 	fs2_open_3_6_11d.exe!debug_int3(char * file=0x00ddccbc, int line=897)  Line 760	C++
 	fs2_open_3_6_11d.exe!WinAssert(char * text=0x00e16848, char * filename=0x00e14105, int linenum=3829)  Line 897 + 0x13 bytes	C++
>	fs2_open_3_6_11d.exe!weapon_home(object * obj=0x01057498, int num=381, float frame_time=0.090011597)  Line 3829 + 0x3d bytes	C++
 	fs2_open_3_6_11d.exe!weapon_process_post(object * obj=0x01057498, float frame_time=0.090011597)  Line 4333 + 0x14 bytes	C++
 	fs2_open_3_6_11d.exe!obj_move_all_post(object * objp=0x01057498, float frametime=0.090011597)  Line 1162 + 0x10 bytes	C++
 	fs2_open_3_6_11d.exe!obj_move_all(float frametime=0.090011597)  Line 1408 + 0x10 bytes	C++
 	fs2_open_3_6_11d.exe!game_simulation_frame()  Line 4266 + 0xf bytes	C++
 	fs2_open_3_6_11d.exe!game_frame(int paused=0)  Line 4693	C++
 	fs2_open_3_6_11d.exe!game_do_frame()  Line 5121 + 0x7 bytes	C++
 	fs2_open_3_6_11d.exe!game_do_state(int state=2)  Line 6892	C++
 	fs2_open_3_6_11d.exe!gameseq_process_events()  Line 405 + 0x14 bytes	C++
 	fs2_open_3_6_11d.exe!game_main(char * cmdline=0x00152326)  Line 7453 + 0x5 bytes	C++
 	fs2_open_3_6_11d.exe!WinMain(HINSTANCE__ * hInst=0x00400000, HINSTANCE__ * hPrev=0x00000000, char * szCmdLine=0x00152326, int nCmdShow=10)  Line 7527 + 0x9 bytes	C++
 	fs2_open_3_6_11d.exe!__tmainCRTStartup()  Line 263 + 0x2c bytes	C
 	fs2_open_3_6_11d.exe!WinMainCRTStartup()  Line 182	C
 	kernel32.dll!7c817067() 	
 	[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]	


Locals:

-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		num	381	int
		frame_time	0.090011597	float
		max_speed	150.00000	float
-		wp	0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...}	weapon *
		weapon_info_index	18	int
		objnum	1691	int
		team	0	int
		species	0	int
		lifeleft	24.908998	float
+		start_pos	{xyz={...} a1d=0x01cbd06c }	vec3d
		target_num	1506	int
		target_sig	0	int
		nearest_dist	1304.7454	float
		creation_time	18805744	long
		weapon_flags	32	int
+		homing_object	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbd094 }	vec3d
		swarm_index	-1	short
		missile_list_index	68	int
+		trail_ptr	0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...}	trail *
+		turret_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		group_id	-1	int
		det_range	0.00000000	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	280063	int
+		big_attack_point	{xyz={...} a1d=0x01cbd0d8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	68	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbd110 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	275.47791	float
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='ÿ' green='ÿ' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
-		hobjp	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		next	0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...}	object *
+		prev	0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...}	object *
		signature	26942	int
		type	2 ''	char
		parent	4	int
		parent_sig	5	int
		parent_type	1 ''	char
		instance	414	int
		flags	2054	unsigned int
+		pos	{xyz={...} a1d=0x0103e00c }	vec3d
+		orient	{vec={...} a2d=0x0103e018 a1d=0x0103e018 }	matrix
		radius	1.4000000	float
+		last_pos	{xyz={...} a1d=0x0103e040 }	vec3d
+		last_orient	{vec={...} a2d=0x0103e04c a1d=0x0103e04c }	matrix
+		phys_info	{flags=512 mass=9.9999997e-005 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0103e1ac	float [4]
		hull_strength	0.00000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x0103e1c4	short [32]
		net_signature	59303	unsigned short
		num_pairs	0	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *


Autos:

-		Weapon_info	0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info [200]
+		[0]	{name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[1]	{name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
+		[3]	{name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[4]	{name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[5]	{name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[6]	{name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[7]	{name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[8]	{name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[9]	{name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[10]	{name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[11]	{name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[12]	{name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[13]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[14]	{name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[15]	{name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[16]	{name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[17]	{name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[18]	{name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info
+		[19]	{name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...}	weapon_info
+		[20]	{name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...}	weapon_info
+		[21]	{name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[22]	{name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[23]	{name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[24]	{name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[25]	{name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[26]	{name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[27]	{name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[28]	{name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[29]	{name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[30]	{name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[31]	{name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[32]	{name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[33]	{name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[34]	{name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[35]	{name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[36]	{name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[37]	{name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[38]	{name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[39]	{name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[40]	{name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[41]	{name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[42]	{name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[43]	{name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[44]	{name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[45]	{name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[46]	{name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[47]	{name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[48]	{name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[49]	{name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[50]	{name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[51]	{name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[52]	{name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[53]	{name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[54]	{name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[55]	{name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[56]	{name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[57]	{name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[58]	{name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[59]	{name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[60]	{name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[61]	{name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[62]	{name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[63]	{name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[64]	{name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[65]	{name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[66]	{name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[67]	{name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[68]	{name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[69]	{name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[70]	{name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[71]	{name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[72]	{name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[73]	{name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[74]	{name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[75]	{name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[76]	{name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[77]	{name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[78]	{name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[79]	{name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[80]	{name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[81]	{name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[82]	{name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[83]	{name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[84]	{name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[85]	{name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[86]	{name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[87]	{name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[88]	{name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[89]	