Setting language to English soundcard = EAX ** MAX_CHANNELS set to 64. DS reported 64. GR_CPU: Family 15, MMX=Yes Using PURE D3D DeviceWindow in debugging mode... mouse clicking may cause problems! Alpha texture format = ARGB, 4:4:4:4 Non-alpha texture format = ARGB, 1:5:5:5 D3D_32bit 1, bits_per_pixel 32Direct3D Initialized OK! Size of bitmap info = 755 KB Size of bitmap extra info = 52 bytes ANI cursorweb with size 24x24 (25.0% wasted) Using high memory settings... ANI 2_radar1 with size 170x170 (33.6% wasted) ML Freespace Multi Log - Opened Sat, Jan 15, 2005 at 01:53AM ---- ---- ---- Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm" couldn't find particle pcx for Akheton SDG found ani Akheton_Particle for Akheton SDG, with 11 frames and 25 fps couldn't find particle pcx for Morning Star found ani Morningstar_Particle for Morning Star, with 21 frames and 10 fps couldn't find particle pcx for MorningStar D found ani Morningstar_Particle for MorningStar D, with 21 frames and 10 fps couldn't find particle pcx for Maxim found ani Maxim_Particle for Maxim, with 21 frames and 10 fps couldn't find particle pcx for Maxim D found ani Maxim_Particle for Maxim D, with 21 frames and 10 fps couldn't find particle pcx for UD-8 Kayser ANI Kayser_Particle with size 80x80 (37.5% wasted) found ani Kayser_Particle for UD-8 Kayser, with 7 frames and 30 fps couldn't find particle pcx for UD-D Kayser found ani Kayser_Particle for UD-D Kayser, with 7 frames and 30 fps couldn't find pcx for Circe found ani Circe_Bitmap for Circe, with 20 frames and 15 fps couldn't find particle pcx for Lamprey ANI Lamprey_Particle with size 86x86 (32.8% wasted) found ani Lamprey_Particle for Lamprey, with 9 frames and 20 fps couldn't find particle pcx for Shivan Heavy Laser found ani Shivan_Laser_Stream for Shivan Heavy Laser, with 11 frames and 35 fps couldn't find particle pcx for Shivan Mega Laser found ani Shivan_Laser_Stream for Shivan Mega Laser, with 11 frames and 35 fps cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm" cf_get_file_list_preallocated looking for type=7, filter="*-shp.tbm" Wokka! Error opening file (hud_gauges.tbl)! Unable to parse hud_gauges.tbl! Code = 5. cf_get_file_list_preallocated looking for type=7, filter="*-hdg.tbm" ML 01/15 01:53:59~ psnet_init() detected lan connection ML 01/15 01:53:59~ psnet_get_ip() reports IP : 0.0.0.0 ML 01/15 01:53:59~ Receive buffer set to 4096 ML 01/15 01:53:59~ Send buffer set to 4096 ML 01/15 01:53:59~ Error on IPX startup 10047 ML 01/15 01:53:59~ Network ML 01/15 01:53:59~ Found no RAS connections cf_get_file_list_preallocated looking for type=25, filter="*.pcx" cf_get_file_list_preallocated looking for type=32, filter="*.pcx" loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : VALID Weapons.tbl is : VALID cfile_init() took 22 Got event GS_EVENT_TEAM_SELECT (49) in state NOT A VALID STATE (49) Loading 2_ChoosePilot-m.pcx for the first time. MEMLEAK DEBUG: lock pcx cf_get_file_list_preallocated looking for type=28, filter="*.pl2" cf_get_file_list_preallocated looking for type=28, filter="*.plr" Loading 2_ChoosePilot.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_060002.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading cursor.ani for the first time. ANI cursor.ani with size 24x24 (25.0% wasted) Loading 2_CPB_050001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_CPB_050002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_VIEW_CUTSCENES (0) Someone passed an extension to bm_load for file 'lion1.pcx' Loading lion1.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_MainHall1-m.pcx for the first time. MEMLEAK DEBUG: lock pcx ANI 2_mainwalk.ani with size 477x477 (6.8% wasted) ANI 2_mainflyby.ani with size 189x189 (26.2% wasted) ANI 2_maincrane.ani with size 116x116 (9.4% wasted) ANI 2_mainexit.ani with size 174x174 (32.0% wasted) ANI 2_mainbarracks.ani with size 158x158 (38.3% wasted) ANI 2_mainreadyroom.ani with size 145x145 (43.4% wasted) ANI 2_maintechroom.ani with size 119x119 (7.0% wasted) ANI 2_mainoptions.ani with size 206x206 (19.5% wasted) ANI 2_maincampaign.ani with size 190x190 (25.8% wasted) Loading 2_MainHall1.pcx for the first time. MEMLEAK DEBUG: lock pcx Creating surface for front buffer of size: 1024 768Frame 0 too long!!: frametime = 0.865 (0.865) Loading 2_Pop3.