========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.13 Passed cmdline options: -fov .55 -env -missile_lighting -glow -spec -normal -cache_bitmaps -snd_preload -mod mediavps_3612 -window Building file index... Found root pack 'C:\Games\FreeSpace2\mediavps_3612\3613_Update.vp' with a checksum of 0x19cf9a3d Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 72 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\3613_Update.vp' ... 216 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files Searching root 'C:\Games\FreeSpace2\' ... 44 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 17 roots and 10866 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (High Definition Audio Device) Capture device: Microphone (High Definition Aud ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x800 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon Xpress 1200 Series OpenGL Version : 2.1.8304 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Unable to find extension "GL_ATI_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr) Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr) Shader failed to link: Fragment shader(s) linked, vertex shader(s) failed to link. ERROR! Unable to create shader program! Shader in_error! Disabling GLSL model rendering! Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Max render buffer size: 4096x4096 Can use compressed textures: YES Texture compression available: YES Post-processing enabled: NO Using trilinear texture filter. OpenGL Shader Version: 1.20 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'sdm-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) MediaVPs: Flaming debris script loaded! MediaVPs: Explosions script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 802 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.529 (0.529) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 2.599 (2.599) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.593 (0.593) Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 1.622 (1.622) Frame 0 too long!!: frametime = 0.312 (0.312) Frame 0 too long!!: frametime = 1.093 (1.093) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.318 (0.318) WARNING: VRAM is at 1679008 instead of zero after flushing! ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) Frame 0 too long!!: frametime = 0.358 (0.358) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'SM1-02.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: NTSG Alastor Using alternate ship type name: Unknown Using alternate ship type name: NTFr Triton Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTFr Poseidon Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Using alternate ship type name: NTF Loki Starting mission message count : 205 Ending mission message count : 241 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3cd25f8f -- "fighter2t-05.pof" Loading model 'cargo02.pof' IBX: Found a good IBX to read for 'cargo02.pof'. IBX-DEBUG => POF checksum: 0x3083cd08, IBX checksum: 0x5ab783e1 -- "cargo02.pof" Submodel 'transport02c-cargo' is detail level 2 of 'transport02a-cargo' Submodel 'transport02b-cargo' is detail level 1 of 'transport02a-cargo' Submodel 'transport02d-cargo' is detail level 3 of 'transport02a-cargo' Allocating space for at least 0 new ship subsystems ... a total of 200 is now available (0 in-use). Loading model 'cargo03.pof' IBX: Found a good IBX to read for 'cargo03.pof'. IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0xb7a1f16d -- "cargo03.pof" Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0xe7ed0e7a -- "Platform2T-01.pof" Submodel 'gunplat2tb' is detail level 1 of 'gunplat2ta' Submodel 'gunplat2tc' is detail level 2 of 'gunplat2ta' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'Base2r-01.pof' Potential problem found: Unrecognized subsystem type 'asteroid02a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'bunker01a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'bunker02a', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'comtowera', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'fighterbaya', believed to be in ship Base2r-01.pof Potential problem found: Unrecognized subsystem type 'asteroid01a', believed to be in ship Base2r-01.pof Unknown special object type $path29 while reading model Base2r-01.pof Found live debris model for 'asteroid02a' Found live debris model for 'asteroid02a' Found live debris model for 'bunker01a' Found live debris model for 'bunker02a' Found live debris model for 'bunker02a' Found live debris model for 'comtowera' Found live debris model for 'comtowera' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'fighterbaya' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' Found live debris model for 'asteroid01a' IBX: Found a good IBX to read for 'Base2r-01.pof'. IBX-DEBUG => POF checksum: 0x7c9a904e, IBX checksum: 0xe8b210b4 -- "Base2r-01.pof" Submodel 'rcorvetteb' is detail level 1 of 'rcorvettea' Submodel 'rcorvettec' is detail level 2 of 'rcorvettea' Submodel 'rcorvetted' is detail level 3 of 'rcorvettea' Submodel 'asteroid02b' is detail level 