{name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[90]	{name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[91]	{name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[92]	{name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[93]	{name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[94]	{name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[95]	{name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[96]	{name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[97]	{name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[98]	{name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[99]	{name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[100]	{name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[101]	{name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[102]	{name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[103]	{name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[104]	{name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[105]	{name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[106]	{name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[107]	{name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[108]	{name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[109]	{name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[110]	{name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[111]	{name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[112]	{name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[113]	{name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[114]	{name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[115]	{name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[116]	{name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[117]	{name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[118]	{name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[119]	{name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[120]	{name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[121]	{name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[122]	{name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[123]	{name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[124]	{name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[125]	{name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[126]	{name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[127]	{name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[128]	{name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[129]	{name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[130]	{name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[131]	{name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[132]	{name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[133]	{name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[134]	{name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[135]	{name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[136]	{name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[137]	{name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[138]	{name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[139]	{name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[140]	{name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[141]	{name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[142]	{name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[143]	{name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[144]	{name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[145]	{name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[146]	{name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[147]	{name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[148]	{name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[149]	{name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[150]	{name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[151]	{name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[152]	{name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[153]	{name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[154]	{name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[155]	{name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[156]	{name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[157]	{name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[158]	{name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[159]	{name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[160]	{name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[161]	{name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[162]	{name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[163]	{name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[164]	{name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[165]	{name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[166]	{name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[167]	{name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[168]	{name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[169]	{name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[170]	{name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[171]	{name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[172]	{name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[173]	{name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[174]	{name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[175]	{name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[176]	{name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[177]	{name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[178]	{name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[179]	{name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[180]	{name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[181]	{name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[182]	{name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[183]	{name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[184]	{name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[185]	{name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[186]	{name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[187]	{name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[188]	{name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[189]	{name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[190]	{name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[191]	{name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[192]	{name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[193]	{name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[194]	{name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[195]	{name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[196]	{name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[197]	{name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[198]	{name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[199]	{name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
-		Weapon_info[Weapons[hobjp->instance].weapon_info_index]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		name	0x01cd3a78 "Colonial Flak"	char [32]
+		title	0x01cd3a98 ""	char [48]
+		desc	0x00000000 <Bad Ptr>	char *
		subtype	0	int
		render_type	2	int
+		pofbitmap_name	0x01cd3ad4 "hornet.pof"	char [32]
		model_num	1160	int
+		external_model_name	0x01cd3af8 ""	char [32]
		external_model_num	1160	int
		hud_target_lod	-1	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd3b24 ""	char [32]
+		tech_title	0x01cd3b44 ""	char [32]
+		tech_model	0x01cd3b64 ""	char [32]
+		hud_filename	0x01cd3b84 ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd3ba8 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd3bd4 "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='ÿ' green='ÿ' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	6000.0000	float
		free_flight_time	0.00000000	float
		mass	9.9999997e-005	float
		fire_wait	0.050000001	float
		damage	50.000000	float
+		shockwave	{name=0x01cd3c58 "" pof_name=0x01cd3c78 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd3cbc "" pof_name=0x01cd3cdc "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	4000.0000	float
		det_radius	40.000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.30000001	float
		life_min	1.0000000	float
		life_max	1.5000000	float
		lifetime	1.0000000	float
		energy_consumed	0.00000000	float
		wi_flags	-1576923136	int
		wi_flags2	225	int
		turn_time	1.0000000	float
		cargo_size	1.0000000	float
		rearm_rate	0.0099999998	float
		weapon_range	4000.0000	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd3d70 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.00000000	float
		lock_pixels_per_sec	50	int
		catchup_pixels_per_sec	50	int
		catchup_pixel_penalty	50	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	116	int
		impact_snd	114	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=1.0000000 w_end=1.0000000 ...}	trail_info
+		icon_filename	0x01cd3e10 ""	char [32]
+		anim_filename	0x01cd3e30 ""	char [32]
		impact_weapon_expl_index	3	int
		impact_explosion_radius	20.000000	float
		dinky_impact_weapon_expl_index	-1	int
