#Mission Info $Version: 0.10 $Name: XSTR("Ram Raid", -1) $Author: Blaise Russel $Created: 06/20/03 at 07:34:48 $Modified: 11/29/03 at 01:43:13 $Notes: This is a FRED created mission $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 14 +NebAwacs: 3000.000000 +Storm: s_medium +Red Alert: 0 +Scramble: 0 +Disallow Support: 1 +Player Entry Delay: 1.000000 +Viewer pos: 3448.997070, -6.860143, 2127.150635 +Viewer orient: -0.007913, 0.000001, 0.999969, -0.140774, 0.990041, -0.001115, -0.990010, -0.140778, -0.007834 #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Sexp_variables $Variables: ( 52 "Amnizu 1" "750" "block" 53 "Amnizu 1" "1000" "block" 54 "Amnizu 1" "5000" "block" 55 "Amnizu 1" "10000" "block" 56 "Amnizu 1" "1" "block" 57 "Amnizu 1" "500" "block" 58 "Amnizu 3" "750" "block" 59 "Amnizu 3" "1000" "block" 60 "Amnizu 3" "5000" "block" 61 "Amnizu 3" "10000" "block" 62 "Amnizu 3" "1" "block" 63 "Amnizu 3" "500" "block" 64 "Amnizu 5" "750" "block" 65 "Amnizu 5" "1000" "block" 66 "Amnizu 5" "5000" "block" 67 "Amnizu 5" "10000" "block" 68 "Amnizu 5" "1" "block" 69 "Amnizu 5" "500" "block" 70 "Amnizu 7" "750" "block" 71 "Amnizu 7" "1000" "block" 72 "Amnizu 7" "5000" "block" 73 "Amnizu 7" "10000" "block" 74 "Amnizu 7" "1" "block" 75 "Amnizu 7" "500" "block" 76 "Amnizu 8" "750" "block" 77 "Amnizu 8" "1000" "block" 78 "Amnizu 8" "5000" "block" 79 "Amnizu 8" "10000" "block" 80 "Amnizu 8" "1" "block" 81 "Amnizu 8" "500" "block" 82 "Amnizu 4" "750" "block" 83 "Amnizu 4" "1000" "block" 84 "Amnizu 4" "5000" "block" 85 "Amnizu 4" "10000" "block" 86 "Amnizu 4" "1" "block" 87 "Amnizu 4" "500" "block" 88 "Amnizu 6" "750" "block" 89 "Amnizu 6" "1000" "block" 90 "Amnizu 6" "5000" "block" 91 "Amnizu 6" "10000" "block" 92 "Amnizu 6" "1" "block" 93 "Amnizu 6" "500" "block" 94 "Amnizu 2" "750" "block" 95 "Amnizu 2" "1000" "block" 96 "Amnizu 2" "5000" "block" 97 "Amnizu 2" "10000" "block" 98 "Amnizu 2" "1" "block" 99 "Amnizu 2" "500" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 7 $start_stage $multi_text XSTR("$r GTVI just won't leave us alone. They've thrown fighters and bombers at us, attacked us with the $r GTIC $r Mammon, and even sent a retriever force with extremely high-tech equipment to take us down. So we're going to take the fight to them.", -1) $end_multi_text $voice: none.wav $camera_pos: -2006.069458, 2148.355225, 2994.712646 $camera_orient: -0.002317, 0.000000, -0.999997, 0.999990, 0.003739, -0.002317, 0.003739, -0.999993, -0.000009 $camera_time: 500 $num_lines: 3 $line_start: 0 $line_end: 2 $line_start: 0 $line_end: 1 $line_start: 1 $line_end: 2 $num_icons: 1 $Flags: 1 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$r GTVI has a staging area inside the nebula, right next to the $r GTVI jump node. It contains supplies, the Amnizu wing of gas miners, and a Faustus class science vessel, the $r GTISC $r Dispater, which monitors and controls the station. It is the $r Dispater that we shall target.", -1) $end_multi_text $voice: none.wav $camera_pos: -2004.209473, 1249.747314, 2347.806885 $camera_orient: -0.002317, 0.000000, -0.999997, 0.999990, 0.003739, -0.002317, 0.003739, -0.999993, -0.000009 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 2 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4632.704102, 0.000309, -1433.976074 $label: GTF Ulysses 92 +id: 1 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -3349.220215, 0.000099, 101.545059 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -2002.039673, -0.000007, 2347.802734 $label: GTIC Dispater +id: 3 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The outpost is guarded by a wing of fighters and multiple sentry guns, but will provide a rich bounty when raided and will certainly be a painful blow to $r GTVI when it is destroyed. Which is what we're going to do.", -1) $end_multi_text $voice: none.wav $camera_pos: -2004.552856, 1341.858521, 2347.807617 $camera_orient: -0.002313, 0.000000, -0.999997, 0.999990, 0.003739, -0.002313, 0.003739, -0.999993, -0.000009 $camera_time: 500 $num_lines: 0 $num_icons: 13 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -5477.867188, 0.001860, -4335.293945 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -2009.664917, 202.204651, 1981.298218 $label: GTIC Dispater +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1912.728638, 342.184326, 2345.721924 $label: GTVI Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -2001.552124, 204.395126, 2726.400635 $label: Amnizu +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1870.797974, 383.579895, 2642.449707 $label: Supplies +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -473.999115, -0.000156, 2830.514404 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1820.272339, 0.000017, 1906.687866 $label: Supplies +id: 16 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: -2142.129883, 0.000003, 2350.628662 $label: Osyluth +id: 17 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -2181.182617, 0.000040, 2763.457764 $label: Supplies +id: 18 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -2195.662109, -0.000051, 1908.010376 $label: Supplies +id: 19 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -2044.220947, 0.000059, 2503.048584 $label: Sentry +id: 20 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 32 $team: Hostile $class: GTSG Alastor $pos: -2044.915527, -0.000026, 2202.762939 $label: Sentry +id: 21 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$g Alpha and $g Beta, supported by the $g Shield, will attack the outpost. Destroy everything - though be aware of the explosive power of the gas miners, and also that the $r Dispater must remain intact for the main phase of this operation.", -1) $end_multi_text $voice: none.wav $camera_pos: -3191.556641, 351.526062, 2350.569092 $camera_orient: -0.002314, 0.000000, -0.999997, 0.102453, 0.994738, -0.000237, 0.994735, -0.102453, -0.002302 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -5477.867188, 0.001860, -4335.293945 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -1630.442383, 202.204651, 1781.472168 $label: GTIC Dispater +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1532.283447, 395.969116, 1778.614746 $label: Supplies +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1224.875488, 342.184326, 2338.750488 $label: GTVI Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -1620.447388, 204.395111, 2839.680420 $label: Amnizu +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1665.568848, 383.579895, 2821.045410 $label: Supplies +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -1502.668091, -0.000109, 2571.509277 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1472.588623, -0.000066, 2149.432129 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1655.676758, -0.000252, 2889.893799 $label: MC Shield +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Your first objective is to disarm and disable the $r Dispater. Once that is done, the $g Tefnut will dock with the $r Dispater and will plunder it for supplies. Only after the $r Dispater has been cleared out will you destroy it. Those supplies will be vital to our continued existence, pilots.", -1) $end_multi_text $voice: none.wav $camera_pos: -3191.556641, 351.526062, 2350.569092 $camera_orient: -0.002314, 0.000000, -0.999997, 0.102453, 0.994738, -0.000237, 0.994735, -0.102453, -0.002302 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -5477.867188, 0.001860, -4335.293945 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -1630.442383, 202.204651, 1781.472168 $label: GTIC Dispater +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1532.283447, 395.969116, 1778.614746 $label: Supplies +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1224.875488, 342.184326, 2338.750488 $label: GTVI Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -1620.447388, 204.395111, 2839.680420 $label: Amnizu +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1665.568848, 383.579895, 2821.045410 $label: Supplies +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -1502.668091, -0.000109, 2571.509277 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1472.588623, -0.000066, 2149.432129 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1655.676758, -0.000252, 2889.893799 $label: MC Shield +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVS Nephthys $pos: -1488.573120, -0.000235, 1735.527344 $label: MS Tefnut +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $g Custodian will hang back from the fighting. This will not only allow you to focus entirely on protecting only the one capital ship, but also will allow the $g Tefnut to withdraw to a place of safety once its job is finished. As the $g Shield is the more maneuverable, the $g Shield shall raid the depot.", -1) $end_multi_text $voice: none.wav $camera_pos: -3200.918945, 173.950027, 2717.387695 $camera_orient: 0.000765, 0.000000, -1.000000, 0.999993, 0.003734, 0.000765, 0.003734, -0.999993, 0.000003 $camera_time: 500 $num_lines: 0 $num_icons: 12 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -5477.867188, 0.001860, -4335.293945 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -1630.442383, 202.204651, 1781.472168 $label: GTIC Dispater +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1532.283447, 395.969116, 1778.614746 $label: Supplies +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1224.875488, 342.184326, 2338.750488 $label: GTVI Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -1620.447388, 204.395111, 2839.680420 $label: Amnizu +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1665.568848, 383.579895, 2821.045410 $label: Supplies +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Loki $pos: -1502.668091, -0.000109, 2571.509277 $label: Alpha +id: 13 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Hercules $pos: -1472.588623, -0.000066, 2149.432129 $label: Beta +id: 14 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTC Fenris $pos: -1655.676758, -0.000252, 2889.893799 $label: MC Shield +id: 15 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 10 $team: Friendly $class: GVS Nephthys $pos: -1488.573120, -0.000235, 1735.527344 $label: MS Tefnut +id: 22 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -3200.585449, -0.000216, 2712.591553 $label: MCv Custodian +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("It is almost certain that $r GTVI forces will jump in through the node to protect their supply depot. While we can hold our own against wings of fighters and bombers, should the $r Mammon make an appearance, you are to retreat immediately. The $g Shield will not last long against those beams. Hopefully, the nebula will interfere with their beam weaponry, but let's not take any chances, shall we?", -1) $end_multi_text $voice: none.wav $camera_pos: -3201.811279, 173.950027, 2350.592529 $camera_orient: -0.002314, 0.000000, -0.999997, 0.001290, 0.999999, -0.000003, 0.999996, -0.001290, -0.002314 $camera_time: 500 $num_lines: 0 $num_icons: 11 $Flags: 0 $Formula: ( true ) $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -5477.867188, 0.001860, -4335.293945 $label: GTF Ulysses 92 +id: 2 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 4 $team: Hostile $class: GTSC Faustus $pos: -1630.442383, 202.204651, 1781.472168 $label: GTIC Dispater +id: 3 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1532.283447, 395.969116, 1778.614746 $label: Supplies +id: 5 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 33 $team: Hostile $class: GTF Ulysses $pos: -1224.875488, 342.184326, 2338.750488 $label: GTVI Jump Node +id: 