Index: code/hud/hudshield.h
===================================================================
--- code/hud/hudshield.h	(revision 9479)
+++ code/hud/hudshield.h	(working copy)
@@ -22,10 +22,10 @@
 #define HULL_HIT_OFFSET				4		// used to access the members in shield_hit_info that pertain to the hull
 typedef struct shield_hit_info
 {
+	int shield_hit_timers[NUM_SHIELD_HIT_MEMBERS];	// timestamps that get set for SHIELD_FLASH_TIME when a quadrant is hit
+	int shield_hit_next_flash[NUM_SHIELD_HIT_MEMBERS];
 	int shield_hit_status;		// bitfield, if offset for shield quadrant is set, that means shield is being hit
 	int shield_show_bright;		// bitfield, if offset for shield quadrant is set, that means play bright frame
-	int shield_hit_timers[NUM_SHIELD_HIT_MEMBERS];	// timestamps that get set for SHIELD_FLASH_TIME when a quadrant is hit
-	int shield_hit_next_flash[NUM_SHIELD_HIT_MEMBERS];
 } shield_hit_info;
 
 extern ubyte Quadrant_xlate[4];
