FreeSpace version: 3.6.10 Passed cmdline options: -spec_exp 8.2 -spec_static 3.5 -spec_point 8.6 -spec_tube 1.0 -ambient_factor 70 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -normal -3dshockwave -ballistic_gauge -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload Building file index... Found root pack 'D:\Games\Space Sim\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442 Found root pack 'D:\Games\Space Sim\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c Found root pack 'D:\Games\Space Sim\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e Found root pack 'D:\Games\Space Sim\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a Found root pack 'D:\Games\Space Sim\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1 Found root pack 'D:\Games\Space Sim\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a Found root pack 'D:\Games\Space Sim\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e Found root pack 'D:\Games\Space Sim\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82 Found root pack 'D:\Games\Space Sim\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71 Found root pack 'D:\Games\Space Sim\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d Searching root 'D:\Games\Space Sim\FreeSpace2\' ... 131 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\multi-voice-pack.vp' ... 307 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\root_fs2.vp' ... 157 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\smarty_fs2.vp' ... 10 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\sparky_fs2.vp' ... 3027 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\stu_fs2.vp' ... 2355 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\tango1_fs2.vp' ... 32 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\tango2_fs2.vp' ... 15 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\tango3_fs2.vp' ... 10 files Searching root pack 'D:\Games\Space Sim\FreeSpace2\warble_fs2.vp' ... 52 files Found 11 roots and 7433 files. AutoLang: Language auto-detection successful... Setting language to English Initializing OpenAL... Using 'Generic Hardware' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! Initializing OpenGL graphics device at 1280x1024 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1 OpenGL Vendor : NVIDIA Corporation OpenGL Renderer : GeForce 8800 GTS/PCI/SSE2 OpenGL Version : 3.2.0 Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Using extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Using extension "GL_ARB_shading_language_100". Using extension "GL_ARB_shader_objects". Using extension "GL_ARB_vertex_shader". Using extension "GL_ARB_fragment_shader". Using extension "GL_NV_vertex_program3". Found special extension function "wglSwapIntervalEXT". Compiling shader -> null-v.sdr / null-f.sdr ... Shader in_error! Disabling GLSL! Max texture units: 4 (4) Max elements vertices: 1048576 Max elements indices: 1048576 Max texture size: 8192x8192 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checked SCRIPTING: Splash hook has been run SCRIPTING: Splash screen conditional hook has been run Using high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Joystick #1: Microsoft PC-joystick driver Windoze reported 16 joysticks, we found 1 There is FF on this joystick! (The peasants cheer) FF: Hit effect 1 loaded FF: Hit effect 2 loaded FF: Fire primary effect loaded FF: Fire Secondary effect loaded FF: Spring effect loaded FF: Starting effect Spring FF: Afterburner effect 1 loaded FF: Afterburner effect 2 loaded FF: Dock effect loaded FF: Explosion effect loaded FF: Deathroll effect 1 loaded FF: Deathroll effect 2 loaded Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap Contrail01.pcx -- number 175 Found bitmap ExpMissileHit1.ani -- number 115 Found bitmap lightning.pcx -- number 178 Found bitmap lightning.pcx -- number 178 Found bitmap lightning.pcx -- number 178 Found bitmap beam-dblue.pcx -- number 179 loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 137 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) Loaded main_amb.wav Loading 2_ChoosePilot-m.pcx for the first time. Loading 2_ChoosePilot-m.pcx (1024x768x8) Loading 2_ChoosePilot.pcx for the first time. Loading 2_ChoosePilot.pcx (1024x768x16) Fast-unloading 2_ChoosePilot.pcx. 1024x768x16 Loading 2_CPB_060002.pcx for the first time. Loading 2_CPB_060002.pcx (71x37x16) Fast-unloading 2_CPB_060002.pcx. 71x37x16 Loading cursor.ani for the first time. Loading cursor.ani (24x24x16) ANI cursor.ani with size 24x24 (25.0% wasted) Fast-unloading cursor.ani. 24x24x16 Loaded user_o.wav Loading 2_CPB_030001.pcx for the first time. Loading 2_CPB_030001.pcx (39x49x16) Fast-unloading 2_CPB_030001.pcx. 39x49x16 Loading 2_CPB_040001.pcx for the first time. Loading 2_CPB_040001.pcx (39x49x16) Fast-unloading 2_CPB_040001.pcx. 39x49x16 Loading 2_CPB_050001.pcx for the first time. Loading 2_CPB_050001.pcx (77x58x16) Fast-unloading 2_CPB_050001.pcx. 77x58x16 Loading 2_CPB_050002.pcx for the first time. Loading 2_CPB_050002.pcx (77x58x16) Fast-unloading 2_CPB_050002.pcx. 77x58x16 Loaded commit.wav Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) Releasing bitmap 2_ChoosePilot-m.pcx in slot 183 with handle 156933 Unloading 2_CPB_000001.pcx. 79x52x0 Unloading 2_CPB_000002.pcx. 79x52x0 Unloading 2_CPB_010001.pcx. 69x52x0 Unloading 2_CPB_010002.pcx. 69x52x0 Unloading 2_CPB_020001.pcx. 83x52x0 Unloading 2_CPB_020002.pcx. 83x52x0 Unloading 2_CPB_030001.pcx. 39x49x16 Unloading 2_CPB_030002.pcx. 39x49x0 Unloading 2_CPB_040001.pcx. 39x49x16 Unloading 2_CPB_040002.pcx. 39x49x0 Unloading 2_CPB_050001.pcx. 77x58x16 Unloading 2_CPB_050002.pcx. 77x58x16 Unloading 2_CPB_060001.pcx. 71x37x0 Unloading 2_CPB_060002.pcx. 71x37x16 Unloading 2_CPB_070001.pcx. 62x37x0 Unloading 2_CPB_070002.pcx. 62x37x0 Releasing bitmap 2_ChoosePilot.pcx in slot 205 with handle 242455 Someone passed an extension to bm_load for file 'hammer1.pcx' Loading hammer1.pcx for the first time. Loading hammer1.pcx (128x128x16) Bumping dynamic sexp node limit from 0 to 250... Bumping dynamic sexp node limit from 250 to 500... Bumping dynamic sexp node limit from 500 to 750... Loading 2_MainHall1-m.pcx for the first time. Loading 2_MainHall1-m.pcx (1024x768x8) ANI 2_mainwalk.ani with size 209x477 (6.8% wasted) ANI 2_mainflyby.ani with size 509x189 (26.2% wasted) ANI 2_maincrane.ani with size 192x116 (9.4% wasted) ANI 2_mainexit.ani with size 319x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted) ANI 2_maintechroom.ani with size 69x119 (7.0% wasted) ANI 2_mainoptions.ani with size 337x206 (19.5% wasted) ANI 2_maincampaign.ani with size 308x190 (25.8% wasted) AUDIOSTR => Successfully opened: Aquitaine.wav Loading 2_MainHall1.pcx for the first time. Loading 2_MainHall1.pcx (1024x768x16) Fast-unloading 2_MainHall1.pcx. 1024x768x16 Loaded dooropen.wav Loaded user_c.wav Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1) Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 509. Exited function with 750 nodes. Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) Releasing bitmap 2_MainHall1.pcx in slot 205 with handle 251955 Releasing bitmap 2_MainHall1-m.pcx in slot 206 with handle 256706 =================== STARTING LEVEL LOAD ================== Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 616. Exited function with 750 nodes. Reassigning player to squadron 53rd Hammerheads Releasing bitmap hammer1.pcx in slot 183 with handle 247183 Someone passed an extension to bm_load for file 'hammer.pcx' ANI 2_Loading.ani with size 824x43 (32.8% wasted) Unloading TMP824x43+16. 824x43x16 Unloading TMP824x43+16. 824x43x16 Loading 2_LoadingBG.pcx for the first time. Loading 2_LoadingBG.pcx (1024x768x16) Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Starting model page in... Beginning level bitmap paging... Fast-unloading cursorweb.ani. 24x24x0 Fast-unloading 2_radar1.ani. 209x170x0 Fast-unloading 2_radar1.ani[1]. 209x170x0 Fast-unloading DotRed.pcx. 11x11x0 Fast-unloading DotGreen.pcx. 11x11x0 Fast-unloading OvalGreen.pcx. 11x11x0 Fast-unloading OvalGreen01.pcx. 11x11x0 Fast-unloading OvalRed.pcx. 11x11x0 Fast-unloading OvalRed01.pcx. 11x11x0 Fast-unloading mp_coop.pcx. 18x11x0 Fast-unloading mp_teams.pcx. 18x11x0 Fast-unloading mp_furball.pcx. 18x11x0 Fast-unloading icon-volition.pcx. 9x9x0 Fast-unloading icon-valid.pcx. 8x8x0 Fast-unloading cd.pcx. 8x8x0 Fast-unloading exp20.ani. 128x128x0 Fast-unloading exp20.ani[1]. 128x128x0 Fast-unloading exp20.ani[2]. 128x128x0 Fast-unloading exp20.ani[3]. 128x128x0 Fast-unloading exp20.ani[4]. 128x128x0 Fast-unloading exp20.ani[5]. 128x128x0 Fast-unloading exp20.ani[6]. 128x128x0 Fast-unloading exp20.ani[7]. 128x128x0 Fast-unloading exp20.ani[8]. 128x128x0 Fast-unloading exp20.ani[9]. 128x128x0 Fast-unloading exp20.ani[10]. 128x128x0 Fast-unloading exp20.ani[11]. 128x128x0 Fast-unloading exp20.ani[12]. 128x128x0 Fast-unloading exp20.ani[13]. 128x128x0 Fast-unloading exp20.ani[14]. 128x128x0 Fast-unloading exp20.ani[15]. 128x128x0 Fast-unloading exp20.ani[16]. 128x128x0 Fast-unloading exp20.ani[17]. 128x128x0 Fast-unloading exp20.ani[18]. 128x128x0 Fast-unloading exp20.ani[19]. 128x128x0 Fast-unloading exp20.ani[20]. 128x128x0 Fast-unloading exp20.ani[21]. 128x128x0 Fast-unloading exp20.ani[22]. 128x128x0 Fast-unloading exp20.ani[23]. 128x128x0 Fast-unloading exp20.ani[24]. 128x128x0 Fast-unloading exp20_1.ani. 64x64x0 Fast-unloading exp20_1.ani[1]. 64x64x0 Fast-unloading exp20_1.ani[2]. 64x64x0 Fast-unloading exp20_1.ani[3]. 64x64x0 Fast-unloading exp20_1.ani[4]. 64x64x0 Fast-unloading exp20_1.ani[5]. 64x64x0 Fast-unloading exp20_1.ani[6]. 64x64x0 Fast-unloading exp20_1.ani[7]. 64x64x0 Fast-unloading exp20_1.ani[8]. 64x64x0 Fast-unloading exp20_1.ani[9]. 64x64x0 Fast-unloading exp20_1.ani[10]. 64x64x0 Fast-unloading exp20_1.ani[11]. 64x64x0 Fast-unloading exp20_1.ani[12]. 64x64x0 Fast-unloading exp20_1.ani[13]. 64x64x0 Fast-unloading exp20_1.ani[14]. 64x64x0 Fast-unloading exp20_1.ani[15]. 64x64x0 Fast-unloading exp20_1.ani[16]. 64x64x0 Fast-unloading exp20_1.ani[17]. 64x64x0 Fast-unloading exp20_1.ani[18]. 64x64x0 Fast-unloading exp20_1.ani[19]. 64x64x0 Fast-unloading exp20_1.ani[20]. 64x64x0 Fast-unloading exp20_1.ani[21]. 64x64x0 Fast-unloading exp20_1.ani[22]. 64x64x0 Fast-unloading exp20_1.ani[23]. 64x64x0 Fast-unloading exp20_1.ani[24]. 64x64x0 Fast-unloading exp20_2.ani. 32x32x0 Fast-unloading exp20_2.ani[1]. 32x32x0 Fast-unloading exp20_2.ani[2]. 32x32x0 Fast-unloading exp20_2.ani[3]. 32x32x0 Fast-unloading exp20_2.ani[4]. 32x32x0 Fast-unloading exp20_2.ani[5]. 32x32x0 Fast-unloading exp20_2.ani[6]. 32x32x0 Fast-unloading exp20_2.ani[7]. 32x32x0 Fast-unloading exp20_2.ani[8]. 32x32x0 Fast-unloading exp20_2.ani[9]. 32x32x0 Fast-unloading exp20_2.ani[10]. 32x32x0 Fast-unloading exp20_2.ani[11]. 32x32x0 Fast-unloading exp20_2.ani[12]. 32x32x0 Fast-unloading exp20_2.ani[13]. 32x32x0 Fast-unloading exp20_2.ani[14]. 32x32x0 Fast-unloading exp20_2.ani[15]. 32x32x0 Fast-unloading exp20_2.ani[16]. 32x32x0 Fast-unloading exp20_2.ani[17]. 32x32x0 Fast-unloading exp20_2.ani[18]. 32x32x0 Fast-unloading exp20_2.ani[19]. 32x32x0 Fast-unloading exp20_2.ani[20]. 32x32x0 Fast-unloading exp20_2.ani[21]. 32x32x0 Fast-unloading exp20_2.ani[22]. 32x32x0 Fast-unloading exp20_2.ani[23]. 32x32x0 Fast-unloading exp20_2.ani[24]. 32x32x0 Fast-unloading exp20_3.ani. 16x16x0 Fast-unloading exp20_3.ani[1]. 16x16x0 Fast-unloading exp20_3.ani[2]. 16x16x0 Fast-unloading exp20_3.ani[3]. 16x16x0 Fast-unloading exp20_3.ani[4]. 16x16x0 Fast-unloading exp20_3.ani[5]. 16x16x0 Fast-unloading exp20_3.ani[6]. 16x16x0 Fast-unloading exp20_3.ani[7]. 16x16x0 Fast-unloading exp20_3.ani[8]. 16x16x0 Fast-unloading exp20_3.ani[9]. 16x16x0 Fast-unloading exp20_3.ani[10]. 16x16x0 Fast-unloading exp20_3.ani[11]. 16x16x0 Fast-unloading exp20_3.ani[12]. 16x16x0 Fast-unloading exp20_3.ani[13]. 16x16x0 Fast-unloading exp20_3.ani[14]. 16x16x0 Fast-unloading exp20_3.ani[15]. 16x16x0 Fast-unloading exp20_3.ani[16]. 16x16x0 Fast-unloading exp20_3.ani[17]. 16x16x0 Fast-unloading exp20_3.ani[18]. 16x16x0 Fast-unloading exp20_3.ani[19]. 16x16x0 Fast-unloading exp20_3.ani[20]. 16x16x0 Fast-unloading exp20_3.ani[21]. 16x16x0 Fast-unloading exp20_3.ani[22]. 16x16x0 Fast-unloading exp20_3.ani[23]. 16x16x0 Fast-unloading exp20_3.ani[24]. 16x16x0 Fast-unloading ExpMissileHit1.ani. 64x64x0 Fast-unloading ExpMissileHit1.ani[1]. 64x64x0 Fast-unloading ExpMissileHit1.ani[2]. 64x64x0 Fast-unloading ExpMissileHit1.ani[3]. 64x64x0 Fast-unloading ExpMissileHit1.ani[4]. 64x64x0 Fast-unloading ExpMissileHit1.ani[5]. 64x64x0 Fast-unloading ExpMissileHit1.ani[6]. 64x64x0 Fast-unloading ExpMissileHit1.ani[7]. 64x64x0 Fast-unloading ExpMissileHit1.ani[8]. 64x64x0 Fast-unloading ExpMissileHit1.ani[9]. 64x64x0 Fast-unloading ExpMissileHit1.ani[10]. 64x64x0 Fast-unloading ExpMissileHit1.ani[11]. 64x64x0 Fast-unloading ExpMissileHit1.ani[12]. 64x64x0 Fast-unloading ExpMissileHit1.ani[13]. 64x64x0 Fast-unloading ExpMissileHit1.ani[14]. 64x64x0 Fast-unloading ExpMissileHit1.ani[15]. 64x64x0 Fast-unloading ExpMissileHit1.ani[16]. 64x64x0 Fast-unloading ExpMissileHit1.ani[17]. 64x64x0 Fast-unloading ExpMissileHit1.ani[18]. 64x64x0 Fast-unloading ExpMissileHit1.ani[19]. 64x64x0 Fast-unloading ExpMissileHit1_1.ani. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[1]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[2]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[3]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[4]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[5]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[6]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[7]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[8]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[9]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[10]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[11]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[12]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[13]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[14]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[15]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[16]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[17]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[18]. 32x32x0 Fast-unloading ExpMissileHit1_1.ani[19]. 32x32x0 Fast-unloading ExpMissileHit1_2.ani. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[1]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[2]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[3]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[4]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[5]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[6]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[7]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[8]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[9]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[10]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[11]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[12]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[13]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[14]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[15]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[16]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[17]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[18]. 16x16x0 Fast-unloading ExpMissileHit1_2.ani[19]. 16x16x0 Fast-unloading Contrail01.pcx. 16x16x0 Fast-unloading right_bracket.pcx. 4x17x0 Fast-unloading left_bracket.pcx. 4x17x0 Fast-unloading lightning.pcx. 32x32x0 Fast-unloading beam-dblue.pcx. 16x16x0 Fast-unloading beam-red.pcx. 16x16x0 Fast-unloading beam-green3.pcx. 16x16x0 Fast-unloading cursor.ani. 24x24x16 Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Fast-unloading 2_CPB_000001.pcx. 79x52x0 Fast-unloading 2_CPB_000002.pcx. 79x52x0 Fast-unloading 2_CPB_010001.pcx. 69x52x0 Fast-unloading 2_CPB_010002.pcx. 69x52x0 Fast-unloading 2_CPB_020001.pcx. 83x52x0 Fast-unloading 2_CPB_020002.pcx. 83x52x0 Fast-unloading 2_CPB_030001.pcx. 39x49x0 Fast-unloading 2_CPB_030002.pcx. 39x49x0 Fast-unloading 2_CPB_040001.pcx. 39x49x0 Fast-unloading 2_CPB_040002.pcx. 39x49x0 Fast-unloading 2_CPB_050001.pcx. 77x58x0 Fast-unloading 2_CPB_050002.pcx. 77x58x0 Fast-unloading 2_CPB_060001.pcx. 71x37x0 Fast-unloading 2_CPB_060002.pcx. 71x37x0 Fast-unloading 2_CPB_070001.pcx. 62x37x0 Fast-unloading 2_CPB_070002.pcx. 62x37x0 Fast-unloading cursor1.ani. 5x7x0 Fast-unloading cursor1.ani[1]. 5x7x0 Fast-unloading cursor1.ani[2]. 5x7x0 Fast-unloading cursor1.ani[3]. 5x7x0 Fast-unloading cursor1.ani[4]. 5x7x0 Found bitmap exp05.ani -- number 406 Found bitmap exp05_1.ani -- number 453 Found bitmap exp05_2.ani -- number 500 Found bitmap exp05_3.ani -- number 547 Loading warp model -1 Found bitmap shieldhit01a.ani -- number 787 Found bitmap shieldhit01a.ani -- number 787 SHOCKWAVE => Loading default shockwave animation... SHOCKWAVE => Default animation load: SUCCEEDED!! MISSION LOAD: 'SM1-01.fs2' Hmmm... Extension passed to mission_load... Reinitializing sexp nodes... Entered function with 750 nodes. Last persistent node index is 616. Exited function with 750 nodes. Reassigning player to squadron 53rd Hammerheads Someone passed an extension to bm_load for file 'hammer.pcx' Bumping dynamic sexp node limit from 750 to 1000... Bumping dynamic sexp node limit from 1000 to 1250... Bumping dynamic sexp node limit from 1250 to 1500... Bumping dynamic sexp node limit from 1500 to 1750... Starting mission message count : 205 Ending mission message count : 246 Current soundtrack set to -1 in event_music_reset_choices Loading model 'fighter2t-05.pof' IBX: Found a good IBX to read for 'fighter2t-05.pof'. IBX-DEBUG => POF checksum: 0x43698f32, IBX checksum: 0x31329b0a -- "fighter2t-05.pof" For "fighter2t-05.pof" I couldn't find fighter2t-05a-glow.ani For "fighter2t-05.pof" I couldn't find fighter2t-05a-shine.ani For "fighter2t-05.pof" I couldn't find fighter2t-05b-glow.ani For "fighter2t-05.pof" I couldn't find fighter2t-05b-shine.ani For "fighter2t-05.pof" I couldn't find fighter2t-05c-glow.ani For "fighter2t-05.pof" I couldn't find fighter2t-05c-shine.ani Loading model 'freighter04.pof' IBX: Found a good IBX to read for 'freighter04.pof'. IBX-DEBUG => POF checksum: 0xf7f327c9, IBX checksum: 0xa4baca5c -- "freighter04.pof" For "freighter04.pof" I couldn't find freighter04-01a-glow.ani For "freighter04.pof" I couldn't find freighter04-01a-shine.ani Found bitmap freighter04-01a.pcx -- number 872 For "freighter04.pof" I couldn't find freighter04-01a-glow.ani For "freighter04.pof" I couldn't find freighter04-01a-shine.ani For "freighter04.pof" I couldn't find freighter04-01b-glow.ani For "freighter04.pof" I couldn't find freighter04-01b-shine.ani For "freighter04.pof" I couldn't find freighter04-01c-glow.ani For "freighter04.pof" I couldn't find freighter04-01c-shine.ani Loading model 'capital2V-01.pof' IBX: Found a good IBX to read for 'capital2V-01.pof'. IBX-DEBUG => POF checksum: 0x3bf5b85e, IBX checksum: 0x0a92c68b -- "capital2V-01.pof" For "capital2V-01.pof" I couldn't find vctile1a-glow.ani For "capital2V-01.pof" I couldn't find vctile1a-shine.ani For "capital2V-01.pof" I couldn't find capvtile2a-glow.ani For "capital2V-01.pof" I couldn't find capvtile2a-shine.ani For "capital2V-01.pof" I couldn't find capvtile3a-glow.ani For "capital2V-01.pof" I couldn't find capvtile3a-shine.ani For "capital2V-01.pof" I couldn't find capvtile4a-glow.ani For "capital2V-01.pof" I couldn't find capvtile4a-shine.ani For "capital2V-01.pof" I couldn't find vctile1b-glow.ani For "capital2V-01.pof" I couldn't find vctile1b-shine.ani For "capital2V-01.pof" I couldn't find capvtile2b-glow.ani For "capital2V-01.pof" I couldn't find capvtile2b-shine.ani For "capital2V-01.pof" I couldn't find capvtile3b-glow.ani For "capital2V-01.pof" I couldn't find capvtile3b-shine.ani For "capital2V-01.pof" I couldn't find capvtile4b-glow.ani For "capital2V-01.pof" I couldn't find capvtile4b-shine.ani For "capital2V-01.pof" I couldn't find capvtile5b-glow.ani For "capital2V-01.pof" I couldn't find capvtile5b-shine.ani For "capital2V-01.pof" I couldn't find capvtile1c-glow.ani For "capital2V-01.pof" I couldn't find capvtile1c-shine.ani For "capital2V-01.pof" I couldn't find capvtile2c-glow.ani For "capital2V-01.pof" I couldn't find capvtile2c-shine.ani For "capital2V-01.pof" I couldn't find capvtile3c-glow.ani For "capital2V-01.pof" I couldn't find capvtile3c-shine.ani For "capital2V-01.pof" I couldn't find capvtile4c-glow.ani For "capital2V-01.pof" I couldn't find capvtile4c-shine.ani Potential problem found: Unrecognized type subsystem 'reactor', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'bridge', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay01', believed to be in ship capital2V-01.pof Potential problem found: Unrecognized type subsystem 'fighterbay02', believed to be in ship capital2V-01.pof Ship capital2V-01.pof with engine wash associated with subsys engine02 Loading model 'fighter2v-01.pof' IBX: Found a good IBX to read for 'fighter2v-01.pof'. IBX-DEBUG => POF checksum: 0x171eca80, IBX checksum: 0x8d97a885 -- "fighter2v-01.pof" For "fighter2v-01.pof" I couldn't find fighter2v-01c-glow.ani For "fighter2v-01.pof" I couldn't find fighter2v-01c-shine.ani For "fighter2v-01.pof" I couldn't find fighter2v-01b-glow.ani For "fighter2v-01.pof" I couldn't find fighter2v-01b-shine.ani For "fighter2v-01.pof" I couldn't find fighter2v-01a-glow.ani For "fighter2v-01.pof" I couldn't find fighter2v-01a-shine.ani Loading model 'corvette2t-01.pof' IBX: Found a good IBX to read for 'corvette2t-01.pof'. IBX-DEBUG => POF checksum: 0x9473f5b8, IBX checksum: 0xb7571f08 -- "corvette2t-01.pof" For "corvette2t-01.pof" I couldn't find tcov1a-glow.ani For "corvette2t-01.pof" I couldn't find tcov1a-shine.ani For "corvette2t-01.pof" I couldn't find tcov4a-glow.ani For "corvette2t-01.pof" I couldn't find tcov4a-shine.ani For "corvette2t-01.pof" I couldn't find tcov3a-glow.ani For "corvette2t-01.pof" I couldn't find tcov3a-shine.ani For "corvette2t-01.pof" I couldn't find tcov7a-glow.ani For "corvette2t-01.pof" I couldn't find tcov7a-shine.ani For "corvette2t-01.pof" I couldn't find tcov2a-glow.ani For "corvette2t-01.pof" I couldn't find tcov2a-shine.ani For "corvette2t-01.pof" I couldn't find tcov6a-glow.ani For "corvette2t-01.pof" I couldn't find tcov6a-shine.ani For "corvette2t-01.pof" I couldn't find tcov5a-glow.ani For "corvette2t-01.pof" I couldn't find tcov5a-shine.ani For "corvette2t-01.pof" I couldn't find tsoupdebris01b-glow.ani For "corvette2t-01.pof" I couldn't find tsoupdebris01b-shine.ani For "corvette2t-01.pof" I couldn't find tcov1b-glow.ani For "corvette2t-01.pof" I couldn't find tcov1b-shine.ani For "corvette2t-01.pof" I couldn't find tcov4b-glow.ani For "corvette2t-01.pof" I couldn't find tcov4b-shine.ani For "corvette2t-01.pof" I couldn't find tcov3b-glow.ani For "corvette2t-01.pof" I couldn't find tcov3b-shine.ani For "corvette2t-01.pof" I couldn't find tcov7b-glow.ani For "corvette2t-01.pof" I couldn't find tcov7b-shine.ani For "corvette2t-01.pof" I couldn't find tcov2b-glow.ani For "corvette2t-01.pof" I couldn't find tcov2b-shine.ani For "corvette2t-01.pof" I couldn't find tcov6b-glow.ani For "corvette2t-01.pof" I couldn't find tcov6b-shine.ani For "corvette2t-01.pof" I couldn't find tcov5b-glow.ani For "corvette2t-01.pof" I couldn't find tcov5b-shine.ani For "corvette2t-01.pof" I couldn't find tcov1c-glow.ani For "corvette2t-01.pof" I couldn't find tcov1c-shine.ani Ship corvette2t-01.pof with engine wash associated with subsys engine01 Loading model 'fighter06.pof' IBX: Found a good IBX to read for 'fighter06.pof'. IBX-DEBUG => POF checksum: 0x6ae05668, IBX checksum: 0xeb39699f -- "fighter06.pof" For "fighter06.pof" I couldn't find fighter06-01b-glow.ani For "fighter06.pof" I couldn't find fighter06-01b-shine.ani For "fighter06.pof" I couldn't find fighter06-01c-glow.ani For "fighter06.pof" I couldn't find fighter06-01c-shine.ani For "fighter06.pof" I couldn't find fighter06-01a-glow.ani For "fighter06.pof" I couldn't find fighter06-01a-shine.ani Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use). Num_particles high water mark = 1 Num_particles high water mark = 2 Num_particles high water mark = 3 OpenGL: Created 512x512 FBO! ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) Found bitmap 2_energy2.ani -- number 926 ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) Found bitmap weapons1.ani -- number 935 Found bitmap weapons2.ani -- number 936 Found bitmap weapons3.ani -- number 937 Found bitmap weapons4.ani -- number 938 Found bitmap weapons5.ani -- number 939 ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x24 (25.0% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Hotkey: Adding Alpha 2 =================== STARTING LEVEL DATA LOAD ================== AUDIOSTR => Successfully opened: FS2_Amb_A01.wav.wav AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav AUDIOSTR => Successfully opened: FS2_AArv_A01.wav.wav AUDIOSTR => Successfully opened: FS2_Arv_B01.wav.wav AUDIOSTR => Successfully opened: FS2_Arv_B02.wav.wav AUDIOSTR => Successfully opened: FS2_Btl_A01.wav.wav AUDIOSTR => Successfully opened: FS2_Btl_A02.wav.wav AUDIOSTR => Successfully opened: FS2_Btl_A03.wav.wav AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav AUDIOSTR => Successfully opened: FS2_Vict_A01.wav.wav AUDIOSTR => Successfully opened: FS2_Vict_A02.wav.wav AUDIOSTR => Successfully opened: FS2_Dth_A01.wav.wav Loaded trk-loop.wav Loaded lock.wav Loaded cycle.wav Loaded ship_p.wav Loaded reveal.wav Loaded breakup.wav Loaded boom_3.wav Loaded beep_2.wav Loaded switch_1.wav Loaded beep_5.wav Loaded switch_2.wav Loaded thr_full.wav Loaded thr_off.wav Loaded thr_up.wav Loaded thr_dwn.wav Loaded approach.wav Loaded attach.wav Loaded detach.wav Loaded depart.wav Loaded aburn_1.wav Loaded aburn_2.wav Loaded vaporize2.wav Loaded aburn_1f.wav Loaded alert_2.wav Loaded m_fail.wav Loaded l_fail.wav Loaded fail.wav Loaded beep_1.wav Loaded debris.wav Loaded subhit.wav Unloading TMP824x43+16. 824x43x16 Loaded m_load.wav Loaded m_lock.wav Loaded repair.wav Loaded l_hit.wav Loaded m_hit.wav Loaded s_hit_4.wav Loaded s_hit_2.wav SOUND ==> converting sound from ADPCM to PCM SOUND ==> Coverted sound from ADPCM to PCM successfully Loaded select.wav Loaded alert_3.wav Loaded beep_4.wav Loaded wash.wav Loaded warp_1.wav Loaded static.wav Loaded boom_1.wav Loaded rev1.wav Loaded s_hit_0.wav Loaded collide.wav Loaded s_hit_1.wav Loaded alert_1.wav Loaded proximity1.wav Loaded proximity2.wav Loaded directive.wav Loaded subhit2.wav Loaded atomic.wav Loaded ast_lghit.wav Loaded ast_smhit.wav Loaded cue_voice.wav Loaded end_voice.wav Loaded scan.wav Loaded l_flyby.wav Loaded asteroid.wav Loaded warp_open.wav Loaded warp_close.wav Loaded rumble.wav Loaded subspace_left.wav Loaded subspace_right.wav Loaded Evaded.wav Loaded L_Sidearm.wav Loaded L_Scalpel.wav Loaded L_Flail2.wav Loaded L_Prom_R.wav Loaded L_Prom_S.wav Unloading TMP824x43+16. 