========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.13 Passed cmdline options: -env -missile_lighting -glow -nomotiondebris -spec -normal -post_process -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod blueplanetSVN/advtest_bp2,blueplanetSVN\adv_bp2-r2,blueplanetSVN\adv_bp2,blueplanetSVN\test_bp2,blueplanetSVN\bp2-r2,blueplanetSVN\blueplanet2,blueplanetSVN\adv_bp,blueplanetSVN\blueplanet,mediavps_3612 -fps Building file index... Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0x747372cc Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\blueplanetSVN/advtest_bp2\' ... 38 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\adv_bp2-r2\' ... 0 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\adv_bp2\' ... 31 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\test_bp2\' ... 258 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\bp2-r2\' ... 0 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\blueplanet2\' ... 2714 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\adv_bp\' ... 358 files Searching root 'C:\Games\FreeSpace2\blueplanetSVN\blueplanet\' ... 2597 files Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 13 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files Searching root 'C:\Games\FreeSpace2\' ... 92 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Searching root 'd:\' ... 0 files Found 29 roots and 20634 files. Setting language to English TBM => Starting parse of 'mv_core-lcl.tbm' ... Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX enabled: NO Playback device: Generic Software on Speakers (High Definition Audio Device) Capture device: Line In (High Definition Audio ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1680x1050 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 5800 Series OpenGL Version : 4.0.9901 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... Fragment shader failed to compile: Fragment shader failed to compile with the following errors: ERROR: 0:38: error(#71) Syntax error incorrect preprocessor directive WARNING: 0:38: warning(#64) Unexpected tokens following the preprocessor directive - expected a newline(#if ) ERROR: error(#273) 1 compilation errors. No code generated ERROR! Unable to create fragment shader! Shader in_error! Disabling GLSL! Shaders Manager initialized. Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Using bilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'mv_flak-sct.tbm' ... TBM => Starting parse of 'mv_exp-sct.tbm' ... TBM => Starting parse of 'mv_dbrs-sct.tbm' ... TBM => Starting parse of 'bp2-tcard-sct.tbm' ... TBM => Starting parse of 'bp2-stupid-sct.tbm' ... TBM => Starting parse of 'bp2-betty-sct.tbm' ... TBM => Starting parse of 'bp2-trigger-sct.tbm' ... TBM => Starting parse of 'bp2-radarscript-sct.tbm' ... TBM => Starting parse of 'bp2-csc-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'bp-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'bp-mus.tbm' ... TBM => Starting parse of 'bp2-mus.tbm' ... TBM => Starting parse of 'starvation-mus.tbm' ... TBM => Starting parse of 'mv_effects-mfl.tbm' ... TBM => Starting parse of 'bp-mfl.tbm' ... TBM => Starting parse of 'bp2-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'bp2-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'bp-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'bp-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'bp2-wep.tbm' ... TBM => Starting parse of 'shambhala-wep.tbm' ... TBM => Starting parse of 'gefs-wep.tbm' ... TBM => Starting parse of 'flare-wep.tbm' ... TBM => Starting parse of 'bp-aip.tbm' ... TBM => Starting parse of 'bp2-aip.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... TBM => Starting parse of 'bp2-obt.tbm' ... TBM => Starting parse of 'flare-obt.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'bp-shp.tbm' ... TBM => Starting parse of 'bp2-shp.tbm' ... TBM => Starting parse of 'uefsupport-shp.tbm' ... TBM => Starting parse of 'uefbuoy-shp.tbm' ... TBM => Starting parse of 'Shambhala2-shp.tbm' ... TBM => Starting parse of 'shambhala-player-shp.tbm' ... TBM => Starting parse of 'sanctusmk2-shp.tbm' ... TBM => Starting parse of 'mars-shp.tbm' ... TBM => Starting parse of 'gefs-shp.tbm' ... TBM => Starting parse of 'Darkness-shp.tbm' ... TBM => Starting parse of 'custos-shp.tbm' ... TBM => Starting parse of 'Asura-shp.tbm' ... TBM => Starting parse of 'asteria-shp.tbm' ... TBM => Starting parse of 'mv_core-hdg.tbm' ... TBM => Starting parse of 'bp2-hdg.tbm' ... TBM => Starting parse of 'bp2-escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'bp-str.tbm' ... TBM => Starting parse of 'bp2-str.tbm' ... loading animated cursor "cursor" MediaVPs: Explosions script loaded! MediaVPs: Flaming debris script loaded! Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 863 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'Ancient.pcx' WARNING => Ship class AF Phylaki not located in Ship_info[] in player file Wokka! Error opening file (ASW_1.fc2)! Error parsing 'ASW_1.fc2' Error code = 5. WARNING!, Could not load door anim 2_Exit in main hall WARNING!, Could not load door anim 2_Pilot in main hall WARNING!, Could not load door anim 2_Continue in main hall WARNING!, Could not load door anim 2_Tech in main hall WARNING!, Could not load door anim 2_Option in main hall WARNING!, Could not load door anim 2_Campaign in main hall Frame 0 too long!!: frametime = 0.261 (0.261) Frame 0 too long!!: frametime = 0.585 (0.585) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Wokka! Error opening file (ASW_1.fc2)! Error parsing 'ASW_1.fc2' Error code = 5. Frame 0 too long!!: frametime = 0.582 (0.582) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) WARNING!, Could not load door anim 2_Exit in main hall WARNING!, Could not load door anim 2_Pilot in main hall WARNING!, Could not load door anim 2_Continue in main hall WARNING!, Could not load door anim 2_Tech in main hall WARNING!, Could not load door anim 2_Option in main hall WARNING!, Could not load door anim 2_Campaign in main hall Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter01.pof' IBX: Found a good IBX to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof" Frame 0 too long!!: frametime = 1.686 (1.686) Frame 0 too long!!: frametime = 0.384 (0.384) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 2.352 (2.352) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 15 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_effects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave animation... BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps. SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'bp2-21' Using callsign: Laporte Using callsign: Kovacs Using callsign: Falconer Using callsign: Vidaura Using alternate ship type name: GTD Orion Starting mission message count : 294 Ending mission message count : 299 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'nighthawk.pof' IBX: Found a good IBX to read for 'nighthawk.pof'. IBX-DEBUG => POF checksum: 0xa29e310b, IBX checksum: 0xf15bfe33 -- "nighthawk.pof" Submodel 'detail-1b' is detail level 1 of 'detail-1a' Loading model 'drydock2t-01.pof' IBX: Found a good IBX to read for 'drydock2t-01.pof'. IBX-DEBUG => POF checksum: 0x39cb8a72, IBX checksum: 0x3c292c9a -- "drydock2t-01.pof" Potential problem found: Unrecognized subsystem type 'hose01', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'hose02', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'hose03', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'hose04', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'piece1a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'piece2a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'piece3a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'piece4a', believed to be in ship drydock2t-01.pof Potential problem found: Unrecognized subsystem type 'storage', believed to be in ship drydock2t-01.pof Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece1a' Found live debris model for 'piece2a' Found live debris model for 'piece2a' Found live debris model for 'piece3a' Found