#Mission Info $Version: 0.10 $Name: XSTR("Escort Test", -1) $Author: MjnMixael $Created: 05/22/12 at 21:32:00 $Modified: 05/23/12 at 10:50:30 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 131072 +Fog Near Mult: 1.000000 +Fog Far Mult: 1.000000 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 0.000000, 150.000000, -200.000000 +Viewer orient: 0.998182, 0.000001, -0.060271, 0.023970, 0.917507, 0.396997, 0.055299, -0.397720, 0.915839 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "EscortList" "0" "number" 1 "Faustus" "0" "number" 2 "Fenris" "0" "number" 3 "Poseidon" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("Good Jorb.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Loki" 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 ) +Weaponry Pool: ( "Subach HL-7" 16 "Mekhu HL-7" 16 "Akheton SDG" 16 "Prometheus R" 16 "Rockeye" 500 "Tempest" 500 "Hornet" 500 "Harpoon" 32 "Stiletto II" 500 "Cyclops" 500 ) #Objects ;! 4 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: GTFr Poseidon ;! Object #1 $Class: GTFR Poseidon $Team: Friendly $Location: -143.659210, 0.000004, 228.339157 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 15 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 15 $Name: GTC Fenris ;! Object #2 $Class: GTC Fenris $Team: Friendly $Location: 362.920258, 0.000002, 469.983185 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09a-01-main $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: GTM Hippocrates ;! Object #3 $Class: GTM Hippocrates $Team: Friendly $Location: 1142.143311, 0.000016, 1396.241821 $Orientation: 0.087499, 0.000000, 0.996165, 0.000000, 1.000000, 0.000000, -0.996165, 0.000000, 0.087499 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Second Message" 7 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 5 total $Formula: ( when ( has-time-elapsed 2 ) ( training-msg "Add Ships" ) ) +Name: First Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( has-time-elapsed 5 ) ( key-pressed "Alt-E" ) ) ( training-msg "Clear List" ) ) +Name: Second Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( and ( key-pressed "Alt-Shift-E" ) ( has-arrived-delay 0 "GTM Hippocrates" ) ) ( training-msg "Add Again" ) ( key-reset-multiple "Alt-Shift-E" ) ) +Name: Third Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( is-event-true-delay "Third Message" 10 ) ( training-msg "Notice" ) ) +Name: Final Message +Repeat Count: 1 +Interval: 1 $Formula: ( when ( has-departed-delay 0 "Alpha 1" ) ( do-nothing ) ) +Name: Return To Base +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Return To Base", -1) #Goals ;! 1 total $Type: Primary +Name: Test Escort List $MessageNew: XSTR("Test clearing the escort list.", -1) $end_multi_text $Formula: ( is-event-true-delay "Return To Base" 0 ) #Waypoints ;! 0 lists total #Messages ;! 4 total $Name: Add Ships $Team: -1 $MessageNew: XSTR("Add the Fenris to the escort list with $Alt-E$", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Clear List $Team: -1 $MessageNew: XSTR("Now try to clear the Escort List with $Alt-Shift-E$", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Add Again $Team: -1 $MessageNew: XSTR("Now that the list is clear, add the newly arrived ship to the escort list with $Alt-E$", -1) $end_multi_text +Wave Name: emptymsg.wav $Name: Notice $Team: -1 $MessageNew: XSTR("Notice how all of the previous ships are still on the escort list despite being $quotecleared$quote", -1) $end_multi_text +Wave Name: emptymsg.wav #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 1008 $Ambient light level: 13948116 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End