		dinky_impact_explosion_radius	0.00000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd40c4 "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	4	int
		cs_radius	1.2500000	float
		cs_twist	5.0000000	float
		cs_crotate	1	int
		cs_delay	30	int
+		decal_texture	{filename=0x01cd4104 "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd4130 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	20.000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	1000.0000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	6	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	0	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd41f0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd421c "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
		Weapon_info[Weapons[hobjp->instance].weapon_info_index].wi_flags	-1576923136	int
-		Weapons	0x01ca9ac8 struct weapon * Weapons {weapon_info_index=31 objnum=97 team=1 ...}	weapon [700]
+		[0]	{weapon_info_index=31 objnum=97 team=1 ...}	weapon
+		[1]	{weapon_info_index=33 objnum=1950 team=1 ...}	weapon
+		[2]	{weapon_info_index=33 objnum=102 team=1 ...}	weapon
+		[3]	{weapon_info_index=31 objnum=209 team=1 ...}	weapon
+		[4]	{weapon_info_index=31 objnum=1300 team=1 ...}	weapon
+		[5]	{weapon_info_index=31 objnum=595 team=1 ...}	weapon
+		[6]	{weapon_info_index=33 objnum=285 team=1 ...}	weapon
+		[7]	{weapon_info_index=31 objnum=1780 team=1 ...}	weapon
+		[8]	{weapon_info_index=31 objnum=843 team=1 ...}	weapon
+		[9]	{weapon_info_index=33 objnum=574 team=1 ...}	weapon
+		[10]	{weapon_info_index=31 objnum=429 team=1 ...}	weapon
+		[11]	{weapon_info_index=33 objnum=1077 team=1 ...}	weapon
+		[12]	{weapon_info_index=33 objnum=721 team=1 ...}	weapon
+		[13]	{weapon_info_index=31 objnum=547 team=1 ...}	weapon
+		[14]	{weapon_info_index=31 objnum=631 team=1 ...}	weapon
+		[15]	{weapon_info_index=31 objnum=256 team=1 ...}	weapon
+		[16]	{weapon_info_index=33 objnum=293 team=1 ...}	weapon
+		[17]	{weapon_info_index=10 objnum=1148 team=0 ...}	weapon
+		[18]	{weapon_info_index=31 objnum=817 team=1 ...}	weapon
+		[19]	{weapon_info_index=33 objnum=1324 team=1 ...}	weapon
+		[20]	{weapon_info_index=33 objnum=1935 team=1 ...}	weapon
+		[21]	{weapon_info_index=9 objnum=736 team=0 ...}	weapon
+		[22]	{weapon_info_index=31 objnum=1737 team=1 ...}	weapon
+		[23]	{weapon_info_index=31 objnum=477 team=1 ...}	weapon
+		[24]	{weapon_info_index=13 objnum=367 team=0 ...}	weapon
+		[25]	{weapon_info_index=31 objnum=1228 team=1 ...}	weapon
+		[26]	{weapon_info_index=33 objnum=1926 team=1 ...}	weapon
+		[27]	{weapon_info_index=31 objnum=1609 team=1 ...}	weapon
+		[28]	{weapon_info_index=31 objnum=1354 team=1 ...}	weapon
+		[29]	{weapon_info_index=33 objnum=726 team=1 ...}	weapon
+		[30]	{weapon_info_index=31 objnum=1140 team=1 ...}	weapon
+		[31]	{weapon_info_index=31 objnum=10 team=1 ...}	weapon
+		[32]	{weapon_info_index=33 objnum=1756 team=1 ...}	weapon
+		[33]	{weapon_info_index=31 objnum=520 team=1 ...}	weapon
+		[34]	{weapon_info_index=31 objnum=174 team=1 ...}	weapon
+		[35]	{weapon_info_index=33 objnum=1307 team=1 ...}	weapon
+		[36]	{weapon_info_index=33 objnum=1259 team=1 ...}	weapon
+		[37]	{weapon_info_index=31 objnum=407 team=1 ...}	weapon
+		[38]	{weapon_info_index=31 objnum=1379 team=1 ...}	weapon
+		[39]	{weapon_info_index=31 objnum=1518 team=1 ...}	weapon
+		[40]	{weapon_info_index=31 objnum=970 team=1 ...}	weapon
+		[41]	{weapon_info_index=31 objnum=558 team=1 ...}	weapon
+		[42]	{weapon_info_index=33 objnum=1089 team=1 ...}	weapon
+		[43]	{weapon_info_index=31 objnum=310 team=1 ...}	weapon
+		[44]	{weapon_info_index=33 objnum=114 team=1 ...}	weapon
+		[45]	{weapon_info_index=31 objnum=1362 team=1 ...}	weapon
+		[46]	{weapon_info_index=31 objnum=393 team=1 ...}	weapon
+		[47]	{weapon_info_index=13 objnum=899 team=0 ...}	weapon
+		[48]	{weapon_info_index=33 objnum=924 team=1 ...}	weapon
+		[49]	{weapon_info_index=31 objnum=1459 team=1 ...}	weapon
+		[50]	{weapon_info_index=31 objnum=1592 team=1 ...}	weapon
+		[51]	{weapon_info_index=33 objnum=548 team=1 ...}	weapon
+		[52]	{weapon_info_index=33 objnum=551 team=1 ...}	weapon
+		[53]	{weapon_info_index=33 objnum=1943 team=1 ...}	weapon
+		[54]	{weapon_info_index=33 objnum=1183 team=1 ...}	weapon
+		[55]	{weapon_info_index=31 objnum=65 team=1 ...}	weapon
+		[56]	{weapon_info_index=10 objnum=1995 team=0 ...}	weapon
+		[57]	{weapon_info_index=31 objnum=1457 team=1 ...}	weapon
+		[58]	{weapon_info_index=31 objnum=1249 team=1 ...}	weapon
+		[59]	{weapon_info_index=10 objnum=196 team=0 ...}	weapon
+		[60]	{weapon_info_index=33 objnum=1186 team=1 ...}	weapon
+		[61]	{weapon_info_index=31 objnum=1289 team=1 ...}	weapon
+		[62]	{weapon_info_index=31 objnum=835 team=1 ...}	weapon
+		[63]	{weapon_info_index=31 objnum=307 team=1 ...}	weapon
+		[64]	{weapon_info_index=33 objnum=654 team=1 ...}	weapon
+		[65]	{weapon_info_index=10 objnum=927 team=0 ...}	weapon
+		[66]	{weapon_info_index=33 objnum=582 team=1 ...}	weapon
+		[67]	{weapon_info_index=33 objnum=49 team=1 ...}	weapon
+		[68]	{weapon_info_index=31 objnum=353 team=1 ...}	weapon
+		[69]	{weapon_info_index=33 objnum=908 team=1 ...}	weapon
+		[70]	{weapon_info_index=31 objnum=1260 team=1 ...}	weapon
+		[71]	{weapon_info_index=13 objnum=16 team=0 ...}	weapon
+		[72]	{weapon_info_index=31 objnum=749 team=1 ...}	weapon
+		[73]	{weapon_info_index=31 objnum=347 team=1 ...}	weapon
+		[74]	{weapon_info_index=33 objnum=401 team=1 ...}	weapon
+		[75]	{weapon_info_index=31 objnum=1361 team=1 ...}	weapon
+		[76]	{weapon_info_index=33 objnum=486 team=1 ...}	weapon
+		[77]	{weapon_info_index=31 objnum=502 team=1 ...}	weapon
+		[78]	{weapon_info_index=31 objnum=1036 team=1 ...}	weapon
+		[79]	{weapon_info_index=33 objnum=607 team=1 ...}	weapon
+		[80]	{weapon_info_index=31 objnum=124 team=1 ...}	weapon
+		[81]	{weapon_info_index=9 objnum=1471 team=0 ...}	weapon
+		[82]	{weapon_info_index=31 objnum=983 team=1 ...}	weapon
+		[83]	{weapon_info_index=31 objnum=665 team=1 ...}	weapon
+		[84]	{weapon_info_index=33 objnum=1172 team=1 ...}	weapon
+		[85]	{weapon_info_index=31 objnum=1214 team=1 ...}	weapon
+		[86]	{weapon_info_index=31 objnum=517 team=1 ...}	weapon
+		[87]	{weapon_info_index=31 objnum=1836 team=1 ...}	weapon
+		[88]	{weapon_info_index=33 objnum=715 team=1 ...}	weapon
+		[89]	{weapon_info_index=31 objnum=324 team=1 ...}	weapon
+		[90]	{weapon_info_index=33 objnum=1862 team=1 ...}	weapon
+		[91]	{weapon_info_index=9 objnum=1477 team=0 ...}	weapon
+		[92]	{weapon_info_index=33 objnum=1020 team=1 ...}	weapon
+		[93]	{weapon_info_index=31 objnum=110 team=1 ...}	weapon
+		[94]	{weapon_info_index=33 objnum=1420 team=1 ...}	weapon
+		[95]	{weapon_info_index=31 objnum=1119 team=1 ...}	weapon
+		[96]	{weapon_info_index=33 objnum=116 team=1 ...}	weapon
+		[97]	{weapon_info_index=13 objnum=653 team=0 ...}	weapon
+		[98]	{weapon_info_index=33 objnum=844 team=1 ...}	weapon
+		[99]	{weapon_info_index=31 objnum=1482 team=1 ...}	weapon
+		[100]	{weapon_info_index=33 objnum=1428 team=1 ...}	weapon
+		[101]	{weapon_info_index=33 objnum=1245 team=1 ...}	weapon
+		[102]	{weapon_info_index=31 objnum=1266 team=1 ...}	weapon
+		[103]	{weapon_info_index=31 objnum=1866 team=1 ...}	weapon
+		[104]	{weapon_info_index=31 objnum=1646 team=1 ...}	weapon
+		[105]	{weapon_info_index=31 objnum=1872 team=1 ...}	weapon
+		[106]	{weapon_info_index=33 objnum=1003 team=1 ...}	weapon
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+		[108]	{weapon_info_index=31 objnum=421 team=1 ...}	weapon
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+		[110]	{weapon_info_index=33 objnum=762 team=1 ...}	weapon
+		[111]	{weapon_info_index=31 objnum=1526 team=1 ...}	weapon
+		[112]	{weapon_info_index=9 objnum=103 team=0 ...}	weapon
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+		[114]	{weapon_info_index=33 objnum=1782 team=1 ...}	weapon
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+		[116]	{weapon_info_index=31 objnum=738 team=1 ...}	weapon
+		[117]	{weapon_info_index=33 objnum=501 team=1 ...}	weapon
+		[118]	{weapon_info_index=9 objnum=975 team=0 ...}	weapon
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+		[120]	{weapon_info_index=31 objnum=1062 team=1 ...}	weapon
+		[121]	{weapon_info_index=31 objnum=211 team=1 ...}	weapon
+		[122]	{weapon_info_index=31 objnum=316 team=1 ...}	weapon
+		[123]	{weapon_info_index=33 objnum=1073 team=1 ...}	weapon
+		[124]	{weapon_info_index=31 objnum=1497 team=1 ...}	weapon
+		[125]	{weapon_info_index=31 objnum=1830 team=1 ...}	weapon
+		[126]	{weapon_info_index=31 objnum=203 team=1 ...}	weapon
+		[127]	{weapon_info_index=33 objnum=457 team=1 ...}	weapon
+		[128]	{weapon_info_index=33 objnum=1573 team=1 ...}	weapon
+		[129]	{weapon_info_index=13 objnum=773 team=0 ...}	weapon
+		[130]	{weapon_info_index=31 objnum=1657 team=1 ...}	weapon
+		[131]	{weapon_info_index=33 objnum=40 team=1 ...}	weapon
+		[132]	{weapon_info_index=31 objnum=236 team=1 ...}	weapon
+		[133]	{weapon_info_index=31 objnum=366 team=1 ...}	weapon
+		[134]	{weapon_info_index=33 objnum=1833 team=1 ...}	weapon
+		[135]	{weapon_info_index=33 objnum=1461 team=1 ...}	weapon
+		[136]	{weapon_info_index=33 objnum=399 team=1 ...}	weapon
+		[137]	{weapon_info_index=9 objnum=920 team=0 ...}	weapon
+		[138]	{weapon_info_index=13 objnum=70 team=0 ...}	weapon
