FreeSpace version: 3.6.12 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 110 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -no_emissive_light -normal -3dshockwave -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod wings,mediavps -no_warn Building file index... Found root pack 'E:\fs2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699 Found root pack 'E:\fs2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123 Found root pack 'E:\fs2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb Found root pack 'E:\fs2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f Found root pack 'E:\fs2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30 Found root pack 'E:\fs2\mediavps\mv_music.vp' with a checksum of 0x4dbbbe96 Found root pack 'E:\fs2\mediavps\warble_fs1.vp' with a checksum of 0x49c6c98d Found root pack 'E:\fs2\Root_fs2.vp' with a checksum of 0x98c91e84 Found root pack 'E:\fs2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'E:\fs2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'E:\fs2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'E:\fs2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'E:\fs2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'E:\fs2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'E:\fs2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'E:\fs2\tangoA_fs2.vp' with a checksum of 0x2e10c984 Found root pack 'E:\fs2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'E:\fs2\wings\' ... 4214 files Searching root 'E:\fs2\mediavps\' ... 19 files Searching root pack 'E:\fs2\mediavps\3610_Patch.vp' ... 180 files Searching root pack 'E:\fs2\mediavps\MV_Advanced.vp' ... 2868 files Searching root pack 'E:\fs2\mediavps\MV_Assets.vp' ... 1810 files Searching root pack 'E:\fs2\mediavps\MV_Core.vp' ... 146 files Searching root pack 'E:\fs2\mediavps\MV_Effects.vp' ... 1046 files Searching root pack 'E:\fs2\mediavps\mv_music.vp' ... 32 files Searching root pack 'E:\fs2\mediavps\warble_fs1.vp' ... 110 files Searching root 'E:\fs2\' ... 203 files Searching root pack 'E:\fs2\Root_fs2.vp' ... 157 files Searching root pack 'E:\fs2\smarty_fs2.vp' ... 10 files Searching root pack 'E:\fs2\sparky_fs2.vp' ... 3027 files Searching root pack 'E:\fs2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'E:\fs2\stu_fs2.vp' ... 2355 files Searching root pack 'E:\fs2\tango1_fs2.vp' ... 32 files Searching root pack 'E:\fs2\tango2_fs2.vp' ... 15 files Searching root pack 'E:\fs2\tango3_fs2.vp' ... 10 files Searching root pack 'E:\fs2\tangoA_fs2.vp' ... 0 files Searching root pack 'E:\fs2\warble_fs2.vp' ... 52 files Found 20 roots and 17623 files. ERROR: Unknown Language Checksum: -420372663 Using default language settings... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1920x1080 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTS/PCI/SSE2/3DNOW! OpenGL Version : 3.3.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ... Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ... Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ... Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ... Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ... Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ... Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ... Shaders Manager initialized. Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 3.30 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... TBM => Starting parse of 'flak-sct.tbm' ... TBM => Starting parse of 'velindc-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Joystick #2: Microsoft PC-joystick driver Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... Oh noes!! File is empty! (mv_music-mus.tbm)! TABLES: Unable to parse 'mv_music-mus.tbm'! Error code = 5. TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... TBM => Starting parse of 'tof-mfl.tbm' ... TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'wings-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 199 frames at 20 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 150 frames at 24 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (archerimpact.eff) with 16 frames at 20 fps. BMPMAN: Found EFF (exp_flare.eff) with 18 frames at 20 fps. BMPMAN: Found EFF (bomb_flare.eff) with 86 frames at 24 fps. WARNING: "$Rearm Rate specified for non-ballistic primary NR-L1" at weapons.cpp:1651 WARNING: "$Rearm Rate for ballistic primary GSh-50-1 not specified. Defaulting to 100..." at weapons.cpp:1641 TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'Land-wep.tbm' ... TBM => Starting parse of 'tof-aip.tbm' ... TBM => Starting parse of 'turrets-obt.tbm' ... WARNING: "Unidentified priority group 'Fighter' set for objecttype 'Fighter'" at ship.cpp:3254 WARNING: "Unidentified priority group 'Bomber' set for objecttype 'Bomber'" at ship.cpp:3254 WARNING: "Unidentified priority group 'Fighter' set for objecttype 'Tank'" at ship.cpp:3254 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-02a.tga -- number 952 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap Contrail01.tga -- number 951 TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_density-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'zyx-shp.tbm' ... TBM => Starting parse of 'tanks-shp.tbm' ... TBM => Starting parse of 'Landscapes-shp.tbm' ... TBM => Starting parse of 'buldings-shp.tbm' ... TBM => Starting parse of 'att-shp.tbm' ... Loading model 'attitude.pof' IBX: Found a good IBX/TSB to read for 'attitude.pof'. IBX-DEBUG => POF checksum: 0x6f1dc30f, IBX checksum: 0x5b95a383 -- "attitude.pof" For "attitude.pof" I couldn't find attitude-glow.ani For "attitude.pof" I couldn't find attitude-shine.ani For "attitude.pof" I couldn't find attitude-normal.ani TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'wings-hdg.tbm' ... TBM => Starting parse of 'wide-hdg.tbm' ... Found bitmap ExpMissileHit1.eff -- number 216 Found bitmap lightning.pcx -- number 955 Found bitmap lightning.pcx -- number 955 Found bitmap lightning.pcx -- number 955 Found bitmap beam-dblue.tga -- number 956 TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'uwars-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 490 MVE: Buffer underun (First is normal) Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Loaded main_amb.wav ANI cursor.ani with size 24x24 (25.0% wasted) Loaded user_o.wav Loaded commit.wav Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'vasudan1.pcx' WARNING => Ship class GTF Ares not located in Ship_info[] in player file Bumping dynamic sexp node limit from 0 to 250... Bumping dynamic sexp node limit from 250 to 500... Bumping dynamic sexp node limit from 500 to 750... ANI 2_vHall_misc1.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc2.ani with size 565x154 (39.8% wasted) ANI 2_vHall_misc3.ani with size 361x405 (20.9% wasted) ANI 2_vHall_misc4.ani with size 86x364 (28.9% wasted) ANI 2_vhall_exit.ani with size 159x105 (18.0% wasted) ANI 2_vhall_barracks.ani with size 251x264 (48.4% wasted) ANI 2_vhall_ready.ani with size 266x414 (19.1% wasted) ANI 2_vhall_tech.ani with size 143x430 (16.0% wasted) ANI 2_vhall_options.ani with size 303x334 (34.8% wasted) ANI 2_vhall_campaign.ani with size 366x206 (19.5% wasted) No music file exists to play music at the main menu! Frame 0 too long!!: frametime = 0.479 (0.479) Loaded user_c.wav Frame 0 too long!!: frametime = 0.564 (0.564) Loaded V_Pa_01.wav Loaded V_Lite_On.wav Loaded V_Lite_Off.wav Loaded V_Roll_Open.wav Loaded V_Roll_Close.wav Loaded V_Head_1.wav Got event GS_EVENT_OPTIONS_MENU (8) in state GS_STATE_MAIN_MENU (1) Frame 0 too long!!: frametime = 2.706 (2.706) Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_OPTIONS_MENU (5) No music file exists to play music at the main menu! Frame 0 too long!!: frametime = 0.258 (0.258) Frame 0 too long!!: frametime = 0.298 (0.298) Got event GS_EVENT_BARRACKS_MENU (9) in state GS_STATE_MAIN_MENU (1) Found bitmap cursor1.ani -- number 976 Someone passed an extension to bm_load_animation for file 'IconRankMini.ani' Someone passed an extension to bm_load for file 'vasudan1.pcx' Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 509. Exited function with 750 nodes. Frame 0 too long!!: frametime = 1.267 (1.267) Someone passed an extension to bm_load for file 'vasudan1.pcx' Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_BARRACKS_MENU (6) No music file exists to play music at the main menu! Frame 0 too long!!: frametime = 0.302 (0.302) Loaded V_Map_On.wav Loaded V_Map_Off.wav Loaded V_Exit_Close.wav Loaded V_Hatch_Close.wav Loaded V_Hatch_Open.wav Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Found bitmap 2_slider0000.tga -- number 993 Found bitmap 2_slider0001.tga -- number 994 Found bitmap 2_slider0002.tga -- number 995 Techroom successfully initialized, now changing tab... Loading model 'f116.pof' IBX: Found a good IBX/TSB to read for 'f116.pof'. IBX-DEBUG => POF checksum: 0xc9445332, IBX checksum: 0x09c6422f -- "f116.pof" For "f116.pof" I couldn't find extras-2-glow.ani For "f116.pof" I couldn't find extras-2-shine.ani For "f116.pof" I couldn't find x36-glow.ani For "f116.pof" I couldn't find glass-glow.ani For "f116.pof" I couldn't find glass-normal.ani Glow point bank 0 texture num is 1929677 for 'f116.pof' Glow point bank texture not found for 'f116.pof', setting as the normal one num Glow point bank 1 texture num is 1934428 for 'f116.pof' Glow point bank texture not found for 'f116.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Frame 0 too long!!: frametime = 1.032 (1.032) Frame 0 too long!!: frametime = 0.425 (0.425) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Found bitmap 2_TDB_000001.tga -- number 1142 Found bitmap 2_TDB_000002.tga -- number 1143 Found bitmap 2_TDB_010001.tga -- number 1144 Found bitmap 2_TDB_010002.tga -- number 1145 Found bitmap 2_TDB_020001.tga -- number 1148 Found bitmap 2_TDB_020002.tga -- number 1149 Found bitmap 2_TDB_030001.tga -- number 1150 Found bitmap 2_TDB_030002.tga -- number 1151 Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 527. Exited function with 750 nodes. Found bitmap 2_slider0000.tga -- number 993 Found bitmap 2_slider0001.tga -- number 994 Found bitmap 2_slider0002.tga -- number 995 Found bitmap 2_slider0000.tga -- number 993 Found bitmap 2_slider0001.tga -- number 994 Found bitmap 2_slider0002.tga -- number 995 Frame 0 too long!!: frametime = 0.892 (0.892) Found bitmap icon-volition.pcx -- number 14 Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 634. Exited function with 750 nodes. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps. Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... Found bitmap exp04.eff -- number 484 BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Found bitmap exp05.eff -- number 366 Found bitmap exp06.eff -- number 413 Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof" Glow point bank 0 texture num is 2101028 for 'warp.pof' Glow point bank texture not found for 'warp.pof', setting as the normal one num 900 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. Found bitmap shieldhit01a.eff -- number 1529 BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. Found bitmap shieldhit02a.eff -- number 1552 Found bitmap shieldhit02a.eff -- number 1552 Found bitmap shieldhit01a.eff -- number 1529 SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. For "shockwave.pof" I couldn't find shockwave3d-shine.ani For "shockwave.pof" I couldn't find shockwave3d-normal.ani Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'eufleet2' Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 634. Exited function with 750 nodes. Starting mission message count : 15 Ending mission message count : 15 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'eurofighter2.pof' IBX: Found a good IBX/TSB to read for 'eurofighter2.pof'. IBX-DEBUG => POF checksum: 0x9b069fb6, IBX checksum: 0xbc675e43 -- "eurofighter2.pof" For "eurofighter2.pof" I couldn't find sigurd-glow.ani For "eurofighter2.pof" I couldn't find goldglass-glow.ani For "eurofighter2.pof" I couldn't find goldglass-normal.ani WARNING: "Subsystem "Engine" in model "eurofighter2.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "eurofighter2.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship eurofighter2.pof with engine wash associated with subsys Engine Loading model 'eudestroyer.pof' IBX: Found a good IBX/TSB to read for 'eudestroyer.pof'. IBX-DEBUG => POF checksum: 0x602254bd, IBX checksum: 0xfd56915a -- "eudestroyer.pof" For "eudestroyer.pof" I couldn't find confedtile-glow.ani For "eudestroyer.pof" I couldn't find cruiser158e-03-01-shine.ani For "eudestroyer.pof" I couldn't find cruiser158e-03-01-normal.ani For "eudestroyer.pof" I couldn't find cruiser158e-03-02-shine.ani For "eudestroyer.pof" I couldn't find cruiser158e-03-02-normal.ani Found bitmap confedtile.dds -- number 1770 For "eudestroyer.pof" I couldn't find confedtile-glow.ani Found bitmap confedtile-shine.dds -- number 1771 Found bitmap confedtile-normal.dds -- number 1772 For "eudestroyer.pof" I couldn't find insttex02-normal.ani For "eudestroyer.pof" I couldn't find capital05-02-glow.ani For "eudestroyer.pof" I couldn't find capital05-02-normal.ani Found bitmap capital05-02.dds -- number 1780 For "eudestroyer.pof" I couldn't find capital05-02-glow.ani Found bitmap capital05-02-shine.dds -- number 1781 For "eudestroyer.pof" I couldn't find capital05-02-normal.ani For "eudestroyer.pof" I couldn't find contileblu-glow.ani For "eudestroyer.pof" I couldn't find contileblu-shine.ani For "eudestroyer.pof" I couldn't find contilebl-glow.ani For "eudestroyer.pof" I couldn't find doctile5-glow.ani For "eudestroyer.pof" I couldn't find tcov5-glow.ani For "eudestroyer.pof" I couldn't find tran2-glow.ani For "eudestroyer.pof" I couldn't find fen12.ani WARNING: "Couldn't open texture 'fen12' referenced by model 'eudestroyer.pof'" at modelread.cpp:2274 Found bitmap confedtile.dds -- number 1770 For "eudestroyer.pof" I couldn't find confedtile-glow.ani Found bitmap confedtile-shine.dds -- number 1771 Found bitmap confedtile-normal.dds -- number 1772 Found bitmap contileblu.dds -- number 1782 For "eudestroyer.pof" I couldn't find contileblu-glow.ani For "eudestroyer.pof" I couldn't find contileblu-shine.ani Found bitmap contileblu-normal.dds -- number 1783 Found bitmap contilebl.dds -- number 1784 For "eudestroyer.pof" I couldn't find contilebl-glow.ani Found bitmap contilebl-shine.tga -- number 1785 Found bitmap contilebl-normal.dds -- number 1786 Model eudestroyer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Potential problem found: Unrecognized subsystem type 'fan1', believed to be in ship eudestroyer.pof Potential problem found: Unrecognized subsystem type 'fan2', believed to be in ship eudestroyer.pof WARNING: "Not all subsystems in model "eudestroyer.pof" have a record in ships.tbl. This can cause game to crash. List of subsystems not found from table is in log file." at modelread.cpp:633 Subsystem turretarm05 in model was not found in ships.tbl! Subsystem turretarm06 in model was not found in ships.tbl! Subsystem turretarm07 in model was not found in ships.tbl! Subsystem turretarm08 in model was not found in ships.tbl! Subsystem turretarm09 in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'fan1b', believed to be in ship eudestroyer.pof Potential problem found: Unrecognized subsystem type 'fan2b', believed to be in ship eudestroyer.pof Subsystem turret01b in model was not found in ships.tbl! Subsystem turret02b in model was not found in ships.tbl! Subsystem turret03b in model was not found in ships.tbl! Subsystem turret04b in model was not found in ships.tbl! Subsystem turret05b in model was not found in ships.tbl! Subsystem turretarm05b in model was not found in ships.tbl! Subsystem turret06b in model was not found in ships.tbl! Subsystem turretarm06b in model was not found in ships.tbl! Subsystem turret07b in model was not found in ships.tbl! Subsystem turretarm07b in model was not found in ships.tbl! Subsystem turret08b in model was not found in ships.tbl! Subsystem turretarm08b in model was not found in ships.tbl! Subsystem turret09b in model was not found in ships.tbl! Subsystem turretarm09b in model was not found in ships.tbl! Subsystem fighterbay in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship eudestroyer.pof Ship eudestroyer.pof with engine wash associated with subsys engine01 Ship eudestroyer.pof with engine wash associated with subsys engine02 pm->moment_of_inertia is invalid for eudestroyer.pof!WARNING: "Galahad-class (eudestroyer.pof) has a null moment of inertia!" at ship.cpp:4004 Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). Loading model 'eucruiser2.pof' IBX: Found a good IBX/TSB to read for 'eucruiser2.pof'. IBX-DEBUG => POF checksum: 0xae991481, IBX checksum: 0x8b0f76ee -- "eucruiser2.pof" For "eucruiser2.pof" I couldn't find bay2-shine.ani For "eucruiser2.pof" I couldn't find bay2-normal.ani For "eucruiser2.pof" I couldn't find extras-1-glow.ani For "eucruiser2.pof" I couldn't find extras-1-shine.ani For "eucruiser2.pof" I couldn't find 0-beam2-glow.ani For "eucruiser2.pof" I couldn't find 0-beam2-shine.ani For "eucruiser2.pof" I couldn't find 0-beam2-normal.ani For "eucruiser2.pof" I couldn't find 0-beam1-shine.ani For "eucruiser2.pof" I couldn't find 0-beam1-normal.ani For "eucruiser2.pof" I couldn't find 0-anti2-glow.ani For "eucruiser2.pof" I couldn't find 0-anti2-shine.ani For "eucruiser2.pof" I couldn't find 0-anti2-normal.ani For "eucruiser2.pof" I couldn't find 0-anti1-glow.ani For "eucruiser2.pof" I couldn't find 0-anti1-shine.ani For "eucruiser2.pof" I couldn't find 0-anti1-normal.ani For "eucruiser2.pof" I couldn't find 0-hpart-glow.ani For "eucruiser2.pof" I couldn't find 0-hpart-shine.ani For "eucruiser2.pof" I couldn't find 0-hpart-normal.ani For "eucruiser2.pof" I couldn't find 0-tach1-glow.ani For "eucruiser2.pof" I couldn't find 0-tach1-shine.ani For "eucruiser2.pof" I couldn't find 0-tach1-normal.ani For "eucruiser2.pof" I couldn't find 0-laser2-glow.ani For "eucruiser2.pof" I couldn't find 0-laser2-shine.ani For "eucruiser2.pof" I couldn't find 0-laser2-normal.ani For "eucruiser2.pof" I couldn't find 0-laser1-glow.ani For "eucruiser2.pof" I couldn't find 0-laser1-shine.ani For "eucruiser2.pof" I couldn't find 0-laser1-normal.ani Model eucruiser2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01-destroyed in model was not found in ships.tbl! Subsystem turret02-destroyed in model was not found in ships.tbl! Subsystem turret03-destroyed in model was not found in ships.tbl! Subsystem turret04-destroyed in model was not found in ships.tbl! Subsystem turret05-destroyed in model was not found in ships.tbl! Subsystem turret06-destroyed in model was not found in ships.tbl! Subsystem turret07-destroyed in model was not found in ships.tbl! Subsystem turret08-destroyed in model was not found in ships.tbl! Subsystem turret09-destroyed in model was not found in ships.tbl! Subsystem turret10-destroyed in model was not found in ships.tbl! Subsystem turret11-destroyed in model was not found in ships.tbl! Subsystem turret12-destroyed in model was not found in ships.tbl! Subsystem turret13-destroyed in model was not found in ships.tbl! Subsystem turret14-destroyed in model was not found in ships.tbl! Subsystem turret15-destroyed in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'Bridge', believed to be in ship eucruiser2.pof Subsystem Fighterbay in model was not found in ships.tbl! Ship eucruiser2.pof with engine wash associated with subsys engine01 Submodel 'detail-1b' is detail level 1 of 'detail-1a' Submodel 'detail-1c' is detail level 2 of 'detail-1a' pm->moment_of_inertia is invalid for eucruiser2.pof!WARNING: "Merlin-class (eucruiser2.pof) has a null moment of inertia!" at ship.cpp:4004 WARNING: "Invalid subobj_num or model_num in subsystem 'fighterbay01' on ship type 'Merlin-class'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 Loading model 'nimitz.pof' IBX: Found a good IBX/TSB to read for 'nimitz.pof'. IBX-DEBUG => POF checksum: 0xa02570fd, IBX checksum: 0x9ca99489 -- "nimitz.pof" Found bitmap bay2.dds -- number 1804 Found bitmap bay2-glow.dds -- number 1805 For "nimitz.pof" I couldn't find bay2-shine.ani For "nimitz.pof" I couldn't find bay2-normal.ani For "nimitz.pof" I couldn't find 0-plas-glow.ani For "nimitz.pof" I couldn't find 0-plas-shine.ani For "nimitz.pof" I couldn't find 0-plas-normal.ani For "nimitz.pof" I couldn't find 0-plas1-glow.ani For "nimitz.pof" I couldn't find 0-plas1-shine.ani For "nimitz.pof" I couldn't find 0-plas1-normal.ani Found bitmap 0-hpart.dds -- number 1817 For "nimitz.pof" I couldn't find 0-hpart-glow.ani For "nimitz.pof" I couldn't find 0-hpart-shine.ani For "nimitz.pof" I couldn't find 0-hpart-normal.ani Found bitmap 0-tach1.dds -- number 1818 For "nimitz.pof" I couldn't find 0-tach1-glow.ani For "nimitz.pof" I couldn't find 0-tach1-shine.ani For "nimitz.pof" I couldn't find 0-tach1-normal.ani Found bitmap 0-laser2.dds -- number 1819 For "nimitz.pof" I couldn't find 0-laser2-glow.ani For "nimitz.pof" I couldn't find 0-laser2-shine.ani For "nimitz.pof" I couldn't find 0-laser2-normal.ani Found bitmap 0-laser1.dds -- number 1820 For "nimitz.pof" I couldn't find 0-laser1-glow.ani For "nimitz.pof" I couldn't find 0-laser1-shine.ani For "nimitz.pof" I couldn't find 0-laser1-normal.ani Found bitmap 0-beam1.dds -- number 1813 Found bitmap 0-beam1-glow.dds -- number 1814 For "nimitz.pof" I couldn't find 0-beam1-shine.ani For "nimitz.pof" I couldn't find 0-beam1-normal.ani For "nimitz.pof" I couldn't find rapier-d-glow.ani For "nimitz.pof" I couldn't find rapier-d-shine.ani For "nimitz.pof" I couldn't find rapier-d-normal.ani For "nimitz.pof" I couldn't find enct-dum-glow.ani For "nimitz.pof" I couldn't find enct-dum-shine.ani For "nimitz.pof" I couldn't find enct-dum-normal.ani For "nimitz.pof" I couldn't find bear-dum-glow.ani For "nimitz.pof" I couldn't find bear-dum-shine.ani For "nimitz.pof" I couldn't find bear-dum-normal.ani For "nimitz.pof" I couldn't find landing-glow.ani For "nimitz.pof" I couldn't find landing-shine.ani For "nimitz.pof" I couldn't find landing-normal.ani For "nimitz.pof" I couldn't find side-glow.ani For "nimitz.pof" I couldn't find side-shine.ani For "nimitz.pof" I couldn't find side-normal.ani For "nimitz.pof" I couldn't find ceiling-glow.ani For "nimitz.pof" I couldn't find ceiling-shine.ani For "nimitz.pof" I couldn't find ceiling-normal.ani Model nimitz.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01-destroyed in model was not found in ships.tbl! Subsystem turret02-destroyed in model was not found in ships.tbl! Subsystem turret03-destroyed in model was not found in ships.tbl! Subsystem turret04-destroyed in model was not found in ships.tbl! Subsystem turret05-destroyed in model was not found in ships.tbl! Subsystem turret06-destroyed in model was not found in ships.tbl! Subsystem turret07-destroyed in model was not found in ships.tbl! Subsystem turret08-destroyed in model was not found in ships.tbl! Subsystem turret09-destroyed in model was not found in ships.tbl! Subsystem turret10-destroyed in model was not found in ships.tbl! Subsystem turret11-destroyed in model was not found in ships.tbl! Subsystem turret12-destroyed in model was not found in ships.tbl! Subsystem turret13-destroyed in model was not found in ships.tbl! Subsystem turret14-destroyed in model was not found in ships.tbl! Subsystem turret15-destroyed in model was not found in ships.tbl! Subsystem turret16-destroyed in model was not found in ships.tbl! Subsystem turret17a-destroyed in model was not found in ships.tbl! Subsystem turret18a-destroyed in model was not found in ships.tbl! Subsystem turret19a-destroyed in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship nimitz.pof Potential problem found: Unrecognized subsystem type 'fighterbay02', believed to be in ship nimitz.pof Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship nimitz.pof Ship nimitz.pof with engine wash associated with subsys engine01 Ship nimitz.pof with engine wash associated with subsys engine02 Ship nimitz.pof with engine wash associated with subsys engine03 Glow point bank 0 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 1 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 2 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 3 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 4 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 5 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 6 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 7 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 8 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 9 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 10 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 11 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 12 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 13 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 14 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Found bitmap thrusterglow01.tga -- number 1841 Glow point bank 15 texture num is 2524091 for 'nimitz.pof' Glow point bank texture not found for 'nimitz.pof', setting as the normal one num Submodel 'detail-1b' is detail level 1 of 'detail-1a' pm->moment_of_inertia is invalid for nimitz.pof!WARNING: "Avalon-class (nimitz.pof) has a null moment of inertia!" at ship.cpp:4004 WARNING: "Invalid subobj_num or model_num in subsystem 'engine01' on ship type 'Avalon-class'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 WARNING: "Invalid subobj_num or model_num in subsystem 'engine02' on ship type 'Avalon-class'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 Loading model 'eucapital.pof' IBX: Found a good IBX/TSB to read for 'eucapital.pof'. IBX-DEBUG => POF checksum: 0x55ac1167, IBX checksum: 0x7d31d833 -- "eucapital.pof" For "eucapital.pof" I couldn't find majcapital01-05-glow.ani For "eucapital.pof" I couldn't find newturret-glow.ani For "eucapital.pof" I couldn't find newturret-shine.ani For "eucapital.pof" I couldn't find newturret-normal.ani Found bitmap bay2.dds -- number 1804 Found bitmap bay2-glow.dds -- number 1805 For "eucapital.pof" I couldn't find bay2-shine.ani For "eucapital.pof" I couldn't find bay2-normal.ani For "eucapital.pof" I couldn't find crate1.ani WARNING: "Couldn't open texture 'crate1' referenced by model 'eucapital.pof'" at modelread.cpp:2274 For "eucapital.pof" I couldn't find truck.ani WARNING: "Couldn't open texture 'truck' referenced by model 'eucapital.pof'" at modelread.cpp:2274 For "eucapital.pof" I couldn't find bay3-shine.ani For "eucapital.pof" I couldn't find bay3-normal.ani Found bitmap 0-beam2.dds -- number 1812 For "eucapital.pof" I couldn't find 0-beam2-glow.ani For "eucapital.pof" I couldn't find 0-beam2-shine.ani For "eucapital.pof" I couldn't find 0-beam2-normal.ani Found bitmap 0-beam1.dds -- number 1813 Found bitmap 0-beam1-glow.dds -- number 1814 For "eucapital.pof" I couldn't find 0-beam1-shine.ani For "eucapital.pof" I couldn't find 0-beam1-normal.ani Found bitmap 0-anti2.dds -- number 1815 For "eucapital.pof" I couldn't find 0-anti2-glow.ani For "eucapital.pof" I couldn't find 0-anti2-shine.ani For "eucapital.pof" I couldn't find 0-anti2-normal.ani Found bitmap 0-anti1.dds -- number 1816 For "eucapital.pof" I couldn't find 0-anti1-glow.ani For "eucapital.pof" I couldn't find 0-anti1-shine.ani For "eucapital.pof" I couldn't find 0-anti1-normal.ani Found bitmap 0-hpart.dds -- number 1817 For "eucapital.pof" I couldn't find 0-hpart-glow.ani For "eucapital.pof" I couldn't find 0-hpart-shine.ani For "eucapital.pof" I couldn't find 0-hpart-normal.ani Found bitmap 0-tach1.dds -- number 1818 For "eucapital.pof" I couldn't find 0-tach1-glow.ani For "eucapital.pof" I couldn't find 0-tach1-shine.ani For "eucapital.pof" I couldn't find 0-tach1-normal.ani Found bitmap 0-laser2.dds -- number 1819 For "eucapital.pof" I couldn't find 0-laser2-glow.ani For "eucapital.pof" I couldn't find 0-laser2-shine.ani For "eucapital.pof" I couldn't find 0-laser2-normal.ani Found bitmap 0-laser1.dds -- number 1820 For "eucapital.pof" I couldn't find 0-laser1-glow.ani For "eucapital.pof" I couldn't find 0-laser1-shine.ani For "eucapital.pof" I couldn't find 0-laser1-normal.ani Model eucapital.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01-destroyed in model was not found in ships.tbl! Subsystem turret02-destroyed in model was not found in ships.tbl! Subsystem turret03-destroyed in model was not found in ships.tbl! Subsystem turret04-destroyed in model was not found in ships.tbl! Subsystem turret05-destroyed in model was not found in ships.tbl! Subsystem turret06-destroyed in model was not found in ships.tbl! Subsystem turret07-destroyed in model was not found in ships.tbl! Subsystem turret08-destroyed in model was not found in ships.tbl! Subsystem turret09-destroyed in model was not found in ships.tbl! Subsystem turret10-destroyed in model was not found in ships.tbl! Subsystem turret11-destroyed in model was not found in ships.tbl! Subsystem turret12-destroyed in model was not found in ships.tbl! Subsystem turret13-destroyed in model was not found in ships.tbl! Subsystem turret14-destroyed in model was not found in ships.tbl! Subsystem turret15-destroyed in model was not found in ships.tbl! Subsystem turret16-destroyed in model was not found in ships.tbl! Subsystem turret17-destroyed in model was not found in ships.tbl! Subsystem turret18-destroyed in model was not found in ships.tbl! Subsystem turret19-destroyed in model was not found in ships.tbl! Subsystem turret20-destroyed in model was not found in ships.tbl! Subsystem turret21-destroyed in model was not found in ships.tbl! Subsystem turret22-destroyed in model was not found in ships.tbl! Subsystem turret23-destroyed in model was not found in ships.tbl! Subsystem turret24-destroyed in model was not found in ships.tbl! Subsystem turret25-destroyed in model was not found in ships.tbl! Subsystem turret26-destroyed in model was not found in ships.tbl! Subsystem turret28 in model was not found in ships.tbl! Subsystem turret29 in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'fighterbay01', believed to be in ship eucapital.pof Potential problem found: Unrecognized subsystem type 'bridge', believed to be in ship eucapital.pof Turret object not found for turret firing point in model Turret object not found for turret firing point in model Ship eucapital.pof with engine wash associated with subsys engine01 Ship eucapital.pof with engine wash associated with subsys engine02 Ship eucapital.pof with engine wash associated with subsys engine03 Ship eucapital.pof with engine wash associated with subsys engine04 Ship eucapital.pof with engine wash associated with subsys engine05 Submodel 'detail-1b' is detail level 1 of 'detail-1a' Submodel 'detail-1c' is detail level 2 of 'detail-1a' pm->moment_of_inertia is invalid for eucapital.pof!WARNING: "Excalibur-class (eucapital.pof) has a null moment of inertia!" at ship.cpp:4004 Loading model 'eucorvette.pof' IBX: Found a good IBX/TSB to read for 'eucorvette.pof'. IBX-DEBUG => POF checksum: 0xbeb6b428, IBX checksum: 0xf3ef7c98 -- "eucorvette.pof" Found bitmap confedtile.dds -- number 1770 For "eucorvette.pof" I couldn't find confedtile-glow.ani Found bitmap confedtile-shine.dds -- number 1771 Found bitmap confedtile-normal.dds -- number 1772 Found bitmap contileblu.dds -- number 1782 For "eucorvette.pof" I couldn't find contileblu-glow.ani For "eucorvette.pof" I couldn't find contileblu-shine.ani Found bitmap contileblu-normal.dds -- number 1783 Found bitmap insttex02.tga -- number 1777 Found bitmap insttex02-glow.tga -- number 1778 Found bitmap insttex02-shine.tga -- number 1779 For "eucorvette.pof" I couldn't find insttex02-normal.ani Found bitmap contilebl.dds -- number 1784 For "eucorvette.pof" I couldn't find contilebl-glow.ani Found bitmap contilebl-shine.tga -- number 1785 Found bitmap contilebl-normal.dds -- number 1786 Found bitmap tcov5.dds -- number 1790 For "eucorvette.pof" I couldn't find tcov5-glow.ani Found bitmap tcov5-shine.dds -- number 1791 Found bitmap tcov5-normal.dds -- number 1792 For "eucorvette.pof" I couldn't find fen05-glow.ani For "eucorvette.pof" I couldn't find damage-glow.ani For "eucorvette.pof" I couldn't find damage-normal.ani For "eucorvette.pof" I couldn't find fen11-normal.ani Model eucorvette.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem turret01-destroyed in model was not found in ships.tbl! Subsystem turret02-destroyed in model was not found in ships.tbl! Subsystem turret03-destroyed in model was not found in ships.tbl! Subsystem turret04-destroyed in model was not found in ships.tbl! Ship eucorvette.pof with engine wash associated with subsys engine01 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for nimitz.pof!WARNING: "Avalon-class (nimitz.pof) has a null moment of inertia!" at ship.cpp:4004 WARNING: "Invalid subobj_num or model_num in subsystem 'engine01' on ship type 'Avalon-class'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 WARNING: "Invalid subobj_num or model_num in subsystem 'engine02' on ship type 'Avalon-class'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 pm->moment_of_inertia is invalid for eudestroyer.pof!WARNING: "Galahad-class (eudestroyer.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eudestroyer.pof!WARNING: "Galahad-class (eudestroyer.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eudestroyer.pof!WARNING: "Galahad-class (eudestroyer.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eudestroyer.pof!WARNING: "Galahad-class (eudestroyer.pof) has a null moment of inertia!" at ship.cpp:4004 Allocating space for at least 20 new ship subsystems ... a total of 400 is now available (210 in-use). pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 pm->moment_of_inertia is invalid for eucorvette.pof!WARNING: "Camelot-class (eucorvette.pof) has a null moment of inertia!" at ship.cpp:4004 Loading model 'eurofighter3.pof' IBX: Found a good IBX/TSB to read for 'eurofighter3.pof'. IBX-DEBUG => POF checksum: 0xc62d0e66, IBX checksum: 0xaf54ef3e -- "eurofighter3.pof" For "eurofighter3.pof" I couldn't find xa-20_razorback_dam-glow.ani For "eurofighter3.pof" I couldn't find njord-glow.ani Found bitmap goldglass.dds -- number 1768 For "eurofighter3.pof" I couldn't find goldglass-glow.ani Found bitmap goldglass-shine.dds -- number 1769 For "eurofighter3.pof" I couldn't find goldglass-normal.ani WARNING: "Subsystem "Engine" in model "eurofighter3.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "eurofighter3.