live debris model for 'piece3a' Found live debris model for 'piece3a' Found live debris model for 'piece4a' Submodel 'pvdockd' is detail level 3 of 'pvdocka' Submodel 'pvdockb' is detail level 1 of 'pvdocka' Submodel 'pvdockc' is detail level 2 of 'pvdocka' Submodel 'piece1b' is detail level 1 of 'piece1a' Submodel 'piece1c' is detail level 2 of 'piece1a' Submodel 'piece2b' is detail level 1 of 'piece2a' Submodel 'piece2c' is detail level 2 of 'piece2a' Submodel 'piece3b' is detail level 1 of 'piece3a' Submodel 'piece3c' is detail level 2 of 'piece3a' Submodel 'piece4b' is detail level 1 of 'piece4a' Submodel 'piece4c' is detail level 2 of 'piece4a' Allocating space for at least 13 new ship subsystems ... a total of 200 is now available (13 in-use). Loading model 'gtibretonia.pof' IBX: Found a good IBX to read for 'gtibretonia.pof'. IBX-DEBUG => POF checksum: 0xe41fa57f, IBX checksum: 0xd7819f58 -- "gtibretonia.pof" Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship gtibretonia.pof Submodel 'gtibretonib' is detail level 1 of 'gtibretonia' Submodel 'gtibretonic' is detail level 2 of 'gtibretonia' Submodel 'communicationb' is detail level 1 of 'communicationa' Submodel 'communicationc' is detail level 2 of 'communicationa' Loading model 'frigate2t-01.pof' IBX: Found a good IBX to read for 'frigate2t-01.pof'. IBX-DEBUG => POF checksum: 0x26425b71, IBX checksum: 0xcc61c428 -- "frigate2t-01.pof" Submodel 'frigate_b' is detail level 1 of 'frigate_a' Submodel 'frigate_c' is detail level 2 of 'frigate_a' Submodel 'frigate_d' is detail level 3 of 'frigate_a' Loading model 'cargo2t-01.pof' IBX: Found a good IBX to read for 'cargo2t-01.pof'. IBX-DEBUG => POF checksum: 0x5f3f96b4, IBX checksum: 0xb6c2fe6e -- "cargo2t-01.pof" Loading model 'navbuoy.pof' IBX: Found a good IBX to read for 'navbuoy.pof'. IBX-DEBUG => POF checksum: 0x7c9f8f53, IBX checksum: 0x10cd349c -- "navbuoy.pof" Loading model 'cruiser01x.pof' IBX: Found a good IBX to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0xd2d59346, IBX checksum: 0xf23d7a14 -- "cruiser01x.pof" Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Loading model 'miner2t-01.pof' IBX: Found a good IBX to read for 'miner2t-01.pof'. IBX-DEBUG => POF checksum: 0x80a4db5a, IBX checksum: 0x8351ab63 -- "miner2t-01.pof" Submodel 'miner01c' is detail level 2 of 'miner01a' Submodel 'miner01d' is detail level 3 of 'miner01a' Submodel 'miner01b' is detail level 1 of 'miner01a' Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0xef71a6a2, IBX checksum: 0x58d8919e -- "corvette2t-01.pof" Loading model 'GTI_Asteria.pof' IBX: Found a good IBX to read for 'GTI_Asteria.pof'. IBX-DEBUG => POF checksum: 0x6d0d9d73, IBX checksum: 0x1c8b2f4f -- "GTI_Asteria.pof" Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship GTI_Asteria.pof Loading model 'transport2t-01.pof' IBX: Found a good IBX to read for 'transport2t-01.pof'. IBX-DEBUG => POF checksum: 0x9f39d2a6, IBX checksum: 0x694d1e79 -- "transport2t-01.pof" Submodel 'tranb' is detail level 1 of 'trana' Submodel 'tranc' is detail level 2 of 'trana' Submodel 'trand' is detail level 3 of 'trana' Allocating space for at least 7 new ship subsystems ... a total of 400 is now available (204 in-use). Loading model 'capital01c.pof' IBX: Found a good IBX to read for 'capital01c.pof'. IBX-DEBUG => POF checksum: 0x70471a02, IBX checksum: 0x08e90a64 -- "capital01c.pof" Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01c.pof Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret01c' is detail level 2 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret02c' is detail level 2 of 'turret02a' Submodel 'turret03b' is detail level 1 of 'turret03a' Submodel 'turret03c' is detail level 2 of 'turret03a' Submodel 'turret04b' is detail level 1 of 'turret04a' Submodel 'turret04c' is detail level 2 of 'turret04a' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret05c' is detail level 2 of 'turret05a' Loading model 'Platform2T-01.pof' IBX: Found a good IBX to read for 'Platform2T-01.pof'. IBX-DEBUG => POF checksum: 0xde76166c, IBX checksum: 0x64913910 -- "Platform2T-01.pof" Submodel 'gunplat2tb' is detail level 1 of 'gunplat2ta' Submodel 'gunplat2tc' is detail level 2 of 'gunplat2ta' Submodel 'turret01b' is detail level 1 of 'turret01a' Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b-destroyed' is detail level 1 of 'turret01a-destroyed' Submodel 'turret02b-destroyed' is detail level 1 of 'turret02a-destroyed' Loading model 'AWACS2t-01.pof' IBX: Found a good IBX to read for 'AWACS2t-01.pof'. IBX-DEBUG => POF checksum: 0x0385e0af, IBX checksum: 0x12f55612 -- "AWACS2t-01.pof" Found live debris model for 'radara' Found live debris model for 'radara' Found live debris model for 'radara' Submodel 'awact01c' is detail level 2 of 'awact01a' Submodel 'awact01b' is detail level 1 of 'awact01a' Submodel 'awact01d' is detail level 3 of 'awact01a' Submodel 'radarc' is detail level 2 of 'radara' Submodel 'radarb' is detail level 1 of 'radara' Loading model 'cruiser3t-01.pof' IBX: Found a good IBX to read for 'cruiser3t-01.pof'. IBX-DEBUG => POF checksum: 0x1372f4a4, IBX checksum: 0x71d5fb92 -- "cruiser3t-01.pof" Loading model 'beamsaber_fixed.pof' IBX: Found a good IBX to read for 'beamsaber_fixed.pof'. IBX-DEBUG => POF checksum: 0xa94d470a, IBX checksum: 0xc77413b7 -- "beamsaber_fixed.pof" Potential problem found: Unrecognized subsystem type 'grind01a', believed to be in ship beamsaber_fixed.pof Potential problem found: Unrecognized subsystem type 'grind02a', believed to be in ship beamsaber_fixed.pof Submodel 'grind01b' is detail level 1 of 'grind01a' Submodel 'grind01c' is detail level 2 of 'grind01a' Submodel 'grind02b' is detail level 1 of 'grind02a' Submodel 'grind02c' is detail level 2 of 'grind02a' Loading model 'Tethis.pof' IBX: Found a good IBX to read for 'Tethis.pof'. IBX-DEBUG => POF checksum: 0xef5ffe46, IBX checksum: 0x2b82d3b6 -- "Tethis.pof" Potential problem found: Unrecognized subsystem type 'RotatorLR', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'RotatorSM', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Tethis.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Tethis.pof Allocating space for at least 34 new ship subsystems ... a total of 600 is now available (418 in-use). Loading model 'HyperionD.pof' IBX: Found a good IBX to read for 'HyperionD.pof'. IBX-DEBUG => POF checksum: 0x3efc5f47, IBX checksum: 0x58a42f24 -- "HyperionD.pof" Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'Reactor01', believed to be in ship HyperionD.pof Potential problem found: Unrecognized subsystem type 'Reactor02', believed to be in ship HyperionD.pof Submodel 'engine01b' is detail level 1 of 'engine01a' Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed' Submodel 'engine02b' is detail level 1 of 'engine02a' Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed' Submodel 'engine03b' is detail level 1 of 'engine03a' Submodel 'engine03b-destroyed' is detail level 1 of 'engine03a-destroyed' Submodel 'engine04b' is detail level 1 of 'engine04a' Submodel 'engine04b-destroyed' is detail level 1 of 'engine04a-destroyed' Submodel 'rotatorb' is detail level 1 of 'rotatora' Submodel 'rotatorb-destroyed' is detail level 1 of 'rotatora-destroyed' Loading model 'Kentauroi-DRNW.pof' IBX: Found a good IBX to read for 'Kentauroi-DRNW.pof'. IBX-DEBUG => POF checksum: 0x80c41b68, IBX checksum: 0xa0b087db -- "Kentauroi-DRNW.pof" Potential problem found: Unrecognized subsystem type 