6 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Hostile $class: GTG Zephyrus $pos: -1620.447388, 204.395111, 2839.680420 $label: Amnizu +id: 7 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 3 $team: Hostile $class: TC-TRI $pos: -1665.568848, 383.579895, 2821.045410 $label: Supplies +id: 8 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 28 $team: Friendly $class: GTCv Deimos $pos: -3200.585449, -0.000216, 2712.591553 $label: MCv Custodian +id: 23 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Hostile $class: GTC Aeolus $pos: 966.252319, -0.000253, 2317.959473 $label: GTIC Mammon +id: 24 $hlight: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: -1882.706909, -0.000192, 2163.161377 $label: GTVI Forces +id: 25 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: GTF Myrmidon $pos: -1881.854614, -0.000146, 2531.916260 $label: GTVI Forces +id: 26 $hlight: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 0 $team: Friendly $class: GTF Ulysses $pos: -4383.279785, 0.000564, -2178.413574 $label: GTF Ulysses 87 +id: 27 $hlight: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-destroyed-delay 0 "MC Shield" ) $Multi text XSTR("GTVI's defence of the outpost was successful enough to bring down the Shield. Without this cruiser and the officers on board it, we stand no chance in getting back to GTVA space.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Bebilith bombers are top priority.", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "MS TefnutÖ" ) ( is-goal-true-delay "Protect the Shield" 0 ) ) $Multi text XSTR("The boarding action of the Dispater went exactly according to plan. The Tefnut managed to gather much needed supplies from the vessel before leaving. This will help us enormously.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTISC Dispater" ) ( not ( has-arrived-delay 0 "MS TefnutÖ" ) ) ( is-goal-true-delay "Protect the Shield" 0 ) ) $Multi text XSTR("The Dispater was destroyed before the Tefnut could steal anything from it. Supplies are running low, team, and while we didn't *really* need these supplies, regardless, it wouldn't have hurt us to have them. Even so, the other half of our objectives was accomplished - the distraction of GTVI from pursuing us.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Don't destroy the Dispater until the Tefnut has boarded and departed it.", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "MS TefnutÖ" ) ( is-destroyed-delay 0 "GTISC Dispater" ) ( is-goal-true-delay "Protect the Shield" 0 ) ) $Multi text XSTR("And even with enemies on all sides, you managed to take out the Dispater. Its loss will wound GTVI deeply, and without it, they will be unable to effectively stage attacks on us while we flee their territory. Good job.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "MS Tefnut" ) ( is-goal-false-delay "Destroy the Dispater" 0 ) ( is-goal-true-delay "Protect the Shield" 0 ) ) $Multi text XSTR("However, although our boarding action was successful, we did not destroy the Dispater. With the Dispater still operational, GTVI will be able to make assaults against us - in time. For the moment, they are still reeling from the blow we have dealt them. Hopefully, it will buy us enough time.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Stay behind to destroy the Dispater. Use it as a human shield.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "GTIC Mammon" ) ( is-goal-true-delay "Protect the Shield" 0 ) ) $Multi text XSTR("I am surprised - pleasantly, of course - that you managed to not drive off, but actually DESTROY the Mammon, an Aeolus-class cruiser equipped with new and devastating anti-fighter and anti-capital ship beam cannons. Without the Mammon, GTVI will have a much harder time of it, meaning we will have an easier ride. Quite honestly, you should get a medal.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( is-goal-true-delay "Protect the Shield" 0 ) $Multi text XSTR("Now, here's the plan - we're heading for the node out of here and away from GTVI again. Once again, Alpha and Beta will cover the Custodian and the Shield. There could be anything out there waiting for us. Good work, team. Now, let's get moving. The faster we move, the sooner we'll be back home, alright?", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Alternate Types: $Alt: GTIF Unknown $Alt: GTIB Unknown $Alt: #end #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Hercules" 5 "GTF Loki" 5 ) +Weaponry Pool: ( "Subach HL-7" 23 "Mekhu HL-7" 17 "Akheton SDG" 24 "Prometheus R" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 760 "Harpoon" 620 ) #Objects ;! 75 total $Name: Alpha 1 ;! Object #0 $Class: GTF Loki $Team: Friendly $Location: 2366.173584, -2000.001221, 352.016113 $Orientation: 0.120021, 0.000000, 0.992771, 0.546029, 0.835161, -0.066012, -0.829124, 0.550005, 0.100237 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Alpha 2 ;! Object #1 $Class: GTF Loki $Team: Friendly $Location: 2470.781982, -2000.001221, 296.892700 $Orientation: 0.133310, 0.000000, 0.991074, 0.531504, 0.844034, -0.071493, -0.836500, 0.536290, 0.112518 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Alpha 3 ;! Object #2 $Class: GTF Loki $Team: Friendly $Location: 2477.309326, -2000.001221, 417.372375 $Orientation: 0.095255, 0.000000, 0.995453, 0.534733, 0.843470, -0.051169, -0.839635, 0.537176, 0.080345 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Alpha 4 ;! Object #3 $Class: GTF Loki $Team: Friendly $Location: 2587.381104, -2000.001221, 369.058655 $Orientation: 0.106751, 0.000000, 0.994286, 0.520548, 0.852002, -0.055888, -0.847133, 0.523539, 0.090952 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 7 $Name: Beta 1 ;! Object #4 $Class: GTF Hercules $Team: Friendly $Location: 2323.096924, -2000.001221, -55.299286 $Orientation: 0.251364, 0.000000, 0.967893, 0.528268, 0.837921, -0.137193, -0.811017, 0.545792, 0.210623 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 2 ;! Object #5 $Class: GTF Hercules $Team: Friendly $Location: 2413.219482, -2000.001221, -124.422333 $Orientation: 0.264828, 0.000000, 0.964296, 0.513915, 0.846151, -0.141138, -0.815940, 0.532943, 0.224084 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 3 ;! Object #6 $Class: GTF Hercules $Team: Friendly $Location: 2418.105225, -2000.001221, 17.062302 $Orientation: 0.222354, 0.000000, 0.974966, 0.523104, 0.843877, -0.119301, -0.822752, 0.536536, 0.187639 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Subach HL-7" "Akheton SDG" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Beta 4 ;! Object #7 $Class: GVF Seth $Team: Friendly $Location: 2507.917236, -2000.001221, -56.679398 $Orientation: 0.237902, 0.000000, 0.971289, 0.509047, 0.851660, -0.124683, -0.827208, 0.524094, 0.202612 $IFF: IFF 1 $AI Behavior: None +AI Class: General $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Primary Banks: ( "Mekhu HL-7" "Akheton SDG" ) +Secondary Banks: ( "Harpoon" "Hornet" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "locked" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: MCv Custodian ;! Object #8 $Class: GTCv Deimos $Team: Friendly $Location: 3056.164795, -2031.359985, -79.228348 $Orientation: 0.969995, -0.241686, -0.026427, 0.236292, 0.962733, -0.131571, 0.057241, 0.121378, 0.990955 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 8" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret08 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret12 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret24 +Primary Banks: ( "Terran Huge Turret" ) +Subsystem: turret25 +Sbank Ammo: ( 0 ) +Subsystem: turret26 +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "MC Shield" "Waypoint path 6" 2 ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "beam-protect-ship" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: MC Shield ;! Object #9 $Class: GTC Fenris $Team: Friendly $Location: 2316.060303, -2000.000000, 112.124924 $Orientation: 0.199742, 0.000000, 0.979849, 0.540297, 0.834235, -0.110139, -0.817424, 0.551409, 0.166632 $IFF: IFF 1 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret03 +Subsystem: turret04 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret05 +Subsystem: turret06 +Primary Banks: ( "Terran Turret" ) +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main +Sbank Ammo: ( 0 ) $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "MC Shield" "Waypoint path 6" 2 ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" )+Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: MS Tefnut ;! Object #10 $Class: GVS Nephthys $Team: Friendly $Location: 2526.707275, -2000.001221, -106.305145 $Orientation: 0.250830, 0.000000, 0.968031, 0.503922, 0.853823, -0.130573, -0.826527, 0.520564, 0.214164 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 2" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: GTISC Dispater $Departure Cue: ( and ( is-disabled-delay 0 "GTISC Dispater" ) ( is-disarmed-delay 0 "GTISC Dispater" ) ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "invulnerable" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Amnizu 2 ;! Object #11 $Class: GTG Zephyrus $Team: Hostile $Location: 1092.534424, 0.000503, -197.285782 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 94 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 1 ;! Object #12 $Class: GTG Zephyrus $Team: Hostile $Location: 1086.365845, 0.000524, 619.178894 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 52 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 3 ;! Object #13 $Class: GTG Zephyrus $Team: Hostile $Location: 1389.169067, 0.000521, 619.386169 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 58 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 4 ;! Object #14 $Class: GTG Zephyrus $Team: Hostile $Location: 1389.070435, 0.000467, -199.190002 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 82 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 5 ;! Object #15 $Class: GTG Zephyrus $Team: Hostile $Location: 1689.798706, 0.000563, 615.327881 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 64 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 6 ;! Object #16 $Class: GTG Zephyrus $Team: Hostile $Location: 1689.788208, 0.000412, -199.056610 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 88 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 7 ;! Object #17 $Class: GTG Zephyrus $Team: Hostile $Location: 1988.167603, 0.000551, 617.703430 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 70 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Amnizu 8 ;! Object #18 $Class: GTG Zephyrus $Team: Hostile $Location: 1988.275513, 0.000372, -196.855301 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-play-dead 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Special Exp index: 76 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: TC-TRI 21 ;! Object #19 $Class: TC-TRI $Team: Hostile $Location: 1690.570190, -0.000246, -601.927551 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 22 ;! Object #20 $Class: TC-TRI $Team: Hostile $Location: 1986.945923, -0.000267, -601.407715 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 23 ;! Object #21 $Class: TC-TRI $Team: Hostile $Location: 1088.561890, -0.000404, 997.051453 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 24 ;! Object #22 $Class: TC-TRI $Team: Hostile $Location: 1390.085327, -0.000417, 999.492676 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 26 ;! Object #23 $Class: TC-TRI $Team: Hostile $Location: 1988.119019, -0.000577, 996.373718 $Orientation: -0.999831, 