#Mission Info $Version: 0.10 $Name: XSTR("Belly of the Beast", -1) $Author: FUBAR $Created: 09/06/01 at 13:27:45 $Modified: 09/07/01 at 22:17:29 $Notes: This is a FRED created mission questions, comments to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Destroy a disabled Sathanas before in can complete repairs. version .1", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 6 +Num Respawns: 10 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Player Entry Delay: 1.000000 +Viewer pos: 111.297951, 6475.273926, -3660.553223 +Viewer orient: 1.000000, 0.000000, 0.000000, 0.000000, 0.887887, 0.460062, 0.000000, -0.460062, 0.887887 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 6 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 16 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 28 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 500 "Harpoon D" 500 "Trebuchet" 536 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 512 "EMP Adv." 500 ) #Objects ;! 12 total $Name: Alpha 1 ;! Object #0 $Class: GTF Myrmidon $Team: Friendly $Location: -500.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Myrmidon $Team: Friendly $Location: -600.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Alpha 3 ;! Object #2 $Class: GTF Myrmidon $Team: Friendly $Location: -400.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 1 ;! Object #3 $Class: GTF Myrmidon $Team: Friendly $Location: 500.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 2 ;! Object #4 $Class: GTF Myrmidon $Team: Friendly $Location: 400.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: Beta 3 ;! Object #5 $Class: GTF Myrmidon $Team: Friendly $Location: 600.000000, 0.000000, -100.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "UD-8 Kayser" "UD-8 Kayser" ) +Secondary Banks: ( "Trebuchet" "Trebuchet" "Helios" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Group: 0 +Score: 8 $Name: SJ Sathanas 6 ;! Object #6 $Class: SJ Sathanas $Team: Hostile $Location: 0.000000, 0.000000, 6000.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 89 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 19 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 78 +Subsystem: turret02 $Damage: 57 +Subsystem: turret03 $Damage: 88 +Subsystem: turret04 $Damage: 100 +Subsystem: turret05 $Damage: 36 +Subsystem: turret06 $Damage: 15 +Subsystem: turret07 $Damage: 54 +Subsystem: turret08 $Damage: 73 +Subsystem: turret09 $Damage: 100 +Subsystem: turret10 $Damage: 35 +Subsystem: turret11 +Subsystem: turret12 $Damage: 56 +Subsystem: turret13 $Damage: 13 +Subsystem: turret14 +Subsystem: turret15 $Damage: 100 +Subsystem: turret16 $Damage: 94 +Subsystem: turret17 $Damage: 3 +Subsystem: turret18 $Damage: 60 +Subsystem: turret19 $Damage: 54 +Subsystem: turret20 $Damage: 79 +Subsystem: turret21 $Damage: 35 +Subsystem: turret22 $Damage: 44 +Subsystem: turret23 $Damage: 1 +Subsystem: turret24 $Damage: 24 +Subsystem: turret25 $Damage: 64 +Subsystem: turret26 $Damage: 37 +Subsystem: turret27 $Damage: 42 +Subsystem: turret28 $Damage: 100 +Subsystem: turret29 +Subsystem: turret30 +Subsystem: turret31 $Damage: 92 +Subsystem: turret32 $Damage: 86 +Subsystem: turret33 $Damage: 25 +Subsystem: turret34 $Damage: 43 +Subsystem: turret35 $Damage: 34 +Subsystem: turret36 +Subsystem: turret37 $Damage: 100 +Subsystem: turret38 $Damage: 17 +Subsystem: turret39 $Damage: 20 +Subsystem: turret40 $Damage: 70 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 $Damage: 100 +Subsystem: turret44 $Damage: 100 +Subsystem: turret45 $Damage: 46 +Subsystem: turret46 $Damage: 72 +Subsystem: turret47 $Damage: 6 +Subsystem: turret48 $Damage: 66 +Subsystem: turret49 $Damage: 57 +Subsystem: turret50 $Damage: 32 +Subsystem: turret51 $Damage: 14 +Subsystem: turret52 $Damage: 46 +Subsystem: turret53 $Damage: 62 +Subsystem: navigation $Damage: 95 +Subsystem: communication $Damage: 16 +Subsystem: weapons $Damage: 58 +Subsystem: sensors $Damage: 37 +Subsystem: enginesctr $Damage: 100 +Subsystem: engineslwleft $Damage: 100 +Subsystem: engineslwright $Damage: 100 +Subsystem: enginesmain $Damage: 100 +Subsystem: enginesupleft $Damage: 100 +Subsystem: enginesupright $Damage: 100 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "SJ Sathanas 6" "Waypoint path 4" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-dynamic" )+Respawn priority: 0 +Group: 0 +Score: 10000 $Name: Cain 1 ;! Object #7 $Class: SC Cain $Team: Hostile $Location: 224.899994, 0.000000, 968.299988 $Orientation: -0.974072, 0.000000, 0.226241, 0.000000, 1.000000, 0.000000, -0.226241, 0.000000, -0.974072 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Cain 2 ;! Object #8 $Class: SC Cain $Team: Hostile $Location: -156.300003, 0.000000, 979.700012 $Orientation: -0.987512, 0.000000, -0.157546, 0.000000, 1.000000, 0.000000, 0.157546, 0.000000, -0.987512 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 150 $Name: Moloch 1 ;! Object #9 $Class: SCv Moloch $Team: Hostile $Location: 25.600000, 0.000000, 2243.899902 $Orientation: -0.999935, 0.000000, 0.011408, 0.000000, 1.000000, 0.000000, -0.011408, 0.000000, -0.999935 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 $Arrival Location: Hyperspace +Arrival Delay: 130 $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 440 $Name: Lilith 1 ;! Object #10 $Class: SC Lilith $Team: Hostile $Location: 325.000000, 0.000000, 1612.699951 $Orientation: -0.980292, 0.000000, 0.197554, 0.000000, 1.000000, 0.000000, -0.197554, 0.000000, -0.980292 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 $Name: Lilith 2 ;! Object #11 $Class: SC Lilith $Team: Hostile $Location: -375.200012, 0.000000, 1655.199951 $Orientation: -0.975258, 0.000000, -0.221071, 0.000000, 1.000000, 0.000000, 0.221071, 0.000000, -0.975258 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 210 #Wings ;! 