========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace 2 Open version: 3.6.13.8259 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -soft_particles -post_process -fxaa -3dwarp -warp_flash -snd_preload -mod mediavps_3612 Building file index... Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' with a checksum of 0x9c948078 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' with a checksum of 0x31dd7781 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 8 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_1.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_CB_ANI_2.vp' ... 52 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_RadarIcons.vp' ... 24 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'C:\Games\FreeSpace2\' ... 27 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 25 roots and 14346 files. Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : SB X-Fi Audio [0001] OpenAL Version : OpenAL version 1.1 Found extension "ALC_EXT_EFX". Sample rate: 48000 (44100) EFX version: 1.0 Max auxiliary sends: 2 Playback device: SB X-Fi Audio [0001] Capture device: Line-In (Creative SB X-Fi) ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1440x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : AMD Radeon HD 6800 Series OpenGL Version : 4.2.11318 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr) Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr) Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr) Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr) Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr) Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr) Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr) Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr) Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (la-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (ba-f.sdr) Compiling shader: main-v.sdr (ba-v.sdr), main-f.sdr (bga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbga-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbgsa-f.sdr) Compiling shader: main-v.sdr (la-v.sdr), main-f.sdr (lbsa-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbgsea-f.sdr) Compiling shader: main-v.sdr (lea-v.sdr), main-f.sdr (lbsea-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbgsna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbna-f.sdr) Compiling shader: main-v.sdr (lna-v.sdr), main-f.sdr (lbsna-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbgsnea-f.sdr) Compiling shader: main-v.sdr (lnea-v.sdr), main-f.sdr (lbsnea-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfba-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbga-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbgsa-f.sdr) Compiling shader: main-v.sdr (lfa-v.sdr), main-f.sdr (lfbsa-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbgsea-f.sdr) Compiling shader: main-v.sdr (lfea-v.sdr), main-f.sdr (lfbsea-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbgsna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbna-f.sdr) Compiling shader: main-v.sdr (lfna-v.sdr), main-f.sdr (lfbsna-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbgsnea-f.sdr) Compiling shader: main-v.sdr (lfnea-v.sdr), main-f.sdr (lfbsnea-f.sdr) Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling shader: soft-v.sdr (soft-v.sdr), soft-f.sdr (soft-f.sdr) Loading built-in default shader for: soft-v.sdr Loading built-in default shader for: soft-f.sdr Compiling post-processing shader 1 ... Compiling post-processing shader 2 ... Compiling post-processing shader 3 ... Compiling post-processing shader 4 ... Compiling post-processing shader 5 ... Loading built-in default shader for: fxaa-v.sdr Loading built-in default shader for: fxaa-f.sdr Compiling post-processing shader 6 ... Loading built-in default shader for: fxaapre-f.sdr Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Max render buffer size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: YES Using trilinear texture filter. Using GLSL for model rendering. OpenGL Shader Version: 4.20 ... OpenGL init is complete! Size of bitmap info = 742 KB Size of bitmap extra info = 48 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... Weapon 'Hornet#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Hornet#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. Weapon 'Harpoon#Weak#Shivan' requires the "player allowed" flag, but it's not listed! Adding it by default. TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'radar-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... ANI support1 with size 108x24 (25.0% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI time1 with size 47x23 (28.1% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_radar1 with size 209x170 (33.6% wasted) TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) TABLES => Unable to find 'colors.tbl'. Initialising colors with default values. MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 348 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Frame 0 too long!!: frametime = 0.583 (0.583) Frame 0 too long!!: