Unable to release environment map render target.
! KiFastSystemCallRet
u! WaitForSingleObject + 18 bytes
u! SCP_DumpStack + 260 bytes
u! Warning + 430 bytes
.v! game_environment_map_gen + 111 bytes
u! game_post_level_init + 35 bytes
u! game_start_mission + 358 bytes
u! game_enter_state + 482 bytes
u! gameseq_set_state + 310 bytes
u! game_process_event + 242 bytes
u! gameseq_process_events + 152 bytes
u! game_main + 728 bytes
u! WinMain + 366 bytes
u! __tmainCRTStartup + 358 bytes
u! WinMainCRTStartup + 15 bytes
u! RegisterWaitForInputIdle + 73 bytes


 	fs2_open_3_6_11d_INF.exe!debug_int3(char * file=0x00dd7bec, int line=1250)  Line 760	C++
 	fs2_open_3_6_11d_INF.exe!Warning(char * filename=0x00dcb5f8, int line=3489, const char * format=0x00dcd1a0, ...)  Line 1250 + 0x13 bytes	C++
>	fs2_open_3_6_11d_INF.exe!game_environment_map_gen()  Line 3489 + 0x18 bytes	C++
 	fs2_open_3_6_11d_INF.exe!game_post_level_init()  Line 1528	C++
 	fs2_open_3_6_11d_INF.exe!game_start_mission()  Line 1621	C++
 	fs2_open_3_6_11d_INF.exe!game_enter_state(int old_state=27, int new_state=52)  Line 6362 + 0x5 bytes	C++
 	fs2_open_3_6_11d_INF.exe!gameseq_set_state(int new_state=52, int override=0)  Line 280 + 0x18 bytes	C++
 	fs2_open_3_6_11d_INF.exe!game_process_event(int current_state=27, int event=1)  Line 5501 + 0x9 bytes	C++
 	fs2_open_3_6_11d_INF.exe!gameseq_process_events()  Line 395 + 0x19 bytes	C++
 	fs2_open_3_6_11d_INF.exe!game_main(char * cmdline=0x00151f20)  Line 7453 + 0x5 bytes	C++
 	fs2_open_3_6_11d_INF.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00151f20, int nCmdShow=1)  Line 7527 + 0x9 bytes	C++
 	fs2_open_3_6_11d_INF.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d_INF.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817067() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


Autos:

