Index: code/menuui/mainhallmenu.cpp
===================================================================
--- code/menuui/mainhallmenu.cpp	(revision 9604)
+++ code/menuui/mainhallmenu.cpp	(working copy)
@@ -605,9 +605,6 @@
 	// handle any sound details
 	main_hall_cull_door_sounds();
 
-	// do any campaign load failure handling
-	mission_campaign_load_failure_popup();
-
 	// process any keypresses/mouse events
 	snazzy_action = -1;
 	code = snazzy_menu_do(Main_hall_mask_data, Main_hall_mask_w, Main_hall_mask_h, Main_hall_num_options, Main_hall_region, &snazzy_action, 1, &key);
Index: code/menuui/readyroom.cpp
===================================================================
--- code/menuui/readyroom.cpp	(revision 9604)
+++ code/menuui/readyroom.cpp	(working copy)
@@ -1693,8 +1693,6 @@
 	} else {
 		Campaign.filename[0] = 0;
 		Campaign.num_missions = 0;
-
-		mission_campaign_load_failure_popup();
 	}
 
 	// we need descriptions too, so "true" it