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship eurofighter3.pof with engine wash associated with subsys Engine Loading model 'usbomber.pof' IBX: Found a good IBX/TSB to read for 'usbomber.pof'. IBX-DEBUG => POF checksum: 0xbfbeb7fc, IBX checksum: 0xe50c00a0 -- "usbomber.pof" For "usbomber.pof" I couldn't find extras-2-glow.ani For "usbomber.pof" I couldn't find extras-2-shine.ani For "usbomber.pof" I couldn't find 0-flak1-glow.ani For "usbomber.pof" I couldn't find 0-flak1-shine.ani For "usbomber.pof" I couldn't find 0-flak1-normal.ani Found bitmap goldglass.dds -- number 1768 For "usbomber.pof" I couldn't find goldglass-glow.ani Found bitmap goldglass-shine.dds -- number 1769 For "usbomber.pof" I couldn't find goldglass-normal.ani For "usbomber.pof" I couldn't find extras-glow.ani For "usbomber.pof" I couldn't find extras-shine.ani For "usbomber.pof" I couldn't find adv_laser-glow.ani For "usbomber.pof" I couldn't find adv_laser-shine.ani For "usbomber.pof" I couldn't find adv_laser-normal.ani Subsystem detail0 in model was not found in ships.tbl! Subsystem turret02 in model was not found in ships.tbl! Turret object not found for turret firing point in model Found bitmap redglow.dds -- number 1177 Glow point bank 0 texture num is 1929677 for 'usbomber.pof' Glow point bank texture not found for 'usbomber.pof', setting as the normal one num Found bitmap greenglow.dds -- number 1178 Glow point bank 1 texture num is 1934428 for 'usbomber.pof' Glow point bank texture not found for 'usbomber.pof', setting as the normal one num Loading model 'eu_cockpit2.pof' IBX: Found a good IBX/TSB to read for 'eu_cockpit2.pof'. IBX-DEBUG => POF checksum: 0x0036508c, IBX checksum: 0x893c21ba -- "eu_cockpit2.pof" For "eu_cockpit2.pof" I couldn't find tercoc02-glow.ani For "eu_cockpit2.pof" I couldn't find tercoc02-shine.ani For "eu_cockpit2.pof" I couldn't find tercoc02-normal.ani For "eu_cockpit2.pof" I couldn't find tckpt-glow.ani For "eu_cockpit2.pof" I couldn't find tckpt-shine.ani For "eu_cockpit2.pof" I couldn't find tckpt-normal.ani For "eu_cockpit2.pof" I couldn't find kvasir-destroyed-glow.ani Ship eu_cockpit2.pof with engine wash associated with subsys Engine WARNING: "Couldn't open texture 'blue_glow' referenced by model 'eu_cockpit2.pof'" at modelread.cpp:1733 Glow point bank texture not found for 'eu_cockpit2.pof', setting as the normal one num Loading model 'eu_cockpit3.pof' IBX: Found a good IBX/TSB to read for 'eu_cockpit3.pof'. IBX-DEBUG => POF checksum: 0xec569be3, IBX checksum: 0xf7bf661a -- "eu_cockpit3.pof" Found bitmap extras-2.dds -- number 1874 For "eu_cockpit3.pof" I couldn't find extras-2-glow.ani For "eu_cockpit3.pof" I couldn't find extras-2-shine.ani Found bitmap extras-2-normal.dds -- number 1875 Found bitmap wccrossbow.tga -- number 1876 Found bitmap wccrossbow-glow.dds -- number 1877 Found bitmap wccrossbow-shine.dds -- number 1878 Found bitmap wccrossbow-normal.dds -- number 1879 Found bitmap 0-flak1.dds -- number 1880 For "eu_cockpit3.pof" I couldn't find 0-flak1-glow.ani For "eu_cockpit3.pof" I couldn't find 0-flak1-shine.ani For "eu_cockpit3.pof" I couldn't find 0-flak1-normal.ani Found bitmap extras.dds -- number 1881 For "eu_cockpit3.pof" I couldn't find extras-glow.ani For "eu_cockpit3.pof" I couldn't find extras-shine.ani Found bitmap extras-normal.dds -- number 1882 Found bitmap adv_laser.dds -- number 1883 For "eu_cockpit3.pof" I couldn't find adv_laser-glow.ani For "eu_cockpit3.pof" I couldn't find adv_laser-shine.ani For "eu_cockpit3.pof" I couldn't find adv_laser-normal.ani Turret object not found for turret firing point in model Turret object not found for turret firing point in model Found bitmap redglow.dds -- number 1177 Glow point bank 0 texture num is 1929677 for 'eu_cockpit3.pof' Glow point bank texture not found for 'eu_cockpit3.pof', setting as the normal one num Found bitmap greenglow.dds -- number 1178 Glow point bank 1 texture num is 1934428 for 'eu_cockpit3.pof' Glow point bank texture not found for 'eu_cockpit3.pof', setting as the normal one num WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret01' on ship type 'EUB Fafnir'. only single weapon will be used" at ship.cpp:4918 WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'EUB Fafnir'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret01' on ship type 'EUB Fafnir'. only single weapon will be used" at ship.cpp:4918 WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'EUB Fafnir'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret01' on ship type 'EUB Fafnir'. only single weapon will be used" at ship.cpp:4918 WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'EUB Fafnir'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 WARNING: ""salvo mode" flag used with turret which has more than one weapon defined for it subsystem 'turret01' on ship type 'EUB Fafnir'. only single weapon will be used" at ship.cpp:4918 WARNING: "Invalid subobj_num or model_num in subsystem 'turret01' on ship type 'EUB Fafnir'. Not linking into ship! (This warning means that a subsystem was present in the table entry and not present in the model it should probably be removed from the table or added to the model.)" at ship.cpp:4778 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x56 (12.5% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) Found bitmap 2_energy2.ani -- number 1902 ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 48x54 (15.6% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'earth_skybox.pof' IBX: Found a good IBX/TSB to read for 'earth_skybox.pof'. IBX-DEBUG => POF checksum: 0xf94dc4de, IBX checksum: 0xc6f86dbc -- "earth_skybox.pof" For "earth_skybox.pof" I couldn't find starfield0001-glow.ani For "earth_skybox.pof" I couldn't find starfield0001-shine.ani For "earth_skybox.pof" I couldn't find starfield0001-normal.ani For "earth_skybox.pof" I couldn't find earth_skybox0001-glow.ani For "earth_skybox.pof" I couldn't find earth_skybox0001-shine.ani For "earth_skybox.pof" I couldn't find earth_skybox0001-normal.ani =================== STARTING LEVEL DATA LOAD ================== Loading model 'cargoplane.pof' IBX: Found a good IBX/TSB to read for 'cargoplane.pof'. IBX-DEBUG => POF checksum: 0xa5709e7f, IBX checksum: 0x6caa4b1f -- "cargoplane.pof" For "cargoplane.pof" I couldn't find atmshuttle-02a-glow.ani For "cargoplane.pof" I couldn't find atmshuttle-02a-normal.ani For "cargoplane.pof" I couldn't find atmshuttle-01a-normal.ani For "cargoplane.pof" I couldn't find atmshuttle-01b-glow.ani For "cargoplane.pof" I couldn't find atmshuttle-01b-shine.ani For "cargoplane.pof" I couldn't find atmshuttle-01b-normal.ani Model cargoplane.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem engine01 in model was not found in ships.tbl! Subsystem engine02 in model was not found in ships.tbl! Subsystem engine03 in model was not found in ships.tbl! Ship cargoplane.pof with engine wash associated with subsys engine01 Ship cargoplane.pof with engine wash associated with subsys engine02 Ship cargoplane.pof with engine wash associated with subsys engine03 Submodel 'kestrelb-hull' is detail level 1 of 'kestrela-hull' Submodel 'kestreld-hull' is detail level 3 of 'kestrela-hull' Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 About to page in ships! ANI shield-atlas with size 112x93 (27.3% wasted) WARNING: "Ship 'KC-94 Atlas' does not have subsystem 'weapons' linked into the model file, 'cargoplane.pof'." at ship.cpp:14443 WARNING: "Ship 'KC-94 Atlas' does not have subsystem 'engines' linked into the model file, 'cargoplane.pof'." at ship.cpp:14443 ANI shield-sigurd with size 112x93 (27.3% wasted) ANI shield-njord with size 112x93 (27.3% wasted) ANI shield-fatty with size 112x93 (27.3% wasted) WARNING: "Ship 'EUB Fafnir' does not have subsystem 'turret01' linked into the model file, 'usbomber.pof'." at ship.cpp:14443 ANI shield-galahad with size 112x93 (27.3% wasted) ANI shield-merlin with size 112x93 (27.3% wasted) WARNING: "Ship 'Merlin-class' does not have subsystem 'fighterbay01' linked into the model file, 'eucruiser2.pof'." at ship.cpp:14443 ANI shield-avalon with size 112x93 (27.3% wasted) WARNING: "Ship 'Avalon-class' does not have subsystem 'engine01' linked into the model file, 'nimitz.pof'." at ship.cpp:14443 WARNING: "Ship 'Avalon-class' does not have subsystem 'engine02' linked into the model file, 'nimitz.pof'." at ship.cpp:14443 ANI shield-excalibur with size 112x93 (27.3% wasted) Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster02-03.tga -- number 2042 Found bitmap thruster02-03a.tga -- number 2043 Found bitmap thruster03-03.tga -- number 2044 Found bitmap thruster03-03a.tga -- number 2045 Found bitmap thrusterglow03.tga -- number 2046 Found bitmap thrusterglow03a.tga -- number 2047 Found bitmap thruster02-01.tga -- number 1993 Found bitmap thruster02-01a.tga -- number 1994 Found bitmap thruster03-01.tga -- number 1995 Found bitmap thruster03-01a.tga -- number 1996 Found bitmap thrusterglow01.tga -- number 1841 Found bitmap thrusterglow01a.tga -- number 1992 Found bitmap ripper.tga -- number 2048 Found bitmap ripper-glow.tga -- number 2049 Found bitmap ripper.tga -- number 2048 Found bitmap ripper-glow.tga -- number 2049 Found bitmap ripper-glow.tga -- number 2049 Found bitmap subach_glow.dds -- number 2051 Found bitmap subach_glow.dds -- number 2051 Found bitmap russgun_glow.tga -- number 2057 Found bitmap russgun_glow.tga -- number 2057 Found bitmap railglow.pcx -- number 2053 Loading model 'MigRotoGun.pof' IBX: Found a good IBX/TSB to read for 'MigRotoGun.pof'. IBX-DEBUG => POF checksum: 0xb66046b5, IBX checksum: 0x4e2e533d -- "MigRotoGun.pof" For "MigRotoGun.pof" I couldn't find migpit-glow-glow.ani For "MigRotoGun.pof" I couldn't find migpit-glow-shine.ani For "MigRotoGun.pof" I couldn't find migpit-glow-normal.ani Model MigRotoGun.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Model MigRotoGun.pof: Rotating Submodel without subsystem: RotoBarrel Not loading weapon id 12 (Russian 75mm#VTOL) Found bitmap railglow.pcx -- number 2053 Not loading weapon id 14 (Arab 60mm#VTOL) Found bitmap ripper-glow.tga -- number 2049 Found bitmap ripper-glow.tga -- number 2049 Loading model 'avenger3.pof' IBX: Found a good IBX/TSB to read for 'avenger3.pof'. IBX-DEBUG => POF checksum: 0x7e2c2568, IBX checksum: 0xfe55f14f -- "avenger3.pof" For "avenger3.pof" I couldn't find avanger iii-glow.ani Model avenger3.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap railglow.pcx -- number 2053 Found bitmap ripper-glow.tga -- number 2049 Not loading weapon id 20 (120mm Tank) Loading model 'hornet.pof' IBX: Found a good IBX/TSB to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x84f2378d, IBX checksum: 0x1203869f -- "hornet.pof" For "hornet.pof" I couldn't find hornet-glow.ani For "hornet.pof" I couldn't find hornet-shine.ani For "hornet.pof" I couldn't find hornet-normal.ani Found bitmap missile_flare.dds -- number 1528 Glow point bank 0 texture num is 2101028 for 'hornet.pof' Glow point bank texture not found for 'hornet.pof', setting as the normal one num Found bitmap Flak_trail.dds -- number 2089 Found bitmap Cmuzzle_0001.dds -- number 2090 Not loading weapon id 23 (US Plasma Cannon) Not loading weapon id 24 (RUS Plasma Cannon) Not loading weapon id 25 (EU Plasma Cannon) Found bitmap subach_glow.dds -- number 2051 Found bitmap subach_glow.dds -- number 2051 Found bitmap subach_glow.dds -- number 2051 Not loading weapon id 29 (500mm Capship#long) Found bitmap piratethrusterglow.dds -- number 950 Loading model 'spiculum.pof' IBX: Found a good IBX/TSB to read for 'spiculum.pof'. IBX-DEBUG => POF checksum: 0xee12e6d4, IBX checksum: 0x32a04c2d -- "spiculum.pof" For "spiculum.pof" I couldn't find hornetal3-glow.ani For "spiculum.pof" I couldn't find hornetal3-shine.ani For "spiculum.pof" I couldn't find hornetal3-normal.ani Model spiculum.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship spiculum.pof with engine wash associated with subsys engine01 Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'asaam.pof' IBX: Found a good IBX/TSB to read for 'asaam.pof'. IBX-DEBUG => POF checksum: 0xe798851e, IBX checksum: 0x2ae3e400 -- "asaam.pof" For "asaam.pof" I couldn't find eamissile-03a-glow.ani For "asaam.pof" I couldn't find eamissile-03a-shine.ani For "asaam.pof" I couldn't find eamissile-03a-normal.ani WARNING: "Couldn't open texture 'bulldog-glow' referenced by model 'asaam.pof'" at modelread.cpp:1733 Glow point bank texture not found for 'asaam.pof', setting as the normal one num Found bitmap piratethrusterglow.dds -- number 950 Loading model 'russ_aspect.pof' IBX: Found a good IBX/TSB to read for 'russ_aspect.pof'. IBX-DEBUG => POF checksum: 0x3f77ae44, IBX checksum: 0x65c7195b -- "russ_aspect.pof" For "russ_aspect.pof" I couldn't find jackhammer-glow.ani For "russ_aspect.pof" I couldn't find jackhammer-shine.ani For "russ_aspect.pof" I couldn't find jackhammer-normal.ani For "russ_aspect.pof" I couldn't find mace-glow.ani For "russ_aspect.pof" I couldn't find mace-shine.ani Model russ_aspect.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship russ_aspect.pof with engine wash associated with subsys engine01 Found bitmap trail04.dds -- number 2098 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'hs-missile.pof' IBX: Found a good IBX/TSB to read for 'hs-missile.pof'. IBX-DEBUG => POF checksum: 0x433b1221, IBX checksum: 0xc737a686 -- "hs-missile.pof" For "hs-missile.pof" I couldn't find concmiss-glow.ani For "hs-missile.pof" I couldn't find concmiss-normal.ani Ship hs-missile.pof with engine wash associated with subsys Engine Loading model 'us_heatext.pof' IBX: Found a good IBX/TSB to read for 'us_heatext.pof'. IBX-DEBUG => POF checksum: 0xca5fab79, IBX checksum: 0x33f12677 -- "us_heatext.pof" Found bitmap concmiss.tga -- number 2103 For "us_heatext.pof" I couldn't find concmiss-glow.ani Found bitmap concmiss-shine.tga -- number 2104 For "us_heatext.pof" I couldn't find concmiss-normal.ani Model us_heatext.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship us_heatext.pof with engine wash associated with subsys Engine Found bitmap trail02.tga -- number 2102 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'jsm.pof' IBX: Found a good IBX/TSB to read for 'jsm.pof'. IBX-DEBUG => POF checksum: 0x44f59360, IBX checksum: 0xe3d39266 -- "jsm.pof" For "jsm.pof" I couldn't find col_missile-glow.ani For "jsm.pof" I couldn't find col_missile-shine.ani For "jsm.pof" I couldn't find col_missile-normal.ani Model jsm.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship jsm.pof with engine wash associated with subsys engine Found bitmap piratethrusterglow.dds -- number 950 Loading model 'russ_heat.pof' IBX: Found a good IBX/TSB to read for 'russ_heat.pof'. IBX-DEBUG => POF checksum: 0x66e9e5e2, IBX checksum: 0x768799a8 -- "russ_heat.pof" For "russ_heat.pof" I couldn't find heater-glow.ani Model russ_heat.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap trail03.tga -- number 2106 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'swarmer.pof' IBX: Found a good IBX/TSB to read for 'swarmer.pof'. IBX-DEBUG => POF checksum: 0x85dca5d5, IBX checksum: 0x6069b2b7 -- "swarmer.pof" Found bitmap hornetal3.dds -- number 2096 For "swarmer.pof" I couldn't find hornetal3-glow.ani For "swarmer.pof" I couldn't find hornetal3-shine.ani For "swarmer.pof" I couldn't find hornetal3-normal.ani Model swarmer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship swarmer.pof with engine wash associated with subsys engine01 Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'sma.pof' IBX: Found a good IBX/TSB to read for 'sma.pof'. IBX-DEBUG => POF checksum: 0xed0fe353, IBX checksum: 0xb33bd2ca -- "sma.pof" Found bitmap concmiss.tga -- number 2103 For "sma.pof" I couldn't find concmiss-glow.ani Found bitmap concmiss-shine.tga -- number 2104 For "sma.pof" I couldn't find concmiss-normal.ani Ship sma.pof with engine wash associated with subsys Engine Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap trail04.dds -- number 2098 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'russ_swarm.pof' IBX: Found a good IBX/TSB to read for 'russ_swarm.pof'. IBX-DEBUG => POF checksum: 0x9541762a, IBX checksum: 0x16ea97ca -- "russ_swarm.pof" For "russ_swarm.pof" I couldn't find phoen-a-glow.ani For "russ_swarm.pof" I couldn't find phoen-a-shine.ani For "russ_swarm.pof" I couldn't find phoen-a-normal.ani Found bitmap phoen-a.pcx -- number 2110 For "russ_swarm.pof" I couldn't find phoen-a-glow.ani For "russ_swarm.pof" I couldn't find phoen-a-shine.ani For "russ_swarm.pof" I couldn't find phoen-a-normal.ani Found bitmap phoen-a.pcx -- number 2110 For "russ_swarm.pof" I couldn't find phoen-a-glow.ani For "russ_swarm.pof" I couldn't find phoen-a-shine.ani For "russ_swarm.pof" I couldn't find phoen-a-normal.ani Found bitmap phoen-a.pcx -- number 2110 For "russ_swarm.pof" I couldn't find phoen-a-glow.ani For "russ_swarm.pof" I couldn't find phoen-a-shine.ani For "russ_swarm.pof" I couldn't find phoen-a-normal.ani Model russ_swarm.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship russ_swarm.pof with engine wash associated with subsys engine01 Found bitmap missile_flare.dds -- number 1528 Glow point bank 0 texture num is 2101028 for 'russ_swarm.pof' Glow point bank texture not found for 'russ_swarm.pof', setting as the normal one num Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'pilum_ff.pof' IBX: Found a good IBX/TSB to read for 'pilum_ff.pof'. IBX-DEBUG => POF checksum: 0x880ea556, IBX checksum: 0xfca0fb6d -- "pilum_ff.pof" For "pilum_ff.pof" I couldn't find aim-931c-glow.ani For "pilum_ff.pof" I couldn't find aim-931c-normal.ani Model pilum_ff.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship pilum_ff.pof with engine wash associated with subsys Engine Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'bvraam.pof' IBX: Found a good IBX/TSB to read for 'bvraam.pof'. IBX-DEBUG => POF checksum: 0x169bba43, IBX checksum: 0x6acc6094 -- "bvraam.pof" For "bvraam.pof" I couldn't find eavenom1-glow.ani For "bvraam.pof" I couldn't find eavenom1-shine.ani For "bvraam.pof" I couldn't find eavenom1-normal.ani Model bvraam.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship bvraam.pof with engine wash associated with subsys engine01 Found bitmap trail04.dds -- number 2098 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'russ_bvr.pof' IBX: Found a good IBX/TSB to read for 'russ_bvr.pof'. IBX-DEBUG => POF checksum: 0x46a23889, IBX checksum: 0xf7326b50 -- "russ_bvr.pof" For "russ_bvr.pof" I couldn't find missile158e-02-glow.ani For "russ_bvr.pof" I couldn't find missile158e-02-shine.ani For "russ_bvr.pof" I couldn't find missile158e-02-normal.ani Model russ_bvr.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship russ_bvr.pof with engine wash associated with subsys engine01 Found bitmap trail04.dds -- number 2098 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'Tempest.pof' IBX: Found a good IBX/TSB to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof" For "Tempest.pof" I couldn't find tempest-glow.ani For "Tempest.pof" I couldn't find tempest-shine.ani For "Tempest.pof" I couldn't find tempest-normal.ani Found bitmap missile_flare.dds -- number 1528 Glow point bank 0 texture num is 2101028 for 'Tempest.pof' Glow point bank texture not found for 'Tempest.pof', setting as the normal one num Loading model 'swarmpod.pof' IBX: Found a good IBX/TSB to read for 'swarmpod.pof'. IBX-DEBUG => POF checksum: 0x52a567ee, IBX checksum: 0x72182b5d -- "swarmpod.pof" For "swarmpod.pof" I couldn't find swarmpod-glow.ani For "swarmpod.pof" I couldn't find swarmpod-shine.ani For "swarmpod.pof" I couldn't find swarmpod-normal.ani Model swarmpod.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap piratethrusterglow.dds -- number 950 Loading model 'Fury.pof' IBX: Found a good IBX/TSB to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x698787f4 -- "Fury.pof" For "Fury.pof" I couldn't find wep-fury-glow.ani DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format For "Fury.pof" I couldn't find wep-fury-shine.ani For "Fury.pof" I couldn't find wep-fury-normal.ani Found bitmap missile_flare.dds -- number 1528 Glow point bank 0 texture num is 2101028 for 'Fury.pof' Glow point bank texture not found for 'Fury.pof', setting as the normal one num Found bitmap piratethrusterglow.dds -- number 950 Loading model 'paveway12.pof' IBX: Found a good IBX/TSB to read for 'paveway12.pof'. IBX-DEBUG => POF checksum: 0xed8cda1b, IBX checksum: 0xdbb0b2b2 -- "paveway12.pof" For "paveway12.pof" I couldn't find lgb-glow.ani For "paveway12.pof" I couldn't find lgb-shine.ani For "paveway12.pof" I couldn't find lgb-normal.ani Model paveway12.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'paveway12rack.pof' IBX: Found a good IBX/TSB to read for 'paveway12rack.pof'. IBX-DEBUG => POF checksum: 0xac55f207, IBX checksum: 0x91a9ee00 -- "paveway12rack.pof" Found bitmap lgb.dds -- number 2120 For "paveway12rack.pof" I couldn't find lgb-glow.ani For "paveway12rack.pof" I couldn't find lgb-shine.ani For "paveway12rack.pof" I couldn't find lgb-normal.ani For "paveway12rack.pof" I couldn't find dirk pod-glow.ani For "paveway12rack.pof" I couldn't find dirk pod-shine.ani For "paveway12rack.pof" I couldn't find dirk pod-normal.ani Model paveway12rack.pof has a null moment of inertia! (This is only a problem if the model is a ship.) BMPMAN: Found EFF (shockwave01.eff) with 49 frames at 12 fps. Found bitmap piratethrusterglow.dds -- number 950 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap Contrail01.tga -- number 951 Found bitmap jetglow2.tga -- number 949 Loading model 'slammer.pof' IBX: Found a good IBX/TSB to read for 'slammer.pof'. IBX-DEBUG => POF checksum: 0x79034029, IBX checksum: 0x8eea9876 -- "slammer.pof" Found bitmap dirk pod.dds -- number 2121 For "slammer.pof" I couldn't find dirk pod-glow.ani For "slammer.pof" I couldn't find dirk pod-shine.ani For "slammer.pof" I couldn't find dirk pod-normal.ani Found bitmap jackhammer.dds -- number 2099 For "slammer.pof" I couldn't find jackhammer-glow.ani For "slammer.pof" I couldn't find jackhammer-shine.ani For "slammer.pof" I couldn't find jackhammer-normal.ani Model slammer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'Torpedo.pof' IBX: Found a good IBX/TSB to read for 'Torpedo.pof'. IBX-DEBUG => POF checksum: 0x4c35ebf7, IBX checksum: 0x5d3f10e0 -- "Torpedo.pof" For "Torpedo.pof" I couldn't find agm-293d-glow.ani For "Torpedo.pof" I couldn't find agm-293d-normal.ani Model Torpedo.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship Torpedo.pof with engine wash associated with subsys engine01 Found bitmap newmiss3.dds -- number 2171 Found bitmap pirateburnerglow.dds -- number 2172 Loading model 'SledgehammerA.pof' IBX: Found a good IBX/TSB to read for 'SledgehammerA.pof'. IBX-DEBUG => POF checksum: 0xa2095915, IBX checksum: 0xde9c5c0e -- "SledgehammerA.pof" For "SledgehammerA.pof" I couldn't find sledge-glow.ani For "SledgehammerA.pof" I couldn't find sledge-shine.ani For "SledgehammerA.pof" I couldn't find sledge-normal.ani Model SledgehammerA.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Loading model 'SledgeHammerAEXT.pof' IBX: Found a good IBX/TSB to read for 'SledgeHammerAEXT.pof'. IBX-DEBUG => POF checksum: 0x906761b3, IBX checksum: 0xd5c06978 -- "SledgeHammerAEXT.pof" Found bitmap dirk pod.dds -- number 2121 For "SledgeHammerAEXT.pof" I couldn't find dirk pod-glow.ani For "SledgeHammerAEXT.pof" I couldn't find dirk pod-shine.ani For "SledgeHammerAEXT.pof" I couldn't find dirk pod-normal.ani Found bitmap sledge.pcx -- number 2175 For "SledgeHammerAEXT.pof" I couldn't find sledge-glow.ani For "SledgeHammerAEXT.pof" I couldn't find sledge-shine.ani For "SledgeHammerAEXT.pof" I couldn't find sledge-normal.ani Model SledgeHammerAEXT.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap pirateburnerglow.dds -- number 2172 Loading model 'russ_torp.pof' IBX: Found a good IBX/TSB to read for 'russ_torp.pof'. IBX-DEBUG => POF checksum: 0xc5a5b29f, IBX checksum: 0xe73975fa -- "russ_torp.pof" For "russ_torp.pof" I couldn't find missile158e-05-glow.ani For "russ_torp.pof" I couldn't find missile158e-05-shine.ani For "russ_torp.pof" I couldn't find missile158e-05-normal.ani Model russ_torp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship russ_torp.pof with engine wash associated with subsys engine01 Found bitmap pirateburnerglow.dds -- number 2172 BMPMAN: Found EFF (shockwave02.eff) with 146 frames at 30 fps. Found bitmap MissileTrail03.dds -- number 2178 Found bitmap pirateburnerglow.dds -- number 2172 Found bitmap pirateburnerglow.dds -- number 2172 Loading model 'usnuke.pof' IBX: Found a good IBX/TSB to read for 'usnuke.pof'. IBX-DEBUG => POF checksum: 0xbd271bae, IBX checksum: 0x95a9d44a -- "usnuke.pof" For "usnuke.pof" I couldn't find awactile4-glow.ani Found bitmap contileblu.dds -- number 1782 For "usnuke.pof" I couldn't find contileblu-glow.ani For "usnuke.pof" I couldn't find contileblu-shine.ani Found bitmap contileblu-normal.dds -- number 1783 Found bitmap confedtile.dds -- number 1770 For "usnuke.pof" I couldn't find confedtile-glow.ani Found bitmap confedtile-shine.dds -- number 1771 Found bitmap confedtile-normal.dds -- number 1772 DDS ERROR: Couldn't open 'tex024a-normal.dds' -- DDS was in an unsupported/unknown format For "usnuke.pof" I couldn't find tex024a-normal.ani Model usnuke.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship usnuke.pof with engine wash associated with subsys engine01 Found bitmap bomb_flare.eff -- number 863 Found bitmap NukeTrail.tga -- number 2326 Loading model 'eunuke.pof' IBX: Found a good IBX/TSB to read for 'eunuke.pof'. IBX-DEBUG => POF checksum: 0xa5592060, IBX checksum: 0x5f519522 -- "eunuke.pof" Found bitmap awactile4.dds -- number 2331 For "eunuke.pof" I couldn't find awactile4-glow.ani Found bitmap awactile4-shine.dds -- number 2332 Found bitmap awactile4-normal.dds -- number 2333 Found bitmap contileblu.dds -- number 1782 For "eunuke.pof" I couldn't find contileblu-glow.ani For "eunuke.pof" I couldn't find contileblu-shine.ani Found bitmap contileblu-normal.dds -- number 1783 Found bitmap confedtile.dds -- number 1770 For "eunuke.pof" I couldn't find confedtile-glow.ani Found bitmap confedtile-shine.dds -- number 1771 Found bitmap confedtile-normal.dds -- number 1772 Found bitmap tex024a.tga -- number 2334 Found bitmap tex024a-glow.tga -- number 2335 Found bitmap tex024a-shine.tga -- number 2336 DDS ERROR: Couldn't open 'tex024a-normal.dds' -- DDS was in an unsupported/unknown format For "eunuke.pof" I couldn't find tex024a-normal.ani Model eunuke.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship eunuke.pof with engine wash associated with subsys engine01 Found bitmap NukeTrail.tga -- number 2326 Loading model 'nuke.pof' IBX: Found a good IBX/TSB to read for 'nuke.pof'. IBX-DEBUG => POF checksum: 0xa827ba83, IBX checksum: 0xc2f0f408 -- "nuke.pof" BMPMAN: Found EFF (scap02-glow.eff) with 21 frames at 20 fps. Found bitmap awactile4.dds -- number 2331 For "nuke.pof" I couldn't find awactile4-glow.ani Found bitmap awactile4-shine.dds -- number 2332 Found bitmap awactile4-normal.dds -- number 2333 For "nuke.pof" I couldn't find awactile3-glow.ani For "nuke.pof" I couldn't find capital3-glow.ani For "nuke.pof" I couldn't find capital3-shine.ani For "nuke.pof" I couldn't find beam4-glow.ani Model nuke.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Ship nuke.pof with engine wash associated with subsys engine01 Found bitmap trail01.tga -- number 2095 Found bitmap piratethrusterglow.dds -- number 950 Loading model 'cmeasure158e-01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure158e-01.pof'. IBX-DEBUG => POF checksum: 0xf090133b, IBX checksum: 0x678e969d -- "cmeasure158e-01.pof" For "cmeasure158e-01.pof" I couldn't find countermeasure-normal.ani Ship cmeasure158e-01.pof with engine wash associated with subsys engine Glow point bank 0 texture num is 3674127 for 'cmeasure158e-01.pof' Glow point bank texture not found for 'cmeasure158e-01.pof', setting as the normal one num Found bitmap yellow_glow.dds -- number 2377 Glow point bank 1 texture num is 3674127 for 'cmeasure158e-01.pof' Glow point bank texture not found for 'cmeasure158e-01.pof', setting as the normal one num BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. Found bitmap Flare.dds -- number 2373 Loading model 'crapboxthing.pof' IBX: Found a good IBX/TSB to read for 'crapboxthing.pof'. IBX-DEBUG => POF checksum: 0xeca29d63, IBX checksum: 0x1a9beb1b -- "crapboxthing.pof" Model crapboxthing.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Turret object not found for turret firing point in model Found bitmap Flare.dds -- number 2373 Glow point bank 0 texture num is 3655123 for 'crapboxthing.pof' Glow point bank texture not found for 'crapboxthing.pof', setting as the normal one num Not loading weapon id 65 (Rockeye#Shivan) Not loading weapon id 66 (MX-64#Shivan) Not loading weapon id 67 (Tempest#Shivan) Not loading weapon id 68 (Hornet#Shivan) Not loading weapon id 69 (Hornet#Weak#Shivan) Not loading weapon id 70 (Tornado#Shivan) Not loading weapon id 71 (Harpoon#Shivan) Not loading weapon id 72 (Harpoon#Weak#Shivan) Not loading weapon id 73 (Trebuchet#Shivan) Not loading weapon id 74 (EMP Adv.#Shivan) Not loading weapon id 75 (Piranha#Shivan) Not loading weapon id 76 (Shivan Disruptor) Not loading weapon id 77 (Shivan Area Bomb) Not loading weapon id 78 (Shivan Bomb) Not loading weapon id 79 (Shivan Bomb#Short) Not loading weapon id 80 (Shivan Weak Bomb) Not loading weapon id 81 (Shivan Megabomb) Not loading weapon id 82 (FighterKiller#Shivan) Not loading weapon id 83 (Swarmer#Shivan) Not loading weapon id 84 (MX-52#Shivan) Loading model 'slammercluster.pof' IBX: Found a good IBX/TSB to read for 'slammercluster.pof'. IBX-DEBUG => POF checksum: 0x2a7fe5b9, IBX checksum: 0x3f655e2f -- "slammercluster.pof" Found bitmap dirk pod.dds -- number 2121 For "slammercluster.pof" I couldn't find dirk pod-glow.ani For "slammercluster.pof" I couldn't find dirk pod-shine.ani For "slammercluster.pof" I couldn't find dirk pod-normal.ani Model slammercluster.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Not loading weapon id 86 (S_Cluster Baby) Not loading weapon id 87 (S_Cluster Baby Weak) Not loading weapon id 88 (S_Cluster Bomb Baby) Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" For "debris01.pof" I couldn't find debris01a-normal.ani Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" Found bitmap debris01a.dds -- number 2393 Found bitmap debris01a-glow.dds -- number 2394 Found bitmap debris01a-shine.dds -- number 2395 For "debris02.pof" I couldn't find debris01a-normal.ani Found bitmap debris01a.dds -- number 2393 Found bitmap debris01a.dds -- number 2393 WARNING: "Couldn't load species Others debris texture, 'ttile02'" at debris.cpp:143 Found bitmap ExpMissileHit1.eff -- number 216 Found bitmap ExpMissileHit1.eff -- number 216 Found bitmap ExpMissileHit1.eff -- number 216 Found bitmap ExpMissileHit1.eff -- number 216 Found bitmap PWmuzzle.eff -- number 694 Found bitmap PWmuzzle.eff -- number 694 Found bitmap PWmuzzle.eff -- number 694 Found bitmap PWmuzzle.eff -- number 694 Found bitmap Gmuzzle.eff -- number 689 Found bitmap Gmuzzle.eff -- number 689 Found bitmap Gmuzzle.eff -- number 689 Found bitmap Gmuzzle.eff -- number 689 Found bitmap Bmuzzle.eff -- number 702 Found bitmap Bmuzzle.eff -- number 702 Found bitmap Bmuzzle.eff -- number 702 Found bitmap Bmuzzle.eff -- number 702 BMPMAN: Found EFF (exp07.eff) with 37 frames at 64 fps. Found bitmap exp07.eff -- number 2399 Found bitmap exp07.eff -- number 2399 Found bitmap exp07.eff -- number 2399 BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 42 fps. Found bitmap exp_fire.eff -- number 2436 Found bitmap exp_fire.eff -- number 2436 Found bitmap exp_fire.eff -- number 2436 BMPMAN: Found EFF (viper_muzzle2.eff) with 2 frames at 20 fps. BMPMAN: Found EFF (viper_muzzle.eff) with 2 frames at 40 fps. Found bitmap viper_muzzle.eff -- number 2452 Found bitmap viper_muzzle.eff -- number 2452 Found bitmap viper_muzzle.eff -- number 2452 BMPMAN: Found EFF (archerflash.eff) with 12 frames at 20 fps. Found bitmap archerflash.eff -- number 2454 Found bitmap archerflash.eff -- number 2454 Paging in mission messages Stopping model page in... BMPMAN: Loading all used bitmaps. ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x56 (12.5% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1_b.ani with size 150x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 48x54 (15.6% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-atlas.ani with size 112x93 (27.3% wasted) ANI shield-sigurd.ani with size 112x93 (27.3% wasted) ANI shield-njord.ani with size 112x93 (27.3% wasted) ANI shield-fatty.ani with size 112x93 (27.3% wasted) ANI shield-galahad.ani with size 112x93 (27.3% wasted) ANI shield-merlin.ani with size 112x93 (27.3% wasted) ANI shield-avalon.ani with size 112x93 (27.3% wasted) ANI shield-excalibur.ani with size 112x93 (27.3% wasted) BMPMAN: Loaded 1953 bitmaps that are marked as used for this level. User bitmap 'TMP366x206+16' User bitmap 'TMP303x334+16' User bitmap 'TMP143x430+16' User bitmap 'TMP266x414+16' User bitmap 'TMP251x264+16' User bitmap 'TMP159x105+16' User bitmap 'TMP86x364+16' User bitmap 'TMP361x405+16' User bitmap 'TMP565x154+16' User bitmap 'TMP565x154+16' User bitmap 'TMP366x206+16' User bitmap 'TMP303x334+16' User bitmap 'TMP143x430+16' User bitmap 'TMP266x414+16' User bitmap 'TMP251x264+16' User bitmap 'TMP159x105+16' User bitmap 'TMP86x364+16' User bitmap 'TMP361x405+16' User bitmap 'TMP565x154+16' User bitmap 'TMP565x154+16' User bitmap 'TMP366x206+16' User bitmap 'TMP303x334+16' User bitmap 'TMP143x430+16' User bitmap 'TMP266x414+16' User bitmap 'TMP251x264+16' User bitmap 'TMP159x105+16' User bitmap 'TMP86x364+16' User bitmap 'TMP361x405+16' User bitmap 'TMP565x154+16' User bitmap 'TMP565x154+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2500/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 402, Estimated count = 425 ================================================ BMPMAN = num: 0, name: cursorweb.ani, handle: 0 BMPMAN = num: 1, name: vasudan1.pcx, handle: 370501 BMPMAN = num: 2, name: 2_CPB_000001.tga, handle: 285002 BMPMAN = num: 3, name: 2_radar1.ani, handle: 28503 BMPMAN = num: 4, name: 2_radar1.ani[1], handle: 28504 BMPMAN = num: 5, name: DotRed.pcx, handle: 33255 BMPMAN = num: 6, name: DotGreen.pcx, handle: 38006 BMPMAN = num: 7, name: OvalGreen.pcx, handle: 42757 BMPMAN = num: 8, name: OvalGreen01.pcx, handle: 47508 BMPMAN = num: 9, name: OvalRed.pcx, handle: 52259 BMPMAN = num: 10, name: OvalRed01.pcx, handle: 57010 BMPMAN = num: 11, name: mp_coop.pcx, handle: 61761 BMPMAN = num: 12, name: mp_teams.pcx, handle: 66512 BMPMAN = num: 13, name: mp_furball.pcx, handle: 71263 BMPMAN = num: 14, name: icon-volition.pcx, handle: 76014 BMPMAN = num: 15, name: icon-valid.pcx, handle: 80765 BMPMAN = num: 16, name: cd.pcx, handle: 85516 BMPMAN = num: 17, name: exp20.eff, handle: 90267 BMPMAN = num: 18, name: exp20.eff[1], handle: 90268 BMPMAN = num: 19, name: exp20.eff[2], handle: 90269 BMPMAN = num: 20, name: exp20.eff[3], handle: 90270 BMPMAN = num: 21, name: exp20.eff[4], handle: 90271 BMPMAN = num: 22, name: exp20.eff[5], handle: 90272 BMPMAN = num: 23, name: exp20.eff[6], handle: 90273 BMPMAN = num: 24, name: exp20.eff[7], handle: 90274 BMPMAN = num: 25, name: exp20.eff[8], handle: 90275 BMPMAN = num: 26, name: exp20.eff[9], handle: 90276 BMPMAN = num: 27, name: exp20.eff[10], handle: 90277 BMPMAN = num: 28, name: exp20.eff[11], handle: 90278 BMPMAN = num: 29, name: exp20.eff[12], handle: 90279 BMPMAN = num: 30, name: exp20.eff[13], handle: 90280 BMPMAN = num: 31, name: exp20.eff[14], handle: 90281 BMPMAN = num: 32, name: exp20.eff[15], handle: 90282 BMPMAN = num: 33, name: exp20.eff[16], handle: 90283 BMPMAN = num: 34, name: exp20.eff[17], handle: 90284 BMPMAN = num: 35, name: exp20.eff[18], handle: 90285 BMPMAN = num: 36, name: exp20.eff[19], handle: 90286 BMPMAN = num: 37, name: exp20.eff[20], handle: 90287 BMPMAN = num: 38, name: exp20.eff[21], handle: 90288 BMPMAN = num: 39, name: exp20.eff[22], handle: 90289 BMPMAN = num: 40, name: exp20.eff[23], handle: 90290 BMPMAN = num: 41, name: exp20.eff[24], handle: 90291 BMPMAN = num: 42, name: exp20.eff[25], handle: 90292 BMPMAN = num: 43, name: exp20.eff[26], handle: 90293 BMPMAN = num: 44, name: exp20.eff[27], handle: 90294 BMPMAN = num: 45, name: exp20.eff[28], handle: 90295 BMPMAN = num: 46, name: exp20.eff[29], handle: 90296 BMPMAN = num: 47, name: exp20.eff[30], handle: 90297 BMPMAN = num: 48, name: exp20.eff[31], handle: 90298 BMPMAN = num: 49, name: exp20.eff[32], handle: 90299 BMPMAN = num: 50, name: exp20.eff[33], handle: 90300 BMPMAN = num: 51, name: exp20.eff[34], handle: 90301 BMPMAN = num: 52, name: exp20.eff[35], handle: 90302 BMPMAN = num: 53, name: exp20.eff[36], handle: 90303 BMPMAN = num: 54, name: exp20.eff[37], handle: 90304 BMPMAN = num: 55, name: exp20.eff[38], handle: 90305 BMPMAN = num: 56, name: exp20.eff[39], handle: 90306 BMPMAN = num: 57, name: exp20.eff[40], handle: 90307 BMPMAN = num: 58, name: exp20.eff[41], handle: 90308 BMPMAN = num: 59, name: exp20.eff[42], handle: 90309 BMPMAN = num: 60, name: exp20.eff[43], handle: 90310 BMPMAN = num: 61, name: exp20.eff[44], handle: 90311 BMPMAN = num: 62, name: exp20.eff[45], handle: 90312 BMPMAN = num: 63, name: exp20.eff[46], handle: 90313 BMPMAN = num: 64, name: exp20.eff[47], handle: 90314 BMPMAN = num: 65, name: exp20.eff[48], handle: 90315 BMPMAN = num: 66, name: exp20.eff[49], handle: 90316 BMPMAN = num: 67, name: exp20.eff[50], handle: 90317 BMPMAN = num: 68, name: exp20.eff[51], handle: 90318 BMPMAN = num: 69, name: exp20.eff[52], handle: 90319 BMPMAN = num: 70, name: exp20.eff[53], handle: 90320 BMPMAN = num: 71, name: exp20.eff[54], handle: 90321 BMPMAN = num: 72, name: exp20.eff[55], handle: 90322 BMPMAN = num: 73, name: exp20.eff[56], handle: 90323 BMPMAN = num: 74, name: exp20.eff[57], handle: 90324 BMPMAN = num: 75, name: exp20.eff[58], handle: 90325 BMPMAN = num: 76, name: exp20.eff[59], handle: 90326 BMPMAN = num: 77, name: exp20.eff[60], handle: 90327 BMPMAN = num: 78, name: exp20.eff[61], handle: 90328 BMPMAN = num: 79, name: exp20.eff[62], handle: 90329 BMPMAN = num: 80, name: exp20.eff[63], handle: 90330 BMPMAN = num: 81, name: exp20.eff[64], handle: 90331 BMPMAN = num: 82, name: exp20.eff[65], handle: 90332 BMPMAN = num: 83, name: exp20.eff[66], handle: 90333 BMPMAN = num: 84, name: exp20.eff[67], handle: 90334 BMPMAN = num: 85, name: exp20.eff[68], handle: 90335 BMPMAN = num: 86, name: exp20.eff[69], handle: 90336 BMPMAN = num: 87, name: exp20.eff[70], handle: 90337 BMPMAN = num: 88, name: exp20.eff[71], handle: 90338 BMPMAN = num: 89, name: exp20.eff[72], handle: 90339 BMPMAN = num: 90, name: exp20.eff[73], handle: 90340 BMPMAN = num: 91, name: exp20.eff[74], handle: 90341 BMPMAN = num: 92, name: exp20.eff[75], handle: 90342 BMPMAN = num: 93, name: exp20.eff[76], handle: 90343 BMPMAN = num: 94, name: exp20.eff[77], handle: 90344 BMPMAN = num: 95, name: exp20.eff[78], handle: 90345 BMPMAN = num: 96, name: exp20.eff[79], handle: 90346 BMPMAN = num: 97, name: exp20.eff[80], handle: 90347 BMPMAN = num: 98, name: exp20.eff[81], handle: 90348 BMPMAN = num: 99, name: exp20.eff[82], handle: 90349 BMPMAN = num: 100, name: exp20.eff[83], handle: 90350 BMPMAN = num: 101, name: exp20.eff[84], handle: 90351 BMPMAN = num: 102, name: exp20.eff[85], handle: 90352 BMPMAN = num: 103, name: exp20.eff[86], handle: 90353 BMPMAN = num: 104, name: exp20.eff[87], handle: 90354 BMPMAN = num: 105, name: exp20.eff[88], handle: 90355 BMPMAN = num: 106, name: exp20.eff[89], handle: 90356 BMPMAN = num: 107, name: exp20.eff[90], handle: 90357 BMPMAN = num: 108, name: exp20.eff[91], handle: 90358 BMPMAN = num: 109, name: exp20.eff[92], handle: 90359 BMPMAN = num: 110, name: exp20.eff[93], handle: 90360 BMPMAN = num: 111, name: exp20.eff[94], handle: 90361 BMPMAN = num: 112, name: exp20.eff[95], handle: 90362 BMPMAN = num: 113, name: exp20.eff[96], handle: 90363 BMPMAN = num: 114, name: exp20.eff[97], handle: 90364 BMPMAN = num: 115, name: exp20.eff[98], handle: 90365 BMPMAN = num: 116, name: exp20.eff[99], handle: 90366 BMPMAN = num: 117, name: exp20.eff[100], handle: 90367 BMPMAN = num: 118, name: exp20.eff[101], handle: 90368 BMPMAN = num: 119, name: exp20.eff[102], handle: 90369 BMPMAN = num: 120, name: exp20.eff[103], handle: 90370 BMPMAN = num: 121, name: exp20.eff[104], handle: 90371 BMPMAN = num: 122, name: exp20.eff[105], handle: 90372 BMPMAN = num: 123, name: exp20.eff[106], handle: 90373 BMPMAN = num: 124, name: exp20.eff[107], handle: 90374 BMPMAN = num: 125, name: exp20.eff[108], handle: 90375 BMPMAN = num: 126, name: exp20.eff[109], handle: 90376 BMPMAN = num: 127, name: exp20.eff[110], handle: 90377 BMPMAN = num: 128, name: exp20.eff[111], handle: 90378 BMPMAN = num: 129, name: exp20.eff[112], handle: 90379 BMPMAN = num: 130, name: exp20.eff[113], handle: 90380 BMPMAN = num: 131, name: exp20.eff[114], handle: 90381 BMPMAN = num: 132, name: exp20.eff[115], handle: 90382 BMPMAN = num: 133, name: exp20.eff[116], handle: 90383 BMPMAN = num: 134, name: exp20.eff[117], handle: 90384 BMPMAN = num: 135, name: exp20.eff[118], handle: 90385 BMPMAN = num: 136, name: exp20.eff[119], handle: 90386 BMPMAN = num: 137, name: exp20.eff[120], handle: 90387 BMPMAN = num: 138, name: exp20.eff[121], handle: 90388 BMPMAN = num: 139, name: exp20.eff[122], handle: 90389 BMPMAN = num: 140, name: exp20.eff[123], handle: 90390 BMPMAN = num: 141, name: exp20.eff[124], handle: 90391 BMPMAN = num: 142, name: exp20.eff[125], handle: 90392 BMPMAN = num: 143, name: exp20.eff[126], handle: 90393 BMPMAN = num: 144, name: exp20.eff[127], handle: 90394 BMPMAN = num: 145, name: exp20.eff[128], handle: 90395 BMPMAN = num: 146, name: exp20.eff[129], handle: 90396 BMPMAN = num: 147, name: exp20.eff[130], handle: 90397 BMPMAN = num: 148, name: exp20.eff[131], handle: 90398 BMPMAN = num: 149, name: exp20.eff[132], handle: 90399 BMPMAN = num: 150, name: exp20.eff[133], handle: 90400 BMPMAN = num: 151, name: exp20.eff[134], handle: 90401 BMPMAN = num: 152, name: exp20.eff[135], handle: 90402 BMPMAN = num: 153, name: exp20.eff[136], handle: 90403 BMPMAN = num: 154, name: exp20.eff[137], handle: 90404 BMPMAN = num: 155, name: exp20.eff[138], handle: 90405 BMPMAN = num: 156, name: exp20.eff[139], handle: 90406 BMPMAN = num: 157, name: exp20.eff[140], handle: 90407 BMPMAN = num: 158, name: exp20.eff[141], handle: 90408 BMPMAN = num: 159, name: exp20.eff[142], handle: 90409 BMPMAN = num: 160, name: exp20.eff[143], handle: 90410 BMPMAN = num: 161, name: exp20.eff[144], handle: 90411 BMPMAN = num: 162, name: exp20.eff[145], handle: 90412 BMPMAN = num: 163, name: exp20.eff[146], handle: 90413 BMPMAN = num: 164, name: exp20.eff[147], handle: 90414 BMPMAN = num: 165, name: exp20.eff[148], handle: 90415 BMPMAN = num: 166, name: exp20.eff[149], handle: 90416 BMPMAN = num: 167, name: exp20.eff[150], handle: 90417 BMPMAN = num: 168, name: exp20.eff[151], handle: 90418 BMPMAN = num: 169, name: exp20.eff[152], handle: 90419 BMPMAN = num: 170, name: exp20.eff[153], handle: 90420 BMPMAN = num: 171, name: exp20.eff[154], handle: 90421 BMPMAN = num: 172, name: exp20.eff[155], handle: 90422 BMPMAN = num: 173, name: exp20.eff[156], handle: 90423 BMPMAN = num: 174, name: exp20.eff[157], handle: 90424 BMPMAN = num: 175, name: exp20.eff[158], handle: 90425 BMPMAN = num: 176, name: exp20.eff[159], handle: 90426 BMPMAN = num: 177, name: exp20.eff[160], handle: 90427 BMPMAN = num: 178, name: exp20.eff[161], handle: 90428 BMPMAN = num: 179, name: exp20.eff[162], handle: 90429 BMPMAN = num: 180, name: exp20.eff[163], handle: 90430 BMPMAN = num: 181, name: exp20.eff[164], handle: 90431 BMPMAN = num: 182, name: exp20.eff[165], handle: 90432 BMPMAN = num: 183, name: exp20.eff[166], handle: 90433 BMPMAN = num: 184, name: exp20.eff[167], handle: 90434 BMPMAN = num: 185, name: exp20.eff[168], handle: 90435 BMPMAN = num: 186, name: exp20.eff[169], handle: 90436 BMPMAN = num: 187, name: exp20.eff[170], handle: 90437 BMPMAN = num: 188, name: exp20.eff[171], handle: 90438 BMPMAN = num: 189, name: exp20.eff[172], handle: 90439 BMPMAN = num: 190, name: exp20.eff[173], handle: 90440 BMPMAN = num: 191, name: exp20.eff[174], handle: 90441 BMPMAN = num: 192, name: exp20.eff[175], handle: 90442 BMPMAN = num: 193, name: exp20.eff[176], handle: 90443 BMPMAN = num: 194, name: exp20.eff[177], handle: 90444 BMPMAN = num: 195, name: exp20.eff[178], handle: 90445 BMPMAN = num: 196, name: exp20.eff[179], handle: 90446 BMPMAN = num: 197, name: exp20.eff[180], handle: 90447 BMPMAN = num: 198, name: exp20.eff[181], handle: 90448 BMPMAN = num: 199, name: exp20.eff[182], handle: 90449 BMPMAN = num: 200, name: exp20.eff[183], handle: 90450 BMPMAN = num: 201, name: exp20.eff[184], handle: 90451 BMPMAN = num: 202, name: exp20.eff[185], handle: 90452 BMPMAN = num: 203, name: exp20.eff[186], handle: 90453 BMPMAN = num: 204, name: exp20.eff[187], handle: 90454 BMPMAN = num: 205, name: exp20.eff[188], handle: 90455 BMPMAN = num: 206, name: exp20.eff[189], handle: 90456 BMPMAN = num: 207, name: exp20.eff[190], handle: 90457 BMPMAN = num: 208, name: exp20.eff[191], handle: 90458 BMPMAN = num: 209, name: exp20.eff[192], handle: 90459 BMPMAN = num: 210, name: exp20.eff[193], handle: 90460 BMPMAN = num: 211, name: exp20.eff[194], handle: 90461 BMPMAN = num: 212, name: exp20.eff[195], handle: 90462 BMPMAN = num: 213, name: exp20.eff[196], handle: 90463 BMPMAN = num: 214, name: exp20.eff[197], handle: 90464 BMPMAN = num: 215, name: exp20.eff[198], handle: 90465 BMPMAN = num: 216, name: ExpMissileHit1.eff, handle: 95216 BMPMAN = num: 217, name: ExpMissileHit1.eff[1], handle: 95217 BMPMAN = num: 218, name: ExpMissileHit1.eff[2], handle: 95218 BMPMAN = num: 219, name: ExpMissileHit1.eff[3], handle: 95219 BMPMAN = num: 220, name: ExpMissileHit1.eff[4], handle: 95220 BMPMAN = num: 221, name: ExpMissileHit1.eff[5], handle: 95221 BMPMAN = num: 222, name: ExpMissileHit1.eff[6], handle: 95222 BMPMAN = num: 223, name: ExpMissileHit1.eff[7], handle: 95223 BMPMAN = num: 224, name: ExpMissileHit1.eff[8], handle: 95224 BMPMAN = num: 225, name: ExpMissileHit1.eff[9], handle: 95225 BMPMAN = num: 226, name: ExpMissileHit1.eff[10], handle: 95226 BMPMAN = num: 227, name: ExpMissileHit1.eff[11], handle: 95227 BMPMAN = num: 228, name: ExpMissileHit1.eff[12], handle: 95228 BMPMAN = num: 229, name: ExpMissileHit1.eff[13], handle: 95229 BMPMAN = num: 230, name: ExpMissileHit1.eff[14], handle: 95230 BMPMAN = num: 231, name: ExpMissileHit1.eff[15], handle: 95231 BMPMAN = num: 232, name: ExpMissileHit1.eff[16], handle: 95232 BMPMAN = num: 233, name: ExpMissileHit1.eff[17], handle: 95233 BMPMAN = num: 234, name: ExpMissileHit1.eff[18], handle: 95234 BMPMAN = num: 235, name: ExpMissileHit1.eff[19], handle: 95235 BMPMAN = num: 236, name: ExpMissileHit1.eff[20], handle: 95236 BMPMAN = num: 237, name: ExpMissileHit1.eff[21], handle: 95237 BMPMAN = num: 238, name: ExpMissileHit1.eff[22], handle: 95238 BMPMAN = num: 239, name: ExpMissileHit1.eff[23], handle: 95239 BMPMAN = num: 240, name: ExpMissileHit1.eff[24], handle: 95240 BMPMAN = num: 241, name: ExpMissileHit1.eff[25], handle: 95241 BMPMAN = num: 242, name: ExpMissileHit1.eff[26], handle: 95242 BMPMAN = num: 243, name: ExpMissileHit1.eff[27], handle: 95243 BMPMAN = num: 244, name: ExpMissileHit1.eff[28], handle: 95244 BMPMAN = num: 245, name: ExpMissileHit1.eff[29], handle: 95245 BMPMAN = num: 246, name: ExpMissileHit1.eff[30], handle: 95246 BMPMAN = num: 247, name: ExpMissileHit1.eff[31], handle: 95247 BMPMAN = num: 248, name: ExpMissileHit1.eff[32], handle: 95248 BMPMAN = num: 249, name: ExpMissileHit1.eff[33], handle: 95249 BMPMAN = num: 250, name: ExpMissileHit1.eff[34], handle: 95250 BMPMAN = num: 251, name: ExpMissileHit1.eff[35], handle: 95251 BMPMAN = num: 252, name: ExpMissileHit1.eff[36], handle: 95252 BMPMAN = num: 253, name: ExpMissileHit1.eff[37], handle: 95253 BMPMAN = num: 254, name: ExpMissileHit1.eff[38], handle: 95254 BMPMAN = num: 255, name: ExpMissileHit1.eff[39], handle: 95255 BMPMAN = num: 256, name: ExpMissileHit1.eff[40], handle: 95256 BMPMAN = num: 257, name: ExpMissileHit1.eff[41], handle: 95257 BMPMAN = num: 258, name: ExpMissileHit1.eff[42], handle: 95258 BMPMAN = num: 259, name: ExpMissileHit1.eff[43], handle: 95259 BMPMAN = num: 260, name: ExpMissileHit1.eff[44], handle: 95260 BMPMAN = num: 261, name: ExpMissileHit1.eff[45], handle: 95261 BMPMAN = num: 262, name: ExpMissileHit1.eff[46], handle: 95262 BMPMAN = num: 263, name: ExpMissileHit1.eff[47], handle: 95263 BMPMAN = num: 264, name: ExpMissileHit1.eff[48], handle: 95264 BMPMAN = num: 265, name: ExpMissileHit1.eff[49], handle: 95265 BMPMAN = num: 266, name: ExpMissileHit1.eff[50], handle: 95266 BMPMAN = num: 267, name: ExpMissileHit1.eff[51], handle: 95267 BMPMAN = num: 268, name: ExpMissileHit1.eff[52], handle: 95268 BMPMAN = num: 269, name: ExpMissileHit1.eff[53], handle: 95269 BMPMAN = num: 270, name: ExpMissileHit1.eff[54], handle: 95270 BMPMAN = num: 271, name: ExpMissileHit1.eff[55], handle: 95271 BMPMAN = num: 272, name: ExpMissileHit1.eff[56], handle: 95272 BMPMAN = num: 273, name: ExpMissileHit1.eff[57], handle: 95273 BMPMAN = num: 274, name: ExpMissileHit1.eff[58], handle: 95274 BMPMAN = num: 275, name: ExpMissileHit1.eff[59], handle: 95275 BMPMAN = num: 276, name: ExpMissileHit1.eff[60], handle: 95276 BMPMAN = num: 277, name: ExpMissileHit1.eff[61], handle: 95277 BMPMAN = num: 278, name: ExpMissileHit1.eff[62], handle: 95278 BMPMAN = num: 279, name: ExpMissileHit1.eff[63], handle: 95279 BMPMAN = num: 280, name: ExpMissileHit1.eff[64], handle: 95280 BMPMAN = num: 281, name: ExpMissileHit1.eff[65], handle: 95281 BMPMAN = num: 282, name: ExpMissileHit1.eff[66], handle: 95282 BMPMAN = num: 283, name: ExpMissileHit1.eff[67], handle: 95283 BMPMAN = num: 284, name: ExpMissileHit1.eff[68], handle: 95284 BMPMAN = num: 285, name: ExpMissileHit1.eff[69], handle: 95285 BMPMAN = num: 286, name: ExpMissileHit1.eff[70], handle: 95286 BMPMAN = num: 287, name: ExpMissileHit1.eff[71], handle: 95287 BMPMAN = num: 288, name: ExpMissileHit1.eff[72], handle: 95288 BMPMAN = num: 289, name: ExpMissileHit1.eff[73], handle: 95289 BMPMAN = num: 290, name: ExpMissileHit1.eff[74], handle: 95290 BMPMAN = num: 291, name: ExpMissileHit1.eff[75], handle: 95291 BMPMAN = num: 292, name: ExpMissileHit1.eff[76], handle: 95292 BMPMAN = num: 293, name: ExpMissileHit1.eff[77], handle: 95293 BMPMAN = num: 294, name: ExpMissileHit1.eff[78], handle: 95294 BMPMAN = num: 295, name: ExpMissileHit1.eff[79], handle: 95295 BMPMAN = num: 296, name: ExpMissileHit1.eff[80], handle: 95296 BMPMAN = num: 297, name: ExpMissileHit1.eff[81], handle: 95297 BMPMAN = num: 298, name: ExpMissileHit1.eff[82], handle: 95298 BMPMAN = num: 299, name: ExpMissileHit1.eff[83], handle: 95299 BMPMAN = num: 300, name: ExpMissileHit1.eff[84], handle: 95300 BMPMAN = num: 301, name: ExpMissileHit1.eff[85], handle: 95301 BMPMAN = num: 302, name: ExpMissileHit1.eff[86], handle: 95302 BMPMAN = num: 303, name: ExpMissileHit1.eff[87], handle: 95303 BMPMAN = num: 304, name: ExpMissileHit1.eff[88], handle: 95304 BMPMAN = num: 305, name: ExpMissileHit1.eff[89], handle: 95305 BMPMAN = num: 306, name: ExpMissileHit1.eff[90], handle: 95306 BMPMAN = num: 307, name: ExpMissileHit1.eff[91], handle: 95307 BMPMAN = num: 308, name: ExpMissileHit1.eff[92], handle: 95308 BMPMAN = num: 309, name: ExpMissileHit1.eff[93], handle: 95309 BMPMAN = num: 310, name: ExpMissileHit1.eff[94], handle: 95310 BMPMAN = num: 311, name: ExpMissileHit1.eff[95], handle: 95311 BMPMAN = num: 312, name: ExpMissileHit1.eff[96], handle: 95312 BMPMAN = num: 313, name: ExpMissileHit1.eff[97], handle: 95313 BMPMAN = num: 314, name: ExpMissileHit1.eff[98], handle: 95314 BMPMAN = num: 315, name: ExpMissileHit1.eff[99], handle: 95315 BMPMAN = num: 316, name: ExpMissileHit1.eff[100], handle: 95316 BMPMAN = num: 317, name: ExpMissileHit1.eff[101], handle: 95317 BMPMAN = num: 318, name: ExpMissileHit1.eff[102], handle: 95318 BMPMAN = num: 319, name: ExpMissileHit1.eff[103], handle: 95319 BMPMAN = num: 320, name: ExpMissileHit1.eff[104], handle: 95320 BMPMAN = num: 321, name: ExpMissileHit1.eff[105], handle: 95321 BMPMAN = num: 322, name: ExpMissileHit1.eff[106], handle: 95322 BMPMAN = num: 323, name: ExpMissileHit1.eff[107], handle: 95323 BMPMAN = num: 324, name: ExpMissileHit1.eff[108], handle: 95324 BMPMAN = num: 325, name: ExpMissileHit1.eff[109], handle: 95325 BMPMAN = num: 326, name: ExpMissileHit1.eff[110], handle: 95326 BMPMAN = num: 327, name: ExpMissileHit1.eff[111], handle: 95327 BMPMAN = num: 328, name: ExpMissileHit1.eff[112], handle: 95328 BMPMAN = num: 329, name: ExpMissileHit1.eff[113], handle: 95329 BMPMAN = num: 330, name: ExpMissileHit1.eff[114], handle: 95330 BMPMAN = num: 331, name: ExpMissileHit1.eff[115], handle: 95331 BMPMAN = num: 332, name: ExpMissileHit1.eff[116], handle: 95332 BMPMAN = num: 333, name: ExpMissileHit1.eff[117], handle: 95333 BMPMAN = num: 334, name: ExpMissileHit1.eff[118], handle: 95334 BMPMAN = num: 335, name: ExpMissileHit1.eff[119], handle: 95335 BMPMAN = num: 336, name: ExpMissileHit1.eff[120], handle: 95336 BMPMAN = num: 337, name: ExpMissileHit1.eff[121], handle: 95337 BMPMAN = num: 338, name: ExpMissileHit1.eff[122], handle: 95338 BMPMAN = num: 339, name: ExpMissileHit1.eff[123], handle: 95339 BMPMAN = num: 340, name: ExpMissileHit1.eff[124], handle: 95340 BMPMAN = num: 341, name: ExpMissileHit1.eff[125], handle: 95341 BMPMAN = num: 342, name: ExpMissileHit1.eff[126], handle: 95342 BMPMAN = num: 343, name: ExpMissileHit1.eff[127], handle: 95343 BMPMAN = num: 344, name: ExpMissileHit1.eff[128], handle: 95344 BMPMAN = num: 345, name: ExpMissileHit1.eff[129], handle: 95345 BMPMAN = num: 346, name: ExpMissileHit1.eff[130], handle: 95346 BMPMAN = num: 347, name: ExpMissileHit1.eff[131], handle: 95347 BMPMAN = num: 348, name: ExpMissileHit1.eff[132], handle: 95348 BMPMAN = num: 349, name: ExpMissileHit1.eff[133], handle: 95349 BMPMAN = num: 350, name: ExpMissileHit1.eff[134], handle: 95350 BMPMAN = num: 351, name: ExpMissileHit1.eff[135], handle: 95351 BMPMAN = num: 352, name: ExpMissileHit1.eff[136], handle: 95352 BMPMAN = num: 353, name: ExpMissileHit1.eff[137], handle: 95353 BMPMAN = num: 354, name: ExpMissileHit1.eff[138], handle: 95354 BMPMAN = num: 355, name: ExpMissileHit1.eff[139], handle: 95355 BMPMAN = num: 356, name: ExpMissileHit1.eff[140], handle: 95356 BMPMAN = num: 357, name: ExpMissileHit1.eff[141], handle: 95357 BMPMAN = num: 358, name: ExpMissileHit1.eff[142], handle: 95358 BMPMAN = num: 359, name: ExpMissileHit1.eff[143], handle: 95359 BMPMAN = num: 360, name: ExpMissileHit1.eff[144], handle: 95360 BMPMAN = num: 361, name: ExpMissileHit1.eff[145], handle: 95361 BMPMAN = num: 362, name: ExpMissileHit1.eff[146], handle: 95362 BMPMAN = num: 363, name: ExpMissileHit1.eff[147], handle: 95363 BMPMAN = num: 364, name: ExpMissileHit1.eff[148], handle: 95364 BMPMAN = num: 365, name: ExpMissileHit1.eff[149], handle: 95365 BMPMAN = num: 366, name: exp05.eff, handle: 100116 BMPMAN = num: 367, name: exp05.eff[1], handle: 100117 BMPMAN = num: 368, name: exp05.eff[2], handle: 100118 BMPMAN = num: 369, name: exp05.eff[3], handle: 100119 BMPMAN = num: 370, name: exp05.eff[4], handle: 100120 BMPMAN = num: 371, name: exp05.eff[5], handle: 100121 BMPMAN = num: 372, name: exp05.eff[6], handle: 100122 BMPMAN = num: 373, name: exp05.eff[7], handle: 100123 BMPMAN = num: 374, name: exp05.eff[8], handle: 100124 BMPMAN = num: 375, name: exp05.eff[9], handle: 100125 BMPMAN = num: 376, name: exp05.eff[10], handle: 100126 BMPMAN = num: 377, name: exp05.eff[11], handle: 100127 BMPMAN = num: 378, name: exp05.eff[12], handle: 100128 BMPMAN = num: 379, name: exp05.eff[13], handle: 100129 BMPMAN = num: 380, name: exp05.eff[14], handle: 100130 BMPMAN = num: 381, name: exp05.eff[15], handle: 100131 BMPMAN = num: 382, name: exp05.eff[16], handle: 100132 BMPMAN = num: 383, name: exp05.eff[17], handle: 100133 BMPMAN = num: 384, name: exp05.eff[18], handle: 100134 BMPMAN = num: 385, name: exp05.eff[19], handle: 100135 BMPMAN = num: 386, name: exp05.eff[20], handle: 100136 BMPMAN = num: 387, name: exp05.eff[21], handle: 100137 BMPMAN = num: 388, name: exp05.eff[22], handle: 100138 BMPMAN = num: 389, name: exp05.eff[23], handle: 100139 BMPMAN = num: 390, name: exp05.eff[24], handle: 100140 BMPMAN = num: 391, name: exp05.eff[25], handle: 100141 BMPMAN = num: 392, name: exp05.eff[26], handle: 100142 BMPMAN = num: 393, name: exp05.eff[27], handle: 100143 BMPMAN = num: 394, name: exp05.eff[28], handle: 100144 BMPMAN = num: 395, name: exp05.eff[29], handle: 100145 BMPMAN = num: 396, name: exp05.eff[30], handle: 100146 BMPMAN = num: 397, name: exp05.eff[31], handle: 100147 BMPMAN = num: 398, name: exp05.eff[32], handle: 100148 BMPMAN = num: 399, name: exp05.eff[33], handle: 100149 BMPMAN = num: 400, name: exp05.eff[34], handle: 100150 BMPMAN = num: 401, name: exp05.eff[35], handle: 100151 BMPMAN = num: 402, name: exp05.eff[36], handle: 100152 BMPMAN = num: 403, name: exp05.eff[37], handle: 100153 BMPMAN = num: 404, name: exp05.eff[38], handle: 100154 BMPMAN = num: 405, name: exp05.eff[39], handle: 100155 BMPMAN = num: 406, name: exp05.eff[40], handle: 100156 BMPMAN = num: 407, name: exp05.eff[41], handle: 100157 BMPMAN = num: 408, name: exp05.eff[42], handle: 100158 BMPMAN = num: 409, name: exp05.eff[43], handle: 100159 BMPMAN = num: 410, name: exp05.eff[44], handle: 100160 BMPMAN = num: 411, name: exp05.eff[45], handle: 100161 BMPMAN = num: 412, name: exp05.eff[46], handle: 100162 BMPMAN = num: 413, name: exp06.eff, handle: 104913 BMPMAN = num: 414, name: exp06.eff[1], handle: 104914 BMPMAN = num: 415, name: exp06.eff[2], handle: 104915 BMPMAN = num: 416, name: exp06.eff[3], handle: 104916 BMPMAN = num: 417, name: exp06.eff[4], handle: 104917 BMPMAN = num: 418, name: exp06.eff[5], handle: 104918 BMPMAN = num: 419, name: exp06.eff[6], handle: 104919 BMPMAN = num: 420, name: exp06.eff[7], handle: 104920 BMPMAN = num: 421, name: exp06.eff[8], handle: 104921 BMPMAN = num: 422, name: exp06.eff[9], handle: 104922 BMPMAN = num: 423, name: exp06.eff[10], handle: 104923 BMPMAN = num: 424, name: exp06.eff[11], handle: 104924 BMPMAN = num: 425, name: exp06.eff[12], handle: 104925 BMPMAN = num: 426, name: exp06.eff[13], handle: 104926 BMPMAN = num: 427, name: exp06.eff[14], handle: 104927 BMPMAN = num: 428, name: exp06.eff[15], handle: 104928 BMPMAN = num: 429, name: exp06.eff[16], handle: 104929 BMPMAN = num: 430, name: exp06.eff[17], handle: 104930 BMPMAN = num: 431, name: exp06.eff[18], handle: 104931 BMPMAN = num: 432, name: exp06.eff[19], handle: 104932 BMPMAN = num: 433, name: exp06.eff[20], handle: 104933 BMPMAN = num: 434, name: exp06.eff[21], handle: 104934 BMPMAN = num: 435, name: exp06.eff[22], handle: 104935 BMPMAN = num: 436, name: exp06.eff[23], handle: 104936 BMPMAN = num: 437, name: exp06.eff[24], handle: 104937 BMPMAN = num: 438, name: exp06.eff[25], handle: 104938 BMPMAN = num: 439, name: exp06.eff[26], handle: 104939 BMPMAN = num: 440, name: exp06.eff[27], handle: 104940 BMPMAN = num: 441, name: exp06.eff[28], handle: 104941 BMPMAN = num: 442, name: exp06.eff[29], handle: 104942 BMPMAN = num: 443, name: exp06.eff[30], handle: 104943 BMPMAN = num: 444, name: exp06.eff[31], handle: 104944 BMPMAN = num: 445, name: exp06.eff[32], handle: 104945 BMPMAN = num: 446, name: exp06.eff[33], handle: 104946 BMPMAN = num: 447, name: exp06.eff[34], handle: 104947 BMPMAN = num: 448, name: exp06.eff[35], handle: 104948 BMPMAN = num: 449, name: exp06.eff[36], handle: 104949 BMPMAN = num: 450, name: exp06.eff[37], handle: 104950 BMPMAN = num: 451, name: exp06.eff[38], handle: 104951 BMPMAN = num: 452, name: exp06.eff[39], handle: 104952 BMPMAN = num: 453, name: exp06.eff[40], handle: 104953 BMPMAN = num: 454, name: exp06.eff[41], handle: 104954 BMPMAN = num: 455, name: exp06.eff[42], handle: 104955 BMPMAN = num: 456, name: exp06.eff[43], handle: 104956 BMPMAN = num: 457, name: exp06.eff[44], handle: 104957 BMPMAN = num: 458, name: exp06.eff[45], handle: 104958 BMPMAN = num: 459, name: exp06.eff[46], handle: 104959 BMPMAN = num: 460, name: exp06.eff[47], handle: 104960 BMPMAN = num: 461, name: exp06.eff[48], handle: 104961 BMPMAN = num: 462, name: exp06.eff[49], handle: 104962 BMPMAN = num: 463, name: exp06.eff[50], handle: 104963 BMPMAN = num: 464, name: exp06.eff[51], handle: 104964 BMPMAN = num: 465, name: exp06.eff[52], handle: 104965 BMPMAN = num: 466, name: exp06.eff[53], handle: 104966 BMPMAN = num: 467, name: exp06.eff[54], handle: 104967 BMPMAN = num: 468, name: exp06.eff[55], handle: 104968 BMPMAN = num: 469, name: exp06.eff[56], handle: 104969 BMPMAN = num: 470, name: exp06.eff[57], handle: 104970 BMPMAN = num: 471, name: exp06.eff[58], handle: 104971 BMPMAN = num: 472, name: exp06.eff[59], handle: 104972 BMPMAN = num: 473, name: exp06.eff[60], handle: 104973 BMPMAN = num: 474, name: exp06.eff[61], handle: 104974 BMPMAN = num: 475, name: exp06.eff[62], handle: 104975 BMPMAN = num: 476, name: exp06.eff[63], handle: 104976 BMPMAN = num: 477, name: exp06.eff[64], handle: 104977 BMPMAN = num: 478, name: exp06.eff[65], handle: 104978 BMPMAN = num: 479, name: exp06.eff[66], handle: 104979 BMPMAN = num: 480, name: exp06.eff[67], handle: 104980 BMPMAN = num: 481, name: exp06.eff[68], handle: 104981 BMPMAN = num: 482, name: exp06.eff[69], handle: 104982 BMPMAN = num: 483, name: exp06.eff[70], handle: 104983 BMPMAN = num: 484, name: exp04.eff, handle: 109734 BMPMAN = num: 485, name: exp04.eff[1], handle: 109735 BMPMAN = num: 486, name: exp04.eff[2], handle: 109736 BMPMAN = num: 487, name: exp04.eff[3], handle: 109737 BMPMAN = num: 488, name: exp04.eff[4], handle: 109738 BMPMAN = num: 489, name: exp04.eff[5], handle: 109739 BMPMAN = num: 490, name: exp04.eff[6], handle: 109740 BMPMAN = num: 491, name: exp04.eff[7], handle: 109741 BMPMAN = num: 492, name: exp04.eff[8], handle: 109742 BMPMAN = num: 493, name: exp04.eff[9], handle: 109743 BMPMAN = num: 494, name: exp04.eff[10], handle: 109744 BMPMAN = num: 495, name: exp04.eff[11], handle: 109745 BMPMAN = num: 496, name: exp04.eff[12], handle: 109746 BMPMAN = num: 497, name: exp04.eff[13], handle: 109747 BMPMAN = num: 498, name: exp04.eff[14], handle: 109748 BMPMAN = num: 499, name: exp04.eff[15], handle: 109749 BMPMAN = num: 500, name: exp04.eff[16], handle: 109750 BMPMAN = num: 501, name: exp04.eff[17], handle: 109751 BMPMAN = num: 502, name: exp04.eff[18], handle: 109752 BMPMAN = num: 503, name: exp04.eff[19], handle: 109753 BMPMAN = num: 504, name: exp04.eff[20], handle: 109754 BMPMAN = num: 505, name: exp04.eff[21], handle: 109755 BMPMAN = num: 506, name: exp04.eff[22], handle: 109756 BMPMAN = num: 507, name: exp04.eff[23], handle: 109757 BMPMAN = num: 508, name: exp04.eff[24], handle: 109758 BMPMAN = num: 509, name: exp04.eff[25], handle: 109759 BMPMAN = num: 510, name: exp04.eff[26], handle: 109760 BMPMAN = num: 511, name: exp04.eff[27], handle: 109761 BMPMAN = num: 512, name: exp04.eff[28], handle: 109762 BMPMAN = num: 513, name: exp04.eff[29], handle: 109763 BMPMAN = num: 514, name: exp04.eff[30], handle: 109764 BMPMAN = num: 515, name: exp04.eff[31], handle: 109765 BMPMAN = num: 516, name: exp04.eff[32], handle: 109766 BMPMAN = num: 517, name: exp04.eff[33], handle: 109767 BMPMAN = num: 518, name: exp04.eff[34], handle: 109768 BMPMAN = num: 519, name: exp04.eff[35], handle: 109769 BMPMAN = num: 520, name: exp04.eff[36], handle: 109770 BMPMAN = num: 521, name: exp04.eff[37], handle: 109771 BMPMAN = num: 522, name: exp04.eff[38], handle: 109772 BMPMAN = num: 523, name: exp04.eff[39], handle: 109773 BMPMAN = num: 524, name: exp04.eff[40], handle: 109774 BMPMAN = num: 525, name: exp04.eff[41], handle: 109775 BMPMAN = num: 526, name: exp04.eff[42], handle: 109776 BMPMAN = num: 527, name: exp04.eff[43], handle: 109777 BMPMAN = num: 528, name: exp04.eff[44], handle: 109778 BMPMAN = num: 529, name: exp04.eff[45], handle: 109779 BMPMAN = num: 530, name: exp04.eff[46], handle: 109780 BMPMAN = num: 531, name: exp04.eff[47], handle: 109781 BMPMAN = num: 532, name: exp04.eff[48], handle: 109782 BMPMAN = num: 533, name: exp04.eff[49], handle: 109783 BMPMAN = num: 534, name: exp04.eff[50], handle: 109784 BMPMAN = num: 535, name: exp04.eff[51], handle: 109785 BMPMAN = num: 536, name: exp04.eff[52], handle: 109786 BMPMAN = num: 537, name: exp04.eff[53], handle: 109787 BMPMAN = num: 538, name: exp04.eff[54], handle: 109788 BMPMAN = num: 539, name: exp04.eff[55], handle: 109789 BMPMAN = num: 540, name: exp04.eff[56], handle: 109790 BMPMAN = num: 541, name: exp04.eff[57], handle: 109791 BMPMAN = num: 542, name: exp04.eff[58], handle: 109792 BMPMAN = num: 543, name: exp04.eff[59], handle: 109793 BMPMAN = num: 544, name: Subach_Impact.ani, handle: 114544 BMPMAN = num: 545, name: Subach_Impact.ani[1], handle: 114545 BMPMAN = num: 546, name: Subach_Impact.ani[2], handle: 114546 BMPMAN = num: 547, name: Subach_Impact.ani[3], handle: 114547 BMPMAN = num: 548, name: Subach_Impact.ani[4], handle: 114548 BMPMAN = num: 549, name: Subach_Impact.ani[5], handle: 114549 BMPMAN = num: 550, name: Subach_Impact.ani[6], handle: 114550 BMPMAN = num: 551, name: Subach_Impact.ani[7], handle: 114551 BMPMAN = num: 552, name: Mekhu_Impact.ani, handle: 119302 BMPMAN = num: 553, name: Mekhu_Impact.ani[1], handle: 119303 BMPMAN = num: 554, name: Mekhu_Impact.ani[2], handle: 119304 BMPMAN = num: 555, name: Mekhu_Impact.ani[3], handle: 119305 BMPMAN = num: 556, name: Mekhu_Impact.ani[4], handle: 119306 BMPMAN = num: 557, name: Mekhu_Impact.ani[5], handle: 119307 BMPMAN = num: 558, name: Mekhu_Impact.ani[6], handle: 119308 BMPMAN = num: 559, name: Mekhu_Impact.ani[7], handle: 119309 BMPMAN = num: 560, name: Akheton_Impact.ani, handle: 124060 BMPMAN = num: 561, name: Akheton_Impact.ani[1], handle: 124061 BMPMAN = num: 562, name: Akheton_Impact.ani[2], handle: 124062 BMPMAN = num: 563, name: Akheton_Impact.ani[3], handle: 124063 BMPMAN = num: 564, name: Akheton_Impact.ani[4], handle: 124064 BMPMAN = num: 565, name: Akheton_Impact.ani[5], handle: 124065 BMPMAN = num: 566, name: MS_Impact.ani, handle: 128816 BMPMAN = num: 567, name: MS_Impact.ani[1], handle: 128817 BMPMAN = num: 568, name: MS_Impact.ani[2], handle: 128818 BMPMAN = num: 569, name: MS_Impact.ani[3], handle: 128819 BMPMAN = num: 570, name: MS_Impact.ani[4], handle: 128820 BMPMAN = num: 571, name: MS_Impact.ani[5], handle: 128821 BMPMAN = num: 572, name: MS_Impact.ani[6], handle: 128822 BMPMAN = num: 573, name: MS_Impact.ani[7], handle: 128823 BMPMAN = num: 574, name: Prometheus_Impact.ani, handle: 133574 BMPMAN = num: 575, name: Prometheus_Impact.ani[1], handle: 133575 BMPMAN = num: 576, name: Prometheus_Impact.ani[2], handle: 133576 BMPMAN = num: 577, name: Prometheus_Impact.ani[3], handle: 133577 BMPMAN = num: 578, name: Prometheus_Impact.ani[4], handle: 133578 BMPMAN = num: 579, name: Prometheus_Impact.ani[5], handle: 133579 BMPMAN = num: 580, name: Prometheus_Impact.ani[6], handle: 133580 BMPMAN = num: 581, name: Prometheus_Impact.ani[7], handle: 133581 BMPMAN = num: 582, name: Prometheus_Impact.ani[8], handle: 133582 BMPMAN = num: 583, name: Prometheus_Impact.ani[9], handle: 133583 BMPMAN = num: 584, name: Prometheus_Impact.ani[10], handle: 133584 BMPMAN = num: 585, name: Prometheus_Impact.ani[11], handle: 133585 BMPMAN = num: 586, name: Prometheus_Impact.ani[12], handle: 133586 BMPMAN = num: 587, name: Prometheus_Impact.ani[13], handle: 133587 BMPMAN = num: 588, name: Prometheus_Impact.ani[14], handle: 133588 BMPMAN = num: 589, name: Prometheus_Impact.ani[15], handle: 133589 BMPMAN = num: 590, name: Prometheus_Impact.ani[16], handle: 133590 BMPMAN = num: 591, name: Prometheus_Impact.ani[17], handle: 133591 BMPMAN = num: 592, name: Prometheus_Impact.ani[18], handle: 133592 BMPMAN = num: 593, name: Prometheus_Impact.ani[19], handle: 133593 BMPMAN = num: 594, name: Prometheus_Impact.ani[20], handle: 133594 BMPMAN = num: 595, name: Prometheus_Impact.ani[21], handle: 133595 BMPMAN = num: 596, name: Prometheus_Impact.ani[22], handle: 133596 BMPMAN = num: 597, name: Prometheus_Impact.ani[23], handle: 133597 BMPMAN = num: 598, name: Prometheus_Impact.ani[24], handle: 133598 BMPMAN = num: 599, name: Prometheus_Impact.ani[25], handle: 133599 BMPMAN = num: 600, name: Prometheus_Impact.ani[26], handle: 133600 BMPMAN = num: 601, name: Prometheus_Impact.ani[27], handle: 133601 BMPMAN = num: 602, name: Prometheus_Impact.ani[28], handle: 133602 BMPMAN = num: 603, name: Prometheus_Impact.ani[29], handle: 133603 BMPMAN = num: 604, name: Maxim_Impact.eff, handle: 138354 BMPMAN = num: 605, name: Maxim_Impact.eff[1], handle: 138355 BMPMAN = num: 606, name: Maxim_Impact.eff[2], handle: 138356 BMPMAN = num: 607, name: Maxim_Impact.eff[3], handle: 138357 BMPMAN = num: 608, name: Maxim_Impact.eff[4], handle: 138358 BMPMAN = num: 609, name: Maxim_Impact.eff[5], handle: 138359 BMPMAN = num: 610, name: Maxim_Impact.eff[6], handle: 138360 BMPMAN = num: 611, name: Maxim_Impact.eff[7], handle: 138361 BMPMAN = num: 612, name: Maxim_Impact.eff[8], handle: 138362 BMPMAN = num: 613, name: Maxim_Impact.eff[9], handle: 138363 BMPMAN = num: 614, name: Maxim_Impact.eff[10], handle: 138364 BMPMAN = num: 615, name: Maxim_Impact.eff[11], handle: 138365 BMPMAN = num: 616, name: Maxim_Impact.eff[12], handle: 138366 BMPMAN = num: 617, name: Maxim_Impact.eff[13], handle: 138367 BMPMAN = num: 618, name: Maxim_Impact.eff[14], handle: 138368 BMPMAN = num: 619, name: Maxim_Impact.eff[15], handle: 138369 BMPMAN = num: 620, name: Maxim_Impact.eff[16], handle: 138370 BMPMAN = num: 621, name: Maxim_Impact.eff[17], handle: 138371 BMPMAN = num: 622, name: Maxim_Impact.eff[18], handle: 138372 BMPMAN = num: 623, name: Maxim_Impact.eff[19], handle: 138373 BMPMAN = num: 624, name: Maxim_Impact.eff[20], handle: 138374 BMPMAN = num: 625, name: Maxim_Impact.eff[21], handle: 138375 BMPMAN = num: 626, name: Maxim_Impact.eff[22], handle: 138376 BMPMAN = num: 627, name: Kayser_Impact.ani, handle: 143127 BMPMAN = num: 628, name: Kayser_Impact.ani[1], handle: 143128 BMPMAN = num: 629, name: Kayser_Impact.ani[2], handle: 143129 BMPMAN = num: 630, name: Kayser_Impact.ani[3], handle: 143130 BMPMAN = num: 631, name: Kayser_Impact.ani[4], handle: 143131 BMPMAN = num: 632, name: Kayser_Impact.ani[5], handle: 143132 BMPMAN = num: 633, name: Kayser_Impact.ani[6], handle: 143133 BMPMAN = num: 634, name: Kayser_Impact.ani[7], handle: 143134 BMPMAN = num: 635, name: Kayser_Impact.ani[8], handle: 143135 BMPMAN = num: 636, name: Kayser_Impact.ani[9], handle: 143136 BMPMAN = num: 637, name: Circe_Impact.ani, handle: 147887 BMPMAN = num: 638, name: Circe_Impact.ani[1], handle: 147888 BMPMAN = num: 639, name: Circe_Impact.ani[2], handle: 147889 BMPMAN = num: 640, name: Circe_Impact.ani[3], handle: 147890 BMPMAN = num: 641, name: Circe_Impact.ani[4], handle: 147891 BMPMAN = num: 642, name: Circe_Impact.ani[5], handle: 147892 BMPMAN = num: 643, name: Circe_Impact.ani[6], handle: 147893 BMPMAN = num: 644, name: Circe_Impact.ani[7], handle: 147894 BMPMAN = num: 645, name: Circe_Impact.ani[8], handle: 147895 BMPMAN = num: 646, name: Lamprey_Impact.ani, handle: 152646 BMPMAN = num: 647, name: Lamprey_Impact.ani[1], handle: 152647 BMPMAN = num: 648, name: Lamprey_Impact.ani[2], handle: 152648 BMPMAN = num: 649, name: Lamprey_Impact.ani[3], handle: 152649 BMPMAN = num: 650, name: Lamprey_Impact.ani[4], handle: 152650 BMPMAN = num: 651, name: Lamprey_Impact.ani[5], handle: 152651 BMPMAN = num: 652, name: Lamprey_Impact.ani[6], handle: 152652 BMPMAN = num: 653, name: Lamprey_Impact.ani[7], handle: 152653 BMPMAN = num: 654, name: Lamprey_Impact.ani[8], handle: 152654 BMPMAN = num: 655, name: Lamprey_Impact.ani[9], handle: 152655 BMPMAN = num: 656, name: Lamprey_Impact.ani[10], handle: 152656 BMPMAN = num: 657, name: Shivan_Impact01.ani, handle: 157407 BMPMAN = num: 658, name: Shivan_Impact01.ani[1], handle: 157408 BMPMAN = num: 659, name: Shivan_Impact01.ani[2], handle: 157409 BMPMAN = num: 660, name: Shivan_Impact01.ani[3], handle: 157410 BMPMAN = num: 661, name: Shivan_Impact01.ani[4], handle: 157411 BMPMAN = num: 662, name: Shivan_Impact01.ani[5], handle: 157412 BMPMAN = num: 663, name: Shivan_Impact01.ani[6], handle: 157413 BMPMAN = num: 664, name: Shivan_Impact01.ani[7], handle: 157414 BMPMAN = num: 665, name: Shivan_Impact01.ani[8], handle: 157415 BMPMAN = num: 666, name: Shivan_Impact01.ani[9], handle: 157416 BMPMAN = num: 667, name: Shivan_Impact01.ani[10], handle: 157417 BMPMAN = num: 668, name: Vapula_Impact.ani, handle: 162168 BMPMAN = num: 669, name: Vapula_Impact.ani[1], handle: 162169 BMPMAN = num: 670, name: Vapula_Impact.ani[2], handle: 162170 BMPMAN = num: 671, name: Vapula_Impact.ani[3], handle: 162171 BMPMAN = num: 672, name: Vapula_Impact.ani[4], handle: 162172 BMPMAN = num: 673, name: Vapula_Impact.ani[5], handle: 162173 BMPMAN = num: 674, name: Vapula_Impact.ani[6], handle: 162174 BMPMAN = num: 675, name: Vapula_Impact.ani[7], handle: 162175 BMPMAN = num: 676, name: Vapula_Impact.ani[8], handle: 162176 BMPMAN = num: 677, name: Vapula_Impact.ani[9], handle: 162177 BMPMAN = num: 678, name: Vapula_Impact.ani[10], handle: 162178 BMPMAN = num: 679, name: Vapula_Impact.ani[11], handle: 162179 BMPMAN = num: 680, name: Vapula_Impact.ani[12], handle: 162180 BMPMAN = num: 681, name: Vapula_Impact.ani[13], handle: 162181 BMPMAN = num: 682, name: Vapula_Impact.ani[14], handle: 162182 BMPMAN = num: 683, name: Vapula_Impact.ani[15], handle: 162183 BMPMAN = num: 684, name: Vapula_Impact.ani[16], handle: 162184 BMPMAN = num: 685, name: Vapula_Impact.ani[17], handle: 162185 BMPMAN = num: 686, name: Vapula_Impact.ani[18], handle: 162186 BMPMAN = num: 687, name: Vapula_Impact.ani[19], handle: 162187 BMPMAN = num: 688, name: Vapula_Impact.ani[20], handle: 162188 BMPMAN = num: 689, name: Gmuzzle.eff, handle: 166939 BMPMAN = num: 690, name: Gmuzzle.eff[1], handle: 166940 BMPMAN = num: 691, name: Gmuzzle.eff[2], handle: 166941 BMPMAN = num: 692, name: Gmuzzle.eff[3], handle: 166942 BMPMAN = num: 693, name: Gmuzzle.eff[4], handle: 166943 BMPMAN = num: 694, name: PWmuzzle.eff, handle: 171694 BMPMAN = num: 695, name: PWmuzzle.eff[1], handle: 171695 BMPMAN = num: 696, name: PWmuzzle.eff[2], handle: 171696 BMPMAN = num: 697, name: PWmuzzle.eff[3], handle: 171697 BMPMAN = num: 698, name: Rmuzzle.eff, handle: 176448 BMPMAN = num: 699, name: Rmuzzle.eff[1], handle: 176449 BMPMAN = num: 700, name: Rmuzzle.eff[2], handle: 176450 BMPMAN = num: 701, name: Rmuzzle.eff[3], handle: 176451 BMPMAN = num: 702, name: Bmuzzle.eff, handle: 181202 BMPMAN = num: 703, name: Bmuzzle.eff[1], handle: 181203 BMPMAN = num: 704, name: Bmuzzle.eff[2], handle: 181204 BMPMAN = num: 705, name: Bmuzzle.eff[3], handle: 181205 BMPMAN = num: 706, name: Bmuzzle.eff[4], handle: 181206 BMPMAN = num: 707, name: bullet_impact.ani, handle: 185957 BMPMAN = num: 708, name: bullet_impact.ani[1], handle: 185958 BMPMAN = num: 709, name: bullet_impact.ani[2], handle: 185959 BMPMAN = num: 710, name: bullet_impact.ani[3], handle: 185960 BMPMAN = num: 711, name: bullet_impact.ani[4], handle: 185961 BMPMAN = num: 712, name: bullet_impact.ani[5], handle: 185962 BMPMAN = num: 713, name: bullet_impact.ani[6], handle: 185963 BMPMAN = num: 714, name: bullet_impact.ani[7], handle: 185964 BMPMAN = num: 715, name: bullet_impact.ani[8], handle: 185965 BMPMAN = num: 716, name: bullet_impact.ani[9], handle: 185966 BMPMAN = num: 717, name: bullet_impact.ani[10], handle: 185967 BMPMAN = num: 718, name: bullet_impact.ani[11], handle: 185968 BMPMAN = num: 719, name: bullet_impact.ani[12], handle: 185969 BMPMAN = num: 720, name: bullet_impact.ani[13], handle: 185970 BMPMAN = num: 721, name: bullet_impact.ani[14], handle: 185971 BMPMAN = num: 722, name: bullet_impact.ani[15], handle: 185972 BMPMAN = num: 723, name: bullet_impact.ani[16], handle: 185973 BMPMAN = num: 724, name: bullet_impact.ani[17], handle: 185974 BMPMAN = num: 725, name: bullet_impact.ani[18], handle: 185975 BMPMAN = num: 726, name: bullet_impact.ani[19], handle: 185976 BMPMAN = num: 727, name: bullet_impact.ani[20], handle: 185977 BMPMAN = num: 728, name: shell_impact.ani, handle: 190728 BMPMAN = num: 729, name: shell_impact.ani[1], handle: 190729 BMPMAN = num: 730, name: shell_impact.ani[2], handle: 190730 BMPMAN = num: 731, name: shell_impact.ani[3], handle: 190731 BMPMAN = num: 732, name: shell_impact.ani[4], handle: 190732 BMPMAN = num: 733, name: shell_impact.ani[5], handle: 190733 BMPMAN = num: 734, name: shell_impact.ani[6], handle: 190734 BMPMAN = num: 735, name: shell_impact.ani[7], handle: 190735 BMPMAN = num: 736, name: shell_impact.ani[8], handle: 190736 BMPMAN = num: 737, name: shell_impact.ani[9], handle: 190737 BMPMAN = num: 738, name: shell_impact.ani[10], handle: 190738 BMPMAN = num: 739, name: shell_impact.ani[11], handle: 190739 BMPMAN = num: 740, name: shell_impact.ani[12], handle: 190740 BMPMAN = num: 741, name: shell_impact.ani[13], handle: 190741 BMPMAN = num: 742, name: shell_impact.ani[14], handle: 190742 BMPMAN = num: 743, name: shell_impact.ani[15], handle: 190743 BMPMAN = num: 744, name: shell_impact.ani[16], handle: 190744 BMPMAN = num: 745, name: shell_impact.ani[17], handle: 190745 BMPMAN = num: 746, name: shell_impact.ani[18], handle: 190746 BMPMAN = num: 747, name: shell_impact.ani[19], handle: 190747 BMPMAN = num: 748, name: shell_impact.ani[20], handle: 190748 BMPMAN = num: 749, name: shell_impact.ani[21], handle: 190749 BMPMAN = num: 750, name: shell_impact.ani[22], handle: 190750 BMPMAN = num: 751, name: shell_impact.ani[23], handle: 190751 BMPMAN = num: 752, name: shell_impact.ani[24], handle: 190752 BMPMAN = num: 753, name: shell_impact.ani[25], handle: 190753 BMPMAN = num: 754, name: shell_impact.ani[26], handle: 190754 BMPMAN = num: 755, name: shell_impact.ani[27], handle: 190755 BMPMAN = num: 756, name: shell_impact.ani[28], handle: 190756 BMPMAN = num: 757, name: shell_impact.ani[29], handle: 190757 BMPMAN = num: 758, name: shell_impact.ani[30], handle: 190758 BMPMAN = num: 759, name: shell_impact.ani[31], handle: 190759 BMPMAN = num: 760, name: shell_impact.ani[32], handle: 190760 BMPMAN = num: 761, name: shell_impact.ani[33], handle: 190761 BMPMAN = num: 762, name: shell_impact.ani[34], handle: 190762 BMPMAN = num: 763, name: shell_impact.ani[35], handle: 190763 BMPMAN = num: 764, name: shell_impact.ani[36], handle: 190764 BMPMAN = num: 765, name: shell_impact.ani[37], handle: 190765 BMPMAN = num: 766, name: shell_impact.ani[38], handle: 190766 BMPMAN = num: 767, name: shell_impact.ani[39], handle: 190767 BMPMAN = num: 768, name: shell_impact.ani[40], handle: 190768 BMPMAN = num: 769, name: shell_impact.ani[41], handle: 190769 BMPMAN = num: 770, name: shell_impact.ani[42], handle: 190770 BMPMAN = num: 771, name: shell_impact.ani[43], handle: 190771 BMPMAN = num: 772, name: shell_impact.ani[44], handle: 190772 BMPMAN = num: 773, name: shell_impact.ani[45], handle: 190773 BMPMAN = num: 774, name: RailgunImpact.ani, handle: 195524 BMPMAN = num: 775, name: RailgunImpact.ani[1], handle: 195525 BMPMAN = num: 776, name: RailgunImpact.ani[2], handle: 195526 BMPMAN = num: 777, name: RailgunImpact.ani[3], handle: 195527 BMPMAN = num: 778, name: RailgunImpact.ani[4], handle: 195528 BMPMAN = num: 779, name: RailgunImpact.ani[5], handle: 195529 BMPMAN = num: 780, name: RailgunImpact.ani[6], handle: 195530 BMPMAN = num: 781, name: RailgunImpact.ani[7], handle: 195531 BMPMAN = num: 782, name: RailgunImpact.ani[8], handle: 195532 BMPMAN = num: 783, name: RailgunImpact.ani[9], handle: 195533 BMPMAN = num: 784, name: RailgunImpact.ani[10], handle: 195534 BMPMAN = num: 785, name: RailgunImpact.ani[11], handle: 195535 BMPMAN = num: 786, name: RailgunImpact.ani[12], handle: 195536 BMPMAN = num: 787, name: RailgunImpact.ani[13], handle: 195537 BMPMAN = num: 788, name: RailgunImpact.ani[14], handle: 195538 BMPMAN = num: 789, name: RailgunImpact.ani[15], handle: 195539 BMPMAN = num: 790, name: RailgunImpact.ani[16], handle: 195540 BMPMAN = num: 791, name: RailgunImpact.ani[17], handle: 195541 BMPMAN = num: 792, name: RailgunImpact.ani[18], handle: 195542 BMPMAN = num: 793, name: RailgunImpact.ani[19], handle: 195543 BMPMAN = num: 794, name: RailgunImpact.ani[20], handle: 195544 BMPMAN = num: 795, name: RailgunImpact.ani[21], handle: 195545 BMPMAN = num: 796, name: RailgunImpact.ani[22], handle: 195546 BMPMAN = num: 797, name: RailgunImpact.ani[23], handle: 195547 BMPMAN = num: 798, name: RailgunImpact.ani[24], handle: 195548 BMPMAN = num: 799, name: RailgunImpact.ani[25], handle: 195549 BMPMAN = num: 800, name: RailgunImpact.ani[26], handle: 195550 BMPMAN = num: 801, name: RailgunImpact.ani[27], handle: 195551 BMPMAN = num: 802, name: RailgunImpact.ani[28], handle: 195552 BMPMAN = num: 803, name: RailgunImpact.ani[29], handle: 195553 BMPMAN = num: 804, name: RailgunImpact.ani[30], handle: 195554 BMPMAN = num: 805, name: RailgunImpact.ani[31], handle: 195555 BMPMAN = num: 806, name: RailgunImpact.ani[32], handle: 195556 BMPMAN = num: 807, name: RailgunImpact.ani[33], handle: 195557 BMPMAN = num: 808, name: RailgunImpact.ani[34], handle: 195558 BMPMAN = num: 809, name: RailgunImpact.ani[35], handle: 195559 BMPMAN = num: 810, name: RailgunImpact.ani[36], handle: 195560 BMPMAN = num: 811, name: RailgunImpact.ani[37], handle: 195561 BMPMAN = num: 812, name: RailgunImpact.ani[38], handle: 195562 BMPMAN = num: 813, name: RailgunImpact.ani[39], handle: 195563 BMPMAN = num: 814, name: RailgunImpact.ani[40], handle: 195564 BMPMAN = num: 815, name: RailgunImpact.ani[41], handle: 195565 BMPMAN = num: 816, name: RailgunImpact.ani[42], handle: 195566 BMPMAN = num: 817, name: RailgunImpact.ani[43], handle: 195567 BMPMAN = num: 818, name: RailgunImpact.ani[44], handle: 195568 BMPMAN = num: 819, name: RailgunImpact.ani[45], handle: 195569 BMPMAN = num: 820, name: ml16_impact.ani, handle: 200320 BMPMAN = num: 821, name: ml16_impact.ani[1], handle: 200321 BMPMAN = num: 822, name: ml16_impact.ani[2], handle: 200322 BMPMAN = num: 823, name: ml16_impact.ani[3], handle: 200323 BMPMAN = num: 824, name: ml16_impact.ani[4], handle: 200324 BMPMAN = num: 825, name: ml16_impact.ani[5], handle: 200325 BMPMAN = num: 826, name: ml16_impact.ani[6], handle: 200326 BMPMAN = num: 827, name: ml16_impact.ani[7], handle: 200327 BMPMAN = num: 828, name: ml16_impact.ani[8], handle: 200328 BMPMAN = num: 829, name: archerimpact.eff, handle: 205079 BMPMAN = num: 830, name: archerimpact.eff[1], handle: 205080 BMPMAN = num: 831, name: archerimpact.eff[2], handle: 205081 BMPMAN = num: 832, name: archerimpact.eff[3], handle: 205082 BMPMAN = num: 833, name: archerimpact.eff[4], handle: 205083 BMPMAN = num: 834, name: archerimpact.eff[5], handle: 205084 BMPMAN = num: 835, name: archerimpact.eff[6], handle: 205085 BMPMAN = num: 836, name: archerimpact.eff[7], handle: 205086 BMPMAN = num: 837, name: archerimpact.eff[8], handle: 205087 BMPMAN = num: 838, name: archerimpact.eff[9], handle: 205088 BMPMAN = num: 839, name: archerimpact.eff[10], handle: 205089 BMPMAN = num: 840, name: archerimpact.eff[11], handle: 205090 BMPMAN = num: 841, name: archerimpact.eff[12], handle: 205091 BMPMAN = num: 842, name: archerimpact.eff[13], handle: 205092 BMPMAN = num: 843, name: archerimpact.eff[14], handle: 205093 BMPMAN = num: 844, name: archerimpact.eff[15], handle: 205094 BMPMAN = num: 845, name: exp_flare.eff, handle: 209845 BMPMAN = num: 846, name: exp_flare.eff[1], handle: 209846 BMPMAN = num: 847, name: exp_flare.eff[2], handle: 209847 BMPMAN = num: 848, name: exp_flare.eff[3], handle: 209848 BMPMAN = num: 849, name: exp_flare.eff[4], handle: 209849 BMPMAN = num: 850, name: exp_flare.eff[5], handle: 209850 BMPMAN = num: 851, name: exp_flare.eff[6], handle: 209851 BMPMAN = num: 852, name: exp_flare.eff[7], handle: 209852 BMPMAN = num: 853, name: exp_flare.eff[8], handle: 209853 BMPMAN = num: 854, name: exp_flare.eff[9], handle: 209854 BMPMAN = num: 855, name: exp_flare.eff[10], handle: 209855 BMPMAN = num: 856, name: exp_flare.eff[11], handle: 209856 BMPMAN = num: 857, name: exp_flare.eff[12], handle: 209857 BMPMAN = num: 858, name: exp_flare.eff[13], handle: 209858 BMPMAN = num: 859, name: exp_flare.eff[14], handle: 209859 BMPMAN = num: 860, name: exp_flare.eff[15], handle: 209860 BMPMAN = num: 861, name: exp_flare.eff[16], handle: 209861 BMPMAN = num: 862, name: exp_flare.eff[17], handle: 209862 BMPMAN = num: 863, name: bomb_flare.eff, handle: 214613 BMPMAN = num: 864, name: bomb_flare.eff[1], handle: 214614 BMPMAN = num: 865, name: bomb_flare.eff[2], handle: 214615 BMPMAN = num: 866, name: bomb_flare.eff[3], handle: 214616 BMPMAN = num: 867, name: bomb_flare.eff[4], handle: 214617 BMPMAN = num: 868, name: bomb_flare.eff[5], handle: 214618 BMPMAN = num: 869, name: bomb_flare.eff[6], handle: 214619 BMPMAN = num: 870, name: bomb_flare.eff[7], handle: 214620 BMPMAN = num: 871, name: bomb_flare.eff[8], handle: 214621 BMPMAN = num: 872, name: bomb_flare.eff[9], handle: 214622 BMPMAN = num: 873, name: bomb_flare.eff[10], handle: 214623 BMPMAN = num: 874, name: bomb_flare.eff[11], handle: 214624 BMPMAN = num: 875, name: bomb_flare.eff[12], handle: 214625 BMPMAN = num: 876, name: bomb_flare.eff[13], handle: 214626 BMPMAN = num: 877, name: bomb_flare.eff[14], handle: 214627 BMPMAN = num: 878, name: bomb_flare.eff[15], handle: 214628 BMPMAN = num: 879, name: bomb_flare.eff[16], handle: 214629 BMPMAN = num: 880, name: bomb_flare.eff[17], handle: 214630 BMPMAN = num: 881, name: bomb_flare.eff[18], handle: 214631 BMPMAN = num: 882, name: bomb_flare.eff[19], handle: 214632 BMPMAN = num: 883, name: bomb_flare.eff[20], handle: 214633 BMPMAN = num: 884, name: bomb_flare.eff[21], handle: 214634 BMPMAN = num: 885, name: bomb_flare.eff[22], handle: 214635 BMPMAN = num: 886, name: bomb_flare.eff[23], handle: 214636 BMPMAN = num: 887, name: bomb_flare.eff[24], handle: 214637 BMPMAN = num: 888, name: bomb_flare.eff[25], handle: 214638 BMPMAN = num: 889, name: bomb_flare.eff[26], handle: 214639 BMPMAN = num: 890, name: bomb_flare.eff[27], handle: 214640 BMPMAN = num: 891, name: bomb_flare.eff[28], handle: 214641 BMPMAN = num: 892, name: bomb_flare.eff[29], handle: 214642 BMPMAN = num: 893, name: bomb_flare.eff[30], handle: 214643 BMPMAN = num: 894, name: bomb_flare.eff[31], handle: 214644 BMPMAN = num: 895, name: bomb_flare.eff[32], handle: 214645 BMPMAN = num: 896, name: bomb_flare.eff[33], handle: 214646 BMPMAN = num: 897, name: bomb_flare.eff[34], handle: 214647 BMPMAN = num: 898, name: bomb_flare.eff[35], handle: 214648 BMPMAN = num: 899, name: bomb_flare.eff[36], handle: 214649 BMPMAN = num: 900, name: bomb_flare.eff[37], handle: 214650 BMPMAN = num: 901, name: bomb_flare.eff[38], handle: 214651 BMPMAN = num: 902, name: bomb_flare.eff[39], handle: 214652 BMPMAN = num: 903, name: bomb_flare.eff[40], handle: 214653 BMPMAN = num: 904, name: bomb_flare.eff[41], handle: 214654 BMPMAN = num: 905, name: bomb_flare.eff[42], handle: 214655 BMPMAN = num: 906, name: bomb_flare.eff[43], handle: 214656 BMPMAN = num: 907, name: bomb_flare.eff[44], handle: 214657 BMPMAN = num: 908, name: bomb_flare.eff[45], handle: 214658 BMPMAN = num: 909, name: bomb_flare.eff[46], handle: 214659 BMPMAN = num: 910, name: bomb_flare.eff[47], handle: 214660 BMPMAN = num: 911, name: bomb_flare.eff[48], handle: 214661 BMPMAN = num: 912, name: bomb_flare.eff[49], handle: 214662 BMPMAN = num: 913, name: bomb_flare.eff[50], handle: 214663 BMPMAN = num: 914, name: bomb_flare.eff[51], handle: 214664 BMPMAN = num: 915, name: bomb_flare.eff[52], handle: 214665 BMPMAN = num: 916, name: bomb_flare.eff[53], handle: 214666 BMPMAN = num: 917, name: bomb_flare.eff[54], handle: 214667 BMPMAN = num: 918, name: bomb_flare.eff[55], handle: 214668 BMPMAN = num: 919, name: bomb_flare.eff[56], handle: 214669 BMPMAN = num: 920, name: bomb_flare.eff[57], handle: 214670 BMPMAN = num: 921, name: bomb_flare.eff[58], handle: 214671 BMPMAN = num: 922, name: bomb_flare.eff[59], handle: 214672 BMPMAN = num: 923, name: bomb_flare.eff[60], handle: 214673 BMPMAN = num: 924, name: bomb_flare.eff[61], handle: 214674 BMPMAN = num: 925, name: bomb_flare.eff[62], handle: 214675 BMPMAN = num: 926, name: bomb_flare.eff[63], handle: 214676 BMPMAN = num: 927, name: bomb_flare.eff[64], handle: 214677 BMPMAN = num: 928, name: bomb_flare.eff[65], handle: 214678 BMPMAN = num: 929, name: bomb_flare.eff[66], handle: 214679 BMPMAN = num: 930, name: bomb_flare.eff[67], handle: 214680 BMPMAN = num: 931, name: bomb_flare.eff[68], handle: 214681 BMPMAN = num: 932, name: bomb_flare.eff[69], handle: 214682 BMPMAN = num: 933, name: bomb_flare.eff[70], handle: 214683 BMPMAN = num: 934, name: bomb_flare.eff[71], handle: 214684 BMPMAN = num: 935, name: bomb_flare.eff[72], handle: 214685 BMPMAN = num: 936, name: bomb_flare.eff[73], handle: 214686 BMPMAN = num: 937, name: bomb_flare.eff[74], handle: 214687 BMPMAN = num: 938, name: bomb_flare.eff[75], handle: 214688 BMPMAN = num: 939, name: bomb_flare.eff[76], handle: 214689 BMPMAN = num: 940, name: bomb_flare.eff[77], handle: 214690 BMPMAN = num: 941, name: bomb_flare.eff[78], handle: 214691 BMPMAN = num: 942, name: bomb_flare.eff[79], handle: 214692 BMPMAN = num: 943, name: bomb_flare.eff[80], handle: 214693 BMPMAN = num: 944, name: bomb_flare.eff[81], handle: 214694 BMPMAN = num: 945, name: bomb_flare.eff[82], handle: 214695 BMPMAN = num: 946, name: bomb_flare.eff[83], handle: 214696 BMPMAN = num: 947, name: bomb_flare.eff[84], handle: 214697 BMPMAN = num: 948, name: bomb_flare.eff[85], handle: 214698 BMPMAN = num: 949, name: jetglow2.tga, handle: 219449 BMPMAN = num: 950, name: piratethrusterglow.dds, handle: 224200 BMPMAN = num: 951, name: Contrail01.tga, handle: 228951 BMPMAN = num: 952, name: thruster02-02a.tga, handle: 233702 BMPMAN = num: 953, name: right_bracket.pcx, handle: 243203 BMPMAN = num: 954, name: left_bracket.pcx, handle: 247954 BMPMAN = num: 955, name: lightning.pcx, handle: 252705 BMPMAN = num: 956, name: beam-dblue.tga, handle: 257456 BMPMAN = num: 957, name: beam-red.pcx, handle: 262207 BMPMAN = num: 958, name: beam-green3.pcx, handle: 266958 BMPMAN = num: 959, name: cursor.ani, handle: 271709 BMPMAN = num: 960, name: cubemap.dds, handle: 276460 BMPMAN = num: 961, name: 2_CPB_000002.tga, handle: 290711 BMPMAN = num: 962, name: 2_CPB_010001.tga, handle: 295462 BMPMAN = num: 963, name: 2_CPB_010002.tga, handle: 300213 BMPMAN = num: 964, name: 2_CPB_020001.tga, handle: 304964 BMPMAN = num: 965, name: 2_CPB_020002.tga, handle: 309715 BMPMAN = num: 966, name: 2_CPB_030001.tga, handle: 314466 BMPMAN = num: 967, name: 2_CPB_030002.tga, handle: 319217 BMPMAN = num: 968, name: 2_CPB_040001.tga, handle: 323968 BMPMAN = num: 969, name: 2_CPB_040002.tga, handle: 328719 BMPMAN = num: 970, name: 2_CPB_050001.tga, handle: 333470 BMPMAN = num: 971, name: 2_CPB_050002.tga, handle: 338221 BMPMAN = num: 972, name: 2_CPB_060001.tga, handle: 342972 BMPMAN = num: 973, name: 2_CPB_060002.tga, handle: 347723 BMPMAN = num: 974, name: 2_CPB_070001.tga, handle: 352474 BMPMAN = num: 975, name: 2_CPB_070002.tga, handle: 357225 BMPMAN = num: 976, name: cursor1.ani, handle: 361976 BMPMAN = num: 977, name: cursor1.ani[1], handle: 361977 BMPMAN = num: 978, name: cursor1.ani[2], handle: 361978 BMPMAN = num: 979, name: cursor1.ani[3], handle: 361979 BMPMAN = num: 980, name: cursor1.ani[4], handle: 361980 BMPMAN = num: 981, name: 2_OPT_000001.tga, handle: 646981 BMPMAN = num: 982, name: 2_OPT_000002.tga, handle: 651732 BMPMAN = num: 983, name: 2_OPT_010001.tga, handle: 656483 BMPMAN = num: 984, name: 2_Pop_020000.tga, handle: 485484 BMPMAN = num: 985, name: 2_Pop_020001.tga, handle: 490235 BMPMAN = num: 986, name: 2_Pop_020002.tga, handle: 494986 BMPMAN = num: 987, name: 2_Pop_030000.tga, handle: 499737 BMPMAN = num: 988, name: 2_Pop_030001.tga, handle: 504488 BMPMAN = num: 989, name: 2_Pop_030002.tga, handle: 509239 BMPMAN = num: 990, name: 2_Pop_040000.tga, handle: 513990 BMPMAN = num: 991, name: 2_Pop_040001.tga, handle: 518741 BMPMAN = num: 992, name: 2_Pop_040002.tga, handle: 523492 BMPMAN = num: 993, name: 2_slider0000.tga, handle: 528243 BMPMAN = num: 994, name: 2_slider0001.tga, handle: 532994 BMPMAN = num: 995, name: 2_slider0002.tga, handle: 537745 BMPMAN = num: 996, name: 2_OPT_010002.tga, handle: 661246 BMPMAN = num: 997, name: 2_OPT_020001.tga, handle: 665997 BMPMAN = num: 998, name: 2_OPT_020002.tga, handle: 670748 BMPMAN = num: 999, name: 2_OPT_030001.tga, handle: 675499 BMPMAN = num: 1000, name: 2_OPT_030002.tga, handle: 680250 BMPMAN = num: 1001, name: 2_OPT_040001.tga, handle: 685001 BMPMAN = num: 1002, name: 2_OPT_040002.tga, handle: 689752 BMPMAN = num: 1003, name: 2_OPT_050001.tga, handle: 694503 BMPMAN = num: 1004, name: 2_OPT_050002.tga, handle: 699254 BMPMAN = num: 1005, name: 2_OPT_060001.tga, handle: 704005 BMPMAN = num: 1006, name: 2_OPT_060002.tga, handle: 708756 BMPMAN = num: 1007, name: 2_OMB_070001.tga, handle: 713507 BMPMAN = num: 1008, name: 2_OMB_070002.tga, handle: 718258 BMPMAN = num: 1009, name: 2_OMB_080001.tga, handle: 723009 BMPMAN = num: 1010, name: 2_OMB_080002.tga, handle: 727760 BMPMAN = num: 1011, name: 2_OMB_180001.tga, handle: 732511 BMPMAN = num: 1012, name: 2_OMB_180002.tga, handle: 737262 BMPMAN = num: 1013, name: 2_OMB_190001.tga, handle: 742013 BMPMAN = num: 1014, name: 2_OMB_190002.tga, handle: 746764 BMPMAN = num: 1015, name: 2_OMB_260001.tga, handle: 751515 BMPMAN = num: 1016, name: 2_OMB_260002.tga, handle: 756266 BMPMAN = num: 1017, name: 2_OMB_270001.tga, handle: 761017 BMPMAN = num: 1018, name: 2_OMB_270002.tga, handle: 765768 BMPMAN = num: 1020, name: 2_LMB_040001.tga, handle: 1958020 BMPMAN = num: 1021, name: 2_OMB_100000.tga, handle: 780021 BMPMAN = num: 1022, name: 2_OMB_100001.tga, handle: 784772 BMPMAN = num: 1023, name: 2_OMB_100002.tga, handle: 789523 BMPMAN = num: 1024, name: 2_OMB_100003.tga, handle: 794274 BMPMAN = num: 1025, name: 2_OMB_100004.tga, handle: 799025 BMPMAN = num: 1026, name: 2_OMB_100005.tga, handle: 803776 BMPMAN = num: 1027, name: 2_OMB_100006.tga, handle: 808527 BMPMAN = num: 1028, name: 2_OMB_100007.tga, handle: 813278 BMPMAN = num: 1029, name: 2_OMB_100008.tga, handle: 818029 BMPMAN = num: 1030, name: 2_OMB_100009.tga, handle: 822780 BMPMAN = num: 1031, name: 2_OMB_110001.tga, handle: 827531 BMPMAN = num: 1032, name: 2_OMB_110002.tga, handle: 832282 BMPMAN = num: 1033, name: 2_OMB_090001.tga, handle: 837033 BMPMAN = num: 1034, name: 2_OMB_090002.tga, handle: 841784 BMPMAN = num: 1035, name: 2_OMB_130000.tga, handle: 846535 BMPMAN = num: 1036, name: 2_OMB_130001.tga, handle: 851286 BMPMAN = num: 1037, name: 2_OMB_130002.tga, handle: 856037 BMPMAN = num: 1038, name: 2_OMB_130003.tga, handle: 860788 BMPMAN = num: 1039, name: 2_OMB_130004.tga, handle: 865539 BMPMAN = num: 1040, name: 2_OMB_130005.tga, handle: 870290 BMPMAN = num: 1041, name: 2_OMB_130006.tga, handle: 875041 BMPMAN = num: 1042, name: 2_OMB_130007.tga, handle: 879792 BMPMAN = num: 1043, name: 2_OMB_130008.tga, handle: 884543 BMPMAN = num: 1044, name: 2_OMB_130009.tga, handle: 889294 BMPMAN = num: 1045, name: 2_OMB_140001.tga, handle: 894045 BMPMAN = num: 1046, name: 2_OMB_140002.tga, handle: 898796 BMPMAN = num: 1047, name: 2_OMB_120001.tga, handle: 903547 BMPMAN = num: 1048, name: 2_OMB_120002.tga, handle: 908298 BMPMAN = num: 1049, name: 2_OMB_160000.tga, handle: 913049 BMPMAN = num: 1050, name: 2_OMB_160001.tga, handle: 917800 BMPMAN = num: 1051, name: 2_OMB_160002.tga, handle: 922551 BMPMAN = num: 1052, name: 2_OMB_160003.tga, handle: 927302 BMPMAN = num: 1053, name: 2_OMB_160004.tga, handle: 932053 BMPMAN = num: 1054, name: 2_OMB_160005.tga, handle: 936804 BMPMAN = num: 1055, name: 2_OMB_160006.tga, handle: 941555 BMPMAN = num: 1056, name: 2_OMB_160007.tga, handle: 946306 BMPMAN = num: 1057, name: 2_OMB_160008.tga, handle: 951057 BMPMAN = num: 1058, name: 2_OMB_160009.tga, handle: 955808 BMPMAN = num: 1059, name: 2_OMB_170001.tga, handle: 960559 BMPMAN = num: 1060, name: 2_OMB_170002.tga, handle: 965310 BMPMAN = num: 1061, name: 2_OMB_150001.tga, handle: 970061 BMPMAN = num: 1062, name: 2_OMB_150002.tga, handle: 974812 BMPMAN = num: 1063, name: 2_OMB_200000.tga, handle: 979563 BMPMAN = num: 1064, name: 2_OMB_200001.tga, handle: 984314 BMPMAN = num: 1065, name: 2_OMB_200002.tga, handle: 989065 BMPMAN = num: 1066, name: 2_OMB_200003.tga, handle: 993816 BMPMAN = num: 1067, name: 2_OMB_200004.tga, handle: 998567 BMPMAN = num: 1068, name: 2_OMB_200005.tga, handle: 1003318 BMPMAN = num: 1069, name: 2_OMB_200006.tga, handle: 1008069 BMPMAN = num: 1070, name: 2_OMB_200007.tga, handle: 1012820 BMPMAN = num: 1071, name: 2_OMB_200008.tga, handle: 1017571 BMPMAN = num: 1072, name: 2_OMB_200009.tga, handle: 1022322 BMPMAN = num: 1073, name: 2_OMB_280000.tga, handle: 1027073 BMPMAN = num: 1074, name: 2_OMB_280001.tga, handle: 1031824 BMPMAN = num: 1075, name: 2_OMB_280002.tga, handle: 1036575 BMPMAN = num: 1076, name: 2_OMB_280003.tga, handle: 1041326 BMPMAN = num: 1077, name: 2_OMB_280004.tga, handle: 1046077 BMPMAN = num: 1078, name: 2_OMB_280005.tga, handle: 1050828 BMPMAN = num: 1079, name: 2_OMB_280006.tga, handle: 1055579 BMPMAN = num: 1080, name: 2_OMB_280007.tga, handle: 1060330 BMPMAN = num: 1081, name: 2_OMB_280008.tga, handle: 1065081 BMPMAN = num: 1082, name: 2_OMB_280009.tga, handle: 1069832 BMPMAN = num: 1083, name: 2_OMB_290000.tga, handle: 1074583 BMPMAN = num: 1084, name: 2_OMB_290001.tga, handle: 1079334 BMPMAN = num: 1085, name: 2_OMB_290002.tga, handle: 1084085 BMPMAN = num: 1086, name: 2_OMB_290003.tga, handle: 1088836 BMPMAN = num: 1087, name: 2_OMB_290004.tga, handle: 1093587 BMPMAN = num: 1088, name: 2_OMB_290005.tga, handle: 1098338 BMPMAN = num: 1089, name: 2_OMB_290006.tga, handle: 1103089 BMPMAN = num: 1090, name: 2_OMB_290007.tga, handle: 1107840 BMPMAN = num: 1091, name: 2_OMB_290008.tga, handle: 1112591 BMPMAN = num: 1092, name: 2_OMB_290009.tga, handle: 1117342 BMPMAN = num: 1093, name: 2_OMB_210000.tga, handle: 1122093 BMPMAN = num: 1094, name: 2_OMB_210001.tga, handle: 1126844 BMPMAN = num: 1095, name: 2_OMB_210002.tga, handle: 1131595 BMPMAN = num: 1096, name: 2_OMB_210003.tga, handle: 1136346 BMPMAN = num: 1097, name: 2_OMB_210004.tga, handle: 1141097 BMPMAN = num: 1098, name: 2_BAB_000001.tga, handle: 1373848 BMPMAN = num: 1099, name: 2_BAB_000002.tga, handle: 1378599 BMPMAN = num: 1100, name: 2_BAB_010001.tga, handle: 1383350 BMPMAN = num: 1101, name: 2_BAB_010002.tga, handle: 1388101 BMPMAN = num: 1102, name: 2_BAB_020001.tga, handle: 1392852 BMPMAN = num: 1103, name: 2_BAB_020002.tga, handle: 1397603 BMPMAN = num: 1104, name: 2_BAB_030001.tga, handle: 1402354 BMPMAN = num: 1105, name: 2_BAB_030002.tga, handle: 1407105 BMPMAN = num: 1106, name: 2_BAB_040001.tga, handle: 1411856 BMPMAN = num: 1107, name: 2_BAB_040002.tga, handle: 1416607 BMPMAN = num: 1108, name: 2_BAB_050001.tga, handle: 1421358 BMPMAN = num: 1109, name: 2_BAB_050002.tga, handle: 1426109 BMPMAN = num: 1110, name: 2_BAB_060001.tga, handle: 1430860 BMPMAN = num: 1111, name: 2_BAB_060002.tga, handle: 1435611 BMPMAN = num: 1112, name: 2_BAB_070001.tga, handle: 1440362 BMPMAN = num: 1113, name: 2_BAB_070002.tga, handle: 1445113 BMPMAN = num: 1114, name: 2_BAB_080001.tga, handle: 1449864 BMPMAN = num: 1115, name: 2_BAB_080002.tga, handle: 1454615 BMPMAN = num: 1116, name: 2_BAB_090001.tga, handle: 1459366 BMPMAN = num: 1117, name: 2_BAB_090002.tga, handle: 1464117 BMPMAN = num: 1118, name: 2_BAB_100001.tga, handle: 1468868 BMPMAN = num: 1119, name: 2_BAB_100002.tga, handle: 1473619 BMPMAN = num: 1120, name: 2_BAB_110001.tga, handle: 1478370 BMPMAN = num: 1121, name: 2_BAB_110002.tga, handle: 1483121 BMPMAN = num: 1122, name: 2_BAB_120001.tga, handle: 1487872 BMPMAN = num: 1123, name: 2_BAB_120002.tga, handle: 1492623 BMPMAN = num: 1124, name: 2_BAB_130001.tga, handle: 1497374 BMPMAN = num: 1125, name: 2_BAB_130002.tga, handle: 1502125 BMPMAN = num: 1126, name: 2_BAB_140001.tga, handle: 1506876 BMPMAN = num: 1127, name: 2_BAB_140002.tga, handle: 1511627 BMPMAN = num: 1128, name: 2_BAB_150001.tga, handle: 1516378 BMPMAN = num: 1129, name: 2_BAB_150002.tga, handle: 1521129 BMPMAN = num: 1130, name: 2_BAB_160001.tga, handle: 1525880 BMPMAN = num: 1131, name: 2_BAB_160002.tga, handle: 1530631 BMPMAN = num: 1132, name: 2_BAB_170001.tga, handle: 1535382 BMPMAN = num: 1133, name: 2_BAB_170002.tga, handle: 1540133 BMPMAN = num: 1134, name: 2_BAB_180001.tga, handle: 1544884 BMPMAN = num: 1135, name: 2_BAB_180002.tga, handle: 1549635 BMPMAN = num: 1136, name: 2_TDB_040001.tga, handle: 1744386 BMPMAN = num: 1137, name: 2_TDB_040002.tga, handle: 1749137 BMPMAN = num: 1138, name: 2_TDB_050001.tga, handle: 1753888 BMPMAN = num: 1139, name: 2_TDB_050002.tga, handle: 1758639 BMPMAN = num: 1140, name: 2_TDB_060001.tga, handle: 1763390 BMPMAN = num: 1141, name: 2_TDB_060002.tga, handle: 1768141 BMPMAN = num: 1142, name: 2_TDB_000001.tga, handle: 1772892 BMPMAN = num: 1143, name: 2_TDB_000002.tga, handle: 1777643 BMPMAN = num: 1144, name: 2_TDB_010001.tga, handle: 1782394 BMPMAN = num: 1145, name: 2_TDB_010002.tga, handle: 1787145 BMPMAN = num: 1146, name: vasudan1.pcx, handle: 1568646 BMPMAN = num: 1147, name: vasudan1.pcx, handle: 1563897 BMPMAN = num: 1148, name: 2_TDB_020001.tga, handle: 1791898 BMPMAN = num: 1149, name: 2_TDB_020002.tga, handle: 1796649 BMPMAN = num: 1150, name: 2_TDB_030001.tga, handle: 1801400 BMPMAN = num: 1151, name: 2_TDB_030002.tga, handle: 1806151 BMPMAN = num: 1152, name: 2_TDB_070001.tga, handle: 1810902 BMPMAN = num: 1153, name: 2_TDB_070002.tga, handle: 1815653 BMPMAN = num: 1154, name: 2_TDB_080001.tga, handle: 1820404 BMPMAN = num: 1155, name: 2_TDB_080002.tga, handle: 1825155 BMPMAN = num: 1156, name: 2_TDB_090001.tga, handle: 1829906 BMPMAN = num: 1157, name: 2_TDB_090002.tga, handle: 1834657 BMPMAN = num: 1158, name: 2_TDB_100001.tga, handle: 1839408 BMPMAN = num: 1159, name: 2_TDB_100002.tga, handle: 1844159 BMPMAN = num: 1160, name: 2_TDB_11a0001.tga, handle: 1848910 BMPMAN = num: 1161, name: 2_TDB_11a0002.tga, handle: 1853661 BMPMAN = num: 1162, name: 2_TDB_12a0001.tga, handle: 1858412 BMPMAN = num: 1163, name: 2_TDB_12a0002.tga, handle: 1863163 BMPMAN = num: 1164, name: 2_TDB_130001.tga, handle: 1867914 BMPMAN = num: 1165, name: 2_TDB_130002.tga, handle: 1872665 BMPMAN = num: 1166, name: 2_TDB_140001.tga, handle: 1877416 BMPMAN = num: 1167, name: 2_TDB_140002.tga, handle: 1882167 BMPMAN = num: 1168, name: 2_TDB_15a0001.tga, handle: 1886918 BMPMAN = num: 1169, name: 2_TDB_15a0002.tga, handle: 1891669 BMPMAN = num: 1170, name: 2_LMB_040002.tga, handle: 1962920 BMPMAN = num: 1171, name: 2_LMB_050001.tga, handle: 1967671 BMPMAN = num: 1172, name: 2_LMB_050002.tga, handle: 1972422 BMPMAN = num: 1173, name: 2_LMB_060001.tga, handle: 1977173 BMPMAN = num: 1174, name: 2_LMB_060002.tga, handle: 1981924 BMPMAN = num: 1175, name: 2_LMB_070001.tga, handle: 1986675 BMPMAN = num: 1176, name: 2_LMB_070002.tga, handle: 1991426 BMPMAN = num: 1177, name: redglow.dds, handle: 1929677 BMPMAN = num: 1178, name: greenglow.dds, handle: 1934428 BMPMAN = num: 1179, name: jetthrust2.tga, handle: 1939179 BMPMAN = num: 1180, name: piratethruster2.dds, handle: 1943930 BMPMAN = num: 1181, name: piratethruster1.dds, handle: 1948681 BMPMAN = num: 1182, name: 2_LMB_080001.tga, handle: 1996182 BMPMAN = num: 1183, name: 2_LMB_080002.tga, handle: 2000933 BMPMAN = num: 1184, name: 2_LMB_090001.tga, handle: 2005684 BMPMAN = num: 1185, name: 2_LMB_090002.tga, handle: 2010435 BMPMAN = num: 1186, name: 2_LMB_100001.tga, handle: 2015186 BMPMAN = num: 1187, name: 2_LMB_100002.tga, handle: 2019937 BMPMAN = num: 1188, name: warpglow01.dds, handle: 2091188 BMPMAN = num: 1189, name: warpball01.dds, handle: 2095939 BMPMAN = num: 1190, name: 2_Pop_000000.tga, handle: 2038940 BMPMAN = num: 1191, name: 2_Pop_000001.tga, handle: 2043691 BMPMAN = num: 1192, name: 2_Pop_000002.tga, handle: 2048442 BMPMAN = num: 1207, name: particleexp01.eff, handle: 2062707 BMPMAN = num: 1208, name: particleexp01.eff[1], handle: 2062708 BMPMAN = num: 1209, name: particleexp01.eff[2], handle: 2062709 BMPMAN = num: 1210, name: particleexp01.eff[3], handle: 2062710 BMPMAN = num: 1211, name: particleexp01.eff[4], handle: 2062711 BMPMAN = num: 1212, name: particleexp01.eff[5], handle: 2062712 BMPMAN = num: 1213, name: particleexp01.eff[6], handle: 2062713 BMPMAN = num: 1214, name: particleexp01.eff[7], handle: 2062714 BMPMAN = num: 1215, name: particleexp01.eff[8], handle: 2062715 BMPMAN = num: 1216, name: particleexp01.eff[9], handle: 2062716 BMPMAN = num: 1217, name: particlesmoke01.eff, handle: 2067467 BMPMAN = num: 1218, name: particlesmoke01.eff[1], handle: 2067468 BMPMAN = num: 1219, name: particlesmoke01.eff[2], handle: 2067469 BMPMAN = num: 1220, name: particlesmoke01.eff[3], handle: 2067470 BMPMAN = num: 1221, name: particlesmoke01.eff[4], handle: 2067471 BMPMAN = num: 1222, name: particlesmoke01.eff[5], handle: 2067472 BMPMAN = num: 1223, name: particlesmoke01.eff[6], handle: 2067473 BMPMAN = num: 1224, name: particlesmoke01.eff[7], handle: 2067474 BMPMAN = num: 1225, name: particlesmoke01.eff[8], handle: 2067475 BMPMAN = num: 1226, name: particlesmoke01.eff[9], handle: 2067476 BMPMAN = num: 1227, name: particlesmoke01.eff[10], handle: 2067477 BMPMAN = num: 1228, name: particlesmoke01.eff[11], handle: 2067478 BMPMAN = num: 1229, name: particlesmoke01.eff[12], handle: 2067479 BMPMAN = num: 1230, name: particlesmoke01.eff[13], handle: 2067480 BMPMAN = num: 1231, name: particlesmoke01.eff[14], handle: 2067481 BMPMAN = num: 1232, name: particlesmoke01.eff[15], handle: 2067482 BMPMAN = num: 1233, name: particlesmoke01.eff[16], handle: 2067483 BMPMAN = num: 1234, name: particlesmoke01.eff[17], handle: 2067484 BMPMAN = num: 1235, name: particlesmoke01.eff[18], handle: 2067485 BMPMAN = num: 1236, name: particlesmoke01.eff[19], handle: 2067486 BMPMAN = num: 1237, name: particlesmoke01.eff[20], handle: 2067487 BMPMAN = num: 1238, name: particlesmoke01.eff[21], handle: 2067488 BMPMAN = num: 1239, name: particlesmoke01.eff[22], handle: 2067489 BMPMAN = num: 1240, name: particlesmoke01.eff[23], handle: 2067490 BMPMAN = num: 1241, name: particlesmoke01.eff[24], handle: 2067491 BMPMAN = num: 1242, name: particlesmoke01.eff[25], handle: 2067492 BMPMAN = num: 1243, name: particlesmoke01.eff[26], handle: 2067493 BMPMAN = num: 1244, name: particlesmoke01.eff[27], handle: 2067494 BMPMAN = num: 1245, name: particlesmoke01.eff[28], handle: 2067495 BMPMAN = num: 1246, name: particlesmoke01.eff[29], handle: 2067496 BMPMAN = num: 1247, name: particlesmoke01.eff[30], handle: 2067497 BMPMAN = num: 1248, name: particlesmoke01.eff[31], handle: 2067498 BMPMAN = num: 1249, name: particlesmoke01.eff[32], handle: 2067499 BMPMAN = num: 1250, name: particlesmoke01.eff[33], handle: 2067500 BMPMAN = num: 1251, name: particlesmoke01.eff[34], handle: 2067501 BMPMAN = num: 1252, name: particlesmoke01.eff[35], handle: 