Passed cmdline options: -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -3dwarp -warp_flash -snd_preload -mod TotA,mediavps_3612 -fps -window Building file index... Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469 Found root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78 Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0 Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'C:\Games\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\TotA\' ... 130 files Searching root 'C:\Games\FreeSpace2\mediavps_3612\' ... 0 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1905 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1892 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\mediavps_3612\MV_Root.vp' ... 358 files Searching root 'C:\Games\FreeSpace2\' ... 863 files Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'C:\Games\FreeSpace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 21 roots and 15526 files. Setting language to English Initializing OpenAL... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 Available Playback Devices: Generic Hardware on SoundMAX HD Audio Generic Software on SoundMAX HD Audio Generic Software on ATI HD Audio rear output Available Capture Devices: SoundMAX HD Audio *default* Found extension "ALC_EXT_EFX". Sample rate: 44100 (44100) EFX version: 1.0 Max auxiliary sends: 1 Playback device: Generic Hardware on SoundMAX HD Audio Capture device: SoundMAX HD Audio ... OpenAL successfully initialized! Initializing OpenGL graphics device at 640x480 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 2900 XT OpenGL Version : 3.3.10188 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ... Vertex shader compiled with warnings: Vertex shader was successfully compiled to run on hardware. Fragment shader compiled with warnings: Fragment shader was successfully compiled to run on hardware. Shader linked with warnings: Fragment shader(s) linked, vertex shader(s) linked. Shaders Manager initialized. Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 3.30 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... Loading palette gamepalette1-01 No cached palette file TBM => Starting parse of 'mv_effects-sdf.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-amr.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) TBM => Starting parse of 'mv_core-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_assets-wep.tbm' ... TBM => Starting parse of 'PhoenixRising-wep.tbm' ... TBM => Starting parse of 'mv_effects-obt.tbm' ... Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 Found bitmap Contrail01.pcx -- number 587 TBM => Starting parse of 'Col_Sta_Ragnar-shp.tbm' ... TBM => Starting parse of 'mv_core-shp.tbm' ... TBM => Starting parse of 'mv_effects-shp.tbm' ... TBM => Starting parse of 'mv_assets-shp.tbm' ... TBM => Starting parse of 'PhoenixRising-shp.tbm' ... Bumping dynamic sexp node limit from 0 to 250... Freeing all existing models... Error reading registry key 'RegisteredOwner' Freeing all existing models... Reinitializing sexp nodes... Entered function with 250 nodes. Last persistent node index is -1. Exited function with 0 nodes. Bumping dynamic sexp node limit from 0 to 250... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof" For "fighter01.pof" I couldn't find ulsss-debris-glow.ani For "fighter01.pof" I couldn't find ulsss-debris-shine.ani For "fighter01.pof" I couldn't find ulsss-debris-normal.ani For "fighter01.pof" I couldn't find glass-glow.ani For "fighter01.pof" I couldn't find glass-normal.ani For "fighter01.pof" I couldn't find tckpt-glow.ani For "fighter01.pof" I couldn't find tckpt-shine.ani For "fighter01.pof" I couldn't find tckpt-normal.ani Glow point bank 0 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 1 texture num is 147847 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 2 texture num is 152598 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Glow point bank 3 texture num is 157349 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap red_glow_small.dds -- number 596 Glow point bank 4 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). TBM => Starting parse of 'mv_effects-str.tbm' ... ANI iconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter with size 24x29 (9.4% wasted) ANI iconhighlight04 with size 148x148 (42.2% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI icont-cargo with size 55x20 (37.5% wasted) ANI FadeiconT-Cargo with size 55x20 (37.5% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI icont-cargoW with size 124x43 (32.8% wasted) ANI FadeiconT-CargoW with size 124x43 (32.8% wasted) Found bitmap iconhighlight02.ani -- number 644 ANI icont-cruiser with size 70x18 (43.8% wasted) ANI FadeiconT-cruiser with size 70x18 (43.8% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI icont-cruiserW with size 143x39 (39.1% wasted) Found bitmap FadeiconT-cruiser.ani -- number 689 ANI iconhighlight05 with size 206x206 (19.5% wasted) ANI icont-cap with size 97x54 (15.6% wasted) ANI