 	fs2_open_3_6_11d_sse2.exe!debug_int3(char * file=0x00e40a6c, int line=11043)  Line 760	C++
>	fs2_open_3_6_11d_sse2.exe!ship_get_indexed_subsys(ship * sp=0x014a1cbc, int index=6, vec3d * attacker_pos=0x00000000)  Line 11043 + 0x13 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_oo_unpack_client_data(net_player * pl=0x01de9350, unsigned char * data=0x01ddc33c)  Line 690 + 0x1f bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_oo_unpack_data(net_player * pl=0x01de9350, unsigned char * data=0x01ddc33a)  Line 771 + 0x10 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_oo_process_update(unsigned char * data=0x01ddc338, header * hinfo=0x0012f30c)  Line 1404 + 0x10 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!process_packet_normal(unsigned char * data=0x01ddc338, header * header_info=0x0012f30c)  Line 565 + 0xd bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_process_bigdata(unsigned char * data=0x01ddc338, int len=36, net_addr * from_addr=0x0012f440, int reliable=0)  Line 989 + 0xd bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_process_incoming()  Line 1086 + 0x13 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!multi_do_frame()  Line 1165	C++
 	fs2_open_3_6_11d_sse2.exe!game_do_networking()  Line 1187	C++
 	fs2_open_3_6_11d_sse2.exe!game_do_state_common(int state=2, int no_networking=0)  Line 6812	C++
 	fs2_open_3_6_11d_sse2.exe!game_do_state(int state=2)  Line 6825 + 0xb bytes	C++
 	fs2_open_3_6_11d_sse2.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!game_main(char * cmdline=0x00151f10)  Line 7446 + 0x5 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f10, int nCmdShow=1)  Line 7522 + 0x9 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d_sse2.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817077() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


Locals:

-		sp	0x014a1cbc {objnum=16 ai_index=15 ship_info_index=57 ...}	ship *
		objnum	16	int
		ai_index	15	int
		ship_info_index	57	int
		hotkey	-1	int
		escort_priority	0	int
		score	12	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	0	char
		wing_status_wing_pos	0	char
		alt_type_index	-1 ''	char
		callsign_index	-1 ''	char
		targeting_laser_bank	-1 ''	char
		num_corkscrew_to_fire	0	unsigned char
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x014a1d00 }	vec3d
+		warpin_effect	0x04873ee8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
+		warpout_effect	0x04873f78 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	0	int
		num_hits	0	int
+		sparks	0x014a1d20 {pos={...} submodel_num=-1 end_time=100408789 }	ship_spark [8]
		special_exp_index	-1	int
		special_hitpoint_index	-1	int
		ship_max_shield_strength	530.00000	float
		ship_max_hull_strength	300.00000	float
		ship_guardian_threshold	0	int
+		ship_name	0x014a1dd4 "Alpha 1"	char [32]
		team	0	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	0	int
		orders_accepted	49407	int
+		subsys_list	{next=0x03d409b8 prev=0x03d44498 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x014a2ce8	ship_subsys * [12]
+		subsys_info	0x014a2d18 {num=0 total_hits=0.00000000 current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x04724028	float *
		shield_recharge_index	4	int
		weapon_recharge_index	4	int
		engine_recharge_index	4	int
		weapon_energy	66.592308	float
		current_max_speed	65.000000	float
		next_manage_ets	159220	int
		flags	24215552	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	136.70769	float
		cmeasure_count	45	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
+		weapons	{num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...}	ship_weapon
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x014a2f50 }	vec3d
