#Mission Info $Version: 0.10 $Name: XSTR("Hold the Line", -1) $Author: Kevin Caccamo $Created: 12/06/10 at 23:55:47 $Modified: 09/15/11 at 11:47:08 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2490368 +Disallow Support: 1 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 540.808289, 3746.764648, -7362.613770 +Viewer orient: 0.980939, 0.000005, 0.194314, -0.116439, 0.800591, 0.587789, -0.155563, -0.599211, 0.785332 $Starting wing names: ( "Echo" "Bravo" "Alpha" ) $Squadron wing names: ( "Echo" "Bravo" "Alpha" "Charlie" "Delta" ) $Team-versus-team wing names: ( "Echo" "Delta" ) $Skybox Model: skybox-landreich.pof $AI Profile: WNGCMDR #Sexp_variables $Variables: ( 0 "EnemyTurretStatus" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("Ok, guys. We're inching closer and closer to the enemy battlegroup.", -1) $end_multi_text $voice: none.wav $camera_pos: 4414.300781, 4297.331055, 2469.180420 $camera_orient: 0.021066, 0.000005, 0.999778, -0.701311, 0.712702, 0.014774, -0.712544, -0.701467, 0.015017 $camera_time: 500 $num_lines: 0 $num_icons: 0 $Flags: 0 $Formula: ( true ) $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Escort Carrier $Alt: Destroyer $Alt: Supercarrier #end #Callsigns: $Callsign: Babe $Callsign: Lefty $Callsign: Drifter $Callsign: Snake $Callsign: Lonewolf $Callsign: Lone Wolf $Callsign: Slumdog #end #Players ;! 1 total $Starting Shipname: Echo 1 $Ship Choices: ( "F-66B Thunderbolt VII" 5 ) +Weaponry Pool: ( "Ion" 16 "Laser" 16 "Mass Driver" 16 "Meson" 16 "Neutron" 16 "Particle" 16 "Photon" 16 "Plasma" 16 "Tachyon" 16 "Mk25 Laser" 21 "Mk40F Neutron" 16 "Reaper" 16 "Mk30A GMDC" 16 "Dart Dumbfire" 510 "Pilum FF" 500 "Javelin HS" 505 "Spiculum IR" 500 "Torpedo" 500 "Pilum FF AI" 500 "Javelin HS AI" 500 "Spiculum IR AI" 500 "Spiculum IR turreted missile" 500 "Fang" 500 "Striker" 500 "Claw" 500 "Torpedo AI" 500 "Spear" 500 ) #Objects ;! 32 total $Name: Echo 1 ;! Object #0 $Class: F-36 Hornet P $Team: Friendly $Location: 10.000000, -39.000000, -30.000000 $Orientation: 1.000000, -0.000000, 0.000000, -0.000000, 1.000000, 0.000000, -0.000000, -0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 15 $Name: FRLS Independence ;! Object #1 $Class: Wake-class $Alt: Escort Carrier $Team: Friendly $Location: 0.000000, 0.000000, 75.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 700 $Name: FRLS Blitzkrieg ;! Object #2 $Class: Exeter-class $Alt: Destroyer $Team: Friendly $Location: 1045.000000, 212.000000, 507.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Echo 2 ;! Object #3 $Class: F-36 Hornet $Callsign: Drifter $Team: Friendly $Location: -10.000000, -39.000000, 30.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Veteran $AI Goals: ( goals ( ai-play-dead 100 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Charlie 1 ;! Object #4 $Class: F-44 Rapier II $Callsign: Lone Wolf $Team: Friendly $Location: 685.200012, 0.000000, 178.300003 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Ace $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Charlie 2 ;! Object #5 $Class: F-44 Rapier II $Callsign: Slumdog $Team: Friendly $Location: 645.036865, -0.000059, 199.383926 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Ace $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Alpha 1 ;! Object #6 $Class: F-36 Hornet $Callsign: Babe $Team: Friendly $Location: 641.710083, -0.000020, 574.887939 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Ace $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Alpha 2 ;! Object #7 $Class: F-36 Hornet $Callsign: Lefty $Team: Friendly $Location: 796.931885, -0.000021, 576.212891 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Alpha 3 ;! Object #8 $Class: F-36 Hornet $Callsign: Snake $Team: Friendly $Location: 757.081482, -0.000025, 664.065552 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 64 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: KIS Karga ;! Object #9 $Class: Bhantkara-class $Alt: Supercarrier $Team: Hostile $Location: 382.332550, 237.775909, 10097.930664 $Orientation: 0.999995, 0.000000, -0.003185, 0.000000, 1.000000, 0.000000, 0.003185, 0.000000, 0.999995 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( "lock-all-turrets" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: KIS Takh'lath ;! Object #10 $Class: Ralaxath-class $Alt: Destroyer $Team: Hostile $Location: 728.059631, 86.943840, 10261.122070 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( "lock-all-turrets" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: KIS Frawqirg ;! Object #11 $Class: Frawqirg-class $Alt: Destroyer $Team: Hostile $Location: 101.561600, 480.906647, 10274.721680 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( "lock-all-turrets" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 100 $Name: Unknown Contact A ;! Object #12 $Class: Fralthi II-class $Team: Hostile $Location: 847.235229, 625.989929, 9852.729492 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( "lock-all-turrets" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Unknown Contact B ;! Object #13 $Class: Fralthi II-class $Team: Hostile $Location: 31.071411, -120.492729, 9464.782227 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a +Subsystem: turret15a +Subsystem: turret16a +Subsystem: turret17a +Subsystem: turret18a $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( ) +Flags2: ( "lock-all-turrets" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Cloak 1 ;! Object #14 $Class: Zartoth $Team: Hostile $Location: 496.626740, -0.001981, 9677.581055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Ace $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Cloak 2 ;! Object #15 $Class: Zartoth $Team: Hostile $Location: 351.195526, -0.001968, 9684.461914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Ace $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Rapier Cockpit Loader ;! Object #16 $Class: F-44 Rapier II P $Team: Friendly $Location: -2024.128540, -0.000053, -995.307373 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 12 $Name: Honour 1 ;! Object #17 $Class: Dralthi MK4 $Team: Hostile $Location: 418.260590, -0.000352, 9215.402344 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Honour 2 ;! Object #18 $Class: Dralthi MK4 $Team: Hostile $Location: 511.478455, -0.000354, 9233.453125 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "secondaries-locked" "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Honour 3 ;! Object #19 $Class: Dralthi MK4 $Team: Hostile $Location: 455.501526, -0.000303, 9257.338867 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "secondaries-locked" "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 8 $Name: Honour 4 ;! Object #20 $Class: Dralthi MK4 $Team: Hostile $Location: 363.416656, -0.000107, 9227.834961 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Honour 5 ;! Object #21 $Class: Dralthi MK4 $Team: Hostile $Location: 379.746918, -0.000071, 9182.081055 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: FRLS Magna Carta ;! Object #22 $Class: Wake-class $Team: Friendly $Location: 500.000000, -304.000000, -150.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Capship $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot +Subsystem: turret01a-base +Subsystem: turret02a-base +Subsystem: turret03a-base +Subsystem: turret04a-base +Subsystem: turret05a-base +Subsystem: turret06a-base +Subsystem: turret07a-base +Subsystem: turret08a-base $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 700 $Name: Honour 6 ;! Object #23 $Class: Dralthi MK4 $Team: Hostile $Location: 433.708344, -0.000098, 9173.702148 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Warrior 1 ;! Object #24 $Class: Darket $Team: Hostile $Location: 329.329987, -0.000218, 9155.285156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Warrior 