Ship 'SC Lilith' does not have subsystem 'turret01' linked into the model file, 'cruiser03.pof'.
<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 354 bytes
<no module>! Warning + 430 bytes
<no module>! ship_page_in + 2415 bytes
<no module>! level_page_in + 48 bytes
<no module>! freespace_mission_load_stuff + 245 bytes
<no module>! game_post_level_init + 177 bytes
<no module>! game_start_mission + 373 bytes
<no module>! multi_sync_pre_do + 769 bytes
<no module>! multi_sync_do + 109 bytes
<no module>! game_do_state + 1318 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 782 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


		j	0	int
+		sip	0x01e0a348 {name=0x01e0a348 "SC Lilith" alt_name=0x01e0a368 "" short_name=0x01e0a388 "TCruise3" ...}	ship_info *
		sip->model_num	18902	int
+		sip->name	0x01e0a348 "SC Lilith"	char [32]
+		sip->pof_file	0x01e0a420 "cruiser03.pof"	char [32]
-		sip->subsystems	0x03e81608 {flags=0 flags2=0 name=0x03e81610 "laser turret" ...}	model_subsystem *
		flags	0	unsigned int
		flags2	0	unsigned int
+		name	0x03e81610 "laser turret"	char [32]
+		subobj_name	0x03e81630 "turret01"	char [32]
+		alt_sub_name	0x03e81650 ""	char [32]
+		alt_dmg_sub_name	0x03e81670 ""	char [32]
		subobj_num	11	int
		model_num	8704	int
		type	2	int
+		pnt	{xyz={...} a1d=0x03e8169c }	vec3d
		radius	2.2373967	float
		max_subsys_strength	750.00000	float
		armor_type_idx	-1	int
+		crewspot	0x03e816b4 "U[IqpX>|?"	char [32]
+		turret_norm	{xyz={...} a1d=0x03e816d4 }	vec3d
+		turret_matrix	{vec={...} a2d=0x03e816e0 a1d=0x03e816e0 }	matrix
		turret_fov	-4.3711388e-008	float
		turret_max_fov	1.0000000	float
		turret_y_fov	-1.0737418e+008	float
		turret_num_firing_points	1	int
+		turret_firing_point	0x03e81714 {xyz={...} a1d=0x03e81714 }	vec3d [10]
		turret_gun_sobj	11	int
		turret_turning_rate	6.2831855	float
		turret_base_rotation_snd	-1	int
		turret_base_rotation_snd_mult	1.0000000	float
		turret_gun_rotation_snd	-1	int
		turret_gun_rotation_snd_mult	1.0000000	float
		alive_snd	-1	int
		dead_snd	-1	int
		rotation_snd	-1	int
+		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
		turn_rate	-1.0737418e+008	float
		weapon_rotation_pbank	-1	int
+		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
		awacs_intensity	0.00000000	float
		awacs_radius	-1.0737418e+008	float
+		primary_banks	0x03e817c8	int [3]
+		primary_bank_capacity	0x03e817d4	int [3]
+		secondary_banks	0x03e817e0	int [4]
+		secondary_bank_capacity	0x03e817f0	int [4]
		path_num	-1	int
		n_triggers	0	int
+		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
		turret_reset_delay	2000	int
+		target_priority	0x03e81810	int [32]
		num_target_priorities	0	int
		optimum_range	0.00000000	float
		favor_current_facing	0.00000000	float
		turret_rof_scaler	1.0000000	float
		turret_max_bomb_ownage	-1	int
		turret_max_target_ownage	-1	int
-		sip->subsystems[j]	{flags=0 flags2=0 name=0x03e81610 "laser turret" ...}	model_subsystem
		flags	0	unsigned int
		flags2	0	unsigned int
+		name	0x03e81610 "laser turret"	char [32]
+		subobj_name	0x03e81630 "turret01"	char [32]
+		alt_sub_name	0x03e81650 ""	char [32]
+		alt_dmg_sub_name	0x03e81670 ""	char [32]
		subobj_num	11	int
		model_num	8704	int
		type	2	int
+		pnt	{xyz={...} a1d=0x03e8169c }	vec3d
		radius	2.2373967	float
		max_subsys_strength	750.00000	float
		armor_type_idx	-1	int
+		crewspot	0x03e816b4 "U[IqpX>|?"	char [32]
+		turret_norm	{xyz={...} a1d=0x03e816d4 }	vec3d
+		turret_matrix	{vec={...} a2d=0x03e816e0 a1d=0x03e816e0 }	matrix
		turret_fov	-4.3711388e-008	float
		turret_max_fov	1.0000000	float
		turret_y_fov	-1.0737418e+008	float
		turret_num_firing_points	1	int
+		turret_firing_point	0x03e81714 {xyz={...} a1d=0x03e81714 }	vec3d [10]
		turret_gun_sobj	11	int
		turret_turning_rate	6.2831855	float
		turret_base_rotation_snd	-1	int
		turret_base_rotation_snd_mult	1.0000000	float
		turret_gun_rotation_snd	-1	int
		turret_gun_rotation_snd_mult	1.0000000	float
		alive_snd	-1	int
		dead_snd	-1	int
		rotation_snd	-1	int
+		engine_wash_pointer	0x00000000 {name=0x00000000 <Bad Ptr> angle=??? radius_mult=??? ...}	engine_wash_info *
		turn_rate	-1.0737418e+008	float
		weapon_rotation_pbank	-1	int
+		stepped_rotation	0x00000000 {num_steps=??? fraction=??? t_transit=??? ...}	stepped_rotation *
		awacs_intensity	0.00000000	float
		awacs_radius	-1.0737418e+008	float
+		primary_banks	0x03e817c8	int [3]
+		primary_bank_capacity	0x03e817d4	int [3]
+		secondary_banks	0x03e817e0	int [4]
+		secondary_bank_capacity	0x03e817f0	int [4]
		path_num	-1	int
		n_triggers	0	int
+		triggers	0x00000000 {angle={...} vel={...} accel={...} ...}	queued_animation *
		turret_reset_delay	2000	int
+		target_priority	0x03e81810	int [32]
		num_target_priorities	0	int
		optimum_range	0.00000000	float
		favor_current_facing	0.00000000	float
		turret_rof_scaler	1.0000000	float
		turret_max_bomb_ownage	-1	int
		turret_max_target_ownage	-1	int
		sip->subsystems[j].model_num	8704	int
+		sip->subsystems[j].subobj_name	0x03e81630 "turret01"	char [32]
