Ship 'SC Lilith' does not have subsystem 'turret01' linked into the model file, 'cruiser03.pof'. ! KiFastSystemCallRet ! WaitForSingleObject + 18 bytes ! SCP_DumpStack + 354 bytes ! Warning + 430 bytes ! ship_page_in + 2371 bytes ! level_page_in + 48 bytes ! freespace_mission_load_stuff + 245 bytes ! game_post_level_init + 182 bytes ! game_start_mission + 387 bytes ! multi_sync_pre_do + 769 bytes ! multi_sync_do + 109 bytes ! game_do_state + 1318 bytes ! gameseq_process_events + 237 bytes ! game_main + 782 bytes ! WinMain + 330 bytes ! __tmainCRTStartup + 358 bytes ! WinMainCRTStartup + 15 bytes ! RegisterWaitForInputIdle + 73 bytes fs2_open_3_6_13d_INF_SSE2.exe!debug_int3(char * file=0x00ec1594, int line=1277) Line 764 C++ fs2_open_3_6_13d_INF_SSE2.exe!Warning(char * filename=0x00ef368a, int line=14502, const char * format=0x00ef96b8, ...) Line 1277 + 0x13 bytes C++ > fs2_open_3_6_13d_INF_SSE2.exe!ship_page_in() Line 14502 + 0x47 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!level_page_in() Line 50 C++ fs2_open_3_6_13d_INF_SSE2.exe!freespace_mission_load_stuff() Line 1521 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_post_level_init() Line 1567 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_start_mission() Line 1631 C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_pre_do() Line 8106 C++ fs2_open_3_6_13d_INF_SSE2.exe!multi_sync_do() Line 7535 C++ fs2_open_3_6_13d_INF_SSE2.exe!game_do_state(int state=38) Line 7113 C++ fs2_open_3_6_13d_INF_SSE2.exe!gameseq_process_events() Line 405 + 0x14 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!game_main(char * cmdline=0x0015232f) Line 7490 + 0x5 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x0015232f, int nCmdShow=10) Line 7570 + 0x9 bytes C++ fs2_open_3_6_13d_INF_SSE2.exe!__tmainCRTStartup() Line 263 + 0x2c bytes C fs2_open_3_6_13d_INF_SSE2.exe!WinMainCRTStartup() Line 182 C kernel32.dll!7c817077() [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] user32.dll!7e46c930() Autos: j 0 int - sip 0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...} ship_info * + name 0x01c4e1a8 "SC Lilith" char [32] + alt_name 0x01c4e1c8 "" char [32] + short_name 0x01c4e1e8 "TCruise3" char [32] species 2 int class_type 13 int + type_str 0x00000000 char * + maneuverability_str 0x00000000 char * + armor_str 0x00000000 char * + manufacturer_str 0x00000000 char * + desc 0x00000000 char * + tech_desc 0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity." char * + ship_length 0x00000000 char * + gun_mounts 0x00000000 char * + missile_banks 0x00000000 char * + cockpit_pof_file 0x01c4e234 "" char [32] + cockpit_offset {xyz={...} a1d=0x01c4e254 } vec3d + pof_file 0x01c4e260 "cruiser03.pof" char [32] + pof_file_hud 0x01c4e280 "" char [32] num_detail_levels 4 int + detail_distance 0x01c4e2a4 int [5] cockpit_model_num -1 int model_num 44707 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 1.0000000 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01c4e2d8 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01c4e2e4 } vec3d + max_rotvel {xyz={...} a1d=0x01c4e2f0 } vec3d + rotation_time {xyz={...} a1d=0x01c4e2fc } vec3d srotation_time 110.00000 float max_rear_vel 0.00000000 float forward_accel 10.000000 float afterburner_forward_accel 0.00000000 float forward_decel 5.0000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01c4e324 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01c4e35c "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1032 int flags2 0 int ai_class 3 int max_speed 20.000000 float min_speed -0.00000000 float max_accel 20.000000 float collision_damage_type_idx -1 int + shockwave {name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...} shockwave_create_info explosion_propagates 1 int big_exp_visual_rad -1.0000000 float shockwave_count 2 int + explosion_bitmap_anims {...