========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -snd_preload -mod TVWP Building file index... Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-enhanced.vp' with a checksum of 0x37a7d5b9 Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-interface.vp' with a checksum of 0x158330d4 Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-missions.vp' with a checksum of 0x1da99796 Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-models.vp' with a checksum of 0xeed41bf4 Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-movies.vp' with a checksum of 0x1b53b12f Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-normal.vp' with a checksum of 0xbae77fb9 Found root pack 'C:\Games\FreeSpace2\TVWP\TVWP-root.vp' with a checksum of 0xfcc19a1a Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\TVWP\' ... 4 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-enhanced.vp' ... 244 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-interface.vp' ... 1342 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-missions.vp' ... 24 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-models.vp' ... 126 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-movies.vp' ... 1 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-normal.vp' ... 101 files Searching root pack 'C:\Games\FreeSpace2\TVWP\TVWP-root.vp' ... 234 files Searching root 'C:\Games\FreeSpace2\' ... 121 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 18 roots and 9192 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 4650 OpenGL Version : 3.2.9704 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Shader in_error! Disabling GLSL! Max texture units: 8 (8) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'tvwp-turretangle-shp.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 253 Movie Error: Unable to open 'intro' movie in any supported format. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) WARNING!, Could not load misc 2_title anim in main hall ANI 2_Exit.ani with size 265x51 (20.3% wasted) ANI 2_Pilot.ani with size 265x51 (20.3% wasted) ANI 2_Continue.ani with size 265x51 (20.3% wasted) ANI 2_Techdata.ani with size 265x51 (20.3% wasted) ANI 2_Options.ani with size 265x51 (20.3% wasted) ANI 2_Campaign.ani with size 265x51 (20.3% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 834x258 (49.6% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model Loading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xfd7f303a, IBX checksum: 0x548e1daa -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 128 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'TVWPch1m03.fs2' Hmmm... Extension passed to mission_load... Using callsign: Brock Using callsign: Chuckles Using callsign: Juan Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Loading model 'shrike.pof' IBX: Found a good IBX to read for 'shrike.pof'. IBX-DEBUG => POF checksum: 0x449349e6, IBX checksum: 0x403a122d -- "shrike.pof" Loading model 'pericles.pof' IBX: Found a good IBX to read for 'pericles.pof'. IBX-DEBUG => POF checksum: 0x7de81ec1, IBX checksum: 0xa236d6b5 -- "pericles.pof" Potential problem found: Unrecognized type subsystem 'bridge', believed to be in ship pericles.pof Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). Loading model 'constellation.pof' IBX: Found a good IBX to read for 'constellation.pof'. IBX-DEBUG => POF checksum: 0xb7af06c8, IBX checksum: 0x42c2d4a2 -- "constellation.pof" Potential problem found: Unrecognized type subsystem 'bridge', believed to be in ship constellation.pof Potential problem found: Unrecognized type subsystem 'fighterbay', believed to be in ship constellation.pof Loading model 'viper.pof' IBX: Found a good IBX to read for 'viper.pof'. IBX-DEBUG => POF checksum: 0x0b039618, IBX checksum: 0x6d2fafc6 -- "viper.pof" Loading model 'malpha.pof' IBX: Found a good IBX to read for 'malpha.pof'. IBX-DEBUG => POF checksum: 0x5a2a7941, IBX checksum: 0x86b85746 -- "malpha.pof" OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 35x35 (45.3% wasted) ANI 2_energy2 with size 45x94 (26.6% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x303 (40.8% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 48x54 (15.6% wasted) ANI targhit1 with size 50x35 (45.3% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 50x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 214 new ship subsystems ... a total of 400 is now available (26 in-use). About to page in ships! ANI HL-Malpha with size 112x93 (27.3% wasted) ANI HL-Shrike with size 112x93 (27.3% wasted) ANI HL-Viper with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" Loading model 'bullet.pof' IBX: Found a good IBX to read for 'bullet.pof'. IBX-DEBUG => POF checksum: 0x6d1e63a2, IBX checksum: 0xd88a8c92 -- "bullet.pof" Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0xeea115dc -- "harbinger.pof" Loading model 'tempest.pof' IBX: Found a good IBX to read for 'tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "tempest.