========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = DirectSound OpenAL INITED! Vendor : Creative Labs Inc. Renderer : Software Version : OpenAL 1.0 Extensions : EAX 2.0, EAX 3.0, EAX 4.0, EAX Unified GR_CPU: Family 6, MMX=Yes Using PURE D3D DeviceAlpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Sun, May 01, 2005 at 06:03PM ---- ---- ---- Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 05/01 18:03:30~ psnet_init() detected lan connection ML 05/01 18:03:30~ psnet_get_ip() reports IP : 0.0.0.0 ML 05/01 18:03:30~ Receive buffer set to 4096 ML 05/01 18:03:30~ Send buffer set to 4096 ML 05/01 18:03:30~ Error on IPX startup 10047 ML 05/01 18:03:30~ Network ML 05/01 18:03:30~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 30 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) Loading 2_ChoosePilot-m.pcx for the first time. MEMLEAK DEBUG: lock pcx cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading 2_ChoosePilot.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading 2_CPB_040001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'lion1.pcx' Loading lion1.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_MainHall1-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.392 (0.392) Loading 2_MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 0.283 (0.283) Loading 2_Pop3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_030000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_040000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Loading 2_TechShipData-M.pcx for the first time. MEMLEAK DEBUG: lock pcx Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx. For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx. For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx. For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx. Loading Fighter01-01c.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter01-01a.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading Fighter01-01b.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 0.266 (0.266) Loading 2_TechShipData.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_slider0000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_000002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_040002.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 0.256 (0.256) Loading 2_TDB_030001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Loading 2_ViewFootage-m.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_ViewFootage.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_TDB_030001.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 1.497 (1.497) Loading 2_VFB_060001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_VFB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Frame 0 too long!!: frametime = 16.007 (16.007) Frame 0 too long!!: frametime = 2.880 (2.880) Frame 0 too long!!: frametime = 2.194 (2.194) Frame 0 too long!!: frametime = 2.444 (2.444) Frame 0 too long!!: frametime = 2.056 (2.056) Frame 0 too long!!: frametime = 3.772 (3.772) Frame 0 too long!!: frametime = 0.325 (0.325) Loading 2_VFB_070001.pcx for the first time. MEMLEAK DEBUG: lock pcx