Fadeicont-Cap with size 97x54 (15.6% wasted) ANI iconhighlight06 with size 186x186 (27.3% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI iconhighlight03 with size 270x270 (47.3% wasted) ANI iconasteroid with size 117x99 (22.7% wasted) ANI FadeiconAsteroid with size 117x99 (22.7% wasted) Found bitmap iconhighlight03.ani -- number 803 ANI iconnavbuoy with size 17x33 (48.4% wasted) ANI Fadeiconnavbuoy with size 17x33 (48.4% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI iconT-support with size 40x24 (25.0% wasted) ANI FadeT-Support with size 40x24 (25.0% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI icont-freight with size 68x28 (12.5% wasted) ANI Fadeicont-Freighter with size 68x28 (12.5% wasted) ANI iconhighlight01 with size 172x172 (32.8% wasted) ANI icont-freightc with size 103x28 (12.5% wasted) ANI Fadeicont-FreighterC with size 103x28 (12.5% wasted) Found bitmap iconhighlight01.ani -- number 859 ANI icont-freighterw with size 139x57 (10.9% wasted) ANI Fadeicont-FreighterW with size 139x57 (10.9% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI icont-freightercw with size 209x59 (7.8% wasted) ANI Fadeicont-FreighterCW with size 209x59 (7.8% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconInstall with size 130x91 (28.9% wasted) ANI FadeiconInstall with size 130x91 (28.9% wasted) Found bitmap iconhighlight03.ani -- number 803 ANI icont-bomber with size 21x35 (45.3% wasted) ANI Fadeicont-Bomber with size 21x35 (45.3% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI icont-bomberW with size 45x73 (43.0% wasted) ANI Fadeicont-BomberW with size 45x73 (43.0% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap icont-cruiser.ani -- number 687 Found bitmap FadeiconT-cruiser.ani -- number 689 Found bitmap iconhighlight07.ani -- number 693 Found bitmap icont-cruiserW.ani -- number 725 Found bitmap FadeiconT-cruiser.ani -- number 689 Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconunknown.ani -- number 926 Found bitmap FadeUnknown.ani -- number 928 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconT-fighter.ani -- number 600 Found bitmap FadeiconT-fighter.ani -- number 602 Found bitmap iconhighlight04.ani -- number 606 Found bitmap icont-fightW.ani -- number 638 Found bitmap FadeiconT-FighterW.ani -- number 640 Found bitmap iconhighlight02.ani -- number 644 Found bitmap icont-bomber.ani -- number 914 Found bitmap Fadeicont-Bomber.ani -- number 916 Found bitmap iconhighlight07.ani -- number 693 Found bitmap icont-bomberW.ani -- number 920 Found bitmap Fadeicont-BomberW.ani -- number 922 Found bitmap iconhighlight05.ani -- number 727 ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI iconT-transportW with size 83x49 (23.4% wasted) ANI fadeicont-transportW with size 83x49 (23.4% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconT-vette with size 80x31 (3.1% wasted) ANI fadeiconT-vette with size 80x31 (3.1% wasted) Found bitmap iconhighlight06.ani -- number 765 ANI iconT-gas with size 70x25 (21.9% wasted) ANI fadeiconT-gas with size 70x25 (21.9% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconT-AWAC with size 70x25 (21.9% wasted) ANI fadeiconT-AWAC with size 70x25 (21.9% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconT-super with size 200x67 (47.7% wasted) ANI fadeiconT-super with size 200x67 (47.7% wasted) Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconhighlight04.ani -- number 606 ANI iconnode with size 90x90 (29.7% wasted) ANI Fadeiconnode with size 90x90 (29.7% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI iconV-fighter with size 30x21 (34.4% wasted) ANI FadeiconV-fighter with size 30x21 (34.4% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) Found bitmap iconhighlight02.ani -- number 644 ANI iconv-cargo with size 60x20 (37.5% wasted) ANI Fadeiconv-Cargo with size 60x20 (37.5% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI iconv-cargoW with size 123x43 (32.8% wasted) ANI Fadeiconv-CargoW with size 123x43 (32.8% wasted) Found bitmap iconhighlight02.ani -- number 644 ANI iconv-cruiser with size 70x44 (31.3% wasted) ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI iconv-cruiserW with size 144x90 (29.7% wasted) ANI Fadeiconv-cruiserW with size 144x90 (29.7% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconv-cap with size 97x28 (12.5% wasted) ANI Fadeiconv-Cap with size 97x28 (12.5% wasted) Found bitmap iconhighlight06.ani -- number 765 Found bitmap iconplanet.ani -- number 797 Found bitmap FadeiconPlanet.ani -- number 799 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconasteroid.ani -- number 835 Found bitmap FadeiconAsteroid.ani -- number 837 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconnavbuoy.ani -- number 841 Found bitmap Fadeiconnavbuoy.ani -- number 843 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconhighlight04.ani -- number 606 ANI iconv-freight with size 57x23 (28.1% wasted) ANI Fadeiconv-Freighter with size 57x23 (28.1% wasted) Found bitmap iconhighlight01.ani -- number 859 ANI