#Mission Info $Version: 0.10 $Name: XSTR("Kappa's Flight", -1) $Author: 0rph3u5 $Created: 07/13/09 at 14:07:33 $Modified: 07/30/09 at 18:04:22 $Notes: This is a FRED2_OPEN created mission. $End Notes: $Mission Desc: XSTR("Put mission description here ", -1) $end_multi_text +Game Type Flags: 1 +Flags: 920604 +NebAwacs: 3000.000000 +Storm: s_active +Disallow Support: 0 +Hull Repair Ceiling: 0.000000 +Subsystem Repair Ceiling: 100.000000 +Viewer pos: 2256.325439, 2750.759766, -2223.921143 +Viewer orient: 0.888268, -0.000001, 0.459326, -0.202563, 0.897506, 0.391728, -0.412248, -0.441002, 0.797226 $AI Profile: FS2 RETAIL #Command Briefing $Stage Text: XSTR("Classified The following briefing is classified level Omega. Discussion with anyone outside this room is stickly prohibted and is punishable under GTVA Security Act, Deneb Convention Section 21.3.5. I now hand this Briefing to Vice Admiral Richter, Special Operations Command.", -1) $end_multi_text $Ani Filename: +Wave Filename: none $Stage Text: XSTR("Video Fotage Thank you, Admiral. Pilots, what you are about to is the camera fotage from a flight surveilance recorder of Kappa 3, 107th Ravens, GTD Aquitane. It was recorder during the intial reconissance of the Nebula beyond the Knossos Portal. Contact with Kappa wing was lost only minutes after their recon flight had begun. The fighters vanished from sensors only a couple of clicks away from the GTD Aquitane. Kappa 3 reapeared during a combat exercise of the GTCv Warspite and the 134th Baracudas in the Nebula. The fighter was destroyed but we were able to retrieve its flight recorder. The fighter's surveilance fotage is incomplete and but we were able to extract a large amount of data, along with the video you will now see.", -1) $end_multi_text $Ani Filename: +Wave Filename: none #Briefing $start_briefing $num_stages: 0 $end_briefing #Debriefing_info $Num stages: 0 #Players ;! 1 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 5 "GTF Perseus" 5 "GTF Myrmidon" 5 "SF Mara (terrans)" 5 "GTB Artemis" 5 "GTB Artemis D.H." 5 "GTB Medusa" 5 "GTB Ursa" 5 "GTB Zeus" 5 "GTB Boanerges" 5 "GVF Ptah" 5 ) +Weaponry Pool: ( "Subach HL-7" 17 "Subach HL-D" 16 "Mekhu HL-7" 16 "Mekhu HL-7D" 16 "Akheton SDG" 16 "Morning Star" 16 "MorningStar D" 16 "Prometheus R" 17 "Prometheus S" 16 "Prometheus D" 16 "Maxim" 16 "Maxim D" 16 "UD-8 Kayser" 16 "UD-D Kayser" 16 "Circe" 16 "Lamprey" 16 "Rockeye" 500 "Rockeye D" 500 "Tempest" 500 "Tempest D" 500 "Hornet" 500 "Hornet D" 500 "Tornado" 500 "Tornado D" 500 "Harpoon" 516 "Harpoon D" 500 "Harpoon#Weak" 500 "Trebuchet" 500 "TAG-A" 500 "TAG-B" 500 "Piranha" 500 "Stiletto II" 500 "Infyrno" 500 "Infyrno D" 500 "Cyclops" 500 "Cyclops#short" 500 "Helios" 500 "EMP Adv." 500 ) #Objects ;! 5 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ulysses $Team: Friendly $Location: 0.000000, -100.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Use Table Score: +Score: 8 $Name: Kappa 1 ;! Object #1 $Class: GTF Hercules Mark II $Team: Friendly $Location: 0.000000, 0.000000, 0.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Kappa 1 WP 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Kappa 2 ;! Object #2 $Class: GTF Hercules Mark II $Team: Friendly $Location: -20.000000, -2.500000, -20.