Opened log '/home/me/.fs2_open/data/fs2_open.log', Thu Jul 19 19:08:04 2012 ... os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL" FreeSpace 2 Open version: 3.6.13 Passed cmdline options: -spec_exp 11 -fov 0.5 -ogl_spec 60 -spec_static 0.8 -spec_point 0.6 -spec_tube 0.4 -ambient_factor 40 -missile_lighting -3dshockwave -soft_particles -post_process -fxaa -fb_explosions -dualscanlines -orbradar -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod mediavps_3612 -window -nograb Building file index... Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack '/home/me/games/freespace2/mediavps_3612/MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Assets.vp' with a checksum of 0x529cc70f Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Music.vp' with a checksum of 0xb3e21469 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack '/home/me/games/freespace2/mediavps_3612/MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack '/home/me/games/freespace2/root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/home/me/games/freespace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/home/me/games/freespace2/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/home/me/games/freespace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/home/me/games/freespace2/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/home/me/games/freespace2/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/home/me/games/freespace2/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/home/me/games/freespace2/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/home/me/games/freespace2/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/home/me/.fs2_open/mediavps_3612/' ... 151 files Searching root '/home/me/.fs2_open/' ... 67 files Searching root '/home/me/games/freespace2/mediavps_3612/' ... 8 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Advanced.vp' ... 1283 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_AnimGlows.vp' ... 1641 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Assets.3612.vp' ... 315 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Assets.vp' ... 1527 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Effects.3612.vp' ... 10 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Effects.vp' ... 1876 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Music.vp' ... 32 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_RadarIcons.vp' ... 24 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Root.3612.vp' ... 13 files Searching root pack '/home/me/games/freespace2/mediavps_3612/MV_Root.vp' ... 94 files Searching root '/home/me/games/freespace2/' ... 13 files Searching root pack '/home/me/games/freespace2/root_fs2.vp' ... 157 files Searching root pack '/home/me/games/freespace2/smarty_fs2.vp' ... 10 files Searching root pack '/home/me/games/freespace2/sparky_fs2.vp' ... 3027 files Searching root pack '/home/me/games/freespace2/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/home/me/games/freespace2/stu_fs2.vp' ... 2355 files Searching root pack '/home/me/games/freespace2/tango1_fs2.vp' ... 32 files Searching root pack '/home/me/games/freespace2/tango2_fs2.vp' ... 15 files Searching root pack '/home/me/games/freespace2/tango3_fs2.vp' ... 10 files Searching root pack '/home/me/games/freespace2/warble_fs2.vp' ... 52 files Found 23 roots and 14049 files. os_config_read_string(): section = "Default", name = "Language", default value: "NULL" AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : OpenAL Community OpenAL Renderer : OpenAL Soft OpenAL Version : 1.1 ALSOFT 1.13 os_config_read_string(): section = "Sound", name = "PlaybackDevice", default value: "NULL" os_config_read_string(): section = "Sound", name = "CaptureDevice", default value: "NULL" Available Playback Devices: SB Audigy Analogue Stereo via PulseAudio *preferred* PulseAudio Default *default* Built-in Audio Analogue Stereo via PulseAudio ALSA Default HDA ATI SB [ALC892 Analog] (hw:0,0) via ALSA HDA ATI SB [ALC892 Digital] (hw:0,1) via ALSA SB Audigy 1 [SB0090] [ADC Capture/Standard PCM Playback] (hw:1,0) via ALSA SB Audigy 1 [SB0090] [Multichannel Capture/PT Playback] (hw:1,2) via ALSA SB Audigy 1 [SB0090] [Multichannel Playback] (hw:1,3) via ALSA HDA NVidia [HDMI 0] (hw:2,3) via ALSA HDA NVidia [HDMI 0] (hw:2,7) via ALSA HDA NVidia [HDMI 0] (hw:2,8) via ALSA HDA NVidia [HDMI 0] (hw:2,9) via ALSA Available Capture Devices: PulseAudio Default *default* Monitor of Built-in Audio Analogue Stereo via PulseAudio Built-in Audio Analogue Stereo via PulseAudio Monitor of SB Audigy Analogue Stereo via PulseAudio SB Audigy Analogue Mono via PulseAudio ALSA Default HDA ATI SB [ALC892 Analog] (hw:0,0) via ALSA HDA ATI SB [ALC892 Digital] (hw:0,1) via ALSA HDA ATI SB [ALC892 Analog] (hw:0,2) via ALSA SB Audigy 1 [SB0090] [ADC Capture/Standard PCM Playback] (hw:1,0) via ALSA SB Audigy 1 [SB0090] [Mic Capture] (hw:1,1) via ALSA SB Audigy 1 [SB0090] [Multichannel Capture/PT Playback] (hw:1,2) via ALSA Found extension "AL_EXT_float32". Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: SB Audigy Analogue Stereo via PulseAudio Capture device: PulseAudio Default ... OpenAL successfully initialized! Failed to init speech os_config_read_string(): section = "Default", name = "VideocardFs2open", default value: "NULL" Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 4 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 4 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce GTS 450/PCIe/SSE2 OpenGL Version : 4.2.0 NVIDIA 302.17 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "glXSwapIntervalSGI". os_config_read_string(): section = "Default", name = "OGL_AnisotropicFilter", default value: "1.0" Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Depth-blended Particles Compiling new shader: Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Shader features: Distorted Particles Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: fxaapre-f.sdr Compiling post-processing shader 7 ... Loading built-in default shader for: ls-f.sdr Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.20 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 816 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... os_config_read_string(): section = "Default", name = "GammaD3D", default value: "1.0" Game Settings Table: Using Standard Loops For SEXP Arguments Game Settings Table: Using standard event chaining behavior SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run os_config_read_string(): section = "PXO", name = "Login", default value: "NULL" os_config_read_string(): section = "PXO", name = "Password", default value: "NULL" os_config_read_string(): section = "PXO", name = "SquadName", default value: "NULL" Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... os_config_read_string(): section = "Default", name = "ConnectionSpeed", default value: "Fast" Joystick INITTED! Using 'Logitech Logitech Extreme 3D' as the primary joystick: Number of axes: 4 Number of buttons: 12 Number of hats: 1 Number of trackballs: 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. TABLES => Starting parse of 'mainhall.tbl. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 248 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) os_config_read_string(): section = "Default", name = "LastPlayer", default value: "NULL" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' Compiling new shader: Shader features: Lighting Compiling new shader: Shader features: Lighting Fog Effect Compiling new shader: Shader features: Lighting Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Animated Effects IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Animated Effects Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'SM1-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: Unknown Using alternate ship type name: NTFr Triton Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Starting mission message count : 205 Ending mission message count : 241 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-05.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xbfb37609, IBX checksum: 0x207ec69a -- "fighter2t-05.pof" Loading model 'cargo02.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Glow Mapping Specular Mapping Environment Mapping Animated Effects IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof" Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo' Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo' Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo' Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 0xe68e53b4, IBX checksum: 0xaec28800 -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0xe7ed0e7a -- "Platform2T-01.pof" Submodel 'gunplat2tb' is detail level 1 of 'gunplat2ta' Submodel 'gunplat2tc' is detail level 2 of 'gunplat2ta' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'Base2r-01.pof' Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Normal Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Specular Mapping