#Mission Info $Version: 0.10 $Name: XSTR("Staking a Claim", -1) $Author: Woolie Wool $Created: 07/27/07 at 22:53:07 $Modified: 06/22/10 at 17:10:38 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 2097280 +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 6.202683, 92.667007, -27.952396 +Viewer orient: -0.998134, -0.000001, -0.061060, 0.060636, -0.117720, -0.991194, -0.007187, -0.993047, 0.117500 $Skybox Model: starfield.pof $AI Profile: TOF #Sexp_variables $Variables: ( 98 "Curie" "0" "block" 99 "Curie" "10000" "block" ) #Command Briefing #Briefing $start_briefing $num_stages: 9 $start_stage $multi_text XSTR("Scientific sensor probes have detected a large quantity of rare and valuable elements in a small asteroid field in the Beta Aquilae system. As the $h Vasudans are making incursions into Vega, Command wants to send ships into the field to exploit the mineral resources and deny the $h Vasudans access.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Command has sortied three ships. The mining ship $f Mercutio will lead the expedition, accompanied by the freighter $f Honorius and the science cruiser $f Curie. The $f Honorius will carry minerals that the $f Mercutio mines back to Terran strongholds, while the $f Curie collects scientific data.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 1151.079834, -0.000538, 1821.231323 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 1078.767822, -125.199722, 3676.673584 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 917.619019, 0.465330, -694.810242 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The $f Mercutio is critical for this mission. Not many $b Hephaestus class miners are left, and without the $f Mercutio, we will not be able to exploit these asteroids. The Vasudans will ceetainly attack it above all others as it is a high value target. The $f Honorius and the $f Curie are expendable, but that doesn't mean you can slack off with them. At any rate, protecting the $f Mercutio is your top priority.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 1151.079834, -0.000538, 1821.231323 $label: Mercutio +id: 2 $hlight: 1 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 1078.767822, -125.199722, 3676.673584 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 917.619019, 0.465330, -694.810242 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("You will meet up with the convoy approximately 10,000 meters from $b Nav $b 1, at the end of the Terran safe zone. Since the safe zone is secure, you will $b autopilot with the convoy to Nav 1. But after that, you will drop out of autopilot and escort the convoy.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 4 $line_start: 2 $line_end: 4 $line_start: 1 $line_end: 4 $line_start: 3 $line_end: 4 $line_start: 0 $line_end: 4 $num_icons: 5 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 1151.079834, -0.000538, 1821.231323 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 1078.767822, -125.199722, 3676.673584 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 917.619019, 0.465330, -694.810242 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$f Alpha, you will be responsible for the convoy's safety. Since the $b Angel has been retired, you have been reassigned to $b Apollo space superiority fighters. The $b Apollo is a more powerful and tougher but slower fighter than the $b Angel.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 6 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 8631.696289, -0.000688, 994.265259 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 9592.584961, -125.199142, 2420.924316 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 9026.643555, 0.464285, -775.759277 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6467.661621, 0.000872, 91.120491 $label: Alpha +id: 6 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("$h Vasudan presence in the sector should be light. Long-range patrols have not detected any warships. We have seen mostly $b Seth class fighters in this region. ", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 8631.696289, -0.000688, 994.265259 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 9592.584961, -125.199142, 2420.924316 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 9026.643555, 0.464285, -775.759277 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6467.661621, 0.000872, 91.120491 $label: Alpha +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Neutral $class: PVF Seth $pos: 11999.212891, -0.000223, 4157.861816 $label: Vasudans +id: 7 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("In the event that large ships are encountered, $f Delta wing will be sortied. $f Delta wing consists of $b Atlas class bombwrs. $b Atlas bombers are slow and not very agile, so you will have to protect them from the $h Vasudans should they be deployed.