 	fs2_open_3_6_15d_INF_SSE2.exe!debug_int3(char * file=0x010a0524, int line=1034)  Line 768	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!WinAssert(char * text=0x010ea728, char * filename=0x010e9cd8, int linenum=1241, const char * format=0x010ea780, ...)  Line 1034 + 0x13 bytes	C++
>	fs2_open_3_6_15d_INF_SSE2.exe!ai_turn_towards_vector(vec3d * dest=0x0012e9f8, object * objp=0x0138c1a0, float frametime=0.20500183, float turn_time=4.8000002, vec3d * slide_vec=0x00000000, vec3d * rel_pos=0x00000000, float bank_override=0.00000000, int flags=0, vec3d * rvec=0x00000000, int sexp_flags=0)  Line 1241 + 0x69 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!turn_towards_point(object * objp=0x0138c1a0, vec3d * point=0x0012e9f8, vec3d * slide_vec=0x00000000, float bank_override=0.00000000)  Line 1506 + 0x4c bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!turn_towards_tangent(object * objp=0x0138c1a0, vec3d * point=0x0138bbac, float radius=204.03564)  Line 1553 + 0x15 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!ai_guard()  Line 9897 + 0x3e bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!ai_execute_behavior(ai_info * aip=0x029922e0)  Line 12716	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!ai_frame(int objnum=1882)  Line 13778 + 0x9 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!ai_process(object * obj=0x0138c1a0, int ai_index=14, float frametime=0.20500183)  Line 13864 + 0x16 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!ship_process_post(object * obj=0x0138c1a0, float frametime=0.20500183)  Line 8347 + 0x20 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!obj_move_all_post(object * objp=0x0138c1a0, float frametime=0.20500183)  Line 1226 + 0x10 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!obj_move_all(float frametime=0.20500183)  Line 1445 + 0x10 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!game_simulation_frame()  Line 4000 + 0xf bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!game_frame(bool paused=false)  Line 4407	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!game_do_frame()  Line 4822 + 0x7 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!game_do_state(int state=2)  Line 6511	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!gameseq_process_events()  Line 407 + 0x14 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!game_main(char * cmdline=0x0015233f)  Line 7086 + 0x5 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015233f, int nCmdShow=10)  Line 7155 + 0x9 bytes	C++
 	fs2_open_3_6_15d_INF_SSE2.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_15d_INF_SSE2.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817077() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	uxtheme.dll!5ad74c60() 	



-		&objp	0x0012e7b8	object * *
-			0x0138c1a0 {next=0x0138c5b0 prev=0x0138bb88 signature=1883 ...}	object *
+		next	0x0138c5b0 {next=0x0138d1e0 prev=0x0138c1a0 signature=1885 ...}	object *
+		prev	0x0138bb88 {next=0x0138c1a0 prev=0x0138b160 signature=1880 ...}	object *
		signature	1883	int
		type	1 ''	char
		parent	-1	int
		parent_sig	1883	int
		parent_type	1 ''	char
		instance	14	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x0138c1c4 }	vec3d
+		orient	{vec={...} a2d=0x0138c1d0 a1d=0x0138c1d0 }	matrix
		radius	15.941411	float
+		last_pos	{xyz={...} a1d=0x0138c1f8 }	vec3d
+		last_orient	{vec={...} a2d=0x0138c204 a1d=0x0138c204 }	matrix
+		phys_info	{flags=50 mass=141.92081 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0138c364	float [4]
		hull_strength	170.00000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	{...}	SCP_vector<int>
		net_signature	100	unsigned short
		num_pairs	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		collision_group_id	0	int
+		&objp->orient	0x0138c1d0 {vec={...} a2d=0x0138c1d0 a1d=0x0138c1d0 }	matrix *
+		&objp->orient.vec	0x0138c1d0 {rvec={...} uvec={...} fvec={...} }	matrix::<unnamed-tag>::<unnamed-type-vec> *
+		&objp->orient.vec.fvec	0x0138c1e8 {xyz={...} a1d=0x0138c1e8 }	vec3d *
+		&tvec	0x0012e6c0 {xyz={...} a1d=0x0012e6c0 }	vec3d *
+		Ships	0x015bf7d0 struct ship * Ships {objnum=-1 ai_index=0 ship_info_index=18 ...}	ship [400]
-		Ships[objp->instance]	{objnum=1882 ai_index=14 ship_info_index=83 ...}	ship