+		[139]	{weapon_info_index=31 objnum=1964 team=1 ...}	weapon
+		[140]	{weapon_info_index=31 objnum=1927 team=1 ...}	weapon
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+		[145]	{weapon_info_index=9 objnum=519 team=0 ...}	weapon
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+		[147]	{weapon_info_index=33 objnum=143 team=1 ...}	weapon
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+		[488]	{weapon_info_index=0 objnum=1341 team=0 ...}	weapon
+		[489]	{weapon_info_index=14 objnum=274 team=0 ...}	weapon
+		[490]	{weapon_info_index=3 objnum=484 team=1 ...}	weapon
+		[491]	{weapon_info_index=14 objnum=796 team=0 ...}	weapon
+		[492]	{weapon_info_index=14 objnum=480 team=0 ...}	weapon
+		[493]	{weapon_info_index=14 objnum=647 team=0 ...}	weapon
+		[494]	{weapon_info_index=0 objnum=349 team=0 ...}	weapon
+		[495]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[496]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[497]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[498]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[499]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[500]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[501]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[502]	{weapon_info_index=-1 objnum=-1 team=1 ...}	weapon
+		[503]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[504]	{weapon_info_index=14 objnum=252 team=0 ...}	weapon
+		[505]	{weapon_info_index=14 objnum=385 team=0 ...}	weapon
+		[506]	{weapon_info_index=14 objnum=332 team=0 ...}	weapon
+		[507]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[508]	{weapon_info_index=3 objnum=95 team=1 ...}	weapon
+		[509]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[510]	{weapon_info_index=3 objnum=1878 team=1 ...}	weapon
+		[511]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[512]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[513]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[514]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[515]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[516]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[517]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[518]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[519]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[520]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[521]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[522]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[523]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[524]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[525]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[526]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[527]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[528]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[529]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[530]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[531]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[532]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[533]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[534]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[535]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[536]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[537]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[538]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[539]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[540]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[541]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[542]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[543]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[544]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[545]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[546]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[547]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[548]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[549]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[550]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[551]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[552]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[553]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[554]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[555]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[556]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[557]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[558]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[559]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[560]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[561]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[562]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[563]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[564]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[565]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[566]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[567]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[568]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[569]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[570]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[571]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[572]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[573]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[574]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[575]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[576]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[577]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[578]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[579]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[580]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[581]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[582]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[583]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[584]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[585]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[586]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[587]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[588]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[589]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[590]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[591]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[592]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[593]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[594]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[595]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[596]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[597]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[598]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[599]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[600]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[601]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[602]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[603]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[604]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[605]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[606]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[607]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[608]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[609]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[610]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[611]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[612]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[613]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[614]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[615]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[616]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[617]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[618]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[619]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[620]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[621]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[622]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[623]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[624]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[625]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[626]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[627]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[628]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[629]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[630]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[631]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[632]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[633]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[634]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[635]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[636]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[637]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[638]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[639]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[640