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 8631.696289, -0.000688, 994.265259 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 9592.584961, -125.199142, 2420.924316 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 9026.643555, 0.464285, -775.759277 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6467.661621, 0.000872, 91.120491 $label: Alpha +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Atlas $pos: 5628.599121, -208.573975, 3009.454590 $label: Delta +id: 8 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("If you run into too much trouble, you can call in $f Epsilon wing, flying the new $b Valkyrie interceptor, at any time, The Powell needs $f Epsilon as part of its combat air patrol, so don't call them in unless you need to,", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 8631.696289, -0.000688, 994.265259 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 9592.584961, -125.199142, 2420.924316 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 9026.643555, 0.464285, -775.759277 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6467.661621, 0.000872, 91.120491 $label: Alpha +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 4945.588379, -0.000080, 3450.956055 $label: Epsilon +id: 9 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Confirm your loadouts, suit up, and get to your ships. The convoy will be at the rendezvous poiint in 15 minutes. Dismissed.", -1) $end_multi_text $voice: none.wav $camera_pos: 7987.187012, 18217.781250, 1542.982056 $camera_orient: 0.999890, -0.000002, 0.014815, -0.014815, -0.003065, 0.999886, 0.000044, -0.999995, -0.003064 $camera_time: 500 $num_lines: 1 $line_start: 0 $line_end: 4 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 8 $team: Hostile $class: GTF Apollo $pos: 13871.913086, 1584.051758, 1747.485596 $label: Asteroids +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 29 $team: Friendly $class: GTMn Hephaestus $pos: 8631.696289, -0.000688, 994.265259 $label: Mercutio +id: 2 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 18 $team: Friendly $class: GTSC Faustus $pos: 9592.584961, -125.199142, 2420.924316 $label: Curie +id: 3 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 11 $team: Friendly $class: GTFr Chronos $pos: 9026.643555, 0.464285, -775.759277 $label: Honorius +id: 4 $hlight: 0 $mirror: 1 $multi_text $end_multi_text $end_icon $start_icon $type: 9 $team: Unknown $class: Terran NavBuoy $pos: 9652.259766, 1603.444336, 1218.572632 $label: Nav 1 +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Apollo $pos: 6467.661621, 0.000872, 91.120491 $label: Alpha +id: 6 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Valkyrie $pos: 4945.588379, -0.000080, 3450.956055 $label: Epsilon +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 7 $Formula: ( is-event-true-delay "Vasudans left" 0 ) $Multi text XSTR("Good work in escorting the Mercutio to the asteroid field. Although she was damaged, she is still operational and is being repaired. Your assistance was instrumental in protecting her from the Vasudans.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Vasudans left" 0 ) ( not ( is-destroyed-delay 0 "Honorius" ) ) ( not ( is-destroyed-delay 0 "Curie" ) ) ) $Multi text XSTR("Thanks to your superb handling of this escort assignment, all hree ships made it to the asteroid field safely. You performed well under pressure in a dangerous situation, and the crews of the Mercutio, Honorius, and Curie owe you their gratitude and their lives. You are to be commended, pilot.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Vasudans left" 0 ) ( is-destroyed-delay 0 "Honorius" ) ) $Multi text XSTR("Unfortunately, the Honorius was lost to enemy fire on her way to the asteroid field. Although the Honorius was not mission-critical, her survival would have expedited our efforts to mine the asteroids. GTA Command will send another freighter to replace her.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("If the first wave of Seths launch Barracudas at the Honorius, intercept them before they hit. Also, don't be too slow in knocking out the Satis's railgun as it could be fired at the Honorius.", -1) $end_multi_text $Formula: ( and ( is-event-true-delay "Vasudans left" 0 ) ( is-destroyed-delay 0 "Curie" ) ) $Multi text XSTR("Sadly, the GTSC Curie was destroyed on the expedition to the asteroid field. The loss of the Curie will deny us scientific information that could have been useful to the Stellar Cartography Office. The University of Texas has filed a complaint over the loss of their science cruiser.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Destroy any bombs Aquarius wing launches at the Curie, and neutralize the gunship's main gun immediately when it arrives. The gunship can destroy the Curie in only a couple of hits,", -1) $end_multi_text $Formula: ( is-event-true-delay "Vasudans left" 0 ) $Multi text XSTR("Unfortunately, two wings of Vasudan fighters escaped when the Powell jumped in. There was nothing you could do to catch them, and they are being hunted even now. More worrying are the Terran pirates. The pirates were carrying military-issue ML-16 lasers and missiles. A rash of such pirate attacks have occurred all over the Vega system, roughtly coinciding with when several patrol wings went missing. It is thus possible that these pirates could actually be traitors.