Index: ai/aiturret.cpp
===================================================================
--- ai/aiturret.cpp	(revision 9691)
+++ ai/aiturret.cpp	(working copy)
@@ -479,7 +479,7 @@
 		}
 
 		// don't shoot at ships without collision check
-		if (sip->flags & SIF_NO_COLLIDE) {
+		if (shipp->flags2 & SF2_NO_COLLIDE) {
 			return 0;
 		}
 
Index: fred2/fred.rc
===================================================================
--- fred2/fred.rc	(revision 9691)
+++ fred2/fred.rc	(working copy)
@@ -1830,9 +1830,10 @@
     GROUPBOX        "Turret Threats",IDC_STATIC,7,83,102,48
     CONTROL         "Does Not Move",IDC_IMMOBILE,"Button",BS_3STATE | WS_TABSTOP,7,274,66,10
     CONTROL         "Cloaked",IDC_CLOAKED,"Button",BS_3STATE | WS_TABSTOP,165,167,42,10
+	CONTROL         "No Collisions",IDC_NO_COLLIDE,"Button",BS_3STATE | WS_TABSTOP,165,179,66,10
 END
 
-IDD_ADD_VARIABLE DIALOG 0, 0, 422, 102
+IDD_ADD_VARIABLE DIALOG  0, 0, 422, 102
 STYLE DS_SETFONT | DS_MODALFRAME | WS_POPUP | WS_CAPTION | WS_SYSMENU
 CAPTION "Add Variable"
 FONT 8, "MS Sans Serif"
Index: fred2/missionsave.cpp
===================================================================
--- fred2/missionsave.cpp	(revision 9691)
+++ fred2/missionsave.cpp	(working copy)
@@ -1724,6 +1724,8 @@
 				fout(" \"ship-locked\"");
 			if (shipp->flags2 & SF2_WEAPONS_LOCKED)
 				fout(" \"weapons-locked\"");
+			if (shipp->flags2 & SF2_NO_COLLIDE)
+				fout(" \"no-collide\"");
 			fout(" )");
 		}
 		// -----------------------------------------------------------
Index: fred2/resource.h
===================================================================
--- fred2/resource.h	(revision 9691)
+++ fred2/resource.h	(working copy)
@@ -1170,6 +1170,7 @@
 #define IDC_MISSION_LOG_LAST_REPEAT     1640
 #define IDC_MISSION_LOG_1ST_TRIGGER     1641
 #define IDC_MISSION_LOG_LAST_TRIGGER    1642
+#define IDC_NO_COLLIDE                  1643
 #define ID_FILE_MISSIONNOTES            32771
 #define ID_DUPLICATE                    32774
 #define ID_VIEW_ROTATE                  32775
@@ -1463,7 +1464,7 @@
 #define _APS_3D_CONTROLS                     1
 #define _APS_NEXT_RESOURCE_VALUE        320
 #define _APS_NEXT_COMMAND_VALUE         33098
-#define _APS_NEXT_CONTROL_VALUE         1643
+#define _APS_NEXT_CONTROL_VALUE         1644
 #define _APS_NEXT_SYMED_VALUE           105
 #endif
 #endif
Index: fred2/shipflagsdlg.cpp
===================================================================
--- fred2/shipflagsdlg.cpp	(revision 9691)
+++ fred2/shipflagsdlg.cpp	(working copy)
@@ -74,6 +74,7 @@
 	DDX_Control(pDX, IDC_HIDE_SHIP_NAME, m_hide_ship_name);
 	DDX_Control(pDX, IDC_DISABLE_ETS, m_disable_ets);
 	DDX_Control(pDX, IDC_CLOAKED, m_cloaked);
+	DDX_Control(pDX, IDC_NO_COLLIDE, m_no_collide);
 	DDX_Control(pDX, IDC_SET_CLASS_DYNAMICALLY, m_set_class_dynamically);
 	//}}AFX_DATA_MAP
 
@@ -138,6 +139,7 @@
 	ON_BN_CLICKED(IDC_SET_CLASS_DYNAMICALLY, OnSetClassDynamically)
 	ON_BN_CLICKED(IDC_DISABLE_ETS, OnDisableETS)
 	ON_BN_CLICKED(IDC_CLOAKED, OnCloaked)
+	ON_BN_CLICKED(IDC_NO_COLLIDE, OnNoCollide)
 	//}}AFX_MSG_MAP
 END_MESSAGE_MAP()
 