]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[641]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[642]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[643]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[644]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[645]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[646]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[647]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[648]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[649]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[650]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[651]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[652]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[653]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[654]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[655]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[656]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[657]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[658]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[659]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[660]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[661]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[662]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[663]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[664]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[665]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[666]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[667]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[668]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[669]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[670]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[671]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[672]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[673]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[674]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[675]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[676]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[677]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[678]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[679]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[680]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[681]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[682]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[683]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[684]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[685]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[686]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[687]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[688]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[689]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[690]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[691]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[692]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[693]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[694]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[695]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[696]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[697]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[698]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
+		[699]	{weapon_info_index=-1 objnum=-1 team=0 ...}	weapon
-		Weapons[hobjp->instance]	{weapon_info_index=13 objnum=1506 team=0 ...}	weapon
		weapon_info_index	13	int
		objnum	1506	int
		team	0	int
		species	0	int
		lifeleft	1.2167473	float
+		start_pos	{xyz={...} a1d=0x01cbeb3c }	vec3d
		target_num	317	int
		target_sig	20428	int
		nearest_dist	99999.000	float
		creation_time	19139388	long
		weapon_flags	32	int
+		homing_object	0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbeb64 }	vec3d
		swarm_index	-1	short
		missile_list_index	-1	int
+		trail_ptr	0x00000000 {head=??? tail=??? pos=0x00000008 ...}	trail *
+		turret_subsys	0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...}	ship_subsys *
		group_id	-1	int
		det_range	2608.0366	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	285123	int
+		big_attack_point	{xyz={...} a1d=0x01cbeba8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	-1	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbebe0 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	6015.0000	float
		Weapons[hobjp->instance].weapon_info_index	13	int
-		hobjp	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		next	0x00fc4738 {next=0x00fb5468 prev=0x0103dfe8 signature=26943 ...}	object *
+		prev	0x01014b48 {next=0x0103dfe8 prev=0x00fd6a28 signature=26941 ...}	object *
		signature	26942	int
		type	2 ''	char
		parent	4	int
		parent_sig	5	int
		parent_type	1 ''	char
		instance	414	int
		flags	2054	unsigned int
+		pos	{xyz={...} a1d=0x0103e00c }	vec3d
+		orient	{vec={...} a2d=0x0103e018 a1d=0x0103e018 }	matrix
		radius	1.4000000	float
+		last_pos	{xyz={...} a1d=0x0103e040 }	vec3d
+		last_orient	{vec={...} a2d=0x0103e04c a1d=0x0103e04c }	matrix
+		phys_info	{flags=512 mass=9.9999997e-005 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0103e1ac	float [4]
		hull_strength	0.00000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x0103e1c4	short [32]
		net_signature	59303	unsigned short
		num_pairs	0	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		hobjp->instance	414	int


Autos:

		frame_time	0.090011597	float
		num	381	int
-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='ÿ' green='ÿ' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float
		wip->wi_flags	2624002	int


Locals:

-		obj	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		num	381	int
		objnum	1691	int
		frame_time	0.090011597	float
-		wp	0x01cbd058 {weapon_info_index=18 objnum=1691 team=0 ...}	weapon *
		weapon_info_index	18	int
		objnum	1691	int
		team	0	int
		species	0	int
		lifeleft	24.908998	float
+		start_pos	{xyz={...} a1d=0x01cbd06c }	vec3d
		target_num	1506	int
		target_sig	0	int
		nearest_dist	1304.7454	float
		creation_time	18805744	long
		weapon_flags	32	int
+		homing_object	0x0103dfe8 {next=0x00fc4738 prev=0x01014b48 signature=26942 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbd094 }	vec3d
		swarm_index	-1	short
		missile_list_index	68	int
+		trail_ptr	0x1086f298 {head=0 tail=62 pos=0x1086f2a0 ...}	trail *
+		turret_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		group_id	-1	int
		det_range	0.00000000	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	280063	int
+		big_attack_point	{xyz={...} a1d=0x01cbd0d8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	68	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbd110 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	275.47791	float
-		wip	0x01cd61b0 {name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info *
+		name	0x01cd61b0 "HD-51"	char [32]
+		title	0x01cd61d0 "HD-51 Arbalest"	char [48]
+		desc	0x035c1558 "Special Issue
Long Range Missile"	char *
		subtype	1	int
		render_type	2	int
+		pofbitmap_name	0x01cd620c "col_hd51f.pof"	char [32]
		model_num	1547	int
+		external_model_name	0x01cd6230 "col_hd51.pof"	char [32]
		external_model_num	1676	int
		hud_target_lod	0	int
+		tech_desc	0x00000000 <Bad Ptr>	char *
+		tech_anim_filename	0x01cd625c ""	char [32]
+		tech_title	0x01cd627c ""	char [32]
+		tech_model	0x01cd629c "col_hd51.pof"	char [32]
+		hud_filename	0x01cd62bc ""	char [32]
		hud_image_index	-1	int
+		laser_bitmap	{filename=0x01cd62e0 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		laser_glow_bitmap	{filename=0x01cd630c "" first_frame=-1 num_frames=0 ...}	generic_anim
		laser_length	10.000000	float
+		laser_color_1	{screen_sig=0 red='ÿ' green='ÿ' ...}	color
+		laser_color_2	{screen_sig=0 red=0 green=0 ...}	color
		laser_head_radius	1.0000000	float
		laser_tail_radius	1.0000000	float
		max_speed	150.00000	float
		free_flight_time	0.25000000	float
		mass	0.00000000	float
		fire_wait	3.0000000	float
		damage	125.00000	float
+		shockwave	{name=0x01cd6390 "" pof_name=0x01cd63b0 "" inner_rad=20.000000 ...}	shockwave_create_info
+		dinky_shockwave	{name=0x01cd63f4 "" pof_name=0x01cd6414 "" inner_rad=20.000000 ...}	shockwave_create_info
		arm_time	0	long
		arm_dist	0.00000000	float
		arm_radius	0.00000000	float
		det_range	0.00000000	float
		det_radius	0.00000000	float
		armor_factor	1.0000000	float
		shield_factor	1.0000000	float
		subsystem_factor	0.50000000	float
		life_min	-1.0000000	float
		life_max	-1.0000000	float
		lifetime	25.000000	float
		energy_consumed	0.00000000	float
		wi_flags	2624002	int
		wi_flags2	4	int
		turn_time	1.2000000	float
		cargo_size	5.0000000	float
		rearm_rate	0.50000000	float
		weapon_range	1.0000000e+009	float
		num_spawn_weapons_defined	0	int
		total_children_spawned	0	int
+		spawn_info	0x01cd64a8 {spawn_type=-1 spawn_count=10 spawn_angle=180.00000 }	spawn_weapon_info [5]
		swarm_count	-1	short
		min_lock_time	0.050000001	float
		lock_pixels_per_sec	80	int
		catchup_pixels_per_sec	100	int
		catchup_pixel_penalty	20	int
		fov	0.00000000	float
		seeker_strength	1.0000000	float
		launch_snd	91	int
		impact_snd	88	int
		disarmed_impact_snd	-1	int
		flyby_snd	-1	int
+		tr_info	{pt={...} w_start=0.15000001 w_end=12.500000 ...}	trail_info