0.000000, -0.018406, 0.000000, 1.000000, 0.000000, 0.018406, 0.000000, -0.999831 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: GTISC Dispater ;! Object #24 $Class: GTSC Faustus $Team: Hostile $Location: -1800.449463, -0.000568, -0.537207 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: TC-TRI 28 ;! Object #25 $Class: TC-TRI $Team: Hostile $Location: -1797.300049, 150.000000, -402.299988 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 30 ;! Object #26 $Class: TC-TRI $Team: Hostile $Location: -1792.099976, 150.000000, 403.899994 $Orientation: -0.999135, 0.000000, 0.041581, 0.000000, 1.000000, 0.000000, -0.041581, 0.000000, -0.999135 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 31 ;! Object #27 $Class: TC-TRI $Team: Hostile $Location: -2098.899902, 150.000000, 400.600006 $Orientation: -0.999965, 0.000000, -0.008407, 0.000000, 1.000000, 0.000000, 0.008407, 0.000000, -0.999965 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 32 ;! Object #28 $Class: TC-TRI $Team: Hostile $Location: -2195.300049, 150.000000, 0.000000 $Orientation: 0.010796, 0.000000, -0.999942, 0.000000, 1.000000, 0.000000, 0.999942, 0.000000, 0.010796 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 34 ;! Object #29 $Class: TC-TRI $Team: Hostile $Location: -2102.600098, -150.000000, 400.399994 $Orientation: -0.999933, 0.000000, 0.011592, 0.000000, 1.000000, 0.000000, -0.011592, 0.000000, -0.999933 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TC-TRI 36 ;! Object #30 $Class: TC-TRI $Team: Hostile $Location: -2098.899902, -150.000000, -402.600006 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 $Name: TAC 1 38 ;! Object #31 $Class: TAC 1 $Team: Hostile $Location: -1102.344604, -0.000344, -198.001266 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 40 ;! Object #32 $Class: TAC 1 $Team: Hostile $Location: -1298.156616, -0.000137, -199.221649 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 53 ;! Object #33 $Class: TAC 1 $Team: Hostile $Location: -1101.682007, -0.000306, -498.018585 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 54 ;! Object #34 $Class: TAC 1 $Team: Hostile $Location: -1400.200928, -0.000283, 205.269547 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 56 ;! Object #35 $Class: TAC 1 $Team: Hostile $Location: -1205.633911, -0.000201, 200.264801 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 57 ;! Object #36 $Class: TAC 1 $Team: Hostile $Location: -1104.193481, -0.000253, 199.805893 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 66 ;! Object #37 $Class: TAC 1 $Team: Hostile $Location: -1399.899536, -0.000192, 500.467255 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: TAC 1 69 ;! Object #38 $Class: TAC 1 $Team: Hostile $Location: -1100.660522, -0.000351, 501.166382 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Supplies", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 5 $Name: GTSG Alastor 70 ;! Object #39 $Class: GTSG Alastor $Team: Hostile $Location: -1000.664368, -0.000233, 204.171371 $Orientation: -0.108986, -0.994043, 0.000000, 0.994043, -0.108986, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 71 ;! Object #40 $Class: GTSG Alastor $Team: Hostile $Location: -1000.113892, -0.000249, -200.391846 $Orientation: -0.220560, 0.975373, 0.000000, -0.975373, -0.220560, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 72 ;! Object #41 $Class: GTSG Alastor $Team: Hostile $Location: -1001.236633, -0.000213, -499.275879 $Orientation: 0.100626, 0.994924, 0.000000, -0.994924, 0.100626, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 73 ;! Object #42 $Class: GTSG Alastor $Team: Hostile $Location: -999.544006, -0.000135, 500.708923 $Orientation: -0.496189, 0.868215, 0.000000, -0.868215, -0.496189, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 82 ;! Object #43 $Class: GTSG Alastor $Team: Hostile $Location: -2401.780273, -0.000293, -98.303558 $Orientation: 0.100626, -0.994924, 0.000000, 0.994924, 0.100626, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 83 ;! Object #44 $Class: GTSG Alastor $Team: Hostile $Location: -2400.625732, -0.000144, 100.889458 $Orientation: -0.207681, -0.978197, 0.000000, 0.978197, -0.207681, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 86 ;! Object #45 $Class: GTSG Alastor $Team: Hostile $Location: 898.853760, -0.000214, -795.198181 $Orientation: -0.572215, 0.577227, 0.582564, -0.820104, -0.402751, -0.406475, 0.000000, -0.710354, 0.703846 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 87 ;! Object #46 $Class: GTSG Alastor $Team: Hostile $Location: 2190.895508, -0.000280, -794.742310 $Orientation: -0.002389, 0.999997, 0.000000, -0.703844, -0.001681, 0.710354, 0.710352, 0.001697, 0.703846 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 90 ;! Object #47 $Class: GTSG Alastor $Team: Hostile $Location: 2198.681152, -0.000232, 1201.869751 $Orientation: -0.002389, 0.999997, 0.000000, -0.652436, -0.001559, -0.757843, -0.757841, -0.001810, 0.652438 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: GTSG Alastor 91 ;! Object #48 $Class: GTSG Alastor $Team: Hostile $Location: 901.779785, -0.000298, 1201.613403 $Orientation: -0.188077, 0.982155, 0.000000, 0.724235, 0.138687, -0.675463, -0.663409, -0.127039, -0.737394 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Group: 0 +Score: 9 $Name: MS TefnutÖ ;! Object #49 $Class: GVS Nephthys $Team: Friendly $Location: -1646.463379, -0.000581, 47.607151 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 7" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Docking Bay +Arrival Distance: 0 $Arrival Anchor: GTISC Dispater $Arrival Cue: ( and ( has-departed-delay 234 "MS Tefnut" ) ( not ( is-destroyed-delay 0 "MC Shield" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "MCv Custodian" ) $Determination: 10 +Flags: ( "cargo-known" "protect-ship" )+Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 10 $Name: Osyluth 1 ;! Object #50 $Class: GTF Myrmidon $Team: Hostile $Location: -899.402039, -0.000220, 901.058472 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Osyluth 2 ;! Object #51 $Class: GTF Myrmidon $Team: Hostile $Location: -798.217468, -0.000289, 802.236633 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Osyluth 3 ;! Object #52 $Class: GTF Myrmidon $Team: Hostile $Location: -996.835632, -0.000313, 805.694519 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Osyluth 4 ;! Object #53 $Class: GTF Myrmidon $Team: Hostile $Location: -898.281311, -0.000016, 700.261719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Hamatula 1 ;! Object #54 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 879.381531, -0.000927, 245.742630 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Hamatula 2 ;! Object #55 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 778.322266, -0.000905, 346.175598 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Hamatula 3 ;! Object #56 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 680.660828, -0.000894, 244.980469 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Hamatula 4 ;! Object #57 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 781.013611, -0.000886, 144.538330 $Orientation: -0.029200, 0.000000, -0.999574, 0.000000, 1.000000, 0.000000, 0.999574, 0.000000, -0.029200 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Lemure 1 ;! Object #58 $Class: GTF Myrmidon $Team: Hostile $Location: 193.226959, 0.000770, -2265.182617 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Lemure 2 ;! Object #59 $Class: GTF Myrmidon $Team: Hostile $Location: 291.700928, 0.001248, -2363.697754 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Lemure 3 ;! Object #60 $Class: GTF Myrmidon $Team: Hostile $Location: 92.558990, 0.001283, -2362.823242 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Lemure 4 ;! Object #61 $Class: GTF Myrmidon $Team: Hostile $Location: 190.066559, 0.001133, -2465.370117 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dretch 1 ;! Object #62 $Class: GTF Myrmidon $Team: Hostile $Location: -187.638062, 0.000094, -2262.236084 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dretch 2 ;! Object #63 $Class: GTF Myrmidon $Team: Hostile $Location: -92.000488, 0.000017, -2365.335449 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dretch 3 ;! Object #64 $Class: GTF Myrmidon $Team: Hostile $Location: -289.486084, 0.000096, -2370.271484 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Dretch 4 ;! Object #65 $Class: GTF Myrmidon $Team: Hostile $Location: -188.763184, -0.000046, -2465.630859 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Lieutenant $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Rockeye" "Rockeye" "Tempest" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Barbazu 1 ;! Object #66 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 199.128082, -124.146774, -2529.337402 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Barbazu 2 ;! Object #67 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 294.961426, -124.146690, -2626.023438 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Barbazu 3 ;! Object #68 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 93.639313, -124.146782, -2627.512695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Barbazu 4 ;! Object #69 $Class: GTF Hercules Mark II $Alt: GTIF Unknown $Team: Hostile $Location: 198.016876, -124.146767, -2730.205566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Secondary Banks: ( "Harpoon" "Rockeye" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 12 $Name: Bebilith 1 ;! Object #70 $Class: GTB Boanerges $Alt: GTIB Unknown $Team: Hostile $Location: 363.913574, 0.000792, -2613.205566 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Bebilith 2 ;! Object #71 $Class: GTB Boanerges $Alt: GTIB Unknown $Team: Hostile $Location: 460.635864, 0.000844, -2711.288574 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Bebilith 3 ;! Object #72 $Class: GTB Boanerges $Alt: GTIB Unknown $Team: Hostile $Location: 261.148926, 0.000772, -2712.961426 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: Bebilith 4 ;! Object #73 $Class: GTB Boanerges $Alt: GTIB Unknown $Team: Hostile $Location: 358.847168, 0.000855, -2814.993652 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" )+Respawn priority: 0 +Group: 0 +Score: 10 $Name: GTIC Mammon ;! Object #74 $Class: GTC Aeolus $Team: Hostile $Location: -81.463013, 0.000400, -2840.742676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $IFF: IFF 1 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 4" 50 ) ( ai-chase "MC Shield" 40 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Primary Banks: ( "LTerSlash" ) +Subsystem: turret12 +Primary Banks: ( "LTerSlash" ) $Arrival Location: Hyperspace $Arrival Cue: ( or ( has-arrived-delay 19 "MS TefnutÖ" ) ( is-destroyed-delay 12 "GTISC Dispater" ) ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "MC Shield" ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" )+Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 #Wings ;! 