824x43x16 Unloading TMP824x43+16. 824x43x16 Loaded L_Newton.wav Loaded L_Kayser.wav Loaded L_Circle.wav Loaded L_Lich.wav Loaded hit_1.wav Loaded L_Vasmid.wav Loaded m_wasp.wav Loaded boom_2.wav Loaded m_mag.wav Loaded m_fury.wav Loaded m_shrike.wav Loaded m_angel.wav Loaded m_cluster.wav Loaded m_clusterb.wav Loaded m_stiletto.wav Loaded m_tsunami.wav Loaded m_harbinger.wav Loaded m_mega.wav Loaded counter_1.wav Loaded l_alien1.wav Loaded clusterboom.wav Loaded m_swarm.wav Loaded l_alien2.wav Loaded capital4.wav Loaded capital5.wav Loaded capital6.wav Loaded l_vaslight.wav Loaded l_alien3.wav Loaded shockwave.wav Loaded Turret_T1.wav Loaded Turret_T2.wav Loaded Turret_V1.wav Loaded Turret_V2.wav Loaded Turret_S1.wav Loaded paintloop.wav Loaded FlakLaunch.wav Loaded boom_4.wav Loaded m_emp.wav Loaded Escape.wav Loaded Vaporize1.wav Loaded beam_loop.wav Loaded beam_up.wav Loaded beam_down.wav Unloading TMP824x43+16. 824x43x16 Loaded beam_shot1.wav Loaded beam_shot2.wav Loaded ship_a1.wav Loaded ship_a2.wav Loaded ship_a3.wav Loaded ship_b1.wav Loaded ship_b2.wav Loaded ship_b3.wav Loaded ship_c1.wav Loaded ship_c2.wav Loaded ship_c3.wav Loaded beacon.wav Loaded capital1.wav Loaded capital2.wav Loaded capital3.wav Loaded Arc_01.wav Loaded Arc_02.wav Loaded Arc_03.wav Loaded Arc_04.wav Loaded Arc_05.wav Loaded BT_LTerSlash.wav Loaded BT_TerSlash.wav Loaded BT_SGreen.wav Loaded BT_BGreen.wav Loaded BT_BFGreen.wav Loaded BT_AntiFtr.wav Loaded BT_up_1.wav Loaded BT_up_1.5.wav Loaded BT_up_2.5.wav Loaded BT_up_3.wav Loaded BT_up_3.5.wav Loaded BT_up_5.wav Loaded BT_dwn_1.wav Loaded BT_dwn_2.wav Loaded BT_dwn_3.wav Loaded BT_dwn_4.wav Loaded BT_dwn_5.wav Loaded BT_dwn_6.wav Loaded SupNova1.wav Loaded SupNova2.wav Unloading TMP824x43+16. 824x43x16 Loaded ship_c4.wav Loaded ship_c5.wav Loaded BS_SRed.wav Loaded BS_LRed.wav Loaded BS_AntiFtr.wav Loaded Thunder_01.wav Loaded Thunder_02.wav Loaded BS_up_1.wav Loaded BS_up_1.5.wav Loaded BS_up_3.wav Loaded Commnode.wav Loaded Pirate.wav Loaded BS_dwn_1.wav Loaded BS_dwn_2.wav Loaded BS_dwn_3.wav Loaded Inst1.wav Loaded Inst2.wav Found support ship 'GTS Hygeia' Found support ship 'GVS Nephthys' Found ship 'Alpha 1' Paging in textures for ship 'Alpha 1' Found ship 'Alpha 2' Paging in textures for ship 'Alpha 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found ship 'Iota 1' Paging in textures for ship 'Iota 1' Found ship 'Iota 2' Paging in textures for ship 'Iota 2' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found ship 'Epsilon 1' Paging in textures for ship 'Epsilon 1' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found ship 'Epsilon 2' Paging in textures for ship 'Epsilon 2' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Alpha 1' Paging in textures for future arrival ship 'Alpha 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Psamtik' Paging in textures for future arrival ship 'Psamtik' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Belisarius' Paging in textures for future arrival ship 'Belisarius' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Zeta 1' Paging in textures for future arrival ship 'Zeta 1' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Zeta 2' Paging in textures for future arrival ship 'Zeta 2' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Zeta 3' Paging in textures for future arrival ship 'Zeta 3' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Zeta 4' Paging in textures for future arrival ship 'Zeta 4' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Theta 1' Paging in textures for future arrival ship 'Theta 1' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Theta 2' Paging in textures for future arrival ship 'Theta 2' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Theta 3' Paging in textures for future arrival ship 'Theta 3' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Theta 4' Paging in textures for future arrival ship 'Theta 4' Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Found future arrival ship 'Leo 1' Paging in textures for future arrival ship 'Leo 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Leo 2' Paging in textures for future arrival ship 'Leo 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Cancer 1' Paging in textures for future arrival ship 'Cancer 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Cancer 2' Paging in textures for future arrival ship 'Cancer 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Gemini 1' Paging in textures for future arrival ship 'Gemini 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Gemini 2' Paging in textures for future arrival ship 'Gemini 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aquarius 1' Paging in textures for future arrival ship 'Aquarius 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aquarius 2' Paging in textures for future arrival ship 'Aquarius 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aquarius 3' Paging in textures for future arrival ship 'Aquarius 3' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aries 1' Paging in textures for future arrival ship 'Aries 1' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aries 2' Paging in textures for future arrival ship 'Aries 2' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found future arrival ship 'Aries 3' Paging in textures for future arrival ship 'Aries 3' Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use). About to page in ships! ANI shield-f06 with size 112x93 (27.3% wasted) ANI shieldft-05 with size 112x93 (27.3% wasted) Loading model 'support2t-01.pof' Unloading TMP824x43+16. 824x43x16 IBX: Found a good IBX to read for 'support2t-01.pof'. IBX-DEBUG => POF checksum: 0xdb916bfd, IBX checksum: 0x2d3a3c54 -- "support2t-01.pof" For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani Found bitmap support1.pcx -- number 1016 For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani Found bitmap support1.pcx -- number 1016 For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani Found bitmap support1.pcx -- number 1016 For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani Found bitmap support1.pcx -- number 1016 For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani Found bitmap support1.pcx -- number 1016 For "support2t-01.pof" I couldn't find support1-glow.ani For "support2t-01.pof" I couldn't find support1-shine.ani For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani Found bitmap support1b.pcx -- number 1017 For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani Found bitmap support1b.pcx -- number 1017 For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani Found bitmap support1b.pcx -- number 1017 For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani Found bitmap support1b.pcx -- number 1017 For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani Found bitmap support1b.pcx -- number 1017 For "support2t-01.pof" I couldn't find support1b-glow.ani For "support2t-01.pof" I couldn't find support1b-shine.ani For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani Found bitmap support1c.pcx -- number 1018 For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani Found bitmap support1c.pcx -- number 1018 For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani Found bitmap support1c.pcx -- number 1018 For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani Found bitmap support1c.pcx -- number 1018 For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani Found bitmap support1c.pcx -- number 1018 For "support2t-01.pof" I couldn't find support1c-glow.ani For "support2t-01.pof" I couldn't find support1c-shine.ani For "support2t-01.pof" I couldn't find damage-glow.ani For "support2t-01.pof" I couldn't find damage-shine.ani ANI shieldfv-01 with size 112x93 (27.3% wasted) Loading model 'support2v-01.pof' IBX: Found a good IBX to read for 'support2v-01.pof'. IBX-DEBUG => POF checksum: 0xb4ca2191, IBX checksum: 0x128f6499 -- "support2v-01.pof" For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani Found bitmap vsupport1.pcx -- number 1025 For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani Found bitmap vsupport1.pcx -- number 1025 For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani Found bitmap vsupport1.pcx -- number 1025 For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani Found bitmap vsupport1.pcx -- number 1025 For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani Found bitmap vsupport1.pcx -- number 1025 For "support2v-01.pof" I couldn't find vsupport1-glow.ani For "support2v-01.pof" I couldn't find vsupport1-shine.ani For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani Found bitmap vsupport1b.pcx -- number 1026 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani Found bitmap vsupport1b.pcx -- number 1026 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani Found bitmap vsupport1b.pcx -- number 1026 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani Found bitmap vsupport1b.pcx -- number 1026 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani Found bitmap vsupport1b.pcx -- number 1026 For "support2v-01.pof" I couldn't find vsupport1b-glow.ani For "support2v-01.pof" I couldn't find vsupport1b-shine.ani For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap vsupport1c.pcx -- number 1027 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap vsupport1c.pcx -- number 1027 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap vsupport1c.pcx -- number 1027 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap vsupport1c.pcx -- number 1027 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap vsupport1c.pcx -- number 1027 For "support2v-01.pof" I couldn't find vsupport1c-glow.ani For "support2v-01.pof" I couldn't find vsupport1c-shine.ani Found bitmap damage.pcx -- number 1019 For "support2v-01.pof" I couldn't find damage-glow.ani For "support2v-01.pof" I couldn't find damage-shine.ani There are 8 ship classes used in this mission. Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 Found bitmap thrusterglow02.pcx -- number 1004 Found bitmap thrusterglow02a.pcx -- number 1005 Not loading weapon id 1 (Subach HL-D) Not loading weapon id 2 (Mekhu HL-7) Not loading weapon id 3 (Mekhu HL-7D) Found bitmap 2_laserglow03.pcx -- number 1211 Not loading weapon id 5 (Morning Star) Not loading weapon id 6 (MorningStar D) Found bitmap 2_laserglow03.pcx -- number 1211 Not loading weapon id 8 (Prometheus S) Not loading weapon id 9 (Prometheus D) Not loading weapon id 10 (Maxim) Not loading weapon id 11 (Maxim D) Not loading weapon id 12 (UD-8 Kayser) Not loading weapon id 13 (UD-D Kayser) Not loading weapon id 14 (Circe) Not loading weapon id 15 (Lamprey) Not loading weapon id 16 (Training) Not loading weapon id 17 (Vasudan Light Laser) Not loading weapon id 18 (Targeting Laser) Not loading weapon id 19 (Shivan Light Laser) Not loading weapon id 20 (Shivan Heavy Laser) Not loading weapon id 21 (Shivan Mega Laser) Found bitmap 2_laserglow03.pcx -- number 1211 Found bitmap laserglow03.pcx -- number 1213 Found bitmap 2_laserglow03.pcx -- number 1211 Not loading weapon id 24 (Terran Turret Weak) Not loading weapon id 25 (Shivan Turret Laser) Not loading weapon id 26 (Shivan Weak Turret Laser) Not loading weapon id 27 (Shivan Megafunk Turret) Not loading weapon id 28 (Shivan Super Laser) Not loading weapon id 29 (SRed) Not loading weapon id 30 (SAAA) Not loading weapon id 31 (LRed) Not loading weapon id 32 (BFRed) Found bitmap particleexp01.ani -- number 205 Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap beam-dblue.pcx -- number 179 Not loading weapon id 34 (AAAh) Not loading weapon id 35 (S-AAA-Weak) Not loading weapon id 36 (ULTRA Anti-Fighter Beam) Found bitmap laserglow01.pcx -- number 1215 Found bitmap particleexp01.ani -- number 205 Found bitmap beam-green3.pcx -- number 181 Not loading weapon id 38 (LTerSlash) Not loading weapon id 39 (BFGreen) Not loading weapon id 40 (LRBGreen) Not loading weapon id 41 (BGreen) Not loading weapon id 42 (SGreen) Found bitmap laserglow01.pcx -- number 1215 Found bitmap particleexp01.ani -- number 205 Found bitmap beam-white3.pcx -- number 1219 Found bitmap laserglow01.pcx -- number 1215 Found bitmap particleexp01.ani -- number 205 Found bitmap beamglow6.pcx -- number 1221 Found bitmap beam-white3.pcx -- number 1219 Found bitmap beam-orange2.pcx -- number 1222 Found bitmap beam-orange.pcx -- number 1223 Not loading weapon id 45 (VSlash) Found bitmap laserglow01.pcx -- number 1215 Found bitmap particleexp01.ani -- number 205 Found bitmap beamglow3.pcx -- number 1218 Found bitmap beam-white3.pcx -- number 1219 Found bitmap beam-green2.pcx -- number 1220 Not loading weapon id 47 (MjolnirBeam) Not loading weapon id 48 (MjolnirBeam#home) Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 0x57350658, IBX checksum: 0x3bb8181e -- "hornet.pof" For "hornet.pof" I couldn't find hornetall-a-glow.ani For "hornet.pof" I couldn't find hornetall-a-shine.ani Not loading weapon id 50 (Heavy Flak) Not loading weapon id 51 (Long Range Flak) Loading model 'rockeye.pof' IBX: Found a good IBX to read for 'rockeye.pof'. IBX-DEBUG => POF checksum: 0xf180b177, IBX checksum: 0x550e2976 -- "rockeye.pof" For "rockeye.pof" I couldn't find mx64b-glow.ani For "rockeye.pof" I couldn't find mx64b-shine.ani For "rockeye.pof" I couldn't find rocka-glow.ani For "rockeye.pof" I couldn't find rocka-shine.ani Not loading weapon id 53 (Rockeye D) Not loading weapon id 54 (Enemy MX-64) Loading model 'Tempest.pof' IBX: Found a good IBX to read for 'Tempest.pof'. IBX-DEBUG => POF checksum: 0x99e70c37, IBX checksum: 0x35cba680 -- "Tempest.pof" For "Tempest.pof" I couldn't find tempall-glow.ani For "Tempest.pof" I couldn't find tempall-shine.ani Not loading weapon id 56 (Tempest D) Found bitmap newmiss3.pcx -- number 1226 Loading model 'NewHornet.pof' IBX: Found a good IBX to read for 'NewHornet.pof'. IBX-DEBUG => POF checksum: 0x0f07cd0b, IBX checksum: 0x2ef80867 -- "NewHornet.pof" For "NewHornet.pof" I couldn't find newhornet-glow.ani For "NewHornet.pof" I couldn't find newhornet-shine.ani Not loading weapon id 58 (Hornet D) Found bitmap newmiss3.pcx -- number 1226 Loading model 'bombardier.pof' IBX: Found a good IBX to read for 'bombardier.pof'. IBX-DEBUG => POF checksum: 0x99891c8b, IBX checksum: 0x9eed3bf1 -- "bombardier.pof" For "bombardier.pof" I couldn't find bombardier-glow.ani For "bombardier.pof" I couldn't find bombardier-shine.ani Not loading weapon id 61 (Tornado D) Loading model 'crossbow.pof' IBX: Found a good IBX to read for 'crossbow.pof'. IBX-DEBUG => POF checksum: 0x32caa81e, IBX checksum: 0x68e8209a -- "crossbow.pof" For "crossbow.pof" I couldn't find crossbow-glow.ani For "crossbow.pof" I couldn't find crossbow-shine.ani Not loading weapon id 63 (Harpoon D) Found bitmap newmiss1.pcx -- number 1234 Not loading weapon id 65 (Trebuchet) Not loading weapon id 66 (TAG-A) Not loading weapon id 67 (TAG-B) Not loading weapon id 68 (TAG-C) Loading model 'piranha.pof' IBX: Found a good IBX to read for 'piranha.pof'. IBX-DEBUG => POF checksum: 0x8075cf85, IBX checksum: 0xbcf94511 -- "piranha.pof" For "piranha.pof" I couldn't find piranhaa-glow.ani For "piranha.pof" I couldn't find piranhaa-shine.ani Not loading weapon id 70 (Stiletto II) Not loading weapon id 71 (Infyrno) Not loading weapon id 72 (Infyrno D) Not loading weapon id 73 (Cyclops) Not loading weapon id 74 (Cyclops#short) Not loading weapon id 75 (Rebel Bomb) Not loading weapon id 76 (Helios) Not loading weapon id 77 (EMP Adv.) Not loading weapon id 78 (Unknown Bomb) Not loading weapon id 79 (Unknown Megabomb) Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 0xe5f32533, IBX checksum: 0x51a56331 -- "cmeasure01.pof" For "cmeasure01.pof" I couldn't find countermeasure-glow.ani For "cmeasure01.pof" I couldn't find countermeasure-shine.ani Not loading weapon id 81 (MX-52) Loading model 'harbinger.pof' IBX: Found a good IBX to read for 'harbinger.pof'. IBX-DEBUG => POF checksum: 0x7e70c4bf, IBX checksum: 0xeea115dc -- "harbinger.pof" For "harbinger.pof" I couldn't find harball-a-glow.ani For "harbinger.pof" I couldn't find harball-a-shine.ani For "harbinger.pof" I couldn't find harball-b-glow.ani For "harbinger.pof" I couldn't find harball-b-shine.ani Not loading weapon id 83 (Vasudan Flux Cannon) Not loading weapon id 84 (Shivan Cluster) Not loading weapon id 85 (FighterKiller) Not loading weapon id 86 (Swarmer) Not loading weapon id 88 (Cluster Baby Weak) Not loading weapon id 89 (Cluster Bomb Baby) Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0xe8d505d5 -- "debris01.pof" For "debris01.pof" I couldn't find debris01a-glow.ani For "debris01.pof" I couldn't find debris01a-shine.ani Loading model 'debris02.pof' Unloading TMP824x43+16. 824x43x16 IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0xba3da9aa -- "debris02.pof" Found bitmap debris01a.pcx -- number 1243 For "debris02.pof" I couldn't find debris01a-glow.ani For "debris02.pof" I couldn't find debris01a-shine.ani Paging in debris texture 'debris01a' Found bitmap debris01a.pcx -- number 1243 Paging in debris texture 'debris01b' Paging in debris texture 'debris01c' Found bitmap ExpMissileHit1.ani -- number 115 Found bitmap ExpMissileHit1.ani -- number 115 Found bitmap ExpMissileHit1.ani -- number 115 Found bitmap ExpMissileHit1.ani -- number 115 Paging in mission messages Loaded SM101_I1_12.wav Loaded SM101_A2_10.wav Loaded SM101_AC_04.wav Loaded SM101_PS_16.wav Loaded SM101_I1_05.wav Loaded SM101_I1_06.wav Loaded SM101_PS_03.wav Loaded SM101_I1_07.wav Loaded SM101_I1_08.wav Loaded SM101_PS_04.wav Loaded SM101_I1_09.wav Loaded SM101_AC_07.wav Loaded SM101_AC_09.wav Loaded SM101_AC_10.wav Loaded SM101_PS_06.wav Loaded SM101_AC_12.wav Loaded SM101_PS_07.wav Loaded SM101_A2_13.wav Loaded SM101_A2_09.wav Loaded SM101_A2_11.wav Loaded SM101_E1_02.wav Loaded SM101_AC_15.wav Loaded SM101_PS_13.wav Loaded SM101_PS_11.wav Loaded SM101_AC_17.wav Loaded SM101_AC_18.wav Loaded SM101_PS_12.wav Loaded SM101_AC_19.wav Loaded SM101_AC_20.wav Loaded SM101_AC_23.wav Loaded SM101_AC_21.wav Loaded SM101_PS_15.wav Loaded SM101_AC_22.wav Loaded SM101_PS_17.wav Loaded SM101_PS_18.wav Loaded SM101_BEL_01.wav Loaded SM101_PS_19.wav Loaded SM101_BEL_02.wav Loaded SM101_PS_20.wav Loaded SM101_PS_21.wav Loaded SM101_ZE_01.wav Stopping model page in... BMPMAN: Loading all used bitmaps. Fast-unloading cursorweb.ani. 24x24x0 Loading 2_radar1.ani for the first time. ANI 2_radar1.ani with size 209x170 (33.6% wasted) Fast-unloading 2_radar1.ani. 209x170x8 Fast-unloading 2_radar1.ani[1]. 209x170x8 Fast-unloading DotRed.pcx. 11x11x0 Fast-unloading DotGreen.pcx. 11x11x0 Fast-unloading OvalGreen.pcx. 11x11x0 Fast-unloading OvalGreen01.pcx. 11x11x0 Fast-unloading OvalRed.pcx. 11x11x0 Fast-unloading OvalRed01.pcx. 11x11x0 Fast-unloading mp_coop.pcx. 18x11x0 Fast-unloading mp_teams.pcx. 18x11x0 Fast-unloading mp_furball.pcx. 18x11x0 Fast-unloading icon-volition.pcx. 9x9x0 Fast-unloading icon-valid.pcx. 8x8x0 Fast-unloading cd.pcx. 8x8x0 Loading exp20.ani for the first time. Fast-unloading exp20.ani. 128x128x16 Fast-unloading exp20.ani[1]. 128x128x16 Fast-unloading exp20.ani[2]. 128x128x16 Fast-unloading exp20.ani[3]. 128x128x16 Fast-unloading exp20.ani[4]. 128x128x16 Fast-unloading exp20.ani[5]. 128x128x16 Fast-unloading exp20.ani[6]. 128x128x16 Fast-unloading exp20.ani[7]. 128x128x16 Fast-unloading exp20.ani[8]. 128x128x16 Fast-unloading exp20.ani[9]. 128x128x16 Fast-unloading exp20.ani[10]. 128x128x16 Fast-unloading exp20.ani[11]. 128x128x16 Fast-unloading exp20.ani[12]. 128x128x16 Fast-unloading exp20.ani[13]. 128x128x16 Fast-unloading exp20.ani[14]. 128x128x16 Fast-unloading exp20.ani[15]. 128x128x16 Fast-unloading exp20.ani[16]. 128x128x16 Fast-unloading exp20.ani[17]. 128x128x16 Fast-unloading exp20.ani[18]. 128x128x16 Fast-unloading exp20.ani[19]. 128x128x16 Fast-unloading exp20.ani[20]. 128x128x16 Fast-unloading exp20.ani[21]. 128x128x16 Fast-unloading exp20.ani[22]. 128x128x16 Fast-unloading exp20.ani[23]. 128x128x16 Fast-unloading exp20.ani[24]. 128x128x16 Loading exp20_1.ani for the first time. Fast-unloading exp20_1.ani. 64x64x16 Fast-unloading exp20_1.ani[1]. 64x64x16 Fast-unloading exp20_1.ani[2]. 64x64x16 Fast-unloading exp20_1.ani[3]. 64x64x16 Fast-unloading exp20_1.ani[4]. 64x64x16 Fast-unloading exp20_1.ani[5]. 64x64x16 Fast-unloading exp20_1.ani[6]. 64x64x16 Fast-unloading exp20_1.ani[7]. 64x64x16 Fast-unloading exp20_1.ani[8]. 64x64x16 Fast-unloading exp20_1.ani[9]. 64x64x16 Fast-unloading exp20_1.ani[10]. 64x64x16 Fast-unloading exp20_1.ani[11]. 64x64x16 Fast-unloading exp20_1.ani[12]. 64x64x16 Fast-unloading exp20_1.ani[13]. 64x64x16 Fast-unloading exp20_1.ani[14]. 64x64x16 Fast-unloading exp20_1.ani[15]. 64x64x16 Fast-unloading exp20_1.ani[16]. 64x64x16 Fast-unloading exp20_1.ani[17]. 64x64x16 Fast-unloading exp20_1.ani[18]. 64x64x16 Fast-unloading exp20_1.ani[19]. 64x64x16 Fast-unloading exp20_1.ani[20]. 64x64x16 Fast-unloading exp20_1.ani[21]. 64x64x16 Fast-unloading exp20_1.ani[22]. 64x64x16 Fast-unloading exp20_1.ani[23]. 64x64x16 Fast-unloading exp20_1.ani[24]. 64x64x16 Loading exp20_2.ani for the first time. Fast-unloading exp20_2.ani. 32x32x16 Fast-unloading exp20_2.ani[1]. 32x32x16 Fast-unloading exp20_2.ani[2]. 32x32x16 Fast-unloading exp20_2.ani[3]. 32x32x16 Fast-unloading exp20_2.ani[4]. 32x32x16 Fast-unloading exp20_2.ani[5]. 32x32x16 Fast-unloading exp20_2.ani[6]. 32x32x16 Fast-unloading exp20_2.ani[7]. 32x32x16 Fast-unloading exp20_2.ani[8]. 32x32x16 Fast-unloading exp20_2.ani[9]. 32x32x16 Fast-unloading exp20_2.ani[10]. 32x32x16 Fast-unloading exp20_2.ani[11]. 32x32x16 Fast-unloading exp20_2.ani[12]. 32x32x16 Fast-unloading exp20_2.ani[13]. 32x32x16 Fast-unloading exp20_2.ani[14]. 32x32x16 Fast-unloading exp20_2.ani[15]. 32x32x16 Fast-unloading exp20_2.ani[16]. 32x32x16 Fast-unloading exp20_2.ani[17]. 32x32x16 Fast-unloading exp20_2.ani[18]. 32x32x16 Fast-unloading exp20_2.ani[19]. 32x32x16 Fast-unloading exp20_2.ani[20]. 32x32x16 Fast-unloading exp20_2.ani[21]. 32x32x16 Fast-unloading exp20_2.ani[22]. 32x32x16 Fast-unloading exp20_2.ani[23]. 32x32x16 Fast-unloading exp20_2.ani[24]. 32x32x16 Loading exp20_3.ani for the first time. Fast-unloading exp20_3.ani. 16x16x16 Fast-unloading exp20_3.ani[1]. 16x16x16 Fast-unloading exp20_3.ani[2]. 16x16x16 Fast-unloading exp20_3.ani[3]. 16x16x16 Fast-unloading exp20_3.ani[4]. 16x16x16 Fast-unloading exp20_3.ani[5]. 16x16x16 Fast-unloading exp20_3.ani[6]. 16x16x16 Fast-unloading exp20_3.ani[7]. 16x16x16 Fast-unloading exp20_3.ani[8]. 16x16x16 Fast-unloading exp20_3.ani[9]. 16x16x16 Fast-unloading exp20_3.ani[10]. 16x16x16 Fast-unloading exp20_3.ani[11]. 16x16x16 Fast-unloading exp20_3.ani[12]. 16x16x16 Fast-unloading exp20_3.ani[13]. 16x16x16 Fast-unloading exp20_3.ani[14]. 16x16x16 Fast-unloading exp20_3.ani[15]. 16x16x16 Fast-unloading exp20_3.ani[16]. 16x16x16 Fast-unloading exp20_3.ani[17]. 16x16x16 Fast-unloading exp20_3.ani[18]. 16x16x16 Fast-unloading exp20_3.ani[19]. 16x16x16 Fast-unloading exp20_3.ani[20]. 16x16x16 Fast-unloading exp20_3.ani[21]. 16x16x16 Fast-unloading exp20_3.ani[22]. 16x16x16 Fast-unloading exp20_3.ani[23]. 16x16x16 Fast-unloading exp20_3.ani[24]. 16x16x16 Loading ExpMissileHit1.ani for the first time. Fast-unloading ExpMissileHit1.ani. 64x64x16 Fast-unloading ExpMissileHit1.ani[1]. 64x64x16 Fast-unloading ExpMissileHit1.ani[2]. 64x64x16 Fast-unloading ExpMissileHit1.ani[3]. 64x64x16 Fast-unloading ExpMissileHit1.ani[4]. 64x64x16 Fast-unloading ExpMissileHit1.ani[5]. 64x64x16 Fast-unloading ExpMissileHit1.ani[6]. 64x64x16 Fast-unloading ExpMissileHit1.ani[7]. 64x64x16 Fast-unloading ExpMissileHit1.ani[8]. 64x64x16 Fast-unloading ExpMissileHit1.ani[9]. 64x64x16 Fast-unloading ExpMissileHit1.ani[10]. 64x64x16 Fast-unloading ExpMissileHit1.ani[11]. 64x64x16 Fast-unloading ExpMissileHit1.ani[12]. 64x64x16 Fast-unloading ExpMissileHit1.ani[13]. 64x64x16 Fast-unloading ExpMissileHit1.ani[14]. 64x64x16 Fast-unloading ExpMissileHit1.ani[15]. 64x64x16 Fast-unloading ExpMissileHit1.ani[16]. 64x64x16 Fast-unloading ExpMissileHit1.ani[17]. 64x64x16 Fast-unloading ExpMissileHit1.ani[18]. 64x64x16 Fast-unloading ExpMissileHit1.ani[19]. 64x64x16 Loading ExpMissileHit1_1.ani for the first time. Fast-unloading ExpMissileHit1_1.ani. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[1]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[2]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[3]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[4]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[5]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[6]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[7]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[8]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[9]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[10]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[11]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[12]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[13]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[14]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[15]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[16]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[17]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[18]. 32x32x16 Fast-unloading ExpMissileHit1_1.ani[19]. 32x32x16 Loading ExpMissileHit1_2.ani for the first time. Fast-unloading ExpMissileHit1_2.ani. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[1]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[2]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[3]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[4]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[5]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[6]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[7]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[8]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[9]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[10]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[11]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[12]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[13]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[14]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[15]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[16]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[17]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[18]. 16x16x16 Fast-unloading ExpMissileHit1_2.ani[19]. 