+		icon_filename	0x01cd6548 ""	char [32]
+		anim_filename	0x01cd6568 ""	char [32]
		impact_weapon_expl_index	6	int
		impact_explosion_radius	12.000000	float
		dinky_impact_weapon_expl_index	6	int
		dinky_impact_explosion_radius	12.000000	float
		emp_intensity	300.00000	float
		emp_time	10.000000	float
		weapon_reduce	10.000000	float
		afterburner_reduce	10.000000	float
+		b_info	{beam_type=-1 beam_life=-1.0000000 beam_warmup=-1 ...}	beam_weapon_info
		tag_time	-1.0000000	float
		tag_level	-1	int
		muzzle_flash	-1	int
		SSM_index	-1	int
		particle_spew_count	1	int
		particle_spew_time	25	int
		particle_spew_vel	0.40000001	float
		particle_spew_radius	2.0000000	float
		particle_spew_lifetime	0.15000001	float
		particle_spew_scale	0.80000001	float
+		particle_spew_anim	{filename=0x01cd67fc "" first_frame=-1 num_frames=0 ...}	generic_anim
		cs_num_fired	1	int
		cs_radius	0.50000000	float
		cs_twist	3.0000000	float
		cs_crotate	1	int
		cs_delay	0	int
+		decal_texture	{filename=0x01cd683c "" bitmap_id=-1 }	generic_bitmap
		decal_glow_texture_id	-1	int
		decal_burn_texture_id	-1	int
+		decal_backface_texture	{filename=0x01cd6868 "" bitmap_id=-1 }	generic_bitmap
		decal_burn_time	1000	int
		decal_rad	-1.0000000	float
		elec_time	8000	int
		elec_eng_mult	1.0000000	float
		elec_weap_mult	1.0000000	float
		elec_beam_mult	1.0000000	float
		elec_sensors_mult	1.0000000	float
		elec_randomness	2000	int
		elec_use_new_style	0	int
		lssm_warpout_delay	0	int
		lssm_warpin_delay	0	int
		lssm_stage5_vel	0.00000000	float
		lssm_warpin_radius	0.00000000	float
		lssm_lock_range	1000000.0	float
		field_of_fire	0.00000000	float
		shots	1	int
		cm_aspect_effectiveness	1.0000000	float
		cm_heat_effectiveness	1.0000000	float
		cm_effective_rad	300.00000	float
		SwarmWait	150	int
		WeaponMinRange	0.00000000	float
		weapon_submodel_rotate_accell	10.000000	float
		weapon_submodel_rotate_vel	0.00000000	float
		damage_type_idx	5	int
		alpha_max	1.0000000	float
		alpha_min	0.00000000	float
		alpha_cycle	0.00000000	float
+		sc_collide_ship	{o_language=0 o_index=0 h_language=0 ...}	script_hook
+		sc_collide_weapon	{o_language=0 o_index=0 h_language=0 ...}	script_hook
		weapon_hitpoints	15	int
		burst_shots	0	int
		burst_delay	1.0000000	float
		burst_flags	0	int
+		thruster_flame	{filename=0x01cd6928 "" first_frame=-1 num_frames=0 ...}	generic_anim
+		thruster_glow	{filename=0x01cd6954 "" first_frame=-1 num_frames=0 ...}	generic_anim
		thruster_glow_factor	1.0000000	float
		target_lead_scaler	0.00000000	float


Locals:

-		objp	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		frametime	0.090011597	float


Autos:

		frametime	0.090011597	float
-		objp	0x01057498 {next=0x0103a2a8 prev=0x00f7a7c8 signature=25398 ...}	object *
+		next	0x0103a2a8 {next=0x00feabb8 prev=0x01057498 signature=25472 ...}	object *
+		prev	0x00f7a7c8 {next=0x01057498 prev=0x00fb2218 signature=25338 ...}	object *
		signature	25398	int
		type	2 ''	char
		parent	305	int
		parent_sig	19978	int
		parent_type	1 ''	char
		instance	381	int
		flags	7	unsigned int
+		pos	{xyz={...} a1d=0x010574bc }	vec3d
+		orient	{vec={...} a2d=0x010574c8 a1d=0x010574c8 }	matrix
		radius	1.2255429	float
+		last_pos	{xyz={...} a1d=0x010574f0 }	vec3d
+		last_orient	{vec={...} a2d=0x010574fc a1d=0x010574fc }	matrix
+		phys_info	{flags=0 mass=0.00000000 center_of_mass={...} ...}	physics_info
+		shield_quadrant	0x0105765c	float [4]
		hull_strength	15.000000	float
		sim_hull_strength	0.00000000	float
+		objsnd_num	0x01057674	short [32]
		net_signature	57767	unsigned short
		num_pairs	369	int
+		jnp	0x00000000 {m_name=0x0000000c <Bad Ptr> m_modelnum=??? m_objnum=??? ...}	jump_node *
+		dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
+		dead_dock_list	0x00000000 {next=??? dockpoint_used=??? docked_objp=??? }	dock_instance *
		physics_paused	0	int


Assert(Weapon_info[Weapons[hobjp->instance].+		Weapon_info[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
-		Weapon_info	0x01ccd480 struct weapon_info * Weapon_info {name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info [200]
+		[0]	{name=0x01ccd480 "MEC-A6 KEW" title=0x01ccd4a0 "MEC-A6 Thraxon" desc=0x03594330 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[1]	{name=0x01ccdc58 "GBK-6 KEW" title=0x01ccdc78 "GBK-6" desc=0x035d9680 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[2]	{name=0x01cce430 "TL-2 DEW" title=0x01cce450 "TL-2" desc=0x035d96d0 "Training Issue
Directed Energy Weapon" ...}	weapon_info
+		[3]	{name=0x01ccec08 "Cylon KEW" title=0x01ccec28 "Cylon KEW" desc=0x035c0ec8 "Standard Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[4]	{name=0x01ccf3e0 "Cylon KEW#Weak" title=0x01ccf400 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[5]	{name=0x01ccfbb8 "Cylon KEW#MK1" title=0x01ccfbd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[6]	{name=0x01cd0390 "Cylon Heavy KEW" title=0x01cd03b0 "Cylon Heavy KEW" desc=0x035c0f20 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[7]	{name=0x01cd0b68 "Colonial Heavy KEW" title=0x01cd0b88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[8]	{name=0x01cd1340 "Colonial Artillery" title=0x01cd1360 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[9]	{name=0x01cd1b18 "Colonial Heavy Artillery" title=0x01cd1b38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[10]	{name=0x01cd22f0 "Colonial Heavy Mount Artillery" title=0x01cd2310 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[11]	{name=0x01cd2ac8 "Spinal Mount Artillery" title=0x01cd2ae8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[12]	{name=0x01cd32a0 "Colonial Light Flak" title=0x01cd32c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[13]	{name=0x01cd3a78 "Colonial Flak" title=0x01cd3a98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[14]	{name=0x01cd4250 "Colonial CIWS" title=0x01cd4270 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[15]	{name=0x01cd4a28 "Colonial Phalanx Cannon" title=0x01cd4a48 "CPC-17" desc=0x035c0e78 "Special Issue
Kinetic Energy Weapon" ...}	weapon_info
+		[16]	{name=0x01cd5200 "Cylon Heavy KEW#Capship" title=0x01cd5220 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[17]	{name=0x01cd59d8 "HD-70" title=0x01cd59f8 "HD-70 Lightening Javelin" desc=0x035c1508 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[18]	{name=0x01cd61b0 "HD-51" title=0x01cd61d0 "HD-51 Arbalest" desc=0x035c1558 "Special Issue
Long Range Missile" ...}	weapon_info
+		[19]	{name=0x01cd6988 "CTD-17" title=0x01cd69a8 "CTD-17 Jester" desc=0x035c15a8 "Special Issue
Electronics Warfare" ...}	weapon_info
+		[20]	{name=0x01cd7160 "HS-24" title=0x01cd7180 "HS-24 Lance" desc=0x035c15f8 "Standard Issue
Dumbfire Rocket" ...}	weapon_info
+		[21]	{name=0x01cd7938 "AGM-41" title=0x01cd7958 "AGM-41 Whiplash" desc=0x035c1648 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[22]	{name=0x01cd8110 "GBU-102" title=0x01cd8130 "GBU-102 Tercio" desc=0x035c16a0 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[23]	{name=0x01cd88e8 "N4 Nessus" title=0x01cd8908 "N4 Nessus" desc=0x035c16f8 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[24]	{name=0x01cd90c0 "Cylon Missile" title=0x01cd90e0 "Cylon Missile" desc=0x035c1748 "Standard Issue
Short Range Missile" ...}	weapon_info
+		[25]	{name=0x01cd9898 "Cylon Missile#Weak" title=0x01cd98b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[26]	{name=0x01cda070 "Cylon Shipwreck" title=0x01cda090 "Cylon Shipwreck" desc=0x035c1798 "Special Issue
Anti-subsystem Torpedo" ...}	weapon_info
+		[27]	{name=0x01cda848 "Cylon Scythe" title=0x01cda868 "Cylon Scythe" desc=0x035d6a10 "Standard Issue
Anti-shipping Torpedo" ...}	weapon_info
+		[28]	{name=0x01cdb020 "Cylon Scythe#Weak" title=0x01cdb040 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[29]	{name=0x01cdb7f8 "Cylon Nuclear Missile" title=0x01cdb818 "Cylon Nuclear Missile" desc=0x035d6a68 "Special Issue
Nuclear Warhead" ...}	weapon_info
