========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13.9276 Passed cmdline options: -spec_exp 15 -fov 0.65 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -glow -nomotiondebris -spec -no_emissive_light -normal -soft_particles -fxaa -cache_bitmaps -dualscanlines -orbradar -rearm_timer -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod ASW2,ASW1,mediavps_3612 Building file index... Found root pack 'C:\Games\FreeSpace2\ASW1\asw_3614_adv.vp' with a checksum of 0x19592105 Found root pack 'C:\Games\FreeSpace2\ASW1\asw_3614_norm.vp' with a checksum of 0xc3d9e152 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\ASW2\' ... 256 files Searching root 'C:\Games\FreeSpace2\ASW1\' ... 1414 files Searching root pack 'C:\Games\FreeSpace2\ASW1\asw_3614_adv.vp' ... 140 files Searching root pack 'C:\Games\FreeSpace2\ASW1\asw_3614_norm.vp' ... 34 files Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 34 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'C:\Games\FreeSpace2\' ... 50 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 23 roots and 12800 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... TBM => Starting parse of 'ASW_strings-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers / HP (IDT High Definition Audio CODEC) Capture device: Microphone (IDT High Definition ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1920x1080 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : Quadro K1000M/PCIe/SSE2 OpenGL Version : 4.2.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr) Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'ASW-mfl.tbm' ... TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'asw-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'ASW_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (bomb_flare.eff) with 100 frames at 25 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ParticleExp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (sup.eff) with 109 frames at 25 fps. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'asw-3612-shv-wep.tbm' ... TBM => Starting parse of 'ASW2-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'asw-obt.tbm' ... TBM => Starting parse of 'ASW2-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'Sath-shp.tbm' ... TBM => Starting parse of 'mentu-shp.tbm' ... TBM => Starting parse of 'ASW2-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'ASW-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Starting parse of 'colors.tbl'... '$Blue:' has been redefined. '$Grey:' has been redefined. '$Silver:' has been redefined. '$White:' has been redefined. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1355 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'Ancient.pcx' Frame 0 too long!!: frametime = 0.347 (0.347) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_Lucy_load.png' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... TBM => Starting parse of 'ASW-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. BMPMAN: Found EFF (BlueBoom.eff) with 122 frames at 25 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'ASW2_11.fs2' Hmmm... Extension passed to mission_load... Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. IBX-DEBUG => POF checksum: 0x6604cdd3, IBX checksum: 0x74f92e26 -- "subspacenode.pof" Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" Loading model 'Phaistos_INF.pof' IBX: Found a good IBX to read for 'Phaistos_INF.pof'. IBX-DEBUG => POF checksum: 0x8b122abb, IBX checksum: 0x4c2bb671 -- "Phaistos_INF.pof" Allocating space for at least 9 new ship subsystems ... a total of 200 is now available (9 in-use). Loading model 'AC_INF.pof' IBX: Found a good IBX to read for 'AC_INF.pof'. IBX-DEBUG => POF checksum: 0x6a3e09ef, IBX checksum: 0xa53635a9 -- "AC_INF.pof" Loading model 'Dallie_INF.pof' IBX: Found a good IBX to read for 'Dallie_INF.pof'. IBX-DEBUG => POF checksum: 0x6486fdd1, IBX checksum: 0xb98b5786 -- "Dallie_INF.pof" Loading model 'Heraklion_INF.pof' IBX: Found a good IBX to read for 'Heraklion_INF.pof'. IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof" Loading model 'Mochlos.pof' IBX: Found a good IBX to read for 'Mochlos.pof'. IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'kythera.pof' IBX: Found a good IBX to read for 'kythera.pof'. IBX-DEBUG => POF checksum: 0x9f6af457, IBX checksum: 0xa2a7de5c -- "kythera.pof" Allocating space for at least 9 new ship subsystems ... a total of 400 is now available (208 in-use). Loading model 'Akrotiri.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof Found live debris model for 'turret01a' Found live debris model for 'turret01a' IBX: Found a good IBX to read for 'Akrotiri.pof'. IBX-DEBUG => POF checksum: 0x267c566c, IBX checksum: 0xdfcf41aa -- "Akrotiri.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Loading model 'Odigitria.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Odigitria.pof IBX: Found a good IBX to read for 'Odigitria.pof'. IBX-DEBUG => POF checksum: 0xb3dd787c, IBX checksum: 0x19927147 -- "Odigitria.pof" Loading model 'KatoNew.pof' IBX: Found a good IBX to read for 'KatoNew.pof'. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof" Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull' Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull' Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull' Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof" Loading model 'Shaitan.pof' IBX: Found a good IBX to read for 'Shaitan.pof'. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof" Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull' Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull' Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Scorpion.pof' IBX: Found a good IBX to read for 'Scorpion.pof'. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof" Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull' Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull' Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull' Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Allocating space for at least 6 new ship subsystems ... a total of 600 is now available (405 in-use). OpenGL: Created 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" Loading model 'Adebris01.pof' IBX: Found a good IBX to read for 'Adebris01.pof'. IBX-DEBUG => POF checksum: 0x4e95f562, IBX checksum: 0x66f47aab -- "Adebris01.pof" Loading model 'Adebris02.pof' IBX: Found a good IBX to read for 'Adebris02.pof'. IBX-DEBUG => POF checksum: 0xb2be20f8, IBX checksum: 0xdd831bae -- "Adebris02.pof" Loading model 'Sdebris01.pof' IBX: Found a good IBX to read for 'Sdebris01.pof'. IBX-DEBUG => POF checksum: 0x54b56ba2, IBX checksum: 0xf30c332f -- "Sdebris01.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Loading model 'Kamilari.pof' IBX: Found a good IBX to read for 'Kamilari.pof'. IBX-DEBUG => POF checksum: 0x6ce311e9, IBX checksum: 0x98aed669 -- "Kamilari.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Allocating space for at least 573 new ship subsystems ... a total of 1000 is now available (405 in-use). About to page in ships! ANI katoshell with size 112x93 (27.3% wasted) ANI shield-tylisos with size 112x93 (27.3% wasted) ANI shield-f10 with size 112x93 (27.3% wasted) ANI shield-f11 with size 112x93 (27.3% wasted) ANI shield-f12 with size 112x93 (27.3% wasted) ANI shield-b03 with size 112x93 (27.3% wasted) ANI shield-b08 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps. ANI shivan_particle02 with size 80x80 (37.5% wasted) Loading model 'amissile.pof' Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'amissile.pof'. IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof" Loading model 'A-HORNET.pof' Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-HORNET.pof'. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof" Loading model 'A-ROCKEYE.pof' Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-ROCKEYE.pof'. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof" Loading model 'A-TEMPEST.pof' IBX: Found a good IBX to read for 'A-TEMPEST.pof'. IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI katoshell.ani with size 112x93 (27.3% wasted) ANI shield-tylisos.ani with size 112x93 (27.3% wasted) ANI shield-f10.ani with size 112x93 (27.3% wasted) ANI shield-f11.ani with size 112x93 (27.3% wasted) ANI shield-f12.ani with size 112x93 (27.3% wasted) ANI shield-b03.ani with size 112x93 (27.3% wasted) ANI shield-b08.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) ANI shivan_particle02.ani with size 80x80 (37.5% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1963/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 522, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_saths.ani with size 660x300 (41.4% wasted) Frame 0 too long!!: frametime = 32.762 (32.762) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CMD_BRIEF (43) Unloading in mission messages Frame 0 too long!!: frametime = 0.251 (0.251) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Frame 0 too long!!: frametime = 0.334 (0.334) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.598 (0.598) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 12000 MISSION LOAD: 'ASW2_Cut3.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'KatoNew.pof' IBX: Found a good IBX to read for 'KatoNew.pof'. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof" Loading model 'Knossos.pof' Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof Unknown special object type $path01 while reading model Knossos.pof Potential problem found: Unrecognized subsystem type 'target01', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'target02', believed to be in ship Knossos.pof Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' IBX: Found a good IBX to read for 'Knossos.pof'. IBX-DEBUG => POF checksum: 0x9a0c920f, IBX checksum: 0x6819b63c -- "Knossos.pof" Submodel 'jump1b' is detail level 1 of 'jump1a' Submodel 'jump1c' is detail level 2 of 'jump1a' Submodel 'jump1d' is detail level 3 of 'jump1a' Submodel 'jump2b' is detail level 1 of 'jump2a' Submodel 'jump2c' is detail level 2 of 'jump2a' Submodel 'jump2d' is detail level 3 of 'jump2a' Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Loading model 'Achladia.