1 of 'asteroid02a' Submodel 'asteroid02c' is detail level 2 of 'asteroid02a' Submodel 'asteroid02d' is detail level 3 of 'asteroid02a' Submodel 'bunker01b' is detail level 1 of 'bunker01a' Submodel 'bunker01c' is detail level 2 of 'bunker01a' Submodel 'bunker01d' is detail level 3 of 'bunker01a' Submodel 'bunker02b' is detail level 1 of 'bunker02a' Submodel 'bunker02c' is detail level 2 of 'bunker02a' Submodel 'bunker02d' is detail level 3 of 'bunker02a' Submodel 'comtowerb' is detail level 1 of 'comtowera' Submodel 'comtowerc' is detail level 2 of 'comtowera' Submodel 'comtowerd' is detail level 3 of 'comtowera' Submodel 'engine01b' is detail level 1 of 'engine01a' Submodel 'engine01c' is detail level 2 of 'engine01a' Submodel 'engine01d' is detail level 3 of 'engine01a' Submodel 'engine02b' is detail level 1 of 'engine02a' Submodel 'engine02c' is detail level 2 of 'engine02a' Submodel 'engine02d' is detail level 3 of 'engine02a' Submodel 'fighterbayb' is detail level 1 of 'fighterbaya' Submodel 'fighterbayc' is detail level 2 of 'fighterbaya' Submodel 'fighterbayd' is detail level 3 of 'fighterbaya' Submodel 'turret21b' is detail level 1 of 'turret21a' Submodel 'turretarm21b' is detail level 1 of 'turretarm21a' Submodel 'turret22b' is detail level 1 of 'turret22a' Submodel 'turretarm22b' is detail level 1 of 'turretarm22a' Submodel 'turret23b' is detail level 1 of 'turret23a' Submodel 'turret24b' is detail level 1 of 'turret24a' Submodel 'turret25b' is detail level 1 of 'turret25a' Submodel 'turret26b' is detail level 1 of 'turret26a' Submodel 'turret27b' is detail level 1 of 'turret27a' Submodel 'asteroid01b' is detail level 1 of 'asteroid01a' Submodel 'asteroid01c' is detail level 2 of 'asteroid01a' Submodel 'asteroid01d' is detail level 3 of 'asteroid01a' Loading model 'freighter2t-01.pof' IBX: Found a good IBX to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf67b489e -- "freighter2t-01.pof" Loading model 'freighter02.pof' IBX: Found a good IBX to read for 'freighter02.pof'. IBX-DEBUG => POF checksum: 0x5a4c1746, IBX checksum: 0x71e7da89 -- "freighter02.pof" Submodel 'freighter02b-hull' is detail level 1 of 'freighter02a-hull' Submodel 'freighter02c-hull' is detail level 2 of 'freighter02a-hull' Submodel 'freighter02d-hull' is detail level 3 of 'freighter02a-hull' Loading model 'fighter13.pof' IBX: Found a good IBX to read for 'fighter13.pof'. IBX-DEBUG => POF checksum: 0x13fad0b4, IBX checksum: 0x4c77eedc -- "fighter13.pof" Loading model 'bomber04.pof' IBX: Found a good IBX to read for 'bomber04.pof'. IBX-DEBUG => POF checksum: 0x4fac00b7, IBX checksum: 0x76d1642b -- "bomber04.pof" Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'Starfield.pof' Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) IBX: Found a good IBX to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "Starfield.pof" ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) Loading model 'astb03.pof' IBX: Found a good IBX to read for 'astb03.pof'. IBX-DEBUG => POF checksum: 0x5f11b621, IBX checksum: 0x6eb1acd7 -- "astb03.pof" Loading model 'astb02.pof' IBX: Found a good IBX to read for 'astb02.pof'. IBX-DEBUG => POF checksum: 0xedb70527, IBX checksum: 0x5d02d481 -- "astb02.pof" Loading model 'astb01.pof' IBX: Found a good IBX to read for 'astb01.pof'. IBX-DEBUG => POF checksum: 0x456e2605, IBX checksum: 0x371bd841 -- "astb01.pof" =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xc0ade8e6 -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x511e9c8b -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Allocating space for at least 130 new ship subsystems ... a total of 400 is now available (73 in-use). About to page in ships! ANI shield-f13 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shield-b04 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x3ee2fcac -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x5a0fae49 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xef8699b5 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x19f7f55e -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x19816d20 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' No subsystems found for model "crossbow.pof". IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x885d0786 -- "crossbow.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0xf272dc8a -- "piranha.pof" Loading model 'stilettoII.pof' IBX: Found a good IBX to read for 'stilettoII.pof'. IBX-DEBUG => POF checksum: 0xc03ac47f, IBX checksum: 0x21dd34b9 -- "stilettoII.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0x77d1d113 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof" Loading model 'MX-50.pof' DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format IBX: Found a good IBX to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x25d2520e, IBX checksum: 0xc624dc0f -- "MX-50.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x74aa90ad, IBX checksum: 0xfdd1d169 -- "Interceptor.pof" Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) Bitmap is to small at 0x0. Int3(): From g:\fso\fs2_open_0\code\graphics\gropengltexture.cpp at line 1057