+		[30]	{name=0x01cdbfd0 "Cylon Torpedo" title=0x01cdbff0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[31]	{name=0x01cdc7a8 "Cylon Torpedo#Weak" title=0x01cdc7c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[32]	{name=0x01cdcf80 "Cylon Heavy Torpedo" title=0x01cdcfa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[33]	{name=0x01cdd758 "Cylon Heavy Torpedo#Weak" title=0x01cdd778 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[34]	{name=0x01cddf30 "Colonial Countermeasure" title=0x01cddf50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[35]	{name=0x01cde708 "Cylon Countermeasure" title=0x01cde728 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[36]	{name=0x01cdeee0 "" title=0x01cdef00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[37]	{name=0x01cdf6b8 "" title=0x01cdf6d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[38]	{name=0x01cdfe90 "" title=0x01cdfeb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[39]	{name=0x01ce0668 "" title=0x01ce0688 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[40]	{name=0x01ce0e40 "" title=0x01ce0e60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[41]	{name=0x01ce1618 "" title=0x01ce1638 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[42]	{name=0x01ce1df0 "" title=0x01ce1e10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[43]	{name=0x01ce25c8 "" title=0x01ce25e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[44]	{name=0x01ce2da0 "" title=0x01ce2dc0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[45]	{name=0x01ce3578 "" title=0x01ce3598 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[46]	{name=0x01ce3d50 "" title=0x01ce3d70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[47]	{name=0x01ce4528 "" title=0x01ce4548 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[48]	{name=0x01ce4d00 "" title=0x01ce4d20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[49]	{name=0x01ce54d8 "" title=0x01ce54f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[50]	{name=0x01ce5cb0 "" title=0x01ce5cd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[51]	{name=0x01ce6488 "" title=0x01ce64a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[52]	{name=0x01ce6c60 "" title=0x01ce6c80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[53]	{name=0x01ce7438 "" title=0x01ce7458 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[54]	{name=0x01ce7c10 "" title=0x01ce7c30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[55]	{name=0x01ce83e8 "" title=0x01ce8408 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[56]	{name=0x01ce8bc0 "" title=0x01ce8be0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[57]	{name=0x01ce9398 "" title=0x01ce93b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[58]	{name=0x01ce9b70 "" title=0x01ce9b90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[59]	{name=0x01cea348 "" title=0x01cea368 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[60]	{name=0x01ceab20 "" title=0x01ceab40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[61]	{name=0x01ceb2f8 "" title=0x01ceb318 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[62]	{name=0x01cebad0 "" title=0x01cebaf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[63]	{name=0x01cec2a8 "" title=0x01cec2c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[64]	{name=0x01ceca80 "" title=0x01cecaa0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[65]	{name=0x01ced258 "" title=0x01ced278 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[66]	{name=0x01ceda30 "" title=0x01ceda50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[67]	{name=0x01cee208 "" title=0x01cee228 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[68]	{name=0x01cee9e0 "" title=0x01ceea00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[69]	{name=0x01cef1b8 "" title=0x01cef1d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[70]	{name=0x01cef990 "" title=0x01cef9b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[71]	{name=0x01cf0168 "" title=0x01cf0188 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[72]	{name=0x01cf0940 "" title=0x01cf0960 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[73]	{name=0x01cf1118 "" title=0x01cf1138 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[74]	{name=0x01cf18f0 "" title=0x01cf1910 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[75]	{name=0x01cf20c8 "" title=0x01cf20e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[76]	{name=0x01cf28a0 "" title=0x01cf28c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[77]	{name=0x01cf3078 "" title=0x01cf3098 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[78]	{name=0x01cf3850 "" title=0x01cf3870 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[79]	{name=0x01cf4028 "" title=0x01cf4048 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[80]	{name=0x01cf4800 "" title=0x01cf4820 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[81]	{name=0x01cf4fd8 "" title=0x01cf4ff8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[82]	{name=0x01cf57b0 "" title=0x01cf57d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[83]	{name=0x01cf5f88 "" title=0x01cf5fa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[84]	{name=0x01cf6760 "" title=0x01cf6780 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[85]	{name=0x01cf6f38 "" title=0x01cf6f58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[86]	{name=0x01cf7710 "" title=0x01cf7730 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[87]	{name=0x01cf7ee8 "" title=0x01cf7f08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[88]	{name=0x01cf86c0 "" title=0x01cf86e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[89]	{name=0x01cf8e98 "" title=0x01cf8eb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[90]	{name=0x01cf9670 "" title=0x01cf9690 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[91]	{name=0x01cf9e48 "" title=0x01cf9e68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[92]	{name=0x01cfa620 "" title=0x01cfa640 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[93]	{name=0x01cfadf8 "" title=0x01cfae18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[94]	{name=0x01cfb5d0 "" title=0x01cfb5f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[95]	{name=0x01cfbda8 "" title=0x01cfbdc8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[96]	{name=0x01cfc580 "" title=0x01cfc5a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[97]	{name=0x01cfcd58 "" title=0x01cfcd78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[98]	{name=0x01cfd530 "" title=0x01cfd550 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[99]	{name=0x01cfdd08 "" title=0x01cfdd28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[100]	{name=0x01cfe4e0 "" title=0x01cfe500 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[101]	{name=0x01cfecb8 "" title=0x01cfecd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[102]	{name=0x01cff490 "" title=0x01cff4b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[103]	{name=0x01cffc68 "" title=0x01cffc88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[104]	{name=0x01d00440 "" title=0x01d00460 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[105]	{name=0x01d00c18 "" title=0x01d00c38 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[106]	{name=0x01d013f0 "" title=0x01d01410 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[107]	{name=0x01d01bc8 "" title=0x01d01be8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[108]	{name=0x01d023a0 "" title=0x01d023c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[109]	{name=0x01d02b78 "" title=0x01d02b98 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[110]	{name=0x01d03350 "" title=0x01d03370 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[111]	{name=0x01d03b28 "" title=0x01d03b48 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[112]	{name=0x01d04300 "" title=0x01d04320 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[113]	{name=0x01d04ad8 "" title=0x01d04af8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[114]	{name=0x01d052b0 "" title=0x01d052d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[115]	{name=0x01d05a88 "" title=0x01d05aa8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[116]	{name=0x01d06260 "" title=0x01d06280 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[117]	{name=0x01d06a38 "" title=0x01d06a58 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[118]	{name=0x01d07210 "" title=0x01d07230 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[119]	{name=0x01d079e8 "" title=0x01d07a08 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[120]	{name=0x01d081c0 "" title=0x01d081e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[121]	{name=0x01d08998 "" title=0x01d089b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[122]	{name=0x01d09170 "" title=0x01d09190 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[123]	{name=0x01d09948 "" title=0x01d09968 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[124]	{name=0x01d0a120 "" title=0x01d0a140 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[125]	{name=0x01d0a8f8 "" title=0x01d0a918 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[126]	{name=0x01d0b0d0 "" title=0x01d0b0f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[127]	{name=0x01d0b8a8 "" title=0x01d0b8c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[128]	{name=0x01d0c080 "" title=0x01d0c0a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[129]	{name=0x01d0c858 "" title=0x01d0c878 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[130]	{name=0x01d0d030 "" title=0x01d0d050 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[131]	{name=0x01d0d808 "" title=0x01d0d828 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[132]	{name=0x01d0dfe0 "" title=0x01d0e000 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[133]	{name=0x01d0e7b8 "" title=0x01d0e7d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[134]	{name=0x01d0ef90 "" title=0x01d0efb0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[135]	{name=0x01d0f768 "" title=0x01d0f788 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[136]	{name=0x01d0ff40 "" title=0x01d0ff60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[137]	{name=0x01d10718 "" title=0x01d10738 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[138]	{name=0x01d10ef0 "" title=0x01d10f10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[139]	{name=0x01d116c8 "" title=0x01d116e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[140]	{name=0x01d11ea0 "" title=0x01d11ec0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[141]	