iconv-freightc with size 60x31 (3.1% wasted) ANI Fadeiconv-FreighterC with size 60x31 (3.1% wasted) Found bitmap iconhighlight01.ani -- number 859 ANI iconv-freighterw with size 117x49 (23.4% wasted) ANI Fadeiconv-FreighterW with size 117x49 (23.4% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI iconv-freightercw with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconInstall.ani -- number 908 Found bitmap FadeiconInstall.ani -- number 910 Found bitmap iconhighlight03.ani -- number 803 ANI iconv-bomber with size 34x42 (34.4% wasted) ANI Fadeiconv-Bomber with size 34x42 (34.4% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI iconv-bomberW with size 71x82 (35.9% wasted) ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconv-cruiser.ani -- number 1010 Found bitmap Fadeiconv-cruiser.ani -- number 1012 Found bitmap iconhighlight07.ani -- number 693 Found bitmap iconv-cruiserW.ani -- number 1016 Found bitmap Fadeiconv-cruiserW.ani -- number 1018 Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconunknown.ani -- number 926 Found bitmap FadeUnknown.ani -- number 928 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconunknown.ani -- number 926 Found bitmap FadeUnknown.ani -- number 928 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconV-fighter.ani -- number 986 Found bitmap FadeiconV-fighter.ani -- number 988 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconv-fightW.ani -- number 992 Found bitmap Fadeiconv-FighterW.ani -- number 994 Found bitmap iconhighlight02.ani -- number 644 Found bitmap iconv-bomber.ani -- number 1058 Found bitmap Fadeiconv-Bomber.ani -- number 1060 Found bitmap iconhighlight07.ani -- number 693 Found bitmap iconv-bomberW.ani -- number 1064 Found bitmap Fadeiconv-BomberW.ani -- number 1066 Found bitmap iconhighlight05.ani -- number 727 Found bitmap icont-node.ani -- number 932 Found bitmap Fadeicont-node.ani -- number 934 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconT-transportW.ani -- number 938 Found bitmap fadeicont-transportW.ani -- number 940 Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconhighlight06.ani -- number 765 Found bitmap iconhighlight05.ani -- number 727 ANI iconV-AWAC with size 65x43 (32.8% wasted) ANI fadeiconV-AWAC with size 65x43 (32.8% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconT-super.ani -- number 962 Found bitmap fadeiconT-super.ani -- number 964 Found bitmap iconhighlight03.ani -- number 803 ANI iconV-gun with size 20x23 (28.1% wasted) ANI fadeiconV-gun with size 20x23 (28.1% wasted) Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconnode.ani -- number 974 Found bitmap Fadeiconnode.ani -- number 976 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconT-transport.ani -- number 980 Found bitmap fadeIconT-transport.ani -- number 982 Found bitmap iconhighlight07.ani -- number 693 ANI iconS-fighter with size 25x23 (28.1% wasted) Found bitmap FadeiconV-fighter.ani -- number 988 Found bitmap iconhighlight04.ani -- number 606 ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) Found bitmap iconhighlight02.ani -- number 644 ANI icons-cargo with size 20x19 (40.6% wasted) ANI Fadeicons-Cargo with size 20x19 (40.6% wasted) Found bitmap iconhighlight04.ani -- number 606 ANI icons-cargoW with size 43x41 (35.9% wasted) ANI Fadeicons-CargoW with size 43x41 (35.9% wasted) Found bitmap iconhighlight02.ani -- number 644 ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI icons-cruiserW with size 143x54 (15.6% wasted) ANI Fadeicons-cruiserW with size 143x54 (15.6% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI icons-cap with size 97x29 (9.4% wasted) ANI Fadeicons-Cap with size 97x29 (9.4% wasted) Found bitmap iconhighlight06.ani -- number 765 Found bitmap iconplanet.ani -- number 797 Found bitmap FadeiconPlanet.ani -- number 799 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconasteroid.ani -- number 835 Found bitmap FadeiconAsteroid.ani -- number 837 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconnavbuoy.ani -- number 841 Found bitmap Fadeiconnavbuoy.ani -- number 843 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconT-support.ani -- number 847 Found bitmap FadeT-Support.ani -- number 849 Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconhighlight01.ani -- number 859 ANI icons-freightc with size 60x43 (32.8% wasted) ANI Fadeicons-FreighterC with size 60x43 (32.8% wasted) Found bitmap iconhighlight01.ani -- number 859 ANI icons-freighterw with size 119x67 (47.7% wasted) ANI Fadeicons-FreighterW with size 119x67 (47.7% wasted) Found bitmap iconhighlight05.ani -- number 727 ANI icons-freighterwc with size 123x82 (35.9% wasted) ANI Fadeicons-FreighterCW with size 123x82 (35.9% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconInstall.ani -- number 908 Found bitmap FadeiconInstall.ani -- number 910 Found bitmap iconhighlight03.ani -- number 803 ANI icons-bomber with size 34x36 (43.8% wasted) ANI Fadeicons-Bomber with size 34x36 (43.8% wasted) Found bitmap iconhighlight07.ani -- number 