		objnum	1882	int
		ai_index	14	int
		ship_info_index	83	int
		hotkey	-1	int
		escort_priority	0	int
		score	12	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	-1 ''	char
		wing_status_wing_pos	-1 ''	char
		alt_type_index	-1	int
		callsign_index	-1	int
		targeting_laser_bank	-1 ''	char
		num_corkscrew_to_fire	0	unsigned char
		corkscrew_missile_bank	-1	int
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x015f7c80 }	vec3d
+		warpin_effect	0x083adca0 {portal_objp=0x00000000 total_time_start=175175 total_time_end=3503 ...}	WarpEffect *
+		warpout_effect	0x08457208 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	1	int
		num_hits	1	int
+		sparks	0x015f7ca0 {pos={...} submodel_num=-1 end_time=223989 }	ship_spark [8]
		use_special_explosion	false	bool
		special_exp_damage	-1	int
		special_exp_blast	-1	int
		special_exp_inner	-1	int
		special_exp_outer	-1	int
		use_shockwave	false	bool
		special_exp_shockwave_speed	0	int
		special_exp_deathroll_time	0	int
		special_hitpoints	0	int
		special_shield	-1	int
		ship_max_shield_strength	620.00000	float
		ship_max_hull_strength	200.00000	float
		ship_guardian_threshold	0	int
+		ship_name	0x015f7d74 "Scorpio 2"	char [32]
		team	1	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	5	int
		orders_accepted	0	int
+		subsys_list	{next=0x07be2f40 prev=0x07be7be0 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x015f90f8	ship_subsys * [12]
+		subsys_info	0x015f9128 {type_count=0 aggregate_max_hits=0.00000000 aggregate_current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x08457288	float *
		shield_recharge_index	0	int
		weapon_recharge_index	1	int
		engine_recharge_index	11	int
		weapon_energy	150.00000	float
		current_max_speed	77.000900	float
		next_manage_ets	220533	int
		flags	16809984	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	300.00000	float
		cmeasure_count	20	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
-		weapons	{num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...}	ship_weapon
		num_primary_banks	2	int
		num_secondary_banks	2	int
		num_tertiary_banks	0	int
-		primary_bank_weapons	0x015f9204	int [3]
		[0]	21	int
		[1]	20	int
		[2]	-1	int
-		secondary_bank_weapons	0x015f9210	int [4]
		[0]	89	int
		[1]	84	int
		[2]	-1	int
		[3]	-1	int
		current_primary_bank	0	int
		current_secondary_bank	0	int
		current_tertiary_bank	0	int
		previous_primary_bank	0	int
		previous_secondary_bank	0	int
+		next_primary_fire_stamp	0x015f9234	int [3]
-		last_primary_fire_stamp	0x015f9240	int [3]
		[0]	-1	int
		[1]	-1	int
		[2]	-1	int
+		next_secondary_fire_stamp	0x015f924c	int [4]
-		last_secondary_fire_stamp	0x015f925c	int [4]
		[0]	-1	int
		[1]	-1	int
		[2]	-1	int
		[3]	-1	int
		next_tertiary_fire_stamp	0	int
+		last_primary_fire_sound_stamp	0x015f9270	int [3]
+		primary_bank_ammo	0x015f927c	int [3]
+		primary_bank_start_ammo	0x015f9288	int [3]
+		primary_bank_capacity	0x015f9294	int [3]
+		primary_next_slot	0x015f92a0	int [3]
+		primary_bank_rearm_time	0x015f92ac	int [3]
+		primary_bank_fof_cooldown	0x015f92b8	float [3]
+		secondary_bank_ammo	0x015f92c4	int [4]
+		secondary_bank_start_ammo	0x015f92d4	int [4]
+		secondary_bank_capacity	0x015f92e4	int [4]
+		secondary_next_slot	0x015f92f4	int [4]
+		secondary_bank_rearm_time	0x015f9304	int [4]
		tertiary_bank_ammo	0	int
		tertiary_bank_start_ammo	0	int
		tertiary_bank_capacity	0	int
		tertiary_bank_rearm_time	0	int
		last_fired_weapon_index	0	int
		last_fired_weapon_signature	0	int
		detonate_weapon_time	0	int
		ai_class	3	int
		flags	0	int
+		primary_animation_position	0x015f9338	EModelAnimationPosition [3]
+		secondary_animation_position	0x015f9344	EModelAnimationPosition [4]
+		primary_animation_done_time	0x015f9354	int [3]
+		secondary_animation_done_time	0x015f9360	int [4]
+		burst_counter	0x015f9370	int [7]
+		external_model_fp_counter	0x015f938c	int [7]
+		primary_bank_pattern_index	0x015f93a8	unsigned int [3]
+		secondary_bank_pattern_index	0x015f93b4	unsigned int [4]
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x015f93cc }	vec3d
		wash_timestamp	220632	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1	int
		next_swarm_path	0	int
		num_turret_swarm_info	0	int
