========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13.8375 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -mipmap -missile_lighting -glow -spec -normal -3dshockwave -soft_particles -post_process -fxaa -fb_explosions -cache_bitmaps -no_vsync -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod Cockpitmod,fsport-mediavps,fsport,mediavps_3612 Building file index... Found root pack 'D:\Program Files\FreeSpace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x73018100 Found root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e Found root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146 Found root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7 Found root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088 Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi4_fs1.vp' with a checksum of 0xade5fc50 Found root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae Found root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'D:\Program Files\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Program Files\FreeSpace2\Cockpitmod\' ... 22 files Searching root 'D:\Program Files\FreeSpace2\fsport-mediavps\' ... 4 files Searching root pack 'D:\Program Files\FreeSpace2\fsport-mediavps\mv_fsport.vp' ... 482 files Searching root 'D:\Program Files\FreeSpace2\fsport\' ... 11 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport-missions.vp' ... 211 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\fsport3_3.vp' ... 864 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1230 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\stu_fs1.vp' ... 1539 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_fs1.vp' ... 92 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi1_fs1.vp' ... 9 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi2_fs1.vp' ... 26 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi3_fs1.vp' ... 28 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi4_fs1.vp' ... 13 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\tango_hi5_fs1.vp' ... 16 files Searching root pack 'D:\Program Files\FreeSpace2\fsport\warble_fs1.vp' ... 111 files Searching root 'D:\Program Files\FreeSpace2\mediavps_3612\' ... 13 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'D:\Program Files\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'D:\Program Files\FreeSpace2\' ... 331 files Searching root pack 'D:\Program Files\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'D:\Program Files\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\Program Files\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\Program Files\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Program Files\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Program Files\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Program Files\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Program Files\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Program Files\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Program Files\FreeSpace2\warble_fs2.vp' ... 52 files Searching root 'i:\' ... 0 files Found 39 roots and 19129 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (Realtek High Definition Audio) Capture device: ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1920x1080 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : AMD Radeon HD 6800 Series OpenGL Version : 4.2.11414 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr) Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: fxaapre-f.sdr Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 4.20 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'fs1_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) ANI Avenger_Impact with size 80x80 (37.5% wasted) ANI Leech_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'railguncycle-wep.tbm' ... TBM => Starting parse of 'fs1_beampierce-wep.tbm' ... TBM => Starting parse of 'fs1_effects-wep.tbm' ... TBM => Starting parse of 'fs1_primaries-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... TBM => Starting parse of 'fs1_tech-wep.tbm' ... Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'HTLHades-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'Cockpits-shp.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_radar1 with size 179x146 (43.0% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI targetview1_2 with size 274x116 (9.4% wasted) TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'mv_root-hdg.tbm' ... ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted) ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted) ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted) ANI 2_lead1_fs1 with size 40x40 (37.5% wasted) ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 267 Compiling video-processing shader ... Loading built-in default shader for: video-v.sdr Loading built-in default shader for: video-f.sdr Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'sm1-04a.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron Galactic Terran Alliance Someone passed an extension to bm_load for file 'GTA.pcx' Someone passed an extension to bm_load for file 'pvn.pcx' Someone passed an extension to bm_load for file 'gta.pcx' Someone passed an extension to bm_load for file 'gti.pcx' Starting mission message count : 177 Ending mission message count : 198 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter05.pof' IBX: Found a good IBX to read for 'fighter05.pof'. IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xe30fa71f -- "fighter05.pof" Loading model 'fighter04.pof' IBX: Found a good IBX to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0xa11617dd, IBX checksum: 0xa7e588d1 -- "fighter04.pof" Loading model 'transport01.pof'