693 ANI icons-bomberW with size 71x75 (41.4% wasted) ANI Fadeicons-BomberW with size 71x75 (41.4% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap icons-cruiser.ani -- number 1114 Found bitmap Fadeicons-cruiser.ani -- number 1116 Found bitmap iconhighlight07.ani -- number 693 Found bitmap icons-cruiserW.ani -- number 1120 Found bitmap Fadeicons-cruiserW.ani -- number 1122 Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconunknown.ani -- number 926 Found bitmap FadeUnknown.ani -- number 928 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconunknown.ani -- number 926 Found bitmap FadeUnknown.ani -- number 928 Found bitmap iconhighlight03.ani -- number 803 Found bitmap iconS-fighter.ani -- number 1094 Found bitmap FadeiconV-fighter.ani -- number 988 Found bitmap iconhighlight04.ani -- number 606 Found bitmap icons-fighterW.ani -- number 1096 Found bitmap Fadeicons-FighterW.ani -- number 1098 Found bitmap iconhighlight02.ani -- number 644 Found bitmap icons-bomber.ani -- number 1156 Found bitmap Fadeicons-Bomber.ani -- number 1158 Found bitmap iconhighlight07.ani -- number 693 Found bitmap icons-bomberW.ani -- number 1162 Found bitmap Fadeicons-BomberW.ani -- number 1164 Found bitmap iconhighlight05.ani -- number 727 Found bitmap icont-node.ani -- number 932 Found bitmap Fadeicont-node.ani -- number 934 Found bitmap iconhighlight04.ani -- number 606 ANI iconS-transportW with size 83x43 (32.8% wasted) ANI fadeiconS-transportW with size 83x43 (32.8% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconhighlight06.ani -- number 765 ANI iconS-gas with size 35x70 (45.3% wasted) ANI fadeiconS-gas with size 35x70 (45.3% wasted) Found bitmap iconhighlight05.ani -- number 727 Found bitmap iconT-AWAC.ani -- number 956 Found bitmap fadeiconT-AWAC.ani -- number 958 Found bitmap iconhighlight05.ani -- number 727 ANI iconS-super with size 200x89 (30.5% wasted) ANI fadeiconS-super with size 200x89 (30.5% wasted) Found bitmap iconhighlight03.ani -- number 803 ANI iconS-gun with size 11x20 (37.5% wasted) ANI fadeiconS-gun with size 11x20 (37.5% wasted) Found bitmap iconhighlight04.ani -- number 606 Found bitmap iconnode.ani -- number 974 Found bitmap Fadeiconnode.ani -- number 976 Found bitmap iconhighlight04.ani -- number 606 ANI iconS-transport with size 40x22 (31.3% wasted) ANI fadeIconS-transport with size 40x22 (31.3% wasted) Found bitmap iconhighlight07.ani -- number 693 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Adding default sun. Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap AntaresACorona001.dds -- number 1411 Found bitmap AntaresACorona002.dds -- number 1412 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap DeltaSerpentisCorona001.dds -- number 1436 Found bitmap DeltaSerpentisCorona002.dds -- number 1437 Found bitmap SunGlow.dds -- number 1364 Found bitmap DeltaSerpentisCorona001.dds -- number 1436 Found bitmap DeltaSerpentisCorona002.dds -- number 1437 Found bitmap SunGlow.dds -- number 1364 Found bitmap DeltaSerpentisCorona001.dds -- number 1436 Found bitmap DeltaSerpentisCorona002.dds -- number 1437 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SolCorona001.dds -- number 1420 Found bitmap SolCorona002.dds -- number 1421 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap SunGlow.dds -- number 1364 Found bitmap Corona003.dds -- number 1367 Found bitmap Corona004.dds -- number 1368 Found bitmap Corona005.dds -- number 1369 Found bitmap Corona006.dds -- number 1370 Ship dialog load Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Freeing all existing models... Releasing bitmap ulsss-debris.dds in slot 588 with handle 105088 Releasing bitmap ulsss.dds in slot 589 with handle 109839 Releasing bitmap ulsss-glow.dds in slot 590 with handle 114590 Releasing bitmap ulsss-shine.dds in slot 591 with handle 119341 Releasing bitmap ulsss-normal.dds in slot 592 with handle 124092 Releasing bitmap glass.dds in slot 593 with handle 128843 Releasing bitmap glass-shine.dds in slot 594 with handle 133594 Releasing bitmap tckpt.dds in slot 595 with handle 138345 Tried to unload red_glow_small.dds that has a load count of 2.. not unloading Unloading red_glow_small.dds. 128x128x0 Unloading cyan_glow_small.dds. 128x128x0 Unloading cyan_glow_small.dds. 128x128x0 Unloading yellow_glow_small.dds. 128x128x0 Unloading yellow_glow_small.dds. 128x128x0 Unloading green_glow2_small.dds. 128x128x0 Unloading green_glow2_small.dds. 128x128x0 Unloading red_glow_small.dds. 128x128x0 Unloading red_glow_small.dds. 128x128x0 Error reading registry key 'RegisteredOwner' Freeing all existing models... Reinitializing sexp nodes... Entered function with 250 nodes. Last persistent node index is -1. Exited function with 0 nodes. Bumping dynamic sexp node limit from 0 to 250... Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof" For "fighter01.pof" I couldn't find ulsss-debris-glow.ani For "fighter01.pof" I couldn't find ulsss-debris-shine.ani For "fighter01.pof" I couldn't find ulsss-debris-normal.ani For "fighter01.pof" I couldn't find glass-glow.ani For "fighter01.pof" I couldn't find glass-normal.ani For "fighter01.pof" I couldn't find tckpt-glow.ani For "fighter01.pof" I couldn't find tckpt-shine.ani For "fighter01.pof" I couldn't find tckpt-normal.ani Found bitmap red_glow_small.dds -- number 596 Glow point bank 0 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap cyan_glow_small.dds -- number 597 Glow point bank 1 texture num is 147847 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap yellow_glow_small.dds -- number 598 Glow point bank 2 texture num is 152598 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap green_glow2_small.dds -- number 599 Glow point bank 3 texture num is 157349 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap red_glow_small.dds -- number 596 Glow point bank 4 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). OnSetFocus() called updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Loading ulsss.dds for the first time. Loading ulsss.dds (512x1024x24) Fast-unloading ulsss.dds. 512x1024x24 Loading ulsss-glow.dds for the first time. Loading ulsss-glow.dds (256x512x24) Fast-unloading ulsss-glow.dds. 256x512x24 Loading glass.dds for the first time. Loading glass.dds (32x32x32) Fast-unloading glass.dds. 32x32x32 Loading red_glow_small.dds for the first time. Loading red_glow_small.dds (128x128x24) Fast-unloading red_glow_small.dds. 128x128x24 Loading cyan_glow_small.dds for the first time. Loading cyan_glow_small.dds (128x128x24) Fast-unloading cyan_glow_small.dds. 128x128x24 Ship dialog load Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... OnKillFocus() called OnSetFocus() called updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Ship dialog load Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... OnKillFocus() called OnSetFocus() called updating dialog boxes Wing dialog save Wing dialog save safe Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Main window focus accepted Loading model 'capital2t-01.pof' IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof" For "capital2t-01.pof" I couldn't find capital4-glow.ani For "capital2t-01.pof" I couldn't find capital3-glow.ani For "capital2t-01.pof" I couldn't find capital3-shine.ani For "capital2t-01.pof" I couldn't find capital7-glow.ani For "capital2t-01.pof" I couldn't find tsouptile01-glow.ani For "capital2t-01.pof" I couldn't find capital6-glow.ani For "capital2t-01.pof" I couldn't find capital6-shine.ani For "capital2t-01.pof" I couldn't find capital6-normal.ani For "capital2t-01.pof" I couldn't find tbody-glow.ani For "capital2t-01.pof" I couldn't find nameplate-glow.ani For "capital2t-01.pof" I couldn't find nameplate-shine.ani For "capital2t-01.pof" I couldn't find nameplate-normal.ani For "capital2t-01.pof" I couldn't find doctile6-normal.ani For "capital2t-01.pof" I couldn't find soupturrets1-glow.ani For "capital2t-01.pof" I couldn't find soupturrets1-shine.ani For "capital2t-01.pof" I couldn't find soupturrets1-normal.ani Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof Ship capital2t-01.pof with engine wash associated with subsys engine01 Ship capital2t-01.pof with engine wash associated with subsys engine02 Ship capital2t-01.pof with engine wash associated with subsys engine03 Ship capital2t-01.pof with engine wash associated with subsys engine04 Ship capital2t-01.pof with engine wash associated with subsys engine02 Ship capital2t-01.pof with engine wash associated with subsys engine03 Glow point bank 0 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 1 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 2 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 3 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 4 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 5 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 6 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 7 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 8 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Glow point bank 9 texture num is 2314764 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 10 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap red_glow.dds -- number 1514 Glow point bank 11 texture num is 2314764 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 12 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 13 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 14 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Glow point bank 15 texture num is 2319515 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap teal_glow.dds -- number 1515 Glow point bank 16 texture num is 2319515 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 17 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 18 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 19 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Ship dialog load Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 100 to 0... Resetting dynamic tree node limit from 100 to 0... Loading soupturrets1.dds