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Achladia.pof IBX: Found a good IBX to read for 'Achladia.pof'. IBX-DEBUG => POF checksum: 0xbdd2e577, IBX checksum: 0x6090bbfa -- "Achladia.pof" Loading model 'Malia.pof' IBX: Found a good IBX to read for 'Malia.pof'. IBX-DEBUG => POF checksum: 0xd5e747ec, IBX checksum: 0xddb29001 -- "Malia.pof" Allocating space for at least 28 new ship subsystems ... a total of 400 is now available (203 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Loading model 'Kamilari.pof' IBX: Found a good IBX to read for 'Kamilari.pof'. IBX-DEBUG => POF checksum: 0x6ce311e9, IBX checksum: 0x98aed669 -- "Kamilari.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! BMPMAN: Found EFF (Ancient_Particle.eff) with 9 frames at 24 fps. Loading model 'amissile.pof' Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'amissile.pof'. IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof" Loading model 'A-HORNET.pof' Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-HORNET.pof'. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof" Loading model 'A-ROCKEYE.pof' Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-ROCKEYE.pof'. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof" Loading model 'A-TEMPEST.pof' IBX: Found a good IBX to read for 'A-TEMPEST.pof'. IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'DamnationBomb.pof' Model DamnationBomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'DamnationBomb.pof'. IBX-DEBUG => POF checksum: 0x97893143, IBX checksum: 0xb931bd1b -- "DamnationBomb.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Talosmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Kratosmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1879/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 428, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Phylaki.pof' IBX: Found a good IBX to read for 'Phylaki.pof'. IBX-DEBUG => POF checksum: 0xca440f1e, IBX checksum: 0x6a8a6e1e -- "Phylaki.pof" Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" Loading model 'Attis.pof' IBX: Found a good IBX to read for 'Attis.pof'. IBX-DEBUG => POF checksum: 0xc40a50c3, IBX checksum: 0xb25ddf9b -- "Attis.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' Loading model 'Zakros.pof' IBX: Found a good IBX to read for 'Zakros.pof'. IBX-DEBUG => POF checksum: 0x79b468e5, IBX checksum: 0x6dc7057a -- "Zakros.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm' Frame 0 too long!!: frametime = 18.359 (18.359) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 101.739 1791 frames executed in 30.001 seconds, 59.698 frames per second. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Frame 9040 too long!!: frametime = 0.325 (0.325) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_DEBRIEF (27) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Sopul Fleet Someone passed an extension to bm_load for file 'Ancient.pcx' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_Cut1.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Sopul Fleet Someone passed an extension to bm_load for file 'Ancient.pcx' Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use). Loading model 'capital04.pof' Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof" Submodel 'capital04b' is detail level 1 of 'capital04a' Submodel 'capital04c' is detail level 2 of 'capital04a' Submodel 'capital04d' is detail level 3 of 'capital04a' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret07b-base' is detail level 1 of 'turret07a-base' Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof" Loading model 'Scorpion.pof' IBX: Found a good IBX to read for 'Scorpion.pof'. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof" Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull' Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull' Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Loading model 'Vassago.pof' Potential problem found: Unrecognized subsystem type 'AftPeakPort', believed to be in ship Vassago.pof Potential problem found: Unrecognized subsystem type 'AftPeakStarboard', believed to be in ship Vassago.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Vassago.pof IBX: Found a good IBX to read for 'Vassago.pof'. IBX-DEBUG => POF checksum: 0x003b4e33, IBX checksum: 0x96443b19 -- "Vassago.pof" Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Allocating space for at least 7 new ship subsystems ... a total of 400 is now available (202 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'verbek.pof' Model verbek.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'verbek.pof'. IBX-DEBUG => POF checksum: 0x4743cae9, IBX checksum: 0x2df28245 -- "verbek.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 131 new ship subsystems ... a total of 600 is now available (306 in-use). About to page in ships! ANI shield-attis with size 112x93 (27.3% wasted) ANI ZHEL with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. ANI shivan_particle02 with size 80x80 (37.5% wasted) Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'S_MegaBomb.pof' IBX: Found a good IBX to read for 'S_MegaBomb.pof'. IBX-DEBUG => POF checksum: 0x04f03e41, IBX checksum: 0xe3220ee3 -- "S_MegaBomb.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI shield-attis.ani with size 112x93 (27.3% wasted) ANI ZHEL.ani with size 112x93 (27.3% wasted) ANI shivan_particle02.ani with size 80x80 (37.5% wasted) User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2091/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 511, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 5.701 (5.701) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 287.407 nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire 576 frames executed in 30.011 seconds, 19.193 frames per second. Frame 737: Could not create debris, no more slots left Frame 737: Could not create debris, no more slots left Frame 914: Could not create debris, no more slots left Frame 914: Could not create debris, no more slots left Frame 914: Could not create debris, no more slots left Frame 914: Could not create debris, no more slots left Frame 917: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Frame 1028: Could not create debris, no more slots left Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_02.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" Loading model 'Malia.pof' IBX: Found a good IBX to read for 'Malia.pof'. IBX-DEBUG => POF checksum: 0xd5e747ec, IBX checksum: 0xddb29001 -- "Malia.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof" Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull' Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull' Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull' Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'verbek.pof' Model verbek.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'verbek.pof'. IBX-DEBUG => POF checksum: 0x4743cae9, IBX checksum: 0x2df28245 -- "verbek.pof" Loading model 'ast03.pof' IBX: Found a good IBX to read for 'ast03.pof'. IBX-DEBUG => POF checksum: 0xb6dfc8cb, IBX checksum: 0xb3f451e7 -- "ast03.pof" Loading model 'ast02.pof' IBX: Found a good IBX to read for 'ast02.pof'. IBX-DEBUG => POF checksum: 0xa423ee95, IBX checksum: 0x27e2f891 -- "ast02.pof" Loading model 'ast01.pof' IBX: Found a good IBX to read for 'ast01.pof'. IBX-DEBUG => POF checksum: 0x3caacd7a, IBX checksum: 0x3e8c4d69 -- "ast01.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! About to page in ships! Loading model 'A-ROCKEYE.pof' Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-ROCKEYE.pof'. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1972/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 417, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_verbek.ani with size 660x300 (41.4% wasted) Frame 0 too long!!: frametime = 2.370 (2.370) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconasteroid with size 117x99 (22.7% wasted) ANI iconasteroid.ani with size 117x99 (22.7% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconhighlight03.ani with size 270x270 (47.3% wasted) ANI biconakrotiri with size 180x45 (29.7% wasted) ANI FadeIcon_Tiri with size 180x45 (29.7% wasted) ANI FadeIcon_Tiri.ani with size 180x45 (29.7% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI fadeiconplanet with size 183x182 (28.9% wasted) ANI fadeiconplanet.ani with size 183x182 (28.9% wasted) ANI biconcruiser with size 42x30 (6.3% wasted) ANI biconcruiser.ani with size 42x30 (6.3% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI biconfighterW with size 54x48 (25.0% wasted) ANI biconfighterW.ani with size 54x48 (25.0% wasted) ANI biconakrotiri.ani with size 180x45 (29.7% wasted) ANI iconplanet.ani with size 183x182 (28.9% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 379.472 ANI Ancient_ani.ani with size 160x120 (6.3% wasted) 1316 frames executed in 30.008 seconds, 43.855 frames per second. Allocating space for at least 7 new ship subsystems ... a total of 400 is now available (201 in-use). ANI Ancient_ania.ani with size 160x120 (6.3% wasted) Frame 13395: Could not create debris, no more slots left Frame 13395: Could not create debris, no more slots left Frame 13397: Could not create debris, no more slots left Frame 13397: Could not create debris, no more slots left Frame 13397: Could not create debris, no more slots left Frame 13397: Could not create debris, no more slots left ANI Ancient_anib.ani with size 160x120 (6.3% wasted) Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_03.