#Mission Info $Version: 0.10 $Name: XSTR("Untitled", -1) $Author: Kevin Caccamo $Created: 01/31/10 at 15:47:51 $Modified: 01/31/10 at 15:59:53 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 0 +Red Alert: 0 +Scramble: 0 +Disallow Support: 0 +Viewer pos: 110.201675, 469.139404, -2250.988281 +Viewer orient: 0.997304, 0.000000, -0.073376, 0.018107, 0.969074, 0.246107, 0.071107, -0.246772, 0.966461 $AI Profile: FS2 RETAIL #Plot Info $Tour: XSTR("Blah", -1) $Pre-Briefing Cutscene: Blah $Pre-Mission Cutscene: Blah $Next Mission Success: Blah $Next Mission Partial: Blah $Next Mission Failure: Blah #Command Briefing #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( ) +Weaponry Pool: ( "Subach HL-7" 17 "Prometheus R" 1 "Prometheus S" 16 "Maxim" 16 "UD-8 Kayser" 100 "Circe" 16 "Rockeye" 100 "Tempest" 100 "Hornet" 500 "Tornado" 500 "Harpoon" 516 "Helios" 100 ) #Objects ;! 2 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 63.923203, 28.647028, -1207.589355 $Orientation: 0.996132, -0.063449, -0.060783, 0.063392, 0.997985, -0.002872, 0.060843, -0.000993, 0.998147 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: GTCv Blocker ;! Object #1 $Class: GTCv Deimos $Team: Friendly $Location: 551.317078, -0.001083, 551.661255 $Orientation: 0.652438, 0.000000, 0.757843, 0.000000, 1.000000, 0.000000, -0.757843, 0.000000, 0.652438 $IFF: IFF 1 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 +Subsystem: turret18 +Subsystem: turret19 +Subsystem: turret20 +Subsystem: turret21 +Subsystem: turret22 +Subsystem: turret23 +Subsystem: turret24 +Subsystem: turret25 +Subsystem: turret26 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" ) +Respawn priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 800 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 0 total #Goals ;! 3 total $Type: Primary +Name: Goal $MessageNew: XSTR("This mission is a test of the sun bug. The first sun is the white sun, the second sun is the green sun.", -1) $end_multi_text $Formula: ( true ) +No music $Type: Primary +Name: Goal2 $MessageNew: XSTR("Notice that there is no glare from the white sun if the Deimos is blocking the green sun, but there is glare from the green sun", -1) $end_multi_text $Formula: ( true ) +No music $Type: Primary +Name: Goal3 $MessageNew: XSTR("if the Deimos is blocking the white sun. You can get glare from both suns if the Deimos is blocking neither.", -1) $end_multi_text $Formula: ( true ) +No music #Waypoints ;! 0 lists total #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 500 $Ambient light level: 7895160 $Bitmap List: $Sun: SunWhite +Angles: 0.000000 0.000000 0.261799 +Scale: 1.000000 $Sun: SunGreen +Angles: 0.000000 0.000000 5.934115 +Scale: 1.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End