Environment Mapping Animated Effects Compiling new shader: Shader features: Lighting Diffuse Mapping Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Compiling new shader: Shader features: Lighting Diffuse Mapping Animated Effects Compiling new shader: Shader features: Lighting Fog Effect Diffuse Mapping Animated Effects Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof" Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea' Submodel 'rcorvettec' is detail level 2 of 'rcorvettea' Submodel 'rcorvetted' is detail level 3 of 'rcorvettea' Submodel 'asteroid02b' is detail level 1 of 'asteroid02a' Submodel 'asteroid02c' is detail level 2 of 'asteroid02a' Submodel 'asteroid02d' is detail level 3 of 'asteroid02a' Submodel 'bunker01b' is detail level 1 of 'bunker01a' Submodel 'bunker01c' is detail level 2 of 'bunker01a' Submodel 'bunker01d' is detail level 3 of 'bunker01a' Submodel 'bunker02b' is detail level 1 of 'bunker02a' Submodel 'bunker02c' is detail level 2 of 'bunker02a' Submodel 'bunker02d' is detail level 3 of 'bunker02a' Submodel 'comtowerb' is detail level 1 of 'comtowera' Submodel 'comtowerc' is detail level 2 of 'comtowera' Submodel 'comtowerd' is detail level 3 of 'comtowera' Submodel 'engine01b' is detail level 1 of 'engine01a' Submodel 'engine01c' is detail level 2 of 'engine01a' Submodel 'engine01d' is detail level 3 of 'engine01a' Submodel 'engine02b' is detail level 1 of 'engine02a' Submodel 'engine02c' is detail level 2 of 'engine02a' Submodel 'engine02d' is detail level 3 of 'engine02a' Submodel 'fighterbayb' is detail level 1 of 'fighterbaya' Submodel 'fighterbayc' is detail level 2 of 'fighterbaya' Submodel 'fighterbayd' is detail level 3 of 'fighterbaya' Submodel 'turret21b' is detail level 1 of 'turret21a' Submodel 'turretarm21b' is detail level 1 of 'turretarm21a' Submodel 'turret22b' is detail level 1 of 'turret22a' Submodel 'turretarm22b' is detail level 1 of 'turretarm22a' Submodel 'turret23b' is detail level 1 of 'turret23a' Submodel 'turret24b' is detail level 1 of 'turret24a' Submodel 'turret25b' is detail level 1 of 'turret25a' Submodel 'turret26b' is detail level 1 of 'turret26a' Submodel 'turret27b' is detail level 1 of 'turret27a' Submodel 'asteroid01b' is detail level 1 of 'asteroid01a' Submodel 'asteroid01c' is detail level 2 of 'asteroid01a' Submodel 'asteroid01d' is detail level 3 of 'asteroid01a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x6b7f2453, IBX checksum: 0x6f75af70 -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0xc3137a87, IBX checksum: 0xc1cacb13 -- "freighter02.pof" Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull' Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull' Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull' Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x1ded4cfa, IBX checksum: 0x49a4ec4c -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' OpenGL: Created 512x512 FBO! Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 0x5f11b621, IBX checksum: 0x40d97091 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 0xedb70527, IBX checksum: 0x9dc5e313 -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 0x456e2605, IBX checksum: 0x49006be3 -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 130 new ship subsystems ... a total of 400 is now available (73 in-use). About to page in ships! ANI shield-f13 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'MX-50.pof' DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI netlag1.ani with size 29x30 (6.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f13.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shield-b04.ani with size 112x93 (27.3% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1850/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 523, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) Loading model 'tempest_tech.pof' IBX: Found a good IBX to read for 'tempest_tech.pof'. IBX-DEBUG => POF checksum: 0x457ab425, IBX checksum: 0xc444d920 -- "tempest_tech.pof" ANI icont-cargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted) ANI icont-freightercw with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW.ani with size 209x59 (7.8% wasted) ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI iconhighlight05.ani with size 206x206 (19.5% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) Frame 0 too long!!: frametime = 3.747 (3.747) ANI icont-cargoW.ani with size 124x43 (32.8% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 8.508 Compiling