'Tdeflector11', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector10', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector9', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector7', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector8', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector12', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'LeftIntake', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'LEngCover4a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'LEngCover3a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'LEngCover2a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'LEngCover1a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Ltailbota', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Ltailtopa', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Rtailbota', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Rtailtopa', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'REngCover4a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'REngCover3a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'REngCover1a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'REngCover2a', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector3', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector4', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector5', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'RightIntake', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector1', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector6', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Tdeflector2', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'HullPodR', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'WingPodL', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'HullPodL', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Guns', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'WingPodR', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Rwinga', believed to be in ship Kentauroi-DRNW.pof Potential problem found: Unrecognized subsystem type 'Lwinga', believed to be in ship Kentauroi-DRNW.pof Found live debris model for 'LEngCover4a' Found live debris model for 'LEngCover3a' Found live debris model for 'LEngCover2a' Found live debris model for 'LEngCover1a' Found live debris model for 'Ltailbota' Found live debris model for 'Ltailtopa' Found live debris model for 'Rtailbota' Found live debris model for 'Rtailtopa' Found live debris model for 'REngCover4a' Found live debris model for 'REngCover3a' Found live debris model for 'REngCover1a' Found live debris model for 'REngCover2a' Found live debris model for 'engine02a' Found live debris model for 'engine02a' Found live debris model for 'engine01a' Found live debris model for 'engine01a' Found live debris model for 'Rwinga' Found live debris model for 'Rwinga' Found live debris model for 'Lwinga' Found live debris model for 'Lwinga' Submodel 'Kentd' is detail level 3 of 'Kenta' Submodel 'Kentc' is detail level 2 of 'Kenta' Submodel 'Kentb' is detail level 1 of 'Kenta' Submodel 'LEngCover4b' is detail level 1 of 'LEngCover4a' Submodel 'LEngCover3b' is detail level 1 of 'LEngCover3a' Submodel 'LEngCover2b' is detail level 1 of 'LEngCover2a' Submodel 'LEngCover1b' is detail level 1 of 'LEngCover1a' Submodel 'Ltailbotb' is detail level 1 of 'Ltailbota' Submodel 'Ltailtopb' is detail level 1 of 'Ltailtopa' Submodel 'Rtailbotb' is detail level 1 of 'Rtailbota' Submodel 'Rtailtopb' is detail level 1 of 'Rtailtopa' Submodel 'REngCover4b' is detail level 1 of 'REngCover4a' Submodel 'REngCover3b' is detail level 1 of 'REngCover3a' Submodel 'REngCover1b' is detail level 1 of 'REngCover1a' Submodel 'REngCover2b' is detail level 1 of 'REngCover2a' Submodel 'Lwingb-destroyed' is detail level 1 of 'Lwinga-destroyed' Submodel 'Rwingb-destroyed' is detail level 1 of 'Rwinga-destroyed' Submodel 'Ltailbotb-destroyed' is detail level 1 of 'Ltailbota-destroyed' Submodel 'Ltailtopb-destroyed' is detail level 1 of 'Ltailtopa-destroyed' Submodel 'Rtailbotb-destroyed' is detail level 1 of 'Rtailbota-destroyed' Submodel 'Rtailtopb-destroyed' is detail level 1 of 'Rtailtopa-destroyed' Submodel 'engine02b-destroyed' is detail level 1 of 'engine02a-destroyed' Submodel 'engine01b-destroyed' is detail level 1 of 'engine01a-destroyed' Submodel 'LEngCover4b-destroyed' is detail level 1 of 'LEngCover4a-destroyed' Submodel 'LEngCover3b-destroyed' is detail level 1 of 'LEngCover3a-destroyed' Submodel 'LEngCover2b-destroyed' is detail level 1 of 'LEngCover2a-destroyed' Submodel 'LEngCover1b-destroyed' is detail level 1 of 'LEngCover1a-destroyed' Submodel 'REngCover3b-destroyed' is detail level 1 of 'REngCover3a-destroyed' Submodel 'REngCover4b-destroyed' is detail level 1 of 'REngCover4a-destroyed' Submodel 'REngCover2b-destroyed' is detail level 1 of 'REngCover2a-destroyed' Submodel 'REngCover1b-destroyed' is detail level 1 of 'REngCover1a-destroyed' Submodel 'engine02b' is detail level 1 of 'engine02a' Submodel 'engine01b' is detail level 1 of 'engine01a' Submodel 'Rwingb' is detail level 1 of 'Rwinga' Submodel 'Lwingb' is detail level 1 of 'Lwinga' Loading model 'sensorpicket.pof' IBX: Found a good IBX to read for 'sensorpicket.pof'. IBX-DEBUG => POF checksum: 0x7b7215f7, IBX checksum: 0x051989be -- "sensorpicket.pof" No subsystems found for model "sensorpicket.pof". Loading model 'Saracen.pof' IBX: Found a good IBX to read for 'Saracen.pof'. IBX-DEBUG => POF checksum: 0x3b9792e5, IBX checksum: 0x827ce54f -- "Saracen.pof" Potential problem found: Unrecognized subsystem type 'bbayrout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbayrin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylin', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylout', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'bbaylf', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdrivera', believed to be in ship Saracen.pof Potential problem found: Unrecognized subsystem type 'massdriverb', believed to be in ship Saracen.pof Submodel 'massdriverb' is detail level 1 of 'massdrivera' Loading model 'aldo_tf_leto.pof' IBX: Found a good IBX to read for 'aldo_tf_leto.pof'. IBX-DEBUG => POF checksum: 0xfe6ede1b, IBX checksum: 0xd665074c -- "aldo_tf_leto.pof" Loading model 'Wraith.pof' IBX: Found a good IBX to read for 'Wraith.pof'. IBX-DEBUG => POF checksum: 0xfb9e4291, IBX checksum: 0xc6098c1f -- "Wraith.pof" Potential problem found: Unrecognized subsystem type 'panelbl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'panelbr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'paneltl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'paneltr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'raill', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'railr', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'spiner', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gpodf', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gpodl', believed to be in ship Wraith.pof Potential problem found: Unrecognized subsystem type 'gpodr', believed to be in ship Wraith.pof Loading model 'uefcruiser.pof' IBX: Found a good IBX to read for 'uefcruiser.pof'. IBX-DEBUG => POF checksum: 0x3ff09e33, IBX checksum: 0x1c935387 -- "uefcruiser.pof" Loading model 'UEFoculus.pof' IBX: Found a good IBX to read for 'UEFoculus.pof'. IBX-DEBUG => POF checksum: 0x791bfc66, IBX checksum: 0x84c8ddd5 -- "UEFoculus.pof" Loading model 'Bliptrans.pof' IBX: Found a good IBX to read for 'Bliptrans.pof'. IBX-DEBUG => POF checksum: 0x859aa868, IBX checksum: 0xaf1b3491 -- "Bliptrans.pof" Loading model 'fgstrikebmb.pof' IBX: Found a good IBX to read for 'fgstrikebmb.pof'. IBX-DEBUG => POF checksum: 0x2c385027, IBX checksum: 0x949c2e01 -- "fgstrikebmb.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Submodel 'thruster02d' is detail level 3 of 'thruster02a' Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. IBX-DEBUG => POF checksum: 0xce1df975, IBX checksum: 0x37c93eb1 -- "fighter2t-03.