16x16x16 Fast-unloading Contrail01.pcx. 16x16x0 Fast-unloading right_bracket.pcx. 4x17x0 Fast-unloading left_bracket.pcx. 4x17x0 Fast-unloading lightning.pcx. 32x32x0 Loading beam-dblue.pcx for the first time. Fast-unloading beam-dblue.pcx. 16x16x16 Fast-unloading beam-red.pcx. 16x16x0 Loading beam-green3.pcx for the first time. Fast-unloading beam-green3.pcx. 16x16x16 Fast-unloading cursor.ani. 24x24x16 Fast-unloading 2_LoadingBG.pcx. 1024x768x16 Fast-unloading 2_CPB_000001.pcx. 79x52x0 Fast-unloading 2_CPB_000002.pcx. 79x52x0 Fast-unloading 2_CPB_010001.pcx. 69x52x0 Fast-unloading 2_CPB_010002.pcx. 69x52x0 Fast-unloading 2_CPB_020001.pcx. 83x52x0 Fast-unloading 2_CPB_020002.pcx. 83x52x0 Fast-unloading 2_CPB_030001.pcx. 39x49x0 Fast-unloading 2_CPB_030002.pcx. 39x49x0 Fast-unloading 2_CPB_040001.pcx. 39x49x0 Fast-unloading 2_CPB_040002.pcx. 39x49x0 Fast-unloading 2_CPB_050001.pcx. 77x58x0 Fast-unloading 2_CPB_050002.pcx. 77x58x0 Fast-unloading 2_CPB_060001.pcx. 71x37x0 Fast-unloading 2_CPB_060002.pcx. 71x37x0 Fast-unloading 2_CPB_070001.pcx. 62x37x0 Fast-unloading 2_CPB_070002.pcx. 62x37x0 Fast-unloading cursor1.ani. 5x7x0 Fast-unloading cursor1.ani[1]. 5x7x0 Fast-unloading cursor1.ani[2]. 5x7x0 Fast-unloading cursor1.ani[3]. 5x7x0 Fast-unloading cursor1.ani[4]. 5x7x0 Loading particleexp01.ani for the first time. Fast-unloading particleexp01.ani. 32x32x16 Fast-unloading particleexp01.ani[1]. 32x32x16 Fast-unloading particleexp01.ani[2]. 32x32x16 Fast-unloading particleexp01.ani[3]. 32x32x16 Fast-unloading particleexp01.ani[4]. 32x32x16 Fast-unloading particleexp01.ani[5]. 32x32x16 Loading particlesmoke01.ani for the first time. Fast-unloading particlesmoke01.ani. 32x32x16 Fast-unloading particlesmoke01.ani[1]. 32x32x16 Fast-unloading particlesmoke01.ani[2]. 32x32x16 Fast-unloading particlesmoke01.ani[3]. 32x32x16 Fast-unloading particlesmoke01.ani[4]. 32x32x16 Fast-unloading particlesmoke01.ani[5]. 32x32x16 Fast-unloading particlesmoke01.ani[6]. 32x32x16 Fast-unloading particlesmoke01.ani[7]. 32x32x16 Fast-unloading particlesmoke01.ani[8]. 32x32x16 Fast-unloading particlesmoke01.ani[9]. 32x32x16 Fast-unloading particlesmoke01.ani[10]. 32x32x16 Fast-unloading particlesmoke01.ani[11]. 32x32x16 Fast-unloading particlesmoke01.ani[12]. 32x32x16 Fast-unloading particlesmoke01.ani[13]. 32x32x16 Fast-unloading particlesmoke01.ani[14]. 32x32x16 Fast-unloading particlesmoke01.ani[15]. 32x32x16 Fast-unloading particlesmoke01.ani[16]. 32x32x16 Fast-unloading particlesmoke01.ani[17]. 32x32x16 Fast-unloading particlesmoke01.ani[18]. 32x32x16 Fast-unloading particlesmoke01.ani[19]. 32x32x16 Fast-unloading particlesmoke01.ani[20]. 32x32x16 Fast-unloading particlesmoke01.ani[21]. 32x32x16 Fast-unloading particlesmoke01.ani[22]. 32x32x16 Fast-unloading particlesmoke01.ani[23]. 32x32x16 Fast-unloading particlesmoke01.ani[24]. 32x32x16 Fast-unloading particlesmoke01.ani[25]. 32x32x16 Loading particlesmoke02.ani for the first time. Fast-unloading particlesmoke02.ani. 64x64x16 Fast-unloading particlesmoke02.ani[1]. 64x64x16 Fast-unloading particlesmoke02.ani[2]. 64x64x16 Fast-unloading particlesmoke02.ani[3]. 64x64x16 Fast-unloading particlesmoke02.ani[4]. 64x64x16 Fast-unloading particlesmoke02.ani[5]. 64x64x16 Fast-unloading particlesmoke02.ani[6]. 64x64x16 Fast-unloading particlesmoke02.ani[7]. 64x64x16 Fast-unloading particlesmoke02.ani[8]. 64x64x16 Fast-unloading particlesmoke02.ani[9]. 64x64x16 Fast-unloading particlesmoke02.ani[10]. 64x64x16 Fast-unloading particlesmoke02.ani[11]. 64x64x16 Fast-unloading particlesmoke02.ani[12]. 64x64x16 Fast-unloading particlesmoke02.ani[13]. 64x64x16 Fast-unloading particlesmoke02.ani[14]. 64x64x16 Fast-unloading particlesmoke02.ani[15]. 64x64x16 Fast-unloading particlesmoke02.ani[16]. 64x64x16 Fast-unloading particlesmoke02.ani[17]. 64x64x16 Fast-unloading particlesmoke02.ani[18]. 64x64x16 Fast-unloading particlesmoke02.ani[19]. 64x64x16 Fast-unloading particlesmoke02.ani[20]. 64x64x16 Fast-unloading particlesmoke02.ani[21]. 64x64x16 Fast-unloading particlesmoke02.ani[22]. 64x64x16 Fast-unloading particlesmoke02.ani[23]. 64x64x16 Fast-unloading particlesmoke02.ani[24]. 64x64x16 Fast-unloading particlesmoke02.ani[25]. 64x64x16 Loading exp04.ani for the first time. Fast-unloading exp04.ani. 128x128x16 Fast-unloading exp04.ani[1]. 128x128x16 Fast-unloading exp04.ani[2]. 128x128x16 Fast-unloading exp04.ani[3]. 128x128x16 Fast-unloading exp04.ani[4]. 128x128x16 Fast-unloading exp04.ani[5]. 128x128x16 Fast-unloading exp04.ani[6]. 128x128x16 Fast-unloading exp04.ani[7]. 128x128x16 Fast-unloading exp04.ani[8]. 128x128x16 Fast-unloading exp04.ani[9]. 128x128x16 Fast-unloading exp04.ani[10]. 128x128x16 Fast-unloading exp04.ani[11]. 128x128x16 Fast-unloading exp04.ani[12]. 128x128x16 Fast-unloading exp04.ani[13]. 128x128x16 Fast-unloading exp04.ani[14]. 128x128x16 Fast-unloading exp04.ani[15]. 128x128x16 Fast-unloading exp04.ani[16]. 128x128x16 Fast-unloading exp04.ani[17]. 128x128x16 Loading WarpMap01.ani for the first time. Fast-unloading WarpMap01.ani. 256x256x16 Fast-unloading WarpMap01.ani[1]. 256x256x16 Fast-unloading WarpMap01.ani[2]. 256x256x16 Fast-unloading WarpMap01.ani[3]. 256x256x16 Fast-unloading WarpMap01.ani[4]. 256x256x16 Fast-unloading WarpMap01.ani[5]. 256x256x16 Fast-unloading WarpMap01.ani[6]. 256x256x16 Fast-unloading WarpMap01.ani[7]. 256x256x16 Fast-unloading WarpMap01.ani[8]. 256x256x16 Fast-unloading WarpMap01.ani[9]. 256x256x16 Fast-unloading WarpMap01.ani[10]. 256x256x16 Fast-unloading WarpMap01.ani[11]. 256x256x16 Fast-unloading WarpMap01.ani[12]. 256x256x16 Fast-unloading WarpMap01.ani[13]. 256x256x16 Fast-unloading WarpMap01.ani[14]. 256x256x16 Fast-unloading WarpMap01.ani[15]. 256x256x16 Fast-unloading WarpMap01.ani[16]. 256x256x16 Fast-unloading WarpMap01.ani[17]. 256x256x16 Fast-unloading WarpMap01.ani[18]. 256x256x16 Fast-unloading WarpMap01.ani[19]. 256x256x16 Fast-unloading WarpMap01.ani[20]. 256x256x16 Fast-unloading WarpMap01.ani[21]. 256x256x16 Fast-unloading WarpMap01.ani[22]. 256x256x16 Fast-unloading WarpMap01.ani[23]. 256x256x16 Fast-unloading WarpMap01.ani[24]. 256x256x16 Fast-unloading WarpMap02.ani. 256x256x0 Fast-unloading WarpMap02.ani[1]. 256x256x0 Fast-unloading WarpMap02.ani[2]. 256x256x0 Fast-unloading WarpMap02.ani[3]. 256x256x0 Fast-unloading WarpMap02.ani[4]. 256x256x0 Fast-unloading WarpMap02.ani[5]. 256x256x0 Fast-unloading WarpMap02.ani[6]. 256x256x0 Fast-unloading WarpMap02.ani[7]. 256x256x0 Fast-unloading WarpMap02.ani[8]. 256x256x0 Fast-unloading WarpMap02.ani[9]. 256x256x0 Fast-unloading WarpMap02.ani[10]. 256x256x0 Fast-unloading WarpMap02.ani[11]. 256x256x0 Fast-unloading WarpMap02.ani[12]. 256x256x0 Fast-unloading WarpMap02.ani[13]. 256x256x0 Fast-unloading WarpMap02.ani[14]. 256x256x0 Fast-unloading WarpMap02.ani[15]. 256x256x0 Fast-unloading WarpMap02.ani[16]. 256x256x0 Fast-unloading WarpMap02.ani[17]. 256x256x0 Fast-unloading WarpMap02.ani[18]. 256x256x0 Fast-unloading WarpMap02.ani[19]. 256x256x0 Fast-unloading WarpMap02.ani[20]. 256x256x0 Fast-unloading WarpMap02.ani[21]. 256x256x0 Fast-unloading WarpMap02.ani[22]. 256x256x0 Fast-unloading WarpMap02.ani[23]. 256x256x0 Fast-unloading WarpMap02.ani[24]. 256x256x0 Fast-unloading WarpMap02_1.ani. 128x128x0 Fast-unloading WarpMap02_1.ani[1]. 128x128x0 Fast-unloading WarpMap02_1.ani[2]. 128x128x0 Fast-unloading WarpMap02_1.ani[3]. 128x128x0 Fast-unloading WarpMap02_1.ani[4]. 128x128x0 Fast-unloading WarpMap02_1.ani[5]. 128x128x0 Fast-unloading WarpMap02_1.ani[6]. 128x128x0 Fast-unloading WarpMap02_1.ani[7]. 128x128x0 Fast-unloading WarpMap02_1.ani[8]. 128x128x0 Fast-unloading WarpMap02_1.ani[9]. 128x128x0 Fast-unloading WarpMap02_1.ani[10]. 128x128x0 Fast-unloading WarpMap02_1.ani[11]. 128x128x0 Fast-unloading WarpMap02_1.ani[12]. 128x128x0 Fast-unloading WarpMap02_1.ani[13]. 128x128x0 Fast-unloading WarpMap02_1.ani[14]. 128x128x0 Fast-unloading WarpMap02_1.ani[15]. 128x128x0 Fast-unloading WarpMap02_1.ani[16]. 128x128x0 Fast-unloading WarpMap02_1.ani[17]. 128x128x0 Fast-unloading WarpMap02_1.ani[18]. 128x128x0 Fast-unloading WarpMap02_1.ani[19]. 128x128x0 Fast-unloading WarpMap02_1.ani[20]. 128x128x0 Fast-unloading WarpMap02_1.ani[21]. 128x128x0 Fast-unloading WarpMap02_1.ani[22]. 128x128x0 Fast-unloading WarpMap02_1.ani[23]. 128x128x0 Fast-unloading WarpMap02_1.ani[24]. 128x128x0 Fast-unloading WarpMap02_2.ani. 64x64x0 Fast-unloading WarpMap02_2.ani[1]. 64x64x0 Fast-unloading WarpMap02_2.ani[2]. 64x64x0 Fast-unloading WarpMap02_2.ani[3]. 64x64x0 Fast-unloading WarpMap02_2.ani[4]. 64x64x0 Fast-unloading WarpMap02_2.ani[5]. 64x64x0 Fast-unloading WarpMap02_2.ani[6]. 64x64x0 Fast-unloading WarpMap02_2.ani[7]. 64x64x0 Fast-unloading WarpMap02_2.ani[8]. 64x64x0 Fast-unloading WarpMap02_2.ani[9]. 64x64x0 Fast-unloading WarpMap02_2.ani[10]. 64x64x0 Fast-unloading WarpMap02_2.ani[11]. 64x64x0 Fast-unloading WarpMap02_2.ani[12]. 64x64x0 Fast-unloading WarpMap02_2.ani[13]. 64x64x0 Fast-unloading WarpMap02_2.ani[14]. 64x64x0 Fast-unloading WarpMap02_2.ani[15]. 64x64x0 Fast-unloading WarpMap02_2.ani[16]. 64x64x0 Fast-unloading WarpMap02_2.ani[17]. 64x64x0 Fast-unloading WarpMap02_2.ani[18]. 64x64x0 Fast-unloading WarpMap02_2.ani[19]. 64x64x0 Fast-unloading WarpMap02_2.ani[20]. 64x64x0 Fast-unloading WarpMap02_2.ani[21]. 64x64x0 Fast-unloading WarpMap02_2.ani[22]. 64x64x0 Fast-unloading WarpMap02_2.ani[23]. 64x64x0 Fast-unloading WarpMap02_2.ani[24]. 64x64x0 Fast-unloading WarpMap02_3.ani. 32x32x0 Fast-unloading WarpMap02_3.ani[1]. 32x32x0 Fast-unloading WarpMap02_3.ani[2]. 32x32x0 Fast-unloading WarpMap02_3.ani[3]. 32x32x0 Fast-unloading WarpMap02_3.ani[4]. 32x32x0 Fast-unloading WarpMap02_3.ani[5]. 32x32x0 Fast-unloading WarpMap02_3.ani[6]. 32x32x0 Fast-unloading WarpMap02_3.ani[7]. 32x32x0 Fast-unloading WarpMap02_3.ani[8]. 32x32x0 Fast-unloading WarpMap02_3.ani[9]. 32x32x0 Fast-unloading WarpMap02_3.ani[10]. 32x32x0 Fast-unloading WarpMap02_3.ani[11]. 32x32x0 Fast-unloading WarpMap02_3.ani[12]. 32x32x0 Fast-unloading WarpMap02_3.ani[13]. 32x32x0 Fast-unloading WarpMap02_3.ani[14]. 32x32x0 Fast-unloading WarpMap02_3.ani[15]. 32x32x0 Fast-unloading WarpMap02_3.ani[16]. 32x32x0 Fast-unloading WarpMap02_3.ani[17]. 32x32x0 Fast-unloading WarpMap02_3.ani[18]. 32x32x0 Fast-unloading WarpMap02_3.ani[19]. 32x32x0 Fast-unloading WarpMap02_3.ani[20]. 32x32x0 Fast-unloading WarpMap02_3.ani[21]. 32x32x0 Fast-unloading WarpMap02_3.ani[22]. 32x32x0 Fast-unloading WarpMap02_3.ani[23]. 32x32x0 Fast-unloading WarpMap02_3.ani[24]. 32x32x0 Loading exp05.ani for the first time. Fast-unloading exp05.ani. 256x256x16 Fast-unloading exp05.ani[1]. 256x256x16 Fast-unloading exp05.ani[2]. 256x256x16 Fast-unloading exp05.ani[3]. 256x256x16 Fast-unloading exp05.ani[4]. 256x256x16 Fast-unloading exp05.ani[5]. 256x256x16 Fast-unloading exp05.ani[6]. 256x256x16 Fast-unloading exp05.ani[7]. 256x256x16 Fast-unloading exp05.ani[8]. 256x256x16 Fast-unloading exp05.ani[9]. 256x256x16 Fast-unloading exp05.ani[10]. 256x256x16 Fast-unloading exp05.ani[11]. 256x256x16 Fast-unloading exp05.ani[12]. 256x256x16 Fast-unloading exp05.ani[13]. 256x256x16 Fast-unloading exp05.ani[14]. 256x256x16 Fast-unloading exp05.ani[15]. 256x256x16 Fast-unloading exp05.ani[16]. 256x256x16 Fast-unloading exp05.ani[17]. 256x256x16 Fast-unloading exp05.ani[18]. 256x256x16 Fast-unloading exp05.ani[19]. 256x256x16 Fast-unloading exp05.ani[20]. 256x256x16 Fast-unloading exp05.ani[21]. 256x256x16 Fast-unloading exp05.ani[22]. 256x256x16 Fast-unloading exp05.ani[23]. 256x256x16 Fast-unloading exp05.ani[24]. 256x256x16 Fast-unloading exp05.ani[25]. 256x256x16 Fast-unloading exp05.ani[26]. 256x256x16 Fast-unloading exp05.ani[27]. 256x256x16 Fast-unloading exp05.ani[28]. 256x256x16 Fast-unloading exp05.ani[29]. 256x256x16 Fast-unloading exp05.ani[30]. 256x256x16 Fast-unloading exp05.ani[31]. 256x256x16 Fast-unloading exp05.ani[32]. 256x256x16 Fast-unloading exp05.ani[33]. 256x256x16 Fast-unloading exp05.ani[34]. 256x256x16 Fast-unloading exp05.ani[35]. 256x256x16 Fast-unloading exp05.ani[36]. 256x256x16 Fast-unloading exp05.ani[37]. 256x256x16 Fast-unloading exp05.ani[38]. 256x256x16 Fast-unloading exp05.ani[39]. 256x256x16 Fast-unloading exp05.ani[40]. 256x256x16 Fast-unloading exp05.ani[41]. 256x256x16 Fast-unloading exp05.ani[42]. 256x256x16 Fast-unloading exp05.ani[43]. 256x256x16 Fast-unloading exp05.ani[44]. 256x256x16 Fast-unloading exp05.ani[45]. 256x256x16 Fast-unloading exp05.ani[46]. 256x256x16 Loading exp05_1.ani for the first time. Fast-unloading exp05_1.ani. 128x128x16 Fast-unloading exp05_1.ani[1]. 128x128x16 Fast-unloading exp05_1.ani[2]. 128x128x16 Fast-unloading exp05_1.ani[3]. 128x128x16 Fast-unloading exp05_1.ani[4]. 128x128x16 Fast-unloading exp05_1.ani[5]. 128x128x16 Fast-unloading exp05_1.ani[6]. 128x128x16 Fast-unloading exp05_1.ani[7]. 128x128x16 Fast-unloading exp05_1.ani[8]. 128x128x16 Fast-unloading exp05_1.ani[9]. 128x128x16 Fast-unloading exp05_1.ani[10]. 128x128x16 Fast-unloading exp05_1.ani[11]. 128x128x16 Fast-unloading exp05_1.ani[12]. 128x128x16 Fast-unloading exp05_1.ani[13]. 128x128x16 Fast-unloading exp05_1.ani[14]. 128x128x16 Fast-unloading exp05_1.ani[15]. 128x128x16 Fast-unloading exp05_1.ani[16]. 128x128x16 Fast-unloading exp05_1.ani[17]. 128x128x16 Fast-unloading exp05_1.ani[18]. 128x128x16 Fast-unloading exp05_1.ani[19]. 128x128x16 Fast-unloading exp05_1.ani[20]. 128x128x16 Fast-unloading exp05_1.ani[21]. 128x128x16 Fast-unloading exp05_1.ani[22]. 128x128x16 Fast-unloading exp05_1.ani[23]. 128x128x16 Fast-unloading exp05_1.ani[24]. 128x128x16 Fast-unloading exp05_1.ani[25]. 128x128x16 Fast-unloading exp05_1.ani[26]. 128x128x16 Fast-unloading exp05_1.ani[27]. 128x128x16 Fast-unloading exp05_1.ani[28]. 128x128x16 Fast-unloading exp05_1.ani[29]. 128x128x16 Fast-unloading exp05_1.ani[30]. 128x128x16 Fast-unloading exp05_1.ani[31]. 128x128x16 Fast-unloading exp05_1.ani[32]. 128x128x16 Fast-unloading exp05_1.ani[33]. 128x128x16 Fast-unloading exp05_1.ani[34]. 128x128x16 Fast-unloading exp05_1.ani[35]. 128x128x16 Fast-unloading exp05_1.ani[36]. 128x128x16 Fast-unloading exp05_1.ani[37]. 128x128x16 Fast-unloading exp05_1.ani[38]. 128x128x16 Fast-unloading exp05_1.ani[39]. 128x128x16 Fast-unloading exp05_1.ani[40]. 128x128x16 Fast-unloading exp05_1.ani[41]. 128x128x16 Fast-unloading exp05_1.ani[42]. 128x128x16 Fast-unloading exp05_1.ani[43]. 128x128x16 Fast-unloading exp05_1.ani[44]. 128x128x16 Fast-unloading exp05_1.ani[45]. 128x128x16 Fast-unloading exp05_1.ani[46]. 128x128x16 Loading exp05_2.ani for the first time. Fast-unloading exp05_2.ani. 64x64x16 Fast-unloading exp05_2.ani[1]. 64x64x16 Fast-unloading exp05_2.ani[2]. 64x64x16 Fast-unloading exp05_2.ani[3]. 64x64x16 Fast-unloading exp05_2.ani[4]. 64x64x16 Fast-unloading exp05_2.ani[5]. 64x64x16 Fast-unloading exp05_2.ani[6]. 64x64x16 Fast-unloading exp05_2.ani[7]. 64x64x16 Fast-unloading exp05_2.ani[8]. 64x64x16 Fast-unloading exp05_2.ani[9]. 64x64x16 Fast-unloading exp05_2.ani[10]. 64x64x16 Fast-unloading exp05_2.ani[11]. 64x64x16 Fast-unloading exp05_2.ani[12]. 64x64x16 Fast-unloading exp05_2.ani[13]. 64x64x16 Fast-unloading exp05_2.ani[14]. 64x64x16 Fast-unloading exp05_2.ani[15]. 64x64x16 Fast-unloading exp05_2.ani[16]. 64x64x16 Fast-unloading exp05_2.ani[17]. 64x64x16 Fast-unloading exp05_2.ani[18]. 64x64x16 Fast-unloading exp05_2.ani[19]. 64x64x16 Fast-unloading exp05_2.ani[20]. 64x64x16 Fast-unloading exp05_2.ani[21]. 64x64x16 Fast-unloading exp05_2.ani[22]. 64x64x16 Fast-unloading exp05_2.ani[23]. 64x64x16 Fast-unloading exp05_2.ani[24]. 64x64x16 Fast-unloading exp05_2.ani[25]. 64x64x16 Fast-unloading exp05_2.ani[26]. 64x64x16 Fast-unloading exp05_2.ani[27]. 64x64x16 Fast-unloading exp05_2.ani[28]. 64x64x16 Fast-unloading exp05_2.ani[29]. 64x64x16 Fast-unloading exp05_2.ani[30]. 64x64x16 Fast-unloading exp05_2.ani[31]. 64x64x16 Fast-unloading exp05_2.ani[32]. 64x64x16 Fast-unloading exp05_2.ani[33]. 64x64x16 Fast-unloading exp05_2.ani[34]. 64x64x16 Fast-unloading exp05_2.ani[35]. 64x64x16 Fast-unloading exp05_2.ani[36]. 64x64x16 Fast-unloading exp05_2.ani[37]. 64x64x16 Fast-unloading exp05_2.ani[38]. 64x64x16 Fast-unloading exp05_2.ani[39]. 64x64x16 Fast-unloading exp05_2.ani[40]. 64x64x16 Fast-unloading exp05_2.ani[41]. 64x64x16 Fast-unloading exp05_2.ani[42]. 64x64x16 Fast-unloading exp05_2.ani[43]. 64x64x16 Fast-unloading exp05_2.ani[44]. 64x64x16 Fast-unloading exp05_2.ani[45]. 64x64x16 Fast-unloading exp05_2.ani[46]. 64x64x16 Loading exp05_3.ani for the first time. Fast-unloading exp05_3.ani. 32x32x16 Fast-unloading exp05_3.ani[1]. 32x32x16 Fast-unloading exp05_3.ani[2]. 32x32x16 Fast-unloading exp05_3.ani[3]. 32x32x16 Fast-unloading exp05_3.ani[4]. 32x32x16 Fast-unloading exp05_3.ani[5]. 32x32x16 Fast-unloading exp05_3.ani[6]. 32x32x16 Fast-unloading exp05_3.ani[7]. 32x32x16 Fast-unloading exp05_3.ani[8]. 32x32x16 Fast-unloading exp05_3.ani[9]. 32x32x16 Fast-unloading exp05_3.ani[10]. 32x32x16 Fast-unloading exp05_3.ani[11]. 32x32x16 Fast-unloading exp05_3.ani[12]. 32x32x16 Fast-unloading exp05_3.ani[13]. 32x32x16 Fast-unloading exp05_3.ani[14]. 32x32x16 Fast-unloading exp05_3.ani[15]. 32x32x16 Fast-unloading exp05_3.ani[16]. 32x32x16 Fast-unloading exp05_3.ani[17]. 32x32x16 Fast-unloading exp05_3.ani[18]. 32x32x16 Fast-unloading exp05_3.ani[19]. 32x32x16 Fast-unloading exp05_3.ani[20]. 32x32x16 Fast-unloading exp05_3.ani[21]. 32x32x16 Fast-unloading exp05_3.ani[22]. 32x32x16 Fast-unloading exp05_3.ani[23]. 32x32x16 Fast-unloading exp05_3.ani[24]. 32x32x16 Fast-unloading exp05_3.ani[25]. 32x32x16 Fast-unloading exp05_3.ani[26]. 32x32x16 Fast-unloading exp05_3.ani[27]. 32x32x16 Fast-unloading exp05_3.ani[28]. 32x32x16 Fast-unloading exp05_3.ani[29]. 32x32x16 Fast-unloading exp05_3.ani[30]. 32x32x16 Fast-unloading exp05_3.ani[31]. 32x32x16 Fast-unloading exp05_3.ani[32]. 32x32x16 Fast-unloading exp05_3.ani[33]. 32x32x16 Fast-unloading exp05_3.ani[34]. 32x32x16 Fast-unloading exp05_3.ani[35]. 32x32x16 Fast-unloading exp05_3.ani[36]. 32x32x16 Fast-unloading exp05_3.ani[37]. 32x32x16 Fast-unloading exp05_3.ani[38]. 32x32x16 Fast-unloading exp05_3.ani[39]. 32x32x16 Fast-unloading exp05_3.ani[40]. 32x32x16 Fast-unloading exp05_3.ani[41]. 32x32x16 Fast-unloading exp05_3.ani[42]. 32x32x16 Fast-unloading exp05_3.ani[43]. 32x32x16 Fast-unloading exp05_3.ani[44]. 32x32x16 Fast-unloading exp05_3.ani[45]. 32x32x16 Fast-unloading exp05_3.ani[46]. 32x32x16 Loading exp06.ani for the first time. Fast-unloading exp06.ani. 256x256x16 Fast-unloading exp06.ani[1]. 256x256x16 Fast-unloading exp06.ani[2]. 256x256x16 Fast-unloading exp06.ani[3]. 256x256x16 Fast-unloading exp06.ani[4]. 256x256x16 Fast-unloading exp06.ani[5]. 256x256x16 Fast-unloading exp06.ani[6]. 256x256x16 Fast-unloading exp06.ani[7]. 256x256x16 Fast-unloading exp06.ani[8]. 256x256x16 Fast-unloading exp06.ani[9]. 256x256x16 Fast-unloading exp06.ani[10]. 256x256x16 Fast-unloading exp06.ani[11]. 256x256x16 Fast-unloading exp06.ani[12]. 256x256x16 Fast-unloading exp06.ani[13]. 256x256x16 Fast-unloading exp06.ani[14]. 256x256x16 Fast-unloading exp06.ani[15]. 256x256x16 Fast-unloading exp06.ani[16]. 256x256x16 Fast-unloading exp06.ani[17]. 256x256x16 Fast-unloading exp06.ani[18]. 256x256x16 Fast-unloading exp06.ani[19]. 256x256x16 Fast-unloading exp06.ani[20]. 256x256x16 Fast-unloading exp06.ani[21]. 256x256x16 Fast-unloading exp06.ani[22]. 256x256x16 Fast-unloading exp06.ani[23]. 256x256x16 Fast-unloading exp06.ani[24]. 256x256x16 Fast-unloading exp06.ani[25]. 256x256x16 Fast-unloading exp06.ani[26]. 256x256x16 Fast-unloading exp06.ani[27]. 256x256x16 Fast-unloading exp06.ani[28]. 256x256x16 Fast-unloading exp06.ani[29]. 256x256x16 Fast-unloading exp06.ani[30]. 256x256x16 Fast-unloading exp06.ani[31]. 256x256x16 Fast-unloading exp06.ani[32]. 256x256x16 Fast-unloading exp06.ani[33]. 256x256x16 Fast-unloading exp06.ani[34]. 256x256x16 Fast-unloading exp06.ani[35]. 256x256x16 Fast-unloading exp06.ani[36]. 256x256x16 Fast-unloading exp06.ani[37]. 256x256x16 Fast-unloading exp06.ani[38]. 256x256x16 Fast-unloading exp06.ani[39]. 256x256x16 Fast-unloading exp06.ani[40]. 256x256x16 Fast-unloading exp06.ani[41]. 256x256x16 Fast-unloading exp06.ani[42]. 256x256x16 Fast-unloading exp06.ani[43]. 256x256x16 Fast-unloading exp06.ani[44]. 256x256x16 Fast-unloading exp06.ani[45]. 256x256x16 Fast-unloading exp06.ani[46]. 256x256x16 Fast-unloading exp06.ani[47]. 256x256x16 Loading exp06_1.ani for the first time. Fast-unloading exp06_1.ani. 128x128x16 Fast-unloading exp06_1.ani[1]. 128x128x16 Fast-unloading exp06_1.ani[2]. 128x128x16 Fast-unloading exp06_1.ani[3]. 128x128x16 Fast-unloading exp06_1.ani[4]. 128x128x16 Fast-unloading exp06_1.ani[5]. 128x128x16 Fast-unloading exp06_1.ani[6]. 128x128x16 Fast-unloading exp06_1.ani[7]. 128x128x16 Fast-unloading exp06_1.ani[8]. 128x128x16 Fast-unloading exp06_1.ani[9]. 128x128x16 Fast-unloading exp06_1.ani[10]. 128x128x16 Fast-unloading exp06_1.ani[11]. 128x128x16 Fast-unloading exp06_1.ani[12]. 128x128x16 Fast-unloading exp06_1.ani[13]. 128x128x16 Fast-unloading exp06_1.ani[14]. 128x128x16 Fast-unloading exp06_1.ani[15]. 128x128x16 Fast-unloading exp06_1.ani[16]. 128x128x16 Fast-unloading exp06_1.ani[17]. 128x128x16 Fast-unloading exp06_1.ani[18]. 128x128x16 Fast-unloading exp06_1.ani[19]. 128x128x16 Fast-unloading exp06_1.ani[20]. 128x128x16 Fast-unloading exp06_1.ani[21]. 128x128x16 Fast-unloading exp06_1.ani[22]. 128x128x16 Fast-unloading exp06_1.ani[23]. 128x128x16 Fast-unloading exp06_1.ani[24]. 128x128x16 Fast-unloading exp06_1.ani[25]. 128x128x16 Fast-unloading exp06_1.ani[26]. 128x128x16 Fast-unloading exp06_1.ani[27]. 128x128x16 Fast-unloading exp06_1.ani[28]. 128x128x16 Fast-unloading exp06_1.ani[29]. 128x128x16 Fast-unloading exp06_1.ani[30]. 128x128x16 Fast-unloading exp06_1.ani[31]. 128x128x16 Fast-unloading exp06_1.ani[32]. 128x128x16 Fast-unloading exp06_1.ani[33]. 128x128x16 Fast-unloading exp06_1.ani[34]. 128x128x16 Fast-unloading exp06_1.ani[35]. 128x128x16 Fast-unloading exp06_1.ani[36]. 128x128x16 Fast-unloading exp06_1.ani[37]. 128x128x16 Fast-unloading exp06_1.ani[38]. 128x128x16 Fast-unloading exp06_1.ani[39]. 128x128x16 Fast-unloading exp06_1.ani[40]. 128x128x16 Fast-unloading exp06_1.ani[41]. 128x128x16 Fast-unloading exp06_1.ani[42]. 128x128x16 Fast-unloading exp06_1.ani[43]. 128x128x16 Fast-unloading exp06_1.ani[44]. 128x128x16 Fast-unloading exp06_1.ani[45]. 128x128x16 Fast-unloading exp06_1.ani[46]. 128x128x16 Fast-unloading exp06_1.ani[47]. 128x128x16 Loading exp06_2.ani for the first time. Fast-unloading exp06_2.ani. 128x128x16 Fast-unloading exp06_2.ani[1]. 128x128x16 Fast-unloading exp06_2.ani[2]. 128x128x16 Fast-unloading exp06_2.ani[3]. 128x128x16 Fast-unloading exp06_2.ani[4]. 128x128x16 Fast-unloading exp06_2.ani[5]. 128x128x16 Fast-unloading exp06_2.ani[6]. 128x128x16 Fast-unloading exp06_2.ani[7]. 128x128x16 Fast-unloading exp06_2.ani[8]. 128x128x16 Fast-unloading exp06_2.ani[9]. 128x128x16 Fast-unloading exp06_2.ani[10]. 128x128x16 Fast-unloading exp06_2.ani[11]. 128x128x16 Fast-unloading exp06_2.ani[12]. 128x128x16 Fast-unloading exp06_2.ani[13]. 128x128x16 Fast-unloading exp06_2.ani[14]. 128x128x16 Fast-unloading exp06_2.ani[15]. 128x128x16 Fast-unloading exp06_2.ani[16]. 128x128x16 Fast-unloading exp06_2.ani[17]. 128x128x16 Fast-unloading exp06_2.ani[18]. 128x128x16 Fast-unloading exp06_2.ani[19]. 128x128x16 Fast-unloading exp06_2.ani[20]. 128x128x16 Fast-unloading exp06_2.ani[21]. 128x128x16 Fast-unloading exp06_2.ani[22]. 128x128x16 Fast-unloading exp06_2.ani[23]. 128x128x16 Fast-unloading exp06_2.ani[24]. 128x128x16 Fast-unloading exp06_2.ani[25]. 128x128x16 Fast-unloading exp06_2.ani[26]. 128x128x16 Fast-unloading exp06_2.ani[27]. 128x128x16 Fast-unloading exp06_2.ani[28]. 128x128x16 Fast-unloading exp06_2.ani[29]. 128x128x16 Fast-unloading exp06_2.ani[30]. 128x128x16 Fast-unloading exp06_2.ani[31]. 128x128x16 Fast-unloading exp06_2.ani[32]. 128x128x16 Fast-unloading exp06_2.ani[33]. 128x128x16 Fast-unloading exp06_2.ani[34]. 128x128x16 Fast-unloading exp06_2.ani[35]. 128x128x16 Fast-unloading exp06_2.ani[36]. 128x128x16 Fast-unloading exp06_2.ani[37]. 128x128x16 Fast-unloading exp06_2.ani[38]. 128x128x16 Fast-unloading exp06_2.ani[39]. 128x128x16 Fast-unloading exp06_2.ani[40]. 128x128x16 Fast-unloading exp06_2.ani[41]. 128x128x16 Fast-unloading exp06_2.ani[42]. 128x128x16 Fast-unloading exp06_2.ani[43]. 128x128x16 Fast-unloading exp06_2.ani[44]. 128x128x16 Fast-unloading exp06_2.ani[45]. 128x128x16 Fast-unloading exp06_2.ani[46]. 128x128x16 Fast-unloading exp06_2.ani[47]. 128x128x16 Loading exp06_3.ani for the first time. Fast-unloading exp06_3.ani. 32x32x16 Fast-unloading exp06_3.ani[1]. 32x32x16 Fast-unloading exp06_3.ani[2]. 32x32x16 Fast-unloading exp06_3.ani[3]. 32x32x16 Fast-unloading exp06_3.ani[4]. 32x32x16 Fast-unloading exp06_3.ani[5]. 32x32x16 Fast-unloading exp06_3.ani[6]. 32x32x16 Fast-unloading exp06_3.ani[7]. 32x32x16 Fast-unloading exp06_3.ani[8]. 32x32x16 Fast-unloading exp06_3.ani[9]. 32x32x16 Fast-unloading exp06_3.ani[10]. 32x32x16 Fast-unloading exp06_3.ani[11]. 32x32x16 Fast-unloading exp06_3.ani[12]. 32x32x16 Fast-unloading exp06_3.ani[13]. 32x32x16 Fast-unloading exp06_3.ani[14]. 32x32x16 Fast-unloading exp06_3.ani[15]. 32x32x16 Fast-unloading exp06_3.ani[16]. 32x32x16 Fast-unloading exp06_3.ani[17]. 32x32x16 Fast-unloading exp06_3.ani[18]. 32x32x16 Fast-unloading exp06_3.ani[19]. 32x32x16 Fast-unloading exp06_3.ani[20]. 32x32x16 Fast-unloading exp06_3.ani[21]. 32x32x16 Fast-unloading exp06_3.ani[22]. 32x32x16 Fast-unloading exp06_3.ani[23]. 32x32x16 Fast-unloading exp06_3.ani[24]. 32x32x16 Fast-unloading exp06_3.ani[25]. 32x32x16 Fast-unloading exp06_3.ani[26]. 32x32x16 Fast-unloading exp06_3.ani[27]. 32x32x16 Fast-unloading exp06_3.ani[28]. 32x32x16 Fast-unloading exp06_3.ani[29]. 32x32x16 Fast-unloading exp06_3.ani[30]. 32x32x16 Fast-unloading exp06_3.ani[31]. 32x32x16 Fast-unloading exp06_3.ani[32]. 32x32x16 Fast-unloading exp06_3.ani[33]. 32x32x16 Fast-unloading exp06_3.ani[34]. 32x32x16 Fast-unloading exp06_3.ani[35]. 32x32x16 Fast-unloading exp06_3.ani[36]. 32x32x16 Fast-unloading exp06_3.ani[37]. 32x32x16 Fast-unloading exp06_3.ani[38]. 32x32x16 Fast-unloading exp06_3.ani[39]. 32x32x16 Fast-unloading exp06_3.ani[40]. 32x32x16 Fast-unloading exp06_3.ani[41]. 32x32x16 Fast-unloading exp06_3.ani[42]. 32x32x16 Fast-unloading exp06_3.ani[43]. 32x32x16 Fast-unloading exp06_3.ani[44]. 32x32x16 Fast-unloading exp06_3.ani[45]. 32x32x16 Fast-unloading exp06_3.ani[46]. 32x32x16 Fast-unloading exp06_3.ani[47]. 32x32x16 Loading warpglow01.pcx for the first time. Fast-unloading warpglow01.pcx. 256x125x16 Loading shieldhit01a.ani for the first time. Fast-unloading shieldhit01a.ani. 64x64x16 Fast-unloading shieldhit01a.ani[1]. 64x64x16 Fast-unloading shieldhit01a.ani[2]. 64x64x16 Fast-unloading shieldhit01a.ani[3]. 64x64x16 Fast-unloading shieldhit01a.ani[4]. 64x64x16 Fast-unloading shieldhit01a.ani[5]. 64x64x16 Fast-unloading shieldhit01a.ani[6]. 64x64x16 Fast-unloading shieldhit01a.ani[7]. 64x64x16 Fast-unloading shieldhit01a.ani[8]. 64x64x16 Fast-unloading shieldhit01a.ani[9]. 64x64x16 Fast-unloading shieldhit01a.ani[10]. 64x64x16 Fast-unloading shieldhit01a.ani[11]. 64x64x16 Fast-unloading shieldhit01a.ani[12]. 64x64x16 Fast-unloading shieldhit01a.ani[13]. 64x64x16 Fast-unloading shieldhit01a.ani[14]. 64x64x16 Fast-unloading shieldhit01a.ani[15]. 