@@ -159,7 +161,7 @@
 	int toggle_subsystem_scanning = 0, scannable = 0, kamikaze = 0, no_dynamic = 0, red_alert_carry = 0;
 	int special_warpin = 0, disable_messages = 0, guardian = 0, vaporize = 0, stealth = 0, friendly_stealth_invisible = 0;
 	int no_death_scream = 0, always_death_scream = 0;
-	int nav_carry = 0, nav_needslink = 0, hide_ship_name = 0, set_class_dynamically = 0, no_ets = 0, cloaked = 0;
+	int nav_carry = 0, nav_needslink = 0, hide_ship_name = 0, set_class_dynamically = 0, no_ets = 0, cloaked = 0, no_collide = 0;
 
 	object *objp;
 	ship *shipp;
@@ -207,6 +209,7 @@
 					hide_ship_name = (shipp->flags2 & SF2_HIDE_SHIP_NAME) ? 1 : 0;
 					no_ets = (shipp->flags2 & SF2_NO_ETS) ? 1 : 0;
 					cloaked = (shipp->flags2 & SF2_CLOAKED) ? 1 : 0;
+					no_collide = (shipp->flags2 & SF2_NO_COLLIDE) ? 1 : 0;
 
 					destroy_before_mission = (shipp->flags & SF_KILL_BEFORE_MISSION) ? 1 : 0;
 					m_destroy_value.init(shipp->final_death_time);
@@ -266,6 +269,7 @@
 					hide_ship_name = tristate_set(shipp->flags2 & SF2_HIDE_SHIP_NAME, hide_ship_name);
 					no_ets = tristate_set(shipp->flags2 & SF2_NO_ETS, no_ets);
 					cloaked = tristate_set(shipp->flags2 & SF2_CLOAKED, cloaked);
+					no_collide = tristate_set(shipp->flags2 & SF2_NO_COLLIDE, no_collide);
 
 					// check the final death time and set the internal variable according to whether or not
 					// the final_death_time is set.  Also, the value in the edit box must be set if all the
@@ -339,6 +343,7 @@
 	m_hide_ship_name.SetCheck(hide_ship_name);
 	m_disable_ets.SetCheck(no_ets);
 	m_cloaked.SetCheck(cloaked);
+	m_no_collide.SetCheck(no_collide);
 		
 	m_kdamage.setup(IDC_KDAMAGE, this);
 	m_destroy_value.setup(IDC_DESTROY_VALUE, this);
@@ -956,6 +961,22 @@
 			break;
 	}
 
+	switch (m_no_collide.GetCheck()) {
+		case 1:
+			if ( !(shipp->flags2 & SF2_NO_COLLIDE) )
+				set_modified();
+
+			shipp->flags2 |= SF2_NO_COLLIDE;
+			break;
+
+		case 0:
+			if ( shipp->flags2 & SF2_NO_COLLIDE )
+				set_modified();
+
+			shipp->flags2 &= ~SF2_NO_COLLIDE;
+			break;
+	}
+
 	switch (m_guardian.GetCheck()) {
 		case 1:
 			if ( !(shipp->ship_guardian_threshold) )
@@ -1381,3 +1402,12 @@
 		m_cloaked.SetCheck(1);
 	}
 }
+
+void ship_flags_dlg::OnNoCollide()
+{
+	if (m_no_collide.GetCheck() == 1) {
+		m_no_collide.SetCheck(0);
+	} else {
+		m_no_collide.SetCheck(1);
+	}
+}
Index: fred2/shipflagsdlg.h
===================================================================
--- fred2/shipflagsdlg.h	(revision 9691)
+++ fred2/shipflagsdlg.h	(working copy)
@@ -65,6 +65,7 @@
 	CButton m_hide_ship_name;
 	CButton m_disable_ets;
 	CButton m_cloaked;
+	CButton m_no_collide;
 	CButton	m_set_class_dynamically;
 	CSpinButtonCtrl	m_destroy_spin;
 	numeric_edit_control m_kdamage;
@@ -123,6 +124,7 @@
 	afx_msg void OnSetClassDynamically();
 	afx_msg void OnDisableETS();
 	afx_msg void OnCloaked();
+	afx_msg void OnNoCollide();
 	//}}AFX_MSG
 	DECLARE_MESSAGE_MAP()
 };
Index: mission/missionparse.cpp
===================================================================
--- mission/missionparse.cpp	(revision 9691)
+++ mission/missionparse.cpp	(working copy)
@@ -310,6 +310,7 @@
 	"cloaked",
 	"ship-locked",
 	"weapons-locked",
+	"no-collide",
 };
 
 char *Mission_event_log_flags[MAX_MISSION_EVENT_LOG_FLAGS] = {
@@ -2556,6 +2557,9 @@
 
 	if (parse_flags2 & P2_SF2_WEAPONS_LOCKED)
 		shipp->flags2 |= SF2_WEAPONS_LOCKED;
+
+	if (parse_flags2 & P2_SF2_NO_COLLIDE)
+		shipp->flags2 |= SF2_NO_COLLIDE;
 }
 
 void fix_old_special_explosions(p_object *p_objp, int variable_index) 
Index: mission/missionparse.h
===================================================================
--- mission/missionparse.h	(revision 9691)
+++ mission/missionparse.h	(working copy)
@@ -591,7 +591,7 @@
 // same caveat: This list of bitfield indicators MUST correspond EXACTLY
 // (i.e., order and position must be the same) to its counterpart in MissionParse.cpp!!!!
 