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Zakros.pof' IBX: Found a good IBX to read for 'Zakros.pof'. IBX-DEBUG => POF checksum: 0x79b468e5, IBX checksum: 0x6dc7057a -- "Zakros.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm' Loading model 'Akrotiri.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof Found live debris model for 'turret01a' Found live debris model for 'turret01a' IBX: Found a good IBX to read for 'Akrotiri.pof'. IBX-DEBUG => POF checksum: 0x267c566c, IBX checksum: 0xdfcf41aa -- "Akrotiri.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Allocating space for at least 49 new ship subsystems ... a total of 200 is now available (49 in-use). Loading model 'capital04.pof' Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital04.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital04.pof IBX: Found a good IBX to read for 'capital04.pof'. IBX-DEBUG => POF checksum: 0xdd0af35a, IBX checksum: 0xd5bbc0c7 -- "capital04.pof" Submodel 'capital04b' is detail level 1 of 'capital04a' Submodel 'capital04c' is detail level 2 of 'capital04a' Submodel 'capital04d' is detail level 3 of 'capital04a' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret07b-base' is detail level 1 of 'turret07a-base' Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'bomber2s-02.pof' IBX: Found a good IBX to read for 'bomber2s-02.pof'. IBX-DEBUG => POF checksum: 0xa863356f, IBX checksum: 0x10a034b2 -- "bomber2s-02.pof" Submodel 'hullb' is detail level 1 of 'hulla' Submodel 'hulld' is detail level 3 of 'hulla' Submodel 'hullc' is detail level 2 of 'hulla' Loading model 'Phylaki.pof' IBX: Found a good IBX to read for 'Phylaki.pof'. IBX-DEBUG => POF checksum: 0xca440f1e, IBX checksum: 0x6a8a6e1e -- "Phylaki.pof" Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (202 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'verbek_planet.pof' Model verbek_planet.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'verbek_planet.pof'. IBX-DEBUG => POF checksum: 0x6e1eff34, IBX checksum: 0x9ef5472f -- "verbek_planet.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 138 new ship subsystems ... a total of 600 is now available (284 in-use). About to page in ships! ANI shield-phylaki with size 112x93 (27.3% wasted) ANI shield-f03 with size 112x93 (27.3% wasted) ANI shieldbs-02 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps. ANI shivan_particle02 with size 80x80 (37.5% wasted) BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps. Loading model 'DamnationBomb.pof' Model DamnationBomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'DamnationBomb.pof'. IBX-DEBUG => POF checksum: 0x97893143, IBX checksum: 0xb931bd1b -- "DamnationBomb.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI shield-phylaki.ani with size 112x93 (27.3% wasted) ANI shield-f03.ani with size 112x93 (27.3% wasted) ANI shieldbs-02.ani with size 112x93 (27.3% wasted) ANI shivan_particle02.ani with size 80x80 (37.5% wasted) User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2300/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 512, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" Loading model 'Attis.pof' IBX: Found a good IBX to read for 'Attis.pof'. IBX-DEBUG => POF checksum: 0xc40a50c3, IBX checksum: 0xb25ddf9b -- "Attis.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' ANI icons-demon with size 97x55 (14.1% wasted) ANI Fadeicons-demon with size 97x55 (14.1% wasted) ANI Fadeicons-demon.ani with size 97x55 (14.1% wasted) ANI fadeiconplanet.ani with size 183x182 (28.9% wasted) ANI iconnavbuoy with size 17x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted) ANI Fadeiconnavbuoy.ani with size 17x33 (48.4% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI FadeIcon_Tiri.ani with size 180x45 (29.7% wasted) Frame 0 too long!!: frametime = 6.375 (6.375) ANI icons-demon.ani with size 97x55 (14.1% wasted) ANI iconplanet.ani with size 183x182 (28.9% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 793.019 1675 frames executed in 30.007 seconds, 55.820 frames per second. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5294: Could not create debris, no more slots left Frame 5300: Could not create debris, no more slots left Frame 5300: Could not create debris, no more slots left Frame 5300: Could not create debris, no more slots left Frame 5304: Could not create debris, no more slots left Frame 5304: Could not create debris, no more slots left Frame 5304: Could not create debris, no more slots left Frame 5304: Could not create debris, no more slots left Frame 5304: Could not create debris, no more slots left Frame 5306: Could not create debris, no more slots left Frame 5306: Could not create debris, no more slots left Frame 5306: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5307: Could not create debris, no more slots left Frame 5321: Could not create debris, no more slots left Frame 5322: Could not create debris, no more slots left Frame 5322: Could not create debris, no more slots left Frame 5322: Could not create debris, no more slots left Frame 5322: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7536: Could not create debris, no more slots left Frame 7543: Could not create debris, no more slots left Frame 7544: Could not create debris, no more slots left Frame 7549: Could not create debris, no more slots left ANI Ancient_anic.ani with size 160x120 (6.3% wasted) Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_VIEW_MEDALS (30) in state GS_STATE_DEBRIEF (27) Someone passed an extension to bm_load for file '2_medal12.pcx' Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_VIEW_MEDALS (24) Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_04.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Shivan superdestroyer Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Lucifer.pof' No subsystems found for model "Lucifer.pof". Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Loading model 'Lucifer.pof' Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Loading model 'Mochlos.pof' IBX: Found a good IBX to read for 'Mochlos.pof'. IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof" Allocating space for at least 31 new ship subsystems ... a total of 200 is now available (31 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof" Submodel 'cargo01b' is detail level 1 of 'cargo01a' Submodel 'cargo01c' is detail level 2 of 'cargo01a' Submodel 'cargo01d' is detail level 3 of 'cargo01a' Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof" Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body' Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body' Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body' Loading model 'GunPlatform03.pof' IBX: Found a good IBX to read for 'GunPlatform03.pof'. IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof" Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a' Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'Pylos.pof' IBX: Found a good IBX to read for 'Pylos.pof'. IBX-DEBUG => POF checksum: 0x0fbd3848, IBX checksum: 0x0932661e -- "Pylos.pof" Loading model 'Lucifer.pof' Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Lucifer.pof Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Loading model 'Shaitan.pof' IBX: Found a good IBX to read for 'Shaitan.pof'. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof" Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull' Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull' Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Scorpion.pof' IBX: Found a good IBX to read for 'Scorpion.pof'. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof" Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull' Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull' Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull' Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (202 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'verbek.pof' Model verbek.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'verbek.pof'. IBX-DEBUG => POF checksum: 0x4743cae9, IBX checksum: 0x2df28245 -- "verbek.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 210 new ship subsystems ... a total of 600 is now available (293 in-use). About to page in ships! BMPMAN: Found EFF (particle_orange.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (VTurretB.eff) with 20 frames at 30 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2330/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 506, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Attis.pof' IBX: Found a good IBX to read for 'Attis.pof'. IBX-DEBUG => POF checksum: 0xc40a50c3, IBX checksum: 0xb25ddf9b -- "Attis.