Assert: pm->missile_banks != NULL
File: object.cpp
Line: 783

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! obj_move_call_physics + 490 bytes
<no module>! obj_move_all + 336 bytes
<no module>! game_simulation_frame + 1109 bytes
<no module>! game_frame + 491 bytes
<no module>! game_do_frame + 239 bytes
<no module>! game_do_state + 379 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


 	fs2_open_3_6_11d_sse2.exe!debug_int3(char * file=0x00e11c24, int line=897)  Line 760	C++
 	fs2_open_3_6_11d_sse2.exe!WinAssert(char * text=0x00e106dc, char * filename=0x00e104c0, int linenum=783)  Line 897 + 0x13 bytes	C++
>	fs2_open_3_6_11d_sse2.exe!obj_move_call_physics(object * objp=0x00fa6f70, float frametime=0.25000000)  Line 783 + 0x24 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!obj_move_all(float frametime=0.25000000)  Line 1404 + 0x10 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!game_simulation_frame()  Line 4258 + 0xf bytes	C++
 	fs2_open_3_6_11d_sse2.exe!game_frame(int paused=0)  Line 4686	C++
 	fs2_open_3_6_11d_sse2.exe!game_do_frame()  Line 5114 + 0x7 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!game_do_state(int state=2)  Line 6885	C++
 	fs2_open_3_6_11d_sse2.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!game_main(char * cmdline=0x00151f10)  Line 7446 + 0x5 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f10, int nCmdShow=1)  Line 7522 + 0x9 bytes	C++
 	fs2_open_3_6_11d_sse2.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d_sse2.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817077() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	

Autos:

-		pm	0x04133f68 {id=122531 version=2117 filename=0x04133f70 "freighter2t-01.pof" ...}	polymodel *
		id	122531	int
		version	2117	int
+		filename	0x04133f70 "freighter2t-01.pof"	char [64]
		flags	3	unsigned int
		n_detail_levels	4	int
+		detail	0x04133fb8	int [8]
+		detail_depth	0x04133fd8	float [8]
		num_debris_objects	17	int
+		debris_objects	0x04133ffc	int [32]
		n_models	27	int
+		mins	{xyz={...} a1d=0x04134080 }	vec3d
+		maxs	{xyz={...} a1d=0x0413408c }	vec3d
+		bounding_box	0x04134098 {xyz={...} a1d=0x04134098 }	vec3d [8]
		num_lights	21	int
+		lights	0x03e1eb28 {pos={...} type=2 value=0.00000000 }	bsp_light *
		n_view_positions	1	int
+		view_positions	0x04134104 {parent=9 pnt={...} norm={...} }	eye [10]
+		autocenter	{xyz={...} a1d=0x0413421c }	vec3d
		rad	184.25406	float
		core_radius	60.297943	float
		n_textures	4	int
+		maps	0x04134234 {textures=0x04134234 is_ambient=false is_transparent=false }	texture_map [64]
+		submodel	0x03f50010 {name=0x03f50010 "Detail0" movement_type=-1 movement_axis=-1 ...}	bsp_info *
		n_guns	0	int
		n_missiles	0	int
		n_docks	2	int
		n_thrusters	3	int
+		gun_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
+		missile_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
+		docking_bays	0x042409a0 {num_slots=2 type_flags=1 num_spline_paths=1 ...}	dock_bay *
+		thrusters	0x0526fbb8 {num_points=6 points=0x04e96a58 wash_info_pointer=0x02e74240 ...}	thruster_bank *
+		ship_bay	0x03c06f40 {num_paths=0 path_indexes=0x03c06f44 arrive_flags=0 ...}	ship_bay *
+		shield	{nverts=0 ntris=0 verts=0x00000000 ...}	shield_info
+		shield_collision_tree	0x00000000 <Bad Ptr>	unsigned char *
		sldc_size	0	int
		n_paths	9	int
+		paths	0x040a13c8 {name=0x040a13c8 "$path03" parent_name=0x040a13e8 "communications" parent_submodel=-1 ...}	model_path *
		mass	41301.613	float
+		center_of_mass	{xyz={...} a1d=0x04135780 }	vec3d
+		moment_of_inertia	{vec={...} a2d=0x0413578c a1d=0x0413578c }	matrix
+		octants	0x041357b0 {min={...} max={...} nverts=117 ...}	model_octant [8]
		num_xc	0	int
+		xc	0x00000000 {z=??? radius=??? }	cross_section *
		num_split_plane	0	int
+		split_plane	0x041358fc	float [5]
+		ins	0x04135910 {detail_level=0 num_faces=0 faces=0x04135918 ...}	insignia [6]
		num_ins	0	int
		ram_used	2694932	int
		debug_info_size	338	int
+		debug_info	0x040a1720 "Input was: 51 Materials, 27 Groups, 33 Lights, and 27 PolyGroups. 
Started with 4884 and ended with 4869 points, in 9426 and 9426 faces respectively. Compile time was 7.500000 seconds. POF-CS Compiler v1.3.4 written by Kazan, with help from Gary Knudson and Aaltonen Kalle
Special Thanks to Etheral Entity, Venom, Bobboau, and CptWhite."	char *
		used_this_mission	1	int
		n_glow_point_banks	0	int
+		glow_point_banks	0x00000000 {type=??? glow_timestamp=??? on_time=??? ...}	glow_point_bank *
		gun_submodel_rotation	0.00000000	float
-		pm->missile_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
		num_slots	CXX0030: Error: expression cannot be evaluated	
+		pnt	0x00000004 {xyz={...} a1d=0x00000004 }	vec3d [25]
+		norm	0x00000130 {xyz={...} a1d=0x00000130 }	vec3d [25]
+		radius	0x0000025c	float [25]


Locals:

