========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.12 Passed cmdline options: -env -missile_lighting -glow -spec -normal -3dshockwave -orbradar -targetinfo -3dwarp -warp_flash -snd_preload -mod mediavps_3612 Building file index... Found root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'D:\Program files\GOG.com\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Program files\GOG.com\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Program files\GOG.com\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Program files\GOG.com\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Program files\GOG.com\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Program files\GOG.com\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Program files\GOG.com\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Program files\GOG.com\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Program files\GOG.com\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\' ... 0 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Effects.3612.vp' ... 2 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\MV_Root.vp' ... 358 files Searching root 'D:\Program files\GOG.com\Freespace 2\' ... 15 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\Root_fs2.vp' ... 157 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Program files\GOG.com\Freespace 2\warble_fs2.vp' ... 52 files Found 16 roots and 7439 files. Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1366x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : AMD Radeon HD 6290 Graphics OpenGL Version : 4.1.10834 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ... Shaders Manager initialized. Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 4.10 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) CFILE: Created new directory 'D:\Program files\GOG.com\Freespace 2\mediavps_3612\data\' Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... WARNING: "Weapon explosion 'Subach_Impact' does not have an LOD0 anim!" at weapons.cpp:180 Freeing all existing models...