for the first time. Loading soupturrets1.dds (256x256x24) Fast-unloading soupturrets1.dds. 256x256x24 Loading tbody.dds for the first time. Loading tbody.dds (512x512x24) Fast-unloading tbody.dds. 512x512x24 Loading capital7.dds for the first time. Loading capital7.dds (1024x1024x24) Fast-unloading capital7.dds. 1024x1024x24 Loading lights.dds for the first time. Loading lights.dds (256x256x24) Fast-unloading lights.dds. 256x256x24 Loading lights-glow.dds for the first time. Loading lights-glow.dds (256x256x24) Fast-unloading lights-glow.dds. 256x256x24 Loading capital4.dds for the first time. Loading capital4.dds (512x512x24) Fast-unloading capital4.dds. 512x512x24 Loading capital3.dds for the first time. Loading capital3.dds (512x512x24) Fast-unloading capital3.dds. 512x512x24 Loading tsouptile01.dds for the first time. Loading tsouptile01.dds (512x512x24) Fast-unloading tsouptile01.dds. 512x512x24 Loading capital6.dds for the first time. Loading capital6.dds (256x256x24) Fast-unloading capital6.dds. 256x256x24 Loading doctile6.dds for the first time. Loading doctile6.dds (256x256x24) Fast-unloading doctile6.dds. 256x256x24 Loading doctile6-glow.dds for the first time. Loading doctile6-glow.dds (256x256x24) Fast-unloading doctile6-glow.dds. 256x256x24 Loading nameplate.dds for the first time. Loading nameplate.dds (512x64x32) Fast-unloading nameplate.dds. 512x64x32 Loading yellow_glow.dds for the first time. Loading yellow_glow.dds (256x256x24) Fast-unloading yellow_glow.dds. 256x256x24 OnKillFocus() called OnSetFocus() called updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted OnKillFocus() called OnSetFocus() called Ship dialog load Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Ship dialog load Resetting dynamic tree node limit from 100 to 0... Resetting dynamic tree node limit from 100 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Ship dialog load Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Ship dialog load Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... OnKillFocus() called Ship dialog verify Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... OnSetFocus() called Ship dialog load Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Ship dialog load Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... OnKillFocus() called Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... OnSetFocus() called updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Ship dialog load Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... OnKillFocus() called OnSetFocus() called updating dialog boxes Wing dialog save Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Main window focus accepted Freeing all existing models... Releasing bitmap ulsss-debris.dds in slot 588 with handle 2157088 Releasing bitmap ulsss.dds in slot 589 with handle 2161839 Releasing bitmap ulsss-glow.dds in slot 590 with handle 2166590 Releasing bitmap ulsss-shine.dds in slot 591 with handle 2171341 Releasing bitmap ulsss-normal.dds in slot 592 with handle 2176092 Releasing bitmap glass.dds in slot 593 with handle 2180843 Releasing bitmap glass-shine.dds in slot 594 with handle 2185594 Releasing bitmap tckpt.dds in slot 595 with handle 2190345 Tried to unload red_glow_small.dds that has a load count of 2.. not unloading Unloading red_glow_small.dds. 128x128x24 Unloading cyan_glow_small.dds. 128x128x24 Unloading cyan_glow_small.dds. 128x128x0 Unloading yellow_glow_small.dds. 128x128x0 Unloading yellow_glow_small.dds. 128x128x0 Unloading green_glow2_small.dds. 128x128x0 Unloading green_glow2_small.dds. 128x128x0 Unloading red_glow_small.dds. 128x128x0 Unloading red_glow_small.dds. 128x128x0 Releasing bitmap capital4.dds in slot 1489 with handle 2195989 Releasing bitmap capital4-shine.dds in slot 1490 with handle 2200740 Releasing bitmap capital4-normal.dds in slot 1491 with handle 2205491 Releasing bitmap capital3.dds in slot 1492 with handle 2210242 Releasing bitmap capital3-normal.dds in slot 1493 with handle 2214993 Releasing bitmap capital7.dds in slot 1494 with handle 2219744 Releasing bitmap capital7-shine.dds in slot 1495 with handle 2224495 Releasing bitmap capital7-normal.dds in slot 1496 with handle 2229246 Releasing bitmap tsouptile01.dds in slot 1497 with handle 2233997 Releasing bitmap tsouptile01-shine.dds in slot 1498 with handle 2238748 Releasing bitmap tsouptile01-normal.dds in slot 1499 with handle 2243499 Releasing bitmap lights.dds in slot 1500 with handle 2248250 Releasing bitmap lights-glow.dds in slot 1501 with handle 2253001 Releasing bitmap lights-shine.dds in slot 1502 with handle 2257752 Releasing bitmap lights-normal.dds in slot 1503 with handle 2262503 Releasing bitmap capital6.dds in slot 1504 with handle 2267254 Releasing bitmap tbody.dds in slot 1505 with handle 2272005 Releasing bitmap tbody-shine.dds in slot 1506 with handle 2276756 Releasing bitmap tbody-normal.dds in slot 1507 with handle 2281507 Releasing bitmap nameplate.dds in slot 1508 with handle 2286258 Releasing bitmap