM: 1 Class: uef ainsarii DRM: 0.25 DE: 3 DM: 1 Class: ueb durga DRM: 0.25 DE: 3 DM: 1 Class: ueb vajradhara DRM: 0.25 DE: 3 DM: 1 Class: ueb lapith DRM: 0.25 DE: 3 DM: 1 Class: uem florence DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uet kadmos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uet corsair DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: uet upanishad DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uea oculus DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: uec sanctus DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uec custos DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uefg karuna DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: uefg karuna mk2 DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: uefg narayana DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ued solaris DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ues aranyaka DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 Class: uefr demeter DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: uec-dem DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uei kumari DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: intrasystem gate DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uei bretonia DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: scimitar DRM: 0.25 DE: 3 DM: 1 Class: gec ancamna DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uefg karuna#player DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: uec sanctus mk2 DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gti asteria DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtsg alastor bravo DRM: 0.25 DE: 3 DM: 1 Class: gtsg mjolnir#forward DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc asura DRM: 0.25 DE: 3 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: great darkness DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: huge asteroid DRM: 0.25 DE: 3 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: cometary habitat DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: morena macduff DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: subspace motivator DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gas refinery DRM: 0.25 DE: 3 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: cargo platform DRM: 0.25 DE: 3 DM: 1 Class: cargo platform#gauss DRM: 0.25 DE: 3 DM: 1 Class: cargo platform#missile DRM: 0.25 DE: 3 DM: 1 Class: cargo platform#flak DRM: 0.25 DE: 3 DM: 1 Class: cargo platform#sensor DRM: 0.25 DE: 3 DM: 1 Class: dakota hovertank DRM: 0.25 DE: 3 DM: 1 Class: dakota hovertank#sentry DRM: 0.25 DE: 3 DM: 1 Class: dakota hovertank#sentrym DRM: 0.25 DE: 3 DM: 1 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: vishnan huge turret BEI: 0.2 BEDu: 90 BEDi: 45 Class: hred BEI: 0.2 BEDu: 800 BEDi: 400 Class: lrsred BEI: 0.2 BEDu: 100 BEDi: 50 Class: terslashblue BEI: 0.2 BEDu: 425 BEDi: 212.5 Class: bfblue BEI: 0.2 BEDu: 2200 BEDi: 1100 Class: hblue BEI: 0.2 BEDu: 1850 BEDi: 925 Class: bblue BEI: 0.2 BEDu: 1500 BEDi: 750 Class: mblue BEI: 0.2 BEDu: 900 BEDi: 450 Class: sblue BEI: 0.2 BEDu: 320 BEDi: 160 Class: abeamtiny BEI: 0.2 BEDu: 200 BEDi: 100 Class: sabeam BEI: 0.2 BEDu: 400 BEDi: 200 Class: babeam BEI: 0.2 BEDu: 870 BEDi: 435 Class: lrabeam BEI: 0.2 BEDu: 2500 BEDi: 1250 Class: mass driver#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: gauss cannon#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: vishnan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: vishnan ultrabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: eos FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: supernova FR: 200 FE: 7 BEI: 0.6 BEDu: 5000 BEDi: 2500 Class: apocalypse#karuna FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Class: archer BEI: 0.2 BEDu: 350 BEDi: 175 Class: redeemer BEI: 0.2 BEDu: 120 BEDi: 60 Class: vajra BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gauss cannon#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: gauss cannon#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gattler turret#solaris BEI: 0.2 BEDu: 20 BEDi: 10 Class: gattler turret#karuna BEI: 0.2 BEDu: 10 BEDi: 5 Class: warhammer FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: sledgehammer FR: 100 FE: 6 BEI: 0.6 BEDu: 7500 BEDi: 3750 Class: jackhammer FR: 100 FE: 6 BEI: 0.6 BEDu: 4000 BEDi: 2000 Class: warhammer#sanctus FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: apocalypse#narayana FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: apocalypse#solaris FR: 125 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: hydra#spawn FR: 25 FE: 6 BEI: 0.4 BEDu: 125 BEDi: 62.5 Class: warhammer#custos FR: 50 FE: 6 BEI: 0.4 BEDu: 150 BEDi: 75 Class: bombardbeam BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: supernova#atmospheric FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Class: mining laser BEI: 0.2 BEDu: 500 BEDi: 250 Class: arquebus BEI: 0.2 BEDu: 600 BEDi: 300 Class: vasudan heavy energy flak BEI: 0.2 BEDu: 50 BEDi: 25 Class: ouster FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: apocalypse#solarisweak FR: 125 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: eos#steele FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: warhammer#vindicator FR: 50 FE: 6 BEI: 0.4 BEDu: 150 BEDi: 75 Class: eos#ssm FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 MediaVPs: Flaming debris script ACTIVE! PARTICLE SCRIPT: Parsing file "particles.cfg" PARTICLE SCRIPT: Parsing file "ships.cfg" PARTICLE SCRIPT: Couldn't open configuration file "ships.cfg" PARTICLE SCRIPT: Parsing file "weapons.cfg" PARTICLE SCRIPT: Parsing file "trails.cfg" Particle data loaded... PARTICLE SCRIPT: Configuration file read. Loaded 11 entries and took 0.15 s Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Dirk1TECH.pof' Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Dirk1TECH.pof'. IBX-DEBUG => POF checksum: 0xf5646d37, IBX checksum: 0x400509a3 -- "Dirk1TECH.pof" Loading model 'hellfireTECH.pof' Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'hellfireTECH.pof'. IBX-DEBUG => POF checksum: 0x8c777831, IBX checksum: 0xab24a941 -- "hellfireTECH.pof" ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette.ani with size 80x31 (3.1% wasted) ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser.ani with size 70x18 (43.8% wasted) AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b01 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b02 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 AUDIOSTR => ErrorExit for ::Create() on wave file: bp202b03 Frame 0 too long!!: frametime = 68.344 (68.344) ANI icont-cap.ani with size 97x54 (15.6% wasted) ANI iconplanet.ani with size 183x182 (28.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) CSG => Saving 'New.bp2-p1.csg' with version 2... CSG => Saving: Flags... CSG => Saving: Info... CSG => Saving: Missions... CSG => Saving: Techroom... CSG => Saving: Loadout... CSG => Saving: Scoring... CSG => Saving: RedAlert... CSG => Saving: HUD... CSG => Saving: Variables... CSG => Saving: Settings... CSG => Saving: Controls... CSG => Saving: Cutscenes... CSG => Saving: Last Missions... CSG => Saving complete! Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 79.880 Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Utility mapping Team Colors Deferred lighting Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Team Colors Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Lighting Diffuse Mapping Glow Mapping Frame 1 too long!!: frametime = 0.379 (0.379) nothing ok to fire Compiling new shader: Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Shader features: Diffuse Mapping Glow Mapping message 'break left' with invalid head. Fix by assigning persona to the message. ANI Head-TP3a.ani with size 160x120 (6.3% wasted) ASSERTION: "t_goal < delta_t" at vecmat.cpp:1700 Freeing all existing models...