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Gemini and Cancer will jump out immediately when the Powell arrives, so you cannot kill them all in time.", -1) $end_multi_text $Formula: ( and ( is-destroyed-delay 0 "Mercutio" ) ( true ) ) $Multi text XSTR("With the Mercutio gone, the Vasudans are firmly in control of the Beta Aquilae asteroid belt. This is a serious failure, pilot, and a great setback for the Alliance. You are being reassigned to an outpost in Dubhe, on the fringes of Terran space. You aren't qualified to be flying anywhere near a combat engagement.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Shoot down incoming bombs as quickly as possible and equip disruptors, as the gunship carries a powerful railgun turret that must be disabled quickly--too quickly for you to destroy the gunship with ML-16s.", -1) $end_multi_text $Formula: ( not ( is-event-true-delay "Vasudans left" 0 ) ) $Multi text XSTR("You were not authorized to leave the field of battle, pilot. You threatened the lives and security of everyone involved in the mission, forcing its cancellation. This act of cowardice is an affront to every officer in the GTA. Desertion is a criminal offense under the GTA naval code of conduct. You are stripped of your rank and privileges in the GTA and confined to the brig pending extradition to Earth and a hearing in front of a grand jury at the Board of Justice. If indicted, you will be tried in a court martial. You are dismissed.", -1) $end_multi_text $Voice: none.wav $Recommendation text: XSTR("Do not return to base without authorization.", -1) $end_multi_text #Alternate Types: $Alt: PTF Angel #end #Players ;! 1 total $Starting Shipname: Alpha 2 $Ship Choices: ( "GTF Apollo" 5 ) +Weaponry Pool: ( "ML-16 Laser" 25 "Phalanx" 20 "Disruptor" 101 "MX-50" 630 "Fury" 580 "Cobra" 20 ) #Objects ;! 48 total $Name: Alpha 1 ;! Object #0 $Class: GTF Apollo $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: Stay Near $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "locked" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Alpha 2 ;! Object #1 $Class: GTF Apollo $Team: Friendly $Location: -15.335580, 0.000227, -20.487719 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "Disruptor" ) +Secondary Banks: ( "MX-50" "Fury" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Docking Bay $Departure Anchor: Powell $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Alpha 3 ;! Object #2 $Class: GTF Apollo $Team: Friendly $Location: 16.625004, 0.000229, -22.350542 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "locked" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Mercutio ;! Object #3 $Class: GTMn Hephaestus $Team: Friendly $Location: 0.100000, 0.000000, 1598.199951 $Orientation: -0.039300, 0.000000, -0.999227, -0.163627, 0.986501, 0.006436, 0.985739, 0.163754, -0.038770 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 200 $Name: Honorius ;! Object #4 $Class: GTFr Chronos $Team: Friendly $Location: 186.429382, 0.464392, 411.212402 $Orientation: 0.085288, 0.000004, -0.996356, -0.165917, 0.986038, -0.014199, 0.982445, 0.166523, 0.084098 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turreta $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: Cargo 1 ;! Object #5 $Class: TAC 1 $Team: Friendly $Location: 180.243896, 13.083704, 410.489685 $Orientation: 0.085278, 0.000002, -0.996357, -0.164396, 0.986295, -0.014069, 0.982702, 0.164996, 0.084109 $AI Behavior: None $Cargo 1: XSTR("Electronics", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Docked With: Honorius $Docker Point: cargo dockpoint $Dockee Point: cargo dockpoint +Group: 0 +Use Table Score: +Score: 5 $Name: Curie ;! Object #6 $Class: GTSC Faustus $Team: Friendly $Location: 72.300003, -125.199997, 713.400024 $Orientation: 0.052659, 0.000000, -0.998613, -0.177091, 0.984150, -0.009338, 0.982785, 0.177337, 0.051824 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Waypoint path 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Escort priority: 0 +Special Hitpoint index: 98 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 50 $Name: Red 1 ;! Object #7 $Class: GTF Angel $Alt: PTF Angel $Team: Neutral $Location: 8222.271484, 0.001889, 2589.867188 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Red 2 ;! Object #8 $Class: GTF Angel $Alt: PTF Angel $Team: Neutral $Location: 8235.004883, 0.001900, 2549.049561 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Red 3 ;! Object #9 $Class: GTF Angel $Alt: PTF Angel $Team: Neutral $Location: 8248.594727, 0.001887, 2596.887695 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Red 4 ;! Object #10 $Class: GTF Angel $Alt: PTF Angel $Team: Neutral $Location: 8252.530273, 0.001897, 2550.206543 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Red 5 ;! Object #11 $Class: GTF Angel $Alt: PTF Angel $Team: Neutral $Location: 8241.756836, 0.001896, 2571.858643 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Heru-Ur ;! Object #12 $Class: PVSC Imhotep $Team: Hostile $Location: 13839.821289, 2097.456787, 1512.888062 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Sbank Ammo: ( 0 ) +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 