-		gr_screen	{signature=0 max_w=1024 max_h=768 ...}	screen
		signature	0	unsigned int
		max_w	1024	int
		max_h	768	int
		max_w_unscaled	1024	int
		max_h_unscaled	768	int
		save_max_w	1024	int
		save_max_h	768	int
		res	1	int
		mode	104	int
		aspect	1.0000000	float
		clip_aspect	1.3333334	float
		rowsize	0	int
		bits_per_pixel	32	int
		bytes_per_pixel	4	int
		offset_x	0	int
		offset_y	0	int
		offset_x_unscaled	0	int
		offset_y_unscaled	0	int
		clip_width	1024	int
		clip_height	768	int
		clip_width_unscaled	1024	int
		clip_height_unscaled	768	int
		clip_center_x	511.50000	float
		clip_center_y	383.50000	float
		fog_near	0.00000000	float
		fog_far	0.00000000	float
		clip_left	0	int
		clip_right	1023	int
		clip_top	0	int
		clip_bottom	767	int
		clip_left_unscaled	0	int
		clip_right_unscaled	1023	int
		clip_top_unscaled	0	int
		clip_bottom_unscaled	767	int
		current_alphablend_mode	0	int
		current_bitblt_mode	0	int
		current_fog_mode	0	int
		current_bitmap	14249	int
+		current_color	{screen_sig=0 red='i' green='i' ...}	color
+		current_fog_color	{screen_sig=0 red='' green='' ...}	color
+		current_clear_color	{screen_sig=0 red=0 green=0 ...}	color
+		current_shader	{screen_sig=0 r='' g='' ...}	shader
		current_alpha	1.0000000	float
		custom_size	false	bool
		rendering_to_texture	-1	int
		rendering_to_face	-1	int
		envmap_render_target	1681494	int
		recording_state_block	false	bool
		current_state_block	0	int
		gf_start_state_block	0x00743c42 gr_opengl_start_state_block(void)	void (void)*
		gf_end_state_block	0x0074222f gr_opengl_end_state_block(void)	int (void)*
		gf_set_state_block	0x00743fe9 gr_opengl_set_state_block(int)	void (int)*
		gf_flip	0x0073b088 gr_opengl_flip(void)	void (void)*
		gf_set_palette	0x007489ea gr_opengl_set_palette(unsigned char *,int)	void (unsigned char *, int)*
		gf_fade_in	0x0073b164 gr_opengl_fade_in(int)	void (int)*
		gf_fade_out	0x007471f8 gr_opengl_fade_out(int)	void (int)*
		gf_flash	0x0073f421 gr_opengl_flash(int,int,int)	void (int, int, int)*
		gf_flash_alpha	0x00745d3f gr_opengl_flash_alpha(int,int,int,int)	void (int, int, int, int)*
		gf_set_clip	0x007411bd gr_opengl_set_clip(int,int,int,int,bool)	void (int, int, int, int, bool)*
		gf_reset_clip	0x00739706 gr_opengl_reset_clip(void)	void (void)*
		gf_clear	0x00745dd0 gr_opengl_clear(void)	void (void)*
		gf_bitmap_ex	0x0073c19a gr_opengl_bitmap_ex(int,int,int,int,int,int,bool)	void (int, int, int, int, int, int, bool)*
		gf_aabitmap	0x0073d671 gr_opengl_aabitmap(int,int,bool,bool)	void (int, int, bool, bool)*
		gf_aabitmap_ex	0x007448ef gr_opengl_aabitmap_ex(int,int,int,int,int,int,bool,bool)	void (int, int, int, int, int, int, bool, bool)*
		gf_string	0x0073bf88 gr_opengl_string(int,int,char *,bool)	void (int, int, char *, bool)*
		gf_gradient	0x007375b4 gr_opengl_gradient(int,int,int,int,bool)	void (int, int, int, int, bool)*
		gf_circle	0x00743dd2 gr_opengl_circle(int,int,int,bool)	void (int, int, int, bool)*
		gf_curve	0x007449bc gr_opengl_curve(int,int,int,int)	void (int, int, int, int)*
		gf_line	0x00746406 gr_opengl_line(int,int,int,int,bool)	void (int, int, int, int, bool)*
		gf_aaline	0x00739c33 gr_opengl_aaline(struct vertex *,struct vertex *)	void (vertex *, vertex *)*
		gf_pixel	0x00745164 gr_opengl_pixel(int,int,bool)	void (int, int, bool)*
		gf_scaler	0x00745c9f gr_opengl_scaler(struct vertex *,struct vertex *,bool)	void (vertex *, vertex *, bool)*
		gf_aascaler	0x00000000	void (vertex *, vertex *)*
		gf_tmapper	0x00742572 gr_opengl_tmapper(int,struct vertex * *,unsigned int)	void (int, vertex * *, unsigned int)*
		gf_print_screen	0x00738f1d gr_opengl_print_screen(char *)	void (char *)*
		gf_start_frame	0x00000000	void (void)*
		gf_stop_frame	0x00000000	void (void)*
		gf_zbuffer_get	0x007425ae gr_opengl_zbuffer_get(void)	int (void)*
		gf_zbuffer_set	0x00747752 gr_opengl_zbuffer_set(int)	int (int)*
		gf_zbuffer_clear	0x0073bb37 gr_opengl_zbuffer_clear(int)	void (int)*
		gf_save_screen	0x0073d7bb gr_opengl_save_screen(void)	int (void)*
		gf_restore_screen	0x00740bff gr_opengl_restore_screen(int)	void (int)*
		gf_free_screen	0x0073c4d8 gr_opengl_free_screen(int)	void (int)*
		gf_dump_frame_start	0x00737f8c gr_opengl_dump_frame_start(int,int)	void (int, int)*
		gf_dump_frame	0x00737cb7 gr_opengl_dump_frame(void)	void (void)*
		gf_dump_frame_stop	0x0073ebfc gr_opengl_dump_frame_stop(void)	void (void)*
		gf_set_gamma	0x007424f5 gr_opengl_set_gamma(float)	void (float)*
		gf_lock	0x00000000	unsigned int (void)*
		gf_unlock	0x00000000	void (void)*
		gf_get_region	0x00739350 gr_opengl_get_region(int,int,int,unsigned char *)	void (int, int, int, unsigned char *)*
		gf_fog_set	0x007394cc gr_opengl_fog_set(int,int,int,int,float,float)	void (int, int, int, int, float, float)*