8 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "MCv Custodian" ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-guard "MC Shield" 50 ) ) +Hotkey: 0 +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-departed-delay 0 "MCv Custodian" ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "MC Shield" 50 ) ) +Hotkey: 1 +Flags:( ) $Name: Osyluth $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Osyluth 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Osyluth 1" "Osyluth 2" "Osyluth 3" "Osyluth 4" ) $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 3" 50 ) ) +Flags:( ) $Name: Hamatula $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Hamatula 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Hamatula 1" "Hamatula 2" "Hamatula 3" "Hamatula 4" ) $AI Goals: ( goals ( ai-waypoints "Waypoint path 5" 50 ) ) +Flags:( ) $Name: Lemure $Waves: 1 $Wave Threshold: 0 $Special Ship: 1 ;! Lemure 2 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 24 "MS Tefnut" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Lemure 1" "Lemure 2" "Lemure 3" "Lemure 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "MCv Custodian" 50 ) ) +Flags:( ) $Name: Dretch $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Dretch 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 24 "MS Tefnut" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Dretch 1" "Dretch 2" "Dretch 3" "Dretch 4" ) $AI Goals: ( goals ( ai-chase-any 50 ) ( ai-ignore "MCv Custodian" 50 ) ) +Flags:( ) $Name: Barbazu $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Barbazu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 136 "MS Tefnut" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Barbazu 1" "Barbazu 2" "Barbazu 3" "Barbazu 4" ) $AI Goals: ( goals ( ai-chase-any 40 ) ( ai-ignore "MCv Custodian" 50 ) ) +Flags:( ) $Name: Bebilith $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Bebilith 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-departed-delay 136 "MS Tefnut" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Bebilith 1" "Bebilith 2" "Bebilith 3" "Bebilith 4" ) $AI Goals: ( goals ( ai-chase "MC Shield" 50 ) ( ai-ignore "MCv Custodian" 50 ) ) +Flags:( ) #Events ;! 19 total $Formula: ( when ( has-time-elapsed 0 ) ( break-warp "Alpha 1" ) ( send-message-list "MCv Custodian" "High" "Custodian_01" 0 "Alpha 3" "High" "Alpha3_01" 11000 "Beta 1" "High" "Beta1_01" 3000 "Alpha 3" "High" "Alpha3_02" 2000 "Beta 1" "High" "Beta1_02" 1000 "Alpha 3" "High" "Alpha3_03" 2000 "Beta 1" "High" "Beta1_03" 1000 "Beta 1" "High" "Beta1_04" 3000 "Alpha 3" "High" "Alpha3_04" 4000 "Beta 1" "High" "Beta1_05" 2000 "Alpha 3" "High" "Alpha3_05" 3000 "MC Shield" "High" "Shield_01" 4000 ) ) +Name: BJD +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-disabled-delay 0 "GTISC Dispater" ) ( is-disarmed-delay 0 "GTISC Dispater" ) ) ( send-message "MC Shield" "High" "Shield_02" ) ) +Name: SendMsgsShi02 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Lemure" ) ( send-message "MC Shield" "High" "Shield_03" ) ) +Name: SendMsgShi03 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Lemure" ) ( do-nothing ) ) +Name: DirDesLemure +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Lemure", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Dretch" ) ( do-nothing ) ) +Name: DirDesDretch +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Dretch", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Barbazu" ) ( send-message "MC Shield" "High" "Shield_05" ) ) +Name: SendMsgShi05 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Barbazu" ) ( do-nothing ) ) +Name: DirDesBarbazu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Barbazu", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Bebilith" ) ( do-nothing ) ) +Name: DirDesBebilith +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Bebilith", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "MS TefnutÖ" ) ( send-message-list "MS TefnutÖ" "High" "Tefnut_01" 0 "MC Shield" "High" "Shield_06" 2000 ) ( add-goal "MC Shield" ( ai-waypoints-once "Waypoint path 6" 89 ) ) ( add-goal "Alpha" ( ai-chase "GTISC Dispater" 89 ) ) ( add-goal "Beta" ( ai-chase "GTISC Dispater" 89 ) ) ( validate-goal "Destroy the Dispater" ) ( ship-vulnerable "GTISC Dispater" ) ( ship-no-guardian "GTISC Dispater" ) ) +Name: SendMsgs1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "GTIC Mammon" ) ( send-message "MC Shield" "High" "Shield_07" ) ( add-goal "Alpha" ( ai-guard "MC Shield" 89 ) ) ( add-goal "Beta" ( ai-guard "MC Shield" 89 ) ) ( add-goal "MC Shield" ( ai-waypoints-once "Waypoint path 6" 89 ) ) ( ship-vanish "MS Tefnut" ) ) +Name: SendMsgShi07 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTIC Mammon" ) ( not ( has-departed-delay 0 "MC Shield" ) ) ) ( send-message-list "MC Shield" "High" "Shield_08" 0 "Alpha 3" "High" "Alpha3_06" 3000 "Beta 4" "High" "Beta4_01" 1000 "Beta 1" "High" "Beta1_06" 2000 ) ) +Name: SendMsgShi08 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( are-waypoints-done-delay "MC Shield" "Waypoint path 6" 0 ) ( and ( is-destroyed-delay 3 "GTISC Dispater" ) ( has-arrived-delay 15 "GTIC Mammon" ) ) ) ( send-message "MCv Custodian" "High" "Custodian_02" ) ( fix-warp "Alpha 1" ) ) +Name: SendMsgCus02 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Depart +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Depart", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "MC Shield" ) ( send-message "" "High" "Shipdown" ) ( fix-warp "Alpha 1" ) ) +Name: Shipdown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: DD +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Depart", -1) +Team: 0 $Formula: ( when ( and ( is-destroyed-delay 0 "GTISC Dispater" ) ( not ( has-arrived-delay 0 "MS TefnutÖ" ) ) ) ( send-message "MC Shield" "High" "Disdown" ) ) +Name: DisDown +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 0 "MS Tefnut" ) ( ship-invulnerable "GTISC Dispater" ) ( ship-guardian "GTISC Dispater" ) ) +Name: InvulnDis +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-disarmed-delay 0 "GTISC Dispater" ) ( do-nothing ) ) +Name: Disarm Dispater +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disarm Dispater", -1) +Team: 0 $Formula: ( when ( is-disabled-delay 0 "GTISC Dispater" ) ( do-nothing ) ) +Name: DisableDispater +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Disable Dispater", -1) +Team: 0 #Goals ;! 