========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.12 Passed cmdline options: -spec_exp 11 -spec_static 0.8 -spec_point 0.6 -spec_tube 0.4 -ambient_factor 100 -env -mipmap -missile_lighting -glow -spec -normal -3dshockwave -post_process -ballistic_gauge -orbradar -rearm_timer -targetinfo -3dwarp -snd_preload -mod MediaVPs Building file index... Found root pack 'E:\FreeSpace2\MediaVPs\3610_Patch.vp' with a checksum of 0x07e72699 Found root pack 'E:\FreeSpace2\MediaVPs\a_subspace.vp' with a checksum of 0x02b13584 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' with a checksum of 0xd06bf123 Found root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' with a checksum of 0xc9e372bb Found root pack 'E:\FreeSpace2\MediaVPs\mv_core.vp' with a checksum of 0x0dc7bb8f Found root pack 'E:\FreeSpace2\MediaVPs\mv_effects.vp' with a checksum of 0xa3141c30 Found root pack 'E:\FreeSpace2\MediaVPs\mv_music.vp' with a checksum of 0x4dbbbe96 Found root pack 'E:\FreeSpace2\a_subspace.vp' with a checksum of 0x02b13584 Found root pack 'E:\FreeSpace2\mp-710_adveffects.vp' with a checksum of 0x55caf318 Found root pack 'E:\FreeSpace2\mp-710_effects.vp' with a checksum of 0xe22bdcc2 Found root pack 'E:\FreeSpace2\mp-710_models.vp' with a checksum of 0x20b9069a Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'E:\FreeSpace2\mv_adveffects.vp' with a checksum of 0xfeb54970 Found root pack 'E:\FreeSpace2\mv_core.vp' with a checksum of 0xb6cb1f6a Found root pack 'E:\FreeSpace2\mv_effects.vp' with a checksum of 0x1986a43c Found root pack 'E:\FreeSpace2\mv_models.vp' with a checksum of 0x2f8a711a Found root pack 'E:\FreeSpace2\mv_music.vp' with a checksum of 0xcca92482 Found root pack 'E:\FreeSpace2\mv_textures.vp' with a checksum of 0x2c43a80e Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Found root pack 'E:\FreeSpace2\data\cbanim.vp' with a checksum of 0xfcae9a0f Searching root 'E:\FreeSpace2\MediaVPs\' ... 3 files Searching root pack 'E:\FreeSpace2\MediaVPs\3610_Patch.vp' ... 180 files Searching root pack 'E:\FreeSpace2\MediaVPs\a_subspace.vp' ... 63 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Advanced.vp' ... 2868 files Searching root pack 'E:\FreeSpace2\MediaVPs\MV_Assets.vp' ... 1810 files Searching root pack 'E:\FreeSpace2\MediaVPs\mv_core.vp' ... 146 files Searching root pack 'E:\FreeSpace2\MediaVPs\mv_effects.vp' ... 1046 files Searching root pack 'E:\FreeSpace2\MediaVPs\mv_music.vp' ... 32 files Searching root 'E:\FreeSpace2\' ... 1234 files Searching root pack 'E:\FreeSpace2\a_subspace.vp' ... 63 files Searching root pack 'E:\FreeSpace2\mp-710_adveffects.vp' ... 2063 files Searching root pack 'E:\FreeSpace2\mp-710_effects.vp' ... 91 files Searching root pack 'E:\FreeSpace2\mp-710_models.vp' ... 31 files Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'E:\FreeSpace2\mv_adveffects.vp' ... 299 files Searching root pack 'E:\FreeSpace2\mv_core.vp' ... 88 files Searching root pack 'E:\FreeSpace2\mv_effects.vp' ... 580 files Searching root pack 'E:\FreeSpace2\mv_models.vp' ... 399 files Searching root pack 'E:\FreeSpace2\mv_music.vp' ... 15 files Searching root pack 'E:\FreeSpace2\mv_textures.vp' ... 1526 files Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files Searching root pack 'E:\FreeSpace2\data\cbanim.vp' ... 57 files Found 30 roots and 19896 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software on Speakers (Creative SB X-Fi)' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1920x1200 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 5800 Series OpenGL Version : 4.0.9901 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ... Shaders Manager initialized. Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 4.00 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'flak-sct.tbm' ... TBM => Starting parse of 'velindc-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... render_target: creating new 1920x1200 FBO render_buffer: creating new 1920x1200 render buffer texture_pool: creating new 1920x1200 texture Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_flak-wep.tbm' ... TBM => Starting parse of 'mv_shockwave-wep.tbm' ... TBM => Starting parse of 'mv_missiles-wep.tbm' ... TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_textures-shp.tbm' ... TBM => Starting parse of 'mv_turretangle-shp.tbm' ... TBM => Starting parse of 'mv_shockwave-shp.