64x64x16 Fast-unloading shieldhit01a.ani[16]. 64x64x16 Fast-unloading shieldhit01a.ani[17]. 64x64x16 Fast-unloading shieldhit01a.ani[18]. 64x64x16 Fast-unloading shieldhit01a.ani[19]. 64x64x16 Fast-unloading shieldhit01a.ani[20]. 64x64x16 Loading shockwave01.ani for the first time. Fast-unloading shockwave01.ani. 256x256x16 Fast-unloading shockwave01.ani[1]. 256x256x16 Fast-unloading shockwave01.ani[2]. 256x256x16 Fast-unloading shockwave01.ani[3]. 256x256x16 Fast-unloading shockwave01.ani[4]. 256x256x16 Fast-unloading shockwave01.ani[5]. 256x256x16 Fast-unloading shockwave01.ani[6]. 256x256x16 Fast-unloading shockwave01.ani[7]. 256x256x16 Fast-unloading shockwave01.ani[8]. 256x256x16 Fast-unloading shockwave01.ani[9]. 256x256x16 Fast-unloading shockwave01.ani[10]. 256x256x16 Fast-unloading shockwave01.ani[11]. 256x256x16 Fast-unloading shockwave01.ani[12]. 256x256x16 Fast-unloading shockwave01.ani[13]. 256x256x16 Fast-unloading shockwave01.ani[14]. 256x256x16 Fast-unloading shockwave01.ani[15]. 256x256x16 Fast-unloading shockwave01.ani[16]. 256x256x16 Fast-unloading shockwave01.ani[17]. 256x256x16 Fast-unloading shockwave01.ani[18]. 256x256x16 Fast-unloading shockwave01.ani[19]. 256x256x16 Fast-unloading shockwave01.ani[20]. 256x256x16 Fast-unloading shockwave01.ani[21]. 256x256x16 Fast-unloading shockwave01.ani[22]. 256x256x16 Fast-unloading shockwave01.ani[23]. 256x256x16 Fast-unloading shockwave01.ani[24]. 256x256x16 Fast-unloading shockwave01.ani[25]. 256x256x16 Fast-unloading shockwave01.ani[26]. 256x256x16 Fast-unloading shockwave01.ani[27]. 256x256x16 Fast-unloading shockwave01.ani[28]. 256x256x16 Fast-unloading shockwave01.ani[29]. 256x256x16 Fast-unloading shockwave01.ani[30]. 256x256x16 Fast-unloading shockwave01.ani[31]. 256x256x16 Fast-unloading shockwave01.ani[32]. 256x256x16 Fast-unloading shockwave01.ani[33]. 256x256x16 Fast-unloading shockwave01.ani[34]. 256x256x16 Fast-unloading shockwave01.ani[35]. 256x256x16 Fast-unloading shockwave01.ani[36]. 256x256x16 Fast-unloading shockwave01.ani[37]. 256x256x16 Fast-unloading shockwave01.ani[38]. 256x256x16 Fast-unloading shockwave01.ani[39]. 256x256x16 Fast-unloading shockwave01.ani[40]. 256x256x16 Fast-unloading shockwave01.ani[41]. 256x256x16 Fast-unloading shockwave01.ani[42]. 256x256x16 Fast-unloading shockwave01.ani[43]. 256x256x16 Fast-unloading shockwave01.ani[44]. 256x256x16 Fast-unloading shockwave01.ani[45]. 256x256x16 Fast-unloading shockwave01.ani[46]. 256x256x16 Fast-unloading shockwave01.ani[47]. 256x256x16 Fast-unloading shockwave01.ani[48]. 256x256x16 Fast-unloading shockwave01.ani[49]. 256x256x16 Fast-unloading shockwave01.ani[50]. 256x256x16 Fast-unloading shockwave01.ani[51]. 256x256x16 Fast-unloading shockwave01.ani[52]. 256x256x16 Fast-unloading shockwave01.ani[53]. 256x256x16 Loading SunGold.pcx for the first time. Fast-unloading SunGold.pcx. 128x128x16 Loading SunglowGold.pcx for the first time. Fast-unloading SunglowGold.pcx. 203x171x16 Loading dneb02.pcx for the first time. Fast-unloading dneb02.pcx. 256x256x16 Loading neb01.pcx for the first time. Fast-unloading neb01.pcx. 256x256x16 Loading dneb13.pcx for the first time. Fast-unloading dneb13.pcx. 256x256x16 Loading neb12.pcx for the first time. Fast-unloading neb12.pcx. 256x256x16 Loading planetf.pcx for the first time. Fast-unloading planetf.pcx. 256x256x16 Loading fighter2t-05a.pcx for the first time. Fast-unloading fighter2t-05a.pcx. 256x256x16 Loading fighter2t-05b.pcx for the first time. Fast-unloading fighter2t-05b.pcx. 128x128x16 Loading fighter2t-05c.pcx for the first time. Fast-unloading fighter2t-05c.pcx. 64x64x16 Loading freighter04-01a.pcx for the first time. Fast-unloading freighter04-01a.pcx. 604x775x16 Loading freighter04-01b.pcx for the first time. Fast-unloading freighter04-01b.pcx. 302x388x16 Unloading TMP824x43+16. 824x43x16 Loading freighter04-01c.pcx for the first time. Fast-unloading freighter04-01c.pcx. 151x194x16 Loading vctile1a.pcx for the first time. Fast-unloading vctile1a.pcx. 256x256x16 Loading capvtile2a.pcx for the first time. Fast-unloading capvtile2a.pcx. 128x128x16 Loading capvtile3a.pcx for the first time. Fast-unloading capvtile3a.pcx. 256x256x16 Loading capvtile4a.pcx for the first time. Fast-unloading capvtile4a.pcx. 256x256x16 Loading vctile1b.pcx for the first time. Fast-unloading vctile1b.pcx. 128x128x16 Loading capvtile2b.pcx for the first time. Fast-unloading capvtile2b.pcx. 128x128x16 Loading capvtile3b.pcx for the first time. Fast-unloading capvtile3b.pcx. 128x128x16 Loading capvtile4b.pcx for the first time. Fast-unloading capvtile4b.pcx. 128x128x16 Loading capvtile5b.pcx for the first time. Fast-unloading capvtile5b.pcx. 256x256x16 Loading capvtile1c.pcx for the first time. Fast-unloading capvtile1c.pcx. 32x32x16 Loading capvtile2c.pcx for the first time. Fast-unloading capvtile2c.pcx. 32x32x16 Loading capvtile3c.pcx for the first time. Fast-unloading capvtile3c.pcx. 32x32x16 Loading capvtile4c.pcx for the first time. Fast-unloading capvtile4c.pcx. 32x32x16 Loading fighter2v-01c.pcx for the first time. Fast-unloading fighter2v-01c.pcx. 64x64x16 Loading fighter2v-01b.pcx for the first time. Fast-unloading fighter2v-01b.pcx. 128x128x16 Loading fighter2v-01a.pcx for the first time. Fast-unloading fighter2v-01a.pcx. 256x256x16 Loading tcov1a.pcx for the first time. Fast-unloading tcov1a.pcx. 256x256x16 Loading tcov4a.pcx for the first time. Fast-unloading tcov4a.pcx. 128x128x16 Loading tcov3a.pcx for the first time. Fast-unloading tcov3a.pcx. 128x128x16 Loading tcov7a.pcx for the first time. Fast-unloading tcov7a.pcx. 128x128x16 Loading tcov2a.pcx for the first time. Fast-unloading tcov2a.pcx. 128x128x16 Loading tcov6a.pcx for the first time. Fast-unloading tcov6a.pcx. 128x128x16 Loading tcov5a.pcx for the first time. Fast-unloading tcov5a.pcx. 128x128x16 Loading tsoupdebris01b.pcx for the first time. Fast-unloading tsoupdebris01b.pcx. 64x64x16 Loading tcov1b.pcx for the first time. Fast-unloading tcov1b.pcx. 128x128x16 Loading tcov4b.pcx for the first time. Fast-unloading tcov4b.pcx. 64x64x16 Loading tcov3b.pcx for the first time. Fast-unloading tcov3b.pcx. 64x64x16 Loading tcov7b.pcx for the first time. Fast-unloading tcov7b.pcx. 64x64x16 Loading tcov2b.pcx for the first time. Fast-unloading tcov2b.pcx. 64x64x16 Loading tcov6b.pcx for the first time. Fast-unloading tcov6b.pcx. 64x64x16 Loading tcov5b.pcx for the first time. Fast-unloading tcov5b.pcx. 64x64x16 Loading tcov1c.pcx for the first time. Fast-unloading tcov1c.pcx. 64x64x16 Loading fighter06-01b.pcx for the first time. Fast-unloading fighter06-01b.pcx. 61x128x16 Loading fighter06-01c.pcx for the first time. Fast-unloading fighter06-01c.pcx. 15x32x16 Loading fighter06-01a.pcx for the first time. Fast-unloading fighter06-01a.pcx. 244x256x16 Loading 2_lock1.ani for the first time. ANI 2_lock1.ani with size 56x53 (17.2% wasted) Fast-unloading 2_lock1.ani. 56x53x8 Fast-unloading 2_lock1.ani[1]. 56x53x8 Fast-unloading 2_lock1.ani[2]. 56x53x8 Fast-unloading 2_lock1.ani[3]. 56x53x8 Fast-unloading 2_lock1.ani[4]. 56x53x8 Fast-unloading 2_lock1.ani[5]. 56x53x8 Fast-unloading 2_lock1.ani[6]. 56x53x8 Fast-unloading 2_lock1.ani[7]. 56x53x8 Fast-unloading 2_lockspin.ani. 100x100x0 Fast-unloading 2_lockspin.ani[1]. 100x100x0 Fast-unloading 2_lockspin.ani[2]. 100x100x0 Fast-unloading 2_lockspin.ani[3]. 100x100x0 Fast-unloading 2_lockspin.ani[4]. 100x100x0 Loading 2_lead1.ani for the first time. ANI 2_lead1.ani with size 26x26 (18.8% wasted) Fast-unloading 2_lead1.ani. 26x26x8 Fast-unloading 2_lead1.ani[1]. 26x26x8 Fast-unloading 2_lead1.ani[2]. 26x26x8 Loading 2_energy2.ani for the first time. ANI 2_energy2.ani with size 86x96 (25.0% wasted) Fast-unloading 2_energy2.ani. 86x96x8 Fast-unloading 2_energy2.ani[1]. 86x96x8 Fast-unloading 2_energy2.ani[2]. 86x96x8 Fast-unloading 2_energy2.ani[3]. 86x96x8 Loading toggle1.ani for the first time. ANI toggle1.ani with size 57x20 (37.5% wasted) Fast-unloading toggle1.ani. 57x20x8 Fast-unloading toggle1.ani[1]. 57x20x8 Fast-unloading toggle1.ani[2]. 57x20x8 Fast-unloading toggle1.ani[3]. 57x20x8 Loading countermeasure1.ani for the first time. Fast-unloading countermeasure1.ani. 62x15x8 Loading weapons1.ani for the first time. ANI weapons1.ani with size 126x20 (37.5% wasted) Fast-unloading weapons1.ani. 126x20x8 Loading weapons2.ani for the first time. Fast-unloading weapons2.ani. 138x12x8 Loading weapons3.ani for the first time. Fast-unloading weapons3.ani. 138x12x8 Loading weapons4.ani for the first time. Fast-unloading weapons4.ani. 138x9x8 Loading weapons5.ani for the first time. Fast-unloading weapons5.ani. 138x6x8 Loading 2_toparc1.ani for the first time. ANI 2_toparc1.ani with size 252x60 (6.3% wasted) Fast-unloading 2_toparc1.ani. 252x60x8 Fast-unloading 2_toparc1.ani[1]. 252x60x8 Loading 2_toparc2.ani for the first time. ANI 2_toparc2.ani with size 35x24 (25.0% wasted) Fast-unloading 2_toparc2.ani. 35x24x8 Fast-unloading 2_toparc2.ani[1]. 35x24x8 Fast-unloading 2_toparc2.ani[2]. 35x24x8 Loading 2_toparc3.ani for the first time. ANI 2_toparc3.ani with size 41x29 (9.4% wasted) Fast-unloading 2_toparc3.ani. 41x29x8 Fast-unloading 2_toparc3.ani[1]. 41x29x8 Fast-unloading 2_toparc3.ani[2]. 41x29x8 Loading 2_leftarc.ani for the first time. ANI 2_leftarc.ani with size 103x252 (1.6% wasted) Fast-unloading 2_leftarc.ani. 103x252x8 Fast-unloading 2_leftarc.ani[1]. 103x252x8 Fast-unloading 2_leftarc.ani[2]. 103x252x8 Fast-unloading 2_leftarc.ani[3]. 103x252x8 Loading 2_rightarc1.ani for the first time. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) Fast-unloading 2_rightarc1.ani. 103x252x8 Fast-unloading 2_rightarc1.ani[1]. 103x252x8 Loading 2_reticle1.ani for the first time. ANI 2_reticle1.ani with size 40x24 (25.0% wasted) Fast-unloading 2_reticle1.ani. 40x24x8 Loading targhit1.ani for the first time. ANI targhit1.ani with size 31x21 (34.4% wasted) Fast-unloading targhit1.ani. 31x21x8 Fast-unloading targhit1.ani[1]. 31x21x8 Fast-unloading targhit1.ani[2]. 31x21x8 Fast-unloading targhit1.ani[3]. 31x21x8 Fast-unloading targhit1.ani[4]. 31x21x8 Fast-unloading targhit1.ani[5]. 31x21x8 Fast-unloading targhit1.ani[6]. 31x21x8 Fast-unloading targhit1.ani[7]. 31x21x8 Loading energy1.ani for the first time. ANI energy1.ani with size 12x41 (35.9% wasted) Fast-unloading energy1.ani. 12x41x8 Fast-unloading energy1.ani[1]. 12x41x8 Fast-unloading energy1.ani[2]. 12x41x8 Loading targetview1.ani for the first time. ANI targetview1.ani with size 137x156 (39.1% wasted) Fast-unloading targetview1.ani. 137x156x8 Fast-unloading targetview1.ani[1]. 137x156x8 Loading targetview2.ani for the first time. ANI targetview2.ani with size 4x96 (25.0% wasted) Fast-unloading targetview2.ani. 4x96x8 Fast-unloading targetview2.ani[1]. 4x96x8 Fast-unloading targetview2.ani[2]. 4x96x8 Loading targetview3.ani for the first time. ANI targetview3.ani with size 7x20 (37.5% wasted) Fast-unloading targetview3.ani. 7x20x8 Loading escort1.ani for the first time. Fast-unloading escort1.ani. 149x13x8 Loading escort2.ani for the first time. Fast-unloading escort2.ani. 149x11x8 Loading escort3.ani for the first time. Fast-unloading escort3.ani. 149x13x8 Loading damage1.ani for the first time. ANI damage1.ani with size 148x25 (21.9% wasted) Fast-unloading damage1.ani. 148x25x8 Loading damage2.ani for the first time. Fast-unloading damage2.ani. 148x9x8 Loading damage3.ani for the first time. Fast-unloading damage3.ani. 148x6x8 Unloading TMP824x43+16. 824x43x16 Unloading TMP824x43+16. 824x43x16 Loading support1.ani for the first time. ANI support1.ani with size 108x24 (25.0% wasted) Fast-unloading support1.ani. 108x24x8 Loading message1.ani for the first time. Fast-unloading message1.ani. 190x12x8 Loading message2.ani for the first time. Fast-unloading message2.ani. 190x10x8 Loading message3.ani for the first time. Fast-unloading message3.ani. 190x6x8 Loading objective1.ani for the first time. ANI objective1.ani with size 149x21 (34.4% wasted) Fast-unloading objective1.ani. 149x21x8 Loading wingman1.ani for the first time. ANI wingman1.ani with size 71x53 (17.2% wasted) Fast-unloading wingman1.ani. 71x53x8 Loading wingman2.ani for the first time. ANI wingman2.ani with size 35x53 (17.2% wasted) Fast-unloading wingman2.ani. 35x53x8 Loading wingman3.ani for the first time. ANI wingman3.ani with size 14x53 (17.2% wasted) Fast-unloading wingman3.ani. 14x53x8 Loading wingman4.ani for the first time. Fast-unloading wingman4.ani. 7x7x8 Fast-unloading wingman4.ani[1]. 7x7x8 Loading wingman5.ani for the first time. Fast-unloading wingman5.ani. 24x6x8 Fast-unloading wingman5.ani[1]. 24x6x8 Fast-unloading wingman5.ani[2]. 24x6x8 Fast-unloading wingman5.ani[3]. 24x6x8 Fast-unloading wingman5.ani[4]. 24x6x8 Fast-unloading wingman5.ani[5]. 24x6x8 Loading netlag1.ani for the first time. ANI netlag1.ani with size 29x30 (6.3% wasted) Fast-unloading netlag1.ani. 29x30x8 Fast-unloading netlag1.ani[1]. 29x30x8 Loading head1.ani for the first time. ANI head1.ani with size 164x132 (48.4% wasted) Fast-unloading head1.ani. 164x132x8 Loading time1.ani for the first time. ANI time1.ani with size 47x23 (28.1% wasted) Fast-unloading time1.ani. 47x23x8 Loading kills1.ani for the first time. Fast-unloading kills1.ani. 81x15x8 Loading directives1.ani for the first time. Fast-unloading directives1.ani. 175x12x8 Loading directives2.ani for the first time. Fast-unloading directives2.ani. 175x9x8 Loading directives3.ani for the first time. Fast-unloading directives3.ani. 175x6x8 Loading thrusterglow01.pcx for the first time. Fast-unloading thrusterglow01.pcx. 203x171x16 Loading thrusterglow01a.pcx for the first time. Fast-unloading thrusterglow01a.pcx. 203x171x16 Loading thrusterglow02.pcx for the first time. Fast-unloading thrusterglow02.pcx. 203x171x16 Loading thrusterglow02a.pcx for the first time. Fast-unloading thrusterglow02a.pcx. 203x171x16 Loading shield-f06.ani for the first time. ANI shield-f06.ani with size 112x93 (27.3% wasted) Fast-unloading shield-f06.ani. 112x93x8 Fast-unloading shield-f06.ani[1]. 112x93x8 Fast-unloading shield-f06.ani[2]. 112x93x8 Fast-unloading shield-f06.ani[3]. 112x93x8 Fast-unloading shield-f06.ani[4]. 112x93x8 Loading shieldft-05.ani for the first time. ANI shieldft-05.ani with size 112x93 (27.3% wasted) Fast-unloading shieldft-05.ani. 112x93x8 Fast-unloading shieldft-05.ani[1]. 112x93x8 Fast-unloading shieldft-05.ani[2]. 112x93x8 Fast-unloading shieldft-05.ani[3]. 112x93x8 Fast-unloading shieldft-05.ani[4]. 112x93x8 Fast-unloading support1.pcx. 256x256x0 Fast-unloading support1b.pcx. 128x128x0 Fast-unloading support1c.pcx. 64x64x0 Fast-unloading damage.pcx. 64x64x0 Loading shieldfv-01.ani for the first time. ANI shieldfv-01.ani with size 112x93 (27.3% wasted) Fast-unloading shieldfv-01.ani. 112x93x8 Fast-unloading shieldfv-01.ani[1]. 112x93x8 Fast-unloading shieldfv-01.ani[2]. 112x93x8 Fast-unloading shieldfv-01.ani[3]. 112x93x8 Fast-unloading shieldfv-01.ani[4]. 112x93x8 Fast-unloading vsupport1.pcx. 256x256x0 Fast-unloading vsupport1b.pcx. 128x128x0 Fast-unloading vsupport1c.pcx. 64x64x0 Loading thruster01.ani for the first time. Fast-unloading thruster01.ani. 64x64x16 Fast-unloading thruster01.ani[1]. 64x64x16 Fast-unloading thruster01.ani[2]. 64x64x16 Fast-unloading thruster01.ani[3]. 64x64x16 Fast-unloading thruster01.ani[4]. 64x64x16 Fast-unloading thruster01.ani[5]. 64x64x16 Fast-unloading thruster01.ani[6]. 64x64x16 Fast-unloading thruster01.ani[7]. 64x64x16 Fast-unloading thruster01.ani[8]. 64x64x16 Fast-unloading thruster01.ani[9]. 64x64x16 Fast-unloading thruster01.ani[10]. 64x64x16 Fast-unloading thruster01.ani[11]. 64x64x16 Fast-unloading thruster01.ani[12]. 64x64x16 Fast-unloading thruster01.ani[13]. 64x64x16 Fast-unloading thruster01.ani[14]. 64x64x16 Fast-unloading thruster01.ani[15]. 64x64x16 Fast-unloading thruster01.ani[16]. 64x64x16 Fast-unloading thruster01.ani[17]. 64x64x16 Fast-unloading thruster01.ani[18]. 64x64x16 Fast-unloading thruster01.ani[19]. 64x64x16 Fast-unloading thruster01.ani[20]. 64x64x16 Fast-unloading thruster01.ani[21]. 64x64x16 Fast-unloading thruster01.ani[22]. 64x64x16 Fast-unloading thruster01.ani[23]. 64x64x16 Fast-unloading thruster01.ani[24]. 64x64x16 Fast-unloading thruster01.ani[25]. 64x64x16 Fast-unloading thruster01.ani[26]. 64x64x16 Fast-unloading thruster01.ani[27]. 64x64x16 Fast-unloading thruster01.ani[28]. 64x64x16 Fast-unloading thruster01.ani[29]. 64x64x16 Loading thruster01a.ani for the first time. Fast-unloading thruster01a.ani. 64x64x16 Fast-unloading thruster01a.ani[1]. 64x64x16 Fast-unloading thruster01a.ani[2]. 64x64x16 Fast-unloading thruster01a.ani[3]. 64x64x16 Fast-unloading thruster01a.ani[4]. 64x64x16 Fast-unloading thruster01a.ani[5]. 64x64x16 Fast-unloading thruster01a.ani[6]. 64x64x16 Fast-unloading thruster01a.ani[7]. 64x64x16 Fast-unloading thruster01a.ani[8]. 64x64x16 Fast-unloading thruster01a.ani[9]. 64x64x16 Fast-unloading thruster01a.ani[10]. 64x64x16 Fast-unloading thruster01a.ani[11]. 64x64x16 Fast-unloading thruster01a.ani[12]. 64x64x16 Fast-unloading thruster01a.ani[13]. 64x64x16 Fast-unloading thruster01a.ani[14]. 64x64x16 Fast-unloading thruster01a.ani[15]. 64x64x16 Fast-unloading thruster01a.ani[16]. 64x64x16 Fast-unloading thruster01a.ani[17]. 64x64x16 Fast-unloading thruster01a.ani[18]. 64x64x16 Fast-unloading thruster01a.ani[19]. 64x64x16 Fast-unloading thruster01a.ani[20]. 64x64x16 Fast-unloading thruster01a.ani[21]. 64x64x16 Fast-unloading thruster01a.ani[22]. 64x64x16 Fast-unloading thruster01a.ani[23]. 64x64x16 Fast-unloading thruster01a.ani[24]. 64x64x16 Fast-unloading thruster01a.ani[25]. 64x64x16 Fast-unloading thruster01a.ani[26]. 64x64x16 Fast-unloading thruster01a.ani[27]. 64x64x16 Fast-unloading thruster01a.ani[28]. 64x64x16 Fast-unloading thruster01a.ani[29]. 64x64x16 Loading thruster02.ani for the first time. Fast-unloading thruster02.ani. 64x64x16 Fast-unloading thruster02.ani[1]. 64x64x16 Fast-unloading thruster02.ani[2]. 64x64x16 Fast-unloading thruster02.ani[3]. 64x64x16 Fast-unloading thruster02.ani[4]. 64x64x16 Fast-unloading thruster02.ani[5]. 64x64x16 Fast-unloading thruster02.ani[6]. 64x64x16 Fast-unloading thruster02.ani[7]. 64x64x16 Fast-unloading thruster02.ani[8]. 64x64x16 Fast-unloading thruster02.ani[9]. 64x64x16 Fast-unloading thruster02.ani[10]. 64x64x16 Fast-unloading thruster02.ani[11]. 64x64x16 Fast-unloading thruster02.ani[12]. 64x64x16 Fast-unloading thruster02.ani[13]. 64x64x16 Fast-unloading thruster02.ani[14]. 64x64x16 Fast-unloading thruster02.ani[15]. 64x64x16 Fast-unloading thruster02.ani[16]. 64x64x16 Fast-unloading thruster02.ani[17]. 64x64x16 Fast-unloading thruster02.ani[18]. 64x64x16 Fast-unloading thruster02.ani[19]. 64x64x16 Fast-unloading thruster02.ani[20]. 64x64x16 Fast-unloading thruster02.ani[21]. 64x64x16 Fast-unloading thruster02.ani[22]. 64x64x16 Fast-unloading thruster02.ani[23]. 64x64x16 Fast-unloading thruster02.ani[24]. 64x64x16 Fast-unloading thruster02.ani[25]. 64x64x16 Fast-unloading thruster02.ani[26]. 64x64x16 Fast-unloading thruster02.ani[27]. 64x64x16 Fast-unloading thruster02.ani[28]. 64x64x16 Fast-unloading thruster02.ani[29]. 64x64x16 Loading thruster02a.ani for the first time. Fast-unloading thruster02a.ani. 64x64x16 Fast-unloading thruster02a.ani[1]. 64x64x16 Fast-unloading thruster02a.ani[2]. 64x64x16 Fast-unloading thruster02a.ani[3]. 64x64x16 Fast-unloading thruster02a.ani[4]. 64x64x16 Fast-unloading thruster02a.ani[5]. 64x64x16 Fast-unloading thruster02a.ani[6]. 64x64x16 Fast-unloading thruster02a.ani[7]. 64x64x16 Fast-unloading thruster02a.ani[8]. 64x64x16 Fast-unloading thruster02a.ani[9]. 64x64x16 Fast-unloading thruster02a.ani[10]. 64x64x16 Fast-unloading thruster02a.ani[11]. 64x64x16 Fast-unloading thruster02a.ani[12]. 64x64x16 Fast-unloading thruster02a.ani[13]. 64x64x16 Fast-unloading thruster02a.ani[14]. 64x64x16 Fast-unloading thruster02a.ani[15]. 64x64x16 Fast-unloading thruster02a.ani[16]. 64x64x16 Fast-unloading thruster02a.ani[17]. 64x64x16 Fast-unloading thruster02a.ani[18]. 64x64x16 Fast-unloading thruster02a.ani[19]. 64x64x16 Fast-unloading thruster02a.ani[20]. 64x64x16 Fast-unloading thruster02a.ani[21]. 64x64x16 Fast-unloading thruster02a.ani[22]. 64x64x16 Fast-unloading thruster02a.ani[23]. 64x64x16 Fast-unloading thruster02a.ani[24]. 64x64x16 Fast-unloading thruster02a.ani[25]. 64x64x16 Fast-unloading thruster02a.ani[26]. 64x64x16 Fast-unloading thruster02a.ani[27]. 64x64x16 Fast-unloading thruster02a.ani[28]. 64x64x16 Fast-unloading thruster02a.ani[29]. 64x64x16 Loading thruster03.ani for the first time. Fast-unloading thruster03.ani. 64x64x16 Fast-unloading thruster03.ani[1]. 64x64x16 Fast-unloading thruster03.ani[2]. 64x64x16 Fast-unloading thruster03.ani[3]. 64x64x16 Fast-unloading thruster03.ani[4]. 64x64x16 Fast-unloading thruster03.ani[5]. 64x64x16 Fast-unloading thruster03.ani[6]. 64x64x16 Fast-unloading thruster03.ani[7]. 64x64x16 Fast-unloading thruster03.ani[8]. 64x64x16 Fast-unloading thruster03.ani[9]. 64x64x16 Fast-unloading thruster03.ani[10]. 64x64x16 Fast-unloading thruster03.ani[11]. 64x64x16 Fast-unloading thruster03.ani[12]. 64x64x16 Fast-unloading thruster03.ani[13]. 64x64x16 Fast-unloading thruster03.ani[14]. 64x64x16 Fast-unloading thruster03.ani[15]. 64x64x16 Fast-unloading thruster03.ani[16]. 64x64x16 Fast-unloading thruster03.ani[17]. 64x64x16 Fast-unloading thruster03.ani[18]. 64x64x16 Fast-unloading thruster03.ani[19]. 64x64x16 Fast-unloading thruster03.ani[20]. 64x64x16 Fast-unloading thruster03.ani[21]. 64x64x16 Fast-unloading thruster03.ani[22]. 64x64x16 Fast-unloading thruster03.ani[23]. 64x64x16 Fast-unloading thruster03.ani[24]. 64x64x16 Fast-unloading thruster03.ani[25]. 64x64x16 Fast-unloading thruster03.ani[26]. 64x64x16 Fast-unloading thruster03.ani[27]. 64x64x16 Fast-unloading thruster03.ani[28]. 64x64x16 Fast-unloading thruster03.ani[29]. 64x64x16 Loading thruster03a.ani for the first time. Fast-unloading thruster03a.ani. 64x64x16 Fast-unloading thruster03a.ani[1]. 64x64x16 Fast-unloading thruster03a.ani[2]. 64x64x16 Fast-unloading thruster03a.ani[3]. 64x64x16 Fast-unloading thruster03a.ani[4]. 64x64x16 Fast-unloading thruster03a.ani[5]. 64x64x16 Fast-unloading thruster03a.ani[6]. 64x64x16 Fast-unloading thruster03a.ani[7]. 64x64x16 Fast-unloading thruster03a.ani[8]. 64x64x16 Fast-unloading thruster03a.ani[9]. 64x64x16 Fast-unloading thruster03a.ani[10]. 64x64x16 Fast-unloading thruster03a.ani[11]. 64x64x16 Fast-unloading thruster03a.ani[12]. 64x64x16 Fast-unloading thruster03a.ani[13]. 64x64x16 Fast-unloading thruster03a.ani[14]. 64x64x16 Fast-unloading thruster03a.ani[15]. 64x64x16 Fast-unloading thruster03a.ani[16]. 64x64x16 Fast-unloading thruster03a.ani[17]. 64x64x16 Fast-unloading thruster03a.ani[18]. 64x64x16 Fast-unloading thruster03a.ani[19]. 64x64x16 Fast-unloading thruster03a.ani[20]. 64x64x16 Fast-unloading thruster03a.ani[21]. 64x64x16 Fast-unloading thruster03a.ani[22]. 64x64x16 Fast-unloading thruster03a.ani[23]. 64x64x16 Fast-unloading thruster03a.ani[24]. 64x64x16 Fast-unloading thruster03a.ani[25]. 64x64x16 Fast-unloading thruster03a.ani[26]. 64x64x16 Fast-unloading thruster03a.ani[27]. 64x64x16 Fast-unloading thruster03a.ani[28]. 64x64x16 Fast-unloading thruster03a.ani[29]. 64x64x16 Loading thrusterglow03.pcx for the first time. Fast-unloading thrusterglow03.pcx. 203x171x16 Loading thrusterglow03a.pcx for the first time. Fast-unloading thrusterglow03a.pcx. 203x171x16 Loading newglo9.pcx for the first time. Fast-unloading newglo9.pcx. 128x128x16 Loading 2_laserglow03.pcx for the first time. Fast-unloading 2_laserglow03.pcx. 166x166x16 Loading newglo1.pcx for the first time. Fast-unloading newglo1.pcx. 128x128x16 Loading laserglow03.pcx for the first time. Fast-unloading laserglow03.pcx. 128x128x16 Loading laserglow04.pcx for the first time. Fast-unloading laserglow04.pcx. 128x128x16 Loading laserglow01.pcx for the first time. Fast-unloading laserglow01.pcx. 128x128x16 Loading beam-white.pcx for the first time. Fast-unloading beam-white.pcx. 16x16x16 Loading beam-dblue2.pcx for the first time. Fast-unloading beam-dblue2.pcx. 16x16x16 Loading beamglow3.pcx for the first time. Fast-unloading beamglow3.pcx. 203x171x16 Loading beam-white3.pcx for the first time. Fast-unloading beam-white3.pcx. 16x16x16 Loading beam-green2.pcx for the first time. Fast-unloading beam-green2.pcx. 16x16x16 Loading beamglow6.pcx for the first time. Fast-unloading beamglow6.pcx. 203x171x16 Unloading TMP824x43+16. 824x43x16 Loading beam-orange2.pcx for the first time. Fast-unloading beam-orange2.pcx. 16x16x16 Loading beam-orange.pcx for the first time. Fast-unloading beam-orange.pcx. 16x16x16 Loading beam-green.pcx for the first time. Fast-unloading beam-green.pcx. 16x16x16 Loading hornetall-a.pcx for the first time. Fast-unloading hornetall-a.pcx. 24x24x16 Loading newmiss3.pcx for the first time. Fast-unloading newmiss3.pcx. 64x64x16 Loading mx64b.pcx for the first time. Fast-unloading mx64b.pcx. 15x22x16 Loading rocka.pcx for the first time. Fast-unloading rocka.pcx. 30x44x16 Loading newmiss2.pcx for the first time. Fast-unloading newmiss2.pcx. 64x64x16 Loading tempall.pcx for the first time. Fast-unloading tempall.pcx. 16x48x16 Loading newhornet.pcx for the first time. Fast-unloading newhornet.pcx. 30x54x16 Loading newmiss5.pcx for the first time. Fast-unloading newmiss5.pcx. 64x64x16 Loading bombardier.pcx for the first time. Fast-unloading bombardier.pcx. 30x54x16 Loading newmiss1.pcx for the first time. Fast-unloading newmiss1.pcx. 64x64x16 Loading crossbow.pcx for the first time. Fast-unloading crossbow.pcx. 30x90x16 Loading MissileTrail04.pcx for the first time. Fast-unloading MissileTrail04.pcx. 64x64x16 Loading piranhaa.pcx for the first time. Fast-unloading piranhaa.pcx. 40x125x16 Loading countermeasure.pcx for the first time. Fast-unloading countermeasure.pcx. 32x32x16 Loading MissileTrail01.pcx for the first time. Fast-unloading MissileTrail01.pcx. 64x64x16 Loading harball-a.pcx for the first time. Fast-unloading harball-a.pcx. 96x108x16 Loading harball-b.pcx for the first time. Fast-unloading harball-b.pcx. 48x54x16 Loading MissileTrail02.pcx for the first time. Fast-unloading MissileTrail02.pcx. 64x64x16 Loading debris01a.pcx for the first time. Fast-unloading debris01a.pcx. 256x128x16 Loading debris01b.pcx for the first time. Fast-unloading debris01b.pcx. 256x128x16 Loading debris01c.pcx for the first time. Fast-unloading debris01c.pcx. 256x128x16 BMPMAN: Loaded 1093 bitmaps that are marked as used for this level. User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1254/4750 bitmap slots in use. Ending level bitmap paging... Unloading TMP824x43+16. 