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 35x35 (45.3% wasted) ANI 2_energy2.ani with size 45x94 (26.6% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x303 (40.8% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 48x54 (15.6% wasted) ANI targhit1.ani with size 50x35 (45.3% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 50x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI HL-Malpha.ani with size 112x93 (27.3% wasted) ANI HL-Shrike.ani with size 112x93 (27.3% wasted) ANI HL-Viper.ani with size 112x93 (27.3% wasted) User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1223/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 349, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI LR.ani with size 440x200 (21.9% wasted) ANI ML.ani with size 440x200 (21.9% wasted) No cached palette file Frame 0 too long!!: frametime = 3.999 (3.999) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI m72-1 with size 57x25 (21.9% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport with size 40x23 (28.1% wasted) ANI fadeIconT-transport.ani with size 40x23 (28.1% wasted) ANI iconhighlight07 with size 144x144 (43.8% wasted) ANI iconhighlight07.ani with size 144x144 (43.8% wasted) ANI iconplanet.ani with size 183x182 (28.9% wasted) ANI icont-fightW.ani with size 51x54 (15.6% wasted) ANI iconT-transport.ani with size 40x23 (28.1% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 11.000 Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_GAME_PLAY (2) Frame 153 too long!!: frametime = 0.393 (0.393) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) 2302 frames executed in 30.008 seconds, 76.713 frames per second. Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_MISSION_LOG_SCROLLBACK (22) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_MISSION_LOG_SCROLLBACK (17) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 834x258 (49.6% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 128 MISSION LOAD: 'TVWPch1m03.fs2' Hmmm... Extension passed to mission_load... Using callsign: Brock Using callsign: Chuckles Using callsign: Juan Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 214 new ship subsystems ... a total of 400 is now available (26 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1486/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 335, Estimated count = 425 ================================================ Entering game at time = 218.703 2551 frames executed in 30.002 seconds, 85.028 frames per second. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Unloading in mission messages =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 834x258 (49.6% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 128 MISSION LOAD: 'TVWPch1m03.fs2' Hmmm... Extension passed to mission_load... Using callsign: Brock Using callsign: Chuckles Using callsign: Juan Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 214 new ship subsystems ... a total of 400 is now available (26 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1503/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 335, Estimated count = 425 ================================================ Entering game at time = 354.574 2551 frames executed in 30.001 seconds, 85.030 frames per second. Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_DEATH_BLEW_UP (19) Unloading in mission messages =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 834x258 (49.6% wasted) Starting model page in... Beginning level bitmap paging... Loading warp model 128 MISSION LOAD: 'TVWPch1m03.fs2' Hmmm... Extension passed to mission_load... Using callsign: Brock Using callsign: Chuckles Using callsign: Juan Starting mission message count : 205 Ending mission message count : 206 Current soundtrack set to -1 in event_music_reset_choices Allocating space for at least 6 new ship subsystems ... a total of 200 is now available (6 in-use). OpenGL: Reusing 512x512 FBO! Loading model 'starfield.pof' IBX: Found a good IBX to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x2746ad28 -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) =================== STARTING LEVEL DATA LOAD ================== Allocating space for at least 214 new ship subsystems ... a total of 400 is now available (26 in-use). About to page in ships! Paging in mission messages Stopping model page in... User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP834x258+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1511/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 335, Estimated count = 425 ================================================ Entering game at time = 624.254 2552 frames executed in 30.007 seconds, 85.047 frames per second. Int3(): From E:\Storage\FSO\fs2_open_3_6_10\code\Model\ModelRead.cpp at line 5005