doctile6.dds in slot 1509 with handle 2291009 Releasing bitmap doctile6-glow.dds in slot 1510 with handle 2295760 Releasing bitmap doctile6-shine.dds in slot 1511 with handle 2300511 Releasing bitmap soupturrets1.dds in slot 1512 with handle 2305262 Tried to unload yellow_glow.dds that has a load count of 16.. not unloading Tried to unload yellow_glow.dds that has a load count of 15.. not unloading Tried to unload yellow_glow.dds that has a load count of 14.. not unloading Tried to unload yellow_glow.dds that has a load count of 13.. not unloading Tried to unload yellow_glow.dds that has a load count of 12.. not unloading Tried to unload yellow_glow.dds that has a load count of 11.. not unloading Tried to unload yellow_glow.dds that has a load count of 10.. not unloading Tried to unload yellow_glow.dds that has a load count of 9.. not unloading Tried to unload yellow_glow.dds that has a load count of 8.. not unloading Tried to unload yellow_glow.dds that has a load count of 7.. not unloading Tried to unload yellow_glow.dds that has a load count of 6.. not unloading Tried to unload yellow_glow.dds that has a load count of 5.. not unloading Tried to unload yellow_glow.dds that has a load count of 4.. not unloading Tried to unload yellow_glow.dds that has a load count of 3.. not unloading Tried to unload yellow_glow.dds that has a load count of 2.. not unloading Unloading yellow_glow.dds. 256x256x24 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Tried to unload red_glow.dds that has a load count of 2.. not unloading Unloading red_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading red_glow.dds. 256x256x0 Unloading red_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Tried to unload teal_glow.dds that has a load count of 2.. not unloading Unloading teal_glow.dds. 256x256x0 Unloading teal_glow.dds. 256x256x0 Unloading teal_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Unloading yellow_glow.dds. 256x256x0 Error reading registry key 'RegisteredOwner' Freeing all existing models... Reinitializing sexp nodes... Entered function with 250 nodes. Last persistent node index is 16. Exited function with 250 nodes. Current soundtrack set to -1 in event_music_reset_choices Loading palette gamepalette1-01 Reinitializing sexp nodes... Entered function with 250 nodes. Last persistent node index is 16. Exited function with 250 nodes. Starting mission message count : 0 Ending mission message count : 0 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter01.pof' IBX: Found a good IBX/TSB to read for 'fighter01.pof'. IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x4024384c -- "fighter01.pof" For "fighter01.pof" I couldn't find ulsss-debris-glow.ani For "fighter01.pof" I couldn't find ulsss-debris-shine.ani For "fighter01.pof" I couldn't find ulsss-debris-normal.ani For "fighter01.pof" I couldn't find glass-glow.ani For "fighter01.pof" I couldn't find glass-normal.ani For "fighter01.pof" I couldn't find tckpt-glow.ani For "fighter01.pof" I couldn't find tckpt-shine.ani For "fighter01.pof" I couldn't find tckpt-normal.ani Found bitmap red_glow_small.dds -- number 596 Glow point bank 0 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap cyan_glow_small.dds -- number 597 Glow point bank 1 texture num is 147847 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap yellow_glow_small.dds -- number 598 Glow point bank 2 texture num is 152598 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap green_glow2_small.dds -- number 599 Glow point bank 3 texture num is 157349 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Found bitmap red_glow_small.dds -- number 596 Glow point bank 4 texture num is 143096 for 'fighter01.pof' Glow point bank texture not found for 'fighter01.pof', setting as the normal one num Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'capital2t-01.pof' IBX: Found a good IBX/TSB to read for 'capital2t-01.pof'. IBX-DEBUG => POF checksum: 0x64a47ffe, IBX checksum: 0xd97c6719 -- "capital2t-01.pof" For "capital2t-01.pof" I couldn't find capital4-glow.ani For "capital2t-01.pof" I couldn't find capital3-glow.ani For "capital2t-01.pof" I couldn't find capital3-shine.ani For "capital2t-01.pof" I couldn't find capital7-glow.ani For "capital2t-01.pof" I couldn't find tsouptile01-glow.ani For "capital2t-01.pof" I couldn't find capital6-glow.ani For "capital2t-01.pof" I couldn't find capital6-shine.ani For "capital2t-01.pof" I couldn't find capital6-normal.ani For "capital2t-01.pof" I couldn't find tbody-glow.ani For "capital2t-01.pof" I couldn't find nameplate-glow.ani For "capital2t-01.pof" I couldn't find nameplate-shine.ani For "capital2t-01.pof" I couldn't find nameplate-normal.ani For "capital2t-01.pof" I couldn't find doctile6-normal.ani For "capital2t-01.pof" I couldn't find soupturrets1-glow.ani For "capital2t-01.pof" I couldn't find soupturrets1-shine.ani For "capital2t-01.pof" I couldn't find soupturrets1-normal.ani Unknown special object type $path45 while reading model