Index: code/playerman/playercontrol.cpp
===================================================================
--- code/playerman/playercontrol.cpp	(Revision 7934)
+++ code/playerman/playercontrol.cpp	(Arbeitskopie)
@@ -552,7 +552,7 @@
 			control_used(ZERO_THROTTLE);
 			player_clear_speed_matching();
 			if ( ci->forward_cruise_percent > 0.0f && Player_obj->phys_info.fspeed > 0.5) {
-				snd_play( &Snds[ship_get_sound(Player_obj, SND_FULL_THROTTLE)], 0.0f );
+				snd_play( &Snds[ship_get_sound(Player_obj, SND_ZERO_THROTTLE)], 0.0f );
 			}
 
 			ci->forward_cruise_percent = 0.0f;
Index: code/ship/ship.cpp
===================================================================
--- code/ship/ship.cpp	(Revision 7934)
+++ code/ship/ship.cpp	(Arbeitskopie)
@@ -1161,11 +1161,11 @@
 {
 	parse_ship_sound("$CockpitEngineSnd:",                SND_ENGINE, sip);
 	parse_ship_sound("$FullThrottleSnd:",                 SND_FULL_THROTTLE, sip);
-	parse_ship_sound("$FullThrottleSnd:",                 SND_ZERO_THROTTLE, sip);
+	parse_ship_sound("$ZeroThrottleSnd:",                 SND_ZERO_THROTTLE, sip);
 	parse_ship_sound("$ThrottleUpSnd:",                   SND_THROTTLE_UP, sip);
 	parse_ship_sound("$ThrottleDownSnd:",                 SND_THROTTLE_DOWN, sip);
-	parse_ship_sound("$AfterburnerSnd:",                  SND_ABURN_ENGAGE, sip);
-	parse_ship_sound("$AfterburnerEngageSnd:",            SND_ABURN_LOOP, sip);
+	parse_ship_sound("$AfterburnerSnd:",                  SND_ABURN_LOOP, sip);
+	parse_ship_sound("$AfterburnerEngageSnd:",            SND_ABURN_ENGAGE, sip);
 	parse_ship_sound("$AfterburnerFailedSnd:",            SND_ABURN_FAIL, sip);
 	parse_ship_sound("$MissileTrackingSnd:",              SND_MISSILE_TRACKING, sip);
 	parse_ship_sound("$MissileLockedSnd:",                SND_MISSILE_LOCK, sip);