{name=0x01d12678 "" title=0x01d12698 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[142]	{name=0x01d12e50 "" title=0x01d12e70 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[143]	{name=0x01d13628 "" title=0x01d13648 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[144]	{name=0x01d13e00 "" title=0x01d13e20 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[145]	{name=0x01d145d8 "" title=0x01d145f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[146]	{name=0x01d14db0 "" title=0x01d14dd0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[147]	{name=0x01d15588 "" title=0x01d155a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[148]	{name=0x01d15d60 "" title=0x01d15d80 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[149]	{name=0x01d16538 "" title=0x01d16558 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[150]	{name=0x01d16d10 "" title=0x01d16d30 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[151]	{name=0x01d174e8 "" title=0x01d17508 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[152]	{name=0x01d17cc0 "" title=0x01d17ce0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[153]	{name=0x01d18498 "" title=0x01d184b8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[154]	{name=0x01d18c70 "" title=0x01d18c90 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[155]	{name=0x01d19448 "" title=0x01d19468 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[156]	{name=0x01d19c20 "" title=0x01d19c40 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[157]	{name=0x01d1a3f8 "" title=0x01d1a418 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[158]	{name=0x01d1abd0 "" title=0x01d1abf0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[159]	{name=0x01d1b3a8 "" title=0x01d1b3c8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[160]	{name=0x01d1bb80 "" title=0x01d1bba0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[161]	{name=0x01d1c358 "" title=0x01d1c378 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[162]	{name=0x01d1cb30 "" title=0x01d1cb50 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[163]	{name=0x01d1d308 "" title=0x01d1d328 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[164]	{name=0x01d1dae0 "" title=0x01d1db00 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[165]	{name=0x01d1e2b8 "" title=0x01d1e2d8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[166]	{name=0x01d1ea90 "" title=0x01d1eab0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[167]	{name=0x01d1f268 "" title=0x01d1f288 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[168]	{name=0x01d1fa40 "" title=0x01d1fa60 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[169]	{name=0x01d20218 "" title=0x01d20238 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[170]	{name=0x01d209f0 "" title=0x01d20a10 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[171]	{name=0x01d211c8 "" title=0x01d211e8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[172]	{name=0x01d219a0 "" title=0x01d219c0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[173]	{name=0x01d22178 "" title=0x01d22198 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[174]	{name=0x01d22950 "" title=0x01d22970 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[175]	{name=0x01d23128 "" title=0x01d23148 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[176]	{name=0x01d23900 "" title=0x01d23920 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[177]	{name=0x01d240d8 "" title=0x01d240f8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[178]	{name=0x01d248b0 "" title=0x01d248d0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[179]	{name=0x01d25088 "" title=0x01d250a8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[180]	{name=0x01d25860 "" title=0x01d25880 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[181]	{name=0x01d26038 "" title=0x01d26058 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[182]	{name=0x01d26810 "" title=0x01d26830 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[183]	{name=0x01d26fe8 "" title=0x01d27008 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[184]	{name=0x01d277c0 "" title=0x01d277e0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[185]	{name=0x01d27f98 "" title=0x01d27fb8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[186]	{name=0x01d28770 "" title=0x01d28790 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[187]	{name=0x01d28f48 "" title=0x01d28f68 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[188]	{name=0x01d29720 "" title=0x01d29740 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[189]	{name=0x01d29ef8 "" title=0x01d29f18 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[190]	{name=0x01d2a6d0 "" title=0x01d2a6f0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[191]	{name=0x01d2aea8 "" title=0x01d2aec8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[192]	{name=0x01d2b680 "" title=0x01d2b6a0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[193]	{name=0x01d2be58 "" title=0x01d2be78 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[194]	{name=0x01d2c630 "" title=0x01d2c650 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[195]	{name=0x01d2ce08 "" title=0x01d2ce28 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[196]	{name=0x01d2d5e0 "" title=0x01d2d600 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[197]	{name=0x01d2ddb8 "" title=0x01d2ddd8 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[198]	{name=0x01d2e590 "" title=0x01d2e5b0 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
+		[199]	{name=0x01d2ed68 "" title=0x01d2ed88 "" desc=0x00000000 <Bad Ptr> ...}	weapon_info
weapon_info_index].wi_flags & WIF_BOMB)



-		[414]	{weapon_info_index=13 objnum=1506 team=0 ...}	weapon
		weapon_info_index	13	int
		objnum	1506	int
		team	0	int
		species	0	int
		lifeleft	1.2167473	float
+		start_pos	{xyz={...} a1d=0x01cbeb3c }	vec3d
		target_num	317	int
		target_sig	20428	int
		nearest_dist	99999.000	float
		creation_time	19139388	long
		weapon_flags	32	int
+		homing_object	0x00f65db8 struct object obj_used_list {next=0x00f70188 prev=0x00fb2448 signature=0 ...}	object *
+		homing_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
+		homing_pos	{xyz={...} a1d=0x01cbeb64 }	vec3d
		swarm_index	-1	short
		missile_list_index	-1	int
+		trail_ptr	0x00000000 {head=??? tail=??? pos=0x00000008 ...}	trail *
-		turret_subsys	0x0336aba0 {next=0x0336ba58 prev=0x03369ce8 system_info=0x08731f40 ...}	ship_subsys *
+		next	0x0336ba58 {next=0x0336c910 prev=0x0336aba0 system_info=0x087321e0 ...}	ship_subsys *
+		prev	0x03369ce8 {next=0x0336aba0 prev=0x03368e30 system_info=0x08731ca0 ...}	ship_subsys *
+		system_info	0x08731f40 {flags=1163792 name=0x08731f44 "GunTurret" subobj_name=0x08731f64 "gunturret-44" ...}	model_subsystem *
+		sub_name	0x0336abac "Flak turret"	char [32]
		current_hits	34000.000	float
		max_hits	34000.000	float
		flags	12	int
		subsys_guardian_threshold	0	int
		turret_best_weapon	0	int
+		turret_last_fire_direction	{xyz={...} a1d=0x0336abe0 }	vec3d
		turret_next_enemy_check_stamp	288122	int
		turret_next_fire_stamp	285172	int
		turret_enemy_objnum	317	int
		turret_enemy_sig	20428	int
		turret_next_fire_pos	2	int
		turret_time_enemy_in_range	5.0000000	float
+		turret_targeting_order	0x0336ac04	int [3]
+		targeted_subsys	0x00000000 {next=??? prev=??? system_info=??? ...}	ship_subsys *
		turret_pick_big_attack_point_timestamp	1	int
+		turret_big_attack_point	{xyz={...} a1d=0x0336ac18 }	vec3d
		turret_animation_position	0	unsigned char
		turret_animation_done_time	0	int
+		turret_swarm_info_index	0x0336ac2c	int [10]
		turret_swarm_num	0	int
		awacs_intensity	0.00000000	float
		awacs_radius	-1.0737418e+008	float
+		weapons	{num_primary_banks=1 num_secondary_banks=0 num_tertiary_banks=0 ...}	ship_weapon
+		submodel_info_1	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
+		submodel_info_2	{blown_off=0 angs={...} prev_angs={...} ...}	submodel_instance_info
		disruption_timestamp	1	int
		subsys_cargo_name	-1	int
		time_subsys_cargo_revealed	0	long
+		trigger	{snd_pnt={...} start_sound=0 loop_sound=0 ...}	triggered_rotation
		points_to_target	0.00000000	float
		base_rotation_rate_pct	0.00000000	float
		gun_rotation_rate_pct	0.00000000	float
		subsys_snd_flags	0	int
		rotation_timestamp	287122	int
+		world_to_turret_matrix	{vec={...} a2d=0x0336b9b0 a1d=0x0336b9b0 }	matrix
+		target_priority	0x0336b9d4	int [32]
		num_target_priorities	4	int
		group_id	-1	int
		det_range	2608.0366	float
		thruster_bitmap	-1	int
		thruster_frame	0.00000000	float
		thruster_glow_bitmap	-1	int
		thruster_glow_frame	0.00000000	float
		thruster_glow_noise	1.0000000	float
		laser_bitmap_frame	0.00000000	float
		laser_glow_bitmap_frame	0.00000000	float
		pick_big_attack_point_timestamp	285123	int
+		big_attack_point	{xyz={...} a1d=0x01cbeba8 }	vec3d
		cmeasure_ignore_objnum	-1	int
		cmeasure_chase_objnum	-1	int
		cscrew_index	-1	short
		particle_spew_time	0	int
		flak_index	0	short
		lssm_warpout_time	0	long
		lssm_warpin_time	0	long
		lssm_stage	-1	int
		lssm_warp_idx	0	int
		lssm_warp_time	0.00000000	float
		lssm_warp_pct	0.00000000	float
+		lssm_target_pos	{xyz={...} a1d=0x01cbebe0 }	vec3d
		alpha_backward	0	unsigned char
		alpha_current	-1.0000000	float
		weapon_max_vel	6015.0000	float


