========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.12 Passed cmdline options: -spec_exp 15 -ogl_spec 40 -spec_static 2.7 -spec_point 5.0 -spec_tube 4.0 -ambient_factor 80 -env -mipmap -missile_lighting -glow -spec -normal -3dshockwave -post_process -ballistic_gauge -dualscanlines -rearm_timer -targetinfo -3dwarp -ship_choice_3d -weapon_choice_3d -warp_flash -mod tof,fsport_mediavps,fsport,mediavps Building file index... Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\fsport-missions.vp' with a checksum of 0x52bf7295 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\fsport3_1_1.vp' with a checksum of 0x1d2c40f2 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\komet_fs2.vp' with a checksum of 0x5d3b2de5 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\Root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\tangoA_fs2.vp' with a checksum of 0x2e10c984 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\tangoB_fs2.vp' with a checksum of 0x0a5f4659 Found root pack 'C:\Program Files\Games\GOG.com\Freespace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Program Files\Games\GOG.com\Freespace2\tof\' ... 2199 files Searching root 'C:\Program Files\Games\GOG.com\Freespace2\fsport_mediavps\' ... 353 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport_mediavps\mv_fsport.vp' ... 277 files Searching root 'C:\Program Files\Games\GOG.com\Freespace2\fsport\' ... 21 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\FS1OGGcutscenepack.vp' ... 10 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\fsport-missions.vp' ... 139 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\fsport3_1_1.vp' ... 739 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\sparky_hi_fs1.vp' ... 1172 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\stu_fs1.vp' ... 1497 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\tango_fs1.vp' ... 69 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\fsport\warble_fs1.vp' ... 110 files Searching root 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\' ... 34 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\3610_Patch.vp' ... 180 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Advanced.vp' ... 2868 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Assets.vp' ... 1810 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Core.vp' ... 146 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Effects.vp' ... 1046 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\mediavps\MV_Music.vp' ... 32 files Searching root 'C:\Program Files\Games\GOG.com\Freespace2\' ... 118 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\komet_fs2.vp' ... 18 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\Root_fs2.vp' ... 157 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\tangoA_fs2.vp' ... 0 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\tangoB_fs2.vp' ... 0 files Searching root pack 'C:\Program Files\Games\GOG.com\Freespace2\warble_fs2.vp' ... 52 files Found 31 roots and 19833 files. Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Failed to init speech Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 9800 GT/PCI/SSE2 OpenGL Version : 3.1.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> null-v.sdr (null-v.sdr) / null-f.sdr (null-f.sdr) ... Compiling main shader -> b-v.sdr (b-v.sdr) / b-f.sdr (b-f.sdr) ... Compiling main shader -> b-v.sdr (b-v.sdr) / bg-f.sdr (bg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lb-f.sdr (lb-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbg-f.sdr (lbg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbgs-f.sdr (lbgs-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lbs-f.sdr (lbs-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lbgse-f.sdr (lbgse-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lbse-f.sdr (lbse-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgn-f.sdr (lbgn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbgsn-f.sdr (lbgsn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbn-f.sdr (lbn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lbsn-f.sdr (lbsn-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbgsne-f.sdr (lbgsne-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lbsne-f.sdr (lbsne-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfb-f.sdr (lfb-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbg-f.sdr (lfbg-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbgs-f.sdr (lfbgs-f.sdr) ... Compiling main shader -> lf-v.sdr (lf-v.sdr) / lfbs-f.sdr (lfbs-f.sdr) ... Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbgse-f.sdr (lfbgse-f.sdr) ... Compiling main shader -> lfe-v.sdr (lfe-v.sdr) / lfbse-f.sdr (lfbse-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgn-f.sdr (lfbgn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbgsn-f.sdr (lfbgsn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbn-f.sdr (lfbn-f.sdr) ... Compiling main shader -> lfn-v.sdr (lfn-v.sdr) / lfbsn-f.sdr (lfbsn-f.sdr) ... Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbgsne-f.sdr (lfbgsne-f.sdr) ... Compiling main shader -> lfne-v.sdr (lfne-v.sdr) / lfbsne-f.sdr (lfbsne-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / null-f.sdr (null-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lg-f.sdr (lg-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / lgs-f.sdr (lgs-f.sdr) ... Compiling main shader -> l-v.sdr (l-v.sdr) / ls-f.sdr (ls-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lgse-f.sdr (lgse-f.sdr) ... Compiling main shader -> le-v.sdr (le-v.sdr) / lse-f.sdr (lse-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgn-f.sdr (lgn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lgsn-f.sdr (lgsn-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / ln-f.sdr (ln-f.sdr) ... Compiling main shader -> ln-v.sdr (ln-v.sdr) / lsn-f.sdr (lsn-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lgsne-f.sdr (lgsne-f.sdr) ... Compiling main shader -> lne-v.sdr (lne-v.sdr) / lsne-f.sdr (lsne-f.sdr) ... Shaders Manager initialized. Max texture units: 4 (32) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 1.40 NVIDIA via Cg compiler ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'flak-sct.tbm' ... TBM => Starting parse of 'velindc-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Post-processing table not found. Disabling... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... TBM => Starting parse of 'tof-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windows reported 16 joysticks, we found 0 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'fsport-mus.tbm' ... TBM => Starting parse of 'tof-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... TBM => Starting parse of 'tof-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... TBM => Starting parse of 'fs1_effects-wxp.tbm' ... TBM => Starting parse of 'tof-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. ANI Leech_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (ehit-red.eff) with 31 frames at 40 fps. BMPMAN: Found EFF (archerimpact.eff) with 16 frames at 20 fps. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 80 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (bomb_flare.eff) with 69 frames at 20 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'fs1_shockwave-wep.tbm' ... TBM => Starting parse of 'zyx-wep.tbm' ... Oh noes!! File is empty! (zyx-wep.tbm)! TABLES: Unable to parse 'zyx-wep.tbm'! Error code = 5. TBM => Starting parse of 'turrets-wep.tbm' ... TBM => Starting parse of 'fs1_missiles-wep.tbm' ... Oh noes!! File is empty! (fs1_missiles-wep.tbm)! TABLES: Unable to parse 'fs1_missiles-wep.tbm'! Error code = 5. TBM => Starting parse of 'fs1_effects-wep.tbm' ... Oh noes!! File is empty! (fs1_effects-wep.tbm)! TABLES: Unable to parse 'fs1_effects-wep.tbm'! Error code = 5. TBM => Starting parse of 'fsport-aip.tbm' ... TBM => Starting parse of 'tof-aip.tbm' ... Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship ACv Phaistos, subsystem TopPeak: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship ACv Phaistos, subsystem PortFront: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals Use of deprecated subsystem syntax. Please use the $Flags: field for subsystem flags. At least one of the following tags was used on ship ACv Phaistos, subsystem StarbFront: +untargetable +carry-no-damage +use-multiple-guns +fire-down-normals TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_density-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'fsport-turretangles-shp.tbm' ... TBM => Starting parse of 'fsport-resetmodels-shp.tbm' ... TBM => Starting parse of 'fsport-abtrails-shp.tbm' ... TBM => Starting parse of 'medskins-shp.tbm' ... TBM => Starting parse of 'fs1_trails-shp.tbm' ... TBM => Starting parse of 'fs1_shockwave-shp.tbm' ... TBM => Starting parse of 'fs1_models-shp.tbm' ... TBM => Starting parse of 'engine-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'fsport-reticle-hdg.tbm' ... TBM => Starting parse of 'starforce-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... TBM => Starting parse of 'tof-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 18x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 1970 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 18x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'GTA.pcx' Wokka! Error