2067502 BMPMAN = num: 1253, name: particlesmoke01.eff[36], handle: 2067503 BMPMAN = num: 1254, name: particlesmoke01.eff[37], handle: 2067504 BMPMAN = num: 1255, name: particlesmoke01.eff[38], handle: 2067505 BMPMAN = num: 1256, name: particlesmoke01.eff[39], handle: 2067506 BMPMAN = num: 1257, name: particlesmoke01.eff[40], handle: 2067507 BMPMAN = num: 1258, name: particlesmoke01.eff[41], handle: 2067508 BMPMAN = num: 1259, name: particlesmoke01.eff[42], handle: 2067509 BMPMAN = num: 1260, name: particlesmoke01.eff[43], handle: 2067510 BMPMAN = num: 1261, name: particlesmoke01.eff[44], handle: 2067511 BMPMAN = num: 1262, name: particlesmoke01.eff[45], handle: 2067512 BMPMAN = num: 1263, name: particlesmoke01.eff[46], handle: 2067513 BMPMAN = num: 1264, name: particlesmoke01.eff[47], handle: 2067514 BMPMAN = num: 1265, name: particlesmoke01.eff[48], handle: 2067515 BMPMAN = num: 1266, name: particlesmoke01.eff[49], handle: 2067516 BMPMAN = num: 1267, name: particlesmoke01.eff[50], handle: 2067517 BMPMAN = num: 1268, name: particlesmoke01.eff[51], handle: 2067518 BMPMAN = num: 1269, name: particlesmoke01.eff[52], handle: 2067519 BMPMAN = num: 1270, name: particlesmoke01.eff[53], handle: 2067520 BMPMAN = num: 1271, name: particlesmoke01.eff[54], handle: 2067521 BMPMAN = num: 1272, name: particlesmoke01.eff[55], handle: 2067522 BMPMAN = num: 1273, name: particlesmoke01.eff[56], handle: 2067523 BMPMAN = num: 1274, name: particlesmoke01.eff[57], handle: 2067524 BMPMAN = num: 1275, name: particlesmoke01.eff[58], handle: 2067525 BMPMAN = num: 1276, name: particlesmoke01.eff[59], handle: 2067526 BMPMAN = num: 1277, name: particlesmoke01.eff[60], handle: 2067527 BMPMAN = num: 1278, name: particlesmoke01.eff[61], handle: 2067528 BMPMAN = num: 1279, name: particlesmoke01.eff[62], handle: 2067529 BMPMAN = num: 1280, name: particlesmoke01.eff[63], handle: 2067530 BMPMAN = num: 1281, name: particlesmoke01.eff[64], handle: 2067531 BMPMAN = num: 1282, name: particlesmoke01.eff[65], handle: 2067532 BMPMAN = num: 1283, name: particlesmoke01.eff[66], handle: 2067533 BMPMAN = num: 1284, name: particlesmoke01.eff[67], handle: 2067534 BMPMAN = num: 1285, name: particlesmoke01.eff[68], handle: 2067535 BMPMAN = num: 1286, name: particlesmoke01.eff[69], handle: 2067536 BMPMAN = num: 1287, name: particlesmoke01.eff[70], handle: 2067537 BMPMAN = num: 1288, name: particlesmoke01.eff[71], handle: 2067538 BMPMAN = num: 1289, name: particlesmoke01.eff[72], handle: 2067539 BMPMAN = num: 1290, name: particlesmoke01.eff[73], handle: 2067540 BMPMAN = num: 1291, name: particlesmoke01.eff[74], handle: 2067541 BMPMAN = num: 1292, name: particlesmoke01.eff[75], handle: 2067542 BMPMAN = num: 1293, name: particlesmoke01.eff[76], handle: 2067543 BMPMAN = num: 1294, name: particlesmoke01.eff[77], handle: 2067544 BMPMAN = num: 1295, name: particlesmoke01.eff[78], handle: 2067545 BMPMAN = num: 1296, name: particlesmoke01.eff[79], handle: 2067546 BMPMAN = num: 1297, name: particlesmoke01.eff[80], handle: 2067547 BMPMAN = num: 1298, name: particlesmoke01.eff[81], handle: 2067548 BMPMAN = num: 1299, name: particlesmoke01.eff[82], handle: 2067549 BMPMAN = num: 1300, name: particlesmoke01.eff[83], handle: 2067550 BMPMAN = num: 1301, name: particlesmoke01.eff[84], handle: 2067551 BMPMAN = num: 1302, name: particlesmoke01.eff[85], handle: 2067552 BMPMAN = num: 1303, name: particlesmoke01.eff[86], handle: 2067553 BMPMAN = num: 1304, name: particlesmoke01.eff[87], handle: 2067554 BMPMAN = num: 1305, name: particlesmoke01.eff[88], handle: 2067555 BMPMAN = num: 1306, name: particlesmoke01.eff[89], handle: 2067556 BMPMAN = num: 1307, name: particlesmoke01.eff[90], handle: 2067557 BMPMAN = num: 1308, name: particlesmoke01.eff[91], handle: 2067558 BMPMAN = num: 1309, name: particlesmoke01.eff[92], handle: 2067559 BMPMAN = num: 1310, name: particlesmoke01.eff[93], handle: 2067560 BMPMAN = num: 1311, name: particlesmoke01.eff[94], handle: 2067561 BMPMAN = num: 1312, name: particlesmoke01.eff[95], handle: 2067562 BMPMAN = num: 1313, name: particlesmoke01.eff[96], handle: 2067563 BMPMAN = num: 1314, name: particlesmoke01.eff[97], handle: 2067564 BMPMAN = num: 1315, name: particlesmoke02.eff, handle: 2072315 BMPMAN = num: 1316, name: particlesmoke02.eff[1], handle: 2072316 BMPMAN = num: 1317, name: particlesmoke02.eff[2], handle: 2072317 BMPMAN = num: 1318, name: particlesmoke02.eff[3], handle: 2072318 BMPMAN = num: 1319, name: particlesmoke02.eff[4], handle: 2072319 BMPMAN = num: 1320, name: particlesmoke02.eff[5], handle: 2072320 BMPMAN = num: 1321, name: particlesmoke02.eff[6], handle: 2072321 BMPMAN = num: 1322, name: particlesmoke02.eff[7], handle: 2072322 BMPMAN = num: 1323, name: particlesmoke02.eff[8], handle: 2072323 BMPMAN = num: 1324, name: particlesmoke02.eff[9], handle: 2072324 BMPMAN = num: 1325, name: particlesmoke02.eff[10], handle: 2072325 BMPMAN = num: 1326, name: particlesmoke02.eff[11], handle: 2072326 BMPMAN = num: 1327, name: particlesmoke02.eff[12], handle: 2072327 BMPMAN = num: 1328, name: particlesmoke02.eff[13], handle: 2072328 BMPMAN = num: 1329, name: particlesmoke02.eff[14], handle: 2072329 BMPMAN = num: 1330, name: particlesmoke02.eff[15], handle: 2072330 BMPMAN = num: 1331, name: particlesmoke02.eff[16], handle: 2072331 BMPMAN = num: 1332, name: particlesmoke02.eff[17], handle: 2072332 BMPMAN = num: 1333, name: particlesmoke02.eff[18], handle: 2072333 BMPMAN = num: 1334, name: particlesmoke02.eff[19], handle: 2072334 BMPMAN = num: 1335, name: particlesmoke02.eff[20], handle: 2072335 BMPMAN = num: 1336, name: particlesmoke02.eff[21], handle: 2072336 BMPMAN = num: 1337, name: particlesmoke02.eff[22], handle: 2072337 BMPMAN = num: 1338, name: particlesmoke02.eff[23], handle: 2072338 BMPMAN = num: 1339, name: particlesmoke02.eff[24], handle: 2072339 BMPMAN = num: 1340, name: particlesmoke02.eff[25], handle: 2072340 BMPMAN = num: 1341, name: particlesmoke02.eff[26], handle: 2072341 BMPMAN = num: 1342, name: particlesmoke02.eff[27], handle: 2072342 BMPMAN = num: 1343, name: particlesmoke02.eff[28], handle: 2072343 BMPMAN = num: 1344, name: particlesmoke02.eff[29], handle: 2072344 BMPMAN = num: 1345, name: particlesmoke02.eff[30], handle: 2072345 BMPMAN = num: 1346, name: particlesmoke02.eff[31], handle: 2072346 BMPMAN = num: 1347, name: particlesmoke02.eff[32], handle: 2072347 BMPMAN = num: 1348, name: particlesmoke02.eff[33], handle: 2072348 BMPMAN = num: 1349, name: particlesmoke02.eff[34], handle: 2072349 BMPMAN = num: 1350, name: particlesmoke02.eff[35], handle: 2072350 BMPMAN = num: 1351, name: particlesmoke02.eff[36], handle: 2072351 BMPMAN = num: 1352, name: particlesmoke02.eff[37], handle: 2072352 BMPMAN = num: 1353, name: particlesmoke02.eff[38], handle: 2072353 BMPMAN = num: 1354, name: particlesmoke02.eff[39], handle: 2072354 BMPMAN = num: 1355, name: particlesmoke02.eff[40], handle: 2072355 BMPMAN = num: 1356, name: particlesmoke02.eff[41], handle: 2072356 BMPMAN = num: 1357, name: particlesmoke02.eff[42], handle: 2072357 BMPMAN = num: 1358, name: particlesmoke02.eff[43], handle: 2072358 BMPMAN = num: 1359, name: particlesmoke02.eff[44], handle: 2072359 BMPMAN = num: 1360, name: particlesmoke02.eff[45], handle: 2072360 BMPMAN = num: 1361, name: particlesmoke02.eff[46], handle: 2072361 BMPMAN = num: 1362, name: particlesmoke02.eff[47], handle: 2072362 BMPMAN = num: 1363, name: particlesmoke02.eff[48], handle: 2072363 BMPMAN = num: 1364, name: particlesmoke02.eff[49], handle: 2072364 BMPMAN = num: 1365, name: particlesmoke02.eff[50], handle: 2072365 BMPMAN = num: 1366, name: particlesmoke02.eff[51], handle: 2072366 BMPMAN = num: 1367, name: particlesmoke02.eff[52], handle: 2072367 BMPMAN = num: 1368, name: particlesmoke02.eff[53], handle: 2072368 BMPMAN = num: 1369, name: particlesmoke02.eff[54], handle: 2072369 BMPMAN = num: 1370, name: particlesmoke02.eff[55], handle: 2072370 BMPMAN = num: 1371, name: particlesmoke02.eff[56], handle: 2072371 BMPMAN = num: 1372, name: particlesmoke02.eff[57], handle: 2072372 BMPMAN = num: 1373, name: particlesmoke02.eff[58], handle: 2072373 BMPMAN = num: 1374, name: particlesmoke02.eff[59], handle: 2072374 BMPMAN = num: 1375, name: particlesmoke02.eff[60], handle: 2072375 BMPMAN = num: 1376, name: particlesmoke02.eff[61], handle: 2072376 BMPMAN = num: 1377, name: particlesmoke02.eff[62], handle: 2072377 BMPMAN = num: 1378, name: particlesmoke02.eff[63], handle: 2072378 BMPMAN = num: 1379, name: particlesmoke02.eff[64], handle: 2072379 BMPMAN = num: 1380, name: particlesmoke02.eff[65], handle: 2072380 BMPMAN = num: 1381, name: particlesmoke02.eff[66], handle: 2072381 BMPMAN = num: 1382, name: particlesmoke02.eff[67], handle: 2072382 BMPMAN = num: 1383, name: particlesmoke02.eff[68], handle: 2072383 BMPMAN = num: 1384, name: particlesmoke02.eff[69], handle: 2072384 BMPMAN = num: 1385, name: particlesmoke02.eff[70], handle: 2072385 BMPMAN = num: 1386, name: particlesmoke02.eff[71], handle: 2072386 BMPMAN = num: 1387, name: particlesmoke02.eff[72], handle: 2072387 BMPMAN = num: 1388, name: particlesmoke02.eff[73], handle: 2072388 BMPMAN = num: 1389, name: particlesmoke02.eff[74], handle: 2072389 BMPMAN = num: 1390, name: particlesmoke02.eff[75], handle: 2072390 BMPMAN = num: 1391, name: particlesmoke02.eff[76], handle: 2072391 BMPMAN = num: 1392, name: particlesmoke02.eff[77], handle: 2072392 BMPMAN = num: 1393, name: particlesmoke02.eff[78], handle: 2072393 BMPMAN = num: 1394, name: particlesmoke02.eff[79], handle: 2072394 BMPMAN = num: 1395, name: particlesmoke02.eff[80], handle: 2072395 BMPMAN = num: 1396, name: particlesmoke02.eff[81], handle: 2072396 BMPMAN = num: 1397, name: particlesmoke02.eff[82], handle: 2072397 BMPMAN = num: 1398, name: particlesmoke02.eff[83], handle: 2072398 BMPMAN = num: 1399, name: particlesmoke02.eff[84], handle: 2072399 BMPMAN = num: 1400, name: particlesmoke02.eff[85], handle: 2072400 BMPMAN = num: 1401, name: particlesmoke02.eff[86], handle: 2072401 BMPMAN = num: 1402, name: particlesmoke02.eff[87], handle: 2072402 BMPMAN = num: 1403, name: particlesmoke02.eff[88], handle: 2072403 BMPMAN = num: 1404, name: particlesmoke02.eff[89], handle: 2072404 BMPMAN = num: 1405, name: particlesmoke02.eff[90], handle: 2072405 BMPMAN = num: 1406, name: particlesmoke02.eff[91], handle: 2072406 BMPMAN = num: 1407, name: particlesmoke02.eff[92], handle: 2072407 BMPMAN = num: 1408, name: particlesmoke02.eff[93], handle: 2072408 BMPMAN = num: 1409, name: particlesmoke02.eff[94], handle: 2072409 BMPMAN = num: 1410, name: particlesmoke02.eff[95], handle: 2072410 BMPMAN = num: 1411, name: particlesmoke02.eff[96], handle: 2072411 BMPMAN = num: 1412, name: particlesmoke02.eff[97], handle: 2072412 BMPMAN = num: 1413, name: WarpMap01.eff, handle: 2077163 BMPMAN = num: 1414, name: WarpMap01.eff[1], handle: 2077164 BMPMAN = num: 1415, name: WarpMap01.eff[2], handle: 2077165 BMPMAN = num: 1416, name: WarpMap01.eff[3], handle: 2077166 BMPMAN = num: 1417, name: WarpMap01.eff[4], handle: 2077167 BMPMAN = num: 1418, name: WarpMap01.eff[5], handle: 2077168 BMPMAN = num: 1419, name: WarpMap01.eff[6], handle: 2077169 BMPMAN = num: 1420, name: WarpMap01.eff[7], handle: 2077170 BMPMAN = num: 1421, name: WarpMap01.eff[8], handle: 2077171 BMPMAN = num: 1422, name: WarpMap01.eff[9], handle: 2077172 BMPMAN = num: 1423, name: WarpMap01.eff[10], handle: 2077173 BMPMAN = num: 1424, name: WarpMap01.eff[11], handle: 2077174 BMPMAN = num: 1425, name: WarpMap01.eff[12], handle: 2077175 BMPMAN = num: 1426, name: WarpMap01.eff[13], handle: 2077176 BMPMAN = num: 1427, name: WarpMap01.eff[14], handle: 2077177 BMPMAN = num: 1428, name: WarpMap01.eff[15], handle: 2077178 BMPMAN = num: 1429, name: WarpMap01.eff[16], handle: 2077179 BMPMAN = num: 1430, name: WarpMap01.eff[17], handle: 2077180 BMPMAN = num: 1431, name: WarpMap01.eff[18], handle: 2077181 BMPMAN = num: 1432, name: WarpMap01.eff[19], handle: 2077182 BMPMAN = num: 1433, name: WarpMap01.eff[20], handle: 2077183 BMPMAN = num: 1434, name: WarpMap01.eff[21], handle: 2077184 BMPMAN = num: 1435, name: WarpMap01.eff[22], handle: 2077185 BMPMAN = num: 1436, name: WarpMap01.eff[23], handle: 2077186 BMPMAN = num: 1437, name: WarpMap01.eff[24], handle: 2077187 BMPMAN = num: 1438, name: WarpMap01.eff[25], handle: 2077188 BMPMAN = num: 1439, name: WarpMap01.eff[26], handle: 2077189 BMPMAN = num: 1440, name: WarpMap01.eff[27], handle: 2077190 BMPMAN = num: 1441, name: WarpMap01.eff[28], handle: 2077191 BMPMAN = num: 1442, name: WarpMap01.eff[29], handle: 2077192 BMPMAN = num: 1443, name: WarpMap02.eff, handle: 2081943 BMPMAN = num: 1444, name: WarpMap02.eff[1], handle: 2081944 BMPMAN = num: 1445, name: WarpMap02.eff[2], handle: 2081945 BMPMAN = num: 1446, name: WarpMap02.eff[3], handle: 2081946 BMPMAN = num: 1447, name: WarpMap02.eff[4], handle: 2081947 BMPMAN = num: 1448, name: WarpMap02.eff[5], handle: 2081948 BMPMAN = num: 1449, name: WarpMap02.eff[6], handle: 2081949 BMPMAN = num: 1450, name: WarpMap02.eff[7], handle: 2081950 BMPMAN = num: 1451, name: WarpMap02.eff[8], handle: 2081951 BMPMAN = num: 1452, name: WarpMap02.eff[9], handle: 2081952 BMPMAN = num: 1453, name: WarpMap02.eff[10], handle: 2081953 BMPMAN = num: 1454, name: WarpMap02.eff[11], handle: 2081954 BMPMAN = num: 1455, name: WarpMap02.eff[12], handle: 2081955 BMPMAN = num: 1456, name: WarpMap02.eff[13], handle: 2081956 BMPMAN = num: 1457, name: WarpMap02.eff[14], handle: 2081957 BMPMAN = num: 1458, name: WarpMap02.eff[15], handle: 2081958 BMPMAN = num: 1459, name: WarpMap02.eff[16], handle: 2081959 BMPMAN = num: 1460, name: WarpMap02.eff[17], handle: 2081960 BMPMAN = num: 1461, name: WarpMap02.eff[18], handle: 2081961 BMPMAN = num: 1462, name: WarpMap02.eff[19], handle: 2081962 BMPMAN = num: 1463, name: WarpMap02.eff[20], handle: 2081963 BMPMAN = num: 1464, name: WarpMap02.eff[21], handle: 2081964 BMPMAN = num: 1465, name: WarpMap02.eff[22], handle: 2081965 BMPMAN = num: 1466, name: WarpMap02.eff[23], handle: 2081966 BMPMAN = num: 1467, name: WarpMap02.eff[24], handle: 2081967 BMPMAN = num: 1468, name: WarpMap02.eff[25], handle: 2081968 BMPMAN = num: 1469, name: WarpMap02.eff[26], handle: 2081969 BMPMAN = num: 1470, name: WarpMap02.eff[27], handle: 2081970 BMPMAN = num: 1471, name: WarpMap02.eff[28], handle: 2081971 BMPMAN = num: 1472, name: WarpMap02.eff[29], handle: 2081972 BMPMAN = num: 1473, name: rock_exp.eff, handle: 2086723 BMPMAN = num: 1474, name: rock_exp.eff[1], handle: 2086724 BMPMAN = num: 1475, name: rock_exp.eff[2], handle: 2086725 BMPMAN = num: 1476, name: rock_exp.eff[3], handle: 2086726 BMPMAN = num: 1477, name: rock_exp.eff[4], handle: 2086727 BMPMAN = num: 1478, name: rock_exp.eff[5], handle: 2086728 BMPMAN = num: 1479, name: rock_exp.eff[6], handle: 2086729 BMPMAN = num: 1480, name: rock_exp.eff[7], handle: 2086730 BMPMAN = num: 1481, name: rock_exp.eff[8], handle: 2086731 BMPMAN = num: 1482, name: rock_exp.eff[9], handle: 2086732 BMPMAN = num: 1483, name: rock_exp.eff[10], handle: 2086733 BMPMAN = num: 1484, name: rock_exp.eff[11], handle: 2086734 BMPMAN = num: 1485, name: rock_exp.eff[12], handle: 2086735 BMPMAN = num: 1486, name: rock_exp.eff[13], handle: 2086736 BMPMAN = num: 1487, name: rock_exp.eff[14], handle: 2086737 BMPMAN = num: 1488, name: rock_exp.eff[15], handle: 2086738 BMPMAN = num: 1489, name: rock_exp.eff[16], handle: 2086739 BMPMAN = num: 1490, name: rock_exp.eff[17], handle: 2086740 BMPMAN = num: 1491, name: rock_exp.eff[18], handle: 2086741 BMPMAN = num: 1492, name: rock_exp.eff[19], handle: 2086742 BMPMAN = num: 1493, name: rock_exp.eff[20], handle: 2086743 BMPMAN = num: 1494, name: rock_exp.eff[21], handle: 2086744 BMPMAN = num: 1495, name: rock_exp.eff[22], handle: 2086745 BMPMAN = num: 1496, name: rock_exp.eff[23], handle: 2086746 BMPMAN = num: 1497, name: rock_exp.eff[24], handle: 2086747 BMPMAN = num: 1498, name: rock_exp.eff[25], handle: 2086748 BMPMAN = num: 1499, name: rock_exp.eff[26], handle: 2086749 BMPMAN = num: 1500, name: rock_exp.eff[27], handle: 2086750 BMPMAN = num: 1501, name: rock_exp.eff[28], handle: 2086751 BMPMAN = num: 1502, name: rock_exp.eff[29], handle: 2086752 BMPMAN = num: 1503, name: rock_exp.eff[30], handle: 2086753 BMPMAN = num: 1504, name: rock_exp.eff[31], handle: 2086754 BMPMAN = num: 1505, name: rock_exp.eff[32], handle: 2086755 BMPMAN = num: 1506, name: rock_exp.eff[33], handle: 2086756 BMPMAN = num: 1507, name: rock_exp.eff[34], handle: 2086757 BMPMAN = num: 1508, name: rock_exp.eff[35], handle: 2086758 BMPMAN = num: 1509, name: rock_exp.eff[36], handle: 2086759 BMPMAN = num: 1510, name: rock_exp.eff[37], handle: 2086760 BMPMAN = num: 1511, name: rock_exp.eff[38], handle: 2086761 BMPMAN = num: 1512, name: rock_exp.eff[39], handle: 2086762 BMPMAN = num: 1513, name: rock_exp.eff[40], handle: 2086763 BMPMAN = num: 1514, name: rock_exp.eff[41], handle: 2086764 BMPMAN = num: 1515, name: rock_exp.eff[42], handle: 2086765 BMPMAN = num: 1516, name: rock_exp.eff[43], handle: 2086766 BMPMAN = num: 1517, name: rock_exp.eff[44], handle: 2086767 BMPMAN = num: 1518, name: rock_exp.eff[45], handle: 2086768 BMPMAN = num: 1519, name: rock_exp.eff[46], handle: 2086769 BMPMAN = num: 1520, name: rock_exp.eff[47], handle: 2086770 BMPMAN = num: 1521, name: rock_exp.eff[48], handle: 2086771 BMPMAN = num: 1522, name: rock_exp.eff[49], handle: 2086772 BMPMAN = num: 1523, name: rock_exp.eff[50], handle: 2086773 BMPMAN = num: 1524, name: rock_exp.eff[51], handle: 2086774 BMPMAN = num: 1525, name: rock_exp.eff[52], handle: 2086775 BMPMAN = num: 1526, name: rock_exp.eff[53], handle: 2086776 BMPMAN = num: 1527, name: rock_exp.eff[54], handle: 2086777 BMPMAN = num: 1528, name: missile_flare.dds, handle: 2101028 BMPMAN = num: 1529, name: shieldhit01a.eff, handle: 2105779 BMPMAN = num: 1530, name: shieldhit01a.eff[1], handle: 2105780 BMPMAN = num: 1531, name: shieldhit01a.eff[2], handle: 2105781 BMPMAN = num: 1532, name: shieldhit01a.eff[3], handle: 2105782 BMPMAN = num: 1533, name: shieldhit01a.eff[4], handle: 2105783 BMPMAN = num: 1534, name: shieldhit01a.eff[5], handle: 2105784 BMPMAN = num: 1535, name: shieldhit01a.eff[6], handle: 2105785 BMPMAN = num: 1536, name: shieldhit01a.eff[7], handle: 2105786 BMPMAN = num: 1537, name: shieldhit01a.eff[8], handle: 2105787 BMPMAN = num: 1538, name: shieldhit01a.eff[9], handle: 2105788 BMPMAN = num: 1539, name: shieldhit01a.eff[10], handle: 2105789 BMPMAN = num: 1540, name: shieldhit01a.eff[11], handle: 2105790 BMPMAN = num: 1541, name: shieldhit01a.eff[12], handle: 2105791 BMPMAN = num: 1542, name: shieldhit01a.eff[13], handle: 2105792 BMPMAN = num: 1543, name: shieldhit01a.eff[14], handle: 2105793 BMPMAN = num: 1544, name: shieldhit01a.eff[15], handle: 2105794 BMPMAN = num: 1545, name: shieldhit01a.eff[16], handle: 2105795 BMPMAN = num: 1546, name: shieldhit01a.eff[17], handle: 2105796 BMPMAN = num: 1547, name: shieldhit01a.eff[18], handle: 2105797 BMPMAN = num: 1548, name: shieldhit01a.eff[19], handle: 2105798 BMPMAN = num: 1549, name: shieldhit01a.eff[20], handle: 2105799 BMPMAN = num: 1550, name: shieldhit01a.eff[21], handle: 2105800 BMPMAN = num: 1551, name: shieldhit01a.eff[22], handle: 2105801 BMPMAN = num: 1552, name: shieldhit02a.eff, handle: 2110552 BMPMAN = num: 1553, name: shieldhit02a.eff[1], handle: 2110553 BMPMAN = num: 1554, name: shieldhit02a.eff[2], handle: 2110554 BMPMAN = num: 1555, name: shieldhit02a.eff[3], handle: 2110555 BMPMAN = num: 1556, name: shieldhit02a.eff[4], handle: 2110556 BMPMAN = num: 1557, name: shieldhit02a.eff[5], handle: 2110557 BMPMAN = num: 1558, name: shieldhit02a.eff[6], handle: 2110558 BMPMAN = num: 1559, name: shieldhit02a.eff[7], handle: 2110559 BMPMAN = num: 1560, name: shieldhit02a.eff[8], handle: 2110560 BMPMAN = num: 1561, name: shieldhit02a.eff[9], handle: 2110561 BMPMAN = num: 1562, name: shieldhit02a.eff[10], handle: 2110562 BMPMAN = num: 1563, name: shieldhit02a.eff[11], handle: 2110563 BMPMAN = num: 1564, name: shieldhit02a.eff[12], handle: 2110564 BMPMAN = num: 1565, name: shieldhit02a.eff[13], handle: 2110565 BMPMAN = num: 1566, name: shieldhit02a.eff[14], handle: 2110566 BMPMAN = num: 1567, name: shieldhit02a.eff[15], handle: 2110567 BMPMAN = num: 1568, name: shieldhit02a.eff[16], handle: 2110568 BMPMAN = num: 1569, name: shieldhit02a.eff[17], handle: 2110569 BMPMAN = num: 1570, name: shieldhit02a.eff[18], handle: 2110570 BMPMAN = num: 1571, name: shieldhit02a.eff[19], handle: 2110571 BMPMAN = num: 1572, name: shieldhit02a.eff[20], handle: 2110572 BMPMAN = num: 1573, name: shieldhit02a.eff[21], handle: 2110573 BMPMAN = num: 1574, name: shieldhit02a.eff[22], handle: 2110574 BMPMAN = num: 1575, name: shieldhit02a.eff[23], handle: 2110575 BMPMAN = num: 1576, name: shieldhit02a.eff[24], handle: 2110576 BMPMAN = num: 1577, name: shieldhit02a.eff[25], handle: 2110577 BMPMAN = num: 1578, name: shieldhit02a.eff[26], handle: 2110578 BMPMAN = num: 1579, name: shieldhit02a.eff[27], handle: 2110579 BMPMAN = num: 1580, name: shieldhit02a.eff[28], handle: 2110580 BMPMAN = num: 1581, name: shieldhit02a.eff[29], handle: 2110581 BMPMAN = num: 1582, name: shieldhit02a.eff[30], handle: 2110582 BMPMAN = num: 1583, name: shieldhit02a.eff[31], handle: 2110583 BMPMAN = num: 1584, name: shieldhit02a.eff[32], handle: 2110584 BMPMAN = num: 1585, name: shieldhit02a.eff[33], handle: 2110585 BMPMAN = num: 1586, name: shieldhit02a.eff[34], handle: 2110586 BMPMAN = num: 1587, name: shieldhit02a.eff[35], handle: 2110587 BMPMAN = num: 1588, name: shieldhit02a.eff[36], handle: 2110588 BMPMAN = num: 1589, name: shieldhit02a.eff[37], handle: 2110589 BMPMAN = num: 1590, name: shieldhit02a.eff[38], handle: 2110590 BMPMAN = num: 1591, name: shieldhit02a.eff[39], handle: 2110591 BMPMAN = num: 1592, name: shieldhit02a.eff[40], handle: 2110592 BMPMAN = num: 1593, name: shieldhit02a.eff[41], handle: 2110593 BMPMAN = num: 1594, name: shieldhit02a.eff[42], handle: 2110594 BMPMAN = num: 1595, name: shieldhit02a.eff[43], handle: 2110595 BMPMAN = num: 1596, name: shieldhit02a.eff[44], handle: 2110596 BMPMAN = num: 1597, name: shockwave3d.dds, handle: 2115347 BMPMAN = num: 1598, name: shockwave3d-glow.eff, handle: 2120098 BMPMAN = num: 1599, name: shockwave3d-glow.eff[1], handle: 2120099 BMPMAN = num: 1600, name: shockwave3d-glow.eff[2], handle: 2120100 BMPMAN = num: 1601, name: shockwave3d-glow.eff[3], handle: 2120101 BMPMAN = num: 1602, name: shockwave3d-glow.eff[4], handle: 2120102 BMPMAN = num: 1603, name: shockwave3d-glow.eff[5], handle: 2120103 BMPMAN = num: 1604, name: shockwave3d-glow.eff[6], handle: 2120104 BMPMAN = num: 1605, name: shockwave3d-glow.eff[7], handle: 2120105 BMPMAN = num: 1606, name: shockwave3d-glow.eff[8], handle: 2120106 BMPMAN = num: 1607, name: shockwave3d-glow.eff[9], handle: 2120107 BMPMAN = num: 1608, name: shockwave3d-glow.eff[10], handle: 2120108 BMPMAN = num: 1609, name: shockwave3d-glow.eff[11], handle: 2120109 BMPMAN = num: 1610, name: shockwave3d-glow.eff[12], handle: 2120110 BMPMAN = num: 1611, name: shockwave3d-glow.eff[13], handle: 2120111 BMPMAN = num: 1612, name: shockwave3d-glow.eff[14], handle: 2120112 BMPMAN = num: 1613, name: shockwave3d-glow.eff[15], handle: 2120113 BMPMAN = num: 1614, name: shockwave3d-glow.eff[16], handle: 2120114 BMPMAN = num: 1615, name: shockwave3d-glow.eff[17], handle: 2120115 BMPMAN = num: 1616, name: shockwave3d-glow.eff[18], handle: 2120116 BMPMAN = num: 1617, name: shockwave3d-glow.eff[19], handle: 2120117 BMPMAN = num: 1618, name: shockwave3d-glow.eff[20], handle: 2120118 BMPMAN = num: 1619, name: shockwave3d-glow.eff[21], handle: 2120119 BMPMAN = num: 1620, name: shockwave3d-glow.eff[22], handle: 2120120 BMPMAN = num: 1621, name: shockwave3d-glow.eff[23], handle: 2120121 BMPMAN = num: 1622, name: shockwave3d-glow.eff[24], handle: 2120122 BMPMAN = num: 1623, name: shockwave3d-glow.eff[25], handle: 2120123 BMPMAN = num: 1624, name: shockwave3d-glow.eff[26], handle: 2120124 BMPMAN = num: 1625, name: shockwave3d-glow.eff[27], handle: 2120125 BMPMAN = num: 1626, name: shockwave3d-glow.eff[28], handle: 2120126 BMPMAN = num: 1627, name: shockwave3d-glow.eff[29], handle: 2120127 BMPMAN = num: 1628, name: shockwave3d-glow.eff[30], handle: 2120128 BMPMAN = num: 1629, name: shockwave3d-glow.eff[31], handle: 2120129 BMPMAN = num: 1630, name: shockwave3d-glow.eff[32], handle: 2120130 BMPMAN = num: 1631, name: shockwave3d-glow.eff[33], handle: 2120131 BMPMAN = num: 1632, name: shockwave3d-glow.eff[34], handle: 2120132 BMPMAN = num: 1633, name: shockwave3d-glow.eff[35], handle: 2120133 BMPMAN = num: 1634, name: shockwave3d-glow.eff[36], handle: 2120134 BMPMAN = num: 1635, name: shockwave3d-glow.eff[37], handle: 2120135 BMPMAN = num: 1636, name: shockwave3d-glow.eff[38], handle: 2120136 BMPMAN = num: 1637, name: shockwave3d-glow.eff[39], handle: 2120137 BMPMAN = num: 1638, name: shockwave3d-glow.eff[40], handle: 2120138 BMPMAN = num: 1639, name: shockwave3d-glow.eff[41], handle: 2120139 BMPMAN = num: 1640, name: shockwave3d-glow.eff[42], handle: 2120140 BMPMAN = num: 1641, name: shockwave3d-glow.eff[43], handle: 2120141 BMPMAN = num: 1642, name: shockwave3d-glow.eff[44], handle: 2120142 BMPMAN = num: 1643, name: shockwave3d-glow.eff[45], handle: 2120143 BMPMAN = num: 1644, name: shockwave3d-glow.eff[46], handle: 2120144 BMPMAN = num: 1645, name: shockwave3d-glow.eff[47], handle: 2120145 BMPMAN = num: 1646, name: shockwave3d-glow.eff[48], handle: 2120146 BMPMAN = num: 1647, name: shockwave3d-glow.eff[49], handle: 2120147 BMPMAN = num: 1648, name: shockwave3d-glow.eff[50], handle: 2120148 BMPMAN = num: 1649, name: shockwave3d-glow.eff[51], handle: 2120149 BMPMAN = num: 1650, name: shockwave3d-glow.eff[52], handle: 2120150 BMPMAN = num: 1651, name: shockwave3d-glow.eff[53], handle: 2120151 BMPMAN = num: 1652, name: shockwave3d-glow.eff[54], handle: 2120152 BMPMAN = num: 1653, name: shockwave3d-glow.eff[55], handle: 2120153 BMPMAN = num: 1654, name: shockwave3d-glow.eff[56], handle: 2120154 BMPMAN = num: 1655, name: shockwave3d-glow.eff[57], handle: 2120155 BMPMAN = num: 1656, name: shockwave3d-glow.eff[58], handle: 2120156 BMPMAN = num: 1657, name: shockwave3d-glow.eff[59], handle: 2120157 BMPMAN = num: 1658, name: shockwave3d-glow.eff[60], handle: 2120158 BMPMAN = num: 1659, name: shockwave3d-glow.eff[61], handle: 2120159 BMPMAN = num: 1660, name: shockwave3d-glow.eff[62], handle: 2120160 BMPMAN = num: 1661, name: shockwave3d-glow.eff[63], handle: 2120161 BMPMAN = num: 1662, name: shockwave3d-glow.eff[64], handle: 2120162 BMPMAN = num: 1663, name: shockwave3d-glow.eff[65], handle: 2120163 BMPMAN = num: 1664, name: shockwave3d-glow.eff[66], handle: 2120164 BMPMAN = num: 1665, name: shockwave3d-glow.eff[67], handle: 2120165 BMPMAN = num: 1666, name: shockwave3d-glow.eff[68], handle: 2120166 BMPMAN = num: 1667, name: shockwave3d-glow.eff[69], handle: 2120167 BMPMAN = num: 1668, name: shockwave3d-glow.eff[70], handle: 2120168 BMPMAN = num: 1669, name: shockwave3d-glow.eff[71], handle: 2120169 BMPMAN = num: 1670, name: shockwave3d-glow.eff[72], handle: 2120170 BMPMAN = num: 1671, name: shockwave3d-glow.eff[73], handle: 2120171 BMPMAN = num: 1672, name: shockwave3d-glow.eff[74], handle: 2120172 BMPMAN = num: 1673, name: shockwave3d-glow.eff[75], handle: 2120173 BMPMAN = num: 1674, name: shockwave3d-glow.eff[76], handle: 2120174 BMPMAN = num: 1675, name: shockwave3d-glow.eff[77], handle: 2120175 BMPMAN = num: 1676, name: shockwave3d-glow.eff[78], handle: 2120176 BMPMAN = num: 1677, name: shockwave3d-glow.eff[79], handle: 2120177 BMPMAN = num: 1678, name: shockwave3d-glow.eff[80], handle: 2120178 BMPMAN = num: 1679, name: shockwave3d-glow.eff[81], handle: 2120179 BMPMAN = num: 1680, name: shockwave3d-glow.eff[82], handle: 2120180 BMPMAN = num: 1681, name: shockwave3d-glow.eff[83], handle: 2120181 BMPMAN = num: 1682, name: shockwave3d-glow.eff[84], handle: 2120182 BMPMAN = num: 1683, name: shockwave3d-glow.eff[85], handle: 2120183 BMPMAN = num: 1684, name: shockwave3d-glow.eff[86], handle: 2120184 BMPMAN = num: 1685, name: shockwave3d-glow.eff[87], handle: 2120185 BMPMAN = num: 1686, name: shockwave3d-glow.eff[88], handle: 2120186 BMPMAN = num: 1687, name: shockwave3d-glow.eff[89], handle: 2120187 BMPMAN = num: 1688, name: shockwave3d-glow.eff[90], handle: 2120188 BMPMAN = num: 1689, name: shockwave3d-glow.eff[91], handle: 2120189 BMPMAN = num: 1690, name: shockwave3d-glow.eff[92], handle: 2120190 BMPMAN = num: 1691, name: shockwave3d-glow.eff[93], handle: 2120191 BMPMAN = num: 1692, name: shockwave3d-glow.eff[94], handle: 2120192 BMPMAN = num: 1693, name: shockwave3d-glow.eff[95], handle: 2120193 BMPMAN = num: 1694, name: shockwave3d-glow.eff[96], handle: 2120194 BMPMAN = num: 1695, name: shockwave3d-glow.eff[97], handle: 2120195 BMPMAN = num: 1696, name: shockwave3d-glow.eff[98], handle: 2120196 BMPMAN = num: 1697, name: shockwave3d-glow.eff[99], handle: 2120197 BMPMAN = num: 1698, name: shockwave3d-glow.eff[100], handle: 2120198 BMPMAN = num: 1699, name: shockwave3d-glow.eff[101], handle: 2120199 BMPMAN = num: 1700, name: shockwave3d-glow.eff[102], handle: 2120200 BMPMAN = num: 1701, name: shockwave3d-glow.eff[103], handle: 2120201 BMPMAN = num: 1702, name: shockwave3d-glow.eff[104], handle: 2120202 BMPMAN = num: 1703, name: shockwave3d-glow.eff[105], handle: 2120203 BMPMAN = num: 1704, name: shockwave3d-glow.eff[106], handle: 2120204 BMPMAN = num: 1705, name: shockwave3d-glow.eff[107], handle: 2120205 BMPMAN = num: 1706, name: shockwave3d-glow.eff[108], handle: 2120206 BMPMAN = num: 1707, name: shockwave3d-glow.eff[109], handle: 2120207 BMPMAN = num: 1708, name: shockwave3d-glow.eff[110], handle: 2120208 BMPMAN = num: 1709, name: shockwave3d-glow.eff[111], handle: 2120209 BMPMAN = num: 1710, name: shockwave3d-glow.eff[112], handle: 2120210 BMPMAN = num: 1711, name: shockwave3d-glow.eff[113], handle: 2120211 BMPMAN = num: 1712, name: shockwave3d-glow.eff[114], handle: 2120212 BMPMAN = num: 1713, name: shockwave3d-glow.eff[115], handle: 2120213 BMPMAN = num: 1714, name: shockwave3d-glow.eff[116], handle: 2120214 BMPMAN = num: 1715, name: shockwave3d-glow.eff[117], handle: 2120215 BMPMAN = num: 1716, name: shockwave3d-glow.eff[118], handle: 2120216 BMPMAN = num: 1717, name: shockwave3d-glow.eff[119], handle: 2120217 BMPMAN = num: 1718, name: shockwave3d-glow.eff[120], handle: 2120218 BMPMAN = num: 1719, name: shockwave3d-glow.eff[121], handle: 2120219 BMPMAN = num: 1720, name: shockwave3d-glow.eff[122], handle: 2120220 BMPMAN = num: 1721, name: shockwave3d-glow.eff[123], handle: 2120221 BMPMAN = num: 1722, name: shockwave3d-glow.eff[124], handle: 2120222 BMPMAN = num: 1723, name: shockwave3d-glow.eff[125], handle: 2120223 BMPMAN = num: 1724, name: shockwave3d-glow.eff[126], handle: 2120224 BMPMAN = num: 1725, name: shockwave3d-glow.eff[127], handle: 2120225 BMPMAN = num: 1726, name: shockwave3d-glow.eff[128], handle: 2120226 BMPMAN = num: 1727, name: shockwave3d-glow.eff[129], handle: 2120227 BMPMAN = num: 1728, name: shockwave3d-glow.eff[130], handle: 2120228 BMPMAN = num: 1729, name: shockwave3d-glow.eff[131], handle: 2120229 BMPMAN = num: 1730, name: shockwave3d-glow.eff[132], handle: 2120230 BMPMAN = num: 1731, name: shockwave3d-glow.eff[133], handle: 2120231 BMPMAN = num: 1732, name: shockwave3d-glow.eff[134], handle: 2120232 BMPMAN = num: 1733, name: shockwave3d-glow.eff[135], handle: 2120233 BMPMAN = num: 1734, name: shockwave3d-glow.eff[136], handle: 2120234 BMPMAN = num: 1735, name: shockwave3d-glow.eff[137], handle: 2120235 BMPMAN = num: 1736, name: shockwave3d-glow.eff[138], handle: 2120236 BMPMAN = num: 1737, name: shockwave3d-glow.eff[139], handle: 2120237 BMPMAN = num: 1738, name: shockwave3d-glow.eff[140], handle: 2120238 BMPMAN = num: 1739, name: shockwave3d-glow.eff[141], handle: 2120239 BMPMAN = num: 1740, name: shockwave3d-glow.eff[142], handle: 2120240 BMPMAN = num: 1741, name: shockwave3d-glow.eff[143], handle: 2120241 BMPMAN = num: 1742, name: shockwave3d-glow.eff[144], handle: 2120242 BMPMAN = num: 1743, name: shockwave3d-glow.eff[145], handle: 2120243 BMPMAN = num: 1744, name: shockwave3d-glow.eff[146], handle: 2120244 BMPMAN = num: 1745, name: shockwave3d-glow.eff[147], handle: 2120245 BMPMAN = num: 1746, name: shockwave3d-glow.eff[148], handle: 2120246 BMPMAN = num: 1747, name: shockwave3d-glow.eff[149], handle: 2120247 BMPMAN = num: 1748, name: shockwave3d-glow.eff[150], handle: 2120248 BMPMAN = num: 1749, name: shockwave3d-glow.eff[151], handle: 2120249 BMPMAN = num: 1750, name: shockwave3d-glow.eff[152], handle: 2120250 BMPMAN = num: 1751, name: shockwave3d-glow.eff[153], handle: 2120251 BMPMAN = num: 1752, name: shockwave3d-glow.eff[154], handle: 2120252 BMPMAN = num: 1753, name: shockwave3d-glow.eff[155], handle: 2120253 BMPMAN = num: 1754, name: shockwave3d-glow.eff[156], handle: 2120254 BMPMAN = num: 1755, name: shockwave3d-glow.eff[157], handle: 2120255 BMPMAN = num: 1756, name: shockwave3d-glow.eff[158], handle: 2120256 BMPMAN = num: 1757, name: SunSol.dds, handle: 2125007 BMPMAN = num: 1758, name: SunGlow.dds, handle: 2129758 BMPMAN = num: 1759, name: SolCorona001.dds, handle: 2134509 BMPMAN = num: 1760, name: SolCorona002.dds, handle: 2139260 BMPMAN = num: 1761, name: Corona003.dds, handle: 2144011 BMPMAN = num: 1762, name: Corona004.dds, handle: 2148762 BMPMAN = num: 1763, name: Corona005.dds, handle: 2153513 BMPMAN = num: 1764, name: Corona006.dds, handle: 2158264 BMPMAN = num: 1765, name: sigurd.tga, handle: 2163015 BMPMAN = num: 1766, name: sigurd-shine.dds, handle: 2167766 BMPMAN = num: 1767, name: sigurd-normal.dds, handle: 2172517 BMPMAN = num: 1768, name: goldglass.dds, handle: 2177268 BMPMAN = num: 1769, name: goldglass-shine.dds, handle: 2182019 BMPMAN = num: 1770, name: confedtile.dds, handle: 2186770 BMPMAN = num: 1771, name: confedtile-shine.dds, handle: 2191521 BMPMAN = num: 1772, name: confedtile-normal.dds, handle: 2196272 BMPMAN = num: 1773, name: cruiser158e-03-01.pcx, handle: 2201023 BMPMAN = num: 1774, name: cruiser158e-03-01-glow.pcx, handle: 2205774 BMPMAN = num: 1775, name: cruiser158e-03-02.pcx, handle: 2210525 BMPMAN = num: 1776, name: cruiser158e-03-02-glow.pcx, handle: 2215276 BMPMAN = num: 1777, name: insttex02.tga, handle: 2220027 BMPMAN = num: 1778, name: insttex02-glow.tga, handle: 2224778 BMPMAN = num: 1779, name: insttex02-shine.tga, handle: 2229529 BMPMAN = num: 1780, name: capital05-02.dds, handle: 2234280 BMPMAN = num: 1781, name: capital05-02-shine.dds, handle: 2239031 BMPMAN = num: 1782, name: contileblu.dds, handle: 2243782 BMPMAN = num: 1783, name: contileblu-normal.dds, handle: 2248533 BMPMAN = num: 1784, name: contilebl.dds, handle: 2253284 BMPMAN = num: 1785, name: contilebl-shine.tga, handle: 2258035 BMPMAN = num: 1786, name: contilebl-normal.dds, handle: 2262786 BMPMAN = num: 1787, name: doctile5.dds, handle: 2267537 BMPMAN = num: 1788, name: doctile5-shine.dds, handle: 2272288 BMPMAN = num: 1789, name: doctile5-normal.dds, handle: 2277039 BMPMAN = num: 1790, name: tcov5.dds, handle: 2281790 BMPMAN = num: 1791, name: tcov5-shine.dds, handle: 2286541 BMPMAN = num: 1792, name: tcov5-normal.dds, handle: 2291292 BMPMAN = num: 1793, name: tran2.dds, handle: 2296043 BMPMAN = num: 1794, name: tran2-shine.dds, handle: 2300794 BMPMAN = num: 1795, name: tran2-normal.dds, handle: 2305545 BMPMAN = num: 1796, name: deimos3.dds, handle: 2310296 BMPMAN = num: 1797, name: deimos3-glow.dds, handle: 2315047 BMPMAN = num: 1798, name: deimos3-shine.dds, handle: 2319798 BMPMAN = num: 