2 ;! Object #25 $Class: Darket $Team: Hostile $Location: 326.060760, -0.000204, 9177.660156 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "secondaries-locked" "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Warrior 3 ;! Object #26 $Class: Darket $Team: Hostile $Location: 303.402222, -0.000224, 9156.916016 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Warrior 4 ;! Object #27 $Class: Darket $Team: Hostile $Location: 298.170898, -0.000221, 9187.349609 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "secondaries-locked" "always-death-scream" "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Warrior 5 ;! Object #28 $Class: Darket $Team: Hostile $Location: 272.775085, -0.000221, 9158.011719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Warrior 6 ;! Object #29 $Class: Darket $Team: Hostile $Location: 280.782166, -0.000226, 9182.259766 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: WCHF-Rookie $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-arrival-warp" ) +Flags2: ( "hide-ship-name" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 8 $Name: Delta 1 ;! Object #30 $Class: F-96B Arrow $Team: Unknown $Location: -1519.984375, -0.000616, 199.461533 $Orientation: 0.000796, 0.000000, -0.999999, 0.000000, 1.000000, 0.000000, 0.999999, 0.000000, 0.000796 $AI Behavior: None +AI Class: WCHF-Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Delta 2 ;! Object #31 $Class: F-96B Arrow $Team: Unknown $Location: -1516.334595, -0.000594, 231.270889 $Orientation: 0.000796, 0.000000, -0.999999, 0.000000, 1.000000, 0.000000, 0.999999, 0.000000, 0.000796 $AI Behavior: None +AI Class: WCHF-Veteran $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 #Wings ;! 7 total $Name: Echo $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Echo 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Echo 1" "Echo 2" ) +Hotkey: 0 +Flags: ( ) $Name: Charlie $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Charlie 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Charlie 1" "Charlie 2" ) $AI Goals: ( goals ( ai-guard "FRLS Blitzkrieg" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" ) $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) +Hotkey: 2 +Flags: ( ) $Name: Cloak $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cloak 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Cloak 1" "Cloak 2" ) $AI Goals: ( goals ( ai-guard "KIS Karga" 89 ) ( ai-stay-still "KIS Karga" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" "no-dynamic" ) $Name: Honour $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Honour 1 $Arrival Location: Docking Bay +Arrival Distance: 100 $Arrival Anchor: KIS Takh'lath $Arrival Cue: ( is-event-true-delay "Launch first wave" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Honour 1" "Honour 2" "Honour 3" "Honour 4" "Honour 5" "Honour 6" ) $AI Goals: ( goals ( ai-chase-wing "Echo" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Warrior $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Warrior 1 $Arrival Location: Docking Bay +Arrival Distance: 100 $Arrival Anchor: KIS Takh'lath $Arrival Cue: ( is-event-true-delay "Launch second wave" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Warrior 1" "Warrior 2" "Warrior 3" "Warrior 4" "Warrior 5" "Warrior 6" ) $AI Goals: ( goals ( ai-chase-wing "Echo" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Confees arrive" 0 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Delta 1" "Delta 2" ) $AI Goals: ( goals ( ai-waypoints-once "Delta initial path" 50 ) ) +Flags: ( "no-arrival-music" "no-arrival-message" "no-arrival-warp" ) #Events ;! 