Assert: team != -1
File: multi_respawn.cpp
Line: 339

<no module>! KiFastSystemCallRet
<no module>! WaitForSingleObject + 18 bytes
<no module>! SCP_DumpStack + 260 bytes
<no module>! WinAssert + 208 bytes
<no module>! multi_respawn_common_stuff + 176 bytes
<no module>! multi_respawn_ai + 39 bytes
<no module>! multi_respawn_check_ai + 207 bytes
<no module>! multi_do_frame + 652 bytes
<no module>! game_do_networking + 120 bytes
<no module>! game_do_state_common + 144 bytes
<no module>! game_do_state + 51 bytes
<no module>! gameseq_process_events + 237 bytes
<no module>! game_main + 728 bytes
<no module>! WinMain + 330 bytes
<no module>! __tmainCRTStartup + 358 bytes
<no module>! WinMainCRTStartup + 15 bytes
<no module>! RegisterWaitForInputIdle + 73 bytes


 	fs2_open_3_6_11d.exe!debug_int3(char * file=0x00dddc3c, int line=897)  Line 760	C++
 	fs2_open_3_6_11d.exe!WinAssert(char * text=0x00ddc9d4, char * filename=0x00e2e419, int linenum=339)  Line 897 + 0x13 bytes	C++
>	fs2_open_3_6_11d.exe!multi_respawn_common_stuff(p_object * pobjp=0x03d10300)  Line 339 + 0x1e bytes	C++
 	fs2_open_3_6_11d.exe!multi_respawn_ai(p_object * pobjp=0x03d10300)  Line 491 + 0x9 bytes	C++
 	fs2_open_3_6_11d.exe!multi_respawn_check_ai()  Line 757 + 0x10 bytes	C++
 	fs2_open_3_6_11d.exe!multi_do_frame()  Line 1219	C++
 	fs2_open_3_6_11d.exe!game_do_networking()  Line 1187	C++
 	fs2_open_3_6_11d.exe!game_do_state_common(int state=2, int no_networking=0)  Line 6812	C++
 	fs2_open_3_6_11d.exe!game_do_state(int state=2)  Line 6825 + 0xb bytes	C++
 	fs2_open_3_6_11d.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00152326)  Line 7446 + 0x5 bytes	C++
 	fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152326, int nCmdShow=10)  Line 7522 + 0x9 bytes	C++
 	fs2_open_3_6_11d.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817077() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	
 	fs2_open_3_6_11d.exe!game_get_cd_used_space(char * path=0x00000000)  Line 8869 + 0xa bytes	C++


-		&slot_index	0x0012f284	int *
			-1	int
-		&team	0x0012f290	int *
			-1	int
-		shipp	0x013ade28 {objnum=16 ai_index=10 ship_info_index=97 ...}	ship *
		objnum	16	int
		ai_index	10	int
		ship_info_index	97	int
		hotkey	-1	int
		escort_priority	0	int
		score	300	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	-1 'ÿ'	char
		wing_status_wing_pos	-1 'ÿ'	char
		alt_type_index	-1 'ÿ'	char
		callsign_index	-1 'ÿ'	char
		targeting_laser_bank	-1 'ÿ'	char
		num_corkscrew_to_fire	0	unsigned char
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x013ade6c }	vec3d
+		warpin_effect	0x0694aa68 {portal_objp=0x00000000 total_time_start=1796252 total_time_end=4158 ...}	WarpEffect *
+		warpout_effect	0x0694aae8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	0	int
		num_hits	0	int
+		sparks	0x013ade8c {pos={...} submodel_num=-1 end_time=0 }	ship_spark [8]
		special_exp_index	-1	int
		special_hitpoint_index	-1	int
		ship_max_shield_strength	0.00000000	float
		ship_max_hull_strength	40000.000	float
		ship_guardian_threshold	0	int
+		ship_name	0x013adf40 "Shivan Cruiser 1"	char [32]
		team	2	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	38	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	-1	int
		orders_accepted	0	int
+		subsys_list	{next=0x04039ce8 prev=0x0404b490 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x013aee54	ship_subsys * [12]
+		subsys_info	0x013aee84 {num=0 total_hits=0.00000000 current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x00000000	float *
		shield_recharge_index	4	int
		weapon_recharge_index	4	int
		engine_recharge_index	4	int
		weapon_energy	100.00000	float
		current_max_speed	20.000000	float
		next_manage_ets	1796752	int
		flags	83886084	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	0.00000000	float
		cmeasure_count	0	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
