AutoLang: Language auto-detection successful... Setting language to English soundcard = DirectSound ** MAX_CHANNELS set to 256. DS reported 256. Failed to init speech GR_CPU: Family 6, MMX=Yes Initializing opengl graphics device... Res:1024x768x32 OPENGL INITED! Vendor : NVIDIA Corporation Renderer : GeForce FX 5700LE/AGP/SSE/3DNOW! Version : 1.5.0 Extensions : GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control opengl_go_fullscreen opengl_go_fullscreen opengl_go_fullscreen found extension function: glFogCoordfEXT -- extension: GL_EXT_fog_coord found extension function: glFogCoordPointerEXT -- extension: GL_EXT_fog_coord found extension function: glMultiTexCoord2fARB -- extension: GL_ARB_multitexture found extension function: glActiveTextureARB -- extension: GL_ARB_multitexture found extension GL_ARB_texture_env_add found extension function: glCompressedTexImage2D -- extension: GL_ARB_texture_compression found extension GL_EXT_texture_compression_s3tc found extension GL_EXT_texture_filter_anisotropic found extension GL_NV_fog_distance found extension function: glSecondaryColor3fvEXT -- extension: GL_EXT_secondary_color found extension function: glSecondaryColor3ubvEXT -- extension: GL_EXT_secondary_color found extension GL_ARB_texture_env_combine found extension GL_EXT_texture_env_combine found extension function: glLockArraysEXT -- extension: GL_EXT_compiled_vertex_array found extension function: glUnlockArraysEXT -- extension: GL_EXT_compiled_vertex_array found extension function: glLoadTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix found extension function: glMultTransposeMatrixfARB -- extension: GL_ARB_transpose_matrix found extension function: glClientActiveTextureARB -- extension: GL_ARB_multitexture found extension function: glDrawRangeElements -- extension: GL_EXT_draw_range_elements found extension function: glBindBufferARB -- extension: GL_ARB_vertex_buffer_object found extension function: glDeleteBuffersARB -- extension: GL_ARB_vertex_buffer_object found extension function: glGenBuffersARB -- extension: GL_ARB_vertex_buffer_object found extension function: glBufferDataARB -- extension: GL_ARB_vertex_buffer_object max texture size is: 4096x4096 Size of bitmap info = 755 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Wed, Jan 19, 2005 at 02:40PM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find particle pcx for Citra ANI Shivan_Particle02 with size 80x80 (37.5% wasted) found ani Shivan_Particle02 for Citra, with 11 frames and 80 fps couldn't find particle pcx for Phanuel found ani Shivan_Particle02 for Phanuel, with 11 frames and 80 fps couldn't find particle pcx for Vapula ANI Vapula_Particle with size 80x80 (37.5% wasted) found ani Vapula_Particle for Vapula, with 7 frames and 30 fps couldn't find particle pcx for Advachiel found ani Shivan_Laser_Stream for Advachiel, with 11 frames and 35 fps couldn't find particle pcx for Chirops found ani Shivan_Laser_Stream for Chirops, with 11 frames and 35 fps couldn't find particle pcx for Palit found ani Shivan_Laser_Stream for Palit, with 11 frames and 35 fps couldn't find particle pcx for Vepar ANI Vepar_Particle with size 80x80 (37.5% wasted) found ani Vepar_Particle for Vepar, with 7 frames and 32 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps couldn't find particle pcx for Hornet found ani hornet_trail for Hornet, with 14 frames and 30 fps couldn't find particle pcx for Qutrob found ani Shivan_Particle01 for Qutrob, with 15 frames and 15 fps couldn't find particle pcx for Lamassu found ani Shivan_Particle01 for Lamassu, with 15 frames and 15 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" Wokka! Error opening file (difficulty.tbl)! Unable to parse 5ifficulty! Code = 1242160. cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 01/19 14:40:24~ psnet_init() detected no connection ML 01/19 14:40:24~ psnet_get_ip() reports IP : 0.0.0.0 ML 01/19 14:40:24~ Receive buffer set to 4096 ML 01/19 14:40:24~ Send buffer set to 4096 ML 01/19 14:40:24~ Error on IPX startup 10047 ML 01/19 14:40:24~ Network ML 01/19 14:40:24~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 35 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49) cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" ANI cursor.ani with size 24x24 (25.0% wasted) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0) Someone passed an extension to bm_load for file 'ntf.pcx' ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (26) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Freeing all existing models... opengl_minimize opengl_minimize opengl_go_fullscreen opengl_go_fullscreen opengl_go_fullscreen opengl_minimize opengl_minimize opengl_minimize opengl_go_fullscreen opengl_go_fullscreen opengl_go_fullscreen opengl_minimize opengl_minimize opengl_minimize opengl_go_fullscreen opengl_go_fullscreen opengl_go_fullscreen opengl_minimize opengl_minimize