17 total $Formula: ( when ( true ) ( turret-lock "FRLS Blitzkrieg" "turret08a" ) ( ship-invisible "KIS Karga" "KIS Takh'lath" "KIS Frawqirg" "Unknown Contact A" "Unknown Contact B" "Cloak 1" "Cloak 2" ) ( ship-stealthy "Cloak 1" "Cloak 2" ) ( ship-vanish "Rapier Cockpit Loader" ) ( cap-waypoint-speed "FRLS Independence" 10 ) ( cap-waypoint-speed "FRLS Blitzkrieg" 10 ) ( cap-waypoint-speed "FRLS Magna Carta" 10 ) ( ship-guardian-threshold 61 "Echo 2" "Alpha 1" "Alpha 2" "Alpha 3" "Charlie 1" "Charlie 2" ) ) +Name: Setup mission +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time-argument ( every-of "KIS Karga" "KIS Takh'lath" "Unknown Contact B" "Unknown Contact A" "KIS Frawqirg" ) ( and ( < ( distance "Echo 1" "" ) 2500 ) ( = @EnemyTurretStatus[0] 0 ) ) ( turret-free-all "" ) ( modify-variable @EnemyTurretStatus[0] 1 ) ) +Name: Player gets too close to enemys +Repeat Count: 1 +Interval: 1 +Team: 2113 $Formula: ( every-time-argument ( every-of "KIS Karga" "KIS Takh'lath" "Unknown Contact B" "Unknown Contact A" "KIS Frawqirg" ) ( and ( > ( distance "Echo 1" "" ) 2500 ) ( = @EnemyTurretStatus[0] 1 ) ) ( turret-lock-all "" ) ( modify-variable @EnemyTurretStatus[0] 0 ) ) +Name: Player gets far enough away +Repeat Count: 1 +Interval: 1 $Formula: ( when ( false ) ( change-ship-class "F-44 Rapier II P" "Echo 1" ) ( change-ship-class "F-44 Rapier II" "Echo 1" ) ) +Name: Change pship +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( send-message "FRLS Independence" "High" "n1indym1" ) ) +Name: Initial dialogue +Repeat Count: 1 +Interval: 1 +Team: 1472117434 $Formula: ( when ( true ) ( clear-goals "Echo 2" ) ( add-goal "Echo 2" ( ai-waypoints-once "A2 Launch path" 100 ) ) ) +Name: Launch Alpha2 +Repeat Count: 1 +Interval: 1 +Chained: 3 +Team: 138481794 $Formula: ( when ( and ( > ( distance-ship-subsystem "Echo 1" "FRLS Independence" "fighterbay01" ) 200 ) ( is-ship-class "F-44 Rapier II P" "Echo 1" ) ) ( send-message "Alpha 1" "High" "n1babym1" ) ( clear-goals "FRLS Independence" "FRLS Blitzkrieg" "FRLS Magna Carta" ) ( add-goal "FRLS Independence" ( ai-waypoints-once "Indy path" 89 ) ) ( add-goal "FRLS Blitzkrieg" ( ai-waypoints-once "Blitz path" 89 ) ) ( add-goal "FRLS Magna Carta" ( ai-waypoints-once "Iwo Jima Path" 89 ) ) ) +Name: After A1 launch dialogue1 +Repeat Count: 1 +Interval: 1 +Team: 1431788636 $Formula: ( when ( and ( > ( distance-ship-subsystem "Echo 1" "FRLS Independence" "fighterbay01" ) 200 ) ( is-ship-class "F-36 Hornet P" "Echo 1" ) ) ( send-message "Alpha 1" "High" "n1babym2" ) ( clear-goals "FRLS Independence" "FRLS Blitzkrieg" "FRLS Magna Carta" ) ( add-goal "FRLS Independence" ( ai-waypoints-once "Indy path" 89 ) ) ( add-goal "FRLS Blitzkrieg" ( ai-waypoints-once "Blitz path" 89 ) ) ( add-goal "FRLS Magna Carta" ( ai-waypoints-once "Iwo Jima Path" 89 ) ) ) +Name: After A1 launch dialogue2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( are-waypoints-done-delay "Echo 2" "A2 Launch path" 0 ) ( clear-goals "Echo 2" ) ( add-goal "Echo 2" ( ai-guard "Echo 1" 100 ) ) ) +Name: A2 finishes waypoints +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( or ( is-event-true-delay "After A1 launch dialogue1" 15 ) ( is-event-true-delay "After A1 launch dialogue2" 15 ) ) ( send-message-list "Alpha 2" "High" "n1leftym1" 0 "Charlie 1" "High" "n1lonewolfm1" 5000 ) ( clear-goals "Charlie" ) ( add-goal "Charlie" ( ai-chase "Honour" 89 ) ) ) +Name: Launch first wave +Repeat Count: 1 +Interval: 1 +Team: 255 $Formula: ( when ( true ) ( send-message-list "Alpha 3" "High" "n1redm1" 0 "Alpha 1" "High" "n1babym6" 5000 ) ) +Name: Dialogue 1 +Repeat Count: 1 +Interval: 1 +Chained: 26 +Team: 0 $Formula: ( when ( true ) ( clear-goals "Echo 2" "Alpha" ) ( add-goal "Echo 2" ( ai-chase "Honour" 89 ) ) ( add-goal "Alpha" ( ai-chase "Honour" 89 ) ) ) +Name: AI Orders to attack +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Honour" ) ( clear-goals "Charlie" "Echo 2" "Alpha" ) ( add-goal "Charlie" ( ai-guard "FRLS Blitzkrieg" 89 ) ) ( send-message-list "Alpha 1" "High" "n1babym3" 1000 "Echo 2" "High" "n1wingmanm1" 5000 "Alpha 2" "High" "n1leftym2" 5000 ) ( add-goal "Echo 2" ( ai-guard "FRLS