4 total $Type: Primary +Name: Protect the Shield $MessageNew: XSTR("Protect the Shield", -1) $end_multi_text $Formula: ( has-departed-delay 0 "MC Shield" ) $Type: Primary +Name: Disarm and disable the Dispater $MessageNew: XSTR("Disarm and disable the Dispater", -1) $end_multi_text $Formula: ( and ( is-disabled-delay 0 "GTISC Dispater" ) ( is-disarmed-delay 0 "GTISC Dispater" ) ) $Type: Primary +Name: Destroy the Dispater $MessageNew: XSTR("Destroy the Dispater", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTISC Dispater" ) +Invalid $Type: Bonus +Name: Destroy the Mammon $MessageNew: XSTR("Destroy the Mammon", -1) $end_multi_text $Formula: ( is-destroyed-delay 0 "GTIC Mammon" ) #Waypoints ;! 8 lists total $Jump Node: 4.983002, 0.000638, -2611.824707 $Jump Node Name: GTVI Jump Node $Name: Waypoint path 1 $List: ( ;! 1 points in list ( 392.412170, -0.002094, 509.915100 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -1639.097534, -0.002626, 1530.430298 ) ) $Name: Waypoint path 3 $List: ( ;! 4 points in list ( -872.434631, -0.002488, 1089.540405 ) ( 792.214111, -0.002511, 1090.381348 ) ( 709.480164, -0.002504, -891.329895 ) ( -884.565674, -0.002409, -897.079834 ) ) $Name: Waypoint path 4 $List: ( ;! 2 points in list ( 39.840694, 53.960487, -718.436035 ) ( 1528.467163, 45.778999, 231.310455 ) ) $Name: Waypoint path 5 $List: ( ;! 2 points in list ( 2001.474609, -0.000835, 234.455719 ) ( -1575.165283, -0.000714, -47.820732 ) ) $Name: Waypoint path 6 $List: ( ;! 1 points in list ( 100.185783, -1000.000671, 2941.869629 ) ) $Name: Waypoint path 7 $List: ( ;! 1 points in list ( 422.116302, -999.999634, 2631.955566 ) ) $Name: Waypoint path 8 $List: ( ;! 1 points in list ( -365.985535, -1499.999756, 4065.308838 ) ) #Messages ;! 233 total $Name: Custodian_01 $Team: -1 $MessageNew: XSTR("We're in position. Everybody, go go go!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Alpha3_01 $Team: -1 $MessageNew: XSTR("Why are we doing this anyway? We were nearly at the node!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Beta1_01 $Team: -1 $MessageNew: XSTR("Well... GTVI can draw upon a lot of resources, right?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Alpha3_02 $Team: -1 $MessageNew: XSTR("Yeah.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Beta1_02 $Team: -1 $MessageNew: XSTR("And they're really persistent, right?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Alpha3_03 $Team: -1 $MessageNew: XSTR("Right.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Beta1_03 $Team: -1 $MessageNew: XSTR("So if we just run away, they'll keep coming after us and we'll eventually be overwhelmed, right?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Beta1_04 $Team: -1 $MessageNew: XSTR("But if we hit them, take out this supply depot, then they're going to be so busy fixing it up they won't be able to chase us! See?", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Alpha3_04 $Team: -1 $MessageNew: XSTR("Yeah, yeah. I see.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Beta1_05 $Team: -1 $MessageNew: XSTR("I *knew* you weren't as stupid as I first thought you were.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Alpha3_05 $Team: -1 $MessageNew: XSTR("Ha ha.", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Shield_01 $Team: -1 $MessageNew: XSTR("Hmm... extra security. Take out Osyluth and Hamatula wings and the sentry guns, team. Then disable and disarm the Dispater.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_02 $Team: -1 $MessageNew: XSTR("The Dispater has been disarmed and disabled... now it won't rip the Tefnut to shreds or run off with it. Tefnut, you're clear to board the Dispater.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_03 $Team: -1 $MessageNew: XSTR("We have company! GTVI fighters are jumping in through the node!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_04 $Team: -1 $MessageNew: XSTR("Fighters and bombers incoming!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_05 $Team: -1 $MessageNew: XSTR("More wings inbound!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Tefnut_01 $Team: -1 $MessageNew: XSTR("We have left the Dispater.", -1) $end_multi_text +Persona: Support Ship Vasudan +AVI Name: Head-VP2 $Name: Shield_06 $Team: -1 $MessageNew: XSTR("Destroy that vessel, pilots!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_07 $Team: -1 $MessageNew: XSTR("Oh god... it's the Mammon! Retreat! Retreat!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Shield_08 $Team: -1 $MessageNew: XSTR("The... the Mammon - it's been destroyed! Dear god, Alpha 1! Wow!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 $Name: Alpha3_06 $Team: -1 $MessageNew: XSTR("Whoah!", -1) $end_multi_text +Persona: Wingman 5 +AVI Name: Head-TP7 $Name: Beta4_01 $Team: -1 $MessageNew: XSTR("I commend your piloting skills, Alpha 1.", -1) $end_multi_text +Persona: Wingman 6 +AVI Name: Head-VP1 $Name: Beta1_06 $Team: -1 $MessageNew: XSTR("Bloody hell... damn, you're good.", -1) $end_multi_text +Persona: Wingman 2 +AVI Name: Head-TP2 $Name: Custodian_02 $Team: -1 $MessageNew: XSTR("Team, the Tefnut and the Shield are both safe. Meet us at these co-ordinates... it's time we blew this joint for good.", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM1 $Name: Shipdown $Team: -1 $MessageNew: XSTR("Ship down! Ship down! Everybody out now!", -1) $end_multi_text $Name: Disdown $Team: -1 $MessageNew: XSTR("The Dispater has been destroyed! Damnit!", -1) $end_multi_text +Persona: Large Ship +AVI Name: Head-CM3 #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 0 +Neb2: nbackpurp1 +Neb2Flags: 60 $Sun: SunViolet +Angles: 1.570795 0.000000 0.000000 +Scale: 0.500000 #Asteroid Fields #Music $Event Music: 1: Genesis $Briefing Music: Brief5 #End