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster04b' is detail level 1 of 'thruster04a' ANI icons-cargoW with size 43x41 (35.9% wasted) ANI Fadeicons-CargoW with size 43x41 (35.9% wasted) ANI Fadeicons-CargoW.ani with size 43x41 (35.9% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI icons-bomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW.ani with size 71x75 (41.4% wasted) ANI biconfighterW.ani with size 54x48 (25.0% wasted) ANI biconvette with size 66x35 (45.3% wasted) ANI biconvette.ani with size 66x35 (45.3% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) Frame 0 too long!!: frametime = 4.649 (4.649) ANI icons-cargoW.ani with size 43x41 (35.9% wasted) ANI icons-cruiser.ani with size 70x28 (12.5% wasted) ANI icons-fighterW.ani with size 59x40 (37.5% wasted) ANI icons-bomberW.ani with size 71x75 (41.4% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 1163.589 1149 frames executed in 30.008 seconds, 38.290 frames per second. Frame 2911: Could not create debris, no more slots left Frame 2912: Could not create debris, no more slots left Frame 2915: Could not create debris, no more slots left Frame 2915: Could not create debris, no more slots left Frame 2916: Could not create debris, no more slots left Frame 2919: Could not create debris, no more slots left Frame 2919: Could not create debris, no more slots left Frame 2919: Could not create debris, no more slots left Frame 2922: Could not create debris, no more slots left Frame 2923: Could not create debris, no more slots left Frame 2923: Could not create debris, no more slots left Frame 2926: Could not create debris, no more slots left Frame 2926: Could not create debris, no more slots left Frame 2967: Could not create debris, no more slots left Frame 2967: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 2974: Could not create debris, no more slots left Frame 3021: Could not create debris, no more slots left Frame 3027: Could not create debris, no more slots left Frame 3027: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3607: Could not create debris, no more slots left Frame 3612: Could not create debris, no more slots left Frame 3614: Could not create debris, no more slots left Frame 3614: Could not create debris, no more slots left Frame 3615: Could not create debris, no more slots left Frame 3617: Could not create debris, no more slots left Frame 3617: Could not create debris, no more slots left Frame 4022: Could not create debris, no more slots left Frame 4023: Could not create debris, no more slots left Frame 4023: Could not create debris, no more slots left Frame 4023: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4024: Could not create debris, no more slots left Frame 4026: Could not create debris, no more slots left Frame 4026: Could not create debris, no more slots left Frame 4026: Could not create debris, no more slots left Frame 4026: Could not create debris, no more slots left Frame 4027: Could not create debris, no more slots left Frame 4027: Could not create debris, no more slots left Frame 4027: Could not create debris, no more slots left Frame 4027: Could not create debris, no more slots left Frame 4028: Could not create debris, no more slots left Frame 4028: Could not create debris, no more slots left Frame 4028: Could not create debris, no more slots left Frame 4028: Could not create debris, no more slots left Frame 4029: Could not create debris, no more slots left Frame 4029: Could not create debris, no more slots left Frame 4029: Could not create debris, no more slots left Frame 4029: Could not create debris, no more slots left Frame 4030: Could not create debris, no more slots left Frame 4030: Could not create debris, no more slots left Frame 4030: Could not create debris, no more slots left Frame 4030: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4032: Could not create debris, no more slots left Frame 4034: Could not create debris, no more slots left Frame 4034: Could not create debris, no more slots left Frame 4035: Could not create debris, no more slots left Frame 4035: Could not create debris, no more slots left Frame 4035: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4036: Could not create debris, no more slots left Frame 4040: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4041: Could not create debris, no more slots left Frame 4042: Could not create debris, no more slots left Frame 4042: Could not create debris, no more slots left Frame 4042: Could not create debris, no more slots left Frame 4042: Could not create debris, no more slots left Frame 4043: Could not create debris, no more slots left Frame 4044: Could not create debris, no more slots left Frame 4044: Could not create debris, no more slots left Frame 4044: Could not create debris, no more slots left Frame 4044: Could not create debris, no more slots left Frame 4048: Could not create debris, no more slots left Frame 4049: Could not create debris, no more slots left Frame 4056: Could not create debris, no more slots left Frame 4061: Could not create debris, no more slots left Frame 4063: Could not create debris, no more slots left Frame 4063: Could not create debris, no more slots left Frame 4857: Could not create debris, no more slots left Frame 4857: Could not create debris, no more slots left Frame 4857: Could not create debris, no more slots left Frame 4857: Could not create debris, no more slots left Frame 4857: Could not create debris, no more slots left Frame 4860: Could not create debris, no more slots left Frame 4860: Could not create debris, no more slots left Frame 4860: Could not create debris, no more slots left Frame 4860: Could not create debris, no more slots left Frame 4860: Could not create debris, no more slots left Frame 4864: Could not create debris, no more slots left Frame 4864: Could not create debris, no more slots left Frame 4865: Could not create debris, no more slots left Frame 4865: Could not create debris, no more slots left Frame 4865: Could not create debris, no more slots left Frame 4865: Could not create debris, no more slots left Frame 4865: Could not create debris, no more slots left Frame 4866: Could not create debris, no more slots left Frame 4866: Could not create debris, no more slots left Frame 4866: Could not create debris, no more slots left Frame 4866: Could not create debris, no more slots left Frame 4867: Could not create debris, no more slots left Frame 4867: Could not create debris, no more slots left Frame 4868: Could not create debris, no more slots left Frame 4868: Could not create debris, no more slots left Frame 4868: Could not create debris, no more slots left Frame 4869: Could not create debris, no more slots left Frame 4869: Could not create debris, no more slots left Frame 4871: Could not create debris, no more slots left Frame 4871: Could not create debris, no more slots left Frame 4871: Could not create debris, no more slots left Frame 4871: Could not create debris, no more slots left Frame 4871: Could not create debris, no more slots left Frame 4873: Could not create debris, no more slots left Frame 4874: Could not create debris, no more slots left Frame 4874: Could not create debris, no more slots left Frame 4875: Could not create debris, no more slots left Frame 4876: Could not create debris, no more slots left Frame 4876: Could not create debris, no more slots left Frame 5504: Could not create debris, no more slots left Frame 5504: Could not create debris, no more slots left Frame 5532: Could not create debris, no more slots left Frame 5532: Could not create debris, no more slots left Frame 5533: Could not create debris, no more slots left Frame 5533: Could not create debris, no more slots left Frame 5537: Could not create debris, no more slots left Frame 5537: Could not create debris, no more slots left Frame 5538: Could not create debris, no more slots left Frame 5543: Could not create debris, no more slots left Frame 5544: Could not create debris, no more slots left Frame 5550: Could not create debris, no more slots left Frame 5550: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_05.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: to Verbek Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Knossos.pof' Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof Unknown special object type $path01 while reading model Knossos.pof Potential problem found: Unrecognized subsystem type 'target01', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'target02', believed to be in ship Knossos.pof Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' IBX: Found a good IBX to read for 'Knossos.pof'. IBX-DEBUG => POF checksum: 0x9a0c920f, IBX checksum: 0x6819b63c -- "Knossos.pof" Submodel 'jump1b' is detail level 1 of 'jump1a' Submodel 'jump1c' is detail level 2 of 'jump1a' Submodel 'jump1d' is detail level 3 of 'jump1a' Submodel 'jump2b' is detail level 1 of 'jump2a' Submodel 'jump2c' is detail level 2 of 'jump2a' Submodel 'jump2d' is detail level 3 of 'jump2a' Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Loading model 'Akrotiri.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Akrotiri.pof Found live debris model for 'turret01a' Found live debris model for 'turret01a' IBX: Found a good IBX to read for 'Akrotiri.pof'. IBX-DEBUG => POF checksum: 0x267c566c, IBX checksum: 0xdfcf41aa -- "Akrotiri.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'bomber08.pof' IBX: Found a good IBX to read for 'bomber08.pof'. IBX-DEBUG => POF checksum: 0x7b356a24, IBX checksum: 0x67017775 -- "bomber08.pof" Submodel 'bomber08b-hull' is detail level 1 of 'bomber08a-hull' Submodel 'bomber08c-hull' is detail level 2 of 'bomber08a-hull' Submodel 'bomber08d-hull' is detail level 3 of 'bomber08a-hull' Loading model 'bomber10.pof' IBX: Found a good IBX to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0xefe0bf40, IBX checksum: 0x5b74c451 -- "bomber10.pof" Loading model 'Malia.pof' IBX: Found a good IBX to read for 'Malia.pof'. IBX-DEBUG => POF checksum: 0xd5e747ec, IBX checksum: 0xddb29001 -- "Malia.pof" Loading model 'Heraklion_INF.pof' IBX: Found a good IBX to read for 'Heraklion_INF.pof'. IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof" Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 584 new ship subsystems ... a total of 1000 is now available (243 in-use). About to page in ships! BMPMAN: Found EFF (X_Anibitmap.eff) with 60 frames at 26 fps. Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2501/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 549, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI IconS-cap with size 97x29 (9.4% wasted) ANI FadeIconS-cap with size 97x29 (9.4% wasted) ANI FadeIconS-cap.ani with size 97x29 (9.4% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI FadeIcon_Tiri.ani with size 180x45 (29.7% wasted) ANI biconvette.ani with size 66x35 (45.3% wasted) ANI biconcruiser.ani with size 42x30 (6.3% wasted) ANI biconfighterW.ani with size 54x48 (25.0% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 4.907 (4.907) ANI IconS-cap.ani with size 97x29 (9.4% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 1535.875 1274 frames executed in 30.017 seconds, 42.443 frames per second. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_05.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: to Verbek Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 584 new ship subsystems ... a total of 1000 is now available (243 in-use). About to page in ships! BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2560/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 539, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Entering game at time = 1758.824 1237 frames executed in 30.019 seconds, 41.207 frames per second. Frame 5716: Could not create debris, no more slots left Frame 5727: Could not create debris, no more slots left Frame 5727: Could not create debris, no more slots left Frame 5729: Could not create debris, no more slots left Frame 5730: Could not create debris, no more slots left Frame 5730: Could not create debris, no more slots left Frame 5733: Could not create debris, no more slots left Frame 5733: Could not create debris, no more slots left Frame 5733: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5744: Could not create debris, no more slots left Frame 5758: Could not create debris, no more slots left Frame 6293: Could not create debris, no more slots left Frame 6294: Could not create debris, no more slots left Frame 6295: Could not create debris, no more slots left Frame 6296: Could not create debris, no more slots left Frame 6297: Could not create debris, no more slots left Frame 6301: Could not create debris, no more slots left Frame 6301: Could not create debris, no more slots left Frame 6301: Could not create debris, no more slots left Frame 6301: Could not create debris, no more slots left Frame 6305: Could not create debris, no more slots left Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_05.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: to Verbek Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Allocating space for at least 6 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 584 new ship subsystems ... a total of 1000 is now available (243 in-use). About to page in ships! BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2565/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 539, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Entering game at time = 2037.732 Frame 1057 too long!!: frametime = 0.324 (0.324) 1282 frames executed in 30.013 seconds, 42.715 frames per second. Dumping screen to 'screen0047' Frame 5267: Could not create debris, no more slots left Frame 5267: Could not create debris, no more slots left Frame 5267: Could not create debris, no more slots left Frame 5267: Could not create debris, no more slots left Frame 5267: Could not create debris, no more slots left Frame 5269: Could not create debris, no more slots left Frame 5269: Could not create debris, no more slots left Frame 5269: Could not create debris, no more slots left Frame 5269: Could not create debris, no more slots left Frame 5270: Could not create debris, no more slots left Frame 5270: Could not create debris, no more slots left Frame 5270: Could not create debris, no more slots left Frame 5272: Could not create debris, no more slots left Frame 5272: Could not create debris, no more slots left Frame 5272: Could not create debris, no more slots left Frame 5272: Could not create debris, no more slots left Frame 5832: Could not create debris, no more slots left Frame 5833: Could not create debris, no more slots left Frame 5834: Could not create debris, no more slots left Frame 5834: Could not create debris, no more slots left Frame 5834: Could not create debris, no more slots left Frame 5834: Could not create debris, no more slots left Frame 5834: Could not create debris, no more slots left Frame 6365: Could not create debris, no more slots left Frame 6366: Could not create debris, no more slots left Frame 6366: Could not create debris, no more slots left Frame 6505: Could not create debris, no more slots left Frame 6507: Could not create debris, no more slots left Frame 6507: Could not create debris, no more slots left Frame 6545: Could not create debris, no more slots left Frame 6546: Could not create debris, no more slots left Frame 6546: Could not create debris, no more slots left Frame 6550: Could not create debris, no more slots left Frame 6556: Could not create debris, no more slots left Frame 6625: Could not create debris, no more slots left Frame 6625: Could not create debris, no more slots left Frame 6625: Could not create debris, no more slots left Frame 6625: Could not create debris, no more slots left Frame 6625: Could not create debris, no more slots left Frame 7471: Could not create debris, no more slots left Frame 7471: Could not create debris, no more slots left Frame 7471: Could not create debris, no more slots left Frame 7471: Could not create debris, no more slots left Frame 7476: Could not create debris, no more slots left Frame 7476: Could not create debris, no more slots left Frame 7476: Could not create debris, no more slots left Frame 7476: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Frame 9162: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 10791: Could not create debris, no more slots left Frame 10792: Could not create debris, no more slots left Frame 10794: Could not create debris, no more slots left Frame 10794: Could not create debris, no more slots left Frame 10796: Could not create debris, no more slots left Frame 10796: Could not create debris, no more slots left Frame 10796: Could not create debris, no more slots left Frame 10800: Could not create debris, no more slots left Frame 10800: Could not create debris, no more slots left Frame 10860: Could not create debris, no more slots left Frame 10860: Could not create debris, no more slots left Frame 10860: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 11387: Could not create debris, no more slots left Frame 11485: Could not create debris, no more slots left Frame 11489: Could not create debris, no more slots left Frame 11489: Could not create debris, no more slots left Frame 11489: Could not create debris, no more slots left Frame 11491: Could not create debris, no more slots left Frame 11491: Could not create debris, no more slots left Frame 11491: Could not create debris, no more slots left Frame 11497: Could not create debris, no more slots left Frame 11498: Could not create debris, no more slots left Frame 11498: Could not create debris, no more slots left Frame 11499: Could not create debris, no more slots left Frame 11505: Could not create debris, no more slots left Frame 11509: Could not create debris, no more slots left Frame 11515: Could not create debris, no more slots left Frame 11517: Could not create debris, no more slots left Frame 11518: Could not create debris, no more slots left Frame 11521: Could not create debris, no more slots left Frame 11565: Could not create debris, no more slots left Frame 11565: Could not create debris, no more slots left Frame 11566: Could not create debris, no more slots left Frame 11566: Could not create debris, no more slots left Frame 11568: Could not create debris, no more slots left Frame 11569: Could not create debris, no more slots left Frame 11570: Could not create debris, no more slots left Frame 11570: Could not create debris, no more slots left Frame 11798: Could not create debris, no more slots left Frame 11799: Could not create debris, no more slots left Frame 11802: Could not create debris, no more slots left Frame 11803: Could not create debris, no more slots left Frame 11803: Could not create debris, no more slots left Frame 11805: Could not create debris, no more slots left Frame 11810: Could not create debris, no more slots left Frame 11810: Could not create debris, no more slots left Frame 11812: Could not create debris, no more slots left Frame 11813: Could not create debris, no more slots left Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Warning: Too many triangles in shield hit. Killing beam at initial fire because of illegal targeting!!! Killing beam at initial fire because of illegal targeting!!! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Killing beam at initial fire because of illegal targeting!!! Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 12994: Could not create debris, no more slots left Frame 12994: Could not create debris, no more slots left Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Warning: Too many triangles in shield hit. Frame 13505: Could not create debris, no more slots left Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_Cut2.fs2' Hmmm... Extension passed to mission_load... Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 200 new ship subsystems ... a total of 400 is now available (6 in-use). About to page in ships! BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (ASCmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2364/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 407, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Frame 0 too long!!: frametime = 1.485 (1.485) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 2643.347 1790 frames executed in 30.007 seconds, 59.653 frames per second. Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' SOUND: c:\code\fs2_open_3_6_14\code\sound\ds.cpp:1274 - OpenAL error = 'Invalid Operation' Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_LoneTiri.png' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_06.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Shivan juggernaut Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Lucifer.pof' Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Loading model 'Serio.pof' Potential problem found: Unrecognized subsystem type 'jammer', believed to be in ship Serio.pof IBX: Found a good IBX to read for 'Serio.pof'. IBX-DEBUG => POF checksum: 0xd14b59d8, IBX checksum: 0xcd09ee95 -- "Serio.pof" Loading model 'Lucifer.pof' Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Lucifer.pof Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof" Submodel 'cargo01b' is detail level 1 of 'cargo01a' Submodel 'cargo01c' is detail level 2 of 'cargo01a' Submodel 'cargo01d' is detail level 3 of 'cargo01a' Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof" Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body' Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body' Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body' Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Loading model 'SuperCap2S-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof Found live debris model for 'turret01' Found live debris model for 'turret02' Found live debris model for 'turret03' Found live debris model for 'turret04' Found live debris model for 'turret49' Found live debris model for 'turret50' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x0f724334, IBX checksum: 0xdc74f1e9 -- "SuperCap2S-01.pof" Loading model 'GunPlatform03.pof' IBX: Found a good IBX to read for 'GunPlatform03.pof'. IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof" Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a' Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Loading model 'Scorpion.pof' IBX: Found a good IBX to read for 'Scorpion.pof'. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof" Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull' Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull' Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull' Loading model 'Knossos.pof' Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof Unknown special object type $path01 while reading model Knossos.pof Potential problem found: Unrecognized subsystem type 'target01', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'target02', believed to be in ship Knossos.pof Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' IBX: Found a good IBX to read for 'Knossos.pof'. IBX-DEBUG => POF checksum: 0x9a0c920f, IBX checksum: 0x6819b63c -- "Knossos.pof" Submodel 'jump1b' is detail level 1 of 'jump1a' Submodel 'jump1c' is detail level 2 of 'jump1a' Submodel 'jump1d' is detail level 3 of 'jump1a' Submodel 'jump2b' is detail level 1 of 'jump2a' Submodel 'jump2c' is detail level 2 of 'jump2a' Submodel 'jump2d' is detail level 3 of 'jump2a' Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xd91cafd0 -- "freighter07.pof" Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body' Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body' Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body' Submodel 'b-turret02' is detail level 1 of 'a-turret02' Submodel 'b-turret04' is detail level 1 of 'a-turret04' Submodel 'b-turret03' is detail level 1 of 'a-turret03' Submodel 'b-turret01' is detail level 1 of 'a-turret01' Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed' Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed' Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed' Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed' Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof" Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull' Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull' Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull' Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'Shaitan.pof' IBX: Found a good IBX to read for 'Shaitan.pof'. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof" Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull' Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull' Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 403 new ship subsystems ... a total of 600 is now available (158 in-use). About to page in ships! ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shield-serio with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. ANI shivan_particle02 with size 80x80 (37.5% wasted) BMPMAN: Found EFF (particle_orange.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (VTurretB.eff) with 20 frames at 30 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shield-serio.ani with size 112x93 (27.3% wasted) ANI shivan_particle02.ani with size 80x80 (37.5% wasted) User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2545/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 577, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI biconfighter with size 27x24 (25.0% wasted) ANI biconfighter.ani with size 27x24 (25.0% wasted) ANI FadeIconS-cap.ani with size 97x29 (9.4% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI icons-freighterwc with size 123x82 (35.9% wasted) ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted) ANI Fadeicons-FreighterCW.ani with size 123x82 (35.9% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 9.889 (9.889) ANI IconS-cap.ani with size 97x29 (9.4% wasted) ANI icons-cruiser.ani with size 70x28 (12.5% wasted) ANI icons-fighterW.ani with size 59x40 (37.5% wasted) ANI icons-freighterwc.ani with size 123x82 (35.9% wasted) ANI icont-node.ani with size 100x100 (21.9% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 4076.003 1791 frames executed in 30.010 seconds, 59.680 frames per second. Warning: Message Bombers aaa has no persona assigned. Got event GS_EVENT_PLAYER_WARPOUT_START (41) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE1 (44) in state GS_STATE_GAME_PLAY (2) Hit target speed. Starting warp effect and moving to stage 2! Got event GS_EVENT_PLAYER_WARPOUT_DONE_STAGE2 (45) in state GS_STATE_GAME_PLAY (2) Hit warp effect. Moving to stage 3! Got event GS_EVENT_PLAYER_WARPOUT_DONE (46) in state GS_STATE_GAME_PLAY (2) Player warped out. Going to debriefing! Got event GS_EVENT_DEBRIEF (33) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Storing stats now Got event GS_EVENT_START_GAME (1) in state GS_STATE_DEBRIEF (27) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_LoneTiri.png' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 12000 MISSION LOAD: 'ASW2_07.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Leading to Verbek Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Phylaki.pof' IBX: Found a good IBX to read for 'Phylaki.pof'. IBX-DEBUG => POF checksum: 0xca440f1e, IBX checksum: 0x6a8a6e1e -- "Phylaki.pof" Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 317 new ship subsystems ... a total of 600 is now available (221 in-use). About to page in ships! BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2453/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 464, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" ANI iconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super.ani with size 200x89 (30.5% wasted) ANI Fadeicons-CargoW.ani with size 43x41 (35.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI iconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun.ani with size 11x20 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI biconfighterW.ani with size 54x48 (25.0% wasted) Frame 0 too long!!: frametime = 2.297 (2.297) ANI iconS-super.ani with size 200x89 (30.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_BRIEFING (10) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_WEAPON_SELECT (16) Unloading in mission messages Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.284 (0.284) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_LoneTiri.png' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 45300 MISSION LOAD: 'ASW2_06.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Shivan juggernaut Starting mission message count : 1 Ending mission message count : 1 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Lucifer.pof' Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model Turret object not found for turret firing point in model IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Loading model 'Serio.pof' Potential problem found: Unrecognized subsystem type 'jammer', believed to be in ship Serio.pof IBX: Found a good IBX to read for 'Serio.pof'. IBX-DEBUG => POF checksum: 0xd14b59d8, IBX checksum: 0xcd09ee95 -- "Serio.pof" Loading model 'Lucifer.pof' Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Lucifer.pof Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Lucifer.pof Unknown special object type $baddaboom01-01 while reading model Lucifer.pof Unknown special object type $baddaboom02-01 while reading model Lucifer.pof IBX: Found a good IBX to read for 'Lucifer.pof'. IBX-DEBUG => POF checksum: 0x55e747dc, IBX checksum: 0x983bc2a7 -- "Lucifer.pof" Allocating space for at least 32 new ship subsystems ... a total of 200 is now available (32 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x284fc0c5 -- "cargo05.pof" Submodel 'cargo01b' is detail level 1 of 'cargo01a' Submodel 'cargo01c' is detail level 2 of 'cargo01a' Submodel 'cargo01d' is detail level 3 of 'cargo01a' Loading model 'cargo06.pof' IBX: Found a good IBX to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0x48f03e92 -- "cargo06.pof" Submodel 'cargo06b-body' is detail level 1 of 'cargo06a-body' Submodel 'cargo06c-body' is detail level 2 of 'cargo06a-body' Submodel 'cargo06d-body' is detail level 3 of 'cargo06a-body' Loading model 'cruiser03x.pof' IBX: Found a good