frametime = 0.297 (0.297) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 0.859 (0.859) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_SIMULATOR_ROOM (20) Frame 0 too long!!: frametime = 0.791 (0.791) Frame 0 too long!!: frametime = 0.599 (0.599) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Frame 0 too long!!: frametime = 0.755 (0.755) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof" SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'shockwavetest' Starting mission message count : 205 Ending mission message count : 205 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof" Loading model 'science01.pof' Unknown special object type $reactor while reading model science01.pof IBX: Found a good IBX to read for 'science01.pof'. IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof" Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1' Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1' Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1' Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed' Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed' Allocating space for at least 12 new ship subsystems ... a total of 200 is now available (12 in-use). OpenGL: Created 512x512 FBO! Adding default sun. =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xbca18023, IBX checksum: 0x16765db6 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' About to page in ships! ANI shield-f01 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps. ANI Kayser_Particle with size 80x80 (37.5% wasted) ANI Lamprey_Particle with size 92x86 (32.8% wasted) Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0x837b58e3 -- "trebuchet.pof" Loading model 'taga.pof' IBX: Found a good IBX to read for 'taga.pof'. IBX-DEBUG => POF checksum: 0x49bf2fa0, IBX checksum: 0xd359bff3 -- "taga.pof" Submodel 'tagareal-b' is detail level 1 of 'tagareal-a' Submodel 'tagareal-c' is detail level 2 of 'tagareal-a' Loading model 'tagb.pof' IBX: Found a good IBX to read for 'tagb.pof'. IBX-DEBUG => POF checksum: 0x647d1541, IBX checksum: 0x419d0e2f -- "tagb.pof" Submodel 'tagbreal-b' is detail level 1 of 'tagbreal-a' Submodel 'tagbreal-c' is detail level 2 of 'tagbreal-a' Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" Loading model 'infyrno.pof' IBX: Found a good IBX to read for 'infyrno.pof'. IBX-DEBUG => POF checksum: 0xdd26cdd3, IBX checksum: 0xf1867e03 -- "infyrno.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'helios.pof' IBX: Found a good IBX to read for 'helios.pof'. IBX-DEBUG => POF checksum: 0xc75db1da, IBX checksum: 0x60bd5c91 -- "helios.pof" Loading model 'EMPulse2.pof' IBX: Found a good IBX to read for 'EMPulse2.pof'. IBX-DEBUG => POF checksum: 0x9be783df, IBX checksum: 0x6b3340ef -- "EMPulse2.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI Lamprey_Impact.ani with size 80x80 (37.5% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lockspin.ani with size 100x100 (21.9% wasted) ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI shield-f01.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) ANI Lamprey_Particle.ani with size 92x86 (32.8% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP192x116+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1836/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 429, Estimated count = 425 ================================================ MediaVPs: Flaming debris script ACTIVE! SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter01 with size 32x28 (12.5% wasted) ANI iconfighter06 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconbonusherc with size 32x28 (12.5% wasted) ANI iconfighter2t-04 with size 32x28 (12.5% wasted) ANI iconfighter13 with size 32x28 (12.5% wasted) ANI iconfighter2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2t-03 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconfighter2s-02 with size 32x28 (12.5% wasted) ANI iconbomber2t-03 with size 32x28 (12.5% wasted) ANI iconbonusarty with size 32x28 (12.5% wasted) ANI iconbomber04 with size 32x28 (12.5% wasted) ANI iconbomber05 with size 32x28 (12.5% wasted) ANI iconbomber09 with size 32x28 (12.5% wasted) ANI iconbomber2t-01 with size 32x28 (12.5% wasted) ANI iconfighter2v-04 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconflail with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) ANI iconKayser with size 56x24 (25.0% wasted) ANI iconCirce with size 56x24 (25.0% wasted) ANI iconLich with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconBombardier with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI iconTrebuchet with size 56x24 (25.0% wasted) ANI iconTagA with size 56x24 (25.0% wasted) ANI iconTagB with size 56x24 (25.0% wasted) ANI iconPiranha with size 56x24 (25.0% wasted) ANI iconStilettoII with size 56x24 (25.0% wasted) ANI iconInfyrno with size 56x24 (25.0% wasted) ANI iconbelial with size 56x24 (25.0% wasted) ANI iconHelios with size 56x24 (25.0% wasted) ANI iconEMPulse with size 56x24 (25.0% wasted) Frame 0 too long!!: frametime = 11.890 (11.890) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 48.604