Index: code/starfield/starfield.cpp
===================================================================
--- code/starfield/starfield.cpp	(revision 5227)
+++ code/starfield/starfield.cpp	(working copy)
@@ -601,6 +601,7 @@
 #include "parse/parselo.h"
 #include "hud/hud.h"
 #include "hud/hudtarget.h"
+#include "graphics/gropengltexture.h"
 
 
 #define MAX_DEBRIS_VCLIPS	4
@@ -2919,8 +2920,12 @@
 	// draw the model at the player's eye with no z-buffering
 	model_set_alpha(1.0f);
 
+	gr_opengl_set_texture_addressing(TMAP_ADDRESS_CLAMP);
+
 	model_render(Nmodel_num, &vmd_identity_matrix, &Eye_position, flags);	
 
+	gr_opengl_set_texture_addressing(TMAP_ADDRESS_WRAP);
+
 	if (Nmodel_bitmap >= 0)
 		model_set_forced_texture(-1);
 }