Independence" 89 ) ) ( add-goal "Alpha" ( ai-guard "FRLS Independence" 89 ) ) ) +Name: first wave dead +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Kilrathi fighters", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 30 "Honour" ) ( send-message "Alpha 1" "High" "n1snakem1" ) ( clear-goals "Charlie" ) ( add-goal "Charlie" ( ai-chase "Warrior" 89 ) ) ) +Name: Launch second wave +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Warrior" ) ( clear-goals "Charlie" ) ( add-goal "Charlie" ( ai-guard "FRLS Blitzkrieg" 89 ) ) ) +Name: second wave dead +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy second wave of Cats", -1) +Team: 1233461377 $Formula: ( when ( is-destroyed-delay 10 "Warrior" ) ( send-message-list "#Rider" "High" "n1riderm1" 0 "Delta 1" "High" "n1confeem1" 5000 "Alpha 1" "High" "n1babym4" 5000 "Charlie 2" "High" "n1slumdogm1" 5000 "Delta 1" "High" "n1confeem2" 5000 "Echo 2" "High" "n1wingmanm2" 5000 "Charlie 2" "High" "n1slumdogm2" 5000 "Alpha 1" "High" "n1babym5" 5000 "Delta 1" "High" "n1confeem3" 5000 ) ) +Name: Confees arrive +Repeat Count: 1 +Interval: 1 +Team: 1233461377 $Formula: ( when ( is-event-true-delay "Confees arrive" 20 ) ( change-iff "Friendly" "Delta 1" "Delta 2" ) ( clear-goals "Delta" ) ( add-goal "Delta" ( ai-guard "FRLS Independence" 89 ) ) ) +Name: Change delta IFF +Repeat Count: 1 +Interval: 1 +Team: 1936643738 #Goals ;! 0 total #Waypoints ;! 5 lists total $Name: A2 Launch path $List: ( ;! 2 points in list ( 0.000000, -39.000000, 500.000000 ) ( -38.361526, -0.000040, 1490.497925 ) ) $Name: Indy path $List: ( ;! 2 points in list ( 0.000000, 0.000000, 343.000000 ) ( 0.000000, 0.000000, 7894.172363 ) ) $Name: Blitz path $List: ( ;! 2 points in list ( 1045.000000, 212.000000, 1000.000000 ) ( 1045.000000, 212.000000, 7894.172363 ) ) $Name: Iwo Jima Path $List: ( ;! 2 points in list ( 500.000000, -304.000000, 200.000000 ) ( 500.000000, -304.000000, 7894.172363 ) ) $Name: Delta initial path $List: ( ;! 2 points in list ( -1375.529175, 0.000654, 207.009888 ) ( 388.739685, 0.000730, 1245.811523 ) ) #Messages ;! 29 total $Name: n1indym1 $Team: -1 $MessageNew: XSTR("Echo wing, you're cleared for immediate takeoff.", -1) $end_multi_text +AVI Name: Head-CT1 +Wave Name: bump.wav $Name: n1babym1 $Team: -1 $MessageNew: XSTR("All right, pilots. The Kilrathi will send waves of fighters at us, and we have to hold them off as best we can. Bravo, we're sticking close to the capital ships. Echo and Charlie will engage any enemy fighters before they get close to us, and we'll help cover the capships. If any of you are in a tight spot, pull back to the capital ships and their turret fire will help cover you. Good luck.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: turretstatus00 $Team: -1 $MessageNew: XSTR("Enemy turrets locked.", -1) $end_multi_text $Name: turretstatus01 $Team: -1 $MessageNew: XSTR("Enemy turrets unlocked.", -1) $end_multi_text $Name: ---TAUNTS--- $Team: -1 $MessageNew: XSTR("empty", -1) $end_multi_text $Name: KTaunt1 $Team: -1 $MessageNew: XSTR("You fly like the ape that you are!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_01.wav $Name: KTaunt2 $Team: -1 $MessageNew: XSTR("You pathetic descendants of monkeys!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_02.wav $Name: KTaunt3 $Team: -1 $MessageNew: XSTR("You will not survive this battle, ape scum!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_03.wav $Name: KTaunt4 $Team: -1 $MessageNew: XSTR("I will eat your heart and spit it out, terran!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_04.wav $Name: KTaunt5 $Team: -1 $MessageNew: XSTR("Die, you furless freak!