+		weapons	{num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...}	ship_weapon
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x013af0bc }	vec3d
		wash_timestamp	1	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1	int
		next_swarm_path	30	int
		num_turret_swarm_info	0	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	10	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	853776315	long
		total_damage_received	0.00000000	float
+		damage_ship	0x013af110	float [32]
+		damage_ship_id	0x013af190	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	1	int
		create_time	275214047	unsigned int
		ts_index	-1	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x013af228	int [2]
+		arc_pts	0x013af230	vec3d [2][2]
+		arc_timestamp	0x013af260	int [2]
+		arc_type	0x013af268 ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x013af278	trail * [12]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x013af2bc {seq=0 update_stamp=-1 status_update_stamp=-1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warp_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 name=0x013b0274 "" subobj_name=0x013b0294 "" ...}	model_subsystem
+		was_firing_last_frame	0x013b0510	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x013b0528	trail * [12]
+		ab_info	0x013b0558 {pt={...} w_start=2.5897918 w_end=0.050000001 ...}	trail_info [12]
		ab_count	0	int
+		glow_point_bank_active	{...}	SCP_vector<bool>
+		texture_translation_key	{xyz={...} a1d=0x013b0910 }	vec3d
+		current_translation	{xyz={...} a1d=0x013b091c }	vec3d
		cloak_stage	0	int
		time_until_full_cloak	1	long
		cloak_alpha	255	int
		time_until_uncloak	0	long
+		ship_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
+		last_fired_point	0x013b0948	int [3]
		bay_doors_anim_done_time	0	int
		bay_doors_status	0	unsigned char
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x013b0968	float [4][25]
+		reload_time	0x013b0af8	float [4]
+		primary_rotate_rate	0x013b0b08	float [3]
+		primary_rotate_ang	0x013b0b14	float [3]
+		thrusters_start	0x013b0b20	int [128]
+		thrusters_sounds	0x013b0d20	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x013b0f38	int [10][10]
		ammo_low_complaint_count	0	int
-		shipp->ship_name	0x013adf40 "Shivan Cruiser 1"	char [32]
		[0]	83 'S'	char
		[1]	104 'h'	char
		[2]	105 'i'	char
		[3]	118 'v'	char
		[4]	97 'a'	char
		[5]	110 'n'	char
		[6]	32 ' '	char
		[7]	67 'C'	char
		[8]	114 'r'	char
		[9]	117 'u'	char
		[10]	105 'i'	char
		[11]	115 's'	char
		[12]	101 'e'	char
		[13]	114 'r'	char
		[14]	32 ' '	char
		[15]	49 '1'	char
		[16]	0	char
		[17]	32 ' '	char
		[18]	73 'I'	char
		[19]	73 'I'	char
		[20]	32 ' '	char
		[21]	49 '1'	char
		[22]	48 '0'	char
		[23]	0	char
		[24]	0	char
		[25]	0	char
		[26]	0	char
		[27]	0	char
		[28]	0	char
		[29]	0	char
		[30]	0	char
		[31]	0	char
		team	-1	int


-		pobjp	0x03d10300 {name=0x03d10300 "Shivan Cruiser 1" next=0x03d18358 prev=0x03d082a8 ...}	p_object *
+		name	0x03d10300 "Shivan Cruiser 1"	char [32]
+		next	0x03d18358 {name=0x03d18358 "Shivan Cruiser 2" next=0x03d203b0 prev=0x03d10300 ...}	p_object *
+		prev	0x03d082a8 {name=0x03d082a8 "Alpha 4" next=0x03d10300 prev=0x03d00250 ...}	p_object *
+		pos	{xyz={...} a1d=0x03d10328 }	vec3d
+		orient	{vec={...} a2d=0x03d10334 a1d=0x03d10334 }	matrix
		ship_class	97	int
		team	2	int
		behavior	9	int
		ai_goals	-1	int
		cargo1	0	char
		status_count	0	int
+		status_type	0x03d10370	int [10]
+		status	0x03d10398	int [10]
+		target	0x03d103c0	int [10]
		subsys_index	8	int
		subsys_count	15	int
		initial_velocity	0	int
		initial_hull	100	int
		initial_shields	100	int
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	38	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
+		misc	0x03d10428 "ÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÌÿÿÿÿÿÿÿÿ0"	char [32]
