========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.12 Passed cmdline options: -spec_exp 15 -ogl_spec 20 -spec_static 1.5 -spec_point 1.2 -spec_tube 1.5 -ambient_factor 35 -env -mipmap -missile_lighting -glow -spec -normal -3dshockwave -post_process -dualscanlines -targetinfo -3dwarp -warp_flash -snd_preload -mod mediavps Building file index... Found root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' with a checksum of 0x07e72699 Found root pack 'C:\Games\FreeSpace2\mediavps\FS2cutscenepack.vp' with a checksum of 0x84396e99 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xd06bf123 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xc9e372bb Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' with a checksum of 0x0dc7bb8f Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0xa3141c30 Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x4dbbbe96 Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'C:\Games\FreeSpace2\mediavps\' ... 8 files Searching root pack 'C:\Games\FreeSpace2\mediavps\3610_Patch.vp' ... 180 files Searching root pack 'C:\Games\FreeSpace2\mediavps\FS2cutscenepack.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Advanced.vp' ... 2868 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Assets.vp' ... 1810 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Core.vp' ... 146 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Effects.vp' ... 1046 files Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Music.vp' ... 32 files Searching root 'C:\Games\FreeSpace2\' ... 13 files Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files Found 18 roots and 13108 files. AutoLang: Language auto-detection successful... Setting language to English TBM => Starting parse of 'mv_strings-lcl.tbm' ... Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1600x900 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : ATI Radeon HD 5800 Series OpenGL Version : 4.0.9836 Compatibility Profile Context Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_ARB_shader_texture_lod". Found special extension function "wglSwapIntervalEXT". Initializing Shaders Manager... Loading and compiling main shaders... Compiling main shader -> main-v.sdr (null-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (b-f.sdr) ... Compiling main shader -> main-v.sdr (b-v.sdr) / main-f.sdr (bg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lb-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lbs-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lbse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lbsne-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfb-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbg-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbgs-f.sdr) ... Compiling main shader -> main-v.sdr (lf-v.sdr) / main-f.sdr (lfbs-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbgse-f.sdr) ... Compiling main shader -> main-v.sdr (lfe-v.sdr) / main-f.sdr (lfbse-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbgsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbn-f.sdr) ... Compiling main shader -> main-v.sdr (lfn-v.sdr) / main-f.sdr (lfbsn-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lfne-v.sdr) / main-f.sdr (lfbsne-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (null-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lg-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (lgs-f.sdr) ... Compiling main shader -> main-v.sdr (l-v.sdr) / main-f.sdr (ls-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lgse-f.sdr) ... Compiling main shader -> main-v.sdr (le-v.sdr) / main-f.sdr (lse-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lgsn-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (ln-f.sdr) ... Compiling main shader -> main-v.sdr (ln-v.sdr) / main-f.sdr (lsn-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lgsne-f.sdr) ... Compiling main shader -> main-v.sdr (lne-v.sdr) / main-f.sdr (lsne-f.sdr) ... Shaders Manager initialized. Max texture units: 8 (16) Max elements vertices: 2147483647 Max elements indices: 16777215 Max texture size: 16384x16384 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. Using GLSL for model rendering. Shader Version: 4.00 ... OpenGL init is complete! Size of bitmap info = 760 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. TBM => Starting parse of 'flak-sct.tbm' ... TBM => Starting parse of 'velindc-sct.tbm' ... SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... render_target: creating new 1600x900 FBO render_buffer: creating new 1600x900 render buffer texture_pool: creating new 1600x900 texture Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-sdf.tbm' ... TBM => Starting parse of 'mv_adveffects-sdf.tbm' ... ANI 2_radar1 with size 209x170 (33.6% wasted) Windows reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices TBM => Starting parse of 'mv_music-mus.tbm' ... TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ... Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. TBM => Starting parse of 'mv_effects-wxp.tbm' ... TBM => Starting parse of 'mv_adveffects-wxp.tbm' ... BMPMAN: Found EFF (exp20.eff) with 64 frames at 30 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps. BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps. BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps. BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps. ANI Lamprey_Impact with size 80x80 (37.5% wasted) BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps. TBM => Starting parse of 'mv_effects-wep.tbm' ... TBM => Starting parse of 'mv_tech-wep.tbm' ... TBM => Starting parse of 'mv_models-wep.tbm' ... TBM => Starting parse of 'mv_adveffects-wep.tbm' ... TBM => Starting parse of 'mv_trails-shp.tbm' ... TBM => Starting parse of 'mv_dragon-shp.tbm' ... TBM => Starting parse of 'mv_density-shp.tbm' ... TBM => Starting parse of 'mv_models-shp.tbm' ... TBM => Starting parse of 'mv_adveffects-shp.tbm' ... TBM => Starting parse of 'mv_tech-shp.tbm' ... TBM => Starting parse of 'mv_escort-hdg.tbm' ... TBM => Starting parse of 'mv_effects-str.tbm' ... loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 306 TrackIR Init Failed - 1 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' ANI 2_Loading with size 824x43 (32.8% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps. BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps. TBM => Starting parse of 'mv_fireball-fbl.tbm' ... TBM => Starting parse of 'mv_adveffects-fbl.tbm' ... BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps. BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps. Loading warp model Loading model 'warp.pof' IBX: Found a good IBX/TSB to read for 'warp.pof'. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0x3888b26c -- "warp.pof" 300 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX/TSB to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof" BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.) SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'SM1-04.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 107th Ravens Someone passed an extension to bm_load for file 'ravens.pcx' Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Using alternate ship type name: Unknown Starting mission message count : 205 Ending mission message count : 228 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-02.pof'. IBX-DEBUG => POF checksum: 0xcdb3e195, IBX checksum: 0x3176ea32 -- "fighter2t-02.pof" Loading model 'cruiser2s-01.pof' IBX: Found a good IBX/TSB to read for 'cruiser2s-01.pof'. IBX-DEBUG => POF checksum: 0x96a2dce5, IBX checksum: 0x68cccb53 -- "cruiser2s-01.pof" BMPMAN: Found EFF (cruistiles2-glow.eff) with 50 frames at 25 fps. BMPMAN: Found EFF (cruistiles4-glow.eff) with 50 frames at 25 fps. BMPMAN: Found EFF (cruistiles5-glow.eff) with 37 frames at 15 fps. Potential problem found: Unrecognized subsystem type 'reactor', believed to be in ship cruiser2s-01.pof Allocating space for at least 20 new ship subsystems ... a total of 200 is now available (20 in-use). Loading model 'cargo05.pof' IBX: Found a good IBX/TSB to read for 'cargo05.pof'. IBX-DEBUG => POF checksum: 0xc12d8b7b, IBX checksum: 0x8af13598 -- "cargo05.pof" Loading model 'cargo06.pof' IBX: Found a good IBX/TSB to read for 'cargo06.pof'. IBX-DEBUG => POF checksum: 0x2ca9e578, IBX checksum: 0xec5db953 -- "cargo06.pof" Loading model 'transport03.pof' IBX: Found a good IBX/TSB to read for 'transport03.pof'. IBX-DEBUG => POF checksum: 0xefff5acf, IBX checksum: 0x86b75718 -- "transport03.pof" BMPMAN: Found EFF (transport03-01-glow.eff) with 37 frames at 15 fps. Loading model 'freighter06.pof' IBX: Found a good IBX/TSB to read for 'freighter06.pof'. IBX-DEBUG => POF checksum: 0x8e2776b4, IBX checksum: 0x88815345 -- "freighter06.pof" BMPMAN: Found EFF (freighter06-01-glow.eff) with 37 frames at 15 fps. Loading model 'freighter07.pof' IBX: Found a good IBX/TSB to read for 'freighter07.pof'. IBX-DEBUG => POF checksum: 0x5825bbea, IBX checksum: 0xc907e1d5 -- "freighter07.pof" BMPMAN: Found EFF (freighter07-01-glow.eff) with 37 frames at 15 fps. BMPMAN: Found EFF (freighter07-02-glow.eff) with 37 frames at 20 fps. Loading model 'freighter2s-01.pof' IBX: Found a good IBX/TSB to read for 'freighter2s-01.pof'. IBX-DEBUG => POF checksum: 0x0853bc1b, IBX checksum: 0xec7077f2 -- "freighter2s-01.pof" BMPMAN: Found EFF (stiles2-glow.eff) with 50 frames at 25 fps. BMPMAN: Found EFF (tile2-glow.eff) with 50 frames at 