1799, name: deimos3-normal.dds, handle: 2324549 BMPMAN = num: 1800, name: deimos2.dds, handle: 2329300 BMPMAN = num: 1801, name: deimos2-glow.dds, handle: 2334051 BMPMAN = num: 1802, name: deimos2-shine.dds, handle: 2338802 BMPMAN = num: 1803, name: deimos2-normal.dds, handle: 2343553 BMPMAN = num: 1804, name: bay2.dds, handle: 2348304 BMPMAN = num: 1805, name: bay2-glow.dds, handle: 2353055 BMPMAN = num: 1806, name: extras-1.dds, handle: 2357806 BMPMAN = num: 1807, name: extras-1-normal.dds, handle: 2362557 BMPMAN = num: 1808, name: deimos1.dds, handle: 2367308 BMPMAN = num: 1809, name: deimos1-glow.dds, handle: 2372059 BMPMAN = num: 1810, name: deimos1-shine.dds, handle: 2376810 BMPMAN = num: 1811, name: deimos1-normal.dds, handle: 2381561 BMPMAN = num: 1812, name: 0-beam2.dds, handle: 2386312 BMPMAN = num: 1813, name: 0-beam1.dds, handle: 2391063 BMPMAN = num: 1814, name: 0-beam1-glow.dds, handle: 2395814 BMPMAN = num: 1815, name: 0-anti2.dds, handle: 2400565 BMPMAN = num: 1816, name: 0-anti1.dds, handle: 2405316 BMPMAN = num: 1817, name: 0-hpart.dds, handle: 2410067 BMPMAN = num: 1818, name: 0-tach1.dds, handle: 2414818 BMPMAN = num: 1819, name: 0-laser2.dds, handle: 2419569 BMPMAN = num: 1820, name: 0-laser1.dds, handle: 2424320 BMPMAN = num: 1821, name: 0-nim1.jpg, handle: 2429071 BMPMAN = num: 1822, name: 0-nim1-glow.jpg, handle: 2433822 BMPMAN = num: 1823, name: 0-nim1-shine.dds, handle: 2438573 BMPMAN = num: 1824, name: 0-nim1-normal.dds, handle: 2443324 BMPMAN = num: 1825, name: 0-nim0.jpg, handle: 2448075 BMPMAN = num: 1826, name: 0-nim0-glow.dds, handle: 2452826 BMPMAN = num: 1827, name: 0-nim0-shine.dds, handle: 2457577 BMPMAN = num: 1828, name: 0-nim0-normal.dds, handle: 2462328 BMPMAN = num: 1829, name: 0-nim2.jpg, handle: 2467079 BMPMAN = num: 1830, name: 0-nim2-glow.jpg, handle: 2471830 BMPMAN = num: 1831, name: 0-nim2-shine.dds, handle: 2476581 BMPMAN = num: 1832, name: 0-nim2-normal.dds, handle: 2481332 BMPMAN = num: 1833, name: 0-plas.dds, handle: 2486083 BMPMAN = num: 1834, name: 0-plas1.dds, handle: 2490834 BMPMAN = num: 1835, name: rapier-d.dds, handle: 2495585 BMPMAN = num: 1836, name: enct-dum.dds, handle: 2500336 BMPMAN = num: 1837, name: bear-dum.dds, handle: 2505087 BMPMAN = num: 1838, name: landing.dds, handle: 2509838 BMPMAN = num: 1839, name: side.dds, handle: 2514589 BMPMAN = num: 1840, name: ceiling.dds, handle: 2519340 BMPMAN = num: 1841, name: thrusterglow01.tga, handle: 2524091 BMPMAN = num: 1842, name: majcapital01-05.dds, handle: 2528842 BMPMAN = num: 1843, name: majcapital01-05-shine.dds, handle: 2533593 BMPMAN = num: 1844, name: majcapital01-05-normal.dds, handle: 2538344 BMPMAN = num: 1845, name: tiger0.dds, handle: 2543095 BMPMAN = num: 1846, name: tiger0-glow.dds, handle: 2547846 BMPMAN = num: 1847, name: tiger0-shine.dds, handle: 2552597 BMPMAN = num: 1848, name: tiger0-normal.dds, handle: 2557348 BMPMAN = num: 1849, name: tiger2.jpg, handle: 2562099 BMPMAN = num: 1850, name: tiger2-glow.dds, handle: 2566850 BMPMAN = num: 1851, name: tiger2-shine.dds, handle: 2571601 BMPMAN = num: 1852, name: tiger2-normal.dds, handle: 2576352 BMPMAN = num: 1853, name: newturret.dds, handle: 2581103 BMPMAN = num: 1854, name: tiger1.dds, handle: 2585854 BMPMAN = num: 1855, name: tiger1-glow.dds, handle: 2590605 BMPMAN = num: 1856, name: tiger1-shine.dds, handle: 2595356 BMPMAN = num: 1857, name: tiger1-normal.dds, handle: 2600107 BMPMAN = num: 1858, name: bay3.dds, handle: 2604858 BMPMAN = num: 1859, name: bay3-glow.dds, handle: 2609609 BMPMAN = num: 1860, name: fen05.dds, handle: 2614360 BMPMAN = num: 1861, name: fen05-shine.dds, handle: 2619111 BMPMAN = num: 1862, name: fen05-normal.dds, handle: 2623862 BMPMAN = num: 1863, name: damage.dds, handle: 2628613 BMPMAN = num: 1864, name: damage-shine.dds, handle: 2633364 BMPMAN = num: 1865, name: fen11.dds, handle: 2638115 BMPMAN = num: 1866, name: fen11-glow.pcx, handle: 2642866 BMPMAN = num: 1867, name: fen11-shine.dds, handle: 2647617 BMPMAN = num: 1868, name: xa-20_razorback_dam.dds, handle: 2652368 BMPMAN = num: 1869, name: xa-20_razorback_dam-shine.dds, handle: 2657119 BMPMAN = num: 1870, name: xa-20_razorback_dam-normal.dds, handle: 2661870 BMPMAN = num: 1871, name: njord.tga, handle: 2666621 BMPMAN = num: 1872, name: njord-shine.dds, handle: 2671372 BMPMAN = num: 1873, name: njord-normal.dds, handle: 2676123 BMPMAN = num: 1874, name: extras-2.dds, handle: 2680874 BMPMAN = num: 1875, name: extras-2-normal.dds, handle: 2685625 BMPMAN = num: 1876, name: wccrossbow.tga, handle: 2690376 BMPMAN = num: 1877, name: wccrossbow-glow.dds, handle: 2695127 BMPMAN = num: 1878, name: wccrossbow-shine.dds, handle: 2699878 BMPMAN = num: 1879, name: wccrossbow-normal.dds, handle: 2704629 BMPMAN = num: 1880, name: 0-flak1.dds, handle: 2709380 BMPMAN = num: 1881, name: extras.dds, handle: 2714131 BMPMAN = num: 1882, name: extras-normal.dds, handle: 2718882 BMPMAN = num: 1883, name: adv_laser.dds, handle: 2723633 BMPMAN = num: 1884, name: tercoc02.pcx, handle: 2728384 BMPMAN = num: 1885, name: tckpt.dds, handle: 2733135 BMPMAN = num: 1886, name: kvasir.tga, handle: 2737886 BMPMAN = num: 1887, name: kvasir-glow.dds, handle: 2742637 BMPMAN = num: 1888, name: kvasir-shine.dds, handle: 2747388 BMPMAN = num: 1889, name: kvasir-normal.dds, handle: 2752139 BMPMAN = num: 1890, name: kvasir-destroyed.dds, handle: 2756890 BMPMAN = num: 1891, name: kvasir-destroyed-shine.dds, handle: 2761641 BMPMAN = num: 1892, name: kvasir-destroyed-normal.dds, handle: 2766392 BMPMAN = num: 1893, name: 2_lock1.ani, handle: 2775893 BMPMAN = num: 1894, name: 2_lock1.ani[1], handle: 2775894 BMPMAN = num: 1895, name: 2_lockspin.ani, handle: 2780645 BMPMAN = num: 1896, name: 2_lockspin.ani[1], handle: 2780646 BMPMAN = num: 1897, name: 2_lockspin.ani[2], handle: 2780647 BMPMAN = num: 1898, name: 2_lockspin.ani[3], handle: 2780648 BMPMAN = num: 1899, name: 2_lead1.ani, handle: 2785399 BMPMAN = num: 1900, name: 2_lead1.ani[1], handle: 2785400 BMPMAN = num: 1901, name: 2_lead1.ani[2], handle: 2785401 BMPMAN = num: 1902, name: 2_energy2.ani, handle: 2790152 BMPMAN = num: 1903, name: 2_energy2.ani[1], handle: 2790153 BMPMAN = num: 1904, name: 2_energy2.ani[2], handle: 2790154 BMPMAN = num: 1905, name: 2_energy2.ani[3], handle: 2790155 BMPMAN = num: 1906, name: toggle1.ani, handle: 2794906 BMPMAN = num: 1907, name: toggle1.ani[1], handle: 2794907 BMPMAN = num: 1908, name: toggle1.ani[2], handle: 2794908 BMPMAN = num: 1909, name: toggle1.ani[3], handle: 2794909 BMPMAN = num: 1910, name: countermeasure1.ani, handle: 2799660 BMPMAN = num: 1911, name: weapon6.pcx, handle: 2804411 BMPMAN = num: 1912, name: weapons1.ani, handle: 2809162 BMPMAN = num: 1913, name: weapons2.ani, handle: 2813913 BMPMAN = num: 1914, name: weapons3.ani, handle: 2818664 BMPMAN = num: 1915, name: weapons4.ani, handle: 2823415 BMPMAN = num: 1916, name: weapons5.ani, handle: 2828166 BMPMAN = num: 1917, name: weapons1_b.ani, handle: 2832917 BMPMAN = num: 1918, name: weapons2_b.ani, handle: 2837668 BMPMAN = num: 1919, name: weapons3_b.ani, handle: 2842419 BMPMAN = num: 1920, name: weapons4_b.ani, handle: 2847170 BMPMAN = num: 1921, name: weapons5_b.ani, handle: 2851921 BMPMAN = num: 1922, name: 2_toparc1.ani, handle: 2856672 BMPMAN = num: 1923, name: 2_toparc1.ani[1], handle: 2856673 BMPMAN = num: 1924, name: 2_toparc2.ani, handle: 2861424 BMPMAN = num: 1925, name: 2_toparc2.ani[1], handle: 2861425 BMPMAN = num: 1926, name: 2_toparc2.ani[2], handle: 2861426 BMPMAN = num: 1927, name: 2_toparc3.ani, handle: 2866177 BMPMAN = num: 1928, name: 2_toparc3.ani[1], handle: 2866178 BMPMAN = num: 1929, name: 2_toparc3.ani[2], handle: 2866179 BMPMAN = num: 1930, name: 2_leftarc.ani, handle: 2870930 BMPMAN = num: 1931, name: 2_leftarc.ani[1], handle: 2870931 BMPMAN = num: 1932, name: 2_leftarc.ani[2], handle: 2870932 BMPMAN = num: 1933, name: 2_leftarc.ani[3], handle: 2870933 BMPMAN = num: 1934, name: 2_rightarc1.ani, handle: 2875684 BMPMAN = num: 1935, name: 2_rightarc1.ani[1], handle: 2875685 BMPMAN = num: 1936, name: 2_reticle1.ani, handle: 2880436 BMPMAN = num: 1937, name: targhit1.ani, handle: 2885187 BMPMAN = num: 1938, name: targhit1.ani[1], handle: 2885188 BMPMAN = num: 1939, name: targhit1.ani[2], handle: 2885189 BMPMAN = num: 1940, name: targhit1.ani[3], handle: 2885190 BMPMAN = num: 1941, name: targhit1.ani[4], handle: 2885191 BMPMAN = num: 1942, name: targhit1.ani[5], handle: 2885192 BMPMAN = num: 1943, name: targhit1.ani[6], handle: 2885193 BMPMAN = num: 1944, name: targhit1.ani[7], handle: 2885194 BMPMAN = num: 1945, name: energy1.ani, handle: 2889945 BMPMAN = num: 1946, name: energy1.ani[1], handle: 2889946 BMPMAN = num: 1947, name: energy1.ani[2], handle: 2889947 BMPMAN = num: 1948, name: targetview1.ani, handle: 2894698 BMPMAN = num: 1949, name: targetview1.ani[1], handle: 2894699 BMPMAN = num: 1950, name: targetview2.ani, handle: 2899450 BMPMAN = num: 1951, name: targetview2.ani[1], handle: 2899451 BMPMAN = num: 1952, name: targetview2.ani[2], handle: 2899452 BMPMAN = num: 1953, name: targetview3.ani, handle: 2904203 BMPMAN = num: 1954, name: escort1.ani, handle: 2908954 BMPMAN = num: 1955, name: escort2.ani, handle: 2913705 BMPMAN = num: 1956, name: escort3.ani, handle: 2918456 BMPMAN = num: 1957, name: damage1.ani, handle: 2923207 BMPMAN = num: 1958, name: damage2.ani, handle: 2927958 BMPMAN = num: 1959, name: damage3.ani, handle: 2932709 BMPMAN = num: 1960, name: support1.ani, handle: 2937460 BMPMAN = num: 1961, name: message1.ani, handle: 2942211 BMPMAN = num: 1962, name: message2.ani, handle: 2946962 BMPMAN = num: 1963, name: message3.ani, handle: 2951713 BMPMAN = num: 1964, name: objective1.ani, handle: 2956464 BMPMAN = num: 1965, name: wingman1.ani, handle: 2961215 BMPMAN = num: 1966, name: wingman2.ani, handle: 2965966 BMPMAN = num: 1967, name: wingman3.ani, handle: 2970717 BMPMAN = num: 1968, name: wingman4.ani, handle: 2975468 BMPMAN = num: 1969, name: wingman4.ani[1], handle: 2975469 BMPMAN = num: 1970, name: wingman5.ani, handle: 2980220 BMPMAN = num: 1971, name: wingman5.ani[1], handle: 2980221 BMPMAN = num: 1972, name: wingman5.ani[2], handle: 2980222 BMPMAN = num: 1973, name: wingman5.ani[3], handle: 2980223 BMPMAN = num: 1974, name: wingman5.ani[4], handle: 2980224 BMPMAN = num: 1975, name: wingman5.ani[5], handle: 2980225 BMPMAN = num: 1976, name: netlag1.ani, handle: 2984976 BMPMAN = num: 1977, name: netlag1.ani[1], handle: 2984977 BMPMAN = num: 1978, name: head1.ani, handle: 2989728 BMPMAN = num: 1979, name: time1.ani, handle: 2994479 BMPMAN = num: 1980, name: kills1.ani, handle: 2999230 BMPMAN = num: 1981, name: starfield0001.dds, handle: 3003981 BMPMAN = num: 1982, name: earth_skybox0001.dds, handle: 3008732 BMPMAN = num: 1983, name: directives1.ani, handle: 3013483 BMPMAN = num: 1984, name: directives2.ani, handle: 3018234 BMPMAN = num: 1985, name: directives3.ani, handle: 3022985 BMPMAN = num: 1986, name: atmshuttle-02a.tga, handle: 3027736 BMPMAN = num: 1987, name: atmshuttle-02a-shine.dds, handle: 3032487 BMPMAN = num: 1988, name: atmshuttle-01a.dds, handle: 3037238 BMPMAN = num: 1989, name: atmshuttle-01a-glow.dds, handle: 3041989 BMPMAN = num: 1990, name: atmshuttle-01a-shine.dds, handle: 3046740 BMPMAN = num: 1991, name: atmshuttle-01b.dds, handle: 3051491 BMPMAN = num: 1992, name: thrusterglow01a.tga, handle: 3056242 BMPMAN = num: 1993, name: thruster02-01.tga, handle: 3060993 BMPMAN = num: 1994, name: thruster02-01a.tga, handle: 3065744 BMPMAN = num: 1995, name: thruster03-01.tga, handle: 3070495 BMPMAN = num: 1996, name: thruster03-01a.tga, handle: 3075246 BMPMAN = num: 1997, name: shield-atlas.ani, handle: 3079997 BMPMAN = num: 1998, name: shield-atlas.ani[1], handle: 3079998 BMPMAN = num: 1999, name: shield-atlas.ani[2], handle: 3079999 BMPMAN = num: 2000, name: shield-atlas.ani[3], handle: 3080000 BMPMAN = num: 2001, name: shield-atlas.ani[4], handle: 3080001 BMPMAN = num: 2002, name: shield-sigurd.ani, handle: 3084752 BMPMAN = num: 2003, name: shield-sigurd.ani[1], handle: 3084753 BMPMAN = num: 2004, name: shield-sigurd.ani[2], handle: 3084754 BMPMAN = num: 2005, name: shield-sigurd.ani[3], handle: 3084755 BMPMAN = num: 2006, name: shield-sigurd.ani[4], handle: 3084756 BMPMAN = num: 2007, name: shield-njord.ani, handle: 3089507 BMPMAN = num: 2008, name: shield-njord.ani[1], handle: 3089508 BMPMAN = num: 2009, name: shield-njord.ani[2], handle: 3089509 BMPMAN = num: 2010, name: shield-njord.ani[3], handle: 3089510 BMPMAN = num: 2011, name: shield-njord.ani[4], handle: 3089511 BMPMAN = num: 2012, name: shield-fatty.ani, handle: 3094262 BMPMAN = num: 2013, name: shield-fatty.ani[1], handle: 3094263 BMPMAN = num: 2014, name: shield-fatty.ani[2], handle: 3094264 BMPMAN = num: 2015, name: shield-fatty.ani[3], handle: 3094265 BMPMAN = num: 2016, name: shield-fatty.ani[4], handle: 3094266 BMPMAN = num: 2017, name: shield-galahad.ani, handle: 3099017 BMPMAN = num: 2018, name: shield-galahad.ani[1], handle: 3099018 BMPMAN = num: 2019, name: shield-galahad.ani[2], handle: 3099019 BMPMAN = num: 2020, name: shield-galahad.ani[3], handle: 3099020 BMPMAN = num: 2021, name: shield-galahad.ani[4], handle: 3099021 BMPMAN = num: 2022, name: shield-merlin.ani, handle: 3103772 BMPMAN = num: 2023, name: shield-merlin.ani[1], handle: 3103773 BMPMAN = num: 2024, name: shield-merlin.ani[2], handle: 3103774 BMPMAN = num: 2025, name: shield-merlin.ani[3], handle: 3103775 BMPMAN = num: 2026, name: shield-merlin.ani[4], handle: 3103776 BMPMAN = num: 2027, name: shield-avalon.ani, handle: 3108527 BMPMAN = num: 2028, name: shield-avalon.ani[1], handle: 3108528 BMPMAN = num: 2029, name: shield-avalon.ani[2], handle: 3108529 BMPMAN = num: 2030, name: shield-avalon.ani[3], handle: 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thrusterglow03.tga, handle: 3160796 BMPMAN = num: 2047, name: thrusterglow03a.tga, handle: 3165547 BMPMAN = num: 2048, name: ripper.tga, handle: 3170298 BMPMAN = num: 2049, name: ripper-glow.tga, handle: 3175049 BMPMAN = num: 2050, name: ml16.tga, handle: 3179800 BMPMAN = num: 2051, name: subach_glow.dds, handle: 3184551 BMPMAN = num: 2052, name: macer.pcx, handle: 3189302 BMPMAN = num: 2053, name: railglow.pcx, handle: 3194053 BMPMAN = num: 2054, name: mg44.tga, handle: 3198804 BMPMAN = num: 2055, name: atlatl.dds, handle: 3203555 BMPMAN = num: 2056, name: russgun.tga, handle: 3208306 BMPMAN = num: 2057, name: russgun_glow.tga, handle: 3213057 BMPMAN = num: 2058, name: constellation.dds, handle: 3217808 BMPMAN = num: 2059, name: russgun2.tga, handle: 3222559 BMPMAN = num: 2060, name: arabgun.tga, handle: 3227310 BMPMAN = num: 2061, name: 75mm.pcx, handle: 3232061 BMPMAN = num: 2062, name: migpit-glow.tga, handle: 3236812 BMPMAN = num: 2063, name: mighull.dds, handle: 3241563 BMPMAN = 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BMPMAN = num: 2131, name: shockwave01.eff[9], handle: 3474381 BMPMAN = num: 2132, name: shockwave01.eff[10], handle: 3474382 BMPMAN = num: 2133, name: shockwave01.eff[11], handle: 3474383 BMPMAN = num: 2134, name: shockwave01.eff[12], handle: 3474384 BMPMAN = num: 2135, name: shockwave01.eff[13], handle: 3474385 BMPMAN = num: 2136, name: shockwave01.eff[14], handle: 3474386 BMPMAN = num: 2137, name: shockwave01.eff[15], handle: 3474387 BMPMAN = num: 2138, name: shockwave01.eff[16], handle: 3474388 BMPMAN = num: 2139, name: shockwave01.eff[17], handle: 3474389 BMPMAN = num: 2140, name: shockwave01.eff[18], handle: 3474390 BMPMAN = num: 2141, name: shockwave01.eff[19], handle: 3474391 BMPMAN = num: 2142, name: shockwave01.eff[20], handle: 3474392 BMPMAN = num: 2143, name: shockwave01.eff[21], handle: 3474393 BMPMAN = num: 2144, name: shockwave01.eff[22], handle: 3474394 BMPMAN = num: 2145, name: shockwave01.eff[23], handle: 3474395 BMPMAN = num: 2146, name: shockwave01.eff[24], handle: 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handle: 3474412 BMPMAN = num: 2163, name: shockwave01.eff[41], handle: 3474413 BMPMAN = num: 2164, name: shockwave01.eff[42], handle: 3474414 BMPMAN = num: 2165, name: shockwave01.eff[43], handle: 3474415 BMPMAN = num: 2166, name: shockwave01.eff[44], handle: 3474416 BMPMAN = num: 2167, name: shockwave01.eff[45], handle: 3474417 BMPMAN = num: 2168, name: shockwave01.eff[46], handle: 3474418 BMPMAN = num: 2169, name: shockwave01.eff[47], handle: 3474419 BMPMAN = num: 2170, name: shockwave01.eff[48], handle: 3474420 BMPMAN = num: 2171, name: newmiss3.dds, handle: 3479171 BMPMAN = num: 2172, name: pirateburnerglow.dds, handle: 3483922 BMPMAN = num: 2173, name: agm-293d.tga, handle: 3488673 BMPMAN = num: 2174, name: agm-293d-shine.dds, handle: 3493424 BMPMAN = num: 2175, name: sledge.pcx, handle: 3498175 BMPMAN = num: 2176, name: newmiss1.dds, handle: 3502926 BMPMAN = num: 2177, name: missile158e-05.pcx, handle: 3507677 BMPMAN = num: 2178, name: MissileTrail03.dds, handle: 3512428 BMPMAN = 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= num: 2211, name: shockwave02.eff[32], handle: 3517211 BMPMAN = num: 2212, name: shockwave02.eff[33], handle: 3517212 BMPMAN = num: 2213, name: shockwave02.eff[34], handle: 3517213 BMPMAN = num: 2214, name: shockwave02.eff[35], handle: 3517214 BMPMAN = num: 2215, name: shockwave02.eff[36], handle: 3517215 BMPMAN = num: 2216, name: shockwave02.eff[37], handle: 3517216 BMPMAN = num: 2217, name: shockwave02.eff[38], handle: 3517217 BMPMAN = num: 2218, name: shockwave02.eff[39], handle: 3517218 BMPMAN = num: 2219, name: shockwave02.eff[40], handle: 3517219 BMPMAN = num: 2220, name: shockwave02.eff[41], handle: 3517220 BMPMAN = num: 2221, name: shockwave02.eff[42], handle: 3517221 BMPMAN = num: 2222, name: shockwave02.eff[43], handle: 3517222 BMPMAN = num: 2223, name: shockwave02.eff[44], handle: 3517223 BMPMAN = num: 2224, name: shockwave02.eff[45], handle: 3517224 BMPMAN = num: 2225, name: shockwave02.eff[46], handle: 3517225 BMPMAN = num: 2226, name: shockwave02.eff[47], handle: 3517226 BMPMAN = num: 2227, name: shockwave02.eff[48], handle: 3517227 BMPMAN = num: 2228, name: shockwave02.eff[49], handle: 3517228 BMPMAN = num: 2229, name: shockwave02.eff[50], handle: 3517229 BMPMAN = num: 2230, name: shockwave02.eff[51], handle: 3517230 BMPMAN = num: 2231, name: shockwave02.eff[52], handle: 3517231 BMPMAN = num: 2232, name: shockwave02.eff[53], handle: 3517232 BMPMAN = num: 2233, name: shockwave02.eff[54], handle: 3517233 BMPMAN = num: 2234, name: shockwave02.eff[55], handle: 3517234 BMPMAN = num: 2235, name: shockwave02.eff[56], handle: 3517235 BMPMAN = num: 2236, name: shockwave02.eff[57], handle: 3517236 BMPMAN = num: 2237, name: shockwave02.eff[58], handle: 3517237 BMPMAN = num: 2238, name: shockwave02.eff[59], handle: 3517238 BMPMAN = num: 2239, name: shockwave02.eff[60], handle: 3517239 BMPMAN = num: 2240, name: shockwave02.eff[61], handle: 3517240 BMPMAN = num: 2241, name: shockwave02.eff[62], handle: 3517241 BMPMAN = num: 2242, name: shockwave02.eff[63], handle: 3517242 BMPMAN = num: 2243, name: shockwave02.eff[64], handle: 3517243 BMPMAN = num: 2244, name: shockwave02.eff[65], handle: 3517244 BMPMAN = num: 2245, name: shockwave02.eff[66], handle: 3517245 BMPMAN = num: 2246, name: shockwave02.eff[67], handle: 3517246 BMPMAN = num: 2247, name: shockwave02.eff[68], handle: 3517247 BMPMAN = num: 2248, name: shockwave02.eff[69], handle: 3517248 BMPMAN = num: 2249, name: shockwave02.eff[70], handle: 3517249 BMPMAN = num: 2250, name: shockwave02.eff[71], handle: 3517250 BMPMAN = num: 2251, name: shockwave02.eff[72], handle: 3517251 BMPMAN = num: 2252, name: shockwave02.eff[73], handle: 3517252 BMPMAN = num: 2253, name: shockwave02.eff[74], handle: 3517253 BMPMAN = num: 2254, name: shockwave02.eff[75], handle: 3517254 BMPMAN = num: 2255, name: shockwave02.eff[76], handle: 3517255 BMPMAN = num: 2256, name: shockwave02.eff[77], handle: 3517256 BMPMAN = num: 2257, name: shockwave02.eff[78], handle: 3517257 BMPMAN = num: 2258, name: shockwave02.eff[79], handle: 3517258 BMPMAN = num: 2259, name: shockwave02.eff[80], handle: 3517259 BMPMAN = num: 2260, name: shockwave02.eff[81], handle: 3517260 BMPMAN = num: 2261, name: shockwave02.eff[82], handle: 3517261 BMPMAN = num: 2262, name: shockwave02.eff[83], handle: 3517262 BMPMAN = num: 2263, name: shockwave02.eff[84], handle: 3517263 BMPMAN = num: 2264, name: shockwave02.eff[85], handle: 3517264 BMPMAN = num: 2265, name: shockwave02.eff[86], handle: 3517265 BMPMAN = num: 2266, name: shockwave02.eff[87], handle: 3517266 BMPMAN = num: 2267, name: shockwave02.eff[88], handle: 3517267 BMPMAN = num: 2268, name: shockwave02.eff[89], handle: 3517268 BMPMAN = num: 2269, name: shockwave02.eff[90], handle: 3517269 BMPMAN = num: 2270, name: shockwave02.eff[91], handle: 3517270 BMPMAN = num: 2271, name: shockwave02.eff[92], handle: 3517271 BMPMAN = num: 2272, name: shockwave02.eff[93], handle: 3517272 BMPMAN = num: 2273, name: shockwave02.eff[94], handle: 3517273 BMPMAN = num: 2274, name: shockwave02.eff[95], handle: 3517274 BMPMAN = num: 2275, name: shockwave02.eff[96], handle: 3517275 BMPMAN = num: 2276, name: shockwave02.eff[97], handle: 3517276 BMPMAN = num: 2277, name: shockwave02.eff[98], handle: 3517277 BMPMAN = num: 2278, name: shockwave02.eff[99], handle: 3517278 BMPMAN = num: 2279, name: shockwave02.eff[100], handle: 3517279 BMPMAN = num: 2280, name: shockwave02.eff[101], handle: 3517280 BMPMAN = num: 2281, name: shockwave02.eff[102], handle: 3517281 BMPMAN = num: 2282, name: shockwave02.eff[103], handle: 3517282 BMPMAN = num: 2283, name: shockwave02.eff[104], handle: 3517283 BMPMAN = num: 2284, name: shockwave02.eff[105], handle: 3517284 BMPMAN = num: 2285, name: shockwave02.eff[106], handle: 3517285 BMPMAN = num: 2286, name: shockwave02.eff[107], handle: 3517286 BMPMAN = num: 2287, name: shockwave02.eff[108], handle: 3517287 BMPMAN = num: 2288, name: shockwave02.eff[109], handle: 3517288 BMPMAN = num: 2289, name: shockwave02.eff[110], handle: 3517289 BMPMAN = num: 2290, name: shockwave02.eff[111], handle: 3517290 BMPMAN = num: 2291, name: shockwave02.eff[112], handle: 3517291 BMPMAN = num: 2292, name: shockwave02.eff[113], handle: 3517292 BMPMAN = num: 2293, name: shockwave02.eff[114], handle: 3517293 BMPMAN = num: 2294, name: shockwave02.eff[115], handle: 3517294 BMPMAN = num: 2295, name: shockwave02.eff[116], handle: 3517295 BMPMAN = num: 2296, name: shockwave02.eff[117], handle: 3517296 BMPMAN = num: 2297, name: shockwave02.eff[118], handle: 3517297 BMPMAN = num: 2298, name: shockwave02.eff[119], handle: 3517298 BMPMAN = num: 2299, name: shockwave02.eff[120], handle: 3517299 BMPMAN = num: 2300, name: shockwave02.eff[121], handle: 3517300 BMPMAN = num: 2301, name: shockwave02.eff[122], handle: 3517301 BMPMAN = num: 2302, name: shockwave02.eff[123], handle: 3517302 BMPMAN = num: 2303, name: shockwave02.eff[124], handle: 3517303 BMPMAN = num: 2304, name: shockwave02.eff[125], handle: 3517304 BMPMAN = num: 2305, name: shockwave02.eff[126], handle: 3517305 BMPMAN = num: 2306, name: shockwave02.eff[127], handle: 3517306 BMPMAN = num: 2307, name: shockwave02.eff[128], handle: 3517307 BMPMAN = num: 2308, name: shockwave02.eff[129], handle: 3517308 BMPMAN = num: 2309, name: shockwave02.eff[130], handle: 3517309 BMPMAN = num: 2310, name: shockwave02.eff[131], handle: 3517310 BMPMAN = num: 2311, name: shockwave02.eff[132], handle: 3517311 BMPMAN = num: 2312, name: shockwave02.eff[133], handle: 3517312 BMPMAN = num: 2313, name: shockwave02.eff[134], handle: 3517313 BMPMAN = num: 2314, name: shockwave02.eff[135], handle: 3517314 BMPMAN = num: 2315, name: shockwave02.eff[136], handle: 3517315 BMPMAN = num: 2316, name: shockwave02.eff[137], handle: 3517316 BMPMAN = num: 2317, name: shockwave02.eff[138], handle: 3517317 BMPMAN = num: 2318, name: shockwave02.eff[139], handle: 3517318 BMPMAN = num: 2319, name: shockwave02.eff[140], handle: 3517319 BMPMAN = num: 2320, name: shockwave02.eff[141], handle: 3517320 BMPMAN = num: 2321, name: shockwave02.eff[142], handle: 3517321 BMPMAN = num: 2322, name: shockwave02.eff[143], handle: 3517322 BMPMAN = num: 2323, name: shockwave02.eff[144], handle: 3517323 BMPMAN = num: 2324, name: shockwave02.eff[145], handle: 3517324 BMPMAN = num: 2325, name: MissileTrail04.dds, handle: 3522075 BMPMAN = num: 2326, name: NukeTrail.tga, handle: 3526826 BMPMAN = num: 2327, name: natonuke.tga, handle: 3531577 BMPMAN = num: 2328, name: natonuke-glow.tga, handle: 3536328 BMPMAN = num: 2329, name: natonuke-shine.tga, handle: 3541079 BMPMAN = num: 2330, name: natonuke-normal.dds, handle: 3545830 BMPMAN = num: 2331, name: awactile4.dds, handle: 3550581 BMPMAN = num: 2332, name: awactile4-shine.dds, handle: 3555332 BMPMAN = num: 2333, name: awactile4-normal.dds, handle: 3560083 BMPMAN = num: 2334, name: tex024a.tga, handle: 3564834 BMPMAN = num: 2335, name: tex024a-glow.tga, handle: 3569585 BMPMAN = num: 2336, name: tex024a-shine.tga, handle: 3574336 BMPMAN = num: 2337, name: natonuke2.tga, handle: 3579087 BMPMAN = num: 2338, name: natonuke2-glow.tga, handle: 3583838 BMPMAN = num: 2339, name: natonuke2-shine.tga, handle: 3588589 BMPMAN = num: 2340, name: natonuke2-normal.dds, handle: 3593340 BMPMAN = num: 2341, name: scap02.dds, handle: 3598091 BMPMAN = num: 2342, name: scap02-glow.eff, handle: 3602842 BMPMAN = num: 2343, name: scap02-glow.eff[1], handle: 3602843 BMPMAN = num: 2344, name: scap02-glow.eff[2], handle: 3602844 BMPMAN = num: 2345, name: scap02-glow.eff[3], handle: 3602845 BMPMAN = num: 2346, name: scap02-glow.eff[4], handle: 3602846 BMPMAN = num: 2347, name: scap02-glow.eff[5], handle: 3602847 BMPMAN = num: 2348, name: scap02-glow.eff[6], handle: 3602848 BMPMAN = num: 2349, name: scap02-glow.eff[7], handle: 3602849 BMPMAN = num: 2350, name: scap02-glow.eff[8], handle: 3602850 BMPMAN = num: 2351, name: scap02-glow.eff[9], handle: 3602851 BMPMAN = num: 2352, name: scap02-glow.eff[10], handle: 3602852 BMPMAN = num: 2353, name: scap02-glow.eff[11], handle: 3602853 BMPMAN = num: 2354, name: scap02-glow.eff[12], handle: 3602854 BMPMAN = num: 2355, name: scap02-glow.eff[13], handle: 3602855 BMPMAN = num: 2356, name: scap02-glow.eff[14], handle: 3602856 BMPMAN = num: 2357, name: scap02-glow.eff[15], handle: 3602857 BMPMAN = num: 2358, name: scap02-glow.eff[16], handle: 3602858 BMPMAN = num: 2359, name: scap02-glow.eff[17], handle: 3602859 BMPMAN = num: 2360, name: scap02-glow.eff[18], handle: 3602860 BMPMAN = num: 2361, name: scap02-glow.eff[19], handle: 3602861 BMPMAN = num: 2362, name: scap02-glow.eff[20], handle: 3602862 BMPMAN = num: 2363, name: scap02-shine.dds, handle: 3607613 BMPMAN = num: 2364, name: scap02-normal.dds, handle: 3612364 BMPMAN = num: 2365, name: awactile3.dds, handle: 3617115 BMPMAN = num: 2366, name: awactile3-shine.dds, handle: 3621866 BMPMAN = num: 2367, name: awactile3-normal.dds, handle: 3626617 BMPMAN = num: 2368, name: capital3.dds, handle: 3631368 BMPMAN = num: 2369, name: capital3-normal.dds, handle: 3636119 BMPMAN = num: 2370, name: beam4.dds, handle: 3640870 BMPMAN = num: 2371, name: beam4-shine.dds, handle: 3645621 BMPMAN = num: 2372, name: beam4-normal.dds, handle: 3650372 BMPMAN = num: 2373, name: Flare.dds, handle: 3655123 BMPMAN = num: 2374, name: countermeasure.dds, handle: 3659874 BMPMAN = num: 2375, name: countermeasure-glow.dds, handle: 3664625 BMPMAN = num: 2376, name: countermeasure-shine.dds, handle: 3669376 BMPMAN = num: 2377, name: yellow_glow.dds, handle: 3674127 BMPMAN = num: 2378, name: exp_smoke.eff, handle: 3678878 BMPMAN = num: 2379, name: exp_smoke.eff[1], handle: 3678879 BMPMAN = num: 2380, name: exp_smoke.eff[2], handle: 3678880 BMPMAN = num: 2381, name: exp_smoke.eff[3], handle: 3678881 BMPMAN = num: 2382, name: exp_smoke.eff[4], handle: 3678882 BMPMAN = num: 2383, name: exp_smoke.eff[5], handle: 3678883 BMPMAN = num: 2384, name: exp_smoke.eff[6], handle: 3678884 BMPMAN = num: 2385, name: exp_smoke.eff[7], handle: 3678885 BMPMAN = num: 2386, name: exp_smoke.eff[8], handle: 3678886 BMPMAN = num: 2387, name: exp_smoke.eff[9], handle: 3678887 BMPMAN = num: 2388, name: exp_smoke.eff[10], handle: 3678888 BMPMAN = num: 2389, name: exp_smoke.eff[11], handle: 3678889 BMPMAN = num: 2390, name: exp_smoke.eff[12], handle: 3678890 BMPMAN = num: 2391, name: exp_smoke.eff[13], handle: 3678891 BMPMAN = num: 2392, name: exp_smoke.eff[14], handle: 3678892 BMPMAN = num: 2393, name: debris01a.dds, handle: 3683643 BMPMAN = num: 2394, name: debris01a-glow.dds, handle: 3688394 BMPMAN = num: 2395, name: debris01a-shine.dds, handle: 3693145 BMPMAN = num: 2396, name: debris01b.dds, handle: 3697896 BMPMAN = num: 2397, name: debris01c.dds, handle: 3702647 BMPMAN = num: 2398, name: etile1.tga, handle: 3707398 BMPMAN = num: 2399, name: exp07.eff, handle: 3712149 BMPMAN = num: 2400, name: exp07.eff[1], handle: 3712150 BMPMAN = num: 2401, name: exp07.eff[2], handle: 3712151 BMPMAN = num: 2402, name: exp07.eff[3], handle: 3712152 BMPMAN = num: 2403, name: exp07.eff[4], handle: 3712153 BMPMAN = num: 2404, name: exp07.eff[5], handle: 3712154 BMPMAN = num: 2405, name: exp07.eff[6], handle: 3712155 BMPMAN = num: 2406, name: exp07.eff[7], handle: 3712156 BMPMAN = num: 2407, name: exp07.eff[8], handle: 3712157 BMPMAN = num: 2408, name: exp07.eff[9], handle: 3712158 BMPMAN = num: 2409, name: exp07.eff[10], handle: 3712159 BMPMAN = num: 2410, name: exp07.eff[11], handle: 3712160 BMPMAN = num: 2411, name: exp07.eff[12], handle: 3712161 BMPMAN = num: 2412, name: exp07.eff[13], handle: 3712162 BMPMAN = num: 2413, name: exp07.eff[14], handle: 3712163 BMPMAN = num: 2414, name: exp07.eff[15], handle: 3712164 BMPMAN = num: 2415, name: exp07.eff[16], handle: 3712165 BMPMAN = num: 2416, name: exp07.eff[17], handle: 3712166 BMPMAN = num: 2417, name: exp07.eff[18], handle: 3712167 BMPMAN = num: 2418, name: exp07.eff[19], handle: 3712168 BMPMAN = num: 2419, name: exp07.eff[20], handle: 3712169 BMPMAN = num: 2420, name: exp07.eff[21], handle: 3712170 BMPMAN = num: 2421, name: exp07.eff[22], handle: 3712171 BMPMAN = num: 2422, name: exp07.eff[23], handle: 3712172 BMPMAN = num: 2423, name: exp07.eff[24], handle: 3712173 BMPMAN = num: 2424, name: exp07.eff[25], handle: 3712174 BMPMAN = num: 2425, name: exp07.eff[26], handle: 3712175 BMPMAN = num: 2426, name: exp07.eff[27], handle: 3712176 BMPMAN = num: 2427, name: exp07.eff[28], handle: 3712177 BMPMAN = num: 2428, name: exp07.eff[29], handle: 3712178 BMPMAN = num: 2429, name: exp07.eff[30], handle: 3712179 BMPMAN = num: 2430, name: exp07.eff[31], handle: 3712180 BMPMAN = num: 2431, name: exp07.eff[32], handle: 3712181 BMPMAN = num: 2432, name: exp07.eff[33], handle: 3712182 BMPMAN = num: 2433, name: exp07.eff[34], handle: 3712183 BMPMAN = num: 2434, name: exp07.eff[35], handle: 3712184 BMPMAN = num: 2435, name: exp07.eff[36], handle: 3712185 BMPMAN = num: 2436, name: exp_fire.eff, handle: 3716936 BMPMAN = num: 2437, name: exp_fire.eff[1], handle: 3716937 BMPMAN = num: 2438, name: exp_fire.eff[2], handle: 3716938 BMPMAN = num: 2439, name: exp_fire.eff[3], handle: 3716939 BMPMAN = num: 2440, name: exp_fire.eff[4], handle: 3716940 BMPMAN = num: 2441, name: exp_fire.eff[5], handle: 3716941 BMPMAN = num: 2442, name: exp_fire.eff[6], handle: 3716942 BMPMAN = num: 2443, name: exp_fire.eff[7], handle: 3716943 BMPMAN = num: 2444, name: exp_fire.eff[8], handle: 3716944 BMPMAN = num: 2445, name: exp_fire.eff[9], handle: 3716945 BMPMAN = num: 2446, name: exp_fire.eff[10], handle: 3716946 BMPMAN = num: 2447, name: exp_fire.eff[11], handle: 3716947 BMPMAN = num: 2448, name: exp_fire.eff[12], handle: 3716948 BMPMAN = num: 2449, name: exp_fire.eff[13], handle: 3716949 BMPMAN = num: 2450, name: viper_muzzle2.eff, handle: 3721700 BMPMAN = num: 2451, name: viper_muzzle2.eff[1], handle: 3721701 BMPMAN = num: 2452, name: viper_muzzle.eff, handle: 3726452 BMPMAN = num: 2453, name: viper_muzzle.eff[1], handle: 3726453 BMPMAN = num: 2454, name: archerflash.eff, handle: 3731204 BMPMAN = num: 2455, name: archerflash.eff[1], handle: 3731205 BMPMAN = num: 2456, name: archerflash.eff[2], handle: 3731206 BMPMAN = num: 2457, name: archerflash.eff[3], handle: 3731207 BMPMAN = num: 2458, name: archerflash.eff[4], handle: 3731208 BMPMAN = num: 2459, name: archerflash.eff[5], handle: 3731209 BMPMAN = num: 2460, name: archerflash.eff[6], handle: 3731210 BMPMAN = num: 2461, name: archerflash.eff[7], handle: 3731211 BMPMAN = num: 2462, name: archerflash.eff[8], handle: 3731212 BMPMAN = num: 2463, name: archerflash.eff[9], handle: 3731213 BMPMAN = num: 2464, name: archerflash.eff[10], handle: 3731214 BMPMAN = num: 2465, name: archerflash.eff[11], handle: 3731215 BMPMAN = num: 4716, name: RT_512x512+24, handle: 2773966 - (*LOCKED*) size: 4.500M BMPMAN = num: 4717, name: TMP366x206+16, handle: 1629217 - (*LOCKED*) size: 0.144M BMPMAN = num: 4718, name: TMP303x334+16, handle: 1624468 - (*LOCKED*) size: 0.193M BMPMAN = num: 4719, name: TMP143x430+16, handle: 1619719 - (*LOCKED*) size: 0.117M BMPMAN = num: 4720, name: TMP266x414+16, handle: 1614970 - (*LOCKED*) size: 0.210M BMPMAN = num: 4721, name: TMP251x264+16, handle: 1610221 - (*LOCKED*) size: 0.126M BMPMAN = num: 4722, name: TMP159x105+16, handle: 1605472 - (*LOCKED*) size: 0.032M BMPMAN = num: 4723, name: TMP86x364+16, handle: 1600723 - (*LOCKED*) size: 0.060M BMPMAN = num: 4724, name: TMP361x405+16, handle: 1595974 - (*LOCKED*) size: 0.279M BMPMAN = num: 4725, name: TMP565x154+16, handle: 1591225 - (*LOCKED*) size: 0.166M BMPMAN = num: 4726, name: TMP565x154+16, handle: 1586476 - (*LOCKED*) size: 0.166M BMPMAN = num: 4727, name: TMP366x206+16, handle: 1282477 - (*LOCKED*) size: 0.144M BMPMAN = num: 4728, name: TMP303x334+16, handle: 1277728 - (*LOCKED*) size: 0.193M BMPMAN = num: 4729, name: TMP143x430+16, handle: 1272979 - (*LOCKED*) size: 0.117M BMPMAN = num: 4730, name: TMP266x414+16, handle: 1268230 - (*LOCKED*) size: 0.210M BMPMAN = num: 4731, name: TMP251x264+16, handle: 1263481 - (*LOCKED*) size: 0.126M BMPMAN = num: 4732, name: TMP159x105+16, handle: 1258732 - (*LOCKED*) size: 0.032M BMPMAN = num: 4733, name: TMP86x364+16, handle: 1253983 - (*LOCKED*) size: 0.060M BMPMAN = num: 4734, name: TMP361x405+16, handle: 1249234 - (*LOCKED*) size: 0.279M BMPMAN = num: 4735, name: TMP565x154+16, handle: 1244485 - (*LOCKED*) size: 0.166M BMPMAN = num: 4736, name: TMP565x154+16, handle: 1239736 - (*LOCKED*) size: 0.166M BMPMAN = num: 4737, name: TMP366x206+16, handle: 432237 - (*LOCKED*) size: 0.144M BMPMAN = num: 4738, name: TMP303x334+16, handle: 427488 - (*LOCKED*) size: 0.193M BMPMAN = num: 4739, name: TMP143x430+16, handle: 422739 - (*LOCKED*) size: 0.117M BMPMAN = num: 4740, name: TMP266x414+16, handle: 417990 - (*LOCKED*) size: 0.210M BMPMAN = num: 4741, name: TMP251x264+16, handle: 413241 - (*LOCKED*) size: 0.126M BMPMAN = num: 4742, name: TMP159x105+16, handle: 408492 - (*LOCKED*) size: 0.032M BMPMAN = num: 4743, name: TMP86x364+16, handle: 403743 - (*LOCKED*) size: 0.060M BMPMAN = num: 4744, name: TMP361x405+16, handle: 398994 - (*LOCKED*) size: 0.279M BMPMAN = num: 4745, name: TMP565x154+16, handle: 394245 - (*LOCKED*) size: 0.166M BMPMAN = num: 4746, name: TMP565x154+16, handle: 389496 - (*LOCKED*) size: 0.166M BMPMAN = num: 4747, name: TMP256x256+8, handle: 18997 - (*LOCKED*) size: 0.063M BMPMAN = num: 4748, name: TMP256x256+8, handle: 14248 - (*LOCKED*) size: 0.063M BMPMAN = num: 4749, name: TMP128x128+8, handle: 9499 BMPMAN = LOCKED memory usage: 9.104M Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) No briefing music is selected, so play first briefing track: Briefing Music 1 AUDIOSTR => Successfully opened: briefing1.ogg ANI 2_BriefMap with size 918x400 (21.9% wasted) Entering brief_init() entering common_select_init() ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'f116.pof' IBX: Found a good IBX/TSB to read for 'f116.pof'. IBX-DEBUG => POF checksum: 0xc9445332, IBX checksum: 0x09c6422f -- "f116.pof" Found bitmap extras-2.dds -- number 1874 For "f116.pof" I couldn't find extras-2-glow.ani For "f116.pof" I couldn't find extras-2-shine.ani Found bitmap extras-2-normal.dds -- number 1875 For "f116.pof" I couldn't find x36-glow.ani For "f116.pof" I couldn't find glass-glow.ani For "f116.pof" I couldn't find glass-normal.ani Found bitmap redglow.dds -- number 1177 Glow point bank 0 texture num is 1929677 for 'f116.pof' Glow point bank texture not found for 'f116.pof', setting as the normal one num Found bitmap greenglow.dds -- number 1178 Glow point bank 1 texture num is 1934428 for 'f116.pof' Glow point bank texture not found for 'f116.