#Mission Info $Version: 0.10 $Name: XSTR("Disarm Order", -1) $Author: tse $Created: 05/28/11 at 19:31:01 $Modified: 12/15/12 at 14:11:33 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 265368 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 1094.294312, -1914.412354 +Viewer orient: 1.000000, 0.000000, -0.000000, 0.000000, 0.866025, 0.500000, 0.000000, -0.500000, 0.866025 $AI Profile: FS2 RETAIL #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 820 "Tempest D" 500 "Hornet" 580 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 510 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 3 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 113.752480, 0.000053, -186.323059 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 23 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" "hidden-from-sensors" "stealth" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 4 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GVB Sekhmet $Team: Friendly $Location: 34.294724, -0.000011, -278.393555 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "" ) +Secondary Banks: ( "Stiletto II" "Tempest" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 4 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Mallet ;! Object #2 $Class: GVC Mentu $Team: Hostile $Location: 219.463440, -0.000005, 868.496765 $Orientation: -0.976837, 0.000000, 0.213983, 0.000000, 1.000000, 0.000000, -0.213983, 0.000000, -0.976837 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 69 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 80 +Primary Banks: ( "SGreen" ) +Subsystem: turret02 $Damage: 90 +Primary Banks: ( "SVas" ) +Subsystem: turret03 $Damage: 96 +Subsystem: turret04 $Damage: 97 +Subsystem: turret05 $Damage: 97 +Subsystem: turret06 $Damage: 97 +Subsystem: turret07 $Damage: 97 +Subsystem: turret08 $Damage: 97 +Primary Banks: ( "Standard Flak" ) +Subsystem: turret09 $Damage: 97 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret10 $Damage: 97 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret11 $Damage: 97 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret12 $Damage: 97 +Primary Banks: ( "Vasudan Light Laser" ) +Subsystem: turret13 $Damage: 97 +Primary Banks: ( "SVas" ) +Subsystem: turret14 $Damage: 97 +Subsystem: turret15 $Damage: 97 +Primary Banks: ( "SVas" ) +Subsystem: turret16 $Damage: 97 +Primary Banks: ( "Standard Flak" ) +Subsystem: weapons $Damage: 80 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "ship-locked" "weapons-locked" ) +Respawn priority: 0 $Special Explosion: +Special Exp Damage: 1000 +Special Exp Blast: 10000 +Special Exp Inner Radius: 1000 +Special Exp Outer Radius: 10000 +Special Exp Shockwave Speed: 500 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Alpha 1" "Alpha 2" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 0 total #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 7895160 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End