new shader: Shader features: Diffuse Mapping ANI Head-TP5b.ani with size 160x120 (6.2% wasted) Anim frame rendered in 0.001007 Anim frame rendered in 0.011002 Anim frame rendered in 0.004990 Anim frame rendered in 0.011002 Anim frame rendered in 0.006012 Anim frame rendered in 0.014008 Anim frame rendered in 0.015991 Anim frame rendered in 0.005997 Anim frame decompressed in 0.001007 Anim frame rendered in 0.014999 Anim frame rendered in 0.014008 Anim frame rendered in 0.013992 Anim frame rendered in 0.014999 Anim frame rendered in 0.013000 Anim frame rendered in 0.015991 Anim frame rendered in 0.010010 Anim frame rendered in 0.001007 Anim frame decompressed in 0.000992 Anim frame rendered in 0.015015 Anim frame rendered in 0.013992 Anim frame decompressed in 0.000992 Anim frame rendered in 0.011002 Anim frame rendered in 0.005997 Anim frame rendered in 0.011002 Anim frame rendered in 0.007004 Anim frame rendered in 0.016006 Anim frame rendered in 0.013000 Anim frame rendered in 0.013000 Anim frame rendered in 0.015991 Anim frame rendered in 0.005005 Anim frame rendered in 0.013000 Anim frame rendered in 0.016006 Anim frame rendered in 0.014008 Anim frame rendered in 0.007004 Anim frame decompressed in 0.001007 Anim frame rendered in 0.005997 Anim frame decompressed in 0.000992 Anim frame rendered in 0.009003 Anim frame rendered in 0.007996 Anim frame rendered in 0.014999 Anim frame rendered in 0.013000 Anim frame rendered in 0.016006 Anim frame rendered in 0.011993 Anim frame rendered in 0.014999 Anim frame rendered in 0.016006 Anim frame decompressed in 0.000992 Anim frame rendered in 0.009003 Anim frame rendered in 0.014999 Anim frame decompressed in 0.001007 Anim frame rendered in 0.013000 Anim frame decompressed in 0.000992 Anim frame rendered in 0.010010 Anim frame rendered in 0.005997 Anim frame rendered in 0.014999 Anim frame rendered in 0.000992 ANI Head-TP5a.ani with size 160x120 (6.2% wasted) Anim frame rendered in 0.000992 Anim frame rendered in 0.007004 Anim frame rendered in 0.013000 Anim frame rendered in 0.014008 Anim frame rendered in 0.005005 Anim frame rendered in 0.013992 Anim frame rendered in 0.013000 Anim frame rendered in 0.014999 Anim frame rendered in 0.013000 Anim frame rendered in 0.013000 Anim frame rendered in 0.016006 Anim frame decompressed in 0.000992 Anim frame rendered in 0.008011 Anim frame decompressed in 0.000992 Anim frame rendered in 0.004013 Anim frame rendered in 0.005005 Anim frame rendered in 0.014999 Anim frame rendered in 0.012009 Anim frame rendered in 0.013000 Anim frame rendered in 0.013992 Anim frame rendered in 0.014008 Anim frame rendered in 0.013992 Anim frame rendered in 0.000992 Anim frame rendered in 0.014008 Anim frame rendered in 0.012009 Anim frame rendered in 0.014999 Anim frame rendered in 0.014999 Anim frame rendered in 0.005997 Anim frame rendered in 0.013992 Anim frame rendered in 0.007004 Anim frame rendered in 0.013992 Anim frame rendered in 0.016006 Anim frame rendered in 0.005997 Anim frame rendered in 0.011002 Anim frame rendered in 0.013000 Anim frame rendered in 0.013000 Anim frame rendered in 0.014008 Anim frame decompressed in 0.001007 Anim frame rendered in 0.011993 Anim frame rendered in 0.012009 Anim frame rendered in 0.012009 Anim frame decompressed in 0.000992 Anim frame rendered in 0.001999 Anim frame decompressed in 0.000992 Anim frame rendered in 0.003006 Anim frame decompressed in 0.001007 Anim frame rendered in 0.009995 Anim frame rendered in 0.011002 Anim frame rendered in 0.013992 Anim frame rendered in 0.013000 Anim frame rendered in 0.014999 Anim frame rendered in 0.013000 Anim frame rendered in 0.008011 Anim frame rendered in 0.008011 Anim frame decompressed in 0.001007 Anim frame rendered in 0.011993 Anim frame rendered in 0.001007 Anim frame rendered in 0.014008 Anim frame rendered in 0.013000 Anim frame rendered in 0.013000 Anim frame rendered in 0.013000 Anim frame rendered in 0.014999 Anim frame decompressed in 0.000992 Anim frame rendered in 0.003006 Anim frame rendered in 0.012009 Anim frame rendered in 0.014008 Anim frame rendered in 0.007996 Anim frame rendered in 0.011993 Anim frame rendered in 0.012009 Anim frame rendered in 0.005997 Anim frame rendered in 0.000992 Anim frame rendered in 0.012009 Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) SOUND: sound/ds.cpp:1268 - OpenAL error = 'Invalid Operation' Unloading in mission messages Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Thu Jul 19 19:08:32 2012