IBX to read for 'cruiser03x.pof'. IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof" Loading model 'cruiser03.pof' IBX: Found a good IBX to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xf9cc8638, IBX checksum: 0x54166f9f -- "cruiser03.pof" Loading model 'corvette2s-01.pof' Unknown special object type $path17 while reading model corvette2s-01.pof Unknown special object type $path25 while reading model corvette2s-01.pof Unknown special object type $path15 while reading model corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship corvette2s-01.pof Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship corvette2s-01.pof IBX: Found a good IBX to read for 'corvette2s-01.pof'. IBX-DEBUG => POF checksum: 0xe86c38c5, IBX checksum: 0x83e4343a -- "corvette2s-01.pof" Loading model 'SuperCap2S-01.pof' Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship SuperCap2S-01.pof Found live debris model for 'turret01' Found live debris model for 'turret02' Found live debris model for 'turret03' Found live debris model for 'turret04' Found live debris model for 'turret49' Found live debris model for 'turret50' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. IBX-DEBUG => POF checksum: 0x0f724334, IBX checksum: 0xdc74f1e9 -- "SuperCap2S-01.pof" Loading model 'GunPlatform03.pof' IBX: Found a good IBX to read for 'GunPlatform03.pof'. IBX-DEBUG => POF checksum: 0xca4b34ef, IBX checksum: 0xc1ed6f46 -- "GunPlatform03.pof" Submodel 'sgunturret03b' is detail level 1 of 'sgunturret03a' Submodel 'sgunturret03c' is detail level 2 of 'sgunturret03a' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'fighter10.pof' IBX: Found a good IBX to read for 'fighter10.pof'. IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof" Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull' Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull' Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull' Loading model 'Scorpion.pof' IBX: Found a good IBX to read for 'Scorpion.pof'. IBX-DEBUG => POF checksum: 0x3f6b43f2, IBX checksum: 0xfb0bc246 -- "Scorpion.pof" Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull' Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull' Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull' Loading model 'Knossos.pof' Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Knossos.pof Unknown special object type $path01 while reading model Knossos.pof Potential problem found: Unrecognized subsystem type 'target01', believed to be in ship Knossos.pof Potential problem found: Unrecognized subsystem type 'target02', believed to be in ship Knossos.pof Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' IBX: Found a good IBX to read for 'Knossos.pof'. IBX-DEBUG => POF checksum: 0x9a0c920f, IBX checksum: 0x6819b63c -- "Knossos.pof" Submodel 'jump1b' is detail level 1 of 'jump1a' Submodel 'jump1c' is detail level 2 of 'jump1a' Submodel 'jump1d' is detail level 3 of 'jump1a' Submodel 'jump2b' is detail level 1 of 'jump2a' Submodel 'jump2c' is detail level 2 of 'jump2a' Submodel 'jump2d' is detail level 3 of 'jump2a' Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xd91cafd0 -- "freighter07.pof" Submodel 'freighter07c-body' is detail level 2 of 'freighter07a-body' Submodel 'freighter07d-body' is detail level 3 of 'freighter07a-body' Submodel 'freighter07b-body' is detail level 1 of 'freighter07a-body' Submodel 'b-turret02' is detail level 1 of 'a-turret02' Submodel 'b-turret04' is detail level 1 of 'a-turret04' Submodel 'b-turret03' is detail level 1 of 'a-turret03' Submodel 'b-turret01' is detail level 1 of 'a-turret01' Submodel 'b-turret01-destroyed' is detail level 1 of 'a-turret01-destroyed' Submodel 'b-turret02-destroyed' is detail level 1 of 'a-turret02-destroyed' Submodel 'b-turret03-destroyed' is detail level 1 of 'a-turret03-destroyed' Submodel 'b-turret04-destroyed' is detail level 1 of 'a-turret04-destroyed' Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x2ff04e9f -- "freighter06.pof" Submodel 'freighter06b-hull' is detail level 1 of 'freighter06a-hull' Submodel 'freighter06c-hull' is detail level 2 of 'freighter06a-hull' Submodel 'freighter06d-hull' is detail level 3 of 'freighter06a-hull' Loading model 'Mochlos.pof' IBX: Found a good IBX to read for 'Mochlos.pof'. IBX-DEBUG => POF checksum: 0xe3d59837, IBX checksum: 0x44765e6c -- "Mochlos.pof" Loading model 'Heraklion_INF.pof' IBX: Found a good IBX to read for 'Heraklion_INF.pof'. IBX-DEBUG => POF checksum: 0x037625fd, IBX checksum: 0x421cc8a0 -- "Heraklion_INF.pof" Loading model 'fighter2s-02.pof' IBX: Found a good IBX to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0xb49c4402, IBX checksum: 0x6578262c -- "fighter2s-02.pof" Loading model 'fighter03.pof' IBX: Found a good IBX to read for 'fighter03.pof'. IBX-DEBUG => POF checksum: 0x1462202d, IBX checksum: 0xdd810092 -- "fighter03.pof" Loading model 'Shaitan.pof' IBX: Found a good IBX to read for 'Shaitan.pof'. IBX-DEBUG => POF checksum: 0x6cc90690, IBX checksum: 0xd6d909a2 -- "Shaitan.pof" Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull' Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull' Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'fighter11.pof' IBX: Found a good IBX to read for 'fighter11.pof'. IBX-DEBUG => POF checksum: 0x4809458e, IBX checksum: 0xbec486fd -- "fighter11.pof" Submodel 'shiver11b-hull' is detail level 1 of 'shiver11a-hull' Submodel 'shiver11c-hull' is detail level 2 of 'shiver11a-hull' Submodel 'shiver11d-hull' is detail level 3 of 'shiver11a-hull' Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" Loading model 'KatoNew.pof' IBX: Found a good IBX to read for 'KatoNew.pof'. IBX-DEBUG => POF checksum: 0xc7f3bfa3, IBX checksum: 0x1744a112 -- "KatoNew.pof" OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Loading model 'Kamilari.pof' IBX: Found a good IBX to read for 'Kamilari.pof'. IBX-DEBUG => POF checksum: 0x6ce311e9, IBX checksum: 0x98aed669 -- "Kamilari.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Allocating space for at least 403 new ship subsystems ... a total of 600 is now available (158 in-use). About to page in ships! BMPMAN: Found EFF (particle_orange.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (VTurretB.eff) with 20 frames at 30 fps. BMPMAN: Found EFF (SbeamAF.eff) with 25 frames at 30 fps. Loading model 'amissile.pof' Model amissile.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'amissile.pof'. IBX-DEBUG => POF checksum: 0xc1646391, IBX checksum: 0x517d40b1 -- "amissile.pof" Loading model 'A-HORNET.pof' Model A-HORNET.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-HORNET.pof'. IBX-DEBUG => POF checksum: 0x6663a8de, IBX checksum: 0x0490b106 -- "A-HORNET.pof" Loading model 'A-ROCKEYE.pof' Model A-ROCKEYE.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'A-ROCKEYE.pof'. IBX-DEBUG => POF checksum: 0x6c634f35, IBX checksum: 0x11156053 -- "A-ROCKEYE.pof" Loading model 'A-TEMPEST.pof' IBX: Found a good IBX to read for 'A-TEMPEST.pof'. IBX-DEBUG => POF checksum: 0xf8ca439b, IBX checksum: 0x83a720af -- "A-TEMPEST.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0x4a2c27f4, IBX checksum: 0x2098b367 -- "S_Rockeye.pof" Loading model 'S_Hornet.pof' IBX: Found a good IBX to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xb2f69e71, IBX checksum: 0x2b3de38f -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0x76d846b5, IBX checksum: 0xf7e6e8a2 -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x9a344f4d, IBX checksum: 0xdfaafcbb -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x4b5c01e9, IBX checksum: 0x8369b9d8 -- "ShivanCluster.pof" BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'S_Bomb.pof' IBX: Found a good IBX to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x17893eb8, IBX checksum: 0x83660ea5 -- "S_Bomb.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. BMPMAN: Found EFF (AncCMuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle2.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2625/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 589, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) ANI biconfighter.ani with size 27x24 (25.0% wasted) ANI FadeIconS-cap.ani with size 97x29 (9.4% wasted) ANI iconhighlight06.ani with size 186x186 (27.3% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI Fadeicons-FreighterCW.ani with size 123x82 (35.9% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 8.734 (8.734) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BRIEFING (10) Unloading in mission messages Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file '2_LoneTiri.png' BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... Loading warp model 45300 MISSION LOAD: 'ASW2_07.fs2' Hmmm... Extension passed to mission_load... Using alternate ship type name: Leading to Verbek Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Using alternate ship type name: shivan fighter Starting mission message count : 1 Ending mission message count : 2 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'Phylaki.pof' IBX: Found a good IBX to read for 'Phylaki.pof'. IBX-DEBUG => POF checksum: 0xca440f1e, IBX checksum: 0x6a8a6e1e -- "Phylaki.pof" Allocating space for at least 4 new ship subsystems ... a total of 200 is now available (4 in-use). Allocating space for at least 5 new ship subsystems ... a total of 400 is now available (201 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof" =================== STARTING LEVEL DATA LOAD ================== ACM ERROR: Have leftover data after decode!! Allocating space for at least 317 new ship subsystems ... a total of 600 is now available (221 in-use). About to page in ships! BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (PMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GoldMuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (GMuzzle2.