50 $Name: Capricorn 1 ;! Object #13 $Class: PVFr Ma'at $Team: Hostile $Location: 14043.734375, 1990.218750, 2300.848389 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Capricorn 2 ;! Object #14 $Class: PVFr Ma'at $Team: Hostile $Location: 13737.412109, 1841.843506, 2439.030273 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Probe 1 ;! Object #15 $Class: Vasudan Probe $Team: Hostile $Location: 13644.272461, 1363.278564, 1800.098267 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Probe 2 ;! Object #16 $Class: Vasudan Probe $Team: Hostile $Location: 13808.618164, 1201.566162, 1851.031494 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Probe 3 ;! Object #17 $Class: Vasudan Probe $Team: Hostile $Location: 13871.913086, 1584.051758, 1747.485596 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Probe 4 ;! Object #18 $Class: Vasudan Probe $Team: Hostile $Location: 14012.981445, 2342.497070, 1756.262817 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Aquarius 1 ;! Object #19 $Class: PVF Seth $Team: Hostile $Location: 12891.063477, 617.000061, 2184.373779 $Orientation: -0.045425, 0.000000, 0.998968, -0.047710, 0.998859, -0.002169, -0.997828, -0.047759, -0.045373 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Phalanx" ) +Secondary Banks: ( "Barracuda" "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aquarius 2 ;! Object #20 $Class: PVF Seth $Team: Hostile $Location: 12870.700195, 617.000000, 2169.100098 $Orientation: -0.044313, 0.000000, 0.999018, -0.047790, 0.998855, -0.002120, -0.997874, -0.047837, -0.044263 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Phalanx" ) +Secondary Banks: ( "Barracuda" "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aquarius 3 ;! Object #21 $Class: PVF Seth $Team: Hostile $Location: 12911.001953, 617.000000, 2168.869141 $Orientation: -0.044157, 0.000000, 0.999025, -0.047642, 0.998862, -0.002106, -0.997888, -0.047688, -0.044107 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Phalanx" ) +Secondary Banks: ( "Barracuda" "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Aquarius 4 ;! Object #22 $Class: PVF Seth $Team: Hostile $Location: 12888.335938, 617.000000, 2149.871094 $Orientation: -0.042765, 0.000000, 0.999085, -0.047731, 0.998858, -0.002043, -0.997944, -0.047775, -0.042716 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Phalanx" ) +Secondary Banks: ( "Barracuda" "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "invulnerable" "hidden-from-sensors" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Taurus 1 ;! Object #23 $Class: PVF Horus $Team: Hostile $Location: 12352.976563, 766.764221, 2245.175293 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 2 ;! Object #24 $Class: PVF Horus $Team: Hostile $Location: 12348.846680, 766.764221, 2265.744385 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 3 ;! Object #25 $Class: PVF Horus $Team: Hostile $Location: 12322.338867, 766.764221, 2245.877930 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Taurus 4 ;! Object #26 $Class: PVF Horus $Team: Hostile $Location: 12337.844727, 766.764221, 2215.417969 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gunship 1 ;! Object #27 $Class: PVFr Satis $Team: Hostile $Location: 13226.700195, 1180.300049, 1681.500000 $Orientation: -0.096954, 0.000000, 0.995289, -0.089265, 0.995970, -0.008696, -0.991278, -0.089687, -0.096563 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Primary Banks: ( "V Railgun Heavy" ) +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 $Arrival Location: Hyperspace $Arrival Cue: ( is-destroyed-delay 8 "Aquarius" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 20 $Name: Delta 1 ;! Object #28 $Class: GTB Atlas $Team: Friendly $Location: 10626.099609, -168.000000, 192.500000 $Orientation: 0.380034, 0.000000, -0.924973, -0.505212, 0.837661, -0.207571, 0.774813, 0.546191, 0.318339 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Gunship 1" 50 ) ( ai-chase "Heru-Ur" 50 ) ( ai-chase-wing "Capricorn" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Cobra" "Demolisher" "" ) +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 2 ;! Object #29 $Class: GTB Atlas $Team: Friendly $Location: 10646.101563, -208.574585, 170.630356 $Orientation: 0.387452, 0.000000, -0.921890, -0.510833, 0.832440, -0.214693, 0.767418, 0.554115, 0.322531 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Gunship 1" 50 ) ( ai-chase "Heru-Ur" 50 ) ( ai-chase-wing "Capricorn" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Cobra" "Demolisher" "" ) +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 3 ;! Object #30 $Class: GTB Atlas $Team: Friendly $Location: 10593.994141, -208.574585, 204.543259 $Orientation: 0.373856, 0.000000, -0.927487, -0.510328, 0.835015, -0.205706, 0.774465, 0.550227, 0.312176 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Gunship 1" 50 ) ( ai-chase "Heru-Ur" 50 ) ( ai-chase-wing "Capricorn" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Cobra" "Demolisher" "" ) +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Delta 4 ;! Object #31 $Class: GTB Atlas $Team: Friendly $Location: 10617.028320, -208.574585, 133.528275 $Orientation: 0.393476, 0.000000, -0.919335, -0.505241, 0.835446, -0.216244, 0.768055, 0.549572, 0.328728 $AI Behavior: None +AI Class: Major $AI Goals: ( goals ( ai-chase "Gunship 1" 50 ) ( ai-chase "Heru-Ur" 50 ) ( ai-chase-wing "Capricorn" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Cobra" "Demolisher" "" ) +Subsystem: turret01 $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Gemini 1 ;! Object #32 $Class: PVF Anubis $Team: Hostile $Location: 13212.673828, 1085.199951, 1220.439331 $Orientation: 0.028579, 0.000000, 0.999592, -0.081792, 0.996647, 0.002339, -0.996240, -0.081825, 0.028483 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "Vas Autocannon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 6 $Name: Gemini 2 ;! Object #33 $Class: PVF Anubis $Team: Hostile $Location: 13180.500000, 1085.199951, 1246.000000 $Orientation: 0.026712, 0.000000, 0.999643, -0.081998, 0.996630, 0.002191, -0.996274, -0.082028, 0.026622 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "Vas Autocannon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 6 $Name: Gemini 3 ;! Object #34 $Class: PVF Anubis $Team: Hostile $Location: 13218.277344, 1085.199951, 1269.544067 $Orientation: 0.024856, 0.000000, 0.999691, -0.081773, 0.996649, 0.002033, -0.996341, -0.081799, 0.024773 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "Vas Autocannon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 6 $Name: Gemini 4 ;! Object #35 $Class: PVF Anubis $Team: Hostile $Location: 13247.773438, 1085.199951, 1248.806396 $Orientation: 0.026365, 0.000000, 0.999652, -0.081586, 0.996664, 0.002152, -0.996318, -0.081615, 0.026277 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "Vas Autocannon" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 6 $Name: Cancer 1 ;! Object #36 $Class: PVF Seth $Team: Neutral $Location: 13991.913086, -417.005157, 1649.051514 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Vas Autocannon" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 2 ;! Object #37 $Class: PVF Seth $Team: Neutral $Location: 14031.875977, -417.005219, 1619.426880 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Vas Autocannon" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 3 ;! Object #38 $Class: PVF Seth $Team: Neutral $Location: 14019.555664, -409.614777, 1665.822510 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Vas Autocannon" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Cancer 4 ;! Object #39 $Class: PVF Seth $Team: Neutral $Location: 14082.288086, -417.005096, 1634.690918 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "VLL-9 Laser" "Vas Autocannon" ) +Secondary Banks: ( "MX-50" "Cobra" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Powell ;! Object #40 $Class: GTD Hestia $Team: Friendly $Location: 13148.200195, 3941.318848, 3141.500000 $Orientation: -0.920441, 0.000000, -0.390883, -0.191002, 0.872485, 0.449766, 0.341039, 0.488642, -0.803070 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 $Arrival Location: Hyperspace +Arrival Delay: 12 $Arrival Cue: ( and ( is-destroyed-delay 0 "Heru-Ur" "Capricorn" "Gunship 1" ) ( not ( is-destroyed-delay 0 "Mercutio" ) ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 $Name: Epsilon 1 ;! Object #41 $Class: GTF Valkyrie $Team: Friendly $Location: 8035.700195, 0.000000, 1487.099976 $Orientation: 0.111475, 0.000000, -0.993767, -0.307114, 0.951049, -0.034450, 0.945121, 0.309040, 0.106018 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Epsilon 2 ;! Object #42 $Class: GTF Valkyrie $Team: Friendly $Location: 8003.451172, 0.000037, 1458.391479 $Orientation: 0.115899, 0.000000, -0.993261, -0.305206, 0.951620, -0.035613, 0.945207, 0.307276, 0.110292 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Epsilon 3 ;! Object #43 $Class: GTF Valkyrie $Team: Friendly $Location: 7993.143555, 0.000008, 1519.238159 $Orientation: 0.104967, 0.000000, -0.994476, -0.305405, 0.951677, -0.032236, 0.946419, 0.307101, 0.099895 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 0 +Subsystem: Pilot +Primary Banks: ( "ML-16 Laser" "ML-16 Laser" ) +Secondary Banks: ( "Phoenix IV" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "ignore-count" "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 1 ;! Object #44 $Class: GTF Apollo $Team: Friendly $Location: -40.405415, 0.000016, 1136.643188 $Orientation: 0.027097, 0.000000, -0.999633, -0.149306, 0.988783, -0.004047, 0.988420, 0.149361, 0.026793 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Phalanx" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 2 ;! Object #45 $Class: GTF Apollo $Team: Friendly $Location: -117.971909, 0.000008, 1095.101440 $Orientation: 0.029919, 0.000000, -0.999552, -0.148471, 0.988907, -0.004444, 0.988464, 0.148538, 0.029587 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Phalanx" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 3 ;! Object #46 $Class: GTF Apollo $Team: Friendly $Location: -42.711075, -0.000058, 1079.754761 $Orientation: 0.031185, 0.000000, -0.999514, -0.149247, 0.988789, -0.004656, 0.988308, 0.149320, 0.030835 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Phalanx" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 $Name: Beta 4 ;! Object #47 $Class: GTF Apollo $Team: Friendly $Location: -108.800049, -0.000029, 1038.300049 $Orientation: 0.034005, 0.000000, -0.999422, -0.148528, 0.988895, -0.005054, 0.988323, 0.148614, 0.033627 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "Phalanx" "ML-16 Laser" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Flags2: ( "nav-carry-status" ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 10 #Wings ;! 