opening file (tofdemo2.fc2)! Error parsing 'tofdemo2.fc2' Error code = 5. ANI 2_main1-m1.ani with size 298x368 (28.1% wasted) ANI 2_main1-m2.ani with size 187x224 (12.5% wasted) ANI 2_main1-d1.ani with size 110x123 (3.9% wasted) ANI 2_main1-d6.ani with size 91x72 (43.8% wasted) ANI 2_main1-d3.ani with size 234x210 (18.0% wasted) ANI 2_main1-d4.ani with size 293x165 (35.5% wasted) ANI 2_main1-d5.ani with size 136x234 (8.6% wasted) ANI 2_main1-d2.ani with size 163x118 (7.8% wasted) Frame 0 too long!!: frametime = 0.397 (0.397) Got event GS_EVENT_CAMPAIGN_ROOM (54) in state GS_STATE_MAIN_MENU (1) Wokka! Error opening file (tofdemo2.fc2)! Error parsing 'tofdemo2.fc2' Error code = 5. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_CAMPAIGN_ROOM (42) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'fighter04.pof' IBX: Found a good IBX/TSB to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0x33c109fb, IBX checksum: 0x3341bc01 -- "fighter04.pof" Frame 0 too long!!: frametime = 0.854 (0.854) Frame 0 too long!!: frametime = 0.437 (0.437) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... Frame 0 too long!!: frametime = 1.357 (1.357) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== Someone passed an extension to bm_load for file 'load-tof-1-1.dds' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x5c98155d -- "warp.pof" 600 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x5560c5b0 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! ANI flk2 with size 241x132 (48.4% wasted) MISSION LOAD: 'tof-1-1' Starting mission message count : 177 Ending mission message count : 177 Current soundtrack set to -1 in event_music_reset_choices Loading model 'Angel.pof' IBX: Found a good IBX/TSB to read for 'Angel.pof'. IBX-DEBUG => POF checksum: 0x69f29dc8, IBX checksum: 0xb380750d -- "Angel.pof" Loading model 'fighter04.pof' IBX: Found a good IBX/TSB to read for 'fighter04.pof'. IBX-DEBUG => POF checksum: 0x33c109fb, IBX checksum: 0x3341bc01 -- "fighter04.pof" Loading model 'capital1t-01.pof' IBX: Found a good IBX/TSB to read for 'capital1t-01.pof'. IBX-DEBUG => POF checksum: 0x976d0a06, IBX checksum: 0x50139652 -- "capital1t-01.pof" Potential problem found: Unrecognized subsystem type 'Antennas', believed to be in ship capital1t-01.pof Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital1t-01.pof Allocating space for at least 30 new ship subsystems ... a total of 200 is now available (30 in-use). Loading model 'fighter1t-03.pof' IBX: Found a good IBX/TSB to read for 'fighter1t-03.pof'. IBX-DEBUG => POF checksum: 0x0533b19c, IBX checksum: 0x03bf032c -- "fighter1t-03.pof" Loading model 'fighter02.pof' IBX: Found a good IBX/TSB to read for 'fighter02.pof'. IBX-DEBUG => POF checksum: 0x4b47b73e, IBX checksum: 0xc46e7d86 -- "fighter02.pof" Submodel 'fighter02b' is detail level 1 of 'fighter02a' Submodel 'fighter02c' is detail level 2 of 'fighter02a' Submodel 'fighter02d' is detail level 3 of 'fighter02a' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Loading model 'navbuoy-vasudan.pof' IBX: Found a good IBX/TSB to read for 'navbuoy-vasudan.pof'. IBX-DEBUG => POF checksum: 0x5afde55c, IBX checksum: 0x0786126f -- "navbuoy-vasudan.pof" Loading model 'freighter01.pof' IBX: Found a good IBX/TSB to read for 'freighter01.pof'. IBX-DEBUG => POF checksum: 0xd05ac656, IBX checksum: 0xac005679 -- "freighter01.pof" Potential problem found: Unrecognized subsystem type 'freighter01a-clamp', believed to be in ship freighter01.pof Submodel 'freighter01b-clamp' is detail level 1 of 'freighter01a-clamp' Submodel 'freighter01c-clamp' is detail level 2 of 'freighter01a-clamp' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' Submodel 'thruster02b' is detail level 1 of 'thruster02a' Submodel 'thruster02c' is detail level 2 of 'thruster02a' Loading model 'cargo01.pof' IBX: Found a good IBX/TSB to read for 'cargo01.pof'. IBX-DEBUG => POF checksum: 0x84f8c651, IBX checksum: 0xb890d750 -- "cargo01.pof" Submodel 'cargo01b' is detail level 1 of 'cargo01a' Submodel 'cargo01c' is detail level 2 of 'cargo01a' Submodel 'cargo01d' is detail level 3 of 'cargo01a' Loading model 'freighter2v-01.pof' IBX: Found a good IBX/TSB to read for 'freighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x77050a10, IBX checksum: 0xba789bb3 -- "freighter2v-01.pof" Submodel 'vasfreight-b' is detail level 1 of 'vasfreight-a' Submodel 'vasfreight-c' is detail level 2 of 'vasfreight-a' Submodel 'vasfreight-d' is detail level 3 of 'vasfreight-a' Loading model 'cargo2v-01.pof' IBX: Found a good IBX/TSB to read for 'cargo2v-01.pof'. IBX-DEBUG => POF checksum: 0xce00c37b, IBX checksum: 0x815587fd -- "cargo2v-01.pof" Submodel 'cargo-b' is detail level 1 of 'cargo-a' Submodel 'cargo-c' is detail level 2 of 'cargo-a' Submodel 'cargo-d' is detail level 3 of 'cargo-a' Loading model 'cargo04.pof' IBX: Found a good IBX/TSB to read for 'cargo04.pof'. IBX-DEBUG => POF checksum: 0x0fc0049a, IBX checksum: 0x960efb98 -- "cargo04.pof" Submodel 'freighter05b-cargo' is detail level 1 of 'freighter05a-cargo' Submodel 'freighter05c-cargo' is detail level 2 of 'freighter05a-cargo' Submodel 'freighter05d-cargo' is detail level 3 of 'freighter05a-cargo' Loading model 'cruiser02.pof' IBX: Found a good IBX/TSB to read for 'cruiser02.pof'. IBX-DEBUG => POF checksum: 0x53870add, IBX checksum: 0x3d3eb0ac -- "cruiser02.pof" Submodel 'turret02b' is detail level 1 of 'turret02a' Submodel 'turret01b' is detail level 1 of 'turret01a' Loading model 'cruiser01.pof' IBX: Found a good IBX/TSB to read for 'cruiser01.pof'. IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x3ca1a048 -- "cruiser01.pof" Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull' Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull' Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' Loading model 'cruiser01x.pof' IBX: Found a good IBX/TSB to read for 'cruiser01x.pof'. IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof" Submodel 'cruiser01b-hull' is detail level 1 of 'cruiser01a-hull' Submodel 'cruiser01c-hull' is detail level 2 of 'cruiser01a-hull' Submodel 'cruiser01d-hull' is detail level 3 of 'cruiser01a-hull' Submodel 'turret09b-01-main' is detail level 1 of 'turret09a-01-main' Submodel 'turret09c-01-main' is detail level 2 of 'turret09a-01-main' Submodel 'turret09d-01-main' is detail level 3 of 'turret09a-01-main' Submodel 'turret09b-02-sub' is detail level 1 of 'turret09a-02-sub' Submodel 'turret09c-02-sub' is detail level 2 of 'turret09a-02-sub' Submodel 'radar01b-dish' is detail level 1 of 'radar01a-dish' Submodel 'radar01c-dish' is detail level 2 of 'radar01a-dish' Submodel 'radar01d-dish' is detail level 3 of 'radar01a-dish' OpenGL: Created 512x512 FBO! ANI 2_lock1_fs1 with size 46x46 (28.1% wasted) ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted) ANI 2_lead1_fs1 with size 35x35 (45.3% wasted) ANI 2_energy2_fs1 with size 85x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted) ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted) ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted) ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted) ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted) ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'starfield.pof' IBX: Found a good IBX/TSB to read for 'starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3c5c6a1d -- "starfield.pof" Model starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== Loading model 'support01.pof' IBX: Found a good IBX/TSB to read for 'support01.pof'. IBX-DEBUG => POF checksum: 0x100dd848, IBX checksum: 0x8c7cf5c5 -- "support01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX/TSB to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x0afa9a87 -- "support2v-01.pof" Submodel 'hercb' is detail level 1 of 'herca' Submodel 'hercc' is detail level 2 of 'herca' Submodel 'hercd' is detail level 3 of 'herca' Loading model 'support02.pof' IBX: Found a good IBX/TSB to read for 'support02.pof'. IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0x601036db -- "support02.pof" Submodel 'vsupport01b-hull' is detail level 1 of 'vsupport01a-hull' Submodel 'vsupport01c-hull' is detail level 2 of 'vsupport01a-hull' Submodel 'vsupport01d-hull' is detail level 3 of 'vsupport01a-hull' Submodel 'thruster01b' is detail level 1 of 'thruster01a' Submodel 'thruster01c' is detail level 2 of 'thruster01a' About to page in ships! ANI shield-f04 with size 112x93 (27.3% wasted) ANI shield-b01 with size 112x93 (27.3% wasted) ANI shield-angel with size 112x93 (27.3% wasted) ANI shield-f02 with size 112x93 (27.3% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) BMPMAN: Found EFF (exp_smoke.eff) with 15 frames at 30 fps. ANI thrusterparticle01 with size 80x80 (37.5% wasted) BMPMAN: Found EFF (alouqua_anibitmap.eff) with 6 frames at 20 fps. Loading model 'MX-50.pof' IBX: Found a good IBX/TSB to read for 'MX-50.pof'. IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0xc15af91d -- "MX-50.pof" DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format Loading model 'Fury.pof' IBX: Found a good IBX/TSB to read for 'Fury.pof'. IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x5df55e6e -- "Fury.pof" DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format Loading model 'tempest.pof' IBX: Found a good