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Kappa 2 WP 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Kappa 3 ;! Object #3 $Class: GTF Hercules Mark II $Team: Friendly $Location: 10.000000, 7.500000, -40.000000 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Kappa 3 WP 1" 50 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-dynamic" "guardian" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 12 $Name: Aamon ;! Object #4 $Class: SD Lucifer $Team: Unknown $Location: -750.000000, -125.000000, 5750.000000 $Orientation: 0.486543, 0.398609, 0.777424, 0.013562, 0.886297, -0.462920, -0.873552, 0.235774, 0.425816 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10 +Subsystem: turret11 +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14 +Subsystem: turret15 +Subsystem: turret16 +Subsystem: turret17 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Use Table Score: +Score: 1000 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 1 total "Alpha 1" ) +Hotkey: 0 +Flags: ( ) #Events ;! 7 total $Formula: ( when ( has-time-elapsed 0 ) ( add-goal "Alpha 1" ( ai-play-dead 89 ) ) ( deactivate-glow-points "Aamon" ) ( deactivate-glow-maps "Aamon" ) ( lock-perspective ( true ) ) ( cap-waypoint-speed "Kappa 1" 50 ) ( cap-waypoint-speed "Kappa 2" 50 ) ( cap-waypoint-speed "Kappa 3" 50 ) ) +Name: set-up +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-time-elapsed 1 ) ( show-subtitle 20 10 "Fighter 457-H-381" 999999 "" 0 ( false ) ( false ) 1000 0 180 180 ) ( show-subtitle 20 20 "Designation 'Kappa 3'" 999999 "" 0 ( false ) ( false ) 1000 0 180 180 ) ( show-subtitle 20 30 "GTD Aquitane" 999999 "" 0 ( false ) ( false ) 1000 0 180 180 ) ( show-subtitle 20 40 "Location: Unable to Triangulate" 999999 "" 0 ( false ) ( false ) 1000 0 180 180 ) ( show-subtitle 20 50 "Onboard Surveilance ACTIVE" 999999 "" 0 ( false ) ( false ) 1000 0 180 0 ) ) +Name: survailance +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( true ) ( set-camera-host "Kappa 3" "weapons" ) ) +Name: camera - set-camera-host +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( false ) ( set-camera-position ( get-object-x "Kappa 3" "" ( - 0 ( + 2 ( / 1 2 ) ) ) 0 0 ) ( get-object-y "Kappa 3" "" 0 ( - 3 ( / 4 5 ) ) 0 ) ( get-object-z "Kappa 3" "" 0 0 ( - 2 ( / 3 4 ) ) ) ) ( set-camera-facing-object "Kappa 1" ) ) +Name: camera workaround 1 - disabled +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( false ) ( set-camera-position ( get-object-x "Kappa 3" "" ( - 0 ( + 2 ( / 1 2 ) ) ) 0 0 ) ( get-object-y "Kappa 3" "" 0 ( - 3 ( / 4 5 ) ) 0 ) ( get-object-z "Kappa 3" "" 0 0 ( - 2 ( / 3 4 ) ) ) ) ) +Name: camera workaround 2 - 1 - disab +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-event-true-delay "camera workaround 2 - 1 - disab" 1 ) ( set-camera-position ( get-object-x "Kappa 3 WP 1:2" "" ( - 0 ( + 2 ( / 1 2 ) ) ) 0 0 ) ( get-object-y "Kappa 3 WP 1:2" "" 0 ( - 3 ( / 4 5 ) ) 0 ) ( get-object-z "Kappa 3 WP 1:2" "" 0 0 ( - 2 ( / 3 4 ) ) ) 100000 1000 ) ) +Name: camera workaround 2 - 2 - disab +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( every-time ( true ) ( set-camera-facing-object "Kappa 1" ) ) +Name: camera workaround 2 - 3 - disab +Repeat Count: 1 +Interval: 1 +Chained: 0 +Team: 0 #Goals ;! 0 total #Waypoints ;! 3 lists total $Name: Kappa 1 WP 1 $List: ( ;! 2 points in list ( 0.000000, 0.000000, 25.000000 ) ( 0.000000, 0.000000, 5000.000000 ) ) $Name: Kappa 2 WP 1 $List: ( ;! 2 points in list ( -20.000000, -2.500000, 5.000000 ) ( -20.000000, -2.500000, 5005.000000 ) ) $Name: Kappa 3 WP 1 $List: ( ;! 2 points in list ( 10.000000, 7.500000, -15.000000 ) ( 10.000000, 7.500000, 4985.000000 ) ) #Messages ;! 0 total #Reinforcements ;! 0 total #Background bitmaps ;! 0 total $Num stars: 0 $Ambient light level: 1315860 +Neb2: nbackblack +Neb2Flags: 12 $Bitmap List: $Sun: SunRed +Angles: 5.777035 0.000000 2.914698 +Scale: 3.000000 #Asteroid Fields #Music $Event Music: None $Briefing Music: None #End