-		pm	0x04133f68 {id=122531 version=2117 filename=0x04133f70 "freighter2t-01.pof" ...}	polymodel *
		id	122531	int
		version	2117	int
+		filename	0x04133f70 "freighter2t-01.pof"	char [64]
		flags	3	unsigned int
		n_detail_levels	4	int
+		detail	0x04133fb8	int [8]
+		detail_depth	0x04133fd8	float [8]
		num_debris_objects	17	int
+		debris_objects	0x04133ffc	int [32]
		n_models	27	int
+		mins	{xyz={...} a1d=0x04134080 }	vec3d
+		maxs	{xyz={...} a1d=0x0413408c }	vec3d
+		bounding_box	0x04134098 {xyz={...} a1d=0x04134098 }	vec3d [8]
		num_lights	21	int
+		lights	0x03e1eb28 {pos={...} type=2 value=0.00000000 }	bsp_light *
		n_view_positions	1	int
+		view_positions	0x04134104 {parent=9 pnt={...} norm={...} }	eye [10]
+		autocenter	{xyz={...} a1d=0x0413421c }	vec3d
		rad	184.25406	float
		core_radius	60.297943	float
		n_textures	4	int
+		maps	0x04134234 {textures=0x04134234 is_ambient=false is_transparent=false }	texture_map [64]
+		submodel	0x03f50010 {name=0x03f50010 "Detail0" movement_type=-1 movement_axis=-1 ...}	bsp_info *
		n_guns	0	int
		n_missiles	0	int
		n_docks	2	int
		n_thrusters	3	int
+		gun_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
+		missile_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
+		docking_bays	0x042409a0 {num_slots=2 type_flags=1 num_spline_paths=1 ...}	dock_bay *
+		thrusters	0x0526fbb8 {num_points=6 points=0x04e96a58 wash_info_pointer=0x02e74240 ...}	thruster_bank *
+		ship_bay	0x03c06f40 {num_paths=0 path_indexes=0x03c06f44 arrive_flags=0 ...}	ship_bay *
+		shield	{nverts=0 ntris=0 verts=0x00000000 ...}	shield_info
+		shield_collision_tree	0x00000000 <Bad Ptr>	unsigned char *
		sldc_size	0	int
		n_paths	9	int
+		paths	0x040a13c8 {name=0x040a13c8 "$path03" parent_name=0x040a13e8 "communications" parent_submodel=-1 ...}	model_path *
		mass	41301.613	float
+		center_of_mass	{xyz={...} a1d=0x04135780 }	vec3d
+		moment_of_inertia	{vec={...} a2d=0x0413578c a1d=0x0413578c }	matrix
+		octants	0x041357b0 {min={...} max={...} nverts=117 ...}	model_octant [8]
		num_xc	0	int
+		xc	0x00000000 {z=??? radius=??? }	cross_section *
		num_split_plane	0	int
+		split_plane	0x041358fc	float [5]
+		ins	0x04135910 {detail_level=0 num_faces=0 faces=0x04135918 ...}	insignia [6]
		num_ins	0	int
		ram_used	2694932	int
		debug_info_size	338	int
+		debug_info	0x040a1720 "Input was: 51 Materials, 27 Groups, 33 Lights, and 27 PolyGroups. 
Started with 4884 and ended with 4869 points, in 9426 and 9426 faces respectively. Compile time was 7.500000 seconds. POF-CS Compiler v1.3.4 written by Kazan, with help from Gary Knudson and Aaltonen Kalle
Special Thanks to Etheral Entity, Venom, Bobboau, and CptWhite."	char *
		used_this_mission	1	int
		n_glow_point_banks	0	int
+		glow_point_banks	0x00000000 {type=??? glow_timestamp=??? on_time=??? ...}	glow_point_bank *
		gun_submodel_rotation	0.00000000	float
-		pm->missile_banks	0x00000000 {num_slots=??? pnt=0x00000004 norm=0x00000130 ...}	w_bank *
		num_slots	CXX0030: Error: expression cannot be evaluated	
+		pnt	0x00000004 {xyz={...} a1d=0x00000004 }	vec3d [25]
+		norm	0x00000130 {xyz={...} a1d=0x00000130 }	vec3d [25]
+		radius	0x0000025c	float [25]


Up one level locals:  

-		cur_pos	{xyz={...} a1d=0x0012f3bc }	vec3d
+		xyz	{x=404.60938 y=-0.00016000000 z=7.1637511 }	vec3d::<unnamed-tag>::<unnamed-type-xyz>
+		a1d	0x0012f3bc	float [3]
-		objp	0x00fa6f70 {next=0x00fa71a0 prev=0x00fa6d40 signature=6 ...}	object *
+		next	0x00fa71a0 {next=0x00fa73d0 prev=0x00fa6f70 signature=7 ...}	object *
+		prev	0x00fa6d40 {next=0x00fa6f70 prev=0x00fa6b10 signature=5 ...}	object *
		signature	6	int
		type	1 ''	char
		parent	-1	int
		parent_sig	6	int
		parent_type	1 ''	char
		instance	5	int
		flags	519	unsigned int
+		pos	{xyz={...} a1d=0x00fa6f94 }	vec3d
+		orient	{vec={...} a2d=0x00fa6fa0 a1d=0x00fa6fa0 }	matrix
		radius	184.25406	float
+		last_pos	{xyz={...} a1d=0x00fa6fc8 }	vec3d
+		last_orient	{vec={...} a2d=0x00fa6fd4 a1d=0x00fa6fd4 }	matrix
+		phys_info	{flags=2 mass=41301.613 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x00fa7134	float [4]
		hull_strength	5000.0000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x00fa714c	short [32]
		net_signature	48	unsigned short
		num_pairs	8	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		frametime	0.25000000	float


