========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== Opened log '/Users//Library/FS2_Open/data/fs2_open.log', Sun May 27 11:57:32 2012 ... FreeSpace 2 Open version: 3.6.13.8748 Passed cmdline options: Building file index... Found root pack '/Applications/FreeSpace2/Root_fs2.vp' with a checksum of 0xce10d76c Found root pack '/Applications/FreeSpace2/smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack '/Applications/FreeSpace2/sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack '/Applications/FreeSpace2/stu_fs2.vp' with a checksum of 0xd77da83a Found root pack '/Applications/FreeSpace2/tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack '/Applications/FreeSpace2/tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack '/Applications/FreeSpace2/tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack '/Applications/FreeSpace2/warble_fs2.vp' with a checksum of 0xd85c305d Searching root '/Users//Library/FS2_Open/' ... 75 files Searching root '/Applications/FreeSpace2/' ... 128 files Searching root pack '/Applications/FreeSpace2/Root_fs2.vp' ... 157 files Searching root pack '/Applications/FreeSpace2/smarty_fs2.vp' ... 10 files Searching root pack '/Applications/FreeSpace2/sparky_fs2.vp' ... 3027 files Searching root pack '/Applications/FreeSpace2/sparky_hi_fs2.vp' ... 1337 files Searching root pack '/Applications/FreeSpace2/stu_fs2.vp' ... 2355 files Searching root pack '/Applications/FreeSpace2/tango1_fs2.vp' ... 32 files Searching root pack '/Applications/FreeSpace2/tango2_fs2.vp' ... 15 files Searching root pack '/Applications/FreeSpace2/tango3_fs2.vp' ... 10 files Searching root pack '/Applications/FreeSpace2/warble_fs2.vp' ... 52 files Found 11 roots and 7198 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... OpenAL Vendor : Apple Computer Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "AL_EXT_float32". Sample rate: 0 (44100) EFX enabled: NO Playback device: Built-in Output Capture device: Built-in Microphone ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing SDL... Requested SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0 Actual SDL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1, FSAA: 0 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2600 PRO OpenGL Engine OpenGL Version : 2.1 ATI-7.18.18 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Max texture units: 8 (16) Max elements vertices: 1048575 Max elements indices: 150000 Max texture size: 8192x8192 Max render buffer size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. No joysticks found Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.2% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 147 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Freeing all existing models... ... Log closed, Sun May 27 11:57:37 2012