		swarm_missile_bank	-1	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	14	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		thruster_distortion_bitmap	0	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	604642259	long
		total_damage_received	0.00000000	float
+		damage_ship	0x015f9428	float [32]
+		damage_ship_id	0x015f94a8	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	220670	int
		create_time	140610433	unsigned int
		ts_index	-1	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x015f9540	int [2]
+		arc_pts	0x015f9548	vec3d [2][2]
+		arc_timestamp	0x015f9578	int [2]
+		arc_type	0x015f9580 ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x015f9590	trail * [24]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x015f9604 {seq=0 update_stamp=-1 status_update_stamp=-1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warpin_objnum	-1	int
		special_warpout_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 flags2=0 name=0x015faa34 "" ...}	model_subsystem
+		was_firing_last_frame	0x015faccc	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x015face4	trail * [24]
+		ab_info	0x015fad44 {pt={...} w_start=0.56771773 w_end=0.050000001 ...}	trail_info [24]
		ab_count	4	int
		glow_point_bank_active	[0]()	std::deque<bool,std::allocator<bool> >
		shader_effect_num	0	int
		shader_effect_duration	0	int
		shader_effect_start_time	0	int
		shader_effect_active	false	bool
+		last_fired_point	0x015fb498	int [3]
+		last_fired_turret	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		bay_doors_anim_done_time	0	int
		bay_doors_status	MA_POS_NOT_SET	EModelAnimationPosition
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x015fb4bc	float [4][25]
+		primary_rotate_rate	0x015fb64c	float [3]
+		primary_rotate_ang	0x015fb658	float [3]
+		thrusters_start	0x015fb664	int [128]
+		thrusters_sounds	0x015fb864	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x015fba7c	int [10][10]
		ammo_low_complaint_count	0	int
		armor_type_idx	-1	int
		shield_armor_type_idx	-1	int
		collision_damage_type_idx	-1	int
		debris_damage_type_idx	-1	int
		model_instance_num	12	int
		time_created	11492459	long
		radar_visible_since	-1	long
		radar_last_contact	-1	long
		radar_last_status	NOT_VISIBLE	RadarVisibility
		radar_current_status	NOT_VISIBLE	RadarVisibility
+		team_name	""	std::basic_string<char,std::char_traits<char>,SCP_vm_allocator<char> >
+		secondary_team_name	"<none>"	std::basic_string<char,std::char_traits<char>,SCP_vm_allocator<char> >
		team_change_timestamp	0	long
		team_change_time	0	int
+		Ships[objp->instance].ship_name	0x015f7d74 "Scorpio 2"	char [32]
+		Weapon_info	0x027ba350 struct weapon_info * Weapon_info {name=0x027ba350 "Subach HL-7" alt_name=0x027ba370 "" title=0x027ba390 "GTW Subach HL-7" ...}	weapon_info [300]
+		Weapon_info[Weapons[objp->instance].weapon_info_index]	{name=0x027b94e4 "" alt_name=0x027b9504 "" title=0x027b9524 "" ...}	weapon_info
		Weapon_info[Weapons[objp->instance].weapon_info_index].subtype	0	int
+		Weapons	0x02691528 struct weapon * Weapons {weapon_info_index=23 objnum=1994 team=0 ...}	weapon [2000]
+		Weapons[objp->instance]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
		Weapons[objp->instance].weapon_info_index	-1	int
		delta_time	0.20500183	float
-		objp	0x0138c1a0 {next=0x0138c5b0 prev=0x0138bb88 signature=1883 ...}	object *
+		next	0x0138c5b0 {next=0x0138d1e0 prev=0x0138c1a0 signature=1885 ...}	object *
+		prev	0x0138bb88 {next=0x0138c1a0 prev=0x0138b160 signature=1880 ...}	object *
		signature	1883	int
		type	1 ''	char
		parent	-1	int
		parent_sig	1883	int
		parent_type	1 ''	char
		instance	14	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x0138c1c4 }	vec3d
+		orient	{vec={...} a2d=0x0138c1d0 a1d=0x0138c1d0 }	matrix
		radius	15.941411	float
+		last_pos	{xyz={...} a1d=0x0138c1f8 }	vec3d
+		last_orient	{vec={...} a2d=0x0138c204 a1d=0x0138c204 }	matrix
+		phys_info	{flags=50 mass=141.92081 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0138c364	float [4]
		hull_strength	170.00000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	{...}	SCP_vector<int>
		net_signature	100	unsigned short
		num_pairs	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		collision_group_id	0	int
		objp->instance	14	int
		objp->type	1 ''	char