824x43x16 =================== ENDING LOAD ================ Real count = 383, Estimated count = 425 ================================================ Releasing bitmap 2_LoadingBG.pcx in slot 183 with handle 266183 BMPMAN = num: 0, name: cursorweb.ani, handle: 4750 BMPMAN = num: 1, name: 2_radar1.ani, handle: 23751 BMPMAN = num: 2, name: 2_radar1.ani[1], handle: 23752 BMPMAN = num: 3, name: DotRed.pcx, handle: 28503 BMPMAN = num: 4, name: DotGreen.pcx, handle: 33254 BMPMAN = num: 5, name: OvalGreen.pcx, handle: 38005 BMPMAN = num: 6, name: OvalGreen01.pcx, handle: 42756 BMPMAN = num: 7, name: OvalRed.pcx, handle: 47507 BMPMAN = num: 8, name: OvalRed01.pcx, handle: 52258 BMPMAN = num: 9, name: mp_coop.pcx, handle: 57009 BMPMAN = num: 10, name: mp_teams.pcx, handle: 61760 BMPMAN = num: 11, name: mp_furball.pcx, handle: 66511 BMPMAN = num: 12, name: icon-volition.pcx, handle: 71262 BMPMAN = num: 13, name: icon-valid.pcx, handle: 76013 BMPMAN = num: 14, name: cd.pcx, handle: 80764 BMPMAN = num: 15, name: exp20.ani, handle: 85515 BMPMAN = num: 16, name: exp20.ani[1], handle: 85516 BMPMAN = num: 17, name: exp20.ani[2], handle: 85517 BMPMAN = num: 18, name: exp20.ani[3], handle: 85518 BMPMAN = num: 19, name: exp20.ani[4], handle: 85519 BMPMAN = num: 20, name: exp20.ani[5], handle: 85520 BMPMAN = num: 21, name: exp20.ani[6], handle: 85521 BMPMAN = num: 22, name: exp20.ani[7], handle: 85522 BMPMAN = num: 23, name: exp20.ani[8], handle: 85523 BMPMAN = num: 24, name: exp20.ani[9], handle: 85524 BMPMAN = num: 25, name: exp20.ani[10], handle: 85525 BMPMAN = num: 26, name: exp20.ani[11], handle: 85526 BMPMAN = num: 27, name: exp20.ani[12], handle: 85527 BMPMAN = num: 28, name: exp20.ani[13], handle: 85528 BMPMAN = num: 29, name: exp20.ani[14], handle: 85529 BMPMAN = num: 30, name: exp20.ani[15], handle: 85530 BMPMAN = num: 31, name: exp20.ani[16], handle: 85531 BMPMAN = num: 32, name: exp20.ani[17], handle: 85532 BMPMAN = num: 33, name: exp20.ani[18], handle: 85533 BMPMAN = num: 34, name: exp20.ani[19], handle: 85534 BMPMAN = num: 35, name: exp20.ani[20], handle: 85535 BMPMAN = num: 36, name: exp20.ani[21], handle: 85536 BMPMAN = num: 37, name: exp20.ani[22], handle: 85537 BMPMAN = num: 38, name: exp20.ani[23], handle: 85538 BMPMAN = num: 39, name: exp20.ani[24], handle: 85539 BMPMAN = num: 40, name: exp20_1.ani, handle: 90290 BMPMAN = num: 41, name: exp20_1.ani[1], handle: 90291 BMPMAN = num: 42, name: exp20_1.ani[2], handle: 90292 BMPMAN = num: 43, name: exp20_1.ani[3], handle: 90293 BMPMAN = num: 44, name: exp20_1.ani[4], handle: 90294 BMPMAN = num: 45, name: exp20_1.ani[5], handle: 90295 BMPMAN = num: 46, name: exp20_1.ani[6], handle: 90296 BMPMAN = num: 47, name: exp20_1.ani[7], handle: 90297 BMPMAN = num: 48, name: exp20_1.ani[8], handle: 90298 BMPMAN = num: 49, name: exp20_1.ani[9], handle: 90299 BMPMAN = num: 50, name: exp20_1.ani[10], handle: 90300 BMPMAN = num: 51, name: exp20_1.ani[11], handle: 90301 BMPMAN = num: 52, name: exp20_1.ani[12], handle: 90302 BMPMAN = num: 53, name: exp20_1.ani[13], handle: 90303 BMPMAN = num: 54, name: exp20_1.ani[14], handle: 90304 BMPMAN = num: 55, name: exp20_1.ani[15], handle: 90305 BMPMAN = num: 56, name: exp20_1.ani[16], handle: 90306 BMPMAN = num: 57, name: exp20_1.ani[17], handle: 90307 BMPMAN = num: 58, name: exp20_1.ani[18], handle: 90308 BMPMAN = num: 59, name: exp20_1.ani[19], handle: 90309 BMPMAN = num: 60, name: exp20_1.ani[20], handle: 90310 BMPMAN = num: 61, name: exp20_1.ani[21], handle: 90311 BMPMAN = num: 62, name: exp20_1.ani[22], handle: 90312 BMPMAN = num: 63, name: exp20_1.ani[23], handle: 90313 BMPMAN = num: 64, name: exp20_1.ani[24], handle: 90314 BMPMAN = num: 65, name: exp20_2.ani, handle: 95065 BMPMAN = num: 66, name: exp20_2.ani[1], handle: 95066 BMPMAN = num: 67, name: exp20_2.ani[2], handle: 95067 BMPMAN = num: 68, name: exp20_2.ani[3], handle: 95068 BMPMAN = num: 69, name: exp20_2.ani[4], handle: 95069 BMPMAN = num: 70, name: exp20_2.ani[5], handle: 95070 BMPMAN = num: 71, name: exp20_2.ani[6], handle: 95071 BMPMAN = num: 72, name: exp20_2.ani[7], handle: 95072 BMPMAN = num: 73, name: exp20_2.ani[8], handle: 95073 BMPMAN = num: 74, name: exp20_2.ani[9], handle: 95074 BMPMAN = num: 75, name: exp20_2.ani[10], handle: 95075 BMPMAN = num: 76, name: exp20_2.ani[11], handle: 95076 BMPMAN = num: 77, name: exp20_2.ani[12], handle: 95077 BMPMAN = num: 78, name: exp20_2.ani[13], handle: 95078 BMPMAN = num: 79, name: exp20_2.ani[14], handle: 95079 BMPMAN = num: 80, name: exp20_2.ani[15], handle: 95080 BMPMAN = num: 81, name: exp20_2.ani[16], handle: 95081 BMPMAN = num: 82, name: exp20_2.ani[17], handle: 95082 BMPMAN = num: 83, name: exp20_2.ani[18], handle: 95083 BMPMAN = num: 84, name: exp20_2.ani[19], handle: 95084 BMPMAN = num: 85, name: exp20_2.ani[20], handle: 95085 BMPMAN = num: 86, name: exp20_2.ani[21], handle: 95086 BMPMAN = num: 87, name: exp20_2.ani[22], handle: 95087 BMPMAN = num: 88, name: exp20_2.ani[23], handle: 95088 BMPMAN = num: 89, name: exp20_2.ani[24], handle: 95089 BMPMAN = num: 90, name: exp20_3.ani, handle: 99840 BMPMAN = num: 91, name: exp20_3.ani[1], handle: 99841 BMPMAN = num: 92, name: exp20_3.ani[2], handle: 99842 BMPMAN = num: 93, name: exp20_3.ani[3], handle: 99843 BMPMAN = num: 94, name: exp20_3.ani[4], handle: 99844 BMPMAN = num: 95, name: exp20_3.ani[5], handle: 99845 BMPMAN = num: 96, name: exp20_3.ani[6], handle: 99846 BMPMAN = num: 97, name: exp20_3.ani[7], handle: 99847 BMPMAN = num: 98, name: exp20_3.ani[8], handle: 99848 BMPMAN = num: 99, name: exp20_3.ani[9], handle: 99849 BMPMAN = num: 100, name: exp20_3.ani[10], handle: 99850 BMPMAN = num: 101, name: exp20_3.ani[11], handle: 99851 BMPMAN = num: 102, name: exp20_3.ani[12], handle: 99852 BMPMAN = num: 103, name: exp20_3.ani[13], handle: 99853 BMPMAN = num: 104, name: exp20_3.ani[14], handle: 99854 BMPMAN = num: 105, name: exp20_3.ani[15], handle: 99855 BMPMAN = num: 106, name: exp20_3.ani[16], handle: 99856 BMPMAN = num: 107, name: exp20_3.ani[17], handle: 99857 BMPMAN = num: 108, name: exp20_3.ani[18], handle: 99858 BMPMAN = num: 109, name: exp20_3.ani[19], handle: 99859 BMPMAN = num: 110, name: exp20_3.ani[20], handle: 99860 BMPMAN = num: 111, name: exp20_3.ani[21], handle: 99861 BMPMAN = num: 112, name: exp20_3.ani[22], handle: 99862 BMPMAN = num: 113, name: exp20_3.ani[23], handle: 99863 BMPMAN = num: 114, name: exp20_3.ani[24], handle: 99864 BMPMAN = num: 115, name: ExpMissileHit1.ani, handle: 104615 BMPMAN = num: 116, name: ExpMissileHit1.ani[1], handle: 104616 BMPMAN = num: 117, name: ExpMissileHit1.ani[2], handle: 104617 BMPMAN = num: 118, name: ExpMissileHit1.ani[3], handle: 104618 BMPMAN = num: 119, name: ExpMissileHit1.ani[4], handle: 104619 BMPMAN = num: 120, name: ExpMissileHit1.ani[5], handle: 104620 BMPMAN = num: 121, name: ExpMissileHit1.ani[6], handle: 104621 BMPMAN = num: 122, name: ExpMissileHit1.ani[7], handle: 104622 BMPMAN = num: 123, name: ExpMissileHit1.ani[8], handle: 104623 BMPMAN = num: 124, name: ExpMissileHit1.ani[9], handle: 104624 BMPMAN = num: 125, name: ExpMissileHit1.ani[10], handle: 104625 BMPMAN = num: 126, name: ExpMissileHit1.ani[11], handle: 104626 BMPMAN = num: 127, name: ExpMissileHit1.ani[12], handle: 104627 BMPMAN = num: 128, name: ExpMissileHit1.ani[13], handle: 104628 BMPMAN = num: 129, name: ExpMissileHit1.ani[14], handle: 104629 BMPMAN = num: 130, name: ExpMissileHit1.ani[15], handle: 104630 BMPMAN = num: 131, name: ExpMissileHit1.ani[16], handle: 104631 BMPMAN = num: 132, name: ExpMissileHit1.ani[17], handle: 104632 BMPMAN = num: 133, name: ExpMissileHit1.ani[18], handle: 104633 BMPMAN = num: 134, name: ExpMissileHit1.ani[19], handle: 104634 BMPMAN = num: 135, name: ExpMissileHit1_1.ani, handle: 109385 BMPMAN = num: 136, name: ExpMissileHit1_1.ani[1], handle: 109386 BMPMAN = num: 137, name: ExpMissileHit1_1.ani[2], handle: 109387 BMPMAN = num: 138, name: ExpMissileHit1_1.ani[3], handle: 109388 BMPMAN = num: 139, name: ExpMissileHit1_1.ani[4], handle: 109389 BMPMAN = num: 140, name: ExpMissileHit1_1.ani[5], handle: 109390 BMPMAN = num: 141, name: ExpMissileHit1_1.ani[6], handle: 109391 BMPMAN = num: 142, name: ExpMissileHit1_1.ani[7], handle: 109392 BMPMAN = num: 143, name: ExpMissileHit1_1.ani[8], handle: 109393 BMPMAN = num: 144, name: ExpMissileHit1_1.ani[9], handle: 109394 BMPMAN = num: 145, name: ExpMissileHit1_1.ani[10], handle: 109395 BMPMAN = num: 146, name: ExpMissileHit1_1.ani[11], handle: 109396 BMPMAN = num: 147, name: ExpMissileHit1_1.ani[12], handle: 109397 BMPMAN = num: 148, name: ExpMissileHit1_1.ani[13], handle: 109398 BMPMAN = num: 149, name: ExpMissileHit1_1.ani[14], handle: 109399 BMPMAN = num: 150, name: ExpMissileHit1_1.ani[15], handle: 109400 BMPMAN = num: 151, name: ExpMissileHit1_1.ani[16], handle: 109401 BMPMAN = num: 152, name: ExpMissileHit1_1.ani[17], handle: 109402 BMPMAN = num: 153, name: ExpMissileHit1_1.ani[18], handle: 109403 BMPMAN = num: 154, name: ExpMissileHit1_1.ani[19], handle: 109404 BMPMAN = num: 155, name: ExpMissileHit1_2.ani, handle: 114155 BMPMAN = num: 156, name: ExpMissileHit1_2.ani[1], handle: 114156 BMPMAN = num: 157, name: ExpMissileHit1_2.ani[2], handle: 114157 BMPMAN = num: 158, name: ExpMissileHit1_2.ani[3], handle: 114158 BMPMAN = num: 159, name: ExpMissileHit1_2.ani[4], handle: 114159 BMPMAN = num: 160, name: ExpMissileHit1_2.ani[5], handle: 114160 BMPMAN = num: 161, name: ExpMissileHit1_2.ani[6], handle: 114161 BMPMAN = num: 162, name: ExpMissileHit1_2.ani[7], handle: 114162 BMPMAN = num: 163, name: ExpMissileHit1_2.ani[8], handle: 114163 BMPMAN = num: 164, name: ExpMissileHit1_2.ani[9], handle: 114164 BMPMAN = num: 165, name: ExpMissileHit1_2.ani[10], handle: 114165 BMPMAN = num: 166, name: ExpMissileHit1_2.ani[11], handle: 114166 BMPMAN = num: 167, name: ExpMissileHit1_2.ani[12], handle: 114167 BMPMAN = num: 168, name: ExpMissileHit1_2.ani[13], handle: 114168 BMPMAN = num: 169, name: ExpMissileHit1_2.ani[14], handle: 114169 BMPMAN = num: 170, name: ExpMissileHit1_2.ani[15], handle: 114170 BMPMAN = num: 171, name: ExpMissileHit1_2.ani[16], handle: 114171 BMPMAN = num: 172, name: ExpMissileHit1_2.ani[17], handle: 114172 BMPMAN = num: 173, name: ExpMissileHit1_2.ani[18], handle: 114173 BMPMAN = num: 174, name: ExpMissileHit1_2.ani[19], handle: 114174 BMPMAN = num: 175, name: Contrail01.pcx, handle: 118925 BMPMAN = num: 176, name: right_bracket.pcx, handle: 123676 BMPMAN = num: 177, name: left_bracket.pcx, handle: 128427 BMPMAN = num: 178, name: lightning.pcx, handle: 133178 BMPMAN = num: 179, name: beam-dblue.pcx, handle: 137929 BMPMAN = num: 180, name: beam-red.pcx, handle: 142680 BMPMAN = num: 181, name: beam-green3.pcx, handle: 147431 BMPMAN = num: 182, name: cursor.ani, handle: 152182 BMPMAN = num: 184, name: 2_CPB_000001.pcx, handle: 161684 BMPMAN = num: 185, name: 2_CPB_000002.pcx, handle: 166435 BMPMAN = num: 186, name: 2_CPB_010001.pcx, handle: 171186 BMPMAN = num: 187, name: 2_CPB_010002.pcx, handle: 175937 BMPMAN = num: 188, name: 2_CPB_020001.pcx, handle: 180688 BMPMAN = num: 189, name: 2_CPB_020002.pcx, handle: 185439 BMPMAN = num: 190, name: 2_CPB_030001.pcx, handle: 190190 BMPMAN = num: 191, name: 2_CPB_030002.pcx, handle: 194941 BMPMAN = num: 192, name: 2_CPB_040001.pcx, handle: 199692 BMPMAN = num: 193, name: 2_CPB_040002.pcx, handle: 204443 BMPMAN = num: 194, name: 2_CPB_050001.pcx, handle: 209194 BMPMAN = num: 195, name: 2_CPB_050002.pcx, handle: 213945 BMPMAN = num: 196, name: 2_CPB_060001.pcx, handle: 218696 BMPMAN = num: 197, name: 2_CPB_060002.pcx, handle: 223447 BMPMAN = num: 198, name: 2_CPB_070001.pcx, handle: 228198 BMPMAN = num: 199, name: 2_CPB_070002.pcx, handle: 232949 BMPMAN = num: 200, name: cursor1.ani, handle: 237700 BMPMAN = num: 201, name: cursor1.ani[1], handle: 237701 BMPMAN = num: 202, name: cursor1.ani[2], handle: 237702 BMPMAN = num: 203, name: cursor1.ani[3], handle: 237703 BMPMAN = num: 204, name: cursor1.ani[4], handle: 237704 BMPMAN = num: 205, name: particleexp01.ani, handle: 280455 BMPMAN = num: 206, name: particleexp01.ani[1], handle: 280456 BMPMAN = num: 207, name: particleexp01.ani[2], handle: 280457 BMPMAN = num: 208, name: particleexp01.ani[3], handle: 280458 BMPMAN = num: 209, name: particleexp01.ani[4], handle: 280459 BMPMAN = num: 210, name: particleexp01.ani[5], handle: 280460 BMPMAN = num: 211, name: particlesmoke01.ani, handle: 285211 BMPMAN = num: 212, name: particlesmoke01.ani[1], handle: 285212 BMPMAN = num: 213, name: particlesmoke01.ani[2], handle: 285213 BMPMAN = num: 214, name: particlesmoke01.ani[3], handle: 285214 BMPMAN = num: 215, name: particlesmoke01.ani[4], handle: 285215 BMPMAN = num: 216, name: particlesmoke01.ani[5], handle: 285216 BMPMAN = num: 217, name: particlesmoke01.ani[6], handle: 285217 BMPMAN = num: 218, name: particlesmoke01.ani[7], handle: 285218 BMPMAN = num: 219, name: particlesmoke01.ani[8], handle: 285219 BMPMAN = num: 220, name: particlesmoke01.ani[9], handle: 285220 BMPMAN = num: 221, name: particlesmoke01.ani[10], handle: 285221 BMPMAN = num: 222, name: particlesmoke01.ani[11], handle: 285222 BMPMAN = num: 223, name: particlesmoke01.ani[12], handle: 285223 BMPMAN = num: 224, name: particlesmoke01.ani[13], handle: 285224 BMPMAN = num: 225, name: particlesmoke01.ani[14], handle: 285225 BMPMAN = num: 226, name: particlesmoke01.ani[15], handle: 285226 BMPMAN = num: 227, name: particlesmoke01.ani[16], handle: 285227 BMPMAN = num: 228, name: particlesmoke01.ani[17], handle: 285228 BMPMAN = num: 229, name: particlesmoke01.ani[18], handle: 285229 BMPMAN = num: 230, name: particlesmoke01.ani[19], handle: 285230 BMPMAN = num: 231, name: particlesmoke01.ani[20], handle: 285231 BMPMAN = num: 232, name: particlesmoke01.ani[21], handle: 285232 BMPMAN = num: 233, name: particlesmoke01.ani[22], handle: 285233 BMPMAN = num: 234, name: particlesmoke01.ani[23], handle: 285234 BMPMAN = num: 235, name: particlesmoke01.ani[24], handle: 285235 BMPMAN = num: 236, name: particlesmoke01.ani[25], handle: 285236 BMPMAN = num: 237, name: particlesmoke02.ani, handle: 289987 BMPMAN = num: 238, name: particlesmoke02.ani[1], handle: 289988 BMPMAN = num: 239, name: particlesmoke02.ani[2], handle: 289989 BMPMAN = num: 240, name: particlesmoke02.ani[3], handle: 289990 BMPMAN = num: 241, name: particlesmoke02.ani[4], handle: 289991 BMPMAN = num: 242, name: particlesmoke02.ani[5], handle: 289992 BMPMAN = num: 243, name: particlesmoke02.ani[6], handle: 289993 BMPMAN = num: 244, name: particlesmoke02.ani[7], handle: 289994 BMPMAN = num: 245, name: particlesmoke02.ani[8], handle: 289995 BMPMAN = num: 246, name: particlesmoke02.ani[9], handle: 289996 BMPMAN = num: 247, name: particlesmoke02.ani[10], handle: 289997 BMPMAN = num: 248, name: particlesmoke02.ani[11], handle: 289998 BMPMAN = num: 249, name: particlesmoke02.ani[12], handle: 289999 BMPMAN = num: 250, name: particlesmoke02.ani[13], handle: 290000 BMPMAN = num: 251, name: particlesmoke02.ani[14], handle: 290001 BMPMAN = num: 252, name: particlesmoke02.ani[15], handle: 290002 BMPMAN = num: 253, name: particlesmoke02.ani[16], handle: 290003 BMPMAN = num: 254, name: particlesmoke02.ani[17], handle: 290004 BMPMAN = num: 255, name: particlesmoke02.ani[18], handle: 290005 BMPMAN = num: 256, name: particlesmoke02.ani[19], handle: 290006 BMPMAN = num: 257, name: particlesmoke02.ani[20], handle: 290007 BMPMAN = num: 258, name: particlesmoke02.ani[21], handle: 290008 BMPMAN = num: 259, name: particlesmoke02.ani[22], handle: 290009 BMPMAN = num: 260, name: particlesmoke02.ani[23], handle: 290010 BMPMAN = num: 261, name: particlesmoke02.ani[24], handle: 290011 BMPMAN = num: 262, name: particlesmoke02.ani[25], handle: 290012 BMPMAN = num: 263, name: exp04.ani, handle: 294763 BMPMAN = num: 264, name: exp04.ani[1], handle: 294764 BMPMAN = num: 265, name: exp04.ani[2], handle: 294765 BMPMAN = num: 266, name: exp04.ani[3], handle: 294766 BMPMAN = num: 267, name: exp04.ani[4], handle: 294767 BMPMAN = num: 268, name: exp04.ani[5], handle: 294768 BMPMAN = num: 269, name: exp04.ani[6], handle: 294769 BMPMAN = num: 270, name: exp04.ani[7], handle: 294770 BMPMAN = num: 271, name: exp04.ani[8], handle: 294771 BMPMAN = num: 272, name: exp04.ani[9], handle: 294772 BMPMAN = num: 273, name: exp04.ani[10], handle: 294773 BMPMAN = num: 274, name: exp04.ani[11], handle: 294774 BMPMAN = num: 275, name: exp04.ani[12], handle: 294775 BMPMAN = num: 276, name: exp04.ani[13], handle: 294776 BMPMAN = num: 277, name: exp04.ani[14], handle: 294777 BMPMAN = num: 278, name: exp04.ani[15], handle: 294778 BMPMAN = num: 279, name: exp04.ani[16], handle: 294779 BMPMAN = num: 280, name: exp04.ani[17], handle: 294780 BMPMAN = num: 281, name: WarpMap01.ani, handle: 299531 BMPMAN = num: 282, name: WarpMap01.ani[1], handle: 299532 BMPMAN = num: 283, name: WarpMap01.ani[2], handle: 299533 BMPMAN = num: 284, name: WarpMap01.ani[3], handle: 299534 BMPMAN = num: 285, name: WarpMap01.ani[4], handle: 299535 BMPMAN = num: 286, name: WarpMap01.ani[5], handle: 299536 BMPMAN = num: 287, name: WarpMap01.ani[6], handle: 299537 BMPMAN = num: 288, name: WarpMap01.ani[7], handle: 299538 BMPMAN = num: 289, name: WarpMap01.ani[8], handle: 299539 BMPMAN = num: 290, name: WarpMap01.ani[9], handle: 299540 BMPMAN = num: 291, name: WarpMap01.ani[10], handle: 299541 BMPMAN = num: 292, name: WarpMap01.ani[11], handle: 299542 BMPMAN = num: 293, name: WarpMap01.ani[12], handle: 299543 BMPMAN = num: 294, name: WarpMap01.ani[13], handle: 299544 BMPMAN = num: 295, name: WarpMap01.ani[14], handle: 299545 BMPMAN = num: 296, name: WarpMap01.ani[15], handle: 299546 BMPMAN = num: 297, name: WarpMap01.ani[16], handle: 299547 BMPMAN = num: 298, name: WarpMap01.ani[17], handle: 299548 BMPMAN = num: 299, name: WarpMap01.ani[18], handle: 299549 BMPMAN = num: 300, name: WarpMap01.ani[19], handle: 299550 BMPMAN = num: 301, name: WarpMap01.ani[20], handle: 299551 BMPMAN = num: 302, name: WarpMap01.ani[21], handle: 299552 BMPMAN = num: 303, name: WarpMap01.ani[22], handle: 299553 BMPMAN = num: 304, name: WarpMap01.ani[23], handle: 299554 BMPMAN = num: 305, name: WarpMap01.ani[24], handle: 299555 BMPMAN = num: 306, name: WarpMap02.ani, handle: 304306 BMPMAN = num: 307, name: WarpMap02.ani[1], handle: 304307 BMPMAN = num: 308, name: WarpMap02.ani[2], handle: 304308 BMPMAN = num: 309, name: WarpMap02.ani[3], handle: 304309 BMPMAN = num: 310, name: WarpMap02.ani[4], handle: 304310 BMPMAN = num: 311, name: WarpMap02.ani[5], handle: 304311 BMPMAN = num: 312, name: WarpMap02.ani[6], handle: 304312 BMPMAN = num: 313, name: WarpMap02.ani[7], handle: 304313 BMPMAN = num: 314, name: WarpMap02.ani[8], handle: 304314 BMPMAN = num: 315, name: WarpMap02.ani[9], handle: 304315 BMPMAN = num: 316, name: WarpMap02.ani[10], handle: 304316 BMPMAN = num: 317, name: WarpMap02.ani[11], handle: 304317 BMPMAN = num: 318, name: WarpMap02.ani[12], handle: 304318 BMPMAN = num: 319, name: WarpMap02.ani[13], handle: 304319 BMPMAN = num: 320, name: WarpMap02.ani[14], handle: 304320 BMPMAN = num: 321, name: WarpMap02.ani[15], handle: 304321 BMPMAN = num: 322, name: WarpMap02.ani[16], handle: 304322 BMPMAN = num: 323, name: WarpMap02.ani[17], handle: 304323 BMPMAN = num: 324, name: WarpMap02.ani[18], handle: 304324 BMPMAN = num: 325, name: WarpMap02.ani[19], handle: 304325 BMPMAN = num: 326, name: WarpMap02.ani[20], handle: 304326 BMPMAN = num: 327, name: WarpMap02.ani[21], handle: 304327 BMPMAN = num: 328, name: WarpMap02.ani[22], handle: 304328 BMPMAN = num: 329, name: WarpMap02.ani[23], handle: 304329 BMPMAN = num: 330, name: WarpMap02.ani[24], handle: 304330 BMPMAN = num: 331, name: WarpMap02_1.ani, handle: 309081 BMPMAN = num: 332, name: WarpMap02_1.ani[1], handle: 309082 BMPMAN = num: 333, name: WarpMap02_1.ani[2], handle: 309083 BMPMAN = num: 334, name: WarpMap02_1.ani[3], handle: 309084 BMPMAN = num: 335, name: WarpMap02_1.ani[4], handle: 309085 BMPMAN = num: 336, name: WarpMap02_1.ani[5], handle: 309086 BMPMAN = num: 337, name: WarpMap02_1.ani[6], handle: 309087 BMPMAN = num: 338, name: WarpMap02_1.ani[7], handle: 309088 BMPMAN = num: 339, name: WarpMap02_1.ani[8], handle: 309089 BMPMAN = num: 340, name: WarpMap02_1.ani[9], handle: 309090 BMPMAN = num: 341, name: WarpMap02_1.ani[10], handle: 309091 BMPMAN = num: 342, name: WarpMap02_1.ani[11], handle: 309092 BMPMAN = num: 343, name: WarpMap02_1.ani[12], handle: 309093 BMPMAN = num: 344, name: WarpMap02_1.ani[13], handle: 309094 BMPMAN = num: 345, name: WarpMap02_1.ani[14], handle: 309095 BMPMAN = num: 346, name: WarpMap02_1.ani[15], handle: 309096 BMPMAN = num: 347, name: WarpMap02_1.ani[16], handle: 309097 BMPMAN = num: 348, name: WarpMap02_1.ani[17], handle: 309098 BMPMAN = num: 349, name: WarpMap02_1.ani[18], handle: 309099 BMPMAN = num: 350, name: WarpMap02_1.ani[19], handle: 309100 BMPMAN = num: 351, name: WarpMap02_1.ani[20], handle: 309101 BMPMAN = num: 352, name: WarpMap02_1.ani[21], handle: 309102 BMPMAN = num: 353, name: WarpMap02_1.ani[22], handle: 309103 BMPMAN = num: 354, name: WarpMap02_1.ani[23], handle: 309104 BMPMAN = num: 355, name: WarpMap02_1.ani[24], handle: 309105 BMPMAN = num: 356, name: WarpMap02_2.ani, handle: 313856 BMPMAN = num: 357, name: WarpMap02_2.ani[1], handle: 313857 BMPMAN = num: 358, name: WarpMap02_2.ani[2], handle: 313858 BMPMAN = num: 359, name: WarpMap02_2.ani[3], handle: 313859 BMPMAN = num: 360, name: WarpMap02_2.ani[4], handle: 313860 BMPMAN = num: 361, name: WarpMap02_2.ani[5], handle: 313861 BMPMAN = num: 362, name: WarpMap02_2.ani[6], handle: 313862 BMPMAN = num: 363, name: WarpMap02_2.ani[7], handle: 313863 BMPMAN = num: 364, name: WarpMap02_2.ani[8], handle: 313864 BMPMAN = num: 365, name: WarpMap02_2.ani[9], handle: 313865 BMPMAN = num: 366, name: WarpMap02_2.ani[10], handle: 313866 BMPMAN = num: 367, name: WarpMap02_2.ani[11], handle: 313867 BMPMAN = num: 368, name: WarpMap02_2.ani[12], handle: 313868 BMPMAN = num: 369, name: WarpMap02_2.ani[13], handle: 313869 BMPMAN = num: 370, name: WarpMap02_2.ani[14], handle: 313870 BMPMAN = num: 371, name: WarpMap02_2.ani[15], handle: 313871 BMPMAN = num: 372, name: WarpMap02_2.ani[16], handle: 313872 BMPMAN = num: 373, name: WarpMap02_2.ani[17], handle: 313873 BMPMAN = num: 374, name: WarpMap02_2.ani[18], handle: 313874 BMPMAN = num: 375, name: WarpMap02_2.ani[19], handle: 313875 BMPMAN = num: 376, name: WarpMap02_2.ani[20], handle: 313876 BMPMAN = num: 377, name: WarpMap02_2.ani[21], handle: 313877 BMPMAN = num: 378, name: WarpMap02_2.ani[22], handle: 313878 BMPMAN = num: 379, name: WarpMap02_2.ani[23], handle: 313879 BMPMAN = num: 380, name: WarpMap02_2.ani[24], handle: 313880 BMPMAN = num: 381, name: WarpMap02_3.ani, handle: 318631 BMPMAN = num: 382, name: WarpMap02_3.ani[1], handle: 318632 BMPMAN = num: 383, name: WarpMap02_3.ani[2], handle: 318633 BMPMAN = num: 384, name: WarpMap02_3.ani[3], handle: 318634 BMPMAN = num: 385, name: WarpMap02_3.ani[4], handle: 318635 BMPMAN = num: 386, name: WarpMap02_3.ani[5], handle: 318636 BMPMAN = num: 387, name: WarpMap02_3.ani[6], handle: 318637 BMPMAN = num: 388, name: WarpMap02_3.ani[7], handle: 318638 BMPMAN = num: 389, name: WarpMap02_3.ani[8], handle: 318639 BMPMAN = num: 390, name: WarpMap02_3.ani[9], handle: 318640 BMPMAN = num: 391, name: WarpMap02_3.ani[10], handle: 318641 BMPMAN = num: 392, name: WarpMap02_3.ani[11], handle: 318642 BMPMAN = num: 393, name: WarpMap02_3.ani[12], handle: 318643 BMPMAN = num: 394, name: WarpMap02_3.ani[13], handle: 318644 BMPMAN = num: 395, name: WarpMap02_3.ani[14], handle: 318645 BMPMAN = num: 396, name: WarpMap02_3.ani[15], handle: 318646 BMPMAN = num: 397, name: WarpMap02_3.ani[16], handle: 318647 BMPMAN = num: 398, name: WarpMap02_3.ani[17], handle: 318648 BMPMAN = num: 399, name: WarpMap02_3.ani[18], handle: 318649 BMPMAN = num: 400, name: WarpMap02_3.ani[19], handle: 318650 BMPMAN = num: 401, name: WarpMap02_3.ani[20], handle: 318651 BMPMAN = num: 402, name: WarpMap02_3.ani[21], handle: 318652 BMPMAN = num: 403, name: WarpMap02_3.ani[22], handle: 318653 BMPMAN = num: 404, name: WarpMap02_3.ani[23], handle: 318654 BMPMAN = num: 405, name: WarpMap02_3.ani[24], handle: 318655 BMPMAN = num: 406, name: exp05.ani, handle: 323406 BMPMAN = num: 407, name: exp05.ani[1], handle: 323407 BMPMAN = num: 408, name: exp05.ani[2], handle: 323408 BMPMAN = num: 409, name: exp05.ani[3], handle: 323409 BMPMAN = num: 410, name: exp05.ani[4], handle: 323410 BMPMAN = num: 411, name: exp05.ani[5], handle: 323411 BMPMAN = num: 412, name: exp05.ani[6], handle: 323412 BMPMAN = num: 413, name: exp05.ani[7], handle: 323413 BMPMAN = num: 414, name: exp05.ani[8], handle: 323414 BMPMAN = num: 415, name: exp05.ani[9], handle: 323415 BMPMAN = num: 416, name: exp05.ani[10], handle: 323416 BMPMAN = num: 417, name: exp05.ani[11], handle: 323417 BMPMAN = num: 418, name: exp05.ani[12], handle: 323418 BMPMAN = num: 419, name: exp05.ani[13], handle: 323419 BMPMAN = num: 420, name: exp05.ani[14], handle: 323420 BMPMAN = num: 421, name: exp05.ani[15], handle: 323421 BMPMAN = num: 422, name: exp05.ani[16], handle: 323422 BMPMAN = num: 423, name: exp05.ani[17], handle: 323423 BMPMAN = num: 424, name: exp05.ani[18], handle: 323424 BMPMAN = num: 425, name: exp05.ani[19], handle: 323425 BMPMAN = num: 426, name: exp05.ani[20], handle: 323426 BMPMAN = num: 427, name: exp05.ani[21], handle: 323427 BMPMAN = num: 428, name: exp05.ani[22], handle: 323428 BMPMAN = num: 429, name: exp05.ani[23], handle: 323429 BMPMAN = num: 430, name: exp05.ani[24], handle: 323430 BMPMAN = num: 431, name: exp05.ani[25], handle: 323431 BMPMAN = num: 432, name: exp05.ani[26], handle: 323432 BMPMAN = num: 433, name: exp05.ani[27], handle: 323433 BMPMAN = num: 434, name: exp05.ani[28], handle: 323434 BMPMAN = num: 435, name: exp05.ani[29], handle: 323435 BMPMAN = num: 436, name: exp05.ani[30], handle: 323436 BMPMAN = num: 437, name: exp05.ani[31], handle: 323437 BMPMAN = num: 438, name: exp05.ani[32], handle: 323438 BMPMAN = num: 439, name: exp05.ani[33], handle: 323439 BMPMAN = num: 440, name: exp05.ani[34], handle: 323440 BMPMAN = num: 441, name: exp05.ani[35], handle: 323441 BMPMAN = num: 442, name: exp05.ani[36], handle: 323442 BMPMAN = num: 443, name: exp05.ani[37], handle: 323443 BMPMAN = num: 444, name: exp05.ani[38], handle: 323444 BMPMAN = num: 445, name: exp05.ani[39], handle: 323445 BMPMAN = num: 446, name: exp05.ani[40], handle: 323446 BMPMAN = num: 447, name: exp05.ani[41], handle: 323447 BMPMAN = num: 448, name: exp05.ani[42], handle: 323448 BMPMAN = num: 449, name: exp05.ani[43], handle: 323449 BMPMAN = num: 450, name: exp05.ani[44], handle: 323450 BMPMAN = num: 451, name: exp05.ani[45], handle: 323451 BMPMAN = num: 452, name: exp05.ani[46], handle: 323452 BMPMAN = num: 453, name: exp05_1.ani, handle: 328203 BMPMAN = num: 454, name: exp05_1.ani[1], handle: 328204 BMPMAN = num: 455, name: exp05_1.ani[2], handle: 328205 BMPMAN = num: 456, name: exp05_1.ani[3], handle: 328206 BMPMAN = num: 457, name: exp05_1.ani[4], handle: 328207 BMPMAN = num: 458, name: exp05_1.ani[5], handle: 328208 BMPMAN = num: 459, name: exp05_1.ani[6], handle: 328209 BMPMAN = num: 460, name: exp05_1.ani[7], handle: 328210 BMPMAN = num: 461, name: exp05_1.ani[8], handle: 328211 BMPMAN = num: 462, name: exp05_1.ani[9], handle: 328212 BMPMAN = num: 463, name: exp05_1.ani[10], handle: 328213 BMPMAN = num: 464, name: exp05_1.ani[11], handle: 328214 BMPMAN = num: 465, name: exp05_1.ani[12], handle: 328215 BMPMAN = num: 466, name: exp05_1.ani[13], handle: 328216 BMPMAN = num: 467, name: exp05_1.ani[14], handle: 328217 BMPMAN = num: 468, name: exp05_1.ani[15], handle: 328218 BMPMAN = num: 469, name: exp05_1.ani[16], handle: 328219 BMPMAN = num: 470, name: exp05_1.ani[17], handle: 328220 BMPMAN = num: 471, name: exp05_1.ani[18], handle: 328221 BMPMAN = num: 472, name: exp05_1.ani[19], handle: 328222 BMPMAN = num: 473, name: exp05_1.ani[20], handle: 328223 BMPMAN = num: 474, name: exp05_1.ani[21], handle: 328224 BMPMAN = num: 475, name: exp05_1.ani[22], handle: 328225 BMPMAN = num: 476, name: exp05_1.ani[23], handle: 328226 BMPMAN = num: 477, name: exp05_1.ani[24], handle: 328227 BMPMAN = num: 478, name: exp05_1.ani[25], handle: 328228 BMPMAN = num: 479, name: exp05_1.ani[26], handle: 328229 BMPMAN = num: 480, name: exp05_1.ani[27], handle: 328230 BMPMAN = num: 481, name: exp05_1.ani[28], handle: 328231 BMPMAN = num: 482, name: exp05_1.ani[29], handle: 328232 BMPMAN = num: 483, name: exp05_1.ani[30], handle: 328233 BMPMAN = num: 484, name: exp05_1.ani[31], handle: 328234 BMPMAN = num: 485, name: exp05_1.ani[32], handle: 328235 BMPMAN = num: 486, name: exp05_1.ani[33], handle: 328236 BMPMAN = num: 487, name: exp05_1.ani[34], handle: 328237 BMPMAN = num: 488, name: exp05_1.ani[35], handle: 328238 BMPMAN = num: 489, name: exp05_1.ani[36], handle: 328239 BMPMAN = num: 490, name: exp05_1.ani[37], handle: 328240 BMPMAN = num: 491, name: exp05_1.ani[38], handle: 328241 BMPMAN = num: 492, name: exp05_1.ani[39], handle: 328242 BMPMAN = num: 493, name: exp05_1.ani[40], handle: 328243 BMPMAN = num: 494, name: exp05_1.ani[41], handle: 328244 BMPMAN = num: 495, name: exp05_1.ani[42], handle: 328245 BMPMAN = num: 496, name: exp05_1.ani[43], handle: 328246 BMPMAN = num: 497, name: exp05_1.ani[44], handle: 328247 BMPMAN = num: 498, name: exp05_1.ani[45], handle: 328248 BMPMAN = num: 499, name: exp05_1.ani[46], handle: 328249 BMPMAN = num: 500, name: exp05_2.ani, handle: 333000 BMPMAN = num: 501, name: exp05_2.ani[1], handle: 333001 BMPMAN = num: 502, name: exp05_2.ani[2], handle: 333002 BMPMAN = num: 503, name: exp05_2.ani[3], handle: 333003 BMPMAN = num: 504, name: exp05_2.ani[4], handle: 333004 BMPMAN = num: 505, name: exp05_2.ani[5], handle: 333005 BMPMAN = num: 506, name: exp05_2.ani[6], handle: 333006 BMPMAN = num: 507, name: exp05_2.ani[7], handle: 333007 BMPMAN = num: 508, name: exp05_2.ani[8], handle: 333008 BMPMAN = num: 509, name: exp05_2.ani[9], handle: 333009 BMPMAN = num: 510, name: exp05_2.ani[10], handle: 333010 BMPMAN = num: 511, name: exp05_2.ani[11], handle: 333011 BMPMAN = num: 512, name: exp05_2.ani[12], handle: 333012 BMPMAN = num: 513, name: exp05_2.ani[13], handle: 333013 BMPMAN = num: 514, name: exp05_2.ani[14], handle: 333014 BMPMAN = num: 515, name: exp05_2.ani[15], handle: 333015 BMPMAN = num: 516, name: exp05_2.ani[16], handle: 333016 BMPMAN = num: 517, name: exp05_2.ani[17], handle: 333017 BMPMAN = num: 518, name: exp05_2.ani[18], handle: 333018 BMPMAN = num: 519, name: exp05_2.ani[19], handle: 333019 BMPMAN = num: 520, name: exp05_2.ani[20], handle: 333020 BMPMAN = num: 521, name: exp05_2.ani[21], handle: 333021 BMPMAN = num: 522, name: exp05_2.ani[22], handle: 333022 BMPMAN = num: 523, name: exp05_2.ani[23], handle: 333023 BMPMAN = num: 524, name: exp05_2.ani[24], handle: 333024 BMPMAN = num: 525, name: exp05_2.ani[25], handle: 333025 BMPMAN = num: 526, name: exp05_2.ani[26], handle: 333026 BMPMAN = num: 527, name: exp05_2.ani[27], handle: 333027 BMPMAN = num: 528, name: exp05_2.ani[28], handle: 333028 BMPMAN = num: 529, name: exp05_2.ani[29], handle: 333029 BMPMAN = num: 530, name: exp05_2.ani[30], handle: 333030 BMPMAN = num: 531, name: exp05_2.ani[31], handle: 333031 BMPMAN = num: 532, name: exp05_2.ani[32], handle: 333032 BMPMAN = num: 533, name: exp05_2.ani[33], handle: 333033 BMPMAN = num: 534, name: exp05_2.ani[34], handle: 333034 BMPMAN = num: 535, name: exp05_2.ani[35], handle: 333035 BMPMAN = num: 536, name: exp05_2.ani[36], handle: 333036 BMPMAN = num: 537, name: exp05_2.ani[37], handle: 333037 BMPMAN = num: 538, name: exp05_2.ani[38], handle: 333038 BMPMAN = num: 539, name: exp05_2.ani[39], handle: 333039 BMPMAN = num: 540, name: exp05_2.ani[40], handle: 333040 BMPMAN = num: 541, name: exp05_2.ani[41], handle: 333041 BMPMAN = num: 542, name: exp05_2.ani[42], handle: 333042 BMPMAN = num: 543, name: exp05_2.ani[43], handle: 333043 BMPMAN = num: 544, name: exp05_2.ani[44], handle: 333044 BMPMAN = num: 545, name: exp05_2.ani[45], handle: 333045 BMPMAN = num: 546, name: exp05_2.ani[46], handle: 333046 BMPMAN = num: 547, name: exp05_3.ani, handle: 337797 BMPMAN = num: 548, name: exp05_3.ani[1], handle: 337798 BMPMAN = num: 549, name: exp05_3.ani[2], handle: 337799 BMPMAN = num: 550, name: exp05_3.ani[3], handle: 337800 BMPMAN = num: 551, name: exp05_3.ani[4], handle: 337801 BMPMAN = num: 552, name: exp05_3.ani[5], handle: 337802 BMPMAN = num: 553, name: exp05_3.ani[6], handle: 337803 BMPMAN = num: 554, name: exp05_3.ani[7], handle: 337804 BMPMAN = num: 555, name: exp05_3.ani[8], handle: 337805 BMPMAN = num: 556, name: exp05_3.ani[9], handle: 337806 BMPMAN = num: 557, name: exp05_3.ani[10], handle: 337807 BMPMAN = num: 558, name: exp05_3.ani[11], handle: 337808 BMPMAN = num: 559, name: exp05_3.ani[12], handle: 337809 BMPMAN = num: 560, name: exp05_3.ani[13], handle: 337810 BMPMAN = num: 561, name: exp05_3.ani[14], handle: 337811 BMPMAN = num: 562, name: exp05_3.ani[15], handle: 337812 BMPMAN = num: 563, name: exp05_3.ani[16], handle: 337813 BMPMAN = num: 564, name: exp05_3.ani[17], handle: 337814 BMPMAN = num: 565, name: exp05_3.ani[18], handle: 337815 BMPMAN = num: 566, name: exp05_3.ani[19], handle: 337816 BMPMAN = num: 567, name: exp05_3.ani[20], handle: 337817 BMPMAN = num: 568, name: exp05_3.ani[21], handle: 337818 BMPMAN = num: 569, name: exp05_3.ani[22], handle: 337819 BMPMAN = num: 570, name: exp05_3.ani[23], handle: 337820 BMPMAN = num: 571, name: exp05_3.ani[24], handle: 337821 BMPMAN = num: 572, name: exp05_3.ani[25], handle: 337822 BMPMAN = num: 573, name: exp05_3.ani[26], handle: 337823 BMPMAN = num: 574, name: exp05_3.ani[27], handle: 337824 BMPMAN = num: 575, name: exp05_3.ani[28], handle: 337825 BMPMAN = num: 576, name: exp05_3.ani[29], handle: 337826 BMPMAN = num: 577, name: exp05_3.ani[30], handle: 337827 BMPMAN = num: 578, name: exp05_3.ani[31], handle: 337828 BMPMAN = num: 579, name: exp05_3.ani[32], handle: 337829 BMPMAN = num: 580, name: exp05_3.ani[33], handle: 337830 BMPMAN = num: 581, name: exp05_3.ani[34], handle: 337831 BMPMAN = num: 582, name: exp05_3.ani[35], handle: 337832 BMPMAN = num: 583, name: exp05_3.ani[36], handle: 337833 BMPMAN = num: 584, name: exp05_3.ani[37], handle: 337834 BMPMAN = num: 585, name: exp05_3.ani[38], handle: 337835 BMPMAN = num: 586, name: exp05_3.ani[39], handle: 337836 BMPMAN = num: 587, name: exp05_3.ani[40], handle: 337837 BMPMAN = num: 588, name: exp05_3.ani[41], handle: 337838 BMPMAN = num: 589, name: exp05_3.ani[42], handle: 337839 BMPMAN = num: 590, name: exp05_3.ani[43], handle: 337840 BMPMAN = num: 591, name: exp05_3.ani[44], handle: 337841 BMPMAN = num: 592, name: exp05_3.ani[45], handle: 337842 BMPMAN = num: 593, name: exp05_3.ani[46], handle: 337843 BMPMAN = num: 594, name: exp06.ani, handle: 342594 BMPMAN = num: 595, name: exp06.ani[1], handle: 342595 BMPMAN = num: 596, name: exp06.ani[2], handle: 342596 BMPMAN = num: 597, name: exp06.ani[3], handle: 342597 BMPMAN = num: 598, name: exp06.ani[4], handle: 342598 BMPMAN = num: 599, name: exp06.ani[5], handle: 342599 BMPMAN = num: 600, name: exp06.ani[6], handle: 342600 BMPMAN = num: 601, name: exp06.ani[7], handle: 342601 BMPMAN = num: 602, name: exp06.ani[8], handle: 342602 BMPMAN = num: 603, name: exp06.ani[9], handle: 342603 BMPMAN = num: 604, name: exp06.ani[10], handle: 342604 BMPMAN = num: 605, name: exp06.ani[11], handle: 342605 BMPMAN = num: 606, name: exp06.ani[12], handle: 342606 BMPMAN = num: 607, name: exp06.ani[13], handle: 342607 BMPMAN = num: 608, name: exp06.ani[14], handle: 342608 BMPMAN = num: 609, name: exp06.ani[15], handle: 342609 BMPMAN = num: 610, name: exp06.ani[16], handle: 342610 BMPMAN = num: 611, name: exp06.ani[17], handle: 342611 BMPMAN = num: 612, name: exp06.ani[18], handle: 342612 BMPMAN = num: 613, name: exp06.ani[19], handle: 342613 BMPMAN = num: 614, name: exp06.ani[20], handle: 342614 BMPMAN = num: 615, name: exp06.ani[21], handle: 342615 BMPMAN = num: 616, name: exp06.ani[22], handle: 342616 BMPMAN = num: 617, name: exp06.ani[23], handle: 342617 BMPMAN = num: 618, name: exp06.ani[24], handle: 342618 BMPMAN = num: 619, name: exp06.ani[25], handle: 342619 BMPMAN = num: 620, name: exp06.ani[26], handle: 342620 BMPMAN = num: 621, name: exp06.ani[27], handle: 342621 BMPMAN = num: 622, name: exp06.ani[28], handle: 342622 BMPMAN = num: 623, name: exp06.ani[29], handle: 342623 BMPMAN = num: 624, name: exp06.ani[30], handle: 342624 BMPMAN = num: 625, name: exp06.ani[31], handle: 342625 BMPMAN = num: 626, name: exp06.ani[32], handle: 342626 BMPMAN = num: 627, name: exp06.ani[33], handle: 342627 BMPMAN = num: 628, name: exp06.ani[34], handle: 342628 BMPMAN = num: 629, name: exp06.ani[35], handle: 342629 BMPMAN = num: 630, name: exp06.ani[36], handle: 342630 BMPMAN = num: 631, name: exp06.ani[37], handle: 342631 BMPMAN = num: 632, name: exp06.ani[38], handle: 342632 BMPMAN = num: 633, name: exp06.ani[39], handle: 342633 BMPMAN = num: 634, name: exp06.ani[40], handle: 342634 BMPMAN = num: 635, name: exp06.ani[41], handle: 342635 BMPMAN = num: 636, name: exp06.ani[42], handle: 342636 BMPMAN = num: 637, name: exp06.ani[43], handle: 342637 BMPMAN = num: 638, name: exp06.ani[44], handle: 342638 BMPMAN = num: 639, name: exp06.ani[45], handle: 342639 BMPMAN = num: 640, name: exp06.ani[46], handle: 342640 BMPMAN = num: 641, name: exp06.ani[47], handle: 342641 BMPMAN = num: 642, name: exp06_1.ani, handle: 347392 BMPMAN = num: 643, name: exp06_1.ani[1], handle: 347393 BMPMAN = num: 644, name: exp06_1.ani[2], handle: 347394 BMPMAN = num: 645, name: exp06_1.ani[3], handle: 347395 BMPMAN = num: 646, name: exp06_1.ani[4], handle: 347396 BMPMAN = num: 647, name: exp06_1.ani[5], handle: 347397 BMPMAN = num: 648, name: exp06_1.ani[6], handle: 347398 BMPMAN = num: 649, name: exp06_1.ani[7], handle: 347399 BMPMAN = num: 650, name: exp06_1.ani[8], handle: 347400 BMPMAN = num: 651, name: exp06_1.ani[9], handle: 347401 BMPMAN = num: 652, name: exp06_1.ani[10], handle: 347402 BMPMAN = num: 653, name: exp06_1.ani[11], handle: 347403 BMPMAN = num: 654, name: exp06_1.ani[12], handle: 347404 BMPMAN = num: 655, name: exp06_1.ani[13], handle: 347405 BMPMAN = num: 656, name: exp06_1.ani[14], handle: 347406 BMPMAN = num: 657, name: exp06_1.ani[15], handle: 347407 BMPMAN = num: 658, name: exp06_1.ani[16], handle: 347408 BMPMAN = num: 659, name: exp06_1.ani[17], handle: 347409 BMPMAN = num: 660, name: exp06_1.ani[18], handle: 347410 BMPMAN = num: 661, name: exp06_1.ani[19], handle: 347411 BMPMAN = num: 662, name: exp06_1.ani[20], handle: 347412 BMPMAN = num: 663, name: exp06_1.ani[21], handle: 347413 BMPMAN = num: 664, name: exp06_1.ani[22], handle: 347414 BMPMAN = num: 665, name: exp06_1.ani[23], handle: 347415 BMPMAN = num: 666, name: exp06_1.ani[24], handle: 347416 BMPMAN = num: 667, name: exp06_1.ani[25], handle: 347417 BMPMAN = num: 668, name: exp06_1.ani[26], handle: 347418 BMPMAN = num: 669, name: exp06_1.ani[27], handle: 347419 BMPMAN = num: 670, name: exp06_1.ani[28], handle: 347420 BMPMAN = num: 671, name: exp06_1.ani[29], handle: 347421 BMPMAN = num: 672, name: exp06_1.ani[30], handle: 347422 BMPMAN = num: 673, name: exp06_1.ani[31], handle: 347423 BMPMAN = num: 674, name: exp06_1.ani[32], handle: 347424 BMPMAN = num: 675, name: exp06_1.ani[33], handle: 347425 BMPMAN = num: 676, name: exp06_1.ani[34], handle: 347426 BMPMAN = num: 677, name: exp06_1.ani[35], handle: 347427 BMPMAN = num: 678, name: exp06_1.ani[36], handle: 347428 BMPMAN = num: 679, name: exp06_1.ani[37], handle: 347429 BMPMAN = num: 680, name: exp06_1.ani[38], handle: 347430 BMPMAN = num: 681, name: exp06_1.ani[39], handle: 347431 BMPMAN = num: 682, name: exp06_1.ani[40], handle: 347432 BMPMAN = num: 683, name: exp06_1.ani[41], handle: 347433 BMPMAN = num: 684, name: exp06_1.ani[42], handle: 347434 BMPMAN = num: 685, name: exp06_1.ani[43], handle: 347435 BMPMAN = num: 686, name: exp06_1.ani[44], handle: 347436 BMPMAN = num: 687, name: exp06_1.ani[45], handle: 347437 BMPMAN = num: 688, name: exp06_1.ani[46], handle: 347438 BMPMAN = num: 689, name: exp06_1.ani[47], handle: 347439 BMPMAN = num: 690, name: exp06_2.ani, handle: 352190 BMPMAN = num: 691, name: exp06_2.ani[1], handle: 352191 BMPMAN = num: 692, name: exp06_2.ani[2], handle: 352192 BMPMAN = num: 693, name: exp06_2.ani[3], handle: 352193 BMPMAN = num: 694, name: exp06_2.ani[4], handle: 352194 BMPMAN = num: 695, name: exp06_2.ani[5], handle: 352195 BMPMAN = num: 696, name: exp06_2.ani[6], handle: 352196 BMPMAN = num: 697, name: exp06_2.ani[7], handle: 352197 BMPMAN = num: 698, name: exp06_2.ani[8], handle: 352198 BMPMAN = num: 699, name: exp06_2.ani[9], handle: 352199 BMPMAN = num: 700, name: exp06_2.ani[10], handle: 352200 BMPMAN = num: 701, name: exp06_2.ani[11], handle: 352201 BMPMAN = num: 702, name: exp06_2.ani[12], handle: 352202 BMPMAN = num: 703, name: exp06_2.ani[13], handle: 352203 BMPMAN = num: 704, name: exp06_2.ani[14], handle: 352204 BMPMAN = num: 705, name: exp06_2.ani[15], handle: 352205 BMPMAN = num: 706, name: exp06_2.ani[16], handle: 352206 BMPMAN = num: 707, name: exp06_2.ani[17], handle: 352207 BMPMAN = num: 708, name: exp06_2.ani[18], handle: 352208 BMPMAN = num: 709, name: exp06_2.ani[19], handle: 352209 BMPMAN = num: 710, name: exp06_2.ani[20], handle: 352210 BMPMAN = num: 711, name: exp06_2.ani[21], handle: 352211 BMPMAN = num: 712, name: exp06_2.ani[22], handle: 352212 BMPMAN = num: 713, name: exp06_2.ani[23], handle: 352213 BMPMAN = num: 714, name: exp06_2.ani[24], handle: 352214 BMPMAN = num: 715, name: exp06_2.ani[25], handle: 352215 BMPMAN = num: 716, name: exp06_2.ani[26], handle: 352216 BMPMAN = num: 717, name: exp06_2.ani[27], handle: 352217 BMPMAN = num: 718, name: exp06_2.ani[28], handle: 352218 BMPMAN = num: 719, name: exp06_2.ani[29], handle: 352219 BMPMAN = num: 720, name: exp06_2.ani[30], handle: 352220 BMPMAN = num: 721, name: exp06_2.ani[31], handle: 352221 BMPMAN = num: 722, name: exp06_2.ani[32], handle: 352222 BMPMAN = num: 723, name: exp06_2.ani[33], handle: 352223 BMPMAN = num: 724, name: exp06_2.ani[34], handle: 352224 BMPMAN = num: 725, name: exp06_2.ani[35], handle: 352225 BMPMAN = num: 726, name: exp06_2.ani[36], handle: 352226 BMPMAN = num: 727, name: exp06_2.ani[37], handle: 352227 BMPMAN = num: 728, name: exp06_2.ani[38], handle: 352228 BMPMAN = num: 729, name: exp06_2.ani[39], handle: 352229 BMPMAN = num: 730, name: exp06_2.ani[40], handle: 352230 BMPMAN = num: 731, name: exp06_2.ani[41], handle: 352231 BMPMAN = num: 732, name: exp06_2.ani[42], handle: 352232 BMPMAN = num: 733, name: exp06_2.ani[43], handle: 352233 BMPMAN = num: 734, name: exp06_2.ani[44], handle: 352234 BMPMAN = num: 735, name: exp06_2.ani[45], handle: 352235 BMPMAN = num: 736, name: exp06_2.ani[46], handle: 352236 BMPMAN = num: 737, name: exp06_2.ani[47], handle: 352237 BMPMAN = num: 738, name: exp06_3.ani, handle: 356988 BMPMAN = num: 739, name: exp06_3.ani[1], handle: 356989 BMPMAN = num: 740, name: exp06_3.ani[2], handle: 356990 BMPMAN = num: 741, name: exp06_3.ani[3], handle: 356991 BMPMAN = num: 742, name: exp06_3.ani[4], handle: 356992 BMPMAN = num: 743, name: exp06_3.ani[5], handle: 356993 BMPMAN = num: 744, name: exp06_3.ani[6], handle: 356994 BMPMAN = num: 745, name: exp06_3.ani[7], handle: 356995 BMPMAN = num: 746, name: exp06_3.ani[8], handle: 356996 BMPMAN = num: 747, name: exp06_3.ani[9], handle: 356997 BMPMAN = num: 748, name: exp06_3.ani[10], handle: 356998 BMPMAN = num: 749, name: exp06_3.ani[11], handle: 356999 BMPMAN = num: 750, name: exp06_3.ani[12], handle: 357000 BMPMAN = num: 751, name: exp06_3.ani[13], handle: 357001 BMPMAN = num: 752, name: exp06_3.ani[14], handle: 357002 BMPMAN = num: 753, name: exp06_3.ani[15], handle: 357003 BMPMAN = num: 754, name: exp06_3.ani[16], handle: 357004 BMPMAN = num: 755, name: exp06_3.ani[17], handle: 357005 BMPMAN = num: 756, name: exp06_3.ani[18], handle: 357006 BMPMAN = num: 757, name: exp06_3.ani[19], handle: 357007 BMPMAN = num: 758, name: exp06_3.ani[20], handle: 357008 BMPMAN = num: 759, name: exp06_3.ani[21], handle: 357009 BMPMAN = num: 760, name: exp06_3.ani[22], handle: 357010 BMPMAN = num: 761, name: exp06_3.ani[23], handle: 357011 BMPMAN = num: 762, name: exp06_3.ani[24], handle: 357012 BMPMAN = num: 763, name: exp06_3.ani[25], handle: 357013 BMPMAN = num: 764, name: exp06_3.ani[26], handle: 357014 BMPMAN = num: 765, name: exp06_3.ani[27], handle: 357015 BMPMAN = num: 766, name: exp06_3.ani[28], handle: 357016 BMPMAN = num: 767, name: exp06_3.ani[29], handle: 357017 BMPMAN = num: 768, name: exp06_3.ani[30], handle: 357018 BMPMAN = num: 769, name: exp06_3.ani[31], handle: 357019 BMPMAN = num: 770, name: exp06_3.ani[32], handle: 357020 BMPMAN = num: 771, name: exp06_3.ani[33], handle: 357021 BMPMAN = num: 772, name: exp06_3.ani[34], handle: 357022 BMPMAN = num: 773, name: exp06_3.ani[35], handle: 357023 BMPMAN = num: 774, name: exp06_3.ani[36], handle: 357024 BMPMAN = num: 775, name: exp06_3.ani[37], handle: 357025 BMPMAN = num: 776, name: exp06_3.ani[38], handle: 357026 BMPMAN = num: 777, name: exp06_3.ani[39], handle: 357027 BMPMAN = num: 778, name: exp06_3.ani[40], handle: 357028 BMPMAN = num: 779, name: exp06_3.ani[41], handle: 357029 BMPMAN = num: 780, name: exp06_3.ani[42], handle: 357030 BMPMAN = num: 781, name: exp06_3.ani[43], handle: 357031 BMPMAN = num: 782, name: exp06_3.ani[44], handle: 357032 BMPMAN = num: 783, name: exp06_3.ani[45], handle: 357033 BMPMAN = num: 784, name: exp06_3.ani[46], handle: 357034 BMPMAN = num: 785, name: exp06_3.ani[47], handle: 357035 BMPMAN = num: 786, name: warpglow01.pcx, handle: 361786 BMPMAN = num: 787, name: shieldhit01a.ani, handle: 366537 BMPMAN = num: 788, name: shieldhit01a.ani[1], handle: 366538 BMPMAN = num: 789, name: shieldhit01a.ani[2], handle: 366539 BMPMAN = num: 790, name: shieldhit01a.ani[3], handle: 366540 BMPMAN = num: 791, name: shieldhit01a.ani[4], handle: 366541 BMPMAN = num: 792, name: shieldhit01a.ani[5], handle: 366542 BMPMAN = num: 793, name: shieldhit01a.ani[6], handle: 366543 BMPMAN = num: 794, name: shieldhit01a.ani[7], handle: 366544 BMPMAN = num: 795, name: shieldhit01a.ani[8], handle: 366545 BMPMAN = num: 796, name: shieldhit01a.ani[9], handle: 366546 BMPMAN = num: 797, name: shieldhit01a.ani[10], handle: 366547 BMPMAN = num: 798, name: shieldhit01a.ani[11], handle: 366548 BMPMAN = num: 799, name: shieldhit01a.ani[12], handle: 366549 BMPMAN = num: 800, name: shieldhit01a.ani[13], handle: 366550 BMPMAN = num: 801, name: shieldhit01a.ani[14], handle: 366551 BMPMAN = num: 802, name: shieldhit01a.ani[15], handle: 366552 BMPMAN = num: 803, name: shieldhit01a.ani[16], handle: 366553 BMPMAN = num: 804, name: shieldhit01a.ani[17], handle: 366554 BMPMAN = num: 805, name: shieldhit01a.ani[18], handle: 366555 BMPMAN = num: 806, name: shieldhit01a.ani[19], handle: 366556 BMPMAN = num: 807, name: shieldhit01a.ani[20], handle: 366557 BMPMAN = num: 808, name: shockwave01.ani, handle: 371308 BMPMAN = num: 809, name: shockwave01.ani[1], handle: 371309 BMPMAN = num: 810, name: shockwave01.ani[2], handle: 371310 BMPMAN = num: 811, name: shockwave01.ani[3], handle: 371311 BMPMAN = num: 812, name: shockwave01.ani[4], handle: 371312 BMPMAN = num: 813, name: shockwave01.ani[5], handle: 371313 BMPMAN = num: 814, name: shockwave01.ani[6], handle: 371314 BMPMAN = num: 815, name: shockwave01.ani[7], handle: 371315 BMPMAN = num: 816, name: shockwave01.ani[8], handle: 371316 BMPMAN = num: 817, name: shockwave01.ani[9], handle: 371317 BMPMAN = num: 818, name: shockwave01.ani[10], handle: 371318 BMPMAN = num: 819, name: shockwave01.ani[11], handle: 371319 BMPMAN = num: 820, name: shockwave01.ani[12], handle: 371320 BMPMAN = num: 821, name: shockwave01.ani[13], handle: 371321 BMPMAN = num: 822, name: shockwave01.ani[14], handle: 371322 BMPMAN = num: 823, name: shockwave01.ani[15], handle: 371323 BMPMAN = num: 824, name: shockwave01.ani[16], handle: 371324 BMPMAN = num: 825, name: shockwave01.ani[17], handle: 371325 BMPMAN = num: 826, name: shockwave01.ani[18], handle: 371326 BMPMAN = num: 827, name: shockwave01.ani[19], handle: 371327 BMPMAN = num: 828, name: shockwave01.ani[20], handle: 371328 BMPMAN = num: 829, name: shockwave01.ani[21], handle: 371329 BMPMAN = num: 830, name: shockwave01.ani[22], handle: 371330 BMPMAN = num: 831, name: shockwave01.ani[23], handle: 371331 BMPMAN = num: 832, name: shockwave01.ani[24], handle: 371332 BMPMAN = num: 833, name: shockwave01.ani[25], handle: 371333 BMPMAN = num: 834, name: shockwave01.ani[26], handle: 371334 BMPMAN = num: 835, name: shockwave01.ani[27], handle: 371335 BMPMAN = num: 836, name: shockwave01.ani[28], handle: 371336 BMPMAN = num: 837, name: shockwave01.ani[29], handle: 371337 BMPMAN = num: 838, name: shockwave01.ani[30], handle: 371338 BMPMAN = num: 839, name: shockwave01.ani[31], handle: 371339 BMPMAN = num: 840, name: shockwave01.ani[32], handle: 371340 BMPMAN = num: 841, name: shockwave01.ani[33], handle: 371341 BMPMAN = num: 842, name: shockwave01.ani[34], handle: 371342 BMPMAN = num: 843, name: shockwave01.ani[35], handle: 371343 BMPMAN = num: 844, name: shockwave01.ani[36], handle: 371344 BMPMAN = num: 845, name: shockwave01.ani[37], handle: 371345 BMPMAN = num: 846, name: shockwave01.ani[38], handle: 371346 BMPMAN = num: 847, name: shockwave01.ani[39], handle: 371347 BMPMAN = num: 848, name: shockwave01.ani[40], handle: 371348 BMPMAN = num: 849, name: shockwave01.ani[41], handle: 371349 BMPMAN = num: 850, name: shockwave01.ani[42], handle: 371350 BMPMAN = num: 851, name: shockwave01.ani[43], handle: 371351 BMPMAN = num: 852, name: shockwave01.ani[44], handle: 371352 BMPMAN = num: 853, name: shockwave01.ani[45], handle: 371353 BMPMAN = num: 854, name: shockwave01.ani[46], handle: 371354 BMPMAN = num: 855, name: shockwave01.ani[47], handle: 371355 BMPMAN = num: 856, name: shockwave01.ani[48], handle: 371356 BMPMAN = num: 857, name: shockwave01.ani[49], handle: 371357 BMPMAN = num: 858, name: shockwave01.ani[50], handle: 371358 BMPMAN = num: 859, name: shockwave01.ani[51], handle: 371359 BMPMAN = num: 860, name: shockwave01.ani[52], handle: 371360 BMPMAN = num: 861, name: shockwave01.ani[53], handle: 371361 BMPMAN = num: 862, name: SunGold.pcx, handle: 376112 BMPMAN = num: 863, name: SunglowGold.pcx, handle: 380863 BMPMAN = num: 864, name: dneb02.pcx, handle: 385614 BMPMAN = num: 865, name: neb01.pcx, handle: 390365 BMPMAN = num: 866, name: dneb13.pcx, handle: 395116 BMPMAN = num: 867, name: neb12.pcx, handle: 399867 BMPMAN = num: 868, name: planetf.pcx, handle: 404618 BMPMAN = num: 869, name: fighter2t-05a.pcx, handle: 409369 BMPMAN = num: 870, name: fighter2t-05b.pcx, handle: 414120 BMPMAN = num: 871, name: fighter2t-05c.pcx, handle: 418871 BMPMAN = num: 872, name: freighter04-01a.pcx, handle: 423622 BMPMAN = num: 873, name: freighter04-01b.pcx, handle: 428373 BMPMAN = num: 874, name: freighter04-01c.pcx, handle: 433124 BMPMAN = num: 875, name: vctile1a.pcx, handle: 437875 BMPMAN = num: 876, name: capvtile2a.pcx, handle: 442626 BMPMAN = num: 877, name: capvtile3a.pcx, handle: 447377 BMPMAN = num: 878, name: capvtile4a.pcx, handle: 452128 BMPMAN = num: 879, name: vctile1b.pcx, handle: 456879 BMPMAN = num: 880, name: capvtile2b.pcx, handle: 461630 BMPMAN = num: 881, name: capvtile3b.pcx, handle: 466381 BMPMAN = num: 882, name: capvtile4b.pcx, handle: 471132 BMPMAN = num: 883, name: capvtile5b.pcx, handle: 475883 BMPMAN = num: 884, name: capvtile1c.pcx, handle: 480634 BMPMAN = num: 885, name: capvtile2c.pcx, handle: 485385 BMPMAN = num: 886, name: capvtile3c.pcx, handle: 490136 BMPMAN = num: 887, name: capvtile4c.pcx, handle: 494887 BMPMAN = num: 888, name: fighter2v-01c.pcx, handle: 499638 BMPMAN = num: 889, name: fighter2v-01b.pcx, handle: 504389 BMPMAN = num: 890, name: fighter2v-01a.pcx, handle: 509140 BMPMAN = num: 891, name: tcov1a.pcx, handle: 513891 BMPMAN = num: 892, name: tcov4a.pcx, handle: 518642 BMPMAN = num: 893, name: tcov3a.pcx, handle: 523393 BMPMAN = num: 894, name: tcov7a.pcx, handle: 528144 BMPMAN = num: 895, name: tcov2a.pcx, handle: 532895 BMPMAN = num: 896, name: tcov6a.pcx, handle: 537646 BMPMAN = num: 897, name: tcov5a.pcx, handle: 542397 BMPMAN = num: 898, name: tsoupdebris01b.pcx, handle: 547148 BMPMAN = num: 899, name: tcov1b.pcx, handle: 551899 BMPMAN = num: 900, name: tcov4b.pcx, handle: 556650 BMPMAN = num: 901, name: tcov3b.pcx, handle: 561401 BMPMAN = num: 902, name: tcov7b.pcx, handle: 566152 BMPMAN = num: 903, name: tcov2b.pcx, handle: 570903 BMPMAN = num: 904, name: tcov6b.pcx, handle: 575654 BMPMAN = num: 905, name: tcov5b.pcx, handle: 580405 BMPMAN = num: 906, name: tcov1c.pcx, handle: 585156 BMPMAN = num: 907, name: fighter06-01b.pcx, handle: 589907 BMPMAN = num: 908, name: fighter06-01c.pcx, handle: 594658 BMPMAN = num: 909, name: fighter06-01a.pcx, handle: 599409 BMPMAN = num: 910, name: 2_lock1.ani, handle: 608910 BMPMAN = num: 911, name: 2_lock1.ani[1], handle: 608911 BMPMAN = num: 912, name: 2_lock1.ani[2], handle: 608912 BMPMAN = num: 913, name: 2_lock1.ani[3], handle: 608913 BMPMAN = num: 914, name: 2_lock1.ani[4], handle: 608914 BMPMAN = num: 915, name: 2_lock1.ani[5], handle: 608915 BMPMAN = num: 916, name: 2_lock1.ani[6], handle: 608916 BMPMAN = num: 917, name: 2_lock1.ani[7], handle: 608917 BMPMAN = num: 918, name: 2_lockspin.ani, handle: 613668 BMPMAN = num: 919, name: 2_lockspin.ani[1], handle: 613669 BMPMAN = num: 920, name: 2_lockspin.ani[2], handle: 613670 BMPMAN = num: 921, name: 2_lockspin.ani[3], handle: 613671 BMPMAN = num: 922, name: 2_lockspin.ani[4], handle: 613672 BMPMAN = num: 923, name: 2_lead1.ani, handle: 618423 BMPMAN = num: 924, name: 2_lead1.ani[1], handle: 618424 BMPMAN = num: 925, name: 2_lead1.ani[2], handle: 618425 BMPMAN = num: 926, name: 2_energy2.ani, handle: 623176 BMPMAN = num: 927, name: 2_energy2.ani[1], handle: 623177 BMPMAN = num: 928, name: 2_energy2.ani[2], handle: 623178 BMPMAN = num: 929, name: 2_energy2.ani[3], handle: 623179 BMPMAN = num: 930, name: toggle1.ani, handle: 627930 BMPMAN = num: 931, name: toggle1.ani[1], handle: 627931 BMPMAN = num: 932, name: toggle1.ani[2], handle: 627932 BMPMAN = num: 933, name: toggle1.ani[3], handle: 627933 BMPMAN = num: 934, name: countermeasure1.ani, handle: 632684 BMPMAN = num: 935, name: weapons1.ani, handle: 637435 BMPMAN = num: 936, name: weapons2.ani, handle: 642186 BMPMAN = num: 937, name: weapons3.ani, handle: 646937 BMPMAN = num: 938, name: weapons4.ani, handle: 651688 BMPMAN = num: 939, name: weapons5.ani, handle: 656439 BMPMAN = num: 940, name: 2_toparc1.ani, handle: 