		wash_timestamp	1099353	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1	int
		next_swarm_path	0	int
		num_turret_swarm_info	0	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	15	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	59980050	long
		total_damage_received	0.00000000	float
+		damage_ship	0x014a2fa4	float [32]
+		damage_ship_id	0x014a3024	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	1099305	int
		create_time	164709643	unsigned int
		ts_index	0	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x014a30bc	int [2]
+		arc_pts	0x014a30c4	vec3d [2][2]
+		arc_timestamp	0x014a30f4	int [2]
+		arc_type	0x014a30fc ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x014a310c	trail * [12]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x014a3150 {seq=0 update_stamp=1 status_update_stamp=1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warp_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 name=0x014a4108 "" subobj_name=0x014a4128 "" ...}	model_subsystem
+		was_firing_last_frame	0x014a43a4	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x014a43bc	trail * [12]
+		ab_info	0x014a43ec {pt={...} w_start=1.0583827 w_end=0.050000001 ...}	trail_info [12]
		ab_count	2	int
+		glow_point_bank_active	{...}	SCP_vector<bool>
+		texture_translation_key	{xyz={...} a1d=0x014a47a4 }	vec3d
+		current_translation	{xyz={...} a1d=0x014a47b0 }	vec3d
		cloak_stage	0	int
		time_until_full_cloak	1	long
		cloak_alpha	255	int
		time_until_uncloak	0	long
+		ship_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
+		last_fired_point	0x014a47dc	int [3]
		bay_doors_anim_done_time	0	int
		bay_doors_status	0	unsigned char
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x014a47fc	float [4][25]
+		reload_time	0x014a498c	float [4]
+		primary_rotate_rate	0x014a499c	float [3]
+		primary_rotate_ang	0x014a49a8	float [3]
+		thrusters_start	0x014a49b4	int [128]
+		thrusters_sounds	0x014a4bb4	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x014a4dcc	int [10][10]
		ammo_low_complaint_count	0	int
		index	6	int
-		attacker_pos	0x00000000 {xyz={...} a1d=0x00000000 }	vec3d *
+		xyz	{x=??? y=??? z=??? }	vec3d::<unnamed-tag>::<unnamed-type-xyz>
+		a1d	0x00000000	float [3]
-		ss	0x014a1e30 {next=0x03d409b8 prev=0x03d44498 system_info=0x00000000 ...}	ship_subsys *
+		next	0x03d409b8 {next=0x03d41870 prev=0x014a1e30 system_info=0x032adfe0 ...}	ship_subsys *
+		prev	0x03d44498 {next=0x014a1e30 prev=0x03d435e0 system_info=0x032aea60 ...}	ship_subsys *
+		system_info	0x00000000 {flags=??? name=0x00000004 <Bad Ptr> subobj_name=0x00000024 <Bad Ptr> ...}	model_subsystem *
+		sub_name	0x014a1e3c ""	char [32]
		current_hits	0.00000000	float
		max_hits	0.00000000	float
		flags	0	int
		subsys_guardian_threshold	0	int
		turret_best_weapon	0	int
+		turret_last_fire_direction	{xyz={...} a1d=0x014a1e70 }	vec3d
		turret_next_enemy_check_stamp	0	int
		turret_next_fire_stamp	0	int
		turret_enemy_objnum	0	int
		turret_enemy_sig	0	int
		turret_next_fire_pos	0	int
		turret_time_enemy_in_range	0.00000000	float
+		turret_targeting_order	0x014a1e94	int [3]
+		targeted_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		turret_pick_big_attack_point_timestamp	0	int
+		turret_big_attack_point	{xyz={...} a1d=0x014a1ea8 }	vec3d
		turret_animation_position	0	unsigned char
		turret_animation_done_time	0	int
+		turret_swarm_info_index	0x014a1ebc	int [10]
		turret_swarm_num	0	int
		awacs_intensity	0.00000000	float
		awacs_radius	0.00000000	float
+		weapons	{num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...}	ship_weapon
+		submodel_info_1	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