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_density-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 1170 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Frame 0 too long!!: frametime = 0.266 (0.266) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 50 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 50 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0x101d7c20, IBX checksum: 0xcb67e29b -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'Training-2.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer1.pcx' Starting mission message count : 205 Ending mission message count : 249 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'fighter2t-05.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3dfad880 -- "fighter2t-05.pof" Loading model 'fighter2t-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof" Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Loading model 'Drone01.pof' IBX: Found a good IBX/TSB to read for 'Drone01.pof'. IBX-DEBUG => POF checksum: 0xd98f0c89, IBX checksum: 0xabcb22fd -- "Drone01.pof" Loading model 'freighter2t-01.pof' IBX: Found a good IBX/TSB to read for 'freighter2t-01.pof'. IBX-DEBUG => POF checksum: 0x557cede4, IBX checksum: 0xf78a4f57 -- "freighter2t-01.pof" Loading model 'install01.pof' IBX: Found a good IBX/TSB to read for 'install01.pof'. IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x16a32260 -- "install01.pof" Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship install01.pof Unknown special object type $path06 while reading model install01.pof Unknown special object type $path07 while reading model install01.pof Submodel 'installation01b-hull' is detail level 1 of 'installation01a-hull' Submodel 'installation01c-hull' is detail level 2 of 'installation01a-hull' Submodel 'installation01d-hull' is detail level 3 of 'installation01a-hull' OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'Starfield.pof' IBX: Found a good IBX/TSB to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof" Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX/TSB to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof" Submodel 'bodyb' is detail level 1 of 'bodya' Submodel 'bodyc' is detail level 2 of 'bodya' Submodel 'bodyd' is detail level 3 of 'bodya' Loading model 'support2v-01.pof' IBX: Found a good IBX/TSB to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. Loading model 'Blip.pof' IBX: Found a good IBX/TSB to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Submodel 'blipb' is detail level 1 of 'blipa' Submodel 'blipc' is detail level 2 of 'blipa' Submodel 'blipd' is detail level 3 of 'blipa' Loading model 'rockeye.pof' IBX: Found a good IBX/TSB to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Submodel 'rockeye-b' is detail level 1 of 'rockeye-a' Submodel 'rockeye-c' is detail level 2 of 'rockeye-a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Loading model 'Tempest.pof' IBX: Found a good IBX/TSB to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX/TSB to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX/TSB to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Submodel 'realhornet-b' is detail level 1 of 'realhornet-a' Submodel 'realhornet-c' is detail level 2 of 'realhornet-a' Loading model 'crossbow.pof' IBX: Found a good IBX/TSB to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" No subsystems found for model "crossbow.pof". Loading model 'cmeasure01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof" Loading model 'Interceptor.pof' IBX: Found a good IBX/TSB to read for 'Interceptor.pof'. IBX-DEBUG => POF checksum: 0x3d4ed74c, IBX checksum: 0x6283fd66 -- "Interceptor.pof" Model Interceptor.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP192x116+16' User bitmap 'TMP509x189+16' User bitmap 'TMP209x477+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1484/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 465, Estimated count = 425 ================================================ Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2t-05 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter with size 24x29 (9.4% wasted) ANI FadeiconT-fighter.ani with size 24x29 (9.4% wasted) Frame 0 too long!!: frametime = 12.122 (12.122) ANI iconT-fighter.ani with size 24x29 (9.4% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 22.455 Compiling special shader -> post-v.sdr / brightpass-f.sdr ... render_target: creating new 960x960 FBO render_buffer: creating new 960x960 render buffer texture_pool: creating new 960x960 texture