661190 BMPMAN = num: 941, name: 2_toparc1.ani[1], handle: 661191 BMPMAN = num: 942, name: 2_toparc2.ani, handle: 665942 BMPMAN = num: 943, name: 2_toparc2.ani[1], handle: 665943 BMPMAN = num: 944, name: 2_toparc2.ani[2], handle: 665944 BMPMAN = num: 945, name: 2_toparc3.ani, handle: 670695 BMPMAN = num: 946, name: 2_toparc3.ani[1], handle: 670696 BMPMAN = num: 947, name: 2_toparc3.ani[2], handle: 670697 BMPMAN = num: 948, name: 2_leftarc.ani, handle: 675448 BMPMAN = num: 949, name: 2_leftarc.ani[1], handle: 675449 BMPMAN = num: 950, name: 2_leftarc.ani[2], handle: 675450 BMPMAN = num: 951, name: 2_leftarc.ani[3], handle: 675451 BMPMAN = num: 952, name: 2_rightarc1.ani, handle: 680202 BMPMAN = num: 953, name: 2_rightarc1.ani[1], handle: 680203 BMPMAN = num: 954, name: 2_reticle1.ani, handle: 684954 BMPMAN = num: 955, name: targhit1.ani, handle: 689705 BMPMAN = num: 956, name: targhit1.ani[1], handle: 689706 BMPMAN = num: 957, name: targhit1.ani[2], handle: 689707 BMPMAN = num: 958, name: targhit1.ani[3], handle: 689708 BMPMAN = num: 959, name: targhit1.ani[4], handle: 689709 BMPMAN = num: 960, name: targhit1.ani[5], handle: 689710 BMPMAN = num: 961, name: targhit1.ani[6], handle: 689711 BMPMAN = num: 962, name: targhit1.ani[7], handle: 689712 BMPMAN = num: 963, name: energy1.ani, handle: 694463 BMPMAN = num: 964, name: energy1.ani[1], handle: 694464 BMPMAN = num: 965, name: energy1.ani[2], handle: 694465 BMPMAN = num: 966, name: targetview1.ani, handle: 699216 BMPMAN = num: 967, name: targetview1.ani[1], handle: 699217 BMPMAN = num: 968, name: targetview2.ani, handle: 703968 BMPMAN = num: 969, name: targetview2.ani[1], handle: 703969 BMPMAN = num: 970, name: targetview2.ani[2], handle: 703970 BMPMAN = num: 971, name: targetview3.ani, handle: 708721 BMPMAN = num: 972, name: escort1.ani, handle: 713472 BMPMAN = num: 973, name: escort2.ani, handle: 718223 BMPMAN = num: 974, name: escort3.ani, handle: 722974 BMPMAN = num: 975, name: damage1.ani, handle: 727725 BMPMAN = num: 976, name: damage2.ani, handle: 732476 BMPMAN = num: 977, name: damage3.ani, handle: 737227 BMPMAN = num: 978, name: support1.ani, handle: 741978 BMPMAN = num: 979, name: message1.ani, handle: 746729 BMPMAN = num: 980, name: message2.ani, handle: 751480 BMPMAN = num: 981, name: message3.ani, handle: 756231 BMPMAN = num: 982, name: objective1.ani, handle: 760982 BMPMAN = num: 983, name: wingman1.ani, handle: 765733 BMPMAN = num: 984, name: wingman2.ani, handle: 770484 BMPMAN = num: 985, name: wingman3.ani, handle: 775235 BMPMAN = num: 986, name: wingman4.ani, handle: 779986 BMPMAN = num: 987, name: wingman4.ani[1], handle: 779987 BMPMAN = num: 988, name: wingman5.ani, handle: 784738 BMPMAN = num: 989, name: wingman5.ani[1], handle: 784739 BMPMAN = num: 990, name: wingman5.ani[2], handle: 784740 BMPMAN = num: 991, name: wingman5.ani[3], handle: 784741 BMPMAN = num: 992, name: wingman5.ani[4], handle: 784742 BMPMAN = num: 993, name: wingman5.ani[5], handle: 784743 BMPMAN = num: 994, name: netlag1.ani, handle: 789494 BMPMAN = num: 995, name: netlag1.ani[1], handle: 789495 BMPMAN = num: 996, name: head1.ani, handle: 794246 BMPMAN = num: 997, name: time1.ani, handle: 798997 BMPMAN = num: 998, name: kills1.ani, handle: 803748 BMPMAN = num: 999, name: directives1.ani, handle: 808499 BMPMAN = num: 1000, name: directives2.ani, handle: 813250 BMPMAN = num: 1001, name: directives3.ani, handle: 818001 BMPMAN = num: 1002, name: thrusterglow01.pcx, handle: 846502 BMPMAN = num: 1003, name: thrusterglow01a.pcx, handle: 851253 BMPMAN = num: 1004, name: thrusterglow02.pcx, handle: 856004 BMPMAN = num: 1005, name: thrusterglow02a.pcx, handle: 860755 BMPMAN = num: 1006, name: shield-f06.ani, handle: 865506 BMPMAN = num: 1007, name: shield-f06.ani[1], handle: 865507 BMPMAN = num: 1008, name: shield-f06.ani[2], handle: 865508 BMPMAN = num: 1009, name: shield-f06.ani[3], handle: 865509 BMPMAN = num: 1010, name: shield-f06.ani[4], handle: 865510 BMPMAN = num: 1011, name: shieldft-05.ani, handle: 870261 BMPMAN = num: 1012, name: shieldft-05.ani[1], handle: 870262 BMPMAN = num: 1013, name: shieldft-05.ani[2], handle: 870263 BMPMAN = num: 1014, name: shieldft-05.ani[3], handle: 870264 BMPMAN = num: 1015, name: shieldft-05.ani[4], handle: 870265 BMPMAN = num: 1016, name: support1.pcx, handle: 879766 BMPMAN = num: 1017, name: support1b.pcx, handle: 884517 BMPMAN = num: 1018, name: support1c.pcx, handle: 889268 BMPMAN = num: 1019, name: damage.pcx, handle: 894019 BMPMAN = num: 1020, name: shieldfv-01.ani, handle: 898770 BMPMAN = num: 1021, name: shieldfv-01.ani[1], handle: 898771 BMPMAN = num: 1022, name: shieldfv-01.ani[2], handle: 898772 BMPMAN = num: 1023, name: shieldfv-01.ani[3], handle: 898773 BMPMAN = num: 1024, name: shieldfv-01.ani[4], handle: 898774 BMPMAN = num: 1025, name: vsupport1.pcx, handle: 903525 BMPMAN = num: 1026, name: vsupport1b.pcx, handle: 908276 BMPMAN = num: 1027, name: vsupport1c.pcx, handle: 913027 BMPMAN = num: 1028, name: thruster01.ani, handle: 917778 BMPMAN = num: 1029, name: thruster01.ani[1], handle: 917779 BMPMAN = num: 1030, name: thruster01.ani[2], handle: 917780 BMPMAN = num: 1031, name: thruster01.ani[3], handle: 917781 BMPMAN = num: 1032, name: thruster01.ani[4], handle: 917782 BMPMAN = num: 1033, name: thruster01.ani[5], handle: 917783 BMPMAN = num: 1034, name: thruster01.ani[6], handle: 917784 BMPMAN = num: 1035, name: thruster01.ani[7], handle: 917785 BMPMAN = num: 1036, name: thruster01.ani[8], handle: 917786 BMPMAN = num: 1037, name: thruster01.ani[9], handle: 917787 BMPMAN = num: 1038, name: thruster01.ani[10], handle: 917788 BMPMAN = num: 1039, name: thruster01.ani[11], handle: 917789 BMPMAN = num: 1040, name: thruster01.ani[12], handle: 917790 BMPMAN = num: 1041, name: thruster01.ani[13], handle: 917791 BMPMAN = num: 1042, name: thruster01.ani[14], handle: 917792 BMPMAN = num: 1043, name: thruster01.ani[15], handle: 917793 BMPMAN = num: 1044, name: thruster01.ani[16], handle: 917794 BMPMAN = num: 1045, name: thruster01.ani[17], handle: 917795 BMPMAN = num: 1046, name: thruster01.ani[18], handle: 917796 BMPMAN = num: 1047, name: thruster01.ani[19], handle: 917797 BMPMAN = num: 1048, name: thruster01.ani[20], handle: 917798 BMPMAN = num: 1049, name: thruster01.ani[21], handle: 917799 BMPMAN = num: 1050, name: thruster01.ani[22], handle: 917800 BMPMAN = num: 1051, name: thruster01.ani[23], handle: 917801 BMPMAN = num: 1052, name: thruster01.ani[24], handle: 917802 BMPMAN = num: 1053, name: thruster01.ani[25], handle: 917803 BMPMAN = num: 1054, name: thruster01.ani[26], handle: 917804 BMPMAN = num: 1055, name: thruster01.ani[27], handle: 917805 BMPMAN = num: 1056, name: thruster01.ani[28], handle: 917806 BMPMAN = num: 1057, name: thruster01.ani[29], handle: 917807 BMPMAN = num: 1058, name: thruster01a.ani, handle: 922558 BMPMAN = num: 1059, name: thruster01a.ani[1], handle: 922559 BMPMAN = num: 1060, name: thruster01a.ani[2], handle: 922560 BMPMAN = num: 1061, name: thruster01a.ani[3], handle: 922561 BMPMAN = num: 1062, name: thruster01a.ani[4], handle: 922562 BMPMAN = num: 1063, name: thruster01a.ani[5], handle: 922563 BMPMAN = num: 1064, name: thruster01a.ani[6], handle: 922564 BMPMAN = num: 1065, name: thruster01a.ani[7], handle: 922565 BMPMAN = num: 1066, name: thruster01a.ani[8], handle: 922566 BMPMAN = num: 1067, name: thruster01a.ani[9], handle: 922567 BMPMAN = num: 1068, name: thruster01a.ani[10], handle: 922568 BMPMAN = num: 1069, name: thruster01a.ani[11], handle: 922569 BMPMAN = num: 1070, name: thruster01a.ani[12], handle: 922570 BMPMAN = num: 1071, name: thruster01a.ani[13], handle: 922571 BMPMAN = num: 1072, name: thruster01a.ani[14], handle: 922572 BMPMAN = num: 1073, name: thruster01a.ani[15], handle: 922573 BMPMAN = num: 1074, name: thruster01a.ani[16], handle: 922574 BMPMAN = num: 1075, name: thruster01a.ani[17], handle: 922575 BMPMAN = num: 1076, name: thruster01a.ani[18], handle: 922576 BMPMAN = num: 1077, name: thruster01a.ani[19], handle: 922577 BMPMAN = num: 1078, name: thruster01a.ani[20], handle: 922578 BMPMAN = num: 1079, name: thruster01a.ani[21], handle: 922579 BMPMAN = num: 1080, name: thruster01a.ani[22], handle: 922580 BMPMAN = num: 1081, name: thruster01a.ani[23], handle: 922581 BMPMAN = num: 1082, name: thruster01a.ani[24], handle: 922582 BMPMAN = num: 1083, name: thruster01a.ani[25], handle: 922583 BMPMAN = num: 1084, name: thruster01a.ani[26], handle: 922584 BMPMAN = num: 1085, name: thruster01a.ani[27], handle: 922585 BMPMAN = num: 1086, name: thruster01a.ani[28], handle: 922586 BMPMAN = num: 1087, name: thruster01a.ani[29], handle: 922587 BMPMAN = num: 1088, name: thruster02.ani, handle: 927338 BMPMAN = num: 1089, name: thruster02.ani[1], handle: 927339 BMPMAN = num: 1090, name: thruster02.ani[2], handle: 927340 BMPMAN = num: 1091, name: thruster02.ani[3], handle: 927341 BMPMAN = num: 1092, name: thruster02.ani[4], handle: 927342 BMPMAN = num: 1093, name: thruster02.ani[5], handle: 927343 BMPMAN = num: 1094, name: thruster02.ani[6], handle: 927344 BMPMAN = num: 1095, name: thruster02.ani[7], handle: 927345 BMPMAN = num: 1096, name: thruster02.ani[8], handle: 927346 BMPMAN = num: 1097, name: thruster02.ani[9], handle: 927347 BMPMAN = num: 1098, name: thruster02.ani[10], handle: 927348 BMPMAN = num: 1099, name: thruster02.ani[11], handle: 927349 BMPMAN = num: 1100, name: thruster02.ani[12], handle: 927350 BMPMAN = num: 1101, name: thruster02.ani[13], handle: 927351 BMPMAN = num: 1102, name: thruster02.ani[14], handle: 927352 BMPMAN = num: 1103, name: thruster02.ani[15], handle: 927353 BMPMAN = num: 1104, name: thruster02.ani[16], handle: 927354 BMPMAN = num: 1105, name: thruster02.ani[17], handle: 927355 BMPMAN = num: 1106, name: thruster02.ani[18], handle: 927356 BMPMAN = num: 1107, name: thruster02.ani[19], handle: 927357 BMPMAN = num: 1108, name: thruster02.ani[20], handle: 927358 BMPMAN = num: 1109, name: thruster02.ani[21], handle: 927359 BMPMAN = num: 1110, name: thruster02.ani[22], handle: 927360 BMPMAN = num: 1111, name: thruster02.ani[23], handle: 927361 BMPMAN = num: 1112, name: thruster02.ani[24], handle: 927362 BMPMAN = num: 1113, name: thruster02.ani[25], handle: 927363 BMPMAN = num: 1114, name: thruster02.ani[26], handle: 927364 BMPMAN = num: 1115, name: thruster02.ani[27], handle: 927365 BMPMAN = num: 1116, name: thruster02.ani[28], handle: 927366 BMPMAN = num: 1117, name: thruster02.ani[29], handle: 927367 BMPMAN = num: 1118, name: thruster02a.ani, handle: 932118 BMPMAN = num: 1119, name: thruster02a.ani[1], handle: 932119 BMPMAN = num: 1120, name: thruster02a.ani[2], handle: 932120 BMPMAN = num: 1121, name: thruster02a.ani[3], handle: 932121 BMPMAN = num: 1122, name: thruster02a.ani[4], handle: 932122 BMPMAN = num: 1123, name: thruster02a.ani[5], handle: 932123 BMPMAN = num: 1124, name: thruster02a.ani[6], handle: 932124 BMPMAN = num: 1125, name: thruster02a.ani[7], handle: 932125 BMPMAN = num: 1126, name: thruster02a.ani[8], handle: 932126 BMPMAN = num: 1127, name: thruster02a.ani[9], handle: 932127 BMPMAN = num: 1128, name: thruster02a.ani[10], handle: 932128 BMPMAN = num: 1129, name: thruster02a.ani[11], handle: 932129 BMPMAN = num: 1130, name: thruster02a.ani[12], handle: 932130 BMPMAN = num: 1131, name: thruster02a.ani[13], handle: 932131 BMPMAN = num: 1132, name: thruster02a.ani[14], handle: 932132 BMPMAN = num: 1133, name: thruster02a.ani[15], handle: 932133 BMPMAN = num: 1134, name: thruster02a.ani[16], handle: 932134 BMPMAN = num: 1135, name: thruster02a.ani[17], handle: 932135 BMPMAN = num: 1136, name: thruster02a.ani[18], handle: 932136 BMPMAN = num: 1137, name: thruster02a.ani[19], handle: 932137 BMPMAN = num: 1138, name: thruster02a.ani[20], handle: 932138 BMPMAN = num: 1139, name: thruster02a.ani[21], handle: 932139 BMPMAN = num: 1140, name: thruster02a.ani[22], handle: 932140 BMPMAN = num: 1141, name: thruster02a.ani[23], handle: 932141 BMPMAN = num: 1142, name: thruster02a.ani[24], handle: 932142 BMPMAN = num: 1143, name: thruster02a.ani[25], handle: 932143 BMPMAN = num: 1144, name: thruster02a.ani[26], handle: 932144 BMPMAN = num: 1145, name: thruster02a.ani[27], handle: 932145 BMPMAN = num: 1146, name: thruster02a.ani[28], handle: 932146 BMPMAN = num: 1147, name: thruster02a.ani[29], handle: 932147 BMPMAN = num: 1148, name: thruster03.ani, handle: 936898 BMPMAN = num: 1149, name: thruster03.ani[1], handle: 936899 BMPMAN = num: 1150, name: thruster03.ani[2], handle: 936900 BMPMAN = num: 1151, name: thruster03.ani[3], handle: 936901 BMPMAN = num: 1152, name: thruster03.ani[4], handle: 936902 BMPMAN = num: 1153, name: thruster03.ani[5], handle: 936903 BMPMAN = num: 1154, name: thruster03.ani[6], handle: 936904 BMPMAN = num: 1155, name: thruster03.ani[7], handle: 936905 BMPMAN = num: 1156, name: thruster03.ani[8], handle: 936906 BMPMAN = num: 1157, name: thruster03.ani[9], handle: 936907 BMPMAN = num: 1158, name: thruster03.ani[10], handle: 936908 BMPMAN = num: 1159, name: thruster03.ani[11], handle: 936909 BMPMAN = num: 1160, name: thruster03.ani[12], handle: 936910 BMPMAN = num: 1161, name: thruster03.ani[13], handle: 936911 BMPMAN = num: 1162, name: thruster03.ani[14], handle: 936912 BMPMAN = num: 1163, name: thruster03.ani[15], handle: 936913 BMPMAN = num: 1164, name: thruster03.ani[16], handle: 936914 BMPMAN = num: 1165, name: thruster03.ani[17], handle: 936915 BMPMAN = num: 1166, name: thruster03.ani[18], handle: 936916 BMPMAN = num: 1167, name: thruster03.ani[19], handle: 936917 BMPMAN = num: 1168, name: thruster03.ani[20], handle: 936918 BMPMAN = num: 1169, name: thruster03.ani[21], handle: 936919 BMPMAN = num: 1170, name: thruster03.ani[22], handle: 936920 BMPMAN = num: 1171, name: thruster03.ani[23], handle: 936921 BMPMAN = num: 1172, name: thruster03.ani[24], handle: 936922 BMPMAN = num: 1173, name: thruster03.ani[25], handle: 936923 BMPMAN = num: 1174, name: thruster03.ani[26], handle: 936924 BMPMAN = num: 1175, name: thruster03.ani[27], handle: 936925 BMPMAN = num: 1176, name: thruster03.ani[28], handle: 936926 BMPMAN = num: 1177, name: thruster03.ani[29], handle: 936927 BMPMAN = num: 1178, name: thruster03a.ani, handle: 941678 BMPMAN = num: 1179, name: thruster03a.ani[1], handle: 941679 BMPMAN = num: 1180, name: thruster03a.ani[2], handle: 941680 BMPMAN = num: 1181, name: thruster03a.ani[3], handle: 941681 BMPMAN = num: 1182, name: thruster03a.ani[4], handle: 941682 BMPMAN = num: 1183, name: thruster03a.ani[5], handle: 941683 BMPMAN = num: 1184, name: thruster03a.ani[6], handle: 941684 BMPMAN = num: 1185, name: thruster03a.ani[7], handle: 941685 BMPMAN = num: 1186, name: thruster03a.ani[8], handle: 941686 BMPMAN = num: 1187, name: thruster03a.ani[9], handle: 941687 BMPMAN = num: 1188, name: thruster03a.ani[10], handle: 941688 BMPMAN = num: 1189, name: thruster03a.ani[11], handle: 941689 BMPMAN = num: 1190, name: thruster03a.ani[12], handle: 941690 BMPMAN = num: 1191, name: thruster03a.ani[13], handle: 941691 BMPMAN = num: 1192, name: thruster03a.ani[14], handle: 941692 BMPMAN = num: 1193, name: thruster03a.ani[15], handle: 941693 BMPMAN = num: 1194, name: thruster03a.ani[16], handle: 941694 BMPMAN = num: 1195, name: thruster03a.ani[17], handle: 941695 BMPMAN = num: 1196, name: thruster03a.ani[18], handle: 941696 BMPMAN = num: 1197, name: thruster03a.ani[19], handle: 941697 BMPMAN = num: 1198, name: thruster03a.ani[20], handle: 941698 BMPMAN = num: 1199, name: thruster03a.ani[21], handle: 941699 BMPMAN = num: 1200, name: thruster03a.ani[22], handle: 941700 BMPMAN = num: 1201, name: thruster03a.ani[23], handle: 941701 BMPMAN = num: 1202, name: thruster03a.ani[24], handle: 941702 BMPMAN = num: 1203, name: thruster03a.ani[25], handle: 941703 BMPMAN = num: 1204, name: thruster03a.ani[26], handle: 941704 BMPMAN = num: 1205, name: thruster03a.ani[27], handle: 941705 BMPMAN = num: 1206, name: thruster03a.ani[28], handle: 941706 BMPMAN = num: 1207, name: thruster03a.ani[29], handle: 941707 BMPMAN = num: 1208, name: thrusterglow03.pcx, handle: 946458 BMPMAN = num: 1209, name: thrusterglow03a.pcx, handle: 951209 BMPMAN = num: 1210, name: newglo9.pcx, handle: 955960 BMPMAN = num: 1211, name: 2_laserglow03.pcx, handle: 960711 BMPMAN = num: 1212, name: newglo1.pcx, handle: 965462 BMPMAN = num: 1213, name: laserglow03.pcx, handle: 970213 BMPMAN = num: 1214, name: laserglow04.pcx, handle: 974964 BMPMAN = num: 1215, name: laserglow01.pcx, handle: 979715 BMPMAN = num: 1216, name: beam-white.pcx, handle: 984466 BMPMAN = num: 1217, name: beam-dblue2.pcx, handle: 989217 BMPMAN = num: 1218, name: beamglow3.pcx, handle: 993968 BMPMAN = num: 1219, name: beam-white3.pcx, handle: 998719 BMPMAN = num: 1220, name: beam-green2.pcx, handle: 1003470 BMPMAN = num: 1221, name: beamglow6.pcx, handle: 1008221 BMPMAN = num: 1222, name: beam-orange2.pcx, handle: 1012972 BMPMAN = num: 1223, name: beam-orange.pcx, handle: 1017723 BMPMAN = num: 1224, name: beam-green.pcx, handle: 1022474 BMPMAN = num: 1225, name: hornetall-a.pcx, handle: 1027225 BMPMAN = num: 1226, name: newmiss3.pcx, handle: 1031976 BMPMAN = num: 1227, name: mx64b.pcx, handle: 1036727 BMPMAN = num: 1228, name: rocka.pcx, handle: 1041478 BMPMAN = num: 1229, name: newmiss2.pcx, handle: 1046229 BMPMAN = num: 1230, name: tempall.pcx, handle: 1050980 BMPMAN = num: 1231, name: newhornet.pcx, handle: 1055731 BMPMAN = num: 1232, name: newmiss5.pcx, handle: 1060482 BMPMAN = num: 1233, name: bombardier.pcx, handle: 1065233 BMPMAN = num: 1234, name: newmiss1.pcx, handle: 1069984 BMPMAN = num: 1235, name: crossbow.pcx, handle: 1074735 BMPMAN = num: 1236, name: MissileTrail04.pcx, handle: 1079486 BMPMAN = num: 1237, name: piranhaa.pcx, handle: 1084237 BMPMAN = num: 1238, name: countermeasure.pcx, handle: 1088988 BMPMAN = num: 1239, name: MissileTrail01.pcx, handle: 1093739 BMPMAN = num: 1240, name: harball-a.pcx, handle: 1098490 BMPMAN = num: 1241, name: harball-b.pcx, handle: 1103241 BMPMAN = num: 1242, name: MissileTrail02.pcx, handle: 1107992 BMPMAN = num: 1243, name: debris01a.pcx, handle: 1112743 BMPMAN = num: 1244, name: debris01b.pcx, handle: 1122244 BMPMAN = num: 1245, name: debris01c.pcx, handle: 1126995 BMPMAN = num: 4741, name: TMP824x43+16, handle: 1154241 BMPMAN = num: 4742, name: TMP824x43+16, handle: 1139992 BMPMAN = num: 4744, name: RT_512x512+24, handle: 607994 - (*LOCKED*) size: 4.500M BMPMAN = num: 4745, name: TMP824x43+16, handle: 831245 BMPMAN = num: 4746, name: TMP824x43+16, handle: 275496 BMPMAN = num: 4747, name: TMP256x256+8, handle: 23747 - (*LOCKED*) size: 0.063M BMPMAN = num: 4748, name: TMP256x256+8, handle: 18998 - (*LOCKED*) size: 0.063M BMPMAN = num: 4749, name: TMP128x128+8, handle: 14249 BMPMAN = LOCKED memory usage: 4.625M Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52) AUDIOSTR => Successfully opened: FS2_Brief_01.wav Loading 2_CommandBrief-m.pcx for the first time. Loading 2_CommandBrief-m.pcx (1024x768x8) ANI cb_sm1-01_a.ani with size 440x200 (21.9% wasted) ANI cb_sm1-01_b.ani with size 440x200 (21.9% wasted) ANI cb_sm1-01_c.ani with size 440x200 (21.9% wasted) ANI cb_sm1-01_d.ani with size 440x200 (21.9% wasted) AUDIOSTR => Successfully opened: SM101_CB_01.wav AUDIOSTR => Successfully opened: SM101_CB_02.wav AUDIOSTR => Successfully opened: SM101_CB_03.wav AUDIOSTR => Successfully opened: SM101_CB_04.wav No cached palette file Frame 0 too long!!: frametime = 5.766 (5.766) Loading 2_CommandBrief.pcx for the first time. Loading 2_CommandBrief.pcx (1024x768x16) Fast-unloading 2_CommandBrief.pcx. 1024x768x16 Loaded textdraw.wav Loaded user_o.wav Loading 2_CBB_050001.pcx for the first time. Loading 2_CBB_050001.pcx (41x37x16) Fast-unloading 2_CBB_050001.pcx. 41x37x16 Loading 2_CBB_070001.pcx for the first time. Loading 2_CBB_070001.pcx (95x72x16) Fast-unloading 2_CBB_070001.pcx. 95x72x16 Loading 2_CBB_070002.pcx for the first time. Loading 2_CBB_070002.pcx (95x72x16) Fast-unloading 2_CBB_070002.pcx. 95x72x16 Loaded commit.wav Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43) Releasing bitmap 2_CommandBrief.pcx in slot 183 with handle 1154433 Releasing bitmap 2_CommandBrief-m.pcx in slot 1246 with handle 1160246 Unloading 2_CBB_000001.pcx. 35x43x0 Unloading 2_CBB_000002.pcx. 35x43x0 Unloading 2_CBB_010001.pcx. 35x42x0 Unloading 2_CBB_010002.pcx. 35x42x0 Unloading 2_CBB_020001.pcx. 35x42x0 Unloading 2_CBB_020002.pcx. 35x42x0 Unloading 2_CBB_030001.pcx. 35x42x0 Unloading 2_CBB_030002.pcx. 35x42x0 Unloading 2_CBB_040001.pcx. 35x42x0 Unloading 2_CBB_040002.pcx. 35x42x0 Unloading 2_CBB_050001.pcx. 41x37x16 Unloading 2_CBB_050002.pcx. 41x37x0 Unloading 2_CBB_060001.pcx. 45x38x0 Unloading 2_CBB_060002.pcx. 45x38x0 Unloading 2_CBB_070001.pcx. 95x72x16 Unloading 2_CBB_070002.pcx. 95x72x16 common_select_close() returning without doing anything ANI 2_BriefMap with size 918x400 (21.9% wasted) Entering brief_init() entering common_select_init() ANI iconwing01 with size 32x28 (12.5% wasted) Found bitmap thrusterglow01.pcx -- number 1002 Found bitmap thrusterglow01a.pcx -- number 1003 ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconMX-64 with size 56x24 (25.0% wasted) ANI iconTempest with size 56x24 (25.0% wasted) ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_mx64.ani with size 332x304 (40.6% wasted) ANI 2_Tempest.ani with size 332x304 (40.6% wasted) Loading 2_Brief-m.pcx for the first time. Loading 2_Brief-m.pcx (1024x768x8) Found bitmap 2_BRB_150000.pcx -- number 1312 Found bitmap 2_BRB_150001.pcx -- number 1313 Found bitmap 2_BRB_150002.pcx -- number 1314 ANI iconplanet with size 183x182 (28.9% wasted) ANI FadeiconPlanet with size 183x182 (28.9% wasted) Loading FadeiconPlanet.ani for the first time. Loading FadeiconPlanet.ani (183x182x8) ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted) Fast-unloading FadeiconPlanet.ani. 183x182x8 ANI iconv-freightercw with size 123x65 (49.2% wasted) ANI Fadeiconv-FreighterCW with size 123x65 (49.2% wasted) Loading Fadeiconv-FreighterCW.ani for the first time. Loading Fadeiconv-FreighterCW.ani (123x65x8) ANI Fadeiconv-FreighterCW.ani with size 123x65 (49.2% wasted) Fast-unloading Fadeiconv-FreighterCW.ani. 123x65x8 ANI icont-fightW with size 51x54 (15.6% wasted) ANI FadeiconT-FighterW with size 51x54 (15.6% wasted) Loading FadeiconT-FighterW.ani for the first time. Loading FadeiconT-FighterW.ani (51x54x8) ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted) Fast-unloading FadeiconT-FighterW.ani. 51x54x8 AUDIOSTR => Successfully opened: SM101_MB_01.wav AUDIOSTR => Successfully opened: SM101_MB_02.wav AUDIOSTR => Successfully opened: SM101_MB_03.wav AUDIOSTR => Successfully opened: SM101_MB_04.wav Loading 2_Brief.pcx for the first time. Loading 2_Brief.pcx (1024x768x16) Fast-unloading 2_Brief.pcx. 1024x768x16 Loading 2_Briefwin.pcx for the first time. Loading 2_Briefwin.pcx (937x428x16) Fast-unloading 2_Briefwin.pcx. 937x428x16 Loading iconplanet.ani for the first time. Loading iconplanet.ani (183x182x8) ANI iconplanet.ani with size 183x182 (28.9% wasted) Fast-unloading iconplanet.ani. 183x182x8 Loading 2_Infobox.pcx for the first time. Loading 2_Infobox.pcx (695x141x16) Fast-unloading 2_Infobox.pcx. 695x141x16 Loading 2_CB_050001.pcx for the first time. Loading 2_CB_050001.pcx (110x87x16) Fast-unloading 2_CB_050001.pcx. 110x87x16 Loading 2_CB_000002.pcx for the first time. Loading 2_CB_000002.pcx (38x26x16) Fast-unloading 2_CB_000002.pcx. 38x26x16 Loading 2_CB_050002.pcx for the first time. Loading 2_CB_050002.pcx (110x87x16) Fast-unloading 2_CB_050002.pcx. 110x87x16 Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) entering common_select_close() Releasing bitmap iconSD4.ani in slot 1273 with handle 1326523 Releasing bitmap iconScalpel.ani in slot 1277 with handle 1331277 Releasing bitmap iconMX-64.ani in slot 1281 with handle 1336031 Releasing bitmap iconTempest.ani in slot 1285 with handle 1340785 weapon_select_close() returning without doing anything ship_select_close() returning without doing anything Entering brief_close() Releasing bitmap ObjComp.pcx in slot 1343 with handle 1554593 Releasing bitmap ObjIncomp.pcx in slot 1344 with handle 1559344 Releasing bitmap ObjFail.pcx in slot 1345 with handle 1564095 Unloading 2_BriefMap.ani frame 0. 918x400x0 Unloading 2_BriefMap.ani frame 1. 918x400x0 Unloading 2_BriefMap.ani frame 2. 918x400x0 Unloading 2_BriefMap.ani frame 3. 918x400x0 Unloading 2_BriefMap.ani frame 4. 918x400x0 Unloading 2_BriefMap.ani frame 5. 918x400x0 Unloading 2_BriefMap.ani frame 6. 918x400x0 Unloading 2_BriefMap.ani frame 7. 918x400x0 Releasing bitmap 2_Brief-m.pcx in slot 183 with handle 1344433 Unloading 2_CB_000001.pcx. 38x26x0 Unloading 2_CB_000002.pcx. 38x26x16 Unloading 2_CB_010001.pcx. 38x26x0 Unloading 2_CB_010002.pcx. 38x26x0 Unloading 2_CB_020001.pcx. 38x29x0 Unloading 2_CB_020002.pcx. 38x29x0 Unloading 2_CB_050001.pcx. 110x87x16 Unloading 2_CB_050002.pcx. 110x87x16 Unloading 2_CB_060001.pcx. 58x46x0 Unloading 2_CB_060002.pcx. 58x46x0 Unloading 2_CB_070001.pcx. 58x44x0 Unloading 2_CB_070002.pcx. 58x44x0 Unloading 2_BRB_080001.pcx. 39x45x0 Unloading 2_BRB_080002.pcx. 39x45x0 Unloading 2_BRB_090001.pcx. 40x45x0 Unloading 2_BRB_090002.pcx. 40x45x0 Unloading 2_BRB_100001.pcx. 44x45x0 Unloading 2_BRB_100002.pcx. 44x45x0 Unloading 2_BRB_110001.pcx. 39x45x0 Unloading 2_BRB_110002.pcx. 39x45x0 Unloading 2_BRB_120001.pcx. 39x49x0 Unloading 2_BRB_120002.pcx. 39x49x0 Unloading 2_BRB_130001.pcx. 39x49x0 Unloading 2_BRB_130002.pcx. 39x49x0 Tried to unload 2_BRB_150000.pcx that has a load count of 2.. not unloading Tried to unload 2_BRB_150001.pcx that has a load count of 2.. not unloading Tried to unload 2_BRB_150002.pcx that has a load count of 2.. not unloading Unloading 2_BRB_160001.pcx. 44x45x0 Unloading 2_BRB_160002.pcx. 44x45x0 Unloading 2_TSB_340001.pcx. 55x51x0 Unloading 2_TSB_340002.pcx. 55x51x0 Unloading 2_BRB_150000.pcx. 124x85x0 Unloading 2_BRB_150001.pcx. 124x85x0 Unloading 2_BRB_150002.pcx. 124x85x0 Unloading 2_BPB_000001.pcx. 67x48x0 Unloading 2_BPB_000002.pcx. 67x48x0 Releasing bitmap 2_Infobox.pcx in slot 1322 with handle 1511822 Releasing bitmap 2_Briefwin.pcx in slot 1323 with handle 1516573 Releasing bitmap 2_Brief.pcx in slot 1321 with handle 1507071 Unloading icont-fightW.ani frame 0. 51x54x0 Unloading icont-fightW.ani frame 1. 51x54x0 Unloading FadeiconT-FighterW.ani frame 0. 51x54x8 Unloading FadeiconT-FighterW.ani frame 1. 51x54x0 Unloading FadeiconT-FighterW.ani frame 2. 51x54x0 Unloading FadeiconT-FighterW.ani frame 3. 51x54x0 Unloading iconplanet.ani frame 0. 183x182x8 Unloading iconplanet.ani frame 1. 183x182x0 Unloading FadeiconPlanet.ani frame 0. 183x182x8 Unloading FadeiconPlanet.ani frame 1. 183x182x0 Unloading FadeiconPlanet.ani frame 2. 183x182x0 Unloading FadeiconPlanet.ani frame 3. 183x182x0 Unloading iconv-freightercw.ani frame 0. 123x65x0 Unloading iconv-freightercw.ani frame 1. 123x65x0 Unloading Fadeiconv-FreighterCW.ani frame 0. 123x65x8 Unloading Fadeiconv-FreighterCW.ani frame 1. 123x65x0 Unloading Fadeiconv-FreighterCW.ani frame 2. 123x65x0 Unloading Fadeiconv-FreighterCW.ani frame 3. 