		wingnum	-1	int
		pos_in_wing	-1	int
		flags	67108912	int
		flags2	0	int
		escort_priority	0	int
		ai_class	2	int
		hotkey	-1	int
		score	300	int
		assist_score_pct	0.00000000	float
		orders_accepted	0	int
+		dock_list	0x00000000 {next=??? dockpoint_used=0x00000004 <Bad Ptr> docked_objp=??? }	p_dock_instance *
+		created_object	0x00f6e850 {next=0x00f6ea80 prev=0x00f6c320 signature=17 ...}	object *
		group	0	int
		persona_index	-1	int
		kamikaze_damage	-1.0737418e+008	float
		special_exp_index	-1	int
		special_hitpoint_index	-1	int
		net_signature	9	unsigned short
		destroy_before_mission_time	-1	int
		wing_status_wing_index	-1 'ÿ'	char
		wing_status_wing_pos	-1 'ÿ'	char
		respawn_count	0	unsigned int
		respawn_priority	0	int
		alt_type_index	-1 'ÿ'	char
		callsign_index	-1 'ÿ'	char
		ship_max_hull_strength	40000.000	float
		ship_max_shield_strength	0.00000000	float
		num_texture_replacements	0	int
+		replacement_textures	0x03d104b0 {ship_name=0x03d104b0 "" old_texture=0x03d104d0 "" new_texture=0x03d104f0 "" ...}	texture_replace [320]
+		alt_classes	{...}	SCP_vector<alt_class>
+		alt_iff_color	0x03d181c8	int [10][10]
		team	-1	int
-		objp	0x00f6e850 {next=0x00f6ea80 prev=0x00f6c320 signature=17 ...}	object *
+		next	0x00f6ea80 {next=0x00f6c320 prev=0x00f6e850 signature=18 ...}	object *
+		prev	0x00f6c320 struct object obj_create_list {next=0x00f6e850 prev=0x00f6ea80 signature=0 ...}	object *
		signature	17	int
		type	1 ''	char
		parent	-1	int
		parent_sig	17	int
		parent_type	1 ''	char
		instance	10	int
		flags	2183	unsigned int
+		pos	{xyz={...} a1d=0x00f6e874 }	vec3d
+		orient	{vec={...} a2d=0x00f6e880 a1d=0x00f6e880 }	matrix
		radius	179.68623	float
+		last_pos	{xyz={...} a1d=0x00f6e8a8 }	vec3d
+		last_orient	{vec={...} a2d=0x00f6e8b4 a1d=0x00f6e8b4 }	matrix
+		phys_info	{flags=2 mass=28513.854 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x00f6ea14	float [4]
		hull_strength	40000.000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x00f6ea2c	short [32]
		net_signature	9	unsigned short
		num_pairs	0	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		slot_index	-1	int
		objnum	16	int
		idx	-858993460	int
-		shipp	0x013ade28 {objnum=16 ai_index=10 ship_info_index=97 ...}	ship *
		objnum	16	int
		ai_index	10	int
		ship_info_index	97	int
		hotkey	-1	int
		escort_priority	0	int
		score	300	int
		assist_score_pct	0.00000000	float
		respawn_priority	0	int
		pre_death_explosion_happened	0	unsigned char
		wash_killed	0	unsigned char
		cargo1	0	char
		wing_status_wing_index	-1 'ÿ'	char
		wing_status_wing_pos	-1 'ÿ'	char
		alt_type_index	-1 'ÿ'	char
		callsign_index	-1 'ÿ'	char
		targeting_laser_bank	-1 'ÿ'	char
		num_corkscrew_to_fire	0	unsigned char
		targeting_laser_objnum	-1	int
		next_corkscrew_fire	1	int
		final_death_time	0	int
		death_time	-1	int
		end_death_time	0	int
		really_final_death_time	0	int
+		deathroll_rotvel	{xyz={...} a1d=0x013ade6c }	vec3d
+		warpin_effect	0x0694aa68 {portal_objp=0x00000000 total_time_start=1796252 total_time_end=4158 ...}	WarpEffect *
+		warpout_effect	0x0694aae8 {portal_objp=0x00000000 total_time_start=-842150451 total_time_end=-842150451 ...}	WarpEffect *
		next_fireball	0	int
		next_hit_spark	0	int
		num_hits	0	int
+		sparks	0x013ade8c {pos={...} submodel_num=-1 end_time=0 }	ship_spark [8]
		special_exp_index	-1	int
		special_hitpoint_index	-1	int
		ship_max_shield_strength	0.00000000	float
		ship_max_hull_strength	40000.000	float
		ship_guardian_threshold	0	int
+		ship_name	0x013adf40 "Shivan Cruiser 1"	char [32]
		team	2	int
		time_cargo_revealed	0	long
		arrival_location	0	int
		arrival_distance	0	int
		arrival_anchor	-1	int
		arrival_path_mask	0	int
		arrival_cue	38	int
		arrival_delay	0	int
		departure_location	0	int
		departure_anchor	-1	int
		departure_path_mask	0	int
		departure_cue	0	int