25 fps. Unknown special object type $path01 while reading model freighter2s-01.pof Loading model 'cargo2s-01.pof' IBX: Found a good IBX/TSB to read for 'cargo2s-01.pof'. IBX-DEBUG => POF checksum: 0xc0e9ca3f, IBX checksum: 0x7dc22773 -- "cargo2s-01.pof" BMPMAN: Found EFF (tile4-glow.eff) with 50 frames at 25 fps. Loading model 'fighter2s-02.pof' IBX: Found a good IBX/TSB to read for 'fighter2s-02.pof'. IBX-DEBUG => POF checksum: 0x85ec93bc, IBX checksum: 0xb90433ea -- "fighter2s-02.pof" BMPMAN: Found EFF (fighter2s-02-glow.eff) with 37 frames at 25 fps. Loading model 'capital01.pof' IBX: Found a good IBX/TSB to read for 'capital01.pof'. IBX-DEBUG => POF checksum: 0x9e305e56, IBX checksum: 0x5d3a90c3 -- "capital01.pof" Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship capital01.pof Loading model 'corvette2v-01.pof' IBX: Found a good IBX/TSB to read for 'corvette2v-01.pof'. IBX-DEBUG => POF checksum: 0xd5ba13a1, IBX checksum: 0x4dbf8cff -- "corvette2v-01.pof" Loading model 'fighter2s-03.pof' IBX: Found a good IBX/TSB to read for 'fighter2s-03.pof'. IBX-DEBUG => POF checksum: 0x26d0ea87, IBX checksum: 0xdf758ddf -- "fighter2s-03.pof" BMPMAN: Found EFF (fighter2s-03-glow.eff) with 40 frames at 26 fps. Loading model 'cruiser03.pof' IBX: Found a good IBX/TSB to read for 'cruiser03.pof'. IBX-DEBUG => POF checksum: 0xd227e3e6, IBX checksum: 0xa9c02286 -- "cruiser03.pof" BMPMAN: Found EFF (cruiser03-03-glow.eff) with 37 frames at 20 fps. BMPMAN: Found EFF (cruiser03-01-glow.eff) with 37 frames at 15 fps. Loading model 'bomber10.pof' IBX: Found a good IBX/TSB to read for 'bomber10.pof'. IBX-DEBUG => POF checksum: 0x633f6999, IBX checksum: 0x7392bb67 -- "bomber10.pof" BMPMAN: Found EFF (bomber10-01-glow.eff) with 37 frames at 25 fps. Loading model 'fighter2t-05.pof' IBX: Found a good IBX/TSB to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0xc8b2f868, IBX checksum: 0x3dfad880 -- "fighter2t-05.pof" Loading model 'fighter2v-01.pof' IBX: Found a good IBX/TSB to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof" Loading model 'Gate2a-01.pof' IBX: Found a good IBX/TSB to read for 'Gate2a-01.pof'. IBX-DEBUG => POF checksum: 0x5c0591f4, IBX checksum: 0xd4bdc68f -- "Gate2a-01.pof" Potential problem found: Unrecognized subsystem type 'jump2a', believed to be in ship Gate2a-01.pof Potential problem found: Unrecognized subsystem type 'jump1a', believed to be in ship Gate2a-01.pof Unknown special object type $path01 while reading model Gate2a-01.pof Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump2a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' Found live debris model for 'jump1a' OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Loading model 'Starfield.pof' IBX: Found a good IBX/TSB to read for 'Starfield.pof'. IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof" Model Starfield.pof has a null moment of inertia! (This is only a problem if the model is a ship.) ANI debris01 with size 51x38 (40.6% wasted) ANI debris02 with size 26x19 (40.6% wasted) ANI debris04 with size 36x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Loading model 'support2t-01.pof' IBX: Found a good IBX/TSB to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0x6512c7b6, IBX checksum: 0xd4a3527c -- "support2t-01.pof" Loading model 'support2v-01.pof' IBX: Found a good IBX/TSB to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0x0abd41b4, IBX checksum: 0x3aadce53 -- "support2v-01.pof" Allocating space for at least 237 new ship subsystems ... a total of 400 is now available (75 in-use). About to page in ships! ANI shieldft-02 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) ANI shieldfv-01 with size 112x93 (27.3% wasted) ANI shieldfs-02 with size 112x93 (27.3% wasted) ANI shieldfs-03 with size 112x93 (27.3% wasted) ANI shield-b10 with size 112x93 (27.3% wasted) BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps. BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps. BMPMAN: Found EFF (Alouqua_AniBitmap.eff) with 6 frames at 20 fps. BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (SbeamAglow.eff) with 24 frames at 60 fps. BMPMAN: Found EFF (SbeamAC.eff) with 30 frames at 40 fps. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps. BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps. BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (GreenBeam2Glow.eff) with 30 frames at 60 fps. BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps. BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps. Loading model 'Blip.pof' IBX: Found a good IBX/TSB to read for 'Blip.pof'. IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof" Loading model 'rockeye.pof' IBX: Found a good IBX/TSB to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof" Loading model 'Tempest.pof' IBX: Found a good IBX/TSB to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0xd02a81ee, IBX checksum: 0xf6422721 -- "Tempest.pof" Loading model 'NewHornet.pof' IBX: Found a good IBX/TSB to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "NewHornet.pof" Loading model 'bombardier.pof' IBX: Found a good IBX/TSB to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof" Loading model 'crossbow.pof' IBX: Found a good IBX/TSB to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof" No subsystems found for model "crossbow.pof". Loading model 'cmeasure01.pof' IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0x39d1d2bf, IBX checksum: 0x23737dab -- "cmeasure01.pof" Loading model 'S_Rockeye.pof' IBX: Found a good IBX/TSB to read for 'S_Rockeye.pof'. IBX-DEBUG => POF checksum: 0xa2927569, IBX checksum: 0xcd80e6f0 -- "S_Rockeye.pof" BMPMAN: Found EFF (smissile1-glow.eff) with 20 frames at 20 fps. Loading model 'S_Hornet.pof' IBX: Found a good IBX/TSB to read for 'S_Hornet.pof'. IBX-DEBUG => POF checksum: 0xc71eb98d, IBX checksum: 0x209bce27 -- "S_Hornet.pof" Loading model 'S_Harpoon.pof' IBX: Found a good IBX/TSB to read for 'S_Harpoon.pof'. IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof" Loading model 'S_Trebuchet.pof' IBX: Found a good IBX/TSB to read for 'S_Trebuchet.pof'. IBX-DEBUG => POF checksum: 0x843f2910, IBX checksum: 0x3d8ebd88 -- "S_Trebuchet.pof" Loading model 'ShivanCluster.pof' IBX: Found a good IBX/TSB to read for 'ShivanCluster.pof'. IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof" BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 60 fps. Loading model 'S_Infyrno.pof' IBX: Found a good IBX/TSB to read for 'S_Infyrno.pof'. IBX-DEBUG => POF checksum: 0x670850d0, IBX checksum: 0xaa88a090 -- "S_Infyrno.pof" Loading model 'S_Bomb.pof' IBX: Found a good IBX/TSB to read for 'S_Bomb.pof'. IBX-DEBUG => POF checksum: 0x5d0706f9, IBX checksum: 0x7e75b232 -- "S_Bomb.pof" Loading model 'debris01.pof' IBX: Found a good IBX/TSB to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX/TSB to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof" BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps. Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_Loading.ani with size 824x43 (32.8% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x24 (25.0% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI debris01.ani with size 51x38 (40.6% wasted) ANI debris02.ani with size 26x19 (40.6% wasted) ANI debris04.ani with size 36x27 (15.6% wasted) ANI shieldft-02.ani with size 112x93 (27.3% wasted) ANI shieldft-05.ani with size 112x93 (27.3% wasted) ANI shieldfv-01.ani with size 112x93 (27.3% wasted) ANI shieldfs-02.ani with size 112x93 (27.3% wasted) ANI shieldfs-03.ani with size 112x93 (27.3% wasted) ANI shield-b10.ani with size 112x93 (27.3% wasted) User bitmap 'TMP308x190+16' User bitmap 'TMP337x206+16' User bitmap 'TMP69x119+16' User bitmap 'TMP231x145+16' User bitmap 'TMP273x158+16' User bitmap 'TMP319x174+16' User bitmap 'TMP192x116+16' User bitmap 'TMP509x189+16' User bitmap 'TMP209x477+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 2680/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 682, Estimated count = 425 ================================================ Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) ANI cb_sm1-04_a.ani with size 440x200 (21.9% wasted) Frame 0 too long!!: frametime = 12.603 (12.603) Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) ANI iconfighter2t-02 with size 32x28 (12.5% wasted) ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI iconHornet with size 56x24 (25.0% wasted) ANI iconCrossbow with size 56x24 (25.0% wasted) ANI icont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node with size 100x100 (21.9% wasted) ANI Fadeicont-node.ani with size 100x100 (21.9% wasted) ANI icons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser with size 70x28 (12.5% wasted) ANI Fadeicons-cruiser.ani with size 70x28 (12.5% wasted) ANI icons-fighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW with size 59x40 (37.5% wasted) ANI Fadeicons-FighterW.ani with size 59x40 (37.5% wasted) ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) ANI iconv-fightW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted) ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted) Frame 0 too long!!: frametime = 0.332 (0.332) ANI icont-node.ani with size 100x100 (21.9% wasted) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 25.825 Compiling special shader -> post-v.sdr / brightpass-f.sdr ... render_target: creating new 800x800 FBO render_buffer: creating new 800x800 render buffer texture_pool: creating new 800x800 texture