+		submodel_info_2	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
		disruption_timestamp	0	int
		subsys_cargo_name	0	int
		time_subsys_cargo_revealed	0	long
+		trigger	{snd_pnt={...} start_sound=0 loop_sound=0 ...}	triggered_rotation
		points_to_target	0.00000000	float
		base_rotation_rate_pct	0.00000000	float
		gun_rotation_rate_pct	0.00000000	float
		subsys_snd_flags	0	int
		rotation_timestamp	0	int
+		world_to_turret_matrix	{vec={...} a2d=0x014a2c40 a1d=0x014a2c40 }	matrix
+		target_priority	0x014a2c64	int [32]
		num_target_priorities	0	int
		count	5	int


Locals up one level:

-		pl	0x01de9350 {m_player=0x01425898 player_id=2 tracker_player_id=64532 ...}	net_player *
+		m_player	0x01425898 {callsign=0x01425898 "Gilberto VanHelgen" short_callsign=0x014258b5 "Gilberto ..." short_callsign_width=78 ...}	player *
		player_id	2	short
		tracker_player_id	64532	int
		flags	73405441	int
		state	10	int
		reliable_socket	2	unsigned int
		client_cinfo_seq	0	unsigned short
		client_server_seq	0	unsigned short
		last_heard_time	-2072398332	long
+		s_info	{ping={...} wing_index_backup=0 wing_index=0 ...}	net_player_server_info
+		p_info	{p_objp=0x049d8098 team=0 ship_index=1 ...}	net_player_info
		sv_bytes_sent	14174	int
		sv_last_pl	1	int
		cl_bytes_recvd	26675	int
		cl_last_pl	0	int
-		data	0x01ddc33c "`O"	unsigned char *
			96 '`'	unsigned char
-		tobj	0x00fa8780 {next=0x00fa89b0 prev=0x00fa8550 signature=17 ...}	object *
+		next	0x00fa89b0 {next=0x00fa8be0 prev=0x00fa8780 signature=18 ...}	object *
+		prev	0x00fa8550 {next=0x00fa8780 prev=0x00fa7c90 signature=16 ...}	object *
		signature	17	int
		type	1 ''	char
		parent	-1	int
		parent_sig	17	int
		parent_type	1 ''	char
		instance	15	int
		flags	71	unsigned int
+		pos	{xyz={...} a1d=0x00fa87a4 }	vec3d
+		orient	{vec={...} a2d=0x00fa87b0 a1d=0x00fa87b0 }	matrix
		radius	12.761354	float
+		last_pos	{xyz={...} a1d=0x00fa87d8 }	vec3d
+		last_orient	{vec={...} a2d=0x00fa87e4 a1d=0x00fa87e4 }	matrix
+		phys_info	{flags=258 mass=214.85497 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x00fa8944	float [4]
		hull_strength	300.00000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x00fa895c	short [32]
		net_signature	79	unsigned short
		num_pairs	59	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
-		objp	0x00fa89b0 {next=0x00fa8be0 prev=0x00fa8780 signature=18 ...}	object *
+		next	0x00fa8be0 {next=0x00fa8e10 prev=0x00fa89b0 signature=19 ...}	object *
+		prev	0x00fa8780 {next=0x00fa89b0 prev=0x00fa8550 signature=17 ...}	object *
		signature	18	int
		type	1 ''	char
		parent	-1	int
		parent_sig	18	int
		parent_type	1 ''	char
		instance	16	int
		flags	71	unsigned int
+		pos	{xyz={...} a1d=0x00fa89d4 }	vec3d
+		orient	{vec={...} a2d=0x00fa89e0 a1d=0x00fa89e0 }	matrix
		radius	13.104856	float
+		last_pos	{xyz={...} a1d=0x00fa8a08 }	vec3d
+		last_orient	{vec={...} a2d=0x00fa8a14 a1d=0x00fa8a14 }	matrix
+		phys_info	{flags=266 mass=187.43802 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x00fa8b74	float [4]
		hull_strength	236.00000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x00fa8b8c	short [32]
		net_signature	80	unsigned short
		num_pairs	59	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		t_subsys	6 ''	char
		offset	5	int
		tnet_sig	79	unsigned short
		in_flags	96 '`'	unsigned char
-		shipp	0x014a4f60 {objnum=17 ai_index=16 ship_info_index=2 ...}	ship *
		objnum	17	int
		ai_index	16	int
		ship_info_index	2	int
		hotkey	-1	int
		escort_priority	0	int
		score	12	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	0	char
		wing_status_wing_pos	1 ''	char
		alt_type_index	-1 ''	char
		callsign_index	-1 ''	char