} SCP_vector vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 14 int + subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * power_output 90.000000 float max_overclocked_speed 12.000000 float max_weapon_reserve 100.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 0.00000000 float afterburner_burn_rate 0.00000000 float afterburner_recover_rate 0.00000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 0 int num_primary_banks 0 int num_secondary_banks 0 int + primary_bank_weapons 0x01c4e4b4 int [3] + primary_bank_ammo_capacity 0x01c4e4c0 int [3] + secondary_bank_weapons 0x01c4e4cc int [4] + secondary_bank_ammo_capacity 0x01c4e4dc int [4] max_hull_strength 75000.000 float max_shield_strength 0.00000000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 134 int + closeup_pos {xyz={...} a1d=0x01c4e50c } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01c4e51c int [300] + restricted_loadout_flag 0x01c4e9cc int [7] + allowed_bank_restricted_weapons 0x01c4e9e8 int [7][300] shield_icon_index 255 'Ъ' unsigned char + icon_filename 0x01c50ab9 "" char [32] + anim_filename 0x01c50ad9 "" char [32] + overhead_filename 0x01c50af9 "" char [32] score 210 int scan_time 15000 int + ct_info 0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...} trail_info [12] ct_count 0 int num_nondark_colors 0 int + nondark_colors 0x01c50ebc unsigned char [10][3] + shield_color 0x01c50eda "ЪЪЪ" unsigned char [3] + afterburner_trail {filename=0x01c50ee0 "" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 5.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector + afterburner_thruster_particles {...} SCP_vector + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01c51178 "boom" char [32] max_decals 100 int + draw_primary_models 0x01c5119c bool [3] + draw_secondary_models 0x01c5119f bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx -1 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01c511cc } vec3d num_maneuvering 0 int + maneuvering 0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01c52fe8 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01c53184 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int sip->model_num 44707 int + sip->name 0x01c4e1a8 "SC Lilith" char [32] + sip->pof_file 0x01c4e260 "cruiser03.pof" char [32] - sip->subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float - sip->subsystems[j] {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float sip->subsystems[j].model_num 31504 int + sip->subsystems[j].subobj_name 0x039593cc "turret01" char [32] Locals: j 0 int - sip 0x01c4e1a8 {name=0x01c4e1a8 "SC Lilith" alt_name=0x01c4e1c8 "" short_name=0x01c4e1e8 "TCruise3" ...} ship_info * + name 0x01c4e1a8 "SC Lilith" char [32] + alt_name 0x01c4e1c8 "" char [32] + short_name 0x01c4e1e8 "TCruise3" char [32] species 2 int class_type 13 int + type_str 0x00000000 char * + maneuverability_str 0x00000000 char * + armor_str 0x00000000 char * + manufacturer_str 0x00000000 char * + desc 0x00000000 char * + tech_desc 0x03959280 "The SC Lilith class of Shivan cruisers is a far-deadlier foe than the Cain class. Nearly impenetrable armor plating enables it to withstand tremendous punishment, enabling its nine turrets to lash out at warships and combat spacecraft with impunity." char * + ship_length 0x00000000 char * + gun_mounts 0x00000000 char * + missile_banks 0x00000000 char * + cockpit_pof_file 0x01c4e234 "" char [32] + cockpit_offset {xyz={...} a1d=0x01c4e254 } vec3d + pof_file 0x01c4e260 "cruiser03.pof" char [32] + pof_file_hud 0x01c4e280 "" char [32] num_detail_levels 4 int + detail_distance 0x01c4e2a4 int [5] cockpit_model_num -1 int model_num 44707 int model_num_hud -1 int hud_target_lod -1 int density 1.0000000 float damp 0.20000000 float rotdamp 1.0000000 float delta_bank_const 0.50000000 float + max_vel {xyz={...