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'old_f116.pof' IBX: Found a good IBX/TSB to read for 'old_f116.pof'. IBX-DEBUG => POF checksum: 0x1f0c863b, IBX checksum: 0x3aa867f9 -- "old_f116.pof" Found bitmap extras-2.dds -- number 1874 For "old_f116.pof" I couldn't find extras-2-glow.ani For "old_f116.pof" I couldn't find extras-2-shine.ani Found bitmap extras-2-normal.dds -- number 1875 For "old_f116.pof" I couldn't find x36-mex-glow.ani Found bitmap glass.dds -- number 1205 For "old_f116.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "old_f116.pof" I couldn't find glass-normal.ani Found bitmap redglow.dds -- number 1177 Glow point bank 0 texture num is 1929677 for 'old_f116.pof' Glow point bank texture not found for 'old_f116.pof', setting as the normal one num Found bitmap greenglow.dds -- number 1178 Glow point bank 1 texture num is 1934428 for 'old_f116.pof' Glow point bank texture not found for 'old_f116.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'yf19.pof' IBX: Found a good IBX/TSB to read for 'yf19.pof'. IBX-DEBUG => POF checksum: 0x28794d0b, IBX checksum: 0xb6c50c53 -- "yf19.pof" WARNING: "Subsystem "Engine" in model "yf19.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'bomber2.pof' IBX: Found a good IBX/TSB to read for 'bomber2.pof'. IBX-DEBUG => POF checksum: 0x56e3edd9, IBX checksum: 0x2289bfa5 -- "bomber2.pof" For "bomber2.pof" I couldn't find calvary1-glow.ani For "bomber2.pof" I couldn't find calvary0-glow.ani Found bitmap extras-2.dds -- number 1874 For "bomber2.pof" I couldn't find extras-2-glow.ani For "bomber2.pof" I couldn't find extras-2-shine.ani Found bitmap extras-2-normal.dds -- number 1875 Found bitmap glass.dds -- number 1205 For "bomber2.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "bomber2.pof" I couldn't find glass-normal.ani Found bitmap adv_laser.dds -- number 1883 For "bomber2.pof" I couldn't find adv_laser-glow.ani For "bomber2.pof" I couldn't find adv_laser-shine.ani For "bomber2.pof" I couldn't find adv_laser-normal.ani Found bitmap redglow.dds -- number 1177 Glow point bank 0 texture num is 1929677 for 'bomber2.pof' Glow point bank texture not found for 'bomber2.pof', setting as the normal one num Found bitmap greenglow.dds -- number 1178 Glow point bank 1 texture num is 1934428 for 'bomber2.pof' Glow point bank texture not found for 'bomber2.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'lancer.pof' IBX: Found a good IBX/TSB to read for 'lancer.pof'. IBX-DEBUG => POF checksum: 0xa9c4340e, IBX checksum: 0x7445ab5d -- "lancer.pof" For "lancer.pof" I couldn't find b-1b_lancer_dam-glow.ani For "lancer.pof" I couldn't find b-1b_lancer_p01-glow.ani For "lancer.pof" I couldn't find b-1b_lancer_p01-shine.ani Model lancer.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Subsystem "Communication" in model "lancer.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship lancer.pof with engine wash associated with subsys Engine01 Ship lancer.pof with engine wash associated with subsys Engine02 Ship lancer.pof with engine wash associated with subsys Engine03 Ship lancer.pof with engine wash associated with subsys Engine04 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'yf19j.pof' IBX: Found a good IBX/TSB to read for 'yf19j.pof'. IBX-DEBUG => POF checksum: 0xbcd0a7c0, IBX checksum: 0x65997bc9 -- "yf19j.pof" For "yf19j.pof" I couldn't find yf19j-glow.ani For "yf19j.pof" I couldn't find yf19j-normal.ani Ship yf19j.pof with engine wash associated with subsys engine01 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'f19.pof' IBX: Found a good IBX/TSB to read for 'f19.pof'. IBX-DEBUG => POF checksum: 0xcadf3afe, IBX checksum: 0x1a2dd4bc -- "f19.pof" Found bitmap extras-1.dds -- number 1806 For "f19.pof" I couldn't find extras-1-glow.ani For "f19.pof" I couldn't find extras-1-shine.ani Found bitmap extras-1-normal.dds -- number 1807 Found bitmap glass.dds -- number 1205 For "f19.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "f19.pof" I couldn't find glass-normal.ani For "f19.pof" I couldn't find f19-glow.ani Found bitmap extras.dds -- number 1881 For "f19.pof" I couldn't find extras-glow.ani For "f19.pof" I couldn't find extras-shine.ani Found bitmap extras-normal.dds -- number 1882 Found bitmap extras-2.dds -- number 1874 For "f19.pof" I couldn't find extras-2-glow.ani For "f19.pof" I couldn't find extras-2-shine.ani Found bitmap extras-2-normal.dds -- number 1875 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'mig_russ.pof' IBX: Found a good IBX/TSB to read for 'mig_russ.pof'. IBX-DEBUG => POF checksum: 0xfa1d407d, IBX checksum: 0x971c8ce8 -- "mig_russ.pof" For "mig_russ.pof" I couldn't find mig_russ-glow.ani Model mig_russ.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'rusfighter2.pof' IBX: Found a good IBX/TSB to read for 'rusfighter2.pof'. IBX-DEBUG => POF checksum: 0x24836e6e, IBX checksum: 0xcd319bf3 -- "rusfighter2.pof" For "rusfighter2.pof" I couldn't find x-02_wyvern-glow.ani Model rusfighter2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Subsystem "Engine" in model "rusfighter2.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "rusfighter2.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship rusfighter2.pof with engine wash associated with subsys Engine Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'russelite.pof' IBX: Found a good IBX/TSB to read for 'russelite.pof'. IBX-DEBUG => POF checksum: 0xb4fd4eb8, IBX checksum: 0x27d9a722 -- "russelite.pof" For "russelite.pof" I couldn't find adf01_falken-glow.ani Model russelite.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Subsystem "Engine" in model "russelite.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "russelite.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship russelite.pof with engine wash associated with subsys Engine Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'thunderboltNEW.pof' IBX: Found a good IBX/TSB to read for 'thunderboltNEW.pof'. IBX-DEBUG => POF checksum: 0x5b52acc2, IBX checksum: 0x471e619b -- "thunderboltNEW.pof" For "thunderboltNEW.pof" I couldn't find thunderbolt2-glow.ani Found bitmap glass.dds -- number 1205 For "thunderboltNEW.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "thunderboltNEW.pof" I couldn't find glass-normal.ani For "thunderboltNEW.pof" I couldn't find tercoc01-normal.ani Found bitmap tercoc01.dds -- number 2501 Found bitmap tercoc01-glow.dds -- number 2502 Found bitmap tercoc01-shine.dds -- number 2503 For "thunderboltNEW.pof" I couldn't find tercoc01-normal.ani Found bitmap damage.dds -- number 1863 For "thunderboltNEW.pof" I couldn't find damage-glow.ani Found bitmap damage-shine.dds -- number 1864 For "thunderboltNEW.pof" I couldn't find damage-normal.ani For "thunderboltNEW.pof" I couldn't find thunderbolt3-glow.ani For "thunderboltNEW.pof" I couldn't find thunderbolt3-shine.ani For "thunderboltNEW.pof" I couldn't find thunderbolt3-normal.ani For "thunderboltNEW.pof" I couldn't find shieldhit01a.ani WARNING: "Couldn't open texture 'shieldhit01a' referenced by model 'thunderboltNEW.pof'" at modelread.cpp:2274 Model thunderboltNEW.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem GatGun in model was not found in ships.tbl! Subsystem engine01 in model was not found in ships.tbl! Subsystem engine02 in model was not found in ships.tbl! Ship thunderboltNEW.pof with engine wash associated with subsys engine02 Ship thunderboltNEW.pof with engine wash associated with subsys engine02 Glow point bank 0 texture num is 3954505 for 'thunderboltNEW.pof' Glow point bank texture not found for 'thunderboltNEW.pof', setting as the normal one num Glow point bank 1 texture num is 3959256 for 'thunderboltNEW.pof' Glow point bank texture not found for 'thunderboltNEW.pof', setting as the normal one num Glow point bank 2 texture num is 3964007 for 'thunderboltNEW.pof' Glow point bank texture not found for 'thunderboltNEW.pof', setting as the normal one num ASSERTION: "strstr( (const char *)&props, "$glow_texture=") != NULL" at modelread.cpp:1722 WARNING: "Couldn't open texture 'mall' referenced by model 'thunderboltNEW.pof'" at modelread.cpp:1733 Glow point bank texture not found for 'thunderboltNEW.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'CoolHandMig343a.pof' IBX: Found a good IBX/TSB to read for 'CoolHandMig343a.pof'. IBX-DEBUG => POF checksum: 0xac0dafcc, IBX checksum: 0xd141d1c9 -- "CoolHandMig343a.pof" Found bitmap mighull.dds -- number 2063 Found bitmap mighull-glow.dds -- number 2064 Found bitmap mighull-shine.dds -- number 2065 Found bitmap mighull-normal.dds -- number 2066 Found bitmap migpit-glow.tga -- number 2062 Found bitmap damage.dds -- number 1863 For "CoolHandMig343a.pof" I couldn't find damage-glow.ani Found bitmap damage-shine.dds -- number 1864 For "CoolHandMig343a.pof" I couldn't find damage-normal.ani Model CoolHandMig343a.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem Engine01 in model was not found in ships.tbl! Subsystem engine02 in model was not found in ships.tbl! Ship CoolHandMig343a.pof with engine wash associated with subsys engine01 Ship CoolHandMig343a.pof with engine wash associated with subsys engine02 Found bitmap thrusterglow02.tga -- number 2040 Found bitmap thrusterglow02a.tga -- number 2041 Found bitmap thruster02-02.tga -- number 2037 Found bitmap thruster02-02a.tga -- number 952 Found bitmap thruster03-02.tga -- number 2038 Found bitmap thruster03-02a.tga -- number 2039 Loading model 'arabfighter.pof' IBX: Found a good IBX/TSB to read for 'arabfighter.pof'. IBX-DEBUG => POF checksum: 0xca2f1bb4, IBX checksum: 0x04730061 -- "arabfighter.pof" For "arabfighter.pof" I couldn't find edi_ucav-glow.ani Model arabfighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Subsystem "Engine" in model "arabfighter.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "arabfighter.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship arabfighter.pof with engine wash associated with subsys Engine Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'mig_arab.pof' IBX: Found a good IBX/TSB to read for 'mig_arab.pof'. IBX-DEBUG => POF checksum: 0x269d188b, IBX checksum: 0xfa9a520f -- "mig_arab.pof" For "mig_arab.pof" I couldn't find mig_arab-glow.ani Model mig_arab.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'arabbomber.pof' IBX: Found a good IBX/TSB to read for 'arabbomber.pof'. IBX-DEBUG => POF checksum: 0xa600f5c9, IBX checksum: 0x9306cdad -- "arabbomber.pof" For "arabbomber.pof" I couldn't find tu-900_damage-glow.ani For "arabbomber.pof" I couldn't find bogan-glow.ani For "arabbomber.pof" I couldn't find bogan-normal.ani Subsystem Engine in model was not found in ships.tbl! WARNING: "Subsystem "Communication" in model "arabbomber.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship arabbomber.pof with engine wash associated with subsys engine01 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'thud_arab.pof' IBX: Found a good IBX/TSB to read for 'thud_arab.pof'. IBX-DEBUG => POF checksum: 0x53ee57fb, IBX checksum: 0x19428622 -- "thud_arab.pof" For "thud_arab.pof" I couldn't find thud_arab-glow.ani Found bitmap glass.dds -- number 1205 For "thud_arab.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "thud_arab.pof" I couldn't find glass-normal.ani Found bitmap tercoc01.dds -- number 2501 Found bitmap tercoc01-glow.dds -- number 2502 Found bitmap tercoc01-shine.dds -- number 2503 For "thud_arab.pof" I couldn't find tercoc01-normal.ani Found bitmap tercoc01.dds -- number 2501 Found bitmap tercoc01-glow.dds -- number 2502 Found bitmap tercoc01-shine.dds -- number 2503 For "thud_arab.pof" I couldn't find tercoc01-normal.ani Found bitmap damage.dds -- number 1863 For "thud_arab.pof" I couldn't find damage-glow.ani Found bitmap damage-shine.dds -- number 1864 For "thud_arab.pof" I couldn't find damage-normal.ani Found bitmap thunderbolt3.dds -- number 2504 For "thud_arab.pof" I couldn't find thunderbolt3-glow.ani For "thud_arab.pof" I couldn't find thunderbolt3-shine.ani For "thud_arab.pof" I couldn't find thunderbolt3-normal.ani For "thud_arab.pof" I couldn't find shieldhit01a.ani WARNING: "Couldn't open texture 'shieldhit01a' referenced by model 'thud_arab.pof'" at modelread.cpp:2274 Model thud_arab.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem GatGun in model was not found in ships.tbl! WARNING: "Subsystem "communication" in model "thud_arab.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Subsystem engine01 in model was not found in ships.tbl! Subsystem engine02 in model was not found in ships.tbl! Ship thud_arab.pof with engine wash associated with subsys engine02 Ship thud_arab.pof with engine wash associated with subsys engine02 Found bitmap red_glow.dds -- number 2505 Glow point bank 0 texture num is 3954505 for 'thud_arab.pof' Glow point bank texture not found for 'thud_arab.pof', setting as the normal one num Found bitmap green_glow.dds -- number 2506 Glow point bank 1 texture num is 3959256 for 'thud_arab.pof' Glow point bank texture not found for 'thud_arab.pof', setting as the normal one num Found bitmap blue_glow4_small.dds -- number 2507 Glow point bank 2 texture num is 3964007 for 'thud_arab.pof' Glow point bank texture not found for 'thud_arab.pof', setting as the normal one num ASSERTION: "strstr( (const char *)&props, "$glow_texture=") != NULL" at modelread.cpp:1722 WARNING: "Couldn't open texture 'mall' referenced by model 'thud_arab.pof'" at modelread.cpp:1733 Glow point bank texture not found for 'thud_arab.pof', setting as the normal one num Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'chifighter.pof' IBX: Found a good IBX/TSB to read for 'chifighter.pof'. IBX-DEBUG => POF checksum: 0xf4f4a3f7, IBX checksum: 0x10312e9a -- "chifighter.pof" For "chifighter.pof" I couldn't find lancermain-glow.ani For "chifighter.pof" I couldn't find lancerwing-glow.ani Found bitmap goldglass.dds -- number 1768 For "chifighter.pof" I couldn't find goldglass-glow.ani Found bitmap goldglass-shine.dds -- number 1769 For "chifighter.pof" I couldn't find goldglass-normal.ani For "chifighter.pof" I couldn't find thor2.ani WARNING: "Couldn't open texture 'thor2' referenced by model 'chifighter.pof'" at modelread.cpp:2274 For "chifighter.pof" I couldn't find jackpit-glow.ani For "chifighter.pof" I couldn't find jackpit-shine.ani For "chifighter.pof" I couldn't find saracenhull.ani WARNING: "Couldn't open texture 'saracenhull' referenced by model 'chifighter.pof'" at modelread.cpp:2274 For "chifighter.pof" I couldn't find saracenwings.ani WARNING: "Couldn't open texture 'saracenwings' referenced by model 'chifighter.pof'" at modelread.cpp:2274 For "chifighter.pof" I couldn't find lancerpit-shine.ani For "chifighter.pof" I couldn't find saracpit-shine.ani For "chifighter.pof" I couldn't find saracpit-normal.ani Found bitmap damage.dds -- number 1863 For "chifighter.pof" I couldn't find damage-glow.ani Found bitmap damage-shine.dds -- number 1864 For "chifighter.pof" I couldn't find damage-normal.ani Model chifighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Subsystem THROTTLE in model was not found in ships.tbl! Subsystem engine01 in model was not found in ships.tbl! Ship chifighter.pof with engine wash associated with subsys engine01 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'chibomber.pof' IBX: Found a good IBX/TSB to read for 'chibomber.pof'. IBX-DEBUG => POF checksum: 0x7a4dc44d, IBX checksum: 0x11f23c4c -- "chibomber.pof" Found bitmap wraithwing.tga -- number 2531 Found bitmap wraithwing-glow.dds -- number 2532 Found bitmap wraithwing-shine.tga -- number 2533 Found bitmap wraithwing-normal.dds -- number 2534 For "chibomber.pof" I couldn't find wraithparts-shine.ani For "chibomber.pof" I couldn't find wraithhull-shine.ani Found bitmap goldglass.dds -- number 1768 For "chibomber.pof" I couldn't find goldglass-glow.ani Found bitmap goldglass-shine.dds -- number 1769 For "chibomber.pof" I couldn't find goldglass-normal.ani For "chibomber.pof" I couldn't find vulcan-shine.ani For "chibomber.pof" I couldn't find vulcan-normal.ani Found bitmap damage.dds -- number 1863 For "chibomber.pof" I couldn't find damage-glow.ani Found bitmap damage-shine.dds -- number 1864 For "chibomber.pof" I couldn't find damage-normal.ani Found bitmap jackpit.dds -- number 2535 For "chibomber.pof" I couldn't find jackpit-glow.ani For "chibomber.pof" I couldn't find jackpit-shine.ani Found bitmap jackpit-normal.dds -- number 2536 Found bitmap saracpit.dds -- number 2540 Found bitmap saracpit-glow.dds -- number 2541 For "chibomber.pof" I couldn't find saracpit-shine.ani For "chibomber.pof" I couldn't find saracpit-normal.ani For "chibomber.pof" I couldn't find wraithpitpanels-shine.ani Found bitmap lancerpit.dds -- number 2537 Found bitmap lancerpit-glow.dds -- number 2538 For "chibomber.pof" I couldn't find lancerpit-shine.ani Found bitmap lancerpit-normal.dds -- number 2539 For "chibomber.pof" I couldn't find thorpit-shine.ani For "chibomber.pof" I couldn't find thorpit-normal.ani For "chibomber.pof" I couldn't find saracenhull.ani WARNING: "Couldn't open texture 'saracenhull' referenced by model 'chibomber.pof'" at modelread.cpp:2274 For "chibomber.pof" I couldn't find saracenwings.ani WARNING: "Couldn't open texture 'saracenwings' referenced by model 'chibomber.pof'" at modelread.cpp:2274 For "chibomber.pof" I couldn't find thor2.ani WARNING: "Couldn't open texture 'thor2' referenced by model 'chibomber.pof'" at modelread.cpp:2274 Found bitmap lancermain.tga -- number 2525 For "chibomber.pof" I couldn't find lancermain-glow.ani Found bitmap lancermain-shine.tga -- number 2526 Found bitmap lancermain-normal.dds -- number 2527 Model chibomber.pof has a null moment of inertia! (This is only a problem if the model is a ship.) Model chibomber.pof: Rotating Submodel without subsystem: Turret01-arm Subsystem PanelBL in model was not found in ships.tbl! Subsystem PanelBR in model was not found in ships.tbl! Subsystem PanelTL in model was not found in ships.tbl! Subsystem PanelTR in model was not found in ships.tbl! Subsystem RailL in model was not found in ships.tbl! Subsystem RailR in model was not found in ships.tbl! Subsystem Spiner in model was not found in ships.tbl! Potential problem found: Unrecognized subsystem type 'GPodF', believed to be in ship chibomber.pof Subsystem GPodL in model was not found in ships.tbl! Subsystem GPodR in model was not found in ships.tbl! Subsystem Turret01-destroyed in model was not found in ships.tbl! Subsystem THROTTLE in model was not found in ships.tbl! Subsystem engine01 in model was not found in ships.tbl! Subsystem engine02 in model was not found in ships.tbl! Ship chibomber.pof with engine wash associated with subsys engine01 Ship chibomber.pof with engine wash associated with subsys engine02 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'spacerfighter2.pof' IBX: Found a good IBX/TSB to read for 'spacerfighter2.pof'. IBX-DEBUG => POF checksum: 0xe34e7b21, IBX checksum: 0x3461e8c1 -- "spacerfighter2.pof" For "spacerfighter2.pof" I couldn't find shrikedamage-glow.ani For "spacerfighter2.pof" I couldn't find shrike2-glow.ani Found bitmap glass.dds -- number 1205 For "spacerfighter2.pof" I couldn't find glass-glow.ani Found bitmap glass-shine.dds -- number 1206 For "spacerfighter2.pof" I couldn't find glass-normal.ani Model spacerfighter2.pof has a null moment of inertia! (This is only a problem if the model is a ship.) WARNING: "Subsystem "Engine" in model "spacerfighter2.pof" is represented as "engines" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 WARNING: "Subsystem "Communication" in model "spacerfighter2.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship spacerfighter2.pof with engine wash associated with subsys Engine Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 Loading model 'spacerbomber.pof' IBX: Found a good IBX/TSB to read for 'spacerbomber.pof'. IBX-DEBUG => POF checksum: 0x702bce4c, IBX checksum: 0x67754f6c -- "spacerbomber.pof" Found bitmap tu-900_damage.dds -- number 2517 For "spacerbomber.pof" I couldn't find tu-900_damage-glow.ani Found bitmap tu-900_damage-shine.dds -- number 2518 Found bitmap tu-900_damage-normal.dds -- number 2519 For "spacerbomber.pof" I couldn't find spacerbomber-glow.ani Subsystem Engine in model was not found in ships.tbl! WARNING: "Subsystem "Communication" in model "spacerbomber.pof" is represented as "communications" in ships.tbl. Although FS2_OPEN 3.6 and later will catch and correct this error, earlier versions (as well as retail FS2) will not. You are advised to fix this if you plan to support earlier versions of FreeSpace." at modelread.cpp:604 Ship spacerbomber.pof with engine wash associated with subsys engine01 Found bitmap jetglow2.tga -- number 949 Found bitmap piratethrusterglow.dds -- number 950 Found bitmap jetthrust2.tga -- number 1179 Found bitmap piratethruster2.dds -- number 1180 Found bitmap piratethruster1.dds -- number 1181 ANI icon_avenger with size 56x24 (25.0% wasted) ANI icon_ml16 with size 56x24 (25.0% wasted) ANI iconNewton with size 56x24 (25.0% wasted) Found bitmap iconNewton.ani -- number 2572 Found bitmap icon_avenger.ani -- number 2564 Found bitmap icon_avenger.ani -- number 2564 Found bitmap icon_ml16.ani -- number 2568 Found bitmap icon_avenger.ani -- number 2564 Found bitmap icon_ml16.ani -- number 2568 Found bitmap iconNewton.ani -- number 2572 Found bitmap icon_avenger.ani -- number 2564 Found bitmap iconNewton.ani -- number 2572 Found bitmap iconNewton.ani -- number 2572 Found bitmap icon_avenger.ani -- number 2564 ANI iconCirce with size 56x24 (25.0% wasted) Found bitmap iconNewton.ani -- number 2572 Found bitmap icon_avenger.ani -- number 2564 Found bitmap 2_BRB_150000.tga -- number 2605 Found bitmap 2_BRB_150001.tga -- number 2606 Found bitmap 2_BRB_150002.tga -- number 2607 Frame 0 too long!!: frametime = 65.153 (65.153) Loaded user_o.wav Loaded commit.wav Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) entering common_select_close() weapon_select_close() returning without doing anything ship_select_close() returning without doing anything Entering brief_close() Entering game at time = 97.897 Adding default engine wash to ship Excalibur-classAdding default engine wash to ship Excalibur-classAdding default engine wash to ship Excalibur-classAdding default engine wash to ship Excalibur-classAdding default engine wash to ship Excalibur-classPlayer lethality: -0.2, num turrets targeting player: 0 Loading model 'attitude.pof' IBX: Found a good IBX/TSB to read for 'attitude.pof'. IBX-DEBUG => POF checksum: 0x6f1dc30f, IBX checksum: 0x5b95a383 -- "attitude.pof" For "attitude.pof" I couldn't find attitude-glow.ani For "attitude.pof" I couldn't find attitude-shine.ani For "attitude.pof" I couldn't find attitude-normal.ani Frame 1 too long!!: frametime = 0.447 (0.447) Player lethality: -0.8, num turrets targeting player: 0 Player lethality: -1.3, num turrets targeting player: 0 SOUND ==> converting sound from OGG to PCM SOUND ==> Coverted sound from OGG to PCM successfully Loaded Vip_AB_Start.ogg FF: Afterburn started Loaded Cockpitafterburner.wav Loaded xjet_3500.wav Player lethality: -1.9, num turrets targeting player: 0 Loaded s_hit_0.wav Player lethality: -2.4, num turrets targeting player: 0 Loaded user_c.wav Num_particles high water mark = 1 Num_particles high water mark = 2 FF: Afterburn stopped Num_particles high water mark = 3 Player lethality: -3.0, num turrets targeting player: 0 Loaded machx.wav Loaded L_Sidearm.wav Num_particles high water mark = 4 Num_particles high water mark = 5 Num_particles high water mark = 6 Player lethality: -3.5, num turrets targeting player: 0 Num_particles high water mark = 7 Num_particles high water mark = 8 Num_particles high water mark = 9 Player lethality: -4.1, num turrets targeting player: 0 Num_particles high water mark = 10 Player lethality: -4.7, num turrets targeting player: 0 Wash intensity 0.06 Player lethality: -5.3, num turrets targeting player: 0 Player lethality: -5.8, num turrets targeting player: 0 Player lethality: -6.4, num turrets targeting player: 0 Player lethality: -6.9, num turrets targeting player: 0 FF: Afterburn started Player lethality: -7.5, num turrets targeting player: 0 FF: Afterburn stopped Player lethality: -8.0, num turrets targeting player: 0 Player lethality: -8.5, num turrets targeting player: 0 Player lethality: -9.1, num turrets targeting player: 0 Player lethality: -9.5, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Loaded jumo211_1000.wav Loaded jet_1000t.wav Loaded jet_2000.wav Num_particles high water mark = 11 Num_particles high water mark = 12 Num_particles high water mark = 13 Num_particles high water mark = 14 Num_particles high water mark = 15 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 16 Num_particles high water mark = 17 Num_particles high water mark = 18 Num_particles high water mark = 19 Num_particles high water mark = 20 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 21 Num_particles high water mark = 22 Num_particles high water mark = 23 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 24 Num_particles high water mark = 25 Num_particles high water mark = 26 Num_particles high water mark = 27 Num_particles high water mark = 28 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 29 Num_particles high water mark = 30 Num_particles high water mark = 31 Num_particles high water mark = 32 Num_particles high water mark = 33 Num_particles high water mark = 34 Num_particles high water mark = 35 Num_particles high water mark = 36 Num_particles high water mark = 37 Num_particles high water mark = 38 Num_particles high water mark = 39 Num_particles high water mark = 40 Num_particles high water mark = 41 Num_particles high water mark = 42 Num_particles high water mark = 43 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 44 Num_particles high water mark = 45 Num_particles high water mark = 46 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Loaded fail.wav Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Loaded beep_2.wav Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 512 frames executed in 30.009 seconds, 17.062 frames per second. Player lethality: -10.0, num turrets targeting player: 0 Loaded hit_1.wav Friendly damage: 8.0, threshold: 133.3, inc damage: 8.0, max burst: 20 Friendly damage: 9.6, threshold: 133.3, inc damage: 9.6, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 47 Num_particles high water mark = 48 Num_particles high water mark = 49 Num_particles high water mark = 50 Num_particles high water mark = 51 Num_particles high water mark = 52 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 53 Num_particles high water mark = 54 Num_particles high water mark = 55 Num_particles high water mark = 56 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 57 Num_particles high water mark = 58 Num_particles high water mark = 59 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 60 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 61 Num_particles high water mark = 62 Num_particles high water mark = 63 Num_particles high water mark = 64 Num_particles high water mark = 65 Player lethality: -10.0, num turrets targeting player: 0 Loaded collide.wav Num_particles high water mark = 66 Num_particles high water mark = 67 Num_particles high water mark = 68 Num_particles high water mark = 69 Num_particles high water mark = 70 Num_particles high water mark = 71 Num_particles high water mark = 72 Num_particles high water mark = 73 Num_particles high water mark = 74 Num_particles high water mark = 75 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 76 Num_particles high water mark = 77 Num_particles high water mark = 78 Num_particles high water mark = 79 Num_particles high water mark = 80 Num_particles high water mark = 81 Num_particles high water mark = 82 Num_particles high water mark = 83 Num_particles high water mark = 84 Num_particles high water mark = 85 Num_particles high water mark = 86 Num_particles high water mark = 87 Num_particles high water mark = 88 Num_particles high water mark = 89 Num_particles high water mark = 90 Num_particles high water mark = 91 Num_particles high water mark = 92 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 93 Num_particles high water mark = 94 Num_particles high water mark = 95 Num_particles high water mark = 96 Num_particles high water mark = 97 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 98 Num_particles high water mark = 99 Num_particles high water mark = 100 Num_particles high water mark = 101 Num_particles high water mark = 102 Player lethality: -10.0, num turrets targeting player: 0 Num_particles high water mark = 103 Num_particles high water mark = 104 Num_particles high water mark = 105 Num_particles high water mark = 106 Num_particles high water mark = 107 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 SOUND ==> converting sound from OGG to PCM SOUND ==> Coverted sound from OGG to PCM successfully Loaded Vip_Impact_Gun.ogg Friendly damage: 11.2, threshold: 133.3, inc damage: 8.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 19.2, threshold: 133.3, inc damage: 13.0, max burst: 20 Loaded m_wasp.wav Player lethality: -10.0, num turrets targeting player: 0 FF: vec = { -0.196078, -0.024284, 0.980288 } s = -34556.269531 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 36.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 38.9, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 40.7, threshold: 133.3, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 48.7, threshold: 133.3, inc damage: 11.6, max burst: 20 Friendly damage: 60.7, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 60.7, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 60.7, threshold: 133.3, inc damage: 20.0, max burst: 20 Loaded non_critical_med.wav playing head Head-TP1b for White 3 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Friendly damage: 64.3, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 66.2, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 69.9, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 71.7, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 75.5, threshold: 133.3, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 83.0, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 86.6, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 88.5, threshold: 133.3, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Loaded boom_2.wav Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Message 0 is done playing Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 105.6, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 105.6, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 105.6, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 107.4, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 110.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 112.5, threshold: 133.3, inc damage: 20.0, max burst: 20 Player lethality: -10.0, num turrets targeting player: 0 Friendly damage: 115.9, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 117.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Loaded breakup.wav Num_particles high water mark = 108 Num_particles high water mark = 109 Friendly damage: 117.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 110 Num_particles high water mark = 111 Friendly damage: 117.