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_030000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_040000.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020001.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading 2_Pop_020002.pcx for the first time. MEMLEAK DEBUG: lock pcx Got event GS_EVENT_WEAPON_SELECTION (26) in state GS_STATE_MAIN_MENU (26) Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1) =================== STARTING LEVEL LOAD ================== Freeing all existing models... BMPMAN: Found EFF (particlesmoke01.eff) with 52 frames at 28 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 52 frames at 28 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. Why are you trying to free a NULL pointer? [ModelInterp.cpp(5057)] 128 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. BMPMAN: Found EFF (shockwave01.eff) with 92 frames at 20 fps. loading defalt shockwave modelLoading model 'shockwave.pof' -1 MISSION LOAD: 'SM3-08.fs2' Hmmm... Extension passed to mission_load... Reassigning player to squadron 70th Blue Lions Someone passed an extension to bm_load for file 'lion1.pcx' Loading lion1.pcx for the first time. MEMLEAK DEBUG: lock pcx Loading model 'TerranSuper.pof' IBX: Found a good IBX to read for 'TerranSuper.pof'. Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship TerranSuper.pof Loading model 'Blip.pof' IBX: Found a good IBX to read for 'Blip.pof'. Loading model 'SuperCap2S-01.pof' IBX: Found a good IBX to read for 'SuperCap2S-01.pof'. Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship SuperCap2S-01.pof Loading model 'freighter07.pof' IBX: Found a good IBX to read for 'freighter07.pof'. Loading model 'freighter06.pof' IBX: Found a good IBX to read for 'freighter06.pof'. Loading model 'fighter2t-04.pof' IBX: Found a good IBX to read for 'fighter2t-04.pof'. ab trail point 0 made ab trail point 1 made ab trail point 0 made ab trail point 1 made ab trail point 0 made ab trail point 1 made ab trail point 0 made ab trail point 1 made Loading model 'subspacenode.pof' IBX: Found a good IBX to read for 'subspacenode.pof'. Starting mission message count : 205 Ending mission message count : 232 Current soundtrack set to -1 in event_music_reset_choices =================== LOADING GAME PALETTE ================ ANI 2_lock1 with size 53x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 96x96 (25.0% wasted) ANI toggle1 with size 20x20 (37.5% wasted) ANI weapons1 with size 20x20 (37.5% wasted) ANI weapons1_b with size 20x20 (37.5% wasted) ANI 2_toparc1 with size 60x60 (6.3% wasted) ANI 2_toparc2 with size 24x24 (25.0% wasted) ANI 2_toparc3 with size 29x29 (9.4% wasted) ANI 2_leftarc with size 252x252 (1.6% wasted) ANI 2_rightarc1 with size 252x252 (1.6% wasted) ANI 2_reticle1 with size 24x24 (25.0% wasted) ANI targhit1 with size 21x21 (34.4% wasted) ANI energy1 with size 41x41 (35.9% wasted) ANI targetview1 with size 156x156 (39.1% wasted) ANI targetview2 with size 96x96 (25.0% wasted) ANI targetview3 with size 20x20 (37.5% wasted) ANI damage1 with size 25x25 (21.9% wasted) ANI support1 with size 24x24 (25.0% wasted) ANI objective1 with size 21x21 (34.4% wasted) ANI wingman1 with size 53x53 (17.2% wasted) ANI wingman2 with size 53x53 (17.2% wasted) ANI wingman3 with size 53x53 (17.2% wasted) ANI netlag1 with size 30x30 (6.3% wasted) ANI head1 with size 132x132 (48.4% wasted) ANI time1 with size 23x23 (28.1% wasted) ANI debris01 with size 38x38 (40.6% wasted) ANI debris02 with size 19x19 (40.6% wasted) ANI debris04 with size 27x27 (15.6% wasted) =================== STARTING LEVEL DATA LOAD ================== ANI 2_Loading.ani with size 43x43 (32.8% wasted) Loading 2_LoadingBG.pcx for the first time. MEMLEAK DEBUG: lock pcx Beginning level bitmap paging... WARNING: VRAM is at -280576 instead of zero after flushing! About to page in ships! ANI shieldft-04 with size 93x93 (27.3% wasted) ANI shieldft-03 with size 93x93 (27.3% wasted) Loading model 'fighter2t-03.pof' IBX: Found a good IBX to read for 'fighter2t-03.pof'. Freeing all existing models...