10 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Powell $Departure Cue: ( false ) $Ships: ( ;! 3 total "Alpha 1" "Alpha 2" "Alpha 3" ) $AI Goals: ( goals ( ai-guard "Mercutio" 50 ) ) +Hotkey: 0 +Flags: ( ) $Name: Red $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Red 1 $Arrival Location: Near Ship +Arrival Distance: 2000 $Arrival Anchor: Mercutio $Arrival Cue: ( is-event-true-delay "Freighter orders" 20 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Red 1" "Red 2" "Red 3" "Red 4" "Red 5" ) $AI Goals: ( goals ( ai-chase "Mercutio" 50 ) ) +Flags: ( ) $Name: Capricorn $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Capricorn 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Capricorn 1" "Capricorn 2" ) +Flags: ( ) $Name: Aquarius $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Aquarius 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) $AI Goals: ( goals ( ai-play-dead 50 ) ) +Flags: ( ) $Name: Taurus $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Taurus 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Aquarius launches" 35 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Taurus 1" "Taurus 2" "Taurus 3" "Taurus 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags: ( ) $Name: Delta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Delta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 25 "Gunship 1" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Delta 1" "Delta 2" "Delta 3" "Delta 4" ) +Flags: ( ) $Name: Gemini $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Gemini 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 12 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Ships: ( ;! 4 total "Gemini 1" "Gemini 2" "Gemini 3" "Gemini 4" ) $AI Goals: ( goals ( ai-chase-wing "Delta" 50 ) ) +Flags: ( ) $Name: Cancer $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Cancer 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 20 "Delta" ) $Departure Location: Hyperspace $Departure Cue: ( has-arrived-delay 9 "Powell" ) $Ships: ( ;! 4 total "Cancer 1" "Cancer 2" "Cancer 3" "Cancer 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ) +Flags: ( ) $Name: Epsilon $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Epsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 3 total "Epsilon 1" "Epsilon 2" "Epsilon 3" ) $AI Goals: ( goals ( ai-guard "Mercutio" 50 ) ) +Hotkey: 2 +Flags: ( "reinforcement" ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Beta 1" "Beta 2" "Beta 3" "Beta 4" ) $AI Goals: ( goals ( ai-guard "Mercutio" 50 ) ) +Hotkey: 1 +Flags: ( ) #Events ;! 44 total $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Aquarius launches" 0 ) ( ship-vulnerable "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) ) +Name: Vasudans vulnerable 2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Capricorn" ) ( do-nothing ) ) +Name: Destroy Capricorn +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Freighters", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Reveal Zods" 0 ) ( ship-vulnerable "Heru-Ur" "Capricorn 1" "Capricorn 2" "Probe 1" "Probe 2" "Probe 3" "Probe 4" ) ) +Name: Vasudans vunerable 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( and ( has-departed-delay 0 "Mercutio" "Honorius" "Curie" ) ( not ( percent-ships-destroyed 30 "Mercutio" "Honorius" "Curie" ) ) ) ( do-nothing ) ) +Name: Escort ships +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Escort Convoy", -1) +Team: 0 $Formula: ( when ( = ( mission-time ) 5 ) ( send-message "Alpha 3" "High" "Mission start" ) ) +Name: Mission start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "Mercutio" "High" "Mercutio reply" ) +Name: Mercutio reply +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( send-message "Alpha 3" "High" "Alpha 3 backtalk" ) +Name: Alpha 3 backtalk +Repeat Count: 1 +Interval: 1 +Chained: 7 +Team: 0 $Formula: ( send-message "Alpha 1" "High" "Go to nav 1" ) +Name: Go to Nav 1 +Repeat Count: 1 +Interval: 1 +Chained: 5 +Team: 0 $Formula: ( add-nav-waypoint "Nav 1" "Waypoint path 1" 1 ) +Name: Nav 1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( set-nav-carry "Alpha" "Mercutio" "Honorius" "Curie" ) +Name: Nav ships +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( cap-waypoint-speed "Honorius" 10 ) +Name: Waypoint speed +Repeat Count: 1 +Interval: 1 $Formula: ( cap-waypoint-speed "Curie" 10 ) +Name: Cont'd +Repeat Count: 1 +Interval: 1 $Formula: ( when ( < ( distance "Honorius" "Waypoint path 1:1" ) 3000 ) ( add-goal "Mercutio" ( ai-waypoints-once "Waypoint path 1" 89 ) ) ) +Name: Freighter orders +Repeat Count: 1 +Interval: 1 +Team: 207749632 $Formula: ( add-goal "Honorius" ( ai-waypoints-once "Waypoint path 1" 89 ) ) +Name: Orders 2 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 556354081 $Formula: ( add-goal "Curie" ( ai-waypoints-once "Waypoint path 1" 89 ) ) +Name: Orders 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( cap-waypoint-speed "Honorius" 10 ) +Name: Speed 3 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 33554585 $Formula: ( cap-waypoint-speed "Curie" 10 ) +Name: Speed 4 +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 15991841 $Formula: ( when ( has-arrived-delay 0 "Red" ) ( send-message "Mercutio" "High" "Pirates" ) ) +Name: Red arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Red" ) ( send-message "#Command" "High" "Red destroyed" ) ) +Name: Destroy Red +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Red", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Freighter orders" 130 ) ( send-message "Honorius" "High" "New sensor contacts" ) ) +Name: Reveal Zods +Repeat Count: 1 +Interval: 1 +Team: 207761801 $Formula: ( ship-visible "Heru-Ur" "Capricorn 1" "Capricorn 2" "Probe 1" "Probe 2" "Probe 3" "Probe 4" ) +Name: Cont'd +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( send-message "Heru-Ur" "High" "Heru-Ur" ) +Name: Heru-Ur +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "Mercutio" "High" "Negative" ) +Name: Negative +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "Heru-Ur" "High" "Heru-Ur 2" ) +Name: Heru-Ur 2 +Repeat Count: 1 +Interval: 1 +Chained: 6 +Team: 0 $Formula: ( send-message "#Command" "High" "Aquarius launches" ) +Name: Aquarius launches +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( ship-visible "Aquarius 1" "Aquarius 2" "Aquarius 3" "Aquarius 4" ) +Name: Aquarius visible +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( add-goal "Aquarius" ( ai-chase "Mercutio" 89 ) ) +Name: Aquarius orders +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Aquarius" ) ( do-nothing ) ) +Name: Destroy Aquarius +Repeat Count: 1 +Interval: 1 +Chained: 1 +Objective: XSTR("Destroy Aquarius", -1) +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Gunship 1" ) ( send-message "Mercutio" "High" "Gunship arrives" ) ) +Name: Gunship arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Delta" ) ( send-message "Delta 1" "High" "Delta arrives" ) ) +Name: Delta arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Gunship 1" ) ( do-nothing ) ) +Name: Destroy Gunship +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Gunship", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Taurus" ) ( do-nothing ) ) +Name: Destroy Taurus +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Taurus", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Aquarius launches" 0 ) ( do-nothing ) ) +Name: Revealed check +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Heru-Ur" ) ( do-nothing ) ) +Name: Destroy Heru-Ur +Repeat Count: 1 +Interval: 1 +Chained: 0 +Objective: XSTR("Destroy Heru-Ur", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Heru-Ur" "Capricorn" "Gunship 1" ) ( ship-invulnerable "Mercutio" "Honorius" "Curie" ) ) +Name: Mercutio invulnerable +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-arrived-delay 0 "Powell" ) ( send-message "Powell" "High" "Powell arrives" ) ) +Name: Powell arrives +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( send-message "Mercutio" "High" "Damage" ) +Name: Damage +Repeat Count: 1 +Interval: 1 +Chained: 4 +Team: 0 $Formula: ( send-message "Powell" "High" "Vasudans left" ) +Name: Vasudans left +Repeat Count: 1 +Interval: 1 +Chained: 12 +Team: 0 $Formula: ( when ( < ( distance-ship-subsystem "Alpha 2" "Powell" "fighterbay" ) 150 ) ( end-mission ) ) +Name: RTB +Repeat Count: 1 +Interval: 1 +Chained: 4 +Objective: XSTR("Return to base", -1) +Objective key: XSTR("Fly into Powell fighterbay", -1) +Team: 0 $Formula: ( when ( is-event-true-delay "Freighter orders" 0 ) ( add-goal "Alpha" ( ai-guard "Mercutio" 89 ) ) ) +Name: Alpha orders +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "Vasudans left" 0 ) ( allow-ship "GTF Thor" ) ) +Name: Grant Thor +Repeat Count: 1 +Interval: 1 $Formula: ( allow-weapon "Stiletto" ) +Name: Grant Stiletto +Repeat Count: 1 +Interval: 1 +Chained: 0 $Formula: ( allow-ship "GTB Diana" ) +Name: Grant Diana +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 1083874672 #Goals ;! 5 total $Type: Primary +Name: Protect Mercutio $MessageNew: XSTR("Escort the GTMn Mercutio.", -1) $end_multi_text $Formula: ( has-arrived-delay 0 "Powell" ) $Type: Secondary +Name: Protect Honorius $MessageNew: XSTR("Escort the GTFr Honorius.", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "Powell" ) ( not ( is-destroyed-delay 0 "Honorius" ) ) ) +No music $Type: Secondary +Name: Protect Curie $MessageNew: XSTR("Escort the GTSC Curie.", -1) $end_multi_text $Formula: ( and ( has-arrived-delay 0 "Powell" ) ( not ( is-destroyed-delay 0 "Curie" ) ) ) $Type: Bonus +Name: Killing Spree! $MessageNew: XSTR("Killing Spree!", -1) $end_multi_text $Formula: ( = ( num_kills "Alpha 1" ) 8 ) +Score: 250 $Type: Bonus +Name: Kill all freighters $MessageNew: XSTR("Massacre!", -1) $end_multi_text $Formula: ( = ( num_type_kills "Alpha 1" "Freighter" ) 3 ) #Waypoints ;! 