IBX/TSB to read for 'tempest.pof'. IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0x2e16d3b7 -- "tempest.pof" Loading model 'concuss.pof' IBX: Found a good IBX/TSB to read for 'concuss.pof'. IBX-DEBUG => POF checksum: 0x8c25e5ac, IBX checksum: 0x7049e56d -- "concuss.pof" Loading model 'Synaptic.pof' IBX: Found a good IBX/TSB to read for 'Synaptic.pof'. IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x96df1ffb -- "Synaptic.pof" Loading model 'cmeasure01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x9bc8c6b0 -- "cmeasure01.pof" Loading model 'harbinger.pof' IBX: Found a good IBX/TSB to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xd46f23db -- "harbinger.pof" Loading model 'hornet.pof' IBX: Found a good IBX/TSB to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xe071ac5e -- "hornet.pof" DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (exp_fire.eff) with 14 frames at 42 fps. BMPMAN: Found EFF (redhit_d.eff) with 31 frames at 175 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted) ANI 2_lead1_fs1.ani with size 35x35 (45.3% wasted) ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted) ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted) ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted) ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted) ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted) ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted) ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted) ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shield-f04.ani with size 112x93 (27.3% wasted) ANI shield-b01.ani with size 112x93 (27.3% wasted) ANI shield-angel.ani with size 112x93 (27.3% wasted) ANI shield-f02.ani with size 112x93 (27.3% wasted) ANI thrusterparticle01.ani with size 80x80 (37.5% wasted) User bitmap 'TMP163x118+16' User bitmap 'TMP136x234+16' User bitmap 'TMP293x165+16' User bitmap 'TMP234x210+16' User bitmap 'TMP91x72+16' User bitmap 'TMP110x123+16' User bitmap 'TMP187x224+16' User bitmap 'TMP298x368+16' User bitmap 'TMP163x118+16' User bitmap 'TMP136x234+16' User bitmap 'TMP293x165+16' User bitmap 'TMP234x210+16' User bitmap 'TMP91x72+16' User bitmap 'TMP110x123+16' User bitmap 'TMP187x224+16' User bitmap 'TMP298x368+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2027/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 324, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_starmap02.ani with size 200x150 (41.4% wasted) Frame 0 too long!!: frametime = 24.604 (24.604) ANI cb_mccarthy.ani with size 200x150 (41.4% wasted) Someone passed an extension to bm_load for file 'cb.valkyrie.ani' Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI icon_ml16 with size 56x24 (25.0% wasted) ANI icon_phalanx with size 56x24 (25.0% wasted) ANI icon_disruptor with size 56x24 (25.0% wasted) ANI iconcapital with size 97x29 (9.4% wasted) ANI Fadecapital with size 97x29 (9.4% wasted) ANI Fadecapital.ani with size 97x29 (9.4% wasted) ANI iconwaypoint with size 23x26 (18.8% wasted) ANI Fadewaypoint with size 23x26 (18.8% wasted) ANI Fadewaypoint.ani with size 23x26 (18.8% wasted) ANI iconfighterw with size 50x46 (28.1% wasted) ANI fadefighterW with size 50x46 (28.1% wasted) ANI fadefighterW.ani with size 50x46 (28.1% wasted) ANI iconhighlight02 with size 164x164 (35.9% wasted) ANI iconhighlight02.ani with size 164x164 (35.9% wasted) ANI iconcruiser with size 70x29 (9.4% wasted) ANI Fadecruiser with size 70x29 (9.4% wasted) ANI Fadecruiser.ani with size 70x29 (9.4% wasted) Frame 0 too long!!: frametime = 0.496 (0.496) ANI iconcapital.ani with size 97x29 (9.4% wasted) Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10) ANI iconwing01.ani with size 32x28 (12.5% wasted) Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11) ANI icon_ml16.ani with size 56x24 (25.0% wasted) ANI icon_phalanx.ani with size 56x24 (25.0% wasted) ANI icon_disruptor.ani with size 56x24 (25.0% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16) Entering game at time = 54.194 Frame 1 too long!!: frametime = 0.590 (0.590) message 'Mission start' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) message 'Start 2' with invalid head. Fix by assigning persona to the message. Frame 580 too long!!: frametime = 0.361 (0.361) Frame 583 too long!!: frametime = 0.315 (0.315) Frame 589 too long!!: frametime = 0.500 (0.500) Frame 592 too long!!: frametime = 0.580 (0.580) message 'Start 3' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 160x120 (6.3% wasted) Frame 598 too long!!: frametime = 0.784 (0.784) Frame 601 too long!!: frametime = 0.940 (0.940) Frame 602 too long!!: frametime = 0.353 (0.353) Frame 607 too long!!: frametime = 4.352 (4.352) message 'Start 4' with invalid head. Fix by assigning persona to the message. ANI Head-TP4a.ani with size 160x120 (6.3% wasted) 1000 frames executed in 30.003 seconds, 33.330 frames per second. message 'Virgo sighted' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 160x120 (6.3% wasted) ANI Head-TP4a.ani with size 160x120 (6.3% wasted) Frame 4748: Could not create debris, no more slots left Frame 4748: Could not create debris, no more slots left Frame 4748: Could not create debris, no more slots left Frame 4782: Could not create debris, no more slots left Frame 4782: Could not create debris, no more slots left message 'Virgo destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 160x120 (6.3% wasted) message 'More Zods' with invalid head. Fix by assigning persona to the message. ANI Head-TP4b.ani with size 160x120 (6.3% wasted) message 'Bes' with invalid head. Fix by assigning persona to the message. message 'Libra destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM1b.ani with size 160x120 (6.3% wasted) message 'Sagittarius destroyed' with invalid head. Fix by assigning persona to the message. ANI Head-CM1a.ani with size 160x120 (6.3% wasted) Frame 12239: Could not create debris, no more slots left Frame 12239: Could not create debris, no more slots left Frame 12241: Could not create debris, no more slots left Frame 12241: Could not create debris, no more slots left Frame 12243: Could not create debris, no more slots left Frame 12243: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12245: Could not create debris, no more slots left Frame 12252: Could not create debris, no more slots left Frame 12253: Could not create debris, no more slots left Frame 12253: Could not create debris, no more slots left Frame 12253: Could not create debris, no more slots left Frame 12253: Could not create debris, no more slots left Frame 12254: Could not create debris, no more slots left Frame 12255: Could not create debris, no more slots left Frame 12255: Could not create debris, no more slots left Frame 12255: Could not create debris, no more slots left Frame 12255: Could not create debris, no more slots left Frame 12255: Could not create debris, no more slots left Frame 12257: Could not create debris, no more slots left Frame 12257: Could not create debris, no more slots left Frame 12257: Could not create debris, no more slots left Frame 12257: Could not create debris, no more slots left Frame 12257: Could not create debris, no more slots left Frame 12258: Could not create debris, no more slots left Frame 12258: Could not create debris, no more slots left Frame 12258: Could not create debris, no more slots left Frame 12259: Could not create debris, no more slots left Frame 12259: Could not create debris, no more slots left Frame 12259: Could not create debris, no more slots left Frame 12259: Could not create debris, no more slots left Frame 12260: Could not create debris, no more slots left Frame 12260: Could not create debris, no more slots left Frame 12261: Could not create debris, no more slots left Frame 12261: Could not create debris, no more slots left Frame 12261: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12262: Could not create debris, no more slots left Frame 12267: Could not create debris, no more slots left Frame 12268: Could not create debris, no more slots left Frame 12268: Could not create debris, no more slots left Frame 12268: Could not create debris, no more slots left Frame 12269: Could not create debris, no more slots left Frame 12269: Could not create debris, no more slots left Frame 12269: Could not create debris, no more slots left Frame 12274: Could not create debris, no more slots left Frame 12274: Could not create debris, no more slots left Frame 12274: Could not create debris, no more slots left Frame 12274: Could not create debris, no more slots left Frame 12274: Could not create debris, no more slots left Frame 12275: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left Frame 12280: Could not create debris, no more slots left ANI Head-TP3a.ani with size 160x120 (6.3% wasted) Frame 12621: Could not create debris, no more slots left Frame 12621: Could not create debris, no more slots left Frame 12622: Could not create debris, no more slots left Frame 12623: Could not create debris, no more slots left Frame 12623: Could not create debris, no more slots left Frame 12623: Could not create debris, no more slots left Frame 12624: Could not create debris, no more slots left Frame 12624: Could not create debris, no more slots left Frame 12625: Could not create debris, no more slots left Frame 12625: Could not