capital2t-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital2t-01.pof Ship capital2t-01.pof with engine wash associated with subsys engine01 Ship capital2t-01.pof with engine wash associated with subsys engine02 Ship capital2t-01.pof with engine wash associated with subsys engine03 Ship capital2t-01.pof with engine wash associated with subsys engine04 Ship capital2t-01.pof with engine wash associated with subsys engine02 Ship capital2t-01.pof with engine wash associated with subsys engine03 Found bitmap yellow_glow.dds -- number 1513 Glow point bank 0 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 1 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 2 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 3 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 4 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 5 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 6 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 7 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 8 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap red_glow.dds -- number 1514 Glow point bank 9 texture num is 2314764 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 10 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap red_glow.dds -- number 1514 Glow point bank 11 texture num is 2314764 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 12 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 13 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 14 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap teal_glow.dds -- number 1515 Glow point bank 15 texture num is 2319515 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap teal_glow.dds -- number 1515 Glow point bank 16 texture num is 2319515 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 17 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 18 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 1513 Glow point bank 19 texture num is 2310013 for 'capital2t-01.pof' Glow point bank texture not found for 'capital2t-01.pof', setting as the normal one num Adding default sun. Ship dialog load Resetting dynamic tree node limit from 100 to 0... Resetting dynamic tree node limit from 100 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Loading soupturrets1.dds for the first time. Loading soupturrets1.dds (256x256x24) Fast-unloading soupturrets1.dds. 256x256x24 Loading tbody.dds for the first time. Loading tbody.dds (512x512x24) Fast-unloading tbody.dds. 512x512x24 Loading capital7.dds for the first time. Loading capital7.dds (1024x1024x24) Fast-unloading capital7.dds. 1024x1024x24 Loading lights.dds for the first time. Loading lights.dds (256x256x24) Fast-unloading lights.dds. 256x256x24 Loading lights-glow.dds for the first time. Loading lights-glow.dds (256x256x24) Fast-unloading lights-glow.dds. 256x256x24 Loading capital4.dds for the first time. Loading capital4.dds (512x512x24) Fast-unloading capital4.dds. 512x512x24 Loading capital3.dds for the first time. Loading capital3.dds (512x512x24) Fast-unloading capital3.dds. 512x512x24 Loading tsouptile01.dds for the first time. Loading tsouptile01.dds (512x512x24) Fast-unloading tsouptile01.dds. 512x512x24 Loading capital6.dds for the first time. Loading capital6.dds (256x256x24) Fast-unloading capital6.dds. 256x256x24 Loading doctile6.dds for the first time. Loading doctile6.dds (256x256x24) Fast-unloading doctile6.dds. 256x256x24 Loading doctile6-glow.dds for the first time. Loading doctile6-glow.dds (256x256x24) Fast-unloading doctile6-glow.dds. 256x256x24 Loading nameplate.dds for the first time. Loading nameplate.dds (512x64x32) Fast-unloading nameplate.dds. 512x64x32 Loading yellow_glow.dds for the first time. Loading yellow_glow.dds (256x256x24) Fast-unloading yellow_glow.dds. 256x256x24 Loading ulsss.dds for the first time. Loading ulsss.dds (512x1024x24) Fast-unloading ulsss.dds. 512x1024x24 Loading ulsss-glow.dds for the first time. Loading ulsss-glow.dds (256x512x24) Fast-unloading ulsss-glow.dds. 256x512x24 Loading red_glow_small.dds for the first time. Loading red_glow_small.dds (128x128x24) Fast-unloading red_glow_small.dds. 128x128x24 Loading cyan_glow_small.dds for the first time. Loading cyan_glow_small.dds (128x128x24) Fast-unloading cyan_glow_small.dds. 128x128x24 OnKillFocus() called Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Ship dialog load Resetting dynamic tree node limit from 0 to 0... Resetting dynamic tree node limit from 0 to 0... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Ship dialog save Wing dialog save safe Wing dialog load safe Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 100 to 0... Bumping dynamic tree node limit from 0 to 100... Ship dialog load Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Resetting dynamic tree node limit from 0 to 0... Bumping dynamic tree node limit from 0 to 100... Wing dialog load Wing dialog load safe Resetting dynamic tree node limit from 100 to 0... Resetting dynamic tree node limit from 100 to 0...