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof" Loading model 'escapepod01.pof' IBX: Found a good IBX to read for 'escapepod01.pof'. IBX-DEBUG => POF checksum: 0x4a31f88c, IBX checksum: 0xfaf426da -- "escapepod01.pof" Submodel 'flightpod01b' is detail level 1 of 'flightpod01a' Submodel 'flightpod01c' is detail level 2 of 'flightpod01a' Submodel 'flightpod01d' is detail level 3 of 'flightpod01a' Loading model 'transport01.pof' IBX: Found a good IBX to read for 'transport01.pof'. IBX-DEBUG => POF checksum: 0xe911fa84, IBX checksum: 0x469fdbf2 -- "transport01.pof" Loading model 'UEDSolaris.pof' IBX: Found a good IBX to read for 'UEDSolaris.pof'. IBX-DEBUG => POF checksum: 0x4255e52d, IBX checksum: 0xefdddca0 -- "UEDSolaris.pof" Potential problem found: Unrecognized subsystem type 'door1-trrt05a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt06a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt07a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt08a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt09a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt10a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt11a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt12a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt13a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt14a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt15a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door1-trrt16a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt05a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt06a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt07a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt08a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt09a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt10a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt11a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt12a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt13a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt14a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt15a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'door2-trrt16a', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'rotatora', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship UEDSolaris.pof Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship UEDSolaris.pof Found live debris model for 'communication' Found live debris model for 'engine01' Found live debris model for 'engine01' Found live debris model for 'engine02' Found live debris model for 'engine02' Found live debris model for 'engine03' Found live debris model for 'engine03' Found live debris model for 'navigation' Found live debris model for 'rotatora' Found live debris model for 'rotatora' Found live debris model for 'sensors' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Found live debris model for 'weapons' Submodel 'rotatorb' is detail level 1 of 'rotatora' Submodel 'rotatorc' is detail level 2 of 'rotatora' Submodel 'turret01b-base' is detail level 1 of 'turret01a-base' Submodel 'turret01b-arm' is detail level 1 of 'turret01a-arm' Submodel 'turret02b-base' is detail level 1 of 'turret02a-base' Submodel 'turret02b-arm' is detail level 1 of 'turret02a-arm' Submodel 'turret03b-base' is detail level 1 of 'turret03a-base' Submodel 'turret03b-arm' is detail level 1 of 'turret03a-arm' Submodel 'turret04b-base' is detail level 1 of 'turret04a-base' Submodel 'turret04b-arm' is detail level 1 of 'turret04a-arm' Submodel 'turret05b' is detail level 1 of 'turret05a' Submodel 'turret06b' is detail level 1 of 'turret06a' Submodel 'turret07b' is detail level 1 of 'turret07a' Submodel 'turret08b' is detail level 1 of 'turret08a' Submodel 'turret09b' is detail level 1 of 'turret09a' Submodel 'turret10b' is detail level 1 of 'turret10a' Submodel 'turret11b' is detail level 1 of 'turret11a' Submodel 'turret12b' is detail level 1 of 'turret12a' Submodel 'turret13b' is detail level 1 of 'turret13a' Submodel 'turret14b' is detail level 1 of 'turret14a' Submodel 'turret15b' is detail level 1 of 'turret15a' Submodel 'turret16b' is detail level 1 of 'turret16a' Submodel 'turret17b-base' is detail level 1 of 'turret17a-base' Submodel 'turret17b-arm' is detail level 1 of 'turret17a-arm' Submodel 'turret18b-base' is detail level 1 of 'turret18a-base' Submodel 'turret19b-base' is detail level 1 of 'turret19a-base' Submodel 'turret19b-arm' is detail level 1 of 'turret19a-arm' Submodel 'turret20b-base' is detail level 1 of 'turret20a-base' Submodel 'turret21b-base' is detail level 1 of 'turret21a-base' Submodel 'turret21b-arm' is detail level 1 of 'turret21a-arm' Submodel 'turret22b-base' is detail level 1 of 'turret22a-base' Submodel 'turret22b-arm' is detail level 1 of 'turret22a-arm' Submodel 'turret23b-base' is detail level 1 of 'turret23a-base' Submodel 'turret23b-arm' is detail level 1 of 'turret23a-arm' Submodel 'turret24b-base' is detail level 1 of 'turret24a-base' Submodel 'turret24b-arm' is detail level 1 of 'turret24a-arm' Submodel 'turret25b' is detail level 1 of 'turret25a' Submodel 'turret26b' is detail level 1 of 'turret26a' Submodel 'turret27b' is detail level 1 of 'turret27a' Submodel 'turret28b' is detail level 1 of 'turret28a' Submodel 'turret29b' is detail level 1 of 'turret29a' Submodel 'turret30b' is detail level 1 of 'turret30a' Submodel 'turret31b' is detail level 1 of 'turret31a' Submodel 'turret32b' is detail level 1 of 'turret32a' Submodel 'turret33b' is detail level 1 of 'turret33a' Submodel 'turret34b' is detail level 1 of 'turret34a' Submodel 'turret35b' is detail level 1 of 'turret35a' Submodel 'turret36b' is detail level 1 of 'turret36a' Submodel 'turret37b' is detail level 1 of 'turret37a' Submodel 'turret38b' is detail level 1 of 'turret38a' Submodel 'turret39b' is detail level 1 of 'turret39a' Submodel 'turret40b' is detail level 1 of 'turret40a' Submodel 'turret41b' is detail level 1 of 'turret41a' Submodel 'turret42b' is detail level 1 of 'turret42a' Submodel 'turret43b' is detail level 1 of 'turret43a' Submodel 'turret44b' is detail level 1 of 'turret44a' Submodel 'turret45b' is detail level 1 of 'turret45a' Submodel 'turret46b' is detail level 1 of 'turret46a' Submodel 'turret47b' is detail level 1 of 'turret47a' Submodel 'turret48b' is detail level 1 of 'turret48a' Submodel 'turret49b' is detail level 1 of 'turret49a' Submodel 'turret50b' is detail level 1 of 'turret50a' Submodel 'turret51b' is detail level 1 of 'turret51a' Submodel 'turret52b' is detail level 1 of 'turret52a' Submodel 'turret53b' is detail level 1 of 'turret53a' Submodel 'turret54b' is detail level 1 of 'turret54a' Submodel 'turret55b' is detail level 1 of 'turret55a' Submodel 'turret56b' is detail level 1 of 'turret56a' Submodel 'turret57b' is detail level 1 of 'turret57a' Submodel 'turret58b' is detail level 1 of 'turret58a' Submodel 'turret59b' is detail level 1 of 'turret59a' Submodel 'turret60b' is detail level 1 of 'turret60a' Loading model 'fighterCW-02t.pof' IBX: Found a good IBX to read for 'fighterCW-02t.pof'. IBX-DEBUG => POF checksum: 0x19fccfce, IBX checksum: 0x5843737d -- "fighterCW-02t.pof" Loading model 'TF-13_Kvasir.pof' IBX: Found a good IBX to read for 'TF-13_Kvasir.pof'. IBX-DEBUG => POF checksum: 0x68a36393, IBX checksum: 0x4e4e8cd9 -- "TF-13_Kvasir.pof" Loading model 'ezec8guns.pof' IBX: Found a good IBX to read for 'ezec8guns.pof'. IBX-DEBUG => POF checksum: 0xdd892a5a, IBX checksum: 0xa3af3b2e -- "ezec8guns.pof" Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3dfad880 -- "fighter2t-05.pof" Loading model 'pfighter01.pof' IBX: Found a good IBX to read for 'pfighter01.pof'. IBX-DEBUG => POF checksum: 0xbc3ad812, IBX checksum: 0x45d67d8c -- "pfighter01.pof" Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster01d' is detail level 3 of 'thruster01a' Loading model 'kadmos.pof' IBX: Found a good IBX to read for 'kadmos.pof'. IBX-DEBUG => POF checksum: 0x922ba49f, IBX checksum: 0xb72b27e1 -- "kadmos.pof" Loading model 'banshee.pof' IBX: Found a good IBX to read for 'banshee.pof'. IBX-DEBUG => POF checksum: 0x976a290a, IBX checksum: 0xbabaa904 -- "banshee.pof" Potential problem found: Unrecognized subsystem type 'ABPanel1', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel2', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel3', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel4', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel5', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'ABPanel6', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'THROTTLE', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'VENTL', believed to be in ship banshee.pof Potential problem found: Unrecognized subsystem type 'VENTR', believed to be in ship banshee.pof Allocating space for at least 3 new ship subsystems ... a total of 800 is now available (600 in-use). OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'neptunebox1.pof' IBX: Found a good IBX to read for 'neptunebox1.pof'. IBX-DEBUG => POF checksum: 0xa6a09646, IBX checksum: 0xdb8bc035 -- "neptunebox1.pof" Model neptunebox1.