		targeting_laser_bank	-1 ''	char
		num_corkscrew_to_fire	0	unsigned char
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x014a4fa4 }	vec3d
+		warpin_effect	0x047241a8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
+		warpout_effect	0x04724238 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	1	int
		num_hits	1	int
+		sparks	0x014a4fc4 {pos={...} submodel_num=-1 end_time=1037361 }	ship_spark [8]
		special_exp_index	-1	int
		special_hitpoint_index	-1	int
		ship_max_shield_strength	610.00000	float
		ship_max_hull_strength	275.00000	float
		ship_guardian_threshold	0	int
+		ship_name	0x014a5078 "Alpha 2"	char [32]
		team	0	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	0	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	0	int
		orders_accepted	49407	int
+		subsys_list	{next=0x03d45350 prev=0x03d48e30 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x014a5f8c	ship_subsys * [12]
+		subsys_info	0x014a5fbc {num=0 total_hits=0.00000000 current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x047242c8	float *
		shield_recharge_index	4	int
		weapon_recharge_index	4	int
		engine_recharge_index	4	int
		weapon_energy	116.28823	float
		current_max_speed	55.000000	float
		next_manage_ets	159220	int
		flags	24150016	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	183.99940	float
		cmeasure_count	25	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
+		weapons	{num_primary_banks=2 num_secondary_banks=2 num_tertiary_banks=0 ...}	ship_weapon
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x014a61f4 }	vec3d
		wash_timestamp	1099353	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1018968	int
		next_swarm_path	8	int
		num_turret_swarm_info	0	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	16	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	59980050	long
		total_damage_received	39.000000	float
+		damage_ship	0x014a6248	float [32]
+		damage_ship_id	0x014a62c8	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	1099305	int
		create_time	164709644	unsigned int
		ts_index	1	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x014a6360	int [2]
+		arc_pts	0x014a6368	vec3d [2][2]
+		arc_timestamp	0x014a6398	int [2]
+		arc_type	0x014a63a0 ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x014a63b0	trail * [12]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x014a63f4 {seq=0 update_stamp=1 status_update_stamp=1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warp_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 name=0x014a73ac "" subobj_name=0x014a73cc "" ...}	model_subsystem
+		was_firing_last_frame	0x014a7648	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x014a7660	trail * [12]
+		ab_info	0x014a7690 {pt={...} w_start=1.1412991 w_end=0.050000001 ...}	trail_info [12]
		ab_count	6	int
+		glow_point_bank_active	{...}	SCP_vector<bool>
+		texture_translation_key	{xyz={...} a1d=0x014a7a48 }	vec3d
+		current_translation	{xyz={...} a1d=0x014a7a54 }	vec3d
		cloak_stage	0	int
		time_until_full_cloak	1	long
		cloak_alpha	255	int
		time_until_uncloak	0	long
+		ship_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
+		last_fired_point	0x014a7a80	int [3]
		bay_doors_anim_done_time	0	int
		bay_doors_status	0	unsigned char
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x014a7aa0	float [4][25]
+		reload_time	0x014a7c30	float [4]
+		primary_rotate_rate	0x014a7c40	float [3]
+		primary_rotate_ang	0x014a7c4c	float [3]
+		thrusters_start	0x014a7c58	int [128]
+		thrusters_sounds	0x014a7e58	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x014a8070	int [10][10]
		ammo_low_complaint_count	0	int
		l_subsys	-1 ''	char


Locals up 2 levels:

