========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13.8528 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -soft_particles -post_process -fxaa -ballistic_gauge -3dwarp -warp_flash -snd_preload Building file index... Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\' ... 70 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 12 roots and 7482 files. Setting language to English Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB X-Fi Audio [0001] OpenAL Version : OpenAL version 1.1 Found extension "ALC_EXT_EFX". EFX: Unable to create Aux effect! Sample rate: 48000 (44100) EFX enabled: NO Playback device: SB X-Fi Audio [0001] Capture device: Line-In (Creative SB X-Fi) ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : AMD Radeon HD 6800 Series OpenGL Version : 4.2.11399 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr) Loading built-in default shader for: main-v.sdr Loading built-in default shader for: main-f.sdr Compiling post-processing shader 1 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: post-f.sdr Compiling post-processing shader 2 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 3 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: blur-f.sdr Compiling post-processing shader 4 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: brightpass-f.sdr Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: post-v.sdr Loading built-in default shader for: fxaapre-f.sdr Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. OpenGL Shader Version: 4.20 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 184 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof" Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull' Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull' Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Frame 0 too long!!: frametime = 0.458 (0.458) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.758 (0.758) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model -1 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'PanTest' Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0xd17abc7a, IBX checksum: 0x8fe4a44f -- "fighter01.pof" Submodel 'fighter01c-hull' is detail level 2 of 'fighter01a-hull' Submodel 'fighter01b-hull' is detail level 1 of 'fighter01a-hull' Submodel 'fighter01d-hull' is detail level 3 of 'fighter01a-hull' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OpenGL: Created 512x512 FBO! Adding default sun. =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x7528be77 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster03b' is detail level 1 of 'thruster03a' Submodel 'thruster03c' is detail level 2 of 'thruster03a' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x51e516f8 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0xaef8ed0d -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0xbd8cc4c7 -- "Tempest.pof" Submodel 'realtempest-b' is detail level 1 of 'realtempest-a' Submodel 'realtempest-c' is detail level 2 of 'realtempest-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x85374d0b -- "NewHornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x603eded0 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0xfec4cef3 -- "crossbow.pof" Submodel 'realcrossbow-b' is detail level 1 of 'realcrossbow-a' Submodel 'realcrossbow-c' is detail level 2 of 'realcrossbow-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0xb54424c9, IBX checksum: 0x9b7bfd23 -- "trebuchet.pof" Submodel 'trebuchet-b' is detail level 1 of 'trebuchet-a' Submodel 'trebuchet-c' is detail level 2 of 'trebuchet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0xe7f2c055, IBX checksum: 0x91c2297c -- "taga.pof" Submodel 'tagareal-b' is detail level 1 of 'tagareal-a' Submodel 'tagareal-c' is detail level 2 of 'tagareal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x810a6fad, IBX checksum: 0x99d3dda7 -- "tagb.pof" Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a' Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0x94d3279a -- "piranha.pof" Submodel 'piranhareal-b' is detail level 1 of 'piranhareal-a' Submodel 'piranhareal-c' is detail level 2 of 'piranhareal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xeae5c02c, IBX checksum: 0xf0c925e0 -- "stilettoII.pof" Submodel 'stiletto2-b' is detail level 1 of 'stiletto2-a' Submodel 'stiletto2-c' is detail level 2 of 'stiletto2-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xb04aa201, IBX checksum: 0xabd7dc57 -- "infyrno.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x6890e668, IBX checksum: 0xdba9c173 -- "belial.pof" Submodel 'belialreal-b' is detail level 1 of 'belialreal-a' Submodel 'belialreal-c' is detail level 2 of 'belialreal-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0x8f89fcfa, IBX checksum: 0xf05725a9 -- "helios.pof" Submodel 'helios-b' is detail level 1 of 'helios-a' Submodel 'helios-c' is detail level 2 of 'helios-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0xe4696156, IBX checksum: 0x98c939dd -- "EMPulse2.pof" Submodel 'empulse-b' is detail level 1 of 'empulse-a' Submodel 'empulse-c' is detail level 2 of 'empulse-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0xe25c8e00 -- "cmeasure01.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3003360c -- "hornet.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP512x512+8' User bitmap 'TMP512x512+8' User bitmap 'TMP256x256+8' Bmpman: 1261/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 339, Estimated count = 425 ================================================ Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-04 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagA with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 9.234 (9.234) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 26.465 1792 frames executed in 30.006 seconds, 59.721 frames per second. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Mon Mar 05 21:43:21 2012