create debris, no more slots left Frame 12625: Could not create debris, no more slots left Frame 12628: Could not create debris, no more slots left Frame 12628: Could not create debris, no more slots left Frame 12628: Could not create debris, no more slots left Frame 12628: Could not create debris, no more slots left Frame 12631: Could not create debris, no more slots left Frame 12631: Could not create debris, no more slots left Frame 12671: Could not create debris, no more slots left Frame 12671: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12672: Could not create debris, no more slots left Frame 12674: Could not create debris, no more slots left Frame 12675: Could not create debris, no more slots left Frame 12675: Could not create debris, no more slots left Frame 12675: Could not create debris, no more slots left Frame 12675: Could not create debris, no more slots left Frame 12676: Could not create debris, no more slots left Frame 12694: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12695: Could not create debris, no more slots left Frame 12696: Could not create debris, no more slots left Frame 12697: Could not create debris, no more slots left Frame 12701: Could not create debris, no more slots left Frame 12701: Could not create debris, no more slots left Frame 12701: Could not create debris, no more slots left Frame 12874: Could not create debris, no more slots left Frame 12874: Could not create debris, no more slots left Frame 12874: Could not create debris, no more slots left Frame 12874: Could not create debris, no more slots left Frame 12876: Could not create debris, no more slots left Frame 12876: Could not create debris, no more slots left Frame 12876: Could not create debris, no more slots left Frame 12877: Could not create debris, no more slots left Frame 12877: Could not create debris, no more slots left Frame 12877: Could not create debris, no more slots left Frame 12878: Could not create debris, no more slots left Frame 12879: Could not create debris, no more slots left Frame 12879: Could not create debris, no more slots left Frame 12879: Could not create debris, no more slots left Frame 12881: Could not create debris, no more slots left Frame 12881: Could not create debris, no more slots left Frame 12881: Could not create debris, no more slots left Frame 12884: Could not create debris, no more slots left Frame 12885: Could not create debris, no more slots left Frame 12885: Could not create debris, no more slots left Frame 12885: Could not create debris, no more slots left Frame 12889: Could not create debris, no more slots left Frame 12889: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12894: Could not create debris, no more slots left Frame 12897: Could not create debris, no more slots left Frame 12897: Could not create debris, no more slots left Frame 12897: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12899: Could not create debris, no more slots left Frame 12900: Could not create debris, no more slots left Frame 12900: Could not create debris, no more slots left Frame 12900: Could not create debris, no more slots left Frame 12900: Could not create debris, no more slots left Frame 12900: Could not create debris, no more slots left Frame 12911: Could not create debris, no more slots left Frame 12911: Could not create debris, no more slots left Frame 12911: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12912: Could not create debris, no more slots left Frame 12914: Could not create debris, no more slots left Frame 12914: Could not create debris, no more slots left Frame 12914: Could not create debris, no more slots left Frame 12915: Could not create debris, no more slots left Frame 12915: Could not create debris, no more slots left Frame 12915: Could not create debris, no more slots left Frame 12915: Could not create debris, no more slots left Frame 12917: Could not create debris, no more slots left Frame 12917: Could not create debris, no more slots left Frame 12917: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12941: Could not create debris, no more slots left Frame 12947: Could not create debris, no more slots left Frame 12947: Could not create debris, no more slots left Frame 12947: Could not create debris, no more slots left Frame 12956: Could not create debris, no more slots left Frame 12956: Could not create debris, no more slots left Frame 12956: Could not create debris, no more slots left message 'Cargo depot destroyed' with invalid head. Fix by assigning persona to the message. Dumping screen to 'screen2547' Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... ... Log closed, Tue Jun 22 18:15:54 2010