-#define MAX_PARSE_OBJECT_FLAGS_2	22
+#define MAX_PARSE_OBJECT_FLAGS_2	23
 
 #define P2_SF2_PRIMITIVE_SENSORS			(1<<0)
 #define P2_SF2_NO_SUBSPACE_DRIVE			(1<<1)
@@ -615,6 +615,7 @@
 #define P2_SF2_CLOAKED						(1<<19)
 #define P2_SF2_SHIP_LOCKED					(1<<20)
 #define P2_SF2_WEAPONS_LOCKED				(1<<21)
+#define P2_SF2_NO_COLLIDE					(1<<22)
 
 // and again: these flags do not appear in the array
 //#define blah							(1<<29)
Index: object/collideshipship.cpp
===================================================================
--- object/collideshipship.cpp	(revision 9691)
+++ object/collideshipship.cpp	(working copy)
@@ -172,11 +172,11 @@
 	}
 
 	//	If either of these objects doesn't get collision checks, abort.
-	if (heavy_sip->flags & SIF_NO_COLLIDE) {
+	if (heavy_shipp->flags2 & SF2_NO_COLLIDE) {
 		return 0;
 	}
 
-	if (light_sip->flags & SIF_NO_COLLIDE) {
+	if (light_shipp->flags2 & SF2_NO_COLLIDE) {
 		return 0;
 	}
 
Index: object/collideshipweapon.cpp
===================================================================
--- object/collideshipweapon.cpp	(revision 9691)
+++ object/collideshipweapon.cpp	(working copy)
@@ -142,7 +142,7 @@
 	if ( shipp->flags & SF_ARRIVING ) return 0;
 
 	//	If either of these objects doesn't get collision checks, abort.
-	if (Ship_info[shipp->ship_info_index].flags & SIF_NO_COLLIDE)
+	if ( shipp->flags2 & SF2_NO_COLLIDE )
 		return 0;
 
 	//	Return information for AI to detect incoming fire.
Index: ship/ship.cpp
===================================================================
--- ship/ship.cpp	(revision 9691)
+++ ship/ship.cpp	(working copy)
@@ -372,6 +372,7 @@
 	{SF2_NO_SUBSPACE_DRIVE,			"no-subspace-drive",			2,	},
 	{SF2_DONT_COLLIDE_INVIS,		"don't-collide-invisible",		2,	},
 	{SF2_NO_ETS,					"no-ets",						2,	},
+	{SF2_NO_COLLIDE,				"no-collide",					2,	}
 };
 
 const int num_ai_tgt_weapon_flags = sizeof(ai_tgt_weapon_flags) / sizeof(flag_def_list);
@@ -4773,6 +4774,8 @@
 		shipp->flags2 |= SF2_STEALTH;
 	if (sip->flags & SIF_SHIP_CLASS_DONT_COLLIDE_INVIS)
 		shipp->flags2 |= SF2_DONT_COLLIDE_INVIS;
+	if (sip->flags & SIF_NO_COLLIDE)
+		shipp->flags2 |= SF2_NO_COLLIDE;
 
 	if (sip->flags2 & SIF2_NO_ETS)
 		shipp->flags2 |= SF2_NO_ETS;
@@ -9247,6 +9250,11 @@
 	else if (sip_orig->flags & SIF_SHIP_CLASS_DONT_COLLIDE_INVIS)	// changing FROM a don't-collide-invisible ship class
 		sp->flags2 &= ~SF2_DONT_COLLIDE_INVIS;
 
+	if (sip->flags & SIF_NO_COLLIDE)								// changing TO a no-collision ship class
+		sp->flags2 |= SF2_NO_COLLIDE;
+	else if (sip_orig->flags & SIF_NO_COLLIDE)					// changing FROM a no-collision ship class
+		sp->flags2 &= ~SF2_NO_COLLIDE;
+
 	if (sip->flags2 & SIF2_NO_ETS)
 		sp->flags2 |= SF2_NO_ETS;
 	else if (sip_orig->flags2 & SIF2_NO_ETS)
Index: ship/ship.h
===================================================================
--- ship/ship.h	(revision 9691)
+++ ship/ship.h	(working copy)
@@ -416,7 +416,7 @@
 	int flag_list;						// is this flag in the 1st or 2nd ship flags list?
 } ship_flag_name;
 
-#define MAX_SHIP_FLAG_NAMES					9
+#define MAX_SHIP_FLAG_NAMES					10
 extern ship_flag_name Ship_flag_names[];
 
 // states for the flags variable within the ship structure
@@ -496,6 +496,7 @@
 #define SF2_SHIP_LOCKED						(1<<24)		// Karajorma - Prevents the player from changing the ship class on loadout screen
 #define SF2_WEAPONS_LOCKED					(1<<25)		// Karajorma - Prevents the player from changing the weapons on the ship on the loadout screen
 #define SF2_SHIP_SELECTIVE_LINKING			(1<<26)		// RSAXVC - Allow pilot to pick firing configuration
+#define SF2_NO_COLLIDE						(1<<27)		// FUBAR - Removes the ship from collision checks
 
 // If any of these bits in the ship->flags are set, ignore this ship when targeting
 extern int TARGET_SHIP_IGNORE_FLAGS;