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_05.wav $Name: KTaunt6 $Team: -1 $MessageNew: XSTR("HAAHAAHAAHAHAHAAAA!", -1) $end_multi_text +AVI Name: Head-KP1 +Wave Name: h_ge_taunts_kilrathi_07.wav $Name: n1babym2 $Team: -1 $MessageNew: XSTR("All right, pilots. The Kilrathi will send waves of fighters at us, and we have to hold them off as best we can. Alpha and Echo, we'll stick close to the capital ships. Charlie wing, move ahead and engage any enemy fighters before they get close to us. If any of you are in a tight spot, pull back to the capital ships and their turret fire will help cover you. Good luck.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1leftym1 $Team: -1 $MessageNew: XSTR("Here they come!", -1) $end_multi_text +AVI Name: Head-CP2 +Wave Name: bump.wav $Name: n1snakem1 $Team: -1 $MessageNew: XSTR("Tally ho!", -1) $end_multi_text +AVI Name: Head-CP2 +Wave Name: bump.wav $Name: n1babym3 $Team: -1 $MessageNew: XSTR("That's one wave of Cats down, and no casualties for our side. Keep up the good work, people.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1wingmanm1 $Team: -1 $MessageNew: XSTR("That's great and all, but I don't think I'm going to make it...", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1leftym2 $Team: -1 $MessageNew: XSTR("Oh, come on, Drifter. We're going to win, we're not going to die. You just need to keep your head in the game and shoot cats. That's all there is to it.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1riderm1 $Team: -1 $MessageNew: XSTR("Hey guys, I'm getting some new contacts on my sensors. Warbook says they're Confederation fighters....", -1) $end_multi_text +Wave Name: bump.wav $Name: n1confeem1 $Team: -1 $MessageNew: XSTR("This is Arrow flight Delta from the TCS Riverspring. How are you guys doing?", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1babym4 $Team: -1 $MessageNew: XSTR("We were attacked by some light scouting and attack waves, but we're doing OK so far. Are you guys going to stay here and help us hold it together?", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1confeem2 $Team: -1 $MessageNew: XSTR("Nah, your band of renegades saved us at the Battle of Earth, and now Confed decided to return the favour.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1wingmanm2 $Team: -1 $MessageNew: XSTR("Well, it's always great to see a friendly ship.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1slumdogm1 $Team: -1 $MessageNew: XSTR("You'd better not fuck with us, pal, or you'll be nothing more than space debris when this is over.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1slumdogm2 $Team: -1 $MessageNew: XSTR("About damn time, too.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1babym5 $Team: -1 $MessageNew: XSTR("That means we have more reinforcements on the way. How long until they get here, Delta?", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1confeem3 $Team: -1 $MessageNew: XSTR("The Riverspring and St. Calder should be here pretty shortly... I'm not sure about the other ships, though.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1redm1 $Team: -1 $MessageNew: XSTR("Babe, those Rapiers are gonna get cooked if we don't help 'em!", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1babym6 $Team: -1 $MessageNew: XSTR("Damn! He's right. All right, guys, let's follow them in, and when they're engaged, we'll join the party.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav $Name: n1lonewolfm1 $Team: -1 $MessageNew: XSTR("All right, guys, we're moving to attack them now! Watch and learn, little friends.", -1) $end_multi_text +AVI Name: Head-CP1 +Wave Name: bump.wav #Reinforcements ;! 0 total #Background bitmaps ;! 2 total $Num stars: 100 $Ambient light level: 7895160 $Bitmap List: $Sun: SunWhite2 +Angles: 1.047197 0.000000 0.000000 +Scale: 2.000000 $Starbitmap: planeti +Angles: 0.000000 1.884954 1.832594 +ScaleX: 3.000000 +ScaleY: 3.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_venia +Angles: 0.000000 0.418879 4.014254 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: WC1 $Substitute Event Music: WC1 $Briefing Music: None #End