		departure_delay	0	int
		wingnum	-1	int
		orders_accepted	0	int
+		subsys_list	{next=0x04039ce8 prev=0x0404b490 system_info=0x00000000 ...}	ship_subsys
+		last_targeted_subobject	0x013aee54	ship_subsys * [12]
+		subsys_info	0x013aee84 {num=0 total_hits=0.00000000 current_hits=0.00000000 }	ship_subsys_info [12]
+		shield_integrity	0x00000000	float *
		shield_recharge_index	4	int
		weapon_recharge_index	4	int
		engine_recharge_index	4	int
		weapon_energy	100.00000	float
		current_max_speed	20.000000	float
		next_manage_ets	1796752	int
		flags	83886084	unsigned int
		flags2	0	unsigned int
		reinforcement_index	-1	int
		afterburner_fuel	0.00000000	float
		cmeasure_count	0	int
		current_cmeasure	80	int
		cmeasure_fire_stamp	1	int
		target_shields_delta	0.00000000	float
		target_weapon_energy_delta	0.00000000	float
+		weapons	{num_primary_banks=0 num_secondary_banks=0 num_tertiary_banks=0 ...}	ship_weapon
		shield_hits	0	int
		wash_intensity	0.00000000	float
+		wash_rot_axis	{xyz={...} a1d=0x013af0bc }	vec3d
		wash_timestamp	1	int
		num_swarm_missiles_to_fire	0	int
		next_swarm_fire	1	int
		next_swarm_path	30	int
		num_turret_swarm_info	0	int
		group	0	int
		death_roll_snd	-1	int
		ship_list_index	10	int
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		thruster_secondary_glow_bitmap	-1	int
		thruster_tertiary_glow_bitmap	-1	int
		next_engine_stutter	1	int
		base_texture_anim_frametime	853776315	long
		total_damage_received	0.00000000	float
+		damage_ship	0x013af110	float [32]
+		damage_ship_id	0x013af190	int [32]
		persona_index	-1	int
		subsys_disrupted_flags	0	int
		subsys_disrupted_check_timestamp	1	int
		create_time	275214047	unsigned int
		ts_index	-1	int
		large_ship_blowup_index	-1	int
+		sub_expl_sound_handle	0x013af228	int [2]
+		arc_pts	0x013af230	vec3d [2][2]
+		arc_timestamp	0x013af260	int [2]
+		arc_type	0x013af268 ""	unsigned char [2]
		arc_next_time	0	int
		emp_intensity	-1.0000000	float
		emp_decr	0.00000000	float
+		trail_ptr	0x013af278	trail * [12]
		tag_total	0.00000000	float
		tag_left	-1.0000000	float
		time_first_tagged	0	long
		level2_tag_total	0.00000000	float
		level2_tag_left	-1.0000000	float
+		np_updates	0x013af2bc {seq=0 update_stamp=-1 status_update_stamp=-1 ...}	np_update [12]
		lightning_stamp	-1	int
		awacs_warning_flag	1 ''	unsigned char
		special_warp_objnum	-1	int
+		fighter_beam_turret_data	{next=0x00000000 prev=0x00000000 system_info=0x00000000 ...}	ship_subsys
+		beam_sys_info	{flags=0 name=0x013b0274 "" subobj_name=0x013b0294 "" ...}	model_subsystem
+		was_firing_last_frame	0x013b0510	int [3]
		primitive_sensor_range	10000	int
+		ship_replacement_textures	0x00000000	int *
		current_viewpoint	0	int
+		ABtrail_ptr	0x013b0528	trail * [12]
+		ab_info	0x013b0558 {pt={...} w_start=2.5897918 w_end=0.050000001 ...}	trail_info [12]
		ab_count	0	int
+		glow_point_bank_active	{...}	SCP_vector<bool>
+		texture_translation_key	{xyz={...} a1d=0x013b0910 }	vec3d
+		current_translation	{xyz={...} a1d=0x013b091c }	vec3d
		cloak_stage	0	int
		time_until_full_cloak	1	long
		cloak_alpha	255	int
		time_until_uncloak	0	long
+		ship_decal_system	{decals=0x00000000 n_decal_textures=0 decals_modified=false ...}	decal_system
+		last_fired_point	0x013b0948	int [3]
		bay_doors_anim_done_time	0	int
		bay_doors_status	0	unsigned char
		bay_doors_wanting_open	0	int
		bay_doors_launched_from	0	unsigned char
		bay_doors_need_open	false	bool
		bay_doors_parent_shipnum	-1	int
+		secondary_point_reload_pct	0x013b0968	float [4][25]
+		reload_time	0x013b0af8	float [4]
+		primary_rotate_rate	0x013b0b08	float [3]
+		primary_rotate_ang	0x013b0b14	float [3]
+		thrusters_start	0x013b0b20	int [128]
+		thrusters_sounds	0x013b0d20	int [128]
+		s_alt_classes	{...}	SCP_vector<alt_class>
+		ship_iff_color	0x013b0f38	int [10][10]
		ammo_low_complaint_count	0	int