1 lists total $Name: Waypoint path 1 $List: ( ;! 2 points in list ( 9652.259766, 1603.444336, 1218.572632 ) ( 13565.820313, 1808.263672, 2107.437256 ) ) #Messages ;! 16 total $Name: Mission start $Team: -1 $MessageNew: XSTR("Aww, man, you mean I have to babysit not one, but three of these old boats? The Mercutio's so old she's probably held together with duct tape and prayers, for Chrirt's sake.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Mercutio reply $Team: -1 $MessageNew: XSTR("She might not be a flashy new ship, but without her, the GTA wouldn't have the resources to build that duralloy horse from which you play space cowboy.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Alpha 3 backtalk $Team: -1 $MessageNew: XSTR("Sometimes I wonder if the money's better spent on better mining ships. I'd rather fly an Angel if it meant the ship I was escorting could defend itself.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Go to nav 1 $Team: -1 $MessageNew: XSTR("This is not a chat session, kids. Select nav 1 on your nav computer and activate autopilot. That will take us out of the safe zone, so we'll drop out of autopilot there.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Pirates $Team: -1 $MessageNew: XSTR("Reading five Angel-class fighters approaching on an intercept course with weapons hot. Transponders not responding. They must be pirates. Destroy them, Alpha.", -1) $end_multi_text +AVI Name: Head-TP4 $Name: Red destroyed $Team: -1 $MessageNew: XSTR("That's the end of Red wing.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: New sensor contacts $Team: -1 $MessageNew: XSTR("Command, we have new sensor contacts. It's a Vasudan science cruser, the Heru-Ur, and support vessels. We're being hailed.", -1) $end_multi_text +AVI Name: Head-CM5 $Name: Heru-Ur $Team: -1 $MessageNew: XSTR("Begone, Terrans, this field belongs to us. Turn back, or be destroyed.", -1) $end_multi_text +AVI Name: Head-VC1 $Name: Negative $Team: -1 $MessageNew: XSTR("Negative, Vasudan. Beta Aquilae is a Terran system. You are ordered to surrender your vessels immediately. Resistance will be met with deadly force.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Heru-Ur 2 $Team: -1 $MessageNew: XSTR("You will be sorry you tried to play this game with us, Terrans.", -1) $end_multi_text +AVI Name: Head-VC1 $Name: Aquarius launches $Team: -1 $MessageNew: XSTR("Four Seth-class fighters are emerging from the asteroid field. Take them out now, Alpha.", -1) $end_multi_text +AVI Name: Head-CM1 $Name: Gunship arrives $Team: -1 $MessageNew: XSTR("A Vasudan Satis-class frieghter has just arrived. Sensors indicate it has been fitted with a railgun for gunship use. If that thing's not destroyed before we're in range of that railgun, we're dead.", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Delta arrives $Team: -1 $MessageNew: XSTR("Hey, having fun out there, Alpha? Don't worry, we'll take care of that Satis for you. Just keep the fighters off our backs.", -1) $end_multi_text +AVI Name: Head-TP6 $Name: Powell arrives $Team: -1 $MessageNew: XSTR("All units, this is the Powell. We are here to assist. What is your status?", -1) $end_multi_text +AVI Name: Head-CM3 $Name: Damage $Team: -1 $MessageNew: XSTR("Thank God you're here We have damage to all decks and many of our subsystems have been incapacitated. Wait, the Vasudans are breaking off!", -1) $end_multi_text +AVI Name: Head-CM4 $Name: Vasudans left $Team: -1 $MessageNew: XSTR("The Vasudans are leaving the area. We will take it from here, Alpha. Return to base.", -1) $end_multi_text #Reinforcements ;! 1 total $Name: Epsilon $Type: Attack/Protect $Num times: 1 +Arrival Delay: 0 +No Messages: ( ) +Yes Messages: ( ) #Background bitmaps ;! 10 total $Num stars: 2000 $Ambient light level: 6645093 $Bitmap List: $Sun: SunBetaAquilaeA +Angles: 5.846848 0.733038 2.356193 +Scale: 1.400000 $Starbitmap: nebulE2-main +Angles: 2.565632 3.263763 5.340703 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulE4-whisp +Angles: 3.281216 2.303833 6.021381 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 4.066614 4.799652 4.258600 +ScaleX: 5.000000 +ScaleY: 5.000000 +DivX: 1 +DivY: 1 $Starbitmap: nebulD12-whisp +Angles: 4.747292 2.356193 3.700095 +ScaleX: 6.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 6.213367 2.303833 5.445423 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb09 +Angles: 2.897244 2.129300 2.146753 +ScaleX: 6.000000 +ScaleY: 6.000000 +DivX: 1 +DivY: 1 $Starbitmap: neb14 +Angles: 1.937314 5.026544 2.478366 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb05 +Angles: 0.488692 3.385936 0.558505 +ScaleX: 7.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 $Starbitmap: dneb13 +Angles: 2.443459 2.199113 3.682642 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 1 +DivY: 1 #Asteroid Fields $Density: 96 +Field Type: 1 +Debris Genre: 0 +Field Debris Type: 0 $Average Speed: 0.000000 $Minimum: 11800.000000, 360.000000, 850.000000 $Maximum: 15200.000000, 3120.000000, 2800.000000 #Music $Event Music: FS1-2: March $Briefing Music: Brief2 #End