		gf_set_cull	0x00743bcf gr_opengl_set_cull(int)	int (int)*
		gf_cross_fade	0x0074232e gr_opengl_cross_fade(int,int,int,int,int,int,float)	void (int, int, int, int, int, int, float)*
		gf_tcache_set	0x00739fcb gr_opengl_tcache_set(int,int,float *,float *,int)	int (int, int, float *, float *, int)*
		gf_preload	0x00739ce7 gr_opengl_preload(int,int)	int (int, int)*
		gf_set_clear_color	0x00744db8 gr_opengl_set_clear_color(int,int,int)	void (int, int, int)*
		gf_bm_free_data	0x00741528 gr_opengl_bm_free_data(int,bool)	void (int, bool)*
		gf_bm_create	0x007408a8 gr_opengl_bm_create(int)	void (int)*
		gf_bm_load	0x00745beb gr_opengl_bm_load(unsigned char,int,char *,struct CFILE *,int *,int *,int *,unsigned char *,int *,int *)	int (unsigned char, int, char *, CFILE *, int *, int *, int *, unsigned char *, int *, int *)*
		gf_bm_init	0x00745ccc gr_opengl_bm_init(int)	void (int)*
		gf_bm_page_in_start	0x0074127b gr_opengl_bm_page_in_start(void)	void (void)*
		gf_bm_lock	0x00739f71 gr_opengl_bm_lock(char *,int,int,unsigned char,unsigned char)	int (char *, int, int, unsigned char, unsigned char)*
		gf_bm_make_render_target	0x0073ad4a gr_opengl_bm_make_render_target(int,int *,int *,unsigned char *,int *,int)	int (int, int *, int *, unsigned char *, int *, int)*
		gf_bm_set_render_target	0x00742789 gr_opengl_bm_set_render_target(int,int)	int (int, int)*
		gf_translate_texture_matrix	0x00742bd0 gr_opengl_translate_texture_matrix(int,struct vec3d *)	void (int, vec3d *)*
		gf_push_texture_matrix	0x0073c32f gr_opengl_push_texture_matrix(int)	void (int)*
		gf_pop_texture_matrix	0x0073a4cb gr_opengl_pop_texture_matrix(int)	void (int)*
		gf_set_texture_addressing	0x0073f011 gr_opengl_set_texture_addressing(int)	void (int)*
		gf_make_buffer	0x00746de8 gr_opengl_make_buffer(struct poly_list *,unsigned int)	int (poly_list *, unsigned int)*
		gf_destroy_buffer	0x0074920f gr_opengl_destroy_buffer(int)	void (int)*
		gf_set_buffer	0x00745d6c gr_opengl_set_buffer(int)	void (int)*
		gf_render_buffer	0x0073ea76 gr_opengl_render_buffer(int,int,unsigned short *,unsigned int *,int)	void (int, int, unsigned short *, unsigned int *, int)*
		gf_make_flat_buffer	0x00000000	int (poly_list *)*
		gf_make_line_buffer	0x00000000	int (line_list *)*
		gf_set_proj_matrix	0x0073f9b2 gr_opengl_set_projection_matrix(float,float,float,float)	void (float, float, float, float)*
		gf_end_proj_matrix	0x00748e27 gr_opengl_end_projection_matrix(void)	void (void)*
		gf_set_view_matrix	0x00747eaf gr_opengl_set_view_matrix(struct vec3d *,struct matrix *)	void (vec3d *, matrix *)*
		gf_end_view_matrix	0x00740155 gr_opengl_end_view_matrix(void)	void (void)*
		gf_push_scale_matrix	0x0073af3e gr_opengl_push_scale_matrix(struct vec3d *)	void (vec3d *)*
		gf_pop_scale_matrix	0x00747e6e gr_opengl_pop_scale_matrix(void)	void (void)*
		gf_start_instance_matrix	0x00738e41 gr_opengl_start_instance_matrix(struct vec3d *,struct matrix *)	void (vec3d *, matrix *)*
		gf_start_angles_instance_matrix	0x00738ce8 gr_opengl_start_instance_angles(struct vec3d *,struct angles *)	void (vec3d *, angles *)*
		gf_end_instance_matrix	0x0074255e gr_opengl_end_instance_matrix(void)	void (void)*
		gf_make_light	0x0073b506 gr_opengl_make_light(struct light *,int,int)	int (light *, int, int)*
		gf_modify_light	0x00745989 gr_opengl_modify_light(struct light *,int,int)	void (light *, int, int)*
		gf_destroy_light	0x0073b34e gr_opengl_destroy_light(int)	void (int)*
		gf_set_light	0x0073a09d gr_opengl_set_light(struct light *)	void (light *)*
		gf_reset_lighting	0x0073efb2 gr_opengl_reset_lighting(void)	void (void)*
		gf_set_ambient_light	0x00745849 gr_opengl_set_ambient_light(int,int,int)	void (int, int, int)*
		gf_lighting	0x00741cd0 gr_opengl_set_lighting(bool,bool)	void (bool, bool)*
		gf_center_alpha	0x00737b2c gr_opengl_center_alpha(int)	void (int)*
		gf_start_clip_plane	0x0074845e gr_opengl_start_clip_plane(void)	void (void)*
		gf_end_clip_plane	0x0073dd7e gr_opengl_end_clip_plane(void)	void (void)*
		gf_zbias	0x0073719a gr_opengl_zbias(int)	void (int)*
		gf_setup_background_fog	0x00740f38 gr_opengl_setup_background_fog(bool)	void (bool)*
		gf_set_fill_mode	0x00737951 gr_opengl_set_fill_mode(int)	void (int)*
		gf_set_texture_panning	0x007399a9 gr_opengl_set_texture_panning(float,float,bool)	void (float, float, bool)*
		gf_draw_line_list	0x0073fec1 gr_opengl_draw_line_list(struct colored_vector *,int)	void (colored_vector *, int)*
		gf_set_line_width	0x0073ced3 gr_opengl_set_line_width(float)	void (float)*
		gf_line_htl	0x0073e0f3 gr_opengl_line_htl(struct vec3d *,struct vec3d *)	void (vec3d *, vec3d *)*
		gf_sphere_htl	0x00744fe3 gr_opengl_sphere_htl(float)	void (float)*
		gr_screen.envmap_render_target	1681494	int

Locals:

		size	512	const int
		gen_flags	5	int