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. Paging in mission messages Stopping model page in... User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP160x120+8' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 2465/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 464, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: ac kamares DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac gordia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: ac malia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ac heraklion DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: acv arkalochori DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: acv mochlos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3500 Class: ad pylos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad achladia DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: ad odigitria DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: afr phaistos DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.3 BEDu: 3000 Class: ac 1 DRM: 0.2 DE: 1 DM: 1 FRM: 1 FE: 7 BE: 0.15 BEDu: 1500 Class: ai thera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: at dallie DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 7 BE: 0.25 BEDu: 2500 Class: at kythera DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.35 BEDu: 3000 Class: asd minos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4000 Class: aca akrotiri DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: ag knossos DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.45 BEDu: 4500 Class: st azrael DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr mephisto DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc 5 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sfr asmodeus DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.25 BEDu: 2500 Class: sac 2 DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.15 BEDu: 1500 Class: sc lilith DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: sc cain DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.3 BEDu: 3000 Class: scv moloch DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.35 BEDu: 3500 Class: sd vassago DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sd demon DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: ssg trident DRM: 0.2 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 5 BEDu: 500 Class: ssd lucifer DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.4 BEDu: 4000 Class: sj sathanas DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 6 BE: 0.45 BEDu: 4500 Class: aesdherian claw DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.3 BEDu: 3000 Class: aesdherian sword DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: aesdherian crown DRM: 0.2 DE: 2 DM: 1 FRM: 1.2 FE: 7 BE: 0.4 BEDu: 4000 Class: sslbeam BEI: 0.2 BEDu: 600 BEDi: 300 Class: ancient super cannon FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Class: ancient supercannon#bombardment FR: 100 FE: 6 BEI: 0.6 BEDu: 6000 BEDi: 3000 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Tylisos.pof' IBX: Found a good IBX to read for 'Tylisos.pof'. IBX-DEBUG => POF checksum: 0x926ce7d0, IBX checksum: 0x682f898c -- "Tylisos.pof" ANI fadeiconS-super.ani with size 200x89 (30.5% wasted) ANI Fadeicons-CargoW.ani with size 43x41 (35.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI fadeiconS-gun.ani with size 11x20 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI biconfighterW.ani with size 54x48 (25.0% wasted) Frame 0 too long!!: frametime = 2.179 (2.179) ANI iconS-super.ani with size 200x89 (30.5% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 4668.891 Warning: Message Ini 1 has no persona assigned. Warning: Message Durga arv has no persona assigned. 1393 frames executed in 30.001 seconds, 46.432 frames per second. Frame 2284: Could not create debris, no more slots left Frame 2285: Could not create debris, no more slots left Frame 2285: Could not create debris, no more slots left Frame 2285: Could not create debris, no more slots left Frame 2285: Could not create debris, no more slots left Frame 2291: Could not create debris, no more slots left Frame 2292: Could not create debris, no more slots left Frame 2293: Could not create debris, no more slots left Frame 2293: Could not create debris, no more slots left Frame 2293: Could not create debris, no more slots left Frame 2294: Could not create debris, no more slots left Frame 2295: Could not create debris, no more slots left Frame 2295: Could not create debris, no more slots left Frame 2295: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 2298: Could not create debris, no more slots left Frame 3208: Could not create debris, no more slots left Frame 3208: Could not create debris, no more slots left Frame 3210: Could not create debris, no more slots left Frame 3210: Could not create debris, no more slots left Frame 3212: Could not create debris, no more slots left Frame 3212: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3219: Could not create debris, no more slots left Frame 3227: Could not create debris, no more slots left Frame 3227: Could not create debris, no more slots left Frame 3227: Could not create debris, no more slots left Frame 3229: Could not create debris, no more slots left Frame 3229: Could not create debris, no more slots left Frame 3229: Could not create debris, no more slots left Frame 3230: Could not create debris, no more slots left Frame 3230: Could not create debris, no more slots left Frame 3230: Could not create debris, no more slots left Frame 3231: Could not create debris, no more slots left Frame 3231: Could not create debris, no more slots left Frame 3231: Could not create debris, no more slots left Frame 3236: Could not create debris, no more slots left Frame 3241: Could not create debris, no more slots left Frame 3241: Could not create debris, no more slots left Frame 3241: Could not create debris, no more slots left Frame 3249: Could not create debris, no more slots left Frame 3249: Could not create debris, no more slots left Frame 3251: Could not create debris, no more slots left Frame 3251: Could not create debris, no more slots left Frame 3254: Could not create debris, no more slots left Frame 3254: Could not create debris, no more slots left Frame 3254: Could not create debris, no more slots left Frame 3259: Could not create debris, no more slots left Frame 3259: Could not create debris, no more slots left Frame 3306: Could not create debris, no more slots left Frame 3306: Could not create debris, no more slots left Frame 3306: Could not create debris, no more slots left Frame 3308: Could not create debris, no more slots left Frame 3308: Could not create debris, no more slots left Frame 3308: Could not create debris, no more slots left Frame 3314: Could not create debris, no more slots left Frame 3314: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3315: Could not create debris, no more slots left Frame 3316: Could not create debris, no more slots left Frame 3316: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3317: Could not create debris, no more slots left Frame 3318: Could not create debris, no more slots left Frame 3318: Could not create debris, no more slots left Frame 3318: Could not create debris, no more slots left Frame 3318: Could not create debris, no more slots left Frame 3320: Could not create debris, no more slots left Frame 3320: Could not create debris, no more slots left Frame 3320: Could not create debris, no more slots left Frame 3321: Could not create debris, no more slots left Frame 3321: Could not create debris, no more slots left Frame 3321: Could not create debris, no more slots left Frame 3322: Could not create debris, no more slots left Frame 3322: Could not create debris, no more slots left Frame 3322: Could not create debris, no more slots left Frame 3331: Could not create debris, no more slots left Frame 3331: Could not create debris, no more slots left Frame 3332: Could not create debris, no more slots left Frame 3332: Could not create debris, no more slots left Frame 3335: Could not create debris, no more slots left Frame 3335: Could not create debris, no more slots left Frame 3336: Could not create debris, no more slots left Frame 3336: Could not create debris, no more slots left Frame 3336: Could not create debris, no more slots left Frame 3336: Could not create debris, no more slots left Frame 3336: Could not create debris, no more slots left Frame 3337: Could not create debris, no more slots left Frame 3337: Could not create debris, no more slots left Frame 3337: Could not create debris, no more slots left Frame 3337: Could not create debris, no more slots left Frame 3337: Could not create debris, no more slots left Frame 3338: Could not create debris, no more slots left Frame 3341: Could not create debris, no more slots left Frame 3341: Could not create debris, no more slots left Frame 3341: Could not create debris, no more slots left Frame 3341: Could not create debris, no more slots left Frame 3341: Could not create debris, no more slots left Frame 3342: Could not create debris, no more slots left Frame 3342: Could not create debris, no more slots left Frame 3342: Could not create debris, no more slots left Frame 3342: Could not create debris, no more slots left Frame 3343: Could not create debris, no more slots left Frame 3343: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Frame 3345: Could not create debris, no more slots left Warning: Message Sath 1 leaves 1 has no persona assigned. Warning: Message Velpar + has no persona assigned. Int3(): From c:\code\fs2_open_3_6_14\code\ship\shipfx.cpp at line 690