123x65x0 Releasing bitmap iconwing01.ani[1] in slot 1272 with handle 1321772 Entering game at time = 12.247 Player lethality: -0.2, num turrets targeting player: 0 Player lethality: -0.4, num turrets targeting player: 0 Player lethality: -0.6, num turrets targeting player: 0 Player lethality: -0.8, num turrets targeting player: 0 FF: New handling force = 1513 Player lethality: -1.0, num turrets targeting player: 0 Num_particles high water mark = 4 Num_particles high water mark = 5 Num_particles high water mark = 6 Num_particles high water mark = 7 Player lethality: -1.1, num turrets targeting player: 0 Num_particles high water mark = 8 Num_particles high water mark = 9 Num_particles high water mark = 10 Num_particles high water mark = 11 Num_particles high water mark = 12 Num_particles high water mark = 13 Num_particles high water mark = 14 Num_particles high water mark = 15 Player lethality: -1.2, num turrets targeting player: 0 Num_particles high water mark = 16 Num_particles high water mark = 17 Num_particles high water mark = 18 Num_particles high water mark = 19 Num_particles high water mark = 20 Num_particles high water mark = 21 Num_particles high water mark = 22 Num_particles high water mark = 23 Num_particles high water mark = 24 Num_particles high water mark = 25 Num_particles high water mark = 26 Num_particles high water mark = 27 Num_particles high water mark = 28 Player lethality: -1.3, num turrets targeting player: 0 Num_particles high water mark = 29 Num_particles high water mark = 30 Num_particles high water mark = 31 Num_particles high water mark = 32 Num_particles high water mark = 33 Num_particles high water mark = 34 Num_particles high water mark = 35 Num_particles high water mark = 36 Num_particles high water mark = 37 Num_particles high water mark = 38 Num_particles high water mark = 39 Num_particles high water mark = 40 Num_particles high water mark = 41 Num_particles high water mark = 42 Num_particles high water mark = 43 Num_particles high water mark = 44 Player lethality: -1.4, num turrets targeting player: 0 Num_particles high water mark = 45 Num_particles high water mark = 46 Num_particles high water mark = 47 Num_particles high water mark = 48 Num_particles high water mark = 49 Num_particles high water mark = 50 Num_particles high water mark = 51 Num_particles high water mark = 52 Num_particles high water mark = 53 Num_particles high water mark = 54 Player lethality: -1.5, num turrets targeting player: 0 Num_particles high water mark = 55 Num_particles high water mark = 56 Num_particles high water mark = 57 Num_particles high water mark = 58 Num_particles high water mark = 59 Num_particles high water mark = 60 Num_particles high water mark = 61 Num_particles high water mark = 62 Num_particles high water mark = 63 Num_particles high water mark = 64 Num_particles high water mark = 65 Num_particles high water mark = 66 Num_particles high water mark = 67 Num_particles high water mark = 68 Num_particles high water mark = 69 Num_particles high water mark = 70 Num_particles high water mark = 71 Player lethality: -1.6, num turrets targeting player: 0 Num_particles high water mark = 72 Num_particles high water mark = 73 Num_particles high water mark = 74 Num_particles high water mark = 75 Num_particles high water mark = 76 Num_particles high water mark = 77 Num_particles high water mark = 78 Num_particles high water mark = 79 Num_particles high water mark = 80 Num_particles high water mark = 81 Player lethality: -1.7, num turrets targeting player: 0 Num_particles high water mark = 82 Num_particles high water mark = 83 Num_particles high water mark = 84 Num_particles high water mark = 85 Num_particles high water mark = 86 Num_particles high water mark = 87 Num_particles high water mark = 88 Num_particles high water mark = 89 Num_particles high water mark = 90 Num_particles high water mark = 91 Num_particles high water mark = 92 Num_particles high water mark = 93 Num_particles high water mark = 94 Num_particles high water mark = 95 Num_particles high water mark = 96 Num_particles high water mark = 97 Player lethality: -1.8, num turrets targeting player: 0 Num_particles high water mark = 98 Num_particles high water mark = 99 Num_particles high water mark = 100 Num_particles high water mark = 101 Num_particles high water mark = 102 Num_particles high water mark = 103 Num_particles high water mark = 104 Num_particles high water mark = 105 Num_particles high water mark = 106 Num_particles high water mark = 107 Num_particles high water mark = 108 FF: Starting effect ShootEffect Player lethality: -1.9, num turrets targeting player: 0 Num_particles high water mark = 109 Num_particles high water mark = 110 Num_particles high water mark = 111 Num_particles high water mark = 112 Num_particles high water mark = 113 Num_particles high water mark = 114 Num_particles high water mark = 115 Player lethality: -2.0, num turrets targeting player: 0 Num_particles high water mark = 116 Num_particles high water mark = 117 Num_particles high water mark = 118 FF: Starting effect ShootEffect Player lethality: -2.1, num turrets targeting player: 0 Num_particles high water mark = 119 Num_particles high water mark = 120 Num_particles high water mark = 121 Num_particles high water mark = 122 Num_particles high water mark = 123 Num_particles high water mark = 124 Num_particles high water mark = 125 Player lethality: -2.2, num turrets targeting player: 0 Num_particles high water mark = 126 Num_particles high water mark = 127 Num_particles high water mark = 128 Num_particles high water mark = 129 Num_particles high water mark = 130 Num_particles high water mark = 131 FF: Starting effect ShootEffect Num_particles high water mark = 132 Num_particles high water mark = 133 Num_particles high water mark = 134 Num_particles high water mark = 135 Player lethality: -2.3, num turrets targeting player: 0 Num_particles high water mark = 136 Num_particles high water mark = 137 Player lethality: -2.4, num turrets targeting player: 0 Num_particles high water mark = 138 Num_particles high water mark = 139 FF: Starting effect ShootEffect Num_particles high water mark = 140 Player lethality: -2.5, num turrets targeting player: 0 Num_particles high water mark = 141 Num_particles high water mark = 142 Player lethality: -2.6, num turrets targeting player: 0 FF: Starting effect ShootEffect Player lethality: -2.7, num turrets targeting player: 0 Num_particles high water mark = 143 FF: Gain reset to 5000 FF: Swapping in a new effect FF: Starting effect Afterburn1 FF: Gain reset to 5000 FF: Swapping in a new effect FF: Starting effect Afterburn2 FF: Afterburn started Player lethality: -2.8, num turrets targeting player: 0 FF: New handling force = 1535 FF: New handling force = 1601 FF: New handling force = 1623 FF: New handling force = 1645 FF: New handling force = 1667 FF: New handling force = 1689 FF: New handling force = 1711 FF: New handling force = 1755 FF: New handling force = 1777 FF: New handling force = 1821 Player lethality: -2.9, num turrets targeting player: 0 FF: New handling force = 1843 FF: New handling force = 1887 FF: New handling force = 1909 FF: New handling force = 1931 FF: New handling force = 1975 FF: New handling force = 1997 FF: New handling force = 2019 FF: New handling force = 2063 FF: New handling force = 2085 FF: New handling force = 2107 Player lethality: -3.0, num turrets targeting player: 0 FF: New handling force = 2129 FF: New handling force = 2151 FF: New handling force = 2195 FF: New handling force = 2217 FF: New handling force = 2239 FF: New handling force = 2261 FF: New handling force = 2283 FF: New handling force = 2305 FF: New handling force = 2327 FF: New handling force = 2349 Player lethality: -3.1, num turrets targeting player: 0 FF: New handling force = 2371 FF: New handling force = 2415 FF: New handling force = 2437 FF: New handling force = 2459 FF: New handling force = 2481 FF: New handling force = 2503 FF: New handling force = 2525 FF: New handling force = 2547 FF: New handling force = 2569 Player lethality: -3.2, num turrets targeting player: 0 FF: New handling force = 2591 FF: New handling force = 2613 FF: New handling force = 2635 FF: New handling force = 2657 FF: New handling force = 2679 FF: New handling force = 2701 FF: New handling force = 2723 FF: New handling force = 2745 FF: New handling force = 2767 Player lethality: -3.3, num turrets targeting player: 0 FF: New handling force = 2789 FF: New handling force = 2811 FF: New handling force = 2833 FF: New handling force = 2855 FF: New handling force = 2877 FF: New handling force = 2899 FF: New handling force = 2921 Player lethality: -3.4, num turrets targeting player: 0 FF: New handling force = 2943 FF: New handling force = 2965 FF: New handling force = 2987 FF: New handling force = 3009 FF: New handling force = 3031 FF: New handling force = 3053 Player lethality: -3.5, num turrets targeting player: 0 FF: New handling force = 3075 FF: New handling force = 3097 FF: New handling force = 3119 FF: New handling force = 3141 FF: New handling force = 3163 FF: New handling force = 3185 Player lethality: -3.6, num turrets targeting player: 0 FF: New handling force = 3207 FF: New handling force = 3229 FF: New handling force = 3251 FF: New handling force = 3273 FF: New handling force = 3295 Player lethality: -3.7, num turrets targeting player: 0 FF: New handling force = 3317 FF: New handling force = 3339 FF: New handling force = 3361 FF: New handling force = 3383 Player lethality: -3.8, num turrets targeting player: 0 FF: New handling force = 3405 FF: New handling force = 3427 FF: New handling force = 3449 Player lethality: -3.9, num turrets targeting player: 0 FF: New handling force = 3471 FF: New handling force = 3493 FF: New handling force = 3515 Player lethality: -4.0, num turrets targeting player: 0 FF: New handling force = 3537 FF: New handling force = 3559 FF: New handling force = 3581 Player lethality: -4.1, num turrets targeting player: 0 FF: New handling force = 3603 FF: New handling force = 3625 Num_particles high water mark = 144 Num_particles high water mark = 145 playing head Head-TP1b for Alpha 2 ANI Head-TP1b.ani with size 160x120 (6.3% wasted) Player lethality: -4.2, num turrets targeting player: 0 FF: New handling force = 3647 Num_particles high water mark = 146 FF: New handling force = 3669 Player lethality: -4.3, num turrets targeting player: 0 FF: New handling force = 3691 FF: New handling force = 3713 Player lethality: -4.4, num turrets targeting player: 0 FF: Afterburn stopped Num_particles high water mark = 147 Num_particles high water mark = 148 Num_particles high water mark = 149 FF: New handling force = 3691 Num_particles high water mark = 150 FF: New handling force = 3669 FF: New handling force = 3647 Player lethality: -4.5, num turrets targeting player: 0 FF: New handling force = 3625 Num_particles high water mark = 151 Num_particles high water mark = 152 Num_particles high water mark = 153 Num_particles high water mark = 154 Num_particles high water mark = 155 FF: New handling force = 3603 FF: New handling force = 3581 FF: New handling force = 3559 FF: New handling force = 3537 Player lethality: -4.6, num turrets targeting player: 0 FF: New handling force = 3515 FF: New handling force = 3493 FF: New handling force = 3471 FF: New handling force = 3449 FF: New handling force = 3427 Num_particles high water mark = 156 Num_particles high water mark = 157 FF: New handling force = 3405 Player lethality: -4.7, num turrets targeting player: 0 FF: New handling force = 3383 FF: New handling force = 3361 FF: New handling force = 3339 FF: New handling force = 3317 FF: New handling force = 3295 Player lethality: -4.8, num turrets targeting player: 0 FF: New handling force = 3273 FF: New handling force = 3251 Num_particles high water mark = 158 Num_particles high water mark = 159 FF: New handling force = 3229 Num_particles high water mark = 160 FF: New handling force = 3207 Player lethality: -4.9, num turrets targeting player: 0 FF: New handling force = 3185 FF: New handling force = 3163 FF: New handling force = 3141 FF: New handling force = 3119 FF: New handling force = 3097 Player lethality: -5.0, num turrets targeting player: 0 Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages Unloading shockwave01.ani frame 0. 256x256x16 Unloading shockwave01.ani frame 1. 256x256x0 Unloading shockwave01.ani frame 2. 256x256x0 Unloading shockwave01.ani frame 3. 256x256x0 Unloading shockwave01.ani frame 4. 256x256x0 Unloading shockwave01.ani frame 5. 256x256x0 Unloading shockwave01.ani frame 6. 256x256x0 Unloading shockwave01.ani frame 7. 256x256x0 Unloading shockwave01.ani frame 8. 256x256x0 Unloading shockwave01.ani frame 9. 256x256x0 Unloading shockwave01.ani frame 10. 256x256x0 Unloading shockwave01.ani frame 11. 256x256x0 Unloading shockwave01.ani frame 12. 256x256x0 Unloading shockwave01.ani frame 13. 256x256x0 Unloading shockwave01.ani frame 14. 256x256x0 Unloading shockwave01.ani frame 15. 256x256x0 Unloading shockwave01.ani frame 16. 256x256x0 Unloading shockwave01.ani frame 17. 256x256x0 Unloading shockwave01.ani frame 18. 256x256x0 Unloading shockwave01.ani frame 19. 256x256x0 Unloading shockwave01.ani frame 20. 256x256x0 Unloading shockwave01.ani frame 21. 256x256x0 Unloading shockwave01.ani frame 22. 256x256x0 Unloading shockwave01.ani frame 23. 256x256x0 Unloading shockwave01.ani frame 24. 256x256x0 Unloading shockwave01.ani frame 25. 256x256x0 Unloading shockwave01.ani frame 26. 256x256x0 Unloading shockwave01.ani frame 27. 256x256x0 Unloading shockwave01.ani frame 28. 256x256x0 Unloading shockwave01.ani frame 29. 256x256x0 Unloading shockwave01.ani frame 30. 256x256x0 Unloading shockwave01.ani frame 31. 256x256x0 Unloading shockwave01.ani frame 32. 256x256x0 Unloading shockwave01.ani frame 33. 256x256x0 Unloading shockwave01.ani frame 34. 256x256x0 Unloading shockwave01.ani frame 35. 256x256x0 Unloading shockwave01.ani frame 36. 256x256x0 Unloading shockwave01.ani frame 37. 256x256x0 Unloading shockwave01.ani frame 38. 256x256x0 Unloading shockwave01.ani frame 39. 256x256x0 Unloading shockwave01.ani frame 40. 256x256x0 Unloading shockwave01.ani frame 41. 256x256x0 Unloading shockwave01.ani frame 42. 256x256x0 Unloading shockwave01.ani frame 43. 256x256x0 Unloading shockwave01.ani frame 44. 256x256x0 Unloading shockwave01.ani frame 45. 256x256x0 Unloading shockwave01.ani frame 46. 256x256x0 Unloading shockwave01.ani frame 47. 256x256x0 Unloading shockwave01.ani frame 48. 256x256x0 Unloading shockwave01.ani frame 49. 256x256x0 Unloading shockwave01.ani frame 50. 256x256x0 Unloading shockwave01.ani frame 51. 256x256x0 Unloading shockwave01.ani frame 52. 256x256x0 Unloading shockwave01.ani frame 53. 256x256x0 Tried to release ExpMissileHit1.ani that has a load count of 6.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 5.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 4.. not releasing Tried to release ExpMissileHit1.ani that has a load count of 3.. not releasing Releasing bitmap RT_512x512+24 in slot 4744 with handle 607994 Unloading DotRed.pcx. 11x11x0 Unloading DotGreen.pcx. 11x11x0 Unloading OvalGreen.pcx. 11x11x0 Unloading OvalGreen01.pcx. 11x11x0 Unloading OvalRed.pcx. 11x11x0 Unloading OvalRed01.pcx. 11x11x0 Unloading mp_coop.pcx. 18x11x0 Unloading mp_teams.pcx. 18x11x0 Unloading mp_furball.pcx. 18x11x0 Unloading icon-volition.pcx. 9x9x0 Unloading icon-valid.pcx. 8x8x0 Unloading cd.pcx. 8x8x0 Unloading cursor.ani frame 0. 24x24x16 Releasing bitmap cursor.ani in slot 182 with handle 152182 Freeing all existing models... Releasing bitmap fighter2t-05a.pcx in slot 869 with handle 409369 Releasing bitmap fighter2t-05b.pcx in slot 870 with handle 414120 Releasing bitmap fighter2t-05c.pcx in slot 871 with handle 418871 Tried to release freighter04-01a.pcx that has a load count of 2.. not releasing Releasing bitmap freighter04-01a.pcx in slot 872 with handle 423622 Releasing bitmap freighter04-01b.pcx in slot 873 with handle 428373 Releasing bitmap freighter04-01c.pcx in slot 874 with handle 433124 Releasing bitmap vctile1a.pcx in slot 875 with handle 437875 Releasing bitmap capvtile2a.pcx in slot 876 with handle 442626 Releasing bitmap capvtile3a.pcx in slot 877 with handle 447377 Releasing bitmap capvtile4a.pcx in slot 878 with handle 452128 Releasing bitmap vctile1b.pcx in slot 879 with handle 456879 Releasing bitmap capvtile2b.pcx in slot 880 with handle 461630 Releasing bitmap capvtile3b.pcx in slot 881 with handle 466381 Releasing bitmap capvtile4b.pcx in slot 882 with handle 471132 Releasing bitmap capvtile5b.pcx in slot 883 with handle 475883 Releasing bitmap capvtile1c.pcx in slot 884 with handle 480634 Releasing bitmap capvtile2c.pcx in slot 885 with handle 485385 Releasing bitmap capvtile3c.pcx in slot 886 with handle 490136 Releasing bitmap capvtile4c.pcx in slot 887 with handle 494887 Releasing bitmap fighter2v-01c.pcx in slot 888 with handle 499638 Releasing bitmap fighter2v-01b.pcx in slot 889 with handle 504389 Releasing bitmap fighter2v-01a.pcx in slot 890 with handle 509140 Releasing bitmap tcov1a.pcx in slot 891 with handle 513891 Releasing bitmap tcov4a.pcx in slot 892 with handle 518642 Releasing bitmap tcov3a.pcx in slot 893 with handle 523393 Releasing bitmap tcov7a.pcx in slot 894 with handle 528144 Releasing bitmap tcov2a.pcx in slot 895 with handle 532895 Releasing bitmap tcov6a.pcx in slot 896 with handle 537646 Releasing bitmap tcov5a.pcx in slot 897 with handle 542397 Releasing bitmap tsoupdebris01b.pcx in slot 898 with handle 547148 Releasing bitmap tcov1b.pcx in slot 899 with handle 551899 Releasing bitmap tcov4b.pcx in slot 900 with handle 556650 Releasing bitmap tcov3b.pcx in slot 901 with handle 561401 Releasing bitmap tcov7b.pcx in slot 902 with handle 566152 Releasing bitmap tcov2b.pcx in slot 903 with handle 570903 Releasing bitmap tcov6b.pcx in slot 904 with handle 575654 Releasing bitmap tcov5b.pcx in slot 905 with handle 580405 Releasing bitmap tcov1c.pcx in slot 906 with handle 585156 Releasing bitmap fighter06-01b.pcx in slot 907 with handle 589907 Releasing bitmap fighter06-01c.pcx in slot 908 with handle 594658 Releasing bitmap fighter06-01a.pcx in slot 909 with handle 599409 Tried to release support1.pcx that has a load count of 6.. not releasing Tried to release support1.pcx that has a load count of 5.. not releasing Tried to release support1.pcx that has a load count of 4.. not releasing Tried to release support1.pcx that has a load count of 3.. not releasing Tried to release support1.pcx that has a load count of 2.. not releasing Releasing bitmap support1.pcx in slot 1016 with handle 879766 Tried to release support1b.pcx that has a load count of 6.. not releasing Tried to release support1b.pcx that has a load count of 5.. not releasing Tried to release support1b.pcx that has a load count of 4.. not releasing Tried to release support1b.pcx that has a load count of 3.. not releasing Tried to release support1b.pcx that has a load count of 2.. not releasing Releasing bitmap support1b.pcx in slot 1017 with handle 884517 Tried to release support1c.pcx that has a load count of 6.. not releasing Tried to release support1c.pcx that has a load count of 5.. not releasing Tried to release support1c.pcx that has a load count of 4.. not releasing Tried to release support1c.pcx that has a load count of 3.. not releasing Tried to release support1c.pcx that has a load count of 2.. not releasing Releasing bitmap support1c.pcx in slot 1018 with handle 889268 Tried to release damage.pcx that has a load count of 2.. not releasing Tried to release vsupport1.pcx that has a load count of 6.. not releasing Tried to release vsupport1.pcx that has a load count of 5.. not releasing Tried to release vsupport1.pcx that has a load count of 4.. not releasing Tried to release vsupport1.pcx that has a load count of 3.. not releasing Tried to release vsupport1.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1.pcx in slot 1025 with handle 903525 Tried to release vsupport1b.pcx that has a load count of 6.. not releasing Tried to release vsupport1b.pcx that has a load count of 5.. not releasing Tried to release vsupport1b.pcx that has a load count of 4.. not releasing Tried to release vsupport1b.pcx that has a load count of 3.. not releasing Tried to release vsupport1b.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1b.pcx in slot 1026 with handle 908276 Tried to release vsupport1c.pcx that has a load count of 6.. not releasing Tried to release vsupport1c.pcx that has a load count of 5.. not releasing Tried to release vsupport1c.pcx that has a load count of 4.. not releasing Tried to release vsupport1c.pcx that has a load count of 3.. not releasing Tried to release vsupport1c.pcx that has a load count of 2.. not releasing Releasing bitmap vsupport1c.pcx in slot 1027 with handle 913027 Releasing bitmap damage.pcx in slot 1019 with handle 894019 Releasing bitmap hornetall-a.pcx in slot 1225 with handle 1027225 Releasing bitmap mx64b.pcx in slot 1227 with handle 1036727 Releasing bitmap rocka.pcx in slot 1228 with handle 1041478 Releasing bitmap tempall.pcx in slot 1230 with handle 1050980 Releasing bitmap newhornet.pcx in slot 1231 with handle 1055731 Releasing bitmap bombardier.pcx in slot 1233 with handle 1065233 Releasing bitmap crossbow.pcx in slot 1235 with handle 1074735 Releasing bitmap piranhaa.pcx in slot 1237 with handle 1084237 Releasing bitmap countermeasure.pcx in slot 1238 with handle 1088988 Releasing bitmap harball-a.pcx in slot 1240 with handle 1098490 Releasing bitmap harball-b.pcx in slot 1241 with handle 1103241 Tried to release debris01a.pcx that has a load count of 3.. not releasing Tried to release debris01a.pcx that has a load count of 2.. not releasing Unloading cursorweb.ani frame 0. 24x24x0 Unloading 2_radar1.ani frame 0. 209x170x8 Unloading 2_radar1.ani frame 1. 209x170x0 Unloading DotRed.pcx. 11x11x0 Unloading DotGreen.pcx. 11x11x0 Unloading OvalGreen.pcx. 11x11x0 Unloading OvalGreen01.pcx. 11x11x0 Unloading OvalRed.pcx. 11x11x0 Unloading OvalRed01.pcx. 11x11x0 Unloading mp_coop.pcx. 18x11x0 Unloading mp_teams.pcx. 18x11x0 Unloading mp_furball.pcx. 18x11x0 Unloading icon-volition.pcx. 9x9x0 Unloading icon-valid.pcx. 8x8x0 Unloading cd.pcx. 8x8x0 Unloading exp20.ani frame 0. 128x128x16 Unloading exp20.ani frame 1. 128x128x0 Unloading exp20.ani frame 2. 128x128x0 Unloading exp20.ani frame 3. 128x128x0 Unloading exp20.ani frame 4. 128x128x0 Unloading exp20.ani frame 5. 128x128x0 Unloading exp20.ani frame 6. 128x128x0 Unloading exp20.ani frame 7. 128x128x0 Unloading exp20.ani frame 8. 128x128x0 Unloading exp20.ani frame 9. 128x128x0 Unloading exp20.ani frame 10. 128x128x0 Unloading exp20.ani frame 11. 128x128x0 Unloading exp20.ani frame 12. 128x128x0 Unloading exp20.ani frame 13. 128x128x0 Unloading exp20.ani frame 14. 128x128x0 Unloading exp20.ani frame 15. 128x128x0 Unloading exp20.ani frame 16. 128x128x0 Unloading exp20.ani frame 17. 128x128x0 Unloading exp20.ani frame 18. 128x128x0 Unloading exp20.ani frame 19. 128x128x0 Unloading exp20.ani frame 20. 128x128x0 Unloading exp20.ani frame 21. 128x128x0 Unloading exp20.ani frame 22. 128x128x0 Unloading exp20.ani frame 23. 128x128x0 Unloading exp20.ani frame 24. 128x128x0 Unloading exp20_1.ani frame 0. 64x64x16 Unloading exp20_1.ani frame 1. 64x64x0 Unloading exp20_1.ani frame 2. 64x64x0 Unloading exp20_1.ani frame 3. 64x64x0 Unloading exp20_1.ani frame 4. 64x64x0 Unloading exp20_1.ani frame 5. 64x64x0 Unloading exp20_1.ani frame 6. 64x64x0 Unloading exp20_1.ani frame 7. 64x64x0 Unloading exp20_1.ani frame 8. 64x64x0 Unloading exp20_1.ani frame 9. 64x64x0 Unloading exp20_1.ani frame 10. 64x64x0 Unloading exp20_1.ani frame 11. 64x64x0 Unloading exp20_1.ani frame 12. 64x64x0 Unloading exp20_1.ani frame 13. 64x64x0 Unloading exp20_1.ani frame 14. 64x64x0 Unloading exp20_1.ani frame 15. 64x64x0 Unloading exp20_1.ani frame 16. 64x64x0 Unloading exp20_1.ani frame 17. 64x64x0 Unloading exp20_1.ani frame 18. 64x64x0 Unloading exp20_1.ani frame 19. 64x64x0 Unloading exp20_1.ani frame 20. 64x64x0 Unloading exp20_1.ani frame 21. 64x64x0 Unloading exp20_1.ani frame 22. 64x64x0 Unloading exp20_1.ani frame 23. 64x64x0 Unloading exp20_1.ani frame 24. 64x64x0 Unloading exp20_2.ani frame 0. 32x32x16 Unloading exp20_2.ani frame 1. 32x32x0 Unloading exp20_2.ani frame 2. 32x32x0 Unloading exp20_2.ani frame 3. 32x32x0 Unloading exp20_2.ani frame 4. 32x32x0 Unloading exp20_2.ani frame 5. 32x32x0 Unloading exp20_2.ani frame 6. 32x32x0 Unloading exp20_2.ani frame 7. 32x32x0 Unloading exp20_2.ani frame 8. 32x32x0 Unloading exp20_2.ani frame 9. 32x32x0 Unloading exp20_2.ani frame 10. 32x32x0 Unloading exp20_2.ani frame 11. 32x32x0 Unloading exp20_2.ani frame 12. 32x32x0 Unloading exp20_2.ani frame 13. 32x32x0 Unloading exp20_2.ani frame 14. 32x32x0 Unloading exp20_2.ani frame 15. 32x32x0 Unloading exp20_2.ani frame 16. 32x32x0 Unloading exp20_2.ani frame 17. 32x32x0 Unloading exp20_2.ani frame 18. 32x32x0 Unloading exp20_2.ani frame 19. 32x32x0 Unloading exp20_2.ani frame 20. 32x32x0 Unloading exp20_2.ani frame 21. 32x32x0 Unloading exp20_2.ani frame 22. 32x32x0 Unloading exp20_2.ani frame 23. 32x32x0 Unloading exp20_2.ani frame 24. 32x32x0 Unloading exp20_3.ani frame 0. 16x16x16 Unloading exp20_3.ani frame 1. 16x16x0 Unloading exp20_3.ani frame 2. 16x16x0 Unloading exp20_3.ani frame 3. 16x16x0 Unloading exp20_3.ani frame 4. 16x16x0 Unloading exp20_3.ani frame 5. 16x16x0 Unloading exp20_3.ani frame 6. 16x16x0 Unloading exp20_3.ani frame 7. 16x16x0 Unloading exp20_3.ani frame 8. 16x16x0 Unloading exp20_3.ani frame 9. 16x16x0 Unloading exp20_3.ani frame 10. 16x16x0 Unloading exp20_3.ani frame 11. 16x16x0 Unloading exp20_3.ani frame 12. 16x16x0 Unloading exp20_3.ani frame 13. 16x16x0 Unloading exp20_3.ani frame 14. 16x16x0 Unloading exp20_3.ani frame 15. 16x16x0 Unloading exp20_3.ani frame 16. 16x16x0 Unloading exp20_3.ani frame 17. 16x16x0 Unloading exp20_3.ani frame 18. 16x16x0 Unloading exp20_3.ani frame 19. 16x16x0 Unloading exp20_3.ani frame 20. 16x16x0 Unloading exp20_3.ani frame 21. 16x16x0 Unloading exp20_3.ani frame 22. 16x16x0 Unloading exp20_3.ani frame 23. 16x16x0 Unloading exp20_3.ani frame 24. 16x16x0 Unloading ExpMissileHit1.ani frame 0. 64x64x16 Unloading ExpMissileHit1.ani frame 1. 64x64x0 Unloading ExpMissileHit1.ani frame 2. 64x64x0 Unloading ExpMissileHit1.ani frame 3. 64x64x0 Unloading ExpMissileHit1.ani frame 4. 64x64x0 Unloading 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1. 51x54x0 Unloading FadeiconT-FighterW.ani frame 0. 51x54x0 Unloading FadeiconT-FighterW.ani frame 1. 51x54x0 Unloading FadeiconT-FighterW.ani frame 2. 51x54x0 Unloading FadeiconT-FighterW.ani frame 3. 51x54x0 Unloading TMP824x43+16. 824x43x16 Unloading TMP824x43+16. 824x43x0 Unloading TMP824x43+16. 824x43x0 Unloading TMP824x43+16. 824x43x0 Unloading TMP256x256+8. 256x256x8 Unloading TMP256x256+8. 256x256x8 Unloading TMP128x128+8. 128x128x8 ... Log closed, Thu May 20 14:17:29 2010