5 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-chase "SJ Sathanas 6" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Beta 1" "Beta 2" "Beta 3" ) +Hotkey: 1 +Flags:( ) $Name: Cain $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Cain 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SJ Sathanas 6 +Arrival delay: 35 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cain 1" "Cain 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 1" 75 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 60 +Wave Delay Max: 90 $Name: Lilith $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Lilith 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SJ Sathanas 6 +Arrival delay: 90 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Lilith 1" "Lilith 2" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 3" 75 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 60 +Wave Delay Max: 90 $Name: Moloch $Waves: 2 $Wave Threshold: 0 $Special Ship: 0 ;! Moloch 1 $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: SJ Sathanas 6 +Arrival delay: 90 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Moloch 1" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 75 ) ) +Flags:( "no-arrival-warp" "no-dynamic" ) +Wave Delay Min: 60 +Wave Delay Max: 90 #Events ;! 3 total $Formula: ( when ( true ) ( repair-subsystem "SJ Sathanas 6" "turret01" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret02" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret03" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret04" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret05" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret06" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret07" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret08" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret09" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret10" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret11" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret12" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret13" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret14" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret15" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret16" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret17" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret18" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret19" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret20" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret21" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret22" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret23" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret24" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret25" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret26" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret27" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret28" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret29" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret30" 1 ) ) +Name: Repair 1 +Repeat Count: 99999 +Interval: 15 +Team: 0 $Formula: ( when ( true ) ( repair-subsystem "SJ Sathanas 6" "turret31" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret32" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret33" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret34" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret35" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret36" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret37" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret38" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret39" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret40" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret41" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret42" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret43" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret44" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret45" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret46" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret47" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret48" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret49" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret50" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret51" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret52" 1 ) ( repair-subsystem "SJ Sathanas 6" "turret53" 1 ) ( repair-subsystem "SJ Sathanas 6" "navigation" 1 ) ( repair-subsystem "SJ Sathanas 6" "communication" 1 ) ( repair-subsystem "SJ Sathanas 6" "weapons" 1 ) ( repair-subsystem "SJ Sathanas 6" "sensors" 1 ) ( repair-subsystem "SJ Sathanas 6" "fighterbay" 1 ) ( repair-subsystem "SJ Sathanas 6" "Hull" 1 ) ) +Name: Repair 2 +Repeat Count: 99999 +Interval: 15 +Team: 0 $Formula: ( when ( or ( > ( hits-left-subsystem "SJ Sathanas 6" "navigation" ) 30 ) ( > ( hits-left "SJ Sathanas 6" ) 30 ) ) ( repair-subsystem "SJ Sathanas 6" "enginesctr" 1 ) ( repair-subsystem "SJ Sathanas 6" "engineslwleft" 1 ) ( repair-subsystem "SJ Sathanas 6" "engineslwright" 1 ) ( repair-subsystem "SJ Sathanas 6" "enginesmain" 1 ) ( repair-subsystem "SJ Sathanas 6" "enginesupleft" 1 ) ( repair-subsystem "SJ Sathanas 6" "enginesupright" 1 ) ) +Name: Repair 3 +Repeat Count: 99999 +Interval: 10 +Team: 0 #Goals ;! 0 total #Waypoints ;! 4 lists total $Name: Waypoint path 1 $List: ( ;! 3 points in list ( 0.000000, 1000.000000, 0.000000 ) ( 1500.000000, 1000.000000, 2000.000000 ) ( -1500.000000, 1000.000000, 2000.000000 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 0.000000 ) ) $Name: Waypoint path 3 $List: ( ;! 3 points in list ( 0.000000, -1000.000000, 0.000000 ) ( -1500.000000, -1000.000000, 2000.000000 ) ( 1500.000000, -1000.000000, 2000.000000 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 0.000000, 0.000000, 10000.000000 ) ) #Messages ;! 207 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 880 $Ambient light level: 0 +Nebula: Nebula01 +Color: Blue +Pitch: 63 +Bank: 114 +Heading: 14 #Asteroid Fields #Music $Event Music: 7: Revelation $Briefing Music: None #End