} a1d=0x01c4e2d8 } vec3d + afterburner_max_vel {xyz={...} a1d=0x01c4e2e4 } vec3d + max_rotvel {xyz={...} a1d=0x01c4e2f0 } vec3d + rotation_time {xyz={...} a1d=0x01c4e2fc } vec3d srotation_time 110.00000 float max_rear_vel 0.00000000 float forward_accel 10.000000 float afterburner_forward_accel 0.00000000 float forward_decel 5.0000000 float slide_accel 0.00000000 float slide_decel 0.00000000 float + warpin_anim 0x01c4e324 "" char [32] warpin_radius 0.00000000 float warpin_snd_start -1 int warpin_snd_end -1 int warpin_speed 0.00000000 float warpin_time 0 int warpin_type 0 int + warpout_anim 0x01c4e35c "" char [32] warpout_radius 0.00000000 float warpout_snd_start -1 int warpout_snd_end -1 int warpout_speed 0.00000000 float warpout_time 0 int warpout_type 0 int warpout_player_speed 0.00000000 float flags 1032 int flags2 0 int ai_class 3 int max_speed 20.000000 float min_speed -0.00000000 float max_accel 20.000000 float collision_damage_type_idx -1 int + shockwave {name=0x01c4e3b4 "" pof_name=0x01c4e3d4 "" inner_rad=100.00000 ...} shockwave_create_info explosion_propagates 1 int big_exp_visual_rad -1.0000000 float shockwave_count 2 int + explosion_bitmap_anims {...} SCP_vector vaporize_chance 0.00000000 float ispew_max_particles -1 int dspew_max_particles -1 int debris_min_lifetime -1.0000000 float debris_max_lifetime -1.0000000 float debris_min_speed -1.0000000 float debris_max_speed -1.0000000 float debris_min_rotspeed -1.0000000 float debris_max_rotspeed -1.0000000 float debris_damage_type_idx -1 int debris_min_hitpoints -1.0000000 float debris_max_hitpoints -1.0000000 float debris_damage_mult 1.0000000 float debris_arc_percent 0.50000000 float n_subsystems 14 int + subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * power_output 90.000000 float max_overclocked_speed 12.000000 float max_weapon_reserve 100.00000 float max_shield_regen_per_second 0.020000000 float max_weapon_regen_per_second 0.039999999 float afterburner_fuel_capacity 0.00000000 float afterburner_burn_rate 0.00000000 float afterburner_recover_rate 0.00000000 float afterburner_max_reverse_vel 0.00000000 float afterburner_reverse_accel 0.00000000 float cmeasure_type 80 int cmeasure_max 0 int num_primary_banks 0 int num_secondary_banks 0 int + primary_bank_weapons 0x01c4e4b4 int [3] + primary_bank_ammo_capacity 0x01c4e4c0 int [3] + secondary_bank_weapons 0x01c4e4cc int [4] + secondary_bank_ammo_capacity 0x01c4e4dc int [4] max_hull_strength 75000.000 float max_shield_strength 0.00000000 float hull_repair_rate 0.00000000 float subsys_repair_rate -2.0000000 float sup_hull_repair_rate 0.15000001 float sup_shield_repair_rate 0.20000000 float sup_subsys_repair_rate 0.15000001 float engine_snd 134 int + closeup_pos {xyz={...} a1d=0x01c4e50c } vec3d closeup_zoom 0.50000000 float + allowed_weapons 0x01c4e51c int [300] + restricted_loadout_flag 0x01c4e9cc int [7] + allowed_bank_restricted_weapons 0x01c4e9e8 int [7][300] shield_icon_index 255 'Ъ' unsigned char + icon_filename 0x01c50ab9 "" char [32] + anim_filename 0x01c50ad9 "" char [32] + overhead_filename 0x01c50af9 "" char [32] score 210 int scan_time 15000 int + ct_info 0x01c50b24 {pt={...} w_start=0.00000000 w_end=0.00000000 ...} trail_info [12] ct_count 0 int num_nondark_colors 0 int + nondark_colors 0x01c50ebc unsigned char [10][3] + shield_color 0x01c50eda "ЪЪЪ" unsigned char [3] + afterburner_trail {filename=0x01c50ee0 "" bitmap_id=-1 } generic_bitmap afterburner_trail_width_factor 1.0000000 float afterburner_trail_alpha_factor 1.0000000 float afterburner_trail_life 5.0000000 float afterburner_trail_faded_out_sections 0 int + normal_thruster_particles {...} SCP_vector + afterburner_thruster_particles {...} SCP_vector + thruster_flame_info {normal={...} afterburn={...} } thrust_pair + thruster_glow_info {normal={...} afterburn={...