========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Setting language to English soundcard = DirectSound OpenAL INITED! Vendor : Creative Labs Inc. Renderer : Software Version : OpenAL 1.0 Extensions : EAX 2.0, EAX 3.0, EAX 4.0, EAX Unified GR_CPU: Family 6, MMX=Yes Initializing opengl graphics device... Res:1024x768x32 OPENGL INITED! Vendor : NVIDIA Corporation Renderer : GeForce FX Go5200/AGP/SSE2 Version : 1.5.2 Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture found extension GL_ARB_texture_env_add found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression found extension GL_EXT_texture_compression_s3tc found extension GL_EXT_texture_filter_anisotropic found extension GL_NV_fog_distance found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color found extension GL_ARB_texture_env_combine found extension GL_EXT_texture_env_combine found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements found extension GL_ARB_texture_mirrored_repeat did not find extension: GL_ARB_texture_non_power_of_two found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object max texture size is: 4096x4096 Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... Wokka! Error opening file (interface.tbl)! Unable to parse interface.tbl!ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Sun, May 01, 2005 at 05:46PM ---- ---- ---- Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" Wokka! Error opening file (armor.tbl)! Unable to parse armor.tbl!cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 'difficulty.tbl'! Code = 5. Loaded modular ship table file ships.tbl cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 05/01 17:46:21~ psnet_init() detected lan connection ML 05/01 17:46:21~ psnet_get_ip() reports IP : 0.0.0.0 ML 05/01 17:46:21~ Receive buffer set to 4096 ML 05/01 17:46:21~ Send buffer set to 4096 ML 05/01 17:46:21~ Error on IPX startup 10047 ML 05/01 17:46:21~ Network ML 05/01 17:46:21~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 32 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (0) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.262 (0.262) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (38) Someone passed an extension to bm_load for file 'lion1.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.365 (0.365) Frame 0 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab...Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. For "fighter01.pof" I couldn't find Fighter01-01c.ani but I did find Fighter01-01c.pcx. For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx. For "fighter01.pof" I couldn't find Fighter01-01b.ani but I did find Fighter01-01b.pcx. For "fighter01.pof" I couldn't find Fighter01-01a.ani but I did find Fighter01-01a.pcx. Frame 0 too long!!: frametime = 0.462 (0.462) Frame 0 too long!!: frametime = 0.346 (0.346) Got event GS_EVENT_CREDITS (34) in state GS_STATE_TECH_MENU (8) Freeing all existing models... Frame 0 too long!!: frametime = 0.277 (0.277) opengl_minimize