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Loading model 'bektsup.pof' IBX: Starting a new IBX for 'bektsup.pof'. Allocating space for at least 1486 new ship subsystems ... a total of 2400 is now available (735 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-03 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shieldAurora with size 112x93 (27.3% wasted) ANI shieldkulas with size 112x93 (27.3% wasted) ANI shield-TF13Kvasir with size 112x93 (27.3% wasted) ANI ShieldINFFighter02 with size 112x93 (27.3% wasted) ANI shieldRhea with size 112x93 (27.3% wasted) ANI shieldjackal with size 112x93 (27.3% wasted) ANI shieldwraith with size 112x93 (27.3% wasted) ANI shieldizrail with size 112x93 (27.3% wasted) ANI genericshield with size 112x93 (27.3% wasted) ANI shieldsaracen with size 112x93 (27.3% wasted) ANI shield-scimitar with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps. Loading model 'avenger3.pof' IBX: Starting a new IBX for 'avenger3.pof'. Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'VulcanGUN.pof' IBX: Starting a new IBX for 'VulcanGUN.pof'. Model VulcanGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'FB11a.pof' IBX: Starting a new IBX for 'FB11a.pof'. Model FB11a.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'machinegun.pof' IBX: Starting a new IBX for 'machinegun.pof'. Model machinegun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Talon.pof' IBX: Starting a new IBX for 'Talon.pof'. Model Talon.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'TachyionGUN.pof' IBX: Starting a new IBX for 'TachyionGUN.pof'. Model TachyionGUN.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI Kayser_Particle with size 80x80 (37.5% wasted) Loading model 'Shotgun.pof' IBX: Starting a new IBX for 'Shotgun.pof'. Model Shotgun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Redeemer.pof' IBX: Starting a new IBX for 'Redeemer.pof'. Model Redeemer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (TbeamAglow.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x8701ba27, IBX checksum: 0x43fcc9bb -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' BMPMAN: Found EFF (BlueBeamGlow2.eff) with 60 frames at 26 fps. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps. Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x821bc51b, IBX checksum: 0x957ed0d8 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x4fcb12af, IBX checksum: 0xf2c2dadd -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x2c76000e, IBX checksum: 0x0af34c8d -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x11edee12, IBX checksum: 0x6082d46a -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x19e682bb, IBX checksum: 0x7ca80db9 -- "crossbow.pof" Loading model 'trebuchet.pof' IBX: Found a good IBX to read for 'trebuchet.pof'. IBX-DEBUG => POF checksum: 0x7c28aa13, IBX checksum: 0xd4a071fb -- "trebuchet.pof" Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x484195d2, IBX checksum: 0x35d0ce51 -- "piranha.pof" BMPMAN: Found EFF (missilespew04.eff) with 20 frames at 30 fps. Loading model 'belial.pof' IBX: Found a good IBX to read for 'belial.pof'. IBX-DEBUG => POF checksum: 0x99bae2a2, IBX checksum: 0xb96f0de7 -- "belial.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x9097924b -- "cmeasure01.pof" Loading model 'Longbow.pof' IBX: Starting a new IBX for 'Longbow.pof'. Loading model 'dirk1pod.pof' IBX: Starting a new IBX for 'dirk1pod.pof'. Model dirk1pod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'dart.pof' IBX: Starting a new IBX for 'dart.pof'. Loading model 'swarmpod.pof' IBX: Starting a new IBX for 'swarmpod.pof'. Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'InterceptorT.pof' IBX: Starting a new IBX for 'InterceptorT.pof'. Loading model 'DirkPodHC.pof' IBX: Starting a new IBX for 'DirkPodHC.pof'. Model DirkPodHC.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Slammer.pof' IBX: Starting a new IBX for 'Slammer.pof'. Loading model 'SlammerPOD.pof' IBX: Starting a new IBX for 'SlammerPOD.pof'. Model SlammerPOD.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'paveway12.pof' IBX: Starting a new IBX for 'paveway12.pof'. Loading model 'paveway12rack.pof' IBX: Starting a new IBX for 'paveway12rack.pof'. Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hellfire.pof' IBX: Starting a new IBX for 'hellfire.pof'. Loading model 'hellfireEXT.pof' IBX: Starting a new IBX for 'hellfireEXT.pof'. Model hellfireEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'shrike.pof' IBX: Starting a new IBX for 'shrike.pof'. Loading model 'shrikeEXT.pof' IBX: Starting a new IBX for 'shrikeEXT.pof'. Model shrikeEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'treb2.pof' IBX: Starting a new IBX for 'treb2.pof'. Loading model 'treb2EXT.pof' IBX: Starting a new IBX for 'treb2EXT.pof'. Model treb2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (missilespew01.eff) with 20 frames at 30 fps. Loading model 'GBU-240.pof' IBX: Starting a new IBX for 'GBU-240.pof'. Loading model 'GBU-240ext8.pof' IBX: Starting a new IBX for 'GBU-240ext8.pof'. Model GBU-240ext8.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (missilespew06.eff) with 20 frames at 30 fps. Loading model 'SledgehammerA.pof' IBX: Starting a new IBX for 'SledgehammerA.pof'. Loading model 'SledgeHammerAEXT.pof' IBX: Starting a new IBX for 'SledgeHammerAEXT.pof'. Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps. Loading model 'JackhammerMK2.pof' IBX: Starting a new IBX for 'JackhammerMK2.pof'. Loading model 'JackhammerMK2EXT.pof' IBX: Starting a new IBX for 'JackhammerMK2EXT.pof'. Model JackhammerMK2EXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x18046fab, IBX checksum: 0xbfaccf1f -- "harbinger.pof" Loading model 'MissileM.pof' IBX: Starting a new IBX for 'MissileM.pof'. Loading model 'MissileXL.pof' IBX: Starting a new IBX for 'MissileXL.pof'. Loading model 'MissileL.pof' IBX: Starting a new IBX for 'MissileL.pof'. Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x40f5c0fb -- "hornet.pof" Loading model 'SlammerCluster.pof' IBX: Starting a new IBX for 'SlammerCluster.pof'. Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-03.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shieldAurora.ani with size 112x93 (27.3% wasted) ANI shieldkulas.ani with size 112x93 (27.3% wasted) ANI shield-TF13Kvasir.ani with size 112x93 (27.3% wasted) ANI ShieldINFFighter02.ani with size 112x93 (27.3% wasted) ANI shieldRhea.ani with size 112x93 (27.3% wasted) ANI shieldjackal.ani with size 112x93 (27.3% wasted) ANI shieldwraith.ani with size 112x93 (27.3% wasted) ANI shieldizrail.ani with size 112x93 (27.3% wasted) ANI genericshield.ani with size 112x93 (27.3% wasted) ANI shieldsaracen.ani with size 112x93 (27.3% wasted) ANI shield-scimitar.ani with size 112x93 (27.3% wasted) ANI Kayser_Particle.ani with size 80x80 (37.5% wasted) User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2618/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 803, Estimated count = 425 ================================================ SCRIPTING: Starting flashy deaths script loading Class: gtf ulysses FRM: 1 FE: 1 Class: gtf hercules FRM: 1 FE: 1 Class: gtf hercules mark ii FRM: 1 FE: 1 Class: gtf ares FRM: 1 FE: 1 Class: gtf erinyes FRM: 1 FE: 1 Class: gtf loki FRM: 1 FE: 1 Class: gtf pegasus FRM: 1 FE: 1 Class: gtf perseus FRM: 1 FE: 1 Class: gtf myrmidon FRM: 1 FE: 1 Class: sf mara (terrans) FRM: 1 FE: 1 Class: gtb artemis FRM: 1 FE: 1 Class: gtb artemis d.h. FRM: 1 FE: 1 Class: gtb medusa FRM: 1 FE: 1 Class: gtb ursa FRM: 1 FE: 1 Class: gtb zeus FRM: 1 FE: 1 Class: gtb boanerges FRM: 1 FE: 1 Class: gtdr amazon FRM: 1 FE: 1 Class: gtdr amazon advanced DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gts hygeia DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtfr triton DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: tc-tri DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gtfr poseidon DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: tc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tsc 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: tac 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: ttc 1 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gtc fenris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtm hippocrates DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtc leviathan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsc faustus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtg zephyrus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gta charybdis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gtd orion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hecate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd orion#2 (bastion) DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd hades DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gti arcadia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtva colossus DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: gtcv deimos DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtc aeolus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: ntf iceni DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ntf boadicea DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtt elysium DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gtt argo DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: gti ganymede DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: knossos DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: gtsg watchdog FRM: 1 FE: 1 Class: gtsg cerberus FRM: 1 FE: 1 Class: gtsg alastor FRM: 1 FE: 1 Class: gtep hermes FRM: 1 FE: 1 Class: tc-meson bomb FRM: 4 FE: 6 BE: 0.8 BEDu: 10000 BEDM: 10 Class: gtsg mjolnir DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtsg mjolnir#home DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvf seth FRM: 1 FE: 1 Class: gvf horus FRM: 1 FE: 1 Class: gvf thoth FRM: 1 FE: 1 Class: gvf serapis FRM: 1 FE: 1 Class: gvf tauret FRM: 1 FE: 1 Class: gvb sekhmet FRM: 1 FE: 1 Class: gvb osiris FRM: 1 FE: 1 Class: gvb bakha FRM: 1 FE: 1 Class: gvf ptah FRM: 1 FE: 1 Class: gvs nephthys DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvt isis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: pvfr ma'at DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: gvfr bes DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: vac 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: vac 4 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: gvfr satis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: gvg anuket DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: gvc aten DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvc mentu DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gvcv sobek DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvd typhon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gvsg ankh FRM: 1 FE: 1 Class: gvsg edjo FRM: 1 FE: 1 Class: gvep ra FRM: 1 FE: 1 Class: gva setekh DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: gvd hatshepsut DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sf dragon FRM: 1 FE: 1 Class: sf basilisk FRM: 1 FE: 1 Class: sf manticore FRM: 1 FE: 1 Class: sf aeshma FRM: 1 FE: 1 Class: sf mara FRM: 1 FE: 1 Class: sf astaroth FRM: 1 FE: 1 Class: sb nephilim FRM: 1 FE: 1 Class: sb taurvi FRM: 1 FE: 1 Class: sb nahema FRM: 1 FE: 1 Class: sb seraphim FRM: 1 FE: 1 Class: st azrael DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sfr dis DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 3 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: sfr mephisto DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: sc 5 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sfr asmodeus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: sac 2 DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 Class: sc lilith DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sc rakshasa DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: sd demon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd ravana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: sd lucifer DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ssg trident FRM: 1 FE: 1 Class: ssg belial FRM: 1 FE: 1 Class: ssg rahu DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.55 BEDu: 7000 BEDM: 2.5 Class: scv moloch DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: sj sathanas DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: shivan comm node DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf aurora FRM: 1 FE: 1 Class: gtf kulas FRM: 1 FE: 1 Class: gtf comanche FRM: 1 FE: 1 Class: gtf seminole FRM: 1 FE: 1 Class: gtf cherokee FRM: 1 FE: 1 Class: gtb yurok FRM: 1 FE: 1 Class: gtb navajo FRM: 1 FE: 1 Class: gtc hyperion DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: gtcv chimera DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtcv bellerophon DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtd titan DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtd raynor DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: gtl anemoi DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: orion refit DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: alliance jump gate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.8 BEDu: 12000 BEDM: 2.5 Class: sj dante DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan preserver DRM: 0.25 DE: 2 DM: 1 FRM: 5 FE: 6 BE: 0.75 BEDu: 11000 BEDM: 2.5 Class: vishnan arbiter DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: vishnan sacred keeper DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: vishnan missionary FRM: 1 FE: 1 Class: vishnan preacher FRM: 1 FE: 1 Class: vishnan seeker FRM: 1 FE: 1 Class: vishnan inquisitor FRM: 1 FE: 1 Class: vishnan protector DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg karuna DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gtf atalanta FRM: 1 FE: 1 Class: gtf nyx FRM: 1 FE: 1 Class: gtf draco FRM: 1 FE: 1 Class: gtb rhea FRM: 1 FE: 1 Class: gtcv diomedes DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: gvl tawaret DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uef uhlan FRM: 1 FE: 1 Class: uef kentauroi FRM: 1 FE: 1 Class: uef uriel FRM: 1 FE: 1 Class: uef izra'il FRM: 1 FE: 1 Class: uef lao tze FRM: 1 FE: 1 Class: uef ainsarii FRM: 1 FE: 1 Class: ueb durga FRM: 1 FE: 1 Class: ueb vajradhara FRM: 1 FE: 1 Class: uem florence DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uet kadmos DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uet corsair DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: uet upanishad DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uea oculus DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.5 BEDu: 6000 BEDM: 2.5 Class: uec sanctus DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.6 BEDu: 8000 BEDM: 2.5 Class: uefg narayana DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.65 BEDu: 9000 BEDM: 2.5 Class: ued solaris DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: ues centaur DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 Class: uefr demeter DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 6 BE: 0.45 BEDu: 5000 BEDM: 2.5 Class: uec-dem DRM: 0.25 DE: 2 DM: 1 FRM: 1 FE: 1 BE: 0.4 BEDu: 4000 BEDM: 2.5 Class: uei kumari DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: intrasystem gate DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: uei bretonia DRM: 0.25 DE: 2 DM: 1 FRM: 2 FE: 6 BE: 0.7 BEDu: 10000 BEDM: 2.5 Class: scimitar FRM: 1 FE: 1 Class: sred BEI: 0.2 BEDu: 200 BEDi: 100 Class: lred BEI: 0.2 BEDu: 600 BEDi: 300 Class: bfred BEI: 0.2 BEDu: 2100 BEDi: 1050 Class: terslash BEI: 0.2 BEDu: 350 BEDi: 175 Class: lterslash BEI: 0.2 BEDu: 150 BEDi: 75 Class: bfgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: lrbgreen BEI: 0.2 BEDu: 1900 BEDi: 950 Class: bgreen BEI: 0.2 BEDu: 1200 BEDi: 650 Class: sgreen BEI: 0.2 BEDu: 210 BEDi: 105 Class: svas BEI: 0.2 BEDu: 350 BEDi: 175 Class: bvas BEI: 0.2 BEDu: 1100 BEDi: 550 Class: vslash BEI: 0.2 BEDu: 750 BEDi: 375 Class: green beam BEI: 0.2 BEDu: 200 BEDi: 100 Class: mjolnirbeam BEI: 0.2 BEDu: 750 BEDi: 375 Class: mjolnirbeam#home BEI: 0.2 BEDu: 400 BEDi: 200 Class: cyclops FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: cyclops#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: rebel bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: helios FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: unknown bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 1500 BEDi: 750 Class: unknown megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 3200 BEDi: 1600 Class: shivan bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan bomb#short FR: 100 FE: 6 BEI: 0.6 BEDu: 2000 BEDi: 1000 Class: shivan weak bomb FR: 100 FE: 6 BEI: 0.6 BEDu: 400 BEDi: 200 Class: shivan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 6800 BEDi: 3400 Class: fusion mortar FR: 20 FE: 6 BEI: 0.2 BEDu: 80 BEDi: 40 Class: vasudan flux cannon FR: 20 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: vishnan huge turret BEI: 0.2 BEDu: 90 BEDi: 45 Class: hred BEI: 0.2 BEDu: 800 BEDi: 400 Class: lrsred BEI: 0.2 BEDu: 100 BEDi: 50 Class: terslashblue BEI: 0.2 BEDu: 425 BEDi: 212.5 Class: bfblue BEI: 0.2 BEDu: 2200 BEDi: 1100 Class: hblue BEI: 0.2 BEDu: 1850 BEDi: 925 Class: bblue BEI: 0.2 BEDu: 1500 BEDi: 750 Class: mblue BEI: 0.2 BEDu: 900 BEDi: 450 Class: sblue BEI: 0.2 BEDu: 320 BEDi: 160 Class: abeamtiny BEI: 0.2 BEDu: 200 BEDi: 100 Class: sabeam BEI: 0.2 BEDu: 400 BEDi: 200 Class: babeam BEI: 0.2 BEDu: 870 BEDi: 435 Class: lrabeam BEI: 0.2 BEDu: 2500 BEDi: 1250 Class: mass driver#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: gauss cannon#karuna BEI: 0.2 BEDu: 1200 BEDi: 600 Class: vishnan megabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: vishnan ultrabomb FR: 100 FE: 6 BEI: 0.6 BEDu: 4100 BEDi: 2050 Class: eos FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: supernova FR: 200 FE: 7 BEI: 0.6 BEDu: 5000 BEDi: 2500 Class: apocalypse#karuna FR: 100 FE: 7 BEI: 0.6 BEDu: 500 BEDi: 250 Class: archer BEI: 0.2 BEDu: 350 BEDi: 175 Class: redeemer BEI: 0.2 BEDu: 120 BEDi: 60 Class: vajra BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: mass driver#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gauss cannon#sanctus BEI: 0.2 BEDu: 600 BEDi: 300 Class: gauss cannon#narayana BEI: 0.2 BEDu: 2400 BEDi: 1200 Class: gattler turret#solaris BEI: 0.2 BEDu: 15 BEDi: 7.5 Class: warhammer FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: sledgehammer FR: 100 FE: 6 BEI: 0.6 BEDu: 7500 BEDi: 3750 Class: jackhammer FR: 100 FE: 6 BEI: 0.6 BEDu: 4000 BEDi: 2000 Class: warhammer#sanctus FR: 50 FE: 6 BEI: 0.4 BEDu: 500 BEDi: 250 Class: apocalypse#narayana FR: 150 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: apocalypse#solaris FR: 125 FE: 7 BEI: 0.6 BEDu: 1000 BEDi: 500 Class: hydra#spawn FR: 25 FE: 6 BEI: 0.4 BEDu: 125 BEDi: 62.5 MediaVPs: Flaming debris script ACTIVE! Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI CB_default.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 115.419 (115.419) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'Dirk1TECH.pof' IBX: Starting a new IBX for 'Dirk1TECH.pof'. Model Dirk1TECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'SlammerTECH.pof' IBX: Starting a new IBX for 'SlammerTECH.pof'. Model SlammerTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Paveway12tech.pof' IBX: Starting a new IBX for 'Paveway12tech.pof'. Model Paveway12tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'hellfireTECH.pof' IBX: Starting a new IBX for 'hellfireTECH.pof'. Model hellfireTECH.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Frame 0 too long!!: frametime = 43.193 (43.193) Frame 0 too long!!: frametime = 0.291 (0.291) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 211.330 Frame 1 too long!!: frametime = 1.693 (1.693) Frame 3 too long!!: frametime = 0.941 (0.941) Frame 7 too long!!: frametime = 0.326 (0.326) Frame 10 too long!!: frametime = 0.253 (0.253) Killing beam at initial fire because of illegal targeting!!! Frame 18 too long!!: frametime = 0.252 (0.252) Frame 45 too long!!: frametime = 0.254 (0.254) Frame 95 too long!!: frametime = 0.262 (0.262) Frame 101 too long!!: frametime = 0.278 (0.278) Beam couldn't find a good object model/type!! (0) message 'Serenity: must withdraw!' with invalid head. Fix by assigning persona to the message. ANI Head-CM12b.ani with size 160x120 (6.3% wasted) Frame 106 too long!!: frametime = 0.287 (0.287) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Warning: Too many triangles in shield hit. Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 148 too long!!: frametime = 0.286 (0.286) 150 frames executed in 30.019 seconds, 4.997 frames per second. Frame 159 too long!!: frametime = 0.273 (0.273) message 'Kovacs: opening advice' with invalid head. Fix by assigning persona to the message. ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Killing beam at initial fire because of illegal targeting!!! Frame 211 too long!!: frametime = 0.275 (0.275) Frame 217 too long!!: frametime = 0.283 (0.283) Frame 223 too long!!: frametime = 0.265 (0.265) message 'Vidaura: not vital but' with invalid head. Fix by assigning persona to the message. ANI Head-TP5a.ani with size 160x120 (6.3% wasted) Frame 229 too long!!: frametime = 0.256 (0.256) nothing ok to fire nothing ok to fire Frame 235 too long!!: frametime = 0.263 (0.263) nothing ok to fire Frame 241 too long!!: frametime = 0.276 (0.276) Frame 247 too long!!: frametime = 0.266 (0.266) Beam couldn't find a good object model/type!! (0) nothing ok to fire Frame 253 too long!!: frametime = 0.264 (0.264) Beam couldn't find a good object model/type!! (0) nothing ok to fire message 'Falconer: guns' with invalid head. Fix by assigning persona to the message. ANI Head-TP2b.ani with size 160x120 (6.3% wasted) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 258 too long!!: frametime = 0.262 (0.262) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 263 too long!!: frametime = 0.278 (0.278) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 268 too long!!: frametime = 0.272 (0.272) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 273 too long!!: frametime = 0.290 (0.290) Frame 275 too long!!: frametime = 0.267 (0.267) nothing ok to fire Frame 278 too long!!: frametime = 0.337 (0.337) nothing ok to fire Frame 280 too long!!: frametime = 0.252 (0.252) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 397 too long!!: frametime = 0.267 (0.267) Frame 403 too long!!: frametime = 0.251 (0.251) nothing ok to fire Frame 416 too long!!: frametime = 0.264 (0.264) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 422 too long!!: frametime = 0.277 (0.277) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 428 too long!!: frametime = 0.303 (0.303) Beam couldn't find a good object model/type!! (0) Frame 434 too long!!: frametime = 0.323 (0.323) Beam couldn't find a good object model/type!! (0) Frame 438 too long!!: frametime = 0.253 (0.253) Frame 439 too long!!: frametime = 0.341 (0.341) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 444 too long!!: frametime = 0.339 (0.339) Frame 445 too long!!: frametime = 0.269 (0.269) Frame 446 too long!!: frametime = 0.257 (0.257) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 448 too long!!: frametime = 0.265 (0.265) Frame 449 too long!!: frametime = 0.340 (0.340) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Killing beam at initial fire because of illegal targeting!!! Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 454 too long!!: frametime = 0.349 (0.349) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 458 too long!!: frametime = 0.272 (0.272) nothing ok to fire Frame 459 too long!!: frametime = 0.340 (0.340) Beam couldn't find a good object model/type!! (0) Frame 460 too long!!: frametime = 0.285 (0.285) nothing ok to fire Frame 461 too long!!: frametime = 0.292 (0.292) Beam couldn't find a good object model/type!! (0) Frame 462 too long!!: frametime = 0.293 (0.293) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 463 too long!!: frametime = 0.369 (0.369) Frame 464 too long!!: frametime = 0.276 (0.276) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 465 too long!!: frametime = 0.259 (0.259) Frame 466 too long!!: frametime = 0.279 (0.279) nothing ok to fire nothing ok to fire Frame 467 too long!!: frametime = 0.361 (0.361) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 468 too long!!: frametime = 0.256 (0.256) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Frame 472 too long!!: frametime = 0.331 (0.331) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 477 too long!!: frametime = 0.345 (0.345) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 482 too long!!: frametime = 0.316 (0.316) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 487 too long!!: frametime = 0.289 (0.289) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Killing beam at initial fire because of illegal targeting!!! Frame 492 too long!!: frametime = 0.269 (0.269) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 498 too long!!: frametime = 0.280 (0.280) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 503 too long!!: frametime = 0.275 (0.275) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 509 too long!!: frametime = 0.283 (0.283) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 514 too long!!: frametime = 0.289 (0.289) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 519 too long!!: frametime = 0.304 (0.304) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Frame 524 too long!!: frametime = 0.278 (0.278) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 530 too long!!: frametime = 0.288 (0.288) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 536 too long!!: frametime = 0.267 (0.267) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Frame 542 too long!!: frametime = 0.276 (0.276) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Frame 547 too long!!: frametime = 0.273 (0.273) Beam couldn't find a good object model/type!! (0) Frame 548 too long!!: frametime = 0.360 (0.360) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 553 too long!!: frametime = 0.271 (0.271) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 559 too long!!: frametime = 0.259 (0.259) Beam couldn't find a good object model/type!! (0) Frame 561 too long!!: frametime = 0.260 (0.260) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 564 too long!!: frametime = 0.271 (0.271) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 570 too long!!: frametime = 0.293 (0.293) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 575 too long!!: frametime = 0.321 (0.321) Beam couldn't find a good object model/type!! (0) Frame 580 too long!!: frametime = 0.308 (0.308) Frame 585 too long!!: frametime = 0.321 (0.321) Beam couldn't find a good object model/type!! (0) Frame 587 too long!!: frametime = 0.253 (0.253) nothing ok to fire Frame 590 too long!!: frametime = 0.292 (0.292) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 595 too long!!: frametime = 0.254 (0.254) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 601 too long!!: frametime = 0.265 (0.265) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 607 too long!!: frametime = 0.294 (0.294) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 613 too long!!: frametime = 0.251 (0.251) nothing ok to fire Killing beam at initial fire because of illegal targeting!!! nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 633 too long!!: frametime = 0.253 (0.253) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 673 too long!!: frametime = 0.286 (0.286) nothing ok to fire nothing ok to fire Frame 678 too long!!: frametime = 0.272 (0.272) nothing ok to fire Frame 683 too long!!: frametime = 0.304 (0.304) nothing ok to fire Frame 685 too long!!: frametime = 0.260 (0.260) Frame 687 too long!!: frametime = 0.260 (0.260) Frame 688 too long!!: frametime = 0.339 (0.339) Frame 689 too long!!: frametime = 0.268 (0.268) Frame 692 too long!!: frametime = 0.252 (0.252) nothing ok to fire Frame 693 too long!!: frametime = 0.311 (0.311) Frame 694 too long!!: frametime = 0.279 (0.279) nothing ok to fire nothing ok to fire Frame 698 too long!!: frametime = 0.316 (0.316) nothing ok to fire Frame 700 too long!!: frametime = 0.255 (0.255) nothing ok to fire Frame 701 too long!!: frametime = 0.251 (0.251) nothing ok to fire Frame 702 too long!!: frametime = 0.278 (0.278) nothing ok to fire Frame 703 too long!!: frametime = 0.408 (0.408) nothing ok to fire Frame 704 too long!!: frametime = 0.299 (0.299) nothing ok to fire Frame 705 too long!!: frametime = 0.270 (0.270) nothing ok to fire Frame 706 too long!!: frametime = 0.266 (0.266) nothing ok to fire Frame 707 too long!!: frametime = 0.332 (0.332) nothing ok to fire Frame 708 too long!!: frametime = 0.304 (0.304) nothing ok to fire nothing ok to fire Frame 709 too long!!: frametime = 0.277 (0.277) nothing ok to fire Frame 710 too long!!: frametime = 0.308 (0.308) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 711 too long!!: frametime = 0.338 (0.338) nothing ok to fire Frame 712 too long!!: frametime = 0.274 (0.274) Frame 713 too long!!: frametime = 0.306 (0.306) nothing ok to fire Frame 714 too long!!: frametime = 0.267 (0.267) Frame 715 too long!!: frametime = 0.356 (0.356) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 716 too long!!: frametime = 0.267 (0.267) Beam couldn't find a good object model/type!! (0) Frame 717 too long!!: frametime = 0.338 (0.338) nothing ok to fire Frame 718 too long!!: frametime = 0.296 (0.296) Beam couldn't find a good object model/type!! (0) Frame 719 too long!!: frametime = 0.338 (0.338) Frame 720 too long!!: frametime = 0.296 (0.296) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 722 too long!!: frametime = 0.273 (0.273) Frame 723 too long!!: frametime = 0.280 (0.280) nothing ok to fire nothing ok to fire Frame 724 too long!!: frametime = 0.464 (0.464) Beam couldn't find a good object model/type!! (0) Warning: Too many triangles in shield hit. Frame 725 too long!!: frametime = 0.348 (0.348) nothing ok to fire nothing ok to fire Frame 726 too long!!: frametime = 0.261 (0.261) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 728 too long!!: frametime = 0.368 (0.368) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 733 too long!!: frametime = 0.376 (0.376) nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 736 too long!!: frametime = 0.257 (0.257) nothing ok to fire Beam couldn't find a good object model/type!! (0) Frame 737 too long!!: frametime = 0.301 (0.301) nothing ok to fire Killing beam at initial fire because of illegal targeting!!! Frame 738 too long!!: frametime = 0.319 (0.319) nothing ok to fire Beam couldn't find a good object model/type!! (0) nothing ok to fire Frame 743 too long!!: frametime = 0.339 (0.339) Beam couldn't find a good object model/type!! (0) nothing ok to fire nothing ok to fire Frame 748 too long!!: frametime = 0.289 (0.289) Frame 753 too long!!: frametime = 0.252 (0.252) nothing ok to fire nothing ok to fire Frame 776 too long!!: frametime = 0.256 (0.256) nothing ok to fire nothing ok to fire nothing ok to fire Frame 781 too long!!: frametime = 0.299 (0.299) nothing ok to fire nothing ok to fire nothing ok to fire nothing ok to fire Frame 787 too long!!: frametime = 0.260 (0.260) nothing ok to fire nothing ok to fire nothing ok to fire Beam couldn't find a good object model/type!! (0) Beam couldn't find a good object model/type!! (0) Frame 805 too long!!: frametime = 0.288 (0.288) Beam couldn't find a good object model/type!! (0) Frame 810 too long!!: frametime = 0.300 (0.300) Beam couldn't find a good object model/type!! (0) Frame 815 too long!!: frametime = 0.348 (0.348) Frame 816 too long!!: frametime = 0.299 (0.299) ASSERTION: "Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags & WIF_BOMB" at weapons.cpp:3935 Int3(): From c:\documents and settings\chris\my documents\visual studio 2008\projects\fs2_open\code\globalincs\windebug.cpp at line 902