} } thrust_pair + thruster_secondary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap + thruster_tertiary_glow_info {normal={...} afterburn={...} } thrust_pair_bitmap thruster01_glow_rad_factor 1.0000000 float thruster02_glow_rad_factor 1.0000000 float thruster03_glow_rad_factor 1.0000000 float thruster02_glow_len_factor 1.0000000 float splodeing_texture 0 int + splodeing_texture_name 0x01c51178 "boom" char [32] max_decals 100 int + draw_primary_models 0x01c5119c bool [3] + draw_secondary_models 0x01c5119f bool [4] draw_models false bool weapon_model_draw_distance 200.00000 float armor_type_idx -1 int shield_armor_type_idx -1 int can_glide false bool glide_cap 0.00000000 float glide_dynamic_cap false bool glide_accel_mult 0.00000000 float use_newtonian_damp false bool newtonian_damp_override false bool autoaim_fov 0.00000000 float topdown_offset_def false bool + topdown_offset {xyz={...} a1d=0x01c511cc } vec3d num_maneuvering 0 int + maneuvering 0x01c511dc {use_flags=0 start_snd=-1 loop_snd=-1 ...} man_thruster [128] radar_image_2d_idx -1 int radar_image_size -1 int radar_projection_size_mult 1.0000000 float + ship_iff_info 0x01c52fe8 int [10][10] aiming_flags 0 int minimum_convergence_distance 0.00000000 float convergence_distance 100.00000 float + convergence_offset {xyz={...} a1d=0x01c53184 } vec3d emp_resistance_mod 0.00000000 float piercing_damage_draw_limit 0.10000000 float damage_lightning_type 1 int sip->model_num 44707 int + sip->name 0x01c4e1a8 "SC Lilith" char [32] + sip->pof_file 0x01c4e260 "cruiser03.pof" char [32] - sip->subsystems 0x039593a8 {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem * flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float - sip->subsystems[j] {flags=0 name=0x039593ac "laser turret" subobj_name=0x039593cc "turret01" ...} model_subsystem flags 0 unsigned int + name 0x039593ac "laser turret" char [32] + subobj_name 0x039593cc "turret01" char [32] + alt_sub_name 0x039593ec "" char [32] + alt_dmg_sub_name 0x0395940c "" char [32] subobj_num 11 int model_num 31504 int type 2 int + pnt {xyz={...} a1d=0x03959438 } vec3d radius 2.2373967 float max_subsys_strength 750.00000 float armor_type_idx -1 int + crewspot 0x03959450 "ллллллллллллллллллллллллллллллллU[╫I╧q©pX╕>⌡≈|?" char [32] + turret_norm {xyz={...} a1d=0x03959470 } vec3d + turret_matrix {vec={...} a2d=0x0395947c a1d=0x0395947c } matrix turret_fov -4.3711388e-008 float turret_max_fov 1.0000000 float turret_y_fov -1.0737418e+008 float turret_num_firing_points 1 int + turret_firing_point 0x039594b0 {xyz={...} a1d=0x039594b0 } vec3d [10] turret_gun_sobj 11 int turret_turning_rate 6.2831855 float turret_base_rotation_snd -1 int turret_base_rotation_snd_mult 1.0000000 float turret_gun_rotation_snd -1 int turret_gun_rotation_snd_mult 1.0000000 float alive_snd -1 int dead_snd -1 int rotation_snd -1 int + engine_wash_pointer 0x00000000 {name=0x00000000 angle=??? radius_mult=??? ...} engine_wash_info * turn_rate -1.0737418e+008 float weapon_rotation_pbank -1 int + stepped_rotation 0x00000000 {num_steps=??? fraction=??? t_transit=??? ...} stepped_rotation * awacs_intensity 0.00000000 float awacs_radius -1.0737418e+008 float + primary_banks 0x03959564 int [3] + primary_bank_capacity 0x03959570 int [3] + secondary_banks 0x0395957c int [4] + secondary_bank_capacity 0x0395958c int [4] path_num 14 int + model_decal_system {decals=0x00000000 n_decal_textures=0 decals_modified=false ...} decal_system n_triggers 0 int + triggers 0x00000000 {angle={...} vel={...} accel={...} ...} queued_animation * turret_reset_delay 2000 int + target_priority 0x039595bc int [32] num_target_priorities 0 int optimum_range 0.00000000 float favor_current_facing 0.00000000 float sip->subsystems[j].model_num 31504 int + sip->subsystems[j].subobj_name 0x039593cc "turret01" char [32]