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 112 Num_particles high water mark = 113 Num_particles high water mark = 114 Num_particles high water mark = 115 Num_particles high water mark = 116 Friendly damage: 120.2, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 117 Friendly damage: 123.8, threshold: 133.3, inc damage: 20.0, max burst: 20 Friendly damage: 127.4, threshold: 133.3, inc damage: 20.0, max burst: 20 playing head Head-TP1a for White 3 ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Num_particles high water mark = 118 Friendly damage: 130.4, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 119 Num_particles high water mark = 120 Friendly damage: 130.4, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 121 Num_particles high water mark = 122 Friendly damage: 130.4, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 123 Message 0 is done playing playing head Head-TP1c for White 3 ANI Head-TP1c.ani with size 160x120 (6.3% wasted) SOUND ==> converting sound from OGG to PCM SOUND ==> Coverted sound from OGG to PCM successfully Loaded SFX_Explosion_00.ogg Friendly damage: 132.5, threshold: 133.3, inc damage: 20.0, max burst: 20 Num_particles high water mark = 124 Friendly damage: 134.1, threshold: 133.3, inc damage: 18.4, max burst: 20 Num_particles high water mark = 125 playing head Head-TP1a for White 3 ANI Head-TP1a.ani with size 160x120 (6.3% wasted) Player lethality: -0.0, num turrets targeting player: 0 Message 0 is done playing Loaded FlakLaunch.wav Num_particles high water mark = 126 Num_particles high water mark = 127 Num_particles high water mark = 128 Num_particles high water mark = 129 Num_particles high water mark = 130 Num_particles high water mark = 131 Num_particles high water mark = 132 Num_particles high water mark = 133 Num_particles high water mark = 134 Num_particles high water mark = 135 Num_particles high water mark = 136 Num_particles high water mark = 137 Num_particles high water mark = 138 Num_particles high water mark = 139 Num_particles high water mark = 140 Num_particles high water mark = 141 Num_particles high water mark = 142 Num_particles high water mark = 143 Num_particles high water mark = 144 Num_particles high water mark = 145 Num_particles high water mark = 146 Num_particles high water mark = 147 Num_particles high water mark = 148 Num_particles high water mark = 149 Num_particles high water mark = 150 Num_particles high water mark = 151 Num_particles high water mark = 152 Num_particles high water mark = 153 Num_particles high water mark = 154 Num_particles high water mark = 155 Num_particles high water mark = 156 Num_particles high water mark = 157 Num_particles high water mark = 158 Num_particles high water mark = 159 Num_particles high water mark = 160 Num_particles high water mark = 161 Num_particles high water mark = 162 Num_particles high water mark = 163 Num_particles high water mark = 164 Num_particles high water mark = 165 Num_particles high water mark = 166 Num_particles high water mark = 167 Num_particles high water mark = 168 Num_particles high water mark = 169 Num_particles high water mark = 170 Num_particles high water mark = 171 Num_particles high water mark = 172 Num_particles high water mark = 173 Num_particles high water mark = 174 Num_particles high water mark = 175 Num_particles high water mark = 176 Num_particles high water mark = 177 Num_particles high water mark = 178 Num_particles high water mark = 179 Num_particles high water mark = 180 Num_particles high water mark = 181 Player lethality: 2.2, num turrets targeting player: 0 SHIP DESTROYED: White 3 Num_particles high water mark = 182 Num_particles high water mark = 183 Num_particles high water mark = 184 Num_particles high water mark = 185 Num_particles high water mark = 186 Num_particles high water mark = 187 Num_particles high water mark = 188 Num_particles high water mark = 189 Num_particles high water mark = 190 Num_particles high water mark = 191 Num_particles high water mark = 192 Num_particles high water mark = 193 Num_particles high water mark = 194 Num_particles high water mark = 195 Num_particles high water mark = 196 Num_particles high water mark = 197 Num_particles high water mark = 198 Num_particles high water mark = 199 Num_particles high water mark = 200 Num_particles high water mark = 201 Num_particles high water mark = 202 Num_particles high water mark = 203 Num_particles high water mark = 204 Num_particles high water mark = 205 Num_particles high water mark = 206 Num_particles high water mark = 207 Num_particles high water mark = 208 Num_particles high water mark = 209 Num_particles high water mark = 210 Num_particles high water mark = 211 Num_particles high water mark = 212 Num_particles high water mark = 213 Num_particles high water mark = 214 Num_particles high water mark = 215 Num_particles high water mark = 216 Num_particles high water mark = 217 Num_particles high water mark = 218 Num_particles high water mark = 219 Num_particles high water mark = 220 Num_particles high water mark = 221 Num_particles high water mark = 222 Num_particles high water mark = 223 Num_particles high water mark = 224 Loaded boom_4.wav Playing stupid joystick effect Num_particles high water mark = 225 Playing stupid joystick effect Playing stupid joystick effect Player lethality: 1.8, num turrets targeting player: 0 Playing stupid joystick effect Playing stupid joystick effect Num_particles high water mark = 226 Num_particles high water mark = 227 Num_particles high water mark = 228 Num_particles high water mark = 229 Num_particles high water mark = 230 Num_particles high water mark = 231 Num_particles high water mark = 232 Num_particles high water mark = 233 Num_particles high water mark = 234 Num_particles high water mark = 235 FF: Afterburn started Player lethality: 1.4, num turrets targeting player: 0 SOUND ==> converting sound from OGG to PCM SOUND ==> Coverted sound from OGG to PCM successfully Loaded Vip_Impact_Gun.ogg Playing stupid joystick effect Playing stupid joystick effect Playing stupid joystick effect Playing stupid joystick effect Num_particles high water mark = 236 Num_particles high water mark = 237 Num_particles high water mark = 238 Num_particles high water mark = 239 Num_particles high water mark = 240 Num_particles high water mark = 241 Num_particles high water mark = 242 Num_particles high water mark = 243 Num_particles high water mark = 244 Num_particles high water mark = 245 Num_particles high water mark = 246 Num_particles high water mark = 247 Playing stupid joystick effect Num_particles high water mark = 248 Num_particles high water mark = 249 Playing stupid joystick effect FF: Afterburn stopped Num_particles high water mark = 250 Num_particles high water mark = 251 Num_particles high water mark = 252 Player lethality: 1.0, num turrets targeting player: 0 Playing stupid joystick effect Num_particles high water mark = 253 Num_particles high water mark = 254 Num_particles high water mark = 255 Num_particles high water mark = 256 Num_particles high water mark = 257 Num_particles high water mark = 258 Num_particles high water mark = 259 Num_particles high water mark = 260 Num_particles high water mark = 261 Num_particles high water mark = 262 Num_particles high water mark = 263 Num_particles high water mark = 264 Num_particles high water mark = 265 Num_particles high water mark = 266 Num_particles high water mark = 267 Num_particles high water mark = 268 Num_particles high water mark = 269 Num_particles high water mark = 270 Num_particles high water mark = 271 Num_particles high water mark = 272 Num_particles high water mark = 273 Num_particles high water mark = 274 Num_particles high water mark = 275 Num_particles high water mark = 276 Num_particles high water mark = 277 Num_particles high water mark = 278 Num_particles high water mark = 279 Num_particles high water mark = 280 Num_particles high water mark = 281 Num_particles high water mark = 282 Num_particles high water mark = 283 Num_particles high water mark = 284 Num_particles high water mark = 285 Num_particles high water mark = 286 Num_particles high water mark = 287 Num_particles high water mark = 288 Num_particles high water mark = 289 Num_particles high water mark = 290 Num_particles high water mark = 291 Num_particles high water mark = 292 Num_particles high water mark = 293 Num_particles high water mark = 294 Num_particles high water mark = 295 Num_particles high water mark = 296 Num_particles high water mark = 297 Num_particles high water mark = 298 Num_particles high water mark = 299 Num_particles high water mark = 300 Num_particles high water mark = 301 Num_particles high water mark = 302 Num_particles high water mark = 303 Num_particles high water mark = 304 Num_particles high water mark = 305 Num_particles high water mark = 306 Num_particles high water mark = 307 Num_particles high water mark = 308 Num_particles high water mark = 309 Num_particles high water mark = 310 Num_particles high water mark = 311 Num_particles high water mark = 312 Num_particles high water mark = 313 Num_particles high water mark = 314 Num_particles high water mark = 315 Num_particles high water mark = 316 Num_particles high water mark = 317 Num_particles high water mark = 318 Num_particles high water mark = 319 Num_particles high water mark = 320 Num_particles high water mark = 321 Num_particles high water mark = 322 Num_particles high water mark = 323 Num_particles high water mark = 324 Num_particles high water mark = 325 Num_particles high water mark = 326 Num_particles high water mark = 327 Num_particles high water mark = 328 Num_particles high water mark = 329 Playing stupid joystick effect Playing stupid joystick effect Num_particles high water mark = 330 Num_particles high water mark = 331 Num_particles high water mark = 332 Num_particles high water mark = 333 Num_particles high water mark = 334 Num_particles high water mark = 335 Num_particles high water mark = 336 Num_particles high water mark = 337 Num_particles high water mark = 338 Num_particles high water mark = 339 Num_particles high water mark = 340 Num_particles high water mark = 341 Num_particles high water mark = 342 Num_particles high water mark = 343 Num_particles high water mark = 344 Num_particles high water mark = 345 Num_particles high water mark = 346 Num_particles high water mark = 347 Num_particles high water mark = 348 Num_particles high water mark = 349 Num_particles high water mark = 350 Num_particles high water mark = 351 Num_particles high water mark = 352 Num_particles high water mark = 353 Num_particles high water mark = 354 Num_particles high water mark = 355 Num_particles high water mark = 356 Num_particles high water mark = 357 Num_particles high water mark = 358 Num_particles high water mark = 359 Num_particles high water mark = 360 Num_particles high water mark = 361 Num_particles high water mark = 362 Num_particles high water mark = 363 Num_particles high water mark = 364 Num_particles high water mark = 365 Num_particles high water mark = 366 Num_particles high water mark = 367 Num_particles high water mark = 368 Num_particles high water mark = 369 Num_particles high water mark = 370 Num_particles high water mark = 371 Num_particles high water mark = 372 Num_particles high water mark = 373 Num_particles high water mark = 374 Num_particles high water mark = 375 Num_particles high water mark = 376 Num_particles high water mark = 377 Num_particles high water mark = 378 Num_particles high water mark = 379 Num_particles high water mark = 380 Num_particles high water mark = 381 Num_particles high water mark = 382 Num_particles high water mark = 383 Num_particles high water mark = 384 Num_particles high water mark = 385 Num_particles high water mark = 386 Num_particles high water mark = 387 Num_particles high water mark = 388 Num_particles high water mark = 389 Num_particles high water mark = 390 Num_particles high water mark = 391 Num_particles high water mark = 392 Num_particles high water mark = 393 Num_particles high water mark = 394 Num_particles high water mark = 395 Num_particles high water mark = 396 Num_particles high water mark = 397 Num_particles high water mark = 398 Num_particles high water mark = 399 Num_particles high water mark = 400 Num_particles high water mark = 401 Num_particles high water mark = 402 Num_particles high water mark = 403 Num_particles high water mark = 404 Num_particles high water mark = 405 Num_particles high water mark = 406 Num_particles high water mark = 407 Num_particles high water mark = 408 Num_particles high water mark = 409 Num_particles high water mark = 410 Num_particles high water mark = 411 Num_particles high water mark = 412 Num_particles high water mark = 413 Num_particles high water mark = 414 Num_particles high water mark = 415 Num_particles high water mark = 416 Num_particles high water mark = 417 Num_particles high water mark = 418 Num_particles high water mark = 419 Playing stupid joystick effect Num_particles high water mark = 420 Num_particles high water mark = 421 Num_particles high water mark = 422 Num_particles high water mark = 423 Num_particles high water mark = 424 Num_particles high water mark = 425 Num_particles high water mark = 426 Num_particles high water mark = 427 Num_particles high water mark = 428 Num_particles high water mark = 429 Num_particles high water mark = 430 Num_particles high water mark = 431 Num_particles high water mark = 432 Num_particles high water mark = 433 Num_particles high water mark = 434 Num_particles high water mark = 435 Num_particles high water mark = 436 Num_particles high water mark = 437 Num_particles high water mark = 438 Num_particles high water mark = 439 Num_particles high water mark = 440 Num_particles high water mark = 441 Num_particles high water mark = 442 Num_particles high water mark = 443 Num_particles high water mark = 444 Num_particles high water mark = 445 Num_particles high water mark = 446 Num_particles high water mark = 447 Num_particles high water mark = 448 Num_particles high water mark = 449 Num_particles high water mark = 450 Num_particles high water mark = 451 Num_particles high water mark = 452 Num_particles high water mark = 453 Num_particles high water mark = 454 Num_particles high water mark = 455 Num_particles high water mark = 456 Num_particles high water mark = 457 Num_particles high water mark = 458 Num_particles high water mark = 459 Num_particles high water mark = 460 Num_particles high water mark = 461 Num_particles high water mark = 462 Num_particles high water mark = 463 Num_particles high water mark = 464 Num_particles high water mark = 465 Num_particles high water mark = 466 Num_particles high water mark = 467 Num_particles high water mark = 468 Num_particles high water mark = 469 Num_particles high water mark = 470 Num_particles high water mark = 471 Num_particles high water mark = 472 Num_particles high water mark = 473 Num_particles high water mark = 474 Num_particles high water mark = 475 Player lethality: 0.7, num turrets targeting player: 0 Playing stupid joystick effect Num_particles high water mark = 476 Num_particles high water mark = 477 Num_particles high water mark = 478 Num_particles high water mark = 479 Num_particles high water mark = 480 Num_particles high water mark = 481 Num_particles high water mark = 482 Num_particles high water mark = 483 Num_particles high water mark = 484 Num_particles high water mark = 485 Num_particles high water mark = 486 Num_particles high water mark = 487 Num_particles high water mark = 488 Num_particles high water mark = 489 Num_particles high water mark = 490 Num_particles high water mark = 491 Num_particles high water mark = 492 Num_particles high water mark = 493 Num_particles high water mark = 494 Num_particles high water mark = 495 Num_particles high water mark = 496 Num_particles high water mark = 497 Num_particles high water mark = 498 Num_particles high water mark = 499 Num_particles high water mark = 500 Num_particles high water mark = 501 Playing stupid joystick effect Num_particles high water mark = 502 Num_particles high water mark = 503 Num_particles high water mark = 504 Num_particles high water mark = 505 Num_particles high water mark = 506 Num_particles high water mark = 507 Num_particles high water mark = 508 Num_particles high water mark = 509 Num_particles high water mark = 510 Num_particles high water mark = 511 Num_particles high water mark = 512 Num_particles high water mark = 513 Num_particles high water mark = 514 Num_particles high water mark = 515 Num_particles high water mark = 516 Num_particles high water mark = 517 Num_particles high water mark = 518 Num_particles high water mark = 519 Num_particles high water mark = 520 Num_particles high water mark = 521 Num_particles high water mark = 522 Num_particles high water mark = 523 Num_particles high water mark = 524 Num_particles high water mark = 525 Num_particles high water mark = 526 Num_particles high water mark = 527 Num_particles high water mark = 528 Num_particles high water mark = 529 Num_particles high water mark = 530 Num_particles high water mark = 531 Num_particles high water mark = 532 Num_particles high water mark = 533 Num_particles high water mark = 534 Num_particles high water mark = 535 Num_particles high water mark = 536 Num_particles high water mark = 537 Num_particles high water mark = 538 Num_particles high water mark = 539 Num_particles high water mark = 540 Num_particles high water mark = 541 Num_particles high water mark = 542 Num_particles high water mark = 543 Num_particles high water mark = 544 Num_particles high water mark = 545 Num_particles high water mark = 546 Num_particles high water mark = 547 Num_particles high water mark = 548 Num_particles high water mark = 549 Num_particles high water mark = 550 Num_particles high water mark = 551 Playing stupid joystick effect Num_particles high water mark = 552 Num_particles high water mark = 553 Num_particles high water mark = 554 Num_particles high water mark = 555 Num_particles high water mark = 556 Num_particles high water mark = 557 Num_particles high water mark = 558 Num_particles high water mark = 559 Num_particles high water mark = 560 Num_particles high water mark = 561 Num_particles high water mark = 562 Num_particles high water mark = 563 Player lethality: 0.3, num turrets targeting player: 0 Num_particles high water mark = 564 Num_particles high water mark = 565 Num_particles high water mark = 566 Num_particles high water mark = 567 Num_particles high water mark = 568 Num_particles high water mark = 569 Num_particles high water mark = 570 Num_particles high water mark = 571 Num_particles high water mark = 572 Num_particles high water mark = 573 Num_particles high water mark = 574 Num_particles high water mark = 575 Num_particles high water mark = 576 Num_particles high water mark = 577 Num_particles high water mark = 578 Num_particles high water mark = 579 Num_particles high water mark = 580 Num_particles high water mark = 581 Num_particles high water mark = 582 Num_particles high water mark = 583 Num_particles high water mark = 584 Num_particles high water mark = 585 Num_particles high water mark = 586 Num_particles high water mark = 587 Num_particles high water mark = 588 Num_particles high water mark = 589 Num_particles high water mark = 590 Num_particles high water mark = 591 Num_particles high water mark = 592 Num_particles high water mark = 593 Num_particles high water mark = 594 Num_particles high water mark = 595 Num_particles high water mark = 596 Num_particles high water mark = 597 Num_particles high water mark = 598 Num_particles high water mark = 599 Num_particles high water mark = 600 Num_particles high water mark = 601 Num_particles high water mark = 602 Num_particles high water mark = 603 Num_particles high water mark = 604 Num_particles high water mark = 605 Num_particles high water mark = 606 Num_particles high water mark = 607 Num_particles high water mark = 608 Num_particles high water mark = 609 Num_particles high water mark = 610 Num_particles high water mark = 611 Num_particles high water mark = 612 Num_particles high water mark = 613 Num_particles high water mark = 614 Num_particles high water mark = 615 Num_particles high water mark = 616 Num_particles high water mark = 617 Num_particles high water mark = 618 Num_particles high water mark = 619 Num_particles high water mark = 620 Num_particles high water mark = 621 Num_particles high water mark = 622 Num_particles high water mark = 623 Num_particles high water mark = 624 Num_particles high water mark = 625 Num_particles high water mark = 626 Num_particles high water mark = 627 Num_particles high water mark = 628 Num_particles high water mark = 629 Num_particles high water mark = 630 Num_particles high water mark = 631 Num_particles high water mark = 632 Num_particles high water mark = 633 Num_particles high water mark = 634 Num_particles high water mark = 635 Num_particles high water mark = 636 Num_particles high water mark = 637 Num_particles high water mark = 638 Num_particles high water mark = 639 Num_particles high water mark = 640 Num_particles high water mark = 641 Num_particles high water mark = 642 Num_particles high water mark = 643 Num_particles high water mark = 644 Num_particles high water mark = 645 Num_particles high water mark = 646 Num_particles high water mark = 647 Num_particles high water mark = 648 Num_particles high water mark = 649 Num_particles high water mark = 650 Num_particles high water mark = 651 Num_particles high water mark = 652 Num_particles high water mark = 653 Num_particles high water mark = 654 Num_particles high water mark = 655 Num_particles high water mark = 656 Num_particles high water mark = 657 Num_particles high water mark = 658 Num_particles high water mark = 659 Num_particles high water mark = 660 Num_particles high water mark = 661 Num_particles high water mark = 662 Num_particles high water mark = 663 Num_particles high water mark = 664 Num_particles high water mark = 665 Num_particles high water mark = 666 Num_particles high water mark = 667 Num_particles high water mark = 668 Num_particles high water mark = 669 Num_particles high water mark = 670 Num_particles high water mark = 671 Num_particles high water mark = 672 Num_particles high water mark = 673 Num_particles high water mark = 674 Num_particles high water mark = 675 Num_particles high water mark = 676 Num_particles high water mark = 677 Num_particles high water mark = 678 Num_particles high water mark = 679 Num_particles high water mark = 680 Num_particles high water mark = 681 Num_particles high water mark = 682 Num_particles high water mark = 683 Num_particles high water mark = 684 Num_particles high water mark = 685 Num_particles high water mark = 686 Num_particles high water mark = 687 Num_particles high water mark = 688 Num_particles high water mark = 689 Num_particles high water mark = 690 Num_particles high water mark = 691 Num_particles high water mark = 692 Num_particles high water mark = 693 Num_particles high water mark = 694 Num_particles high water mark = 695 Num_particles high water mark = 696 Num_particles high water mark = 697 Num_particles high water mark = 698 Num_particles high water mark = 699 Num_particles high water mark = 700 Num_particles high water mark = 701 Num_particles high water mark = 702 Num_particles high water mark = 703 Num_particles high water mark = 704 Num_particles high water mark = 705 Num_particles high water mark = 706 Num_particles high water mark = 707 Num_particles high water mark = 708 Num_particles high water mark = 709 Num_particles high water mark = 710 Playing stupid joystick effect Num_particles high water mark = 711 Num_particles high water mark = 712 Num_particles high water mark = 713 Num_particles high water mark = 714 Num_particles high water mark = 715 Num_particles high water mark = 716 Num_particles high water mark = 717 Num_particles high water mark = 718 Num_particles high water mark = 719 Playing stupid joystick effect Num_particles high water mark = 720 Num_particles high water mark = 721 Num_particles high water mark = 722 Num_particles high water mark = 723 Num_particles high water mark = 724 Num_particles high water mark = 725 Num_particles high water mark = 726 Num_particles high water mark = 727 Num_particles high water mark = 728 Num_particles high water mark = 729 Player lethality: 0.0, num turrets targeting player: 0 Num_particles high water mark = 730 Num_particles high water mark = 731 Num_particles high water mark = 732 Num_particles high water mark = 733 Num_particles high water mark = 734 Num_particles high water mark = 735 Num_particles high water mark = 736 Num_particles high water mark = 737 Num_particles high water mark = 738 Num_particles high water mark = 739 Num_particles high water mark = 740 Num_particles high water mark = 741 Num_particles high water mark = 742 Num_particles high water mark = 743 Num_particles high water mark = 744 Num_particles high water mark = 745 Num_particles high water mark = 746 Num_particles high water mark = 747 Num_particles high water mark = 748 Num_particles high water mark = 749 Num_particles high water mark = 750 Num_particles high water mark = 751 Num_particles high water mark = 752 Num_particles high water mark = 753 Num_particles high water mark = 754 Num_particles high water mark = 755 Num_particles high water mark = 756 Num_particles high water mark = 757 Num_particles high water mark = 758 Num_particles high water mark = 759 Num_particles high water mark = 760 Num_particles high water mark = 761 Num_particles high water mark = 762 Num_particles high water mark = 763 Num_particles high water mark = 764 Num_particles high water mark = 765 Num_particles high water mark = 766 Num_particles high water mark = 767 Num_particles high water mark = 768 Num_particles high water mark = 769 Num_particles high water mark = 770 Num_particles high water mark = 771 Num_particles high water mark = 772 Num_particles high water mark = 773 Num_particles high water mark = 774 Num_particles high water mark = 775 Num_particles high water mark = 776 Num_particles high water mark = 777 Num_particles high water mark = 778 Num_particles high water mark = 779 Num_particles high water mark = 780 Num_particles high water mark = 781 Num_particles high water mark = 782 Num_particles high water mark = 783 Num_particles high water mark = 784 Num_particles high water mark = 785 Num_particles high water mark = 786 Num_particles high water mark = 787 Num_particles high water mark = 788 Num_particles high water mark = 789 Num_particles high water mark = 790 Num_particles high water mark = 791 Num_particles high water mark = 792 Num_particles high water mark = 793 Num_particles high water mark = 794 Num_particles high water mark = 795 Num_particles high water mark = 796 Num_particles high water mark = 797 Num_particles high water mark = 798 Num_particles high water mark = 799 Num_particles high water mark = 800 Num_particles high water mark = 801 Num_particles high water mark = 802 Num_particles high water mark = 803 Player lethality: -0.3, num turrets targeting player: 0 Playing stupid joystick effect Playing stupid joystick effect starting my player death Playing stupid joystick effect Loaded static.wav Got event GS_EVENT_DEATH_DIED (24) in state GS_STATE_GAME_PLAY (2) Num_particles high water mark = 804 Num_particles high water mark = 805 Num_particles high water mark = 806 Num_particles high water mark = 807 Num_particles high water mark = 808 Num_particles high water mark = 809 Num_particles high water mark = 810 Num_particles high water mark = 811 Num_particles high water mark = 812 Num_particles high water mark = 813 Num_particles high water mark = 814 Num_particles high water mark = 815 Num_particles high water mark = 816 Num_particles high water mark = 817 Num_particles high water mark = 818 Num_particles high water mark = 819 Num_particles high water mark = 820 Num_particles high water mark = 821 Num_particles high water mark = 822 Num_particles high water mark = 823 Num_particles high water mark = 824 Num_particles high water mark = 825 Num_particles high water mark = 826 Num_particles high water mark = 827 Num_particles high water mark = 828 Num_particles high water mark = 829 Num_particles high water mark = 830 Num_particles high water mark = 831 Num_particles high water mark = 832 Num_particles high water mark = 833 Num_particles high water mark = 834 Num_particles high water mark = 835 Num_particles high water mark = 836 Num_particles high water mark = 837 Num_particles high water mark = 838 Num_particles high water mark = 839 Num_particles high water mark = 840 Num_particles high water mark = 841 Num_particles high water mark = 842 Num_particles high water mark = 843 Num_particles high water mark = 844 Num_particles high water mark = 845 Num_particles high water mark = 846 Num_particles high water mark = 847 Num_particles high water mark = 848 Num_particles high water mark = 849 Num_particles high water mark = 850 Num_particles high water mark = 851 Num_particles high water mark = 852 Num_particles high water mark = 853 Num_particles high water mark = 854 Num_particles high water mark = 855 Num_particles high water mark = 856 Num_particles high water mark = 857 Num_particles high water mark = 858 Num_particles high water mark = 859 Num_particles high water mark = 860 Num_particles high water mark = 861 Num_particles high water mark = 862 Num_particles high water mark = 863 Num_particles high water mark = 864 Num_particles high water mark = 865 Num_particles high water mark = 866 Num_particles high water mark = 867 Num_particles high water mark = 868 Num_particles high water mark = 869 Num_particles high water mark = 870 Num_particles high water mark = 871 Num_particles high water mark = 872 Num_particles high water mark = 873 Num_particles high water mark = 874 Num_particles high water mark = 875 Num_particles high water mark = 876 Num_particles high water mark = 877 Num_particles high water mark = 878 Num_particles high water mark = 879 Num_particles high water mark = 880 Num_particles high water mark = 881 Num_particles high water mark = 882 Num_particles high water mark = 883 Num_particles high water mark = 884 Num_particles high water mark = 885 Num_particles high water mark = 886 Num_particles high water mark = 887 Num_particles high water mark = 888 Num_particles high water mark = 889 Num_particles high water mark = 890 Num_particles high water mark = 891 Num_particles high water mark = 892 Num_particles high water mark = 893 Num_particles high water mark = 894 Num_particles high water mark = 895 Num_particles high water mark = 896 Num_particles high water mark = 897 Num_particles high water mark = 898 Num_particles high water mark = 899 Num_particles high water mark = 900 Num_particles high water mark = 901 Num_particles high water mark = 902 Num_particles high water mark = 903 Num_particles high water mark = 904 Num_particles high water mark = 905 Num_particles high water mark = 906 Num_particles high water mark = 907 Num_particles high water mark = 908 Num_particles high water mark = 909 Num_particles high water mark = 910 Num_particles high water mark = 911 Num_particles high water mark = 912 Num_particles high water mark = 913 Num_particles high water mark = 914 Num_particles high water mark = 915 Num_particles high water mark = 916 Num_particles high water mark = 917 Num_particles high water mark = 918 Num_particles high water mark = 919 Playing stupid joystick effect Num_particles high water mark = 920 Num_particles high water mark = 921 Num_particles high water mark = 922 Num_particles high water mark = 923 Num_particles high water mark = 924 Num_particles high water mark = 925 Num_particles high water mark = 926 Num_particles high water mark = 927 Num_particles high water mark = 928 Num_particles high water mark = 929 Num_particles high water mark = 930 Num_particles high water mark = 931 Num_particles high water mark = 932 Num_particles high water mark = 933 Num_particles high water mark = 934 Num_particles high water mark = 935 Num_particles high water mark = 936 Num_particles high water mark = 937 Num_particles high water mark = 938 Num_particles high water mark = 939 Num_particles high water mark = 940 Num_particles high water mark = 941 Num_particles high water mark = 942 Num_particles high water mark = 943 Num_particles high water mark = 944 Num_particles high water mark = 945 Num_particles high water mark = 946 Num_particles high water mark = 947 Num_particles high water mark = 948 Num_particles high water mark = 949 Num_particles high water mark = 950 Num_particles high water mark = 951 Num_particles high water mark = 952 Num_particles high water mark = 953 Num_particles high water mark = 954 Num_particles high water mark = 955 Num_particles high water mark = 956 Num_particles high water mark = 957 Player lethality: -0.7, num turrets targeting player: 0 Num_particles high water mark = 958 Num_particles high water mark = 959 Num_particles high water mark = 960 Num_particles high water mark = 961 Num_particles high water mark = 962 Num_particles high water mark = 963 Playing stupid joystick effect Num_particles high water mark = 964 Num_particles high water mark = 965 Num_particles high water mark = 966 Num_particles high water mark = 967 Num_particles high water mark = 968 Num_particles high water mark = 969 Num_particles high water mark = 970 Playing stupid joystick effect Num_particles high water mark = 971 Num_particles high water mark = 972 Playing stupid joystick effect Num_particles high water mark = 973 Num_particles high water mark = 974 Num_particles high water mark = 975 Num_particles high water mark = 976 Num_particles high water mark = 977 Num_particles high water mark = 978 Num_particles high water mark = 979 Playing stupid joystick effect Playing stupid joystick effect Num_particles high water mark = 980 Num_particles high water mark = 981 Num_particles high water mark = 982 Num_particles high water mark = 983 Num_particles high water mark = 984 Num_particles high water mark = 985 Num_particles high water mark = 986 Num_particles high water mark = 987 Num_particles high water mark = 988 Num_particles high water mark = 989 Num_particles high water mark = 990 Num_particles high water mark = 991 Num_particles high water mark = 992 Num_particles high water mark = 993 Num_particles high water mark = 994 Num_particles high water mark = 995 Num_particles high water mark = 996 Num_particles high water mark = 997 Num_particles high water mark = 998 Num_particles high water mark = 999 Num_particles high water mark = 1000 Num_particles high water mark = 1001 Num_particles high water mark = 1002 Num_particles high water mark = 1003 Num_particles high water mark = 1004 Num_particles high water mark = 1005 Num_particles high water mark = 1006 Num_particles high water mark = 1007 Num_particles high water mark = 1008 Num_particles high water mark = 1009 Num_particles high water mark = 1010 Num_particles high water mark = 1011 Num_particles high water mark = 1012 Num_particles high water mark = 1013 Num_particles high water mark = 1014 Num_particles high water mark = 1015 Num_particles high water mark = 1016 Num_particles high water mark = 1017 Num_particles high water mark = 1018 Num_particles high water mark = 1019 Num_particles high water mark = 1020 Num_particles high water mark = 1021 Num_particles high water mark = 1022 Num_particles high water mark = 1023 Num_particles high water mark = 1024 Num_particles high water mark = 1025 Num_particles high water mark = 1026 Num_particles high water mark = 1027 Num_particles high water mark = 1028 Num_particles high water mark = 1029 Num_particles high water mark = 1030 Num_particles high water mark = 1031 Num_particles high water mark = 1032 SHIP DESTROYED: Alpha 1 Num_particles high water mark = 1033 Num_particles high water mark = 1034 Num_particles high water mark = 1035 Num_particles high water mark = 1036 Num_particles high water mark = 1037 Num_particles high water mark = 1038 Num_particles high water mark = 1039 Num_particles high water mark = 1040 Num_particles high water mark = 1041 Num_particles high water mark = 1042 Num_particles high water mark = 1043 Got event GS_EVENT_DEATH_BLEW_UP (25) in state GS_STATE_DEATH_DIED (18) Num_particles high water mark = 1044 Num_particles high water mark = 1045 Num_particles high water mark = 1046 Num_particles high water mark = 1047 Num_particles high water mark = 1048 Num_particles high water mark = 1049 Num_particles high water mark = 1050 Num_particles high water mark = 1051 Num_particles high water mark = 1052 Num_particles high water mark = 1053 Num_particles high water mark = 1054 Num_particles high water mark = 1055 Num_particles high water mark = 1056 Num_particles high water mark = 1057 Num_particles high water mark = 1058 Num_particles high water mark = 1059 Num_particles high water mark = 1060 Num_particles high water mark = 1061 Num_particles high water mark = 1062 Num_particles high water mark = 1063 Num_particles high water mark = 1064 Num_particles high water mark = 1065 Num_particles high water mark = 1066 Num_particles high water mark = 1067 Num_particles high water mark = 1068 Num_particles high water mark = 1069 Num_particles high water mark = 1070 Num_particles high water mark = 1071 Num_particles high water mark = 1072 Num_particles high water mark = 1073 Num_particles high water mark = 1074 Num_particles high water mark = 1075 Num_particles high water mark = 1076 Num_particles high water mark = 1077 Num_particles high water mark = 1078 Num_particles high water mark = 1079 Num_particles high water mark = 1080 Num_particles high water mark = 1081 Num_particles high water mark = 1082 Num_particles high water mark = 1083 Num_particles high water mark = 1084 Num_particles high water mark = 1085 Frame 995 too long!!: frametime = 0.259 (0.259) Got event GS_EVENT_END_GAME (4) in state GS_STATE_DEATH_BLEW_UP (19) OpenAL ERROR: "Invalid Operation" in g:\fso\fs2_rc3_export\code\sound\ds.cpp, line 1809 OpenAL ERROR: "Invalid Operation" in g:\fso\fs2_rc3_export\code\sound\ds.cpp, line 1809 Unloading in mission messages Loaded main_amb.wav No music file exists to play music at the main menu! Frame 1061 too long!!: frametime = 0.255 (0.255) Frame 1061 too